Category/Name/lib_Ntve_00000001=Melee Category/Name/lib_Ntve_00000003=Comparisons Category/Name/lib_Ntve_00000005=Conversion Category/Name/lib_Ntve_00000043=Game Category/Name/lib_Ntve_00000044=General Category/Name/lib_Ntve_00000045=Logic Category/Name/lib_Ntve_00000046=Math Category/Name/lib_Ntve_00000047=Order Category/Name/lib_Ntve_00000048=Player Category/Name/lib_Ntve_00000049=Player Group Category/Name/lib_Ntve_00000050=Point Category/Name/lib_Ntve_00000051=Region Category/Name/lib_Ntve_00000052=String Category/Name/lib_Ntve_00000053=Timer Category/Name/lib_Ntve_00000054=Trigger Category/Name/lib_Ntve_00000055=Unit Category/Name/lib_Ntve_00000056=Unit Group Category/Name/lib_Ntve_00000057=Tech Tree Category/Name/lib_Ntve_00000060=Visibility Category/Name/lib_Ntve_00000064=Sound Category/Name/lib_Ntve_00000070=Camera Category/Name/lib_Ntve_00000074=UI Category/Name/lib_Ntve_00000079=AI Category/Name/lib_Ntve_00000080=Functions Category/Name/lib_Ntve_00000081=Actions Category/Name/lib_Ntve_00000082=Animation Category/Name/lib_Ntve_00000083=Bank Category/Name/lib_Ntve_00000093=Data Table Category/Name/lib_Ntve_00000095=Catalog Category/Name/lib_Ntve_00000099=Cinematics Category/Name/lib_Ntve_00000101=Conversation Category/Name/lib_Ntve_00000106=Objective Category/Name/lib_Ntve_00000110=Leaderboard Category/Name/lib_Ntve_00000114=Text Tag Category/Name/lib_Ntve_00000118=Dialog Category/Name/lib_Ntve_004686B9=Story Category/Name/lib_Ntve_004D257F=Support Category/Name/lib_Ntve_00F4DCA0=Formatting Category/Name/lib_Ntve_02254840=Help Panel Category/Name/lib_Ntve_02383C06=Destroy Actors Category/Name/lib_Ntve_02B651D9=Create Actors Category/Name/lib_Ntve_02E41924=Internal Category/Name/lib_Ntve_03076D22=Basic Conversions Category/Name/lib_Ntve_04B1B780=Support Category/Name/lib_Ntve_052FB957=Support Category/Name/lib_Ntve_0572DB30=Support Category/Name/lib_Ntve_06FEB0C3=Mission Archives Panel Category/Name/lib_Ntve_07C35B9F=Purchase Groups Category/Name/lib_Ntve_07DE9123=Mercenary Panel Category/Name/lib_Ntve_08AD67AF=Ping Category/Name/lib_Ntve_0BDDE534=Research Panel Category/Name/lib_Ntve_0DF562B7=Player Settings Category/Name/lib_Ntve_0EB8D4CB=Events Category/Name/lib_Ntve_109195FF=Orders Category/Name/lib_Ntve_1104C25B=Conversation Tools Category/Name/lib_Ntve_115622A0=Advanced Category/Name/lib_Ntve_12A5EAFC=Internal Category/Name/lib_Ntve_14FA583F=Functions Category/Name/lib_Ntve_15D1996E=Data Conversation Tools Category/Name/lib_Ntve_16597239=Message Constructors Category/Name/lib_Ntve_1728704F=Utility Category/Name/lib_Ntve_17C3469C=Ability Commands Category/Name/lib_Ntve_17CAD8D4=Cinematic Mode Category/Name/lib_Ntve_17E09316=Useful Player Groups Category/Name/lib_Ntve_18C1ADB9=Creation Category/Name/lib_Ntve_1A13E77C=Loops Category/Name/lib_Ntve_1BEB7C9A=Waits Category/Name/lib_Ntve_1C6F567B=Useful Unit Groups Category/Name/lib_Ntve_1CDB73FE=Behaviors Category/Name/lib_Ntve_1FA820A9=Save Value Category/Name/lib_Ntve_1FC897F0=Measurements Category/Name/lib_Ntve_23C39D44=Lookup Category/Name/lib_Ntve_24EC02AE=Progress And Queues Category/Name/lib_Ntve_2542C38C=Purchase Items Category/Name/lib_Ntve_259C4CBE=Challenges Category/Name/lib_Ntve_26180C08=Internal Category/Name/lib_Ntve_26337C75=Support Category/Name/lib_Ntve_26C7C009=Alliances Category/Name/lib_Ntve_2784A6D4=Advanced Category/Name/lib_Ntve_28606B2A=Support Category/Name/lib_Ntve_29830A7F=Character Sheet Category/Name/lib_Ntve_2A0A40A3=Input Category/Name/lib_Ntve_2A549747=Effects Category/Name/lib_Ntve_2ACFC2BF=Revealers Category/Name/lib_Ntve_2B773A1A=Modes And Sets Category/Name/lib_Ntve_2BF28C01=Functions Category/Name/lib_Ntve_2BFB09EC=Difficulty Levels Category/Name/lib_Ntve_2CB2A46D=Useful Portraits Category/Name/lib_Ntve_2DE11AFF=Charges And Cooldowns Category/Name/lib_Ntve_2DE50632=Advanced Category/Name/lib_Ntve_2EA9A44A=Functions Category/Name/lib_Ntve_30AEEE6D=Filters Category/Name/lib_Ntve_334464C7=Scenes Category/Name/lib_Ntve_3386C4CC=Items Category/Name/lib_Ntve_33F93072=Sources Category/Name/lib_Ntve_340B2835=Melee Defaults Category/Name/lib_Ntve_3571507B=Conditional Statements Category/Name/lib_Ntve_35DD7DC3=AttackWaves Category/Name/lib_Ntve_362F5DD6=Support Category/Name/lib_Ntve_3757CA5D=Actions Category/Name/lib_Ntve_383AC7A8=Selection Category/Name/lib_Ntve_38505D05=Data Driven Category/Name/lib_Ntve_3A3293F2=Internal Category/Name/lib_Ntve_3A848B08=Camera Tricks Category/Name/lib_Ntve_3CCF4545=Victory Panel Category/Name/lib_Ntve_3EAA41C3=Support Category/Name/lib_Ntve_3FF0D712=Creep And Power Category/Name/lib_Ntve_40706FCD=Actions Category/Name/lib_Ntve_4149BC27=Portrait Category/Name/lib_Ntve_41E5E662=Planets Category/Name/lib_Ntve_427B23AF=Internal Category/Name/lib_Ntve_433F9508=Support Category/Name/lib_Ntve_44700289=Functions Category/Name/lib_Ntve_45005FDC=Orders To Be Issued Category/Name/lib_Ntve_45715770=MiscCampaign Category/Name/lib_Ntve_45A4343E=Transmission Category/Name/lib_Ntve_475713C0=Support Category/Name/lib_Ntve_49FF82E2=Game Settings Category/Name/lib_Ntve_4BAD1453=Support Category/Name/lib_Ntve_4BC4EABD=Actor Conversions Category/Name/lib_Ntve_4CA6DE51=Functions Category/Name/lib_Ntve_4CA8A121=Actions Category/Name/lib_Ntve_4D121F58=Sound Properties Category/Name/lib_Ntve_50ECCBBA=Actions Category/Name/lib_Ntve_51617E2B=Basic Category/Name/lib_Ntve_52147F89=Shader Generation Category/Name/lib_Ntve_528A56D1=Format Category/Name/lib_Ntve_5669EF88=Internal Category/Name/lib_Ntve_569CF24A=Screen Image Category/Name/lib_Ntve_580017B2=Lighting Category/Name/lib_Ntve_5A521F82=Model Cameras Category/Name/lib_Ntve_5B2C10BA=Creation And Modification Category/Name/lib_Ntve_5C3BE6FE=Arithmetic Category/Name/lib_Ntve_5CBF23FB=Terrain And Water Category/Name/lib_Ntve_5D141EF4=Properties Category/Name/lib_Ntve_5EC9BA6C=Dialog Item Size And Position Category/Name/lib_Ntve_5F691BB4=Variables Category/Name/lib_Ntve_61357026=Support Category/Name/lib_Ntve_62AE20C3=Support Category/Name/lib_Ntve_63E962BF=Actions Category/Name/lib_Ntve_656C7ECC=Planet Properties Category/Name/lib_Ntve_659E9DD8=Effects Category/Name/lib_Ntve_68139C13=Basic Category/Name/lib_Ntve_6940CECF=Boss Bar Category/Name/lib_Ntve_6B831C73=Tech Purchase Panel Category/Name/lib_Ntve_6C0253D6=AI Advanced Category/Name/lib_Ntve_6D53A018=Support Category/Name/lib_Ntve_6E79E973=Timers Category/Name/lib_Ntve_6F3B0866=Debug Category/Name/lib_Ntve_709C9765=Offsets Category/Name/lib_Ntve_7166216D=Internal Category/Name/lib_Ntve_720439FB=Comparisons Category/Name/lib_Ntve_73341AA6=Requirements Category/Name/lib_Ntve_73587FD7=Utility Category/Name/lib_Ntve_752EF0D3=Order Properties Category/Name/lib_Ntve_7A6FE9BF=Support Category/Name/lib_Ntve_7BF1EE83=Breaks Category/Name/lib_Ntve_7C7D65ED=Support Category/Name/lib_Ntve_7CC87EB5=Advanced Category/Name/lib_Ntve_7D2C6EAE=Support Category/Name/lib_Ntve_7D5E0287=Basic Category/Name/lib_Ntve_7F8893F9=Support Category/Name/lib_Ntve_7FDA0623=Functions Category/Name/lib_Ntve_80B321C2=Basics Category/Name/lib_Ntve_81393DD8=Combining Category/Name/lib_Ntve_8351F2B9=Support Category/Name/lib_Ntve_8415A440=Interaction Category/Name/lib_Ntve_88A978A8=Tactical Category/Name/lib_Ntve_8A510C09=Support Category/Name/lib_Ntve_8A99CC59=Utility Category/Name/lib_Ntve_8AFA2026=Basic Category/Name/lib_Ntve_8B316284=Support Category/Name/lib_Ntve_8B78E7D2=Charges And Cooldowns Category/Name/lib_Ntve_8C1C7B26=Internal Category/Name/lib_Ntve_8C39118A=Scouting Category/Name/lib_Ntve_8E8D05FE=Pathing Category/Name/lib_Ntve_90140169=Store & Load Category/Name/lib_Ntve_9019170D=Support Category/Name/lib_Ntve_907BB296=Data Conversations Category/Name/lib_Ntve_90DDDF4F=Useful Regions Category/Name/lib_Ntve_91FDFF50=Cargo Category/Name/lib_Ntve_920001B0=Actor Category/Name/lib_Ntve_9298A608=Fog And Background Category/Name/lib_Ntve_92D36457=Screen Button Category/Name/lib_Ntve_92F1959F=Formatting Category/Name/lib_Ntve_936A77C9=Preloading Category/Name/lib_Ntve_9648F3AA=Player Columns Category/Name/lib_Ntve_9802991B=Global Restrictions Category/Name/lib_Ntve_98385CA1=Clicks and Highlights Category/Name/lib_Ntve_98D1E2B8=Conversations Category/Name/lib_Ntve_98EDB14A=Performance Testing Category/Name/lib_Ntve_990C50C5=Support Category/Name/lib_Ntve_99487E3F=Timer Windows Category/Name/lib_Ntve_9A2FEC58=Campaign Progress Category/Name/lib_Ntve_9A8B02B9=Internal Category/Name/lib_Ntve_9C3E7D2E=Bullies Category/Name/lib_Ntve_9DA05697=Construction Category/Name/lib_Ntve_9DF98C07=Internal Category/Name/lib_Ntve_9E644391=Transitions Category/Name/lib_Ntve_9F03490C=Alerts Category/Name/lib_Ntve_A0999372=Attributes And Experience Category/Name/lib_Ntve_A152B2A9=Dialog Item Tools Category/Name/lib_Ntve_A21F52AA=Chat And Console Category/Name/lib_Ntve_A471A702=Support Category/Name/lib_Ntve_A4B64885=Actions Category/Name/lib_Ntve_A502F3FC=Support Category/Name/lib_Ntve_A59ADF59=Support Category/Name/lib_Ntve_A703A125=Action Queue Category/Name/lib_Ntve_A7C8B6DB=Groups Category/Name/lib_Ntve_AA7314D2=Support Category/Name/lib_Ntve_AA75E02C=Preset Conversions Category/Name/lib_Ntve_AC94D6E7=Actions Category/Name/lib_Ntve_B03B3AFC=Game Menu Category/Name/lib_Ntve_B1608DCA=Combat Category/Name/lib_Ntve_B2363D33=Sound Channels Category/Name/lib_Ntve_B2417984=Actions Category/Name/lib_Ntve_B29FA42C=Charges And Cooldowns Category/Name/lib_Ntve_B2C6C000=Leaderboard Items Category/Name/lib_Ntve_B3E2B312=Leaderboards Category/Name/lib_Ntve_B4A03C3C=Basic Category/Name/lib_Ntve_B582E2A9=Substrings Category/Name/lib_Ntve_B663853B=Utility Category/Name/lib_Ntve_B6919925=Internal Category/Name/lib_Ntve_B8962A70=Internal Category/Name/lib_Ntve_B9A807BC=Filters Category/Name/lib_Ntve_B9EE7ED4=Dialogs Category/Name/lib_Ntve_BB5B0415=Purchase Categories Category/Name/lib_Ntve_BC8526D3=Support Category/Name/lib_Ntve_BCAAE7E9=Counts Category/Name/lib_Ntve_BCEC31C5=Soundtracks Category/Name/lib_Ntve_BD44C1A1=Support Category/Name/lib_Ntve_BEC64A06=Basic Category/Name/lib_Ntve_C014B835=Sound Settings Category/Name/lib_Ntve_C107D67E=Template Category/Name/lib_Ntve_C2432C8E=Control Groups Category/Name/lib_Ntve_C25E4B04=Game UI Category/Name/lib_Ntve_C2743638=Actions Category/Name/lib_Ntve_C291EAB3=Movie Category/Name/lib_Ntve_C308F2FF=Internal Category/Name/lib_Ntve_C4F5D5BB=Trigonometry Category/Name/lib_Ntve_C56EEC56=Presets Category/Name/lib_Ntve_C6494DEC=Achievements Category/Name/lib_Ntve_C772556F=Send Actor Messages Category/Name/lib_Ntve_C788CF27=Functions Category/Name/lib_Ntve_C7DA882A=Loops Category/Name/lib_Ntve_C96B1065=Towns Category/Name/lib_Ntve_C96FE494=Support Category/Name/lib_Ntve_C99865E1=Loops Category/Name/lib_Ntve_CA626E46=Random Category/Name/lib_Ntve_CB334D4D=Basic Category/Name/lib_Ntve_CC126361=Environment Category/Name/lib_Ntve_CC6F5EF6=Groups Category/Name/lib_Ntve_CDDD45CA=Utility Category/Name/lib_Ntve_CE34AF8B=Trigger Debugging Category/Name/lib_Ntve_CE980DD3=Waves Category/Name/lib_Ntve_CF0FC5FB=Custom Dialog Category/Name/lib_Ntve_CF8E552E=Support Category/Name/lib_Ntve_CFCA2387=Weapons Category/Name/lib_Ntve_D00DA240=Dialog Tools Category/Name/lib_Ntve_D1EB1672=Actions Category/Name/lib_Ntve_D454BD62=Bank Management Category/Name/lib_Ntve_D6C56E98=Modification Category/Name/lib_Ntve_D9B3A94D=Support Category/Name/lib_Ntve_DA7FC5B1=Planet Panel Category/Name/lib_Ntve_DA93C1E7=Progress Bars Category/Name/lib_Ntve_DB43F939=Transitions Category/Name/lib_Ntve_DBFBBD63=Algorithms Category/Name/lib_Ntve_DC2021E3=Support Category/Name/lib_Ntve_DCAD1C1F=Functions Category/Name/lib_Ntve_DCF0F2F1=Useful Tools Category/Name/lib_Ntve_DEA75ADD=Create Specific Dialog Item Actions Category/Name/lib_Ntve_DF4BAF89=Dialog Item Values Category/Name/lib_Ntve_DFAB759F=Support Category/Name/lib_Ntve_E33FE794=Functions Category/Name/lib_Ntve_E49F4896=Support Category/Name/lib_Ntve_E4B8B15E=Actions Category/Name/lib_Ntve_E4D404AF=Color Conversions Category/Name/lib_Ntve_E62B536E=Text Category/Name/lib_Ntve_E6D2879A=Player Settings Category/Name/lib_Ntve_E79DE2F8=Look At Category/Name/lib_Ntve_ECA767AF=Conditionals Category/Name/lib_Ntve_EDC20F51=Support Category/Name/lib_Ntve_EDF33D0C=Transports Category/Name/lib_Ntve_EF1F0A89=Basic Category/Name/lib_Ntve_EF651AA9=Individual Restrictions Category/Name/lib_Ntve_F00F2629=Basic Category/Name/lib_Ntve_F266638D=Dialog Items Category/Name/lib_Ntve_F2C5D118=Sounds Category/Name/lib_Ntve_F458E17B=Support Category/Name/lib_Ntve_F4793937=Functions Category/Name/lib_Ntve_F492DACF=Support Category/Name/lib_Ntve_F526F949=Support Category/Name/lib_Ntve_F64019A2=Difficulty Category/Name/lib_Ntve_F77F99F1=Functions Category/Name/lib_Ntve_FA7132DF=Support Category/Name/lib_Ntve_FB344850=Presets Category/Name/lib_Ntve_FBA0C9BA=Dialog Size And Position Category/Name/lib_Ntve_FBB4B279=Load Value Category/Name/lib_Ntve_FC5C9D24=Unit Selection Category/Name/lib_Ntve_FD3C3794=Abilities Category/Name/lib_Ntve_FDBE52E0=Planet Panel Category/Name/lib_Ntve_FEF4A37B=Actions FunctionCall/Name/lib_Ntve_358BE1D1=Position Of Unit FunctionCall/Name/lib_Ntve_5765B435=Triggering Unit FunctionCall/Name/lib_Ntve_FBA04F1D=Triggering Player FunctionDef/Grammar/lib_Ntve_00000001=Real(~val|Integer~) FunctionDef/Grammar/lib_Ntve_00000002=String(~val|Integer~) FunctionDef/Grammar/lib_Ntve_00000003=Integer(~val|Real~) FunctionDef/Grammar/lib_Ntve_00000004=String(~val|Real~) with ~prec~ decimal places FunctionDef/Grammar/lib_Ntve_00000005=Integer(~val|String~) FunctionDef/Grammar/lib_Ntve_00000006=Real(~val|String~) FunctionDef/Grammar/lib_Ntve_00000007=Length of ~s~ FunctionDef/Grammar/lib_Ntve_00000008=String(~s~) as ~case|Lower/Upper Case~ FunctionDef/Grammar/lib_Ntve_00000009=Substring(~s~, ~start~, ~end~) FunctionDef/Grammar/lib_Ntve_00000010=~s1~ is equal to ~s2~ (~sens|Sensitive/Insensitive~ to case) FunctionDef/Grammar/lib_Ntve_00000011=~s1~ contains ~s2~ at ~loc~ (~sens|Sensitive/Insensitive~ to case) FunctionDef/Grammar/lib_Ntve_00000012=Square root(~x~) FunctionDef/Grammar/lib_Ntve_00000013=~x~ ^ ~p~ FunctionDef/Grammar/lib_Ntve_00000014=~x~ mod ~y~ FunctionDef/Grammar/lib_Ntve_00000015=Sin(~a~) FunctionDef/Grammar/lib_Ntve_00000016=Cos(~a~) FunctionDef/Grammar/lib_Ntve_00000017=Tan(~a~) FunctionDef/Grammar/lib_Ntve_00000018=Asin(~x~) FunctionDef/Grammar/lib_Ntve_00000019=Acos(~x~) FunctionDef/Grammar/lib_Ntve_00000020=Atan(~x~) FunctionDef/Grammar/lib_Ntve_00000021=Atan2(~x~, ~y~) FunctionDef/Grammar/lib_Ntve_00000022=Point(~x~, ~y~) FunctionDef/Grammar/lib_Ntve_00000023=~p~ offset by (~x~, ~y~) FunctionDef/Grammar/lib_Ntve_00000024=X of ~p~ FunctionDef/Grammar/lib_Ntve_00000025=Y of ~p~ FunctionDef/Grammar/lib_Ntve_00000026=Angle from ~p1|Point~ to ~p2|Point~ FunctionDef/Grammar/lib_Ntve_00000027=Distance between ~p1|Point~ and ~p2|Point~ FunctionDef/Grammar/lib_Ntve_00000028=Empty region FunctionDef/Grammar/lib_Ntve_00000029=Region(~minx~, ~miny~, ~maxx~, ~maxy~) FunctionDef/Grammar/lib_Ntve_00000030=Region(~c~, ~r~) FunctionDef/Grammar/lib_Ntve_00000031=Add a ~state|Positive/Negative~ rectangle (~minx~, ~miny~, ~maxx~, ~maxy~) to ~r~ FunctionDef/Grammar/lib_Ntve_00000032=Add a ~state|Positive/Negative~ circle centered at ~c~ with radius ~rad~ to ~r~ FunctionDef/Grammar/lib_Ntve_00000033=Add ~toAdd|Region~ to ~r~ FunctionDef/Grammar/lib_Ntve_00000034=Move ~r~ to ~p|Point~ FunctionDef/Grammar/lib_Ntve_00000036=~p~ is in ~r~ FunctionDef/Grammar/lib_Ntve_00000037=Bottom-left of ~r~ bounds FunctionDef/Grammar/lib_Ntve_00000038=Top-right of ~r~ bounds FunctionDef/Grammar/lib_Ntve_00000039=Center of ~r~ FunctionDef/Grammar/lib_Ntve_00000040=~component~ percent of ~c~ FunctionDef/Grammar/lib_Ntve_00000041=~u~ ~state|Enters/Leaves~ ~r~ FunctionDef/Grammar/lib_Ntve_00000042=Start ~t~ as a ~r|One Shot/Repeating~ timer that will expire in ~dur|Time~ ~timeType|Real/Game/AI Time~ seconds FunctionDef/Grammar/lib_Ntve_00000043=Restart ~t~ FunctionDef/Grammar/lib_Ntve_00000044=~pause|Pause/Resume~ ~t~ FunctionDef/Grammar/lib_Ntve_00000045=Elapsed time of ~t~ FunctionDef/Grammar/lib_Ntve_00000046=Remaining time of ~t~ FunctionDef/Grammar/lib_Ntve_00000047=Duration of ~t~ FunctionDef/Grammar/lib_Ntve_00000049=~t~ expires FunctionDef/Grammar/lib_Ntve_00000051=Player ~p~ ~prop~ FunctionDef/Grammar/lib_Ntve_00000053=Triggering player FunctionDef/Grammar/lib_Ntve_00000056=Empty player group FunctionDef/Grammar/lib_Ntve_00000057=Player group(~p~) FunctionDef/Grammar/lib_Ntve_00000059=Reset ~g|Player Group~ to have no players FunctionDef/Grammar/lib_Ntve_00000061=Number of players in ~g|Player Group~ FunctionDef/Grammar/lib_Ntve_00000062=~p~ is in ~g|Player Group~ FunctionDef/Grammar/lib_Ntve_00000071=Target point for ~o~ FunctionDef/Grammar/lib_Ntve_00000073=Target unit for ~o~ FunctionDef/Grammar/lib_Ntve_00000076=Last created unit FunctionDef/Grammar/lib_Ntve_00000077=Kill ~u~ FunctionDef/Grammar/lib_Ntve_00000078=Remove ~u~ from the game FunctionDef/Grammar/lib_Ntve_00000079=Unit type of ~u~ FunctionDef/Grammar/lib_Ntve_00000081=Owner of ~u~ FunctionDef/Grammar/lib_Ntve_00000082=Change ownership of ~u~ to player ~p~ and ~cc|Change/Retain Color~ FunctionDef/Grammar/lib_Ntve_00000083=Position of ~u~ FunctionDef/Grammar/lib_Ntve_00000085=Facing of ~u~ FunctionDef/Grammar/lib_Ntve_00000086=Make ~u~ face ~angle~ over ~dur|Time~ seconds FunctionDef/Grammar/lib_Ntve_00000087=Set ~u~ ~prop~ to ~val~ FunctionDef/Grammar/lib_Ntve_00000089=Order ~u~ to ~ord~ (~queue|Replace/After/Before Existing Orders~) FunctionDef/Grammar/lib_Ntve_00000090=~u~ dies FunctionDef/Grammar/lib_Ntve_00000092=Triggering unit FunctionDef/Grammar/lib_Ntve_00000094=Triggering region FunctionDef/Grammar/lib_Ntve_00000097=Return ~val~ FunctionDef/Grammar/lib_Ntve_00000098=Triggering damage amount FunctionDef/Grammar/lib_Ntve_00000099=Damaging unit FunctionDef/Grammar/lib_Ntve_00000100=Damaging player FunctionDef/Grammar/lib_Ntve_00000101=Damage source position FunctionDef/Grammar/lib_Ntve_00000103=Triggering order FunctionDef/Grammar/lib_Ntve_00000104=Empty unit group FunctionDef/Grammar/lib_Ntve_00000106=Remove all units from ~g~ FunctionDef/Grammar/lib_Ntve_00000108=Order all units in ~g|Unit Group~ to ~o~ (~queue|Replace/After/Before Existing Orders~) FunctionDef/Grammar/lib_Ntve_00000110=~u~ is in ~g~ FunctionDef/Grammar/lib_Ntve_00000111=Turn ~t~ ~state|On/Off~ FunctionDef/Grammar/lib_Ntve_00000112=~t~ is on FunctionDef/Grammar/lib_Ntve_00000113=Number of times ~t~ has been evaluated FunctionDef/Grammar/lib_Ntve_00000114=Number of times ~t~ has been executed FunctionDef/Grammar/lib_Ntve_00000115=Evaluate ~t~ conditions FunctionDef/Grammar/lib_Ntve_00000116=Run ~t~ (~check|Check/Ignore Conditions~, ~wait|Wait/Don't Wait~ until it finishes) FunctionDef/Grammar/lib_Ntve_00000117=~open|Open/Close~ the trigger debugging window FunctionDef/Grammar/lib_Ntve_00000118=Display ~msg~ as debug output using ~type~, and ~ui|Do/Do Not~ display it in the game window FunctionDef/Grammar/lib_Ntve_00000120=Map initialization FunctionDef/Grammar/lib_Ntve_00000121=Player ~p~ types a chat message containing ~s~, matching ~exact|Exactly/Partially~ FunctionDef/Grammar/lib_Ntve_00000122=~m|Matched/Entered~ chat string FunctionDef/Grammar/lib_Ntve_00000123=Custom Script FunctionDef/Grammar/lib_Ntve_00000126=~op~ (~val~) FunctionDef/Grammar/lib_Ntve_00000127=~op~ (~val~) FunctionDef/Grammar/lib_Ntve_00000128=~val1~ ~op~ ~val2~ FunctionDef/Grammar/lib_Ntve_00000129=~val1~ ~op~ ~val2~ FunctionDef/Grammar/lib_Ntve_00000130=Combine (~str~) FunctionDef/Grammar/lib_Ntve_00000131=~str1~ + ~str2~ FunctionDef/Grammar/lib_Ntve_00000132=And FunctionDef/Grammar/lib_Ntve_00000133=Or FunctionDef/Grammar/lib_Ntve_00000134=~op|And/Or~ (~val~) FunctionDef/Grammar/lib_Ntve_00000135=~val1~ ~op|And/Or~ ~val2~ FunctionDef/Grammar/lib_Ntve_00000136=Set ~var~ = ~val~ FunctionDef/Grammar/lib_Ntve_00000137=If (Conditions) then do (Actions) else do (Actions) FunctionDef/Grammar/lib_Ntve_00000139=Skip remaining actions FunctionDef/Grammar/lib_Ntve_00000140=Run console command: ~text|Command~ (~defaults|Enable/Disable~ defaults, ~macros|Enable/Disable~ macros) FunctionDef/Grammar/lib_Ntve_00000141=Last created units FunctionDef/Grammar/lib_Ntve_00000142=Set ~race~ melee starting resources for player ~player~ FunctionDef/Grammar/lib_Ntve_00000143=Set melee starting resources for all players FunctionDef/Grammar/lib_Ntve_00000144=Create ~race~ melee starting units for player ~player~ at ~position~ FunctionDef/Grammar/lib_Ntve_00000145=Create melee starting units for all players FunctionDef/Grammar/lib_Ntve_00000146=~value|Enable/Disable~ ~option~ melee option for player ~player~ FunctionDef/Grammar/lib_Ntve_00000147=~option~ melee option is enabled for player ~player~ FunctionDef/Grammar/lib_Ntve_00000148=Set default melee options for all players FunctionDef/Grammar/lib_Ntve_00000149=~u~ uses ~mover~ mover FunctionDef/Grammar/lib_Ntve_00000150=Start the melee AI for all computer players FunctionDef/Grammar/lib_Ntve_00000151=Start location of player ~p~ FunctionDef/Grammar/lib_Ntve_00000152=~enable|Enable/Disable~ the ~abil~ ability for ~u~ FunctionDef/Grammar/lib_Ntve_00000153=~u~ has ~abil~ FunctionDef/Grammar/lib_Ntve_00000154=~abil~ is ~enabled~ for ~u~ FunctionDef/Grammar/lib_Ntve_00000155=Race of player ~p~ FunctionDef/Grammar/lib_Ntve_00000158=Add ~levels~ to ~upgrade~ upgrade for player ~p~ FunctionDef/Grammar/lib_Ntve_00000162=~enable|Enable/Disable~ ~type|Visibility Type~ visibility FunctionDef/Grammar/lib_Ntve_00000163=~type|Visibility Type~ visibility is enabled FunctionDef/Grammar/lib_Ntve_00000166=Create a visibility revealer for player ~player~ within ~area~ FunctionDef/Grammar/lib_Ntve_00000167=Last created revealer FunctionDef/Grammar/lib_Ntve_00000168=Destroy ~r~ FunctionDef/Grammar/lib_Ntve_00000169=~enable|Enable/Disable~ ~r~ FunctionDef/Grammar/lib_Ntve_00000170=Update ~r~ to match its region FunctionDef/Grammar/lib_Ntve_00000171=~allow|Allow/Disallow~ the ~behavior~ behavior for player ~p~ FunctionDef/Grammar/lib_Ntve_00000173=~behavior~ behavior is allowed for player ~p~ FunctionDef/Grammar/lib_Ntve_00000175=~select|Select/Deselect~ ~unit~ for player ~player~ FunctionDef/Grammar/lib_Ntve_00000176=Deselect all units for player ~player~ FunctionDef/Grammar/lib_Ntve_00000177=~unit~ is selected by player ~player~ FunctionDef/Grammar/lib_Ntve_00000178=~select|Select/Deselect~ ~group|Unit Group~ for player ~player~ FunctionDef/Grammar/lib_Ntve_00000179=Selected units for player ~player~ FunctionDef/Grammar/lib_Ntve_00000183=Stop ~s~ ~fade|Fade Option~ FunctionDef/Grammar/lib_Ntve_00000184=Set volume of ~s~ to ~volume~ percent FunctionDef/Grammar/lib_Ntve_00000185=Move ~s~ to ~position|Location~ with Z offset ~height|Z~ FunctionDef/Grammar/lib_Ntve_00000189=Color(~r~%, ~g~%, ~b~%) FunctionDef/Grammar/lib_Ntve_00000190=Color(~r~%, ~g~%, ~b~%, ~a~%) FunctionDef/Grammar/lib_Ntve_00000191=~u~ is ~s|State Type~ FunctionDef/Grammar/lib_Ntve_00000192=All players FunctionDef/Grammar/lib_Ntve_00000193=New timer FunctionDef/Grammar/lib_Ntve_00000194=~t~ is paused FunctionDef/Grammar/lib_Ntve_00000195=Random integer between ~min~ and ~max~ FunctionDef/Grammar/lib_Ntve_00000196=Random real between ~min~ and ~max~ FunctionDef/Grammar/lib_Ntve_00000198=End game in ~type~ for player ~player~ (~showDialog|Show/Don't Show~ dialogs, ~showScore|Show/Don't Show~ score screen) FunctionDef/Grammar/lib_Ntve_00000199=Ping the minimap at ~pos|Point~ for ~players~ over ~dur~ seconds, using the color ~color~ FunctionDef/Grammar/lib_Ntve_00000200=Default game camera FunctionDef/Grammar/lib_Ntve_00000201=Set ~c|Camera Object~ ~type~ to ~value~ FunctionDef/Grammar/lib_Ntve_00000202=~c~ ~type~ FunctionDef/Grammar/lib_Ntve_00000203=Set ~c|Camera Object~ target to ~p|Point~ FunctionDef/Grammar/lib_Ntve_00000207=~c~ target FunctionDef/Grammar/lib_Ntve_00000208=~unit~ ~state|Loads/Unloads~ cargo FunctionDef/Grammar/lib_Ntve_00000209=Triggering cargo unit FunctionDef/Grammar/lib_Ntve_00000211=Number of rounds in ~abil~ magazine for ~u~ FunctionDef/Grammar/lib_Ntve_00000212=Copy of ~group~ FunctionDef/Grammar/lib_Ntve_00000213=Unit ~i~ from ~g|Unit Group~ FunctionDef/Grammar/lib_Ntve_00000214=Copy of ~g|Player Group~ FunctionDef/Grammar/lib_Ntve_00000215=Player ~i~ from ~g|Player Group~ FunctionDef/Grammar/lib_Ntve_00000216=~u~ is alive FunctionDef/Grammar/lib_Ntve_00000217=Current trigger FunctionDef/Grammar/lib_Ntve_00000222=~unit~ is ~state~ by player ~player~ FunctionDef/Grammar/lib_Ntve_00000227=~isEnabled|Enable/Disable~ tech tree requirements for player ~p~ FunctionDef/Grammar/lib_Ntve_00000228=Set ~u~ scale to (~x~%, ~y~%, ~z~%) of its original size FunctionDef/Grammar/lib_Ntve_00000230=Cargo unit in ~inUnit|Transport~ at slot ~inIndex~ FunctionDef/Grammar/lib_Ntve_00000233=Cargo units in ~inUnit|Transport~ FunctionDef/Grammar/lib_Ntve_00000239=Turn player ~inSourcePlayer~ ~inAllianceId~ ~ally~ towards player ~inTargetPlayer~ FunctionDef/Grammar/lib_Ntve_00000240=Player ~inSourcePlayer~ is giving player ~inTargetPlayer~ ~inAllianceId~ FunctionDef/Grammar/lib_Ntve_00000241=~p~ offset by ~dist~ towards ~angle~ degrees FunctionDef/Grammar/lib_Ntve_00000242=Wait ~t~ ~timeType|Real/Game/AI Time~ seconds FunctionDef/Grammar/lib_Ntve_00000243=Triggering death type is ~deathType|Type~ FunctionDef/Grammar/lib_Ntve_00000248=Number of creep tiles adjacent to ~inPosition~ FunctionDef/Grammar/lib_Ntve_00000249=Creep is present at ~inPosition~ FunctionDef/Grammar/lib_Ntve_00000252=~abilType~ count for player ~player~, counting ~countType~ FunctionDef/Grammar/lib_Ntve_00000253=~behaviorType~ count for player ~player~, counting ~countType~ FunctionDef/Grammar/lib_Ntve_00000254=~unitType~ count for player ~player~, counting ~countType~ FunctionDef/Grammar/lib_Ntve_00000255=~upgradeType~ count for player ~player~, counting ~countType~ FunctionDef/Grammar/lib_Ntve_00000258=Transfer ~inCount~ ~inBehavior~ from ~inSource|Source~ to ~inDest~ FunctionDef/Grammar/lib_Ntve_00000260=Count of ~behaviorType|Behavior~ at ~inUnit~, counting ~countType~ FunctionDef/Grammar/lib_Ntve_00000261=Count of ~unitType~ at ~inUnit~, counting ~countType~ FunctionDef/Grammar/lib_Ntve_00000262=Count of ~upgradeType~ at ~inUnit~, counting ~countType~ FunctionDef/Grammar/lib_Ntve_00000263=Create a wave from the waveInfo ~waveInfo~ for player ~player~ with a gather point at ~stagingPoint|Point~ FunctionDef/Grammar/lib_Ntve_00000264=Create a new wave info FunctionDef/Grammar/lib_Ntve_00000265=Add unit ~unit~ to wave ~wave~ FunctionDef/Grammar/lib_Ntve_00000267=Create a new wave target set to attack the location of the following unit ~unit~ FunctionDef/Grammar/lib_Ntve_00000268=Create a new wave target set to attack the folllowing unit ~unit~ FunctionDef/Grammar/lib_Ntve_00000269=Triggering progress effect FunctionDef/Grammar/lib_Ntve_00000270=Triggering progress upgrade FunctionDef/Grammar/lib_Ntve_00000271=Triggering progress unit type FunctionDef/Grammar/lib_Ntve_00000272=~unit~ is ~state~ by Player ~player~ FunctionDef/Grammar/lib_Ntve_00000275=~unit~ is clicked by Player ~player~ FunctionDef/Grammar/lib_Ntve_00000279=Last opened bank FunctionDef/Grammar/lib_Ntve_00000280=Bank ~name~ exists for player ~player~ FunctionDef/Grammar/lib_Ntve_00000281=Name of bank ~bank~ FunctionDef/Grammar/lib_Ntve_00000282=Count of sections in bank ~bank~ FunctionDef/Grammar/lib_Ntve_00000283=Name of section ~section~ in bank ~bank~ FunctionDef/Grammar/lib_Ntve_00000284=Count of keys in section ~section~ of bank ~bank~ FunctionDef/Grammar/lib_Ntve_00000285=Name of bank ~bank~ key ~key~ in section ~section~ FunctionDef/Grammar/lib_Ntve_00000287=Section ~section~ exists in bank ~bank~ FunctionDef/Grammar/lib_Ntve_00000288=Bank ~bank~ has ~key~ in section ~section~ FunctionDef/Grammar/lib_Ntve_00000289=~key~ of section ~section~ in bank ~bank~ is a ~type~ FunctionDef/Grammar/lib_Ntve_00000292=Open bank ~name~ for player ~player~ FunctionDef/Grammar/lib_Ntve_00000293=Remove bank ~bank~ FunctionDef/Grammar/lib_Ntve_00000294=Save bank ~bank~ FunctionDef/Grammar/lib_Ntve_00000295=Remove section ~section~ from bank ~bank~ FunctionDef/Grammar/lib_Ntve_00000296=Remove ~key~ from section ~section~ in bank ~bank~ FunctionDef/Grammar/lib_Ntve_00000297=Store real ~value~ as ~key~ of section ~section~ in bank ~bank~ FunctionDef/Grammar/lib_Ntve_00000298=Store boolean ~value~ as ~key~ of section ~section~ in bank ~bank~ FunctionDef/Grammar/lib_Ntve_00000299=Store integer ~value~ as ~key~ of section ~section~ in bank ~bank~ FunctionDef/Grammar/lib_Ntve_00000300=Store string ~value~ as ~key~ of section ~section~ in bank ~bank~ FunctionDef/Grammar/lib_Ntve_00000301=Store unit ~value|Unit~ as ~key~ of section ~section~ in bank ~bank~ FunctionDef/Grammar/lib_Ntve_00000303=Load ~key~ of section ~section~ from bank ~bank~ as real value FunctionDef/Grammar/lib_Ntve_00000304=Load ~key~ of section ~section~ from bank ~bank~ as boolean FunctionDef/Grammar/lib_Ntve_00000305=Load ~key~ of section ~section~ from bank ~bank~ as integer value FunctionDef/Grammar/lib_Ntve_00000306=Load key ~key~ of section ~section~ from bank ~bank~ as a String FunctionDef/Grammar/lib_Ntve_00000307=Restore ~key~ of section ~section~ from bank ~bank~ for player ~player~ at ~position~ facing ~angle~ FunctionDef/Grammar/lib_Ntve_00000309=Triggering ability stage FunctionDef/Grammar/lib_Ntve_00000312=Triggering ability target point FunctionDef/Grammar/lib_Ntve_00000313=Triggering ability target unit FunctionDef/Grammar/lib_Ntve_00000314=Triggering ability FunctionDef/Grammar/lib_Ntve_00000323=Start AI for player ~player~ in ~mode~ mode with ~APM~ Actions Per Minute FunctionDef/Grammar/lib_Ntve_00000326=~lock|Lock/Unlock~ camera input for player ~player~ FunctionDef/Grammar/lib_Ntve_00000327=For each unit ~var~ in ~group~ do (Actions) FunctionDef/Grammar/lib_Ntve_00000334=Player for ~o~ FunctionDef/Grammar/lib_Ntve_00000335=~u~ is targetable as ~plane~ FunctionDef/Grammar/lib_Ntve_00000336=Set the next map to ~map|Map File~ FunctionDef/Grammar/lib_Ntve_00000342=Action queue is empty FunctionDef/Grammar/lib_Ntve_00000348=~flag~ is enabled for ~order~ FunctionDef/Grammar/lib_Ntve_00000349=Repeat (Actions) ~count~ times FunctionDef/Grammar/lib_Ntve_00000352=Experience level of ~unit~ FunctionDef/Grammar/lib_Ntve_00000353=Triggering experience gained FunctionDef/Grammar/lib_Ntve_00000354=Total experience of ~unit~ FunctionDef/Grammar/lib_Ntve_00000355=Triggering behavior FunctionDef/Grammar/lib_Ntve_00000356=Entire map FunctionDef/Grammar/lib_Ntve_00000357=Set ~type~ units to be ~state~ in ~filter|Unit Filter~ FunctionDef/Grammar/lib_Ntve_00000358=State of ~type~ units in ~filter|Unit Filter~ FunctionDef/Grammar/lib_Ntve_00000359=~type~ units in ~reg~ owned by player ~player~ matching ~unitFilter~, with at most ~count~ FunctionDef/Grammar/lib_Ntve_00000360=Use model camera ~name|Camera Name~ from ~u~ for player ~player~, applying over ~duration~ seconds FunctionDef/Grammar/lib_Ntve_00000362=Create a new wave target set to attack the folllowing player(s) ~player|Players~ FunctionDef/Grammar/lib_Ntve_00000363=Gather a wave at point ~from|Point~ for player ~player~ comprised of the units in waveInfo ~waveInfo~ to suicide attack target ~target~ in ~time~ seconds FunctionDef/Grammar/lib_Ntve_00000377=Catalog ~catalog~ entry count FunctionDef/Grammar/lib_Ntve_00000378=Catalog ~catalog~ entry at index ~index~ FunctionDef/Grammar/lib_Ntve_00000379=Catalog ~catalog~ entry ~entry~ parent FunctionDef/Grammar/lib_Ntve_00000380=Catalog ~catalog~ entry ~entry~ scope FunctionDef/Grammar/lib_Ntve_00000381=Catalog field count of scope ~scope~ FunctionDef/Grammar/lib_Ntve_00000382=Catalog field name of scope ~scope~ at index ~index~ FunctionDef/Grammar/lib_Ntve_00000383=Value of ~catalog~ ~entry~ ~fieldPath~ for player ~player~ FunctionDef/Grammar/lib_Ntve_00000384=Number of abilities on ~unit~ FunctionDef/Grammar/lib_Ntve_00000385=~unit~ ability ~index~ FunctionDef/Grammar/lib_Ntve_00000386=Stack count of ~behavior~ on ~unit~ FunctionDef/Grammar/lib_Ntve_00000387=~unit~ behavior ~index~ FunctionDef/Grammar/lib_Ntve_00000388=~pause|Pause/Unpause~ all units FunctionDef/Grammar/lib_Ntve_00000390=~enable|Enable/Disable~ ~behavior~ experience gain for ~unit~ FunctionDef/Grammar/lib_Ntve_00000391=Set time of day to ~time|Time Of Day~ FunctionDef/Grammar/lib_Ntve_00000393=~pause|Pause/Unpause~ time of day cycle FunctionDef/Grammar/lib_Ntve_00000394=Current game time of day FunctionDef/Grammar/lib_Ntve_00000396=Game time of day cycle is paused FunctionDef/Grammar/lib_Ntve_00000398=Number of items in ~unit~ training queue slot FunctionDef/Grammar/lib_Ntve_00000402=~unit~ training queue slot ~slot~ is ~type|Training Type~ FunctionDef/Grammar/lib_Ntve_00000407=Turn player ~player~ ~state~ flag ~value~ FunctionDef/Grammar/lib_Ntve_00000408=Wait until ~sound~ playback is ~offset~ seconds from the ~offsetType~ of the sound FunctionDef/Grammar/lib_Ntve_00000410=Allow this trigger to be skipped by ~players~, requiring at least ~requiredCount|Count~, and run ~onSkip|Trigger~ if skipped (~check|Check/Ignore Conditions~, ~wait|Wait/Don't Wait~ until it finishes) FunctionDef/Grammar/lib_Ntve_00000413=Player ~player~ ~state~ is on FunctionDef/Grammar/lib_Ntve_00000419=Triggering progress unit FunctionDef/Grammar/lib_Ntve_00000420=Lock ally color settings for players in ~players~ to ~style~ FunctionDef/Grammar/lib_Ntve_00000421=Unlock ally color settings for players in ~players~ FunctionDef/Grammar/lib_Ntve_00000423=Remove ~conversationId~ FunctionDef/Grammar/lib_Ntve_00000424=Create a reply with ~replyText~ for ~conversationId~ FunctionDef/Grammar/lib_Ntve_00000425=Remove ~replyId~ from ~conversationId~ FunctionDef/Grammar/lib_Ntve_00000427=~conversation~ is visible for player ~player~ FunctionDef/Grammar/lib_Ntve_00000428=Last created conversation FunctionDef/Grammar/lib_Ntve_00000429=Last created conversation reply FunctionDef/Grammar/lib_Ntve_00000430=Player ~player~ selects ~replyId~ from ~conversationId~ FunctionDef/Grammar/lib_Ntve_00000433=Last created objective FunctionDef/Grammar/lib_Ntve_00000434=Destroy ~objective~ FunctionDef/Grammar/lib_Ntve_00000435=Set ~objective~ text to ~text~ FunctionDef/Grammar/lib_Ntve_00000436=Set ~objective~ description to ~description~ FunctionDef/Grammar/lib_Ntve_00000440=Mark ~objective~ as ~state~ FunctionDef/Grammar/lib_Ntve_00000447=Last created leaderboard FunctionDef/Grammar/lib_Ntve_00000448=Destroy ~board|Leaderboard~ FunctionDef/Grammar/lib_Ntve_00000449=~show|Show/Hide~ all leaderboards for ~players~ FunctionDef/Grammar/lib_Ntve_00000450=Set name of ~board|Leaderboard~ to ~text~, with color ~color~ FunctionDef/Grammar/lib_Ntve_00000451=~enable|Enable/Disable~ ~state~ state for ~board|Leaderboard~ for ~players~ FunctionDef/Grammar/lib_Ntve_00000452=Change ~board|Leaderboard~ to have ~count~ columns FunctionDef/Grammar/lib_Ntve_00000453=Change ~board|Leaderboard~ to have ~count~ rows FunctionDef/Grammar/lib_Ntve_00000454=Set width of ~column~ column in ~board|Leaderboard~ to ~width~ (% of the screen) FunctionDef/Grammar/lib_Ntve_00000455=Change ~board|Leaderboard~ to have ~count~ groups FunctionDef/Grammar/lib_Ntve_00000456=Move row ~row~ into group ~group~ in ~board|Leaderboard~ FunctionDef/Grammar/lib_Ntve_00000457=Set ~board|Leaderboard~ item text at column ~column~ and row ~row~ to ~text~ FunctionDef/Grammar/lib_Ntve_00000458=Set ~board|Leaderboard~ item text color at column ~column~ and row ~row~ to ~color~ FunctionDef/Grammar/lib_Ntve_00000459=Set ~board|Leaderboard~ item background color at column ~column~ and row ~row~ to ~color~ FunctionDef/Grammar/lib_Ntve_00000460=Set ~board|Leaderboard~ item icon at column ~column~ and row ~row~ to ~icon~, placing it on the ~side|Left/Right~ side of the text FunctionDef/Grammar/lib_Ntve_00000461=Set ~board|Leaderboard~ item alignment at column ~column~ and row ~row~ to ~align|Alignment~ FunctionDef/Grammar/lib_Ntve_00000462=Set ~board|Leaderboard~ item sort order at column ~column~ and row ~row~ to ~sort|Sort Order~ FunctionDef/Grammar/lib_Ntve_00000463=Sort ~board|Leaderboard~ by column ~column~, in ~ascending|Ascending/Descending~ order, with priority ~priority~ FunctionDef/Grammar/lib_Ntve_00000464=Set the automatic player column for ~board|Leaderboard~ to column ~column~ (~group|Do/Do Not~ group by teams) FunctionDef/Grammar/lib_Ntve_00000465=Add player ~player~ to ~board|Leaderboard~ FunctionDef/Grammar/lib_Ntve_00000466=Selected conversation FunctionDef/Grammar/lib_Ntve_00000467=Selected conversation reply FunctionDef/Grammar/lib_Ntve_00000469=Last created timer window FunctionDef/Grammar/lib_Ntve_00000470=Destroy ~window|Timer Window~ FunctionDef/Grammar/lib_Ntve_00000471=~show|Show/Hide~ ~window|Timer Window~ for ~players~ FunctionDef/Grammar/lib_Ntve_00000472=Set timer for ~window|Timer Window~ to ~timer~ FunctionDef/Grammar/lib_Ntve_00000473=Set the title for ~window|Timer Window~ to ~title~ FunctionDef/Grammar/lib_Ntve_00000474=Set time format for ~window|Timer Window~ to ~format~ FunctionDef/Grammar/lib_Ntve_00000475=Set ~window|Timer Window~ ~component~ color to ~color~ with ~transparency~% transparency FunctionDef/Grammar/lib_Ntve_00000477=Last created text tag FunctionDef/Grammar/lib_Ntve_00000479=Set the position of ~tag|Text Tag~ to ~point|Position~ and height offset ~heightOffset~ FunctionDef/Grammar/lib_Ntve_00000480=Attach ~tag|Text Tag~ to ~unit~ with height offset ~heightOffset~ FunctionDef/Grammar/lib_Ntve_00000481=Set the velocity of ~tag|Text Tag~ to ~speed~ coordinates per second at an angle of ~angle~ degrees from horizontal FunctionDef/Grammar/lib_Ntve_00000482=~show|Show/Hide~ ~tag|Text Tag~ for ~players~ FunctionDef/Grammar/lib_Ntve_00000483=~pause|Pause/Unpause~ ~tag|Text Tag~ FunctionDef/Grammar/lib_Ntve_00000484=Set ~type|Color Type~ color(s) for ~tag|Text Tag~ to ~color~ FunctionDef/Grammar/lib_Ntve_00000485=Set ~type|Time Type~ time for ~tag|Text Tag~ to ~time~ seconds FunctionDef/Grammar/lib_Ntve_0020B4C0=Set the new high score of ~challengeName~ to ~highScore~ for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_005E9040=SetWalkAnimMoveSpeed ~value~ FunctionDef/Grammar/lib_Ntve_007DF42C=~unit~ is visible to player ~player~ FunctionDef/Grammar/lib_Ntve_00D4EFCE=Units in ~reg~ having alliance ~alliance~ with player ~player~ matching ~unitFilter~, with at most ~count~ FunctionDef/Grammar/lib_Ntve_00E1B2D9=Move ~dialog~ to (~offsetX~, ~offsetY~) relative to ~anchor~ of screen FunctionDef/Grammar/lib_Ntve_00F8536E=Get the minimum number of peons we want to have harvesting in town ~town~ for player ~player~ FunctionDef/Grammar/lib_Ntve_0117EADD=Control value of ~property~ of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_01234601=Maximum value of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_012B787C=Eval of the specified wave ~waveRef~ FunctionDef/Grammar/lib_Ntve_0130ACAD=~timeType|Training Queue Time~ for ~unit~ training queue slot ~slot~ FunctionDef/Grammar/lib_Ntve_0132CF73=Move ~window|Timer Window~ to (~x~, ~y~) FunctionDef/Grammar/lib_Ntve_0136DB78=Set the Scene File Path of ~mercenaryId~ to ~scenePath~ FunctionDef/Grammar/lib_Ntve_0154BFCA=Abs(~value~) FunctionDef/Grammar/lib_Ntve_0165CF77=Create a ~name~ actor in the scope ~actorScope~ with content parameters ~content1~, ~content2~, ~content3~ FunctionDef/Grammar/lib_Ntve_01881AC1=Set the mission title of the victory panel to ~text~ FunctionDef/Grammar/lib_Ntve_01BF32CA=Set ~ping~ tooltip to ~tooltip~ FunctionDef/Grammar/lib_Ntve_01E8D3AB=Run ~conversation~ conversation for ~players~, allowing ~skipOption|No/Simple/Full Skipping~, and ~waitUntilDone|Wait/Don't Wait~ until done FunctionDef/Grammar/lib_Ntve_01EA83D3=Perform action ~action~ on the combat diffculty flag for player ~player~ - Splash High Priority FunctionDef/Grammar/lib_Ntve_0237F8A4=AnimSetTime ~animName~ ~time~ ~scaled~ FunctionDef/Grammar/lib_Ntve_0261D6DB=Number of lines in ~conversation~ conversation FunctionDef/Grammar/lib_Ntve_027124D8=~ping~ players FunctionDef/Grammar/lib_Ntve_02B2BBC6=Set ~unit~ info text to ~info~, with highlight tooltip ~tip~ and subtip ~subTip~ FunctionDef/Grammar/lib_Ntve_02FA0FB6=Make ~unit~ ~option|Commandable/Uncommandable~ FunctionDef/Grammar/lib_Ntve_02FF6712=Set the ~identifier~ ~scaled|Absolute/Scaled~ animation time for ~target~ to ~time~ FunctionDef/Grammar/lib_Ntve_0328EA77=~researchItem~ is flagged as recently purchased FunctionDef/Grammar/lib_Ntve_032C70E7=Selected list item of ~list~ for ~player~ FunctionDef/Grammar/lib_Ntve_0343B95F=Send message ~message~ to actor ~actor~ FunctionDef/Grammar/lib_Ntve_0366EE04=Display ~message~ for ~players~ to ~messageArea|MessageArea~ area FunctionDef/Grammar/lib_Ntve_03738586=Change the mission title of ~planet~ to ~text~ FunctionDef/Grammar/lib_Ntve_03915715=(Default Code Version) Get the first unfinished requirment to make object ~object~ for player ~player~ FunctionDef/Grammar/lib_Ntve_03D7A0F2=Set value of ~catalog~ ~entry~ ~fieldPath~ for player ~player~ to ~value~ FunctionDef/Grammar/lib_Ntve_03DF54FB=Load model for ~u~ FunctionDef/Grammar/lib_Ntve_03E24F00=TextureVideoPlay ~slotName~.~slotComponent~ ~fPS~ ~textureVideoPlayFlags~ ~soundType~ ~attachQuery~ FunctionDef/Grammar/lib_Ntve_03E8CE6D=Set the background of the planet panel to ~image~ for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_03FCA0F4=Name of conversation ~stateIndex|State~ FunctionDef/Grammar/lib_Ntve_0406AF36=Set the APM count for player ~player~ to ~aPM~ FunctionDef/Grammar/lib_Ntve_04120251=Display the help panel ~page~ for ~players~ FunctionDef/Grammar/lib_Ntve_04330DDC=Clear the subtitle position override FunctionDef/Grammar/lib_Ntve_04454841=Kill actor model ~model~ FunctionDef/Grammar/lib_Ntve_04644E36=Destroy all pings FunctionDef/Grammar/lib_Ntve_04955B8F=Wait until at least ~count~ units in ~group~ ~idle|Become/Stop Being~ idle FunctionDef/Grammar/lib_Ntve_049B93BD=Behavior that created unit FunctionDef/Grammar/lib_Ntve_04BEA0F0=Actor scope for ~portrait~ FunctionDef/Grammar/lib_Ntve_04D1BB21=Mark ~conversation~ conversation choice ~choice~ as ~picked|Picked/Unpicked~ FunctionDef/Grammar/lib_Ntve_04F8A778=Player ~player~ exits the Mission Archives Panel FunctionDef/Grammar/lib_Ntve_0531A785=Flash screen button ~screenButtonID|ID~ from ~color1~ to ~color2~ every ~flashTime~ seconds FunctionDef/Grammar/lib_Ntve_0537DF83=~abilCmd~ targeting relative points near ~p~ FunctionDef/Grammar/lib_Ntve_054715B3=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_054F17DD=Town ~town~ for player ~player~ is harvesting FunctionDef/Grammar/lib_Ntve_0555A44E=Set ~campaign~ progress campaign finished to ~finished~ for ~players~ FunctionDef/Grammar/lib_Ntve_05917C7C=~u~ (~current|Current/Default~) FunctionDef/Grammar/lib_Ntve_05CAB88A=Tactical AI Filter - include only ~alliance~ in ~filter~ FunctionDef/Grammar/lib_Ntve_0638B1AC=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_0640F776=Tech tree restrictions are enabled for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_0667D7EF=Hide cinematic text for ~players~ FunctionDef/Grammar/lib_Ntve_0671F90F=Text tag edge for conversation ~stateIndex|State~ FunctionDef/Grammar/lib_Ntve_067344D2=Add ~unitGroup~ to control group ~controlGroup|Group Number~ for player ~player~ FunctionDef/Grammar/lib_Ntve_06B256B0=Last created research tier FunctionDef/Grammar/lib_Ntve_06D19175=~disable|Enable/Disable~ ~commandOption~ for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_06DB63F1=Relative anchor of ~dialog~ FunctionDef/Grammar/lib_Ntve_06E7C64F=Orphan actor scope ~actorScope~ FunctionDef/Grammar/lib_Ntve_06E98602=~storeRestore~ game UI for ~players~ FunctionDef/Grammar/lib_Ntve_06FA2BA0=QueryPersistent ~enterResponseActor~ ~leaveResponeActor~ FunctionDef/Grammar/lib_Ntve_075C97E3=Last created inventory item FunctionDef/Grammar/lib_Ntve_076E14D7=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_07737A02=Perform action ~action~ on the combat diffculty flag for player ~player~ - Injured FunctionDef/Grammar/lib_Ntve_078BA666=Screen image ~screenImageID|ID~ dialog item FunctionDef/Grammar/lib_Ntve_07AE20F9=MoverSetAcceleration ~value~ FunctionDef/Grammar/lib_Ntve_07C44396=Set unit ~unit~ model to ~model~ with variation ~percent~ and textures ~textures~ FunctionDef/Grammar/lib_Ntve_07DE37C6=Set the planet model of the victory panel to ~model~ FunctionDef/Grammar/lib_Ntve_07F97D03=Set ~Portrait~ tint color to ~color~ FunctionDef/Grammar/lib_Ntve_08431739=Perform action ~action~ on the combat diffculty flag for player ~player~ - Detector FunctionDef/Grammar/lib_Ntve_087DF943=~show|Show/Hide~ placement models FunctionDef/Grammar/lib_Ntve_089982FF=Make all players in ~players|Player Group~ treat each other as ~alliance~ FunctionDef/Grammar/lib_Ntve_08EA3333=Stop all model sounds FunctionDef/Grammar/lib_Ntve_0912762F=Send actor message ~message~ to all actors that intersect game region ~region~ with their ~intersectType~ that belong to class ~classFilters~ and match terms ~terms~ FunctionDef/Grammar/lib_Ntve_095204A4=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_096ADF1D=Create a button for dialog ~dialog~ with the dimensions (~width~, ~height~) anchored to ~anchor~ with an offset of (~offsetX~, ~offsetY~) setting the tooltip to ~tooltip~ with button text ~buttonText~ and the hover image set to ~hoverImage~ FunctionDef/Grammar/lib_Ntve_09840835=Remove ~inCount~ ~inBehavior~ from ~inUnit~ FunctionDef/Grammar/lib_Ntve_09C84766=Create a new wave target set to defend the region ~region~ with replace behavior ~replaceType~ FunctionDef/Grammar/lib_Ntve_09D4CE38=Transition ~transitionType~ ~durationBase~ ~durationRange~ FunctionDef/Grammar/lib_Ntve_09ECDA3D=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_0A043554=Destroy all objectives for ~players~ FunctionDef/Grammar/lib_Ntve_0A37E6F9=Set ~board|Leaderboard~ item progress bar color at column ~column~ and row ~row~ to ~color~ for step ~step~ FunctionDef/Grammar/lib_Ntve_0A7AD7B4=Invokes method ~method~(~parameter1~, ~parameter2~, ~parameter3~, ~parameter4~) on flash dialog item ~flash~ for ~players~ FunctionDef/Grammar/lib_Ntve_0A90C548=Set player ~player~'s transports to flee at ~value~ percent health FunctionDef/Grammar/lib_Ntve_0A994220=TextureVideoStop ~texture~ FunctionDef/Grammar/lib_Ntve_0AD7E8DB=Purchasable(~value|Preset~) FunctionDef/Grammar/lib_Ntve_0AF0A8DA=Stop recording the movie FunctionDef/Grammar/lib_Ntve_0B0A4FBE=~inAllow|Allow/Disallow~ ~inUpgrade~ for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_0B0D7DF0=AnimBaselineStop FunctionDef/Grammar/lib_Ntve_0B5CB9F5=Player ~player~ is in cinematic mode FunctionDef/Grammar/lib_Ntve_0B8B44C9=Attach ~tag|Text Tag~ to ~unit~ at ~attachment~ point with offset (~offsetX~, ~offsetY~). FunctionDef/Grammar/lib_Ntve_0B9E950C=Active data conversation camera FunctionDef/Grammar/lib_Ntve_0C104B6C=Engine Reset FunctionDef/Grammar/lib_Ntve_0C7C13FA=Create ~inCount~ ~inId~ as cargo in ~inUnit~ FunctionDef/Grammar/lib_Ntve_0C83D19F=Set fog's density to ~density~ FunctionDef/Grammar/lib_Ntve_0C94C58C=~u~ specialization progress is ~stage~ FunctionDef/Grammar/lib_Ntve_0CA0580A=MoverSetSpeed ~value~ FunctionDef/Grammar/lib_Ntve_0CAAF72B=Remove all conversations FunctionDef/Grammar/lib_Ntve_0CB4FA5D=Set ~objective~ players to ~players~ FunctionDef/Grammar/lib_Ntve_0CD778A0=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_0CE536BB=Get the default defensive gather location for town ~town~ of player ~player~ FunctionDef/Grammar/lib_Ntve_0D169C4B=For each UI frame ~var|UIFrame~ FunctionDef/Grammar/lib_Ntve_0D425579=(Script version) Get the full make time for object ~object~ for player ~player~ FunctionDef/Grammar/lib_Ntve_0D42CF15=All units in ~units|Unit Group~ are dead FunctionDef/Grammar/lib_Ntve_0D536382=Number of states in conversation ~state~ FunctionDef/Grammar/lib_Ntve_0D6A99D5=Set help panel to ~inShow|Show/Hide~ units by default for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_0D7C0352=~u~ is cargo FunctionDef/Grammar/lib_Ntve_0D7D74B4=Current level for ability ~ability~ on ~unit~ FunctionDef/Grammar/lib_Ntve_0D8601D1=Player ~player~ chooses to replay a mission FunctionDef/Grammar/lib_Ntve_0D9F6082=Set the slot of ~purchaseItem~ to ~slot~ FunctionDef/Grammar/lib_Ntve_0DCB7E2E=Charges used of charge ~inCharge~ on ability ~inAbil~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_0DD50612=Set stock for player ~player~ to make ~count~ units of type ~unitType~ FunctionDef/Grammar/lib_Ntve_0DF623B9=Create a look at target at point ~point~ FunctionDef/Grammar/lib_Ntve_0DFB367A=Selected mission difficulty FunctionDef/Grammar/lib_Ntve_0E10EA33=Destroy ~textTag~ FunctionDef/Grammar/lib_Ntve_0E513B33=Transport ~valueType|Property~ of ~inUnit~ FunctionDef/Grammar/lib_Ntve_0E7067FD=~add|Show/Hide~ terrain cells in ~area~ FunctionDef/Grammar/lib_Ntve_0E8A5B30=Move ~u~ instantly to ~p~ (~blend|Blend Options~) FunctionDef/Grammar/lib_Ntve_0EA028E2=CreateCopy ~createKey~ ~sourceKey~ FunctionDef/Grammar/lib_Ntve_0ED83E6C=Tactical AI Filter - include only ~unitFilter~ in ~filter~ FunctionDef/Grammar/lib_Ntve_0F43A72A=Set ~dialogItem~ ~property~ to ~value~ for ~players~ FunctionDef/Grammar/lib_Ntve_0F452BF3=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_0F5B8AA6=Game play time for player ~player~ FunctionDef/Grammar/lib_Ntve_0F696993=Last created actor FunctionDef/Grammar/lib_Ntve_0F6BD400=Turn fix random seed ~onOff~ FunctionDef/Grammar/lib_Ntve_0F7C3248=~allow|Allow/Disallow~ the ~abilCmd~ ability for player ~p~ FunctionDef/Grammar/lib_Ntve_0F7F949A=Name of ~conversation~ conversation line at index ~index~ FunctionDef/Grammar/lib_Ntve_0F80E344=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_0F8565A7=~dialog~ is offscreen FunctionDef/Grammar/lib_Ntve_0F98C681=Set camera from ~camera~ for player ~player~ to render-to-texture channel ~channel~ using aspect ratio ~aspectRatio|AspectRatio~ on portrait ~portrait~ FunctionDef/Grammar/lib_Ntve_0F9CD9A4=Set the color of debug message type ~type~ to ~color~ FunctionDef/Grammar/lib_Ntve_0FF0ADD6=Text(~val|Real~) with ~prec~ decimal places FunctionDef/Grammar/lib_Ntve_0FF645BE=Player ~player~ is in story mode FunctionDef/Grammar/lib_Ntve_1005DE91=Create a ~type~ for dialog ~dialog~ FunctionDef/Grammar/lib_Ntve_100F730E=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_10393B26=Set fog's start height to ~startHeight~ FunctionDef/Grammar/lib_Ntve_109B6B81=Custom dialog result FunctionDef/Grammar/lib_Ntve_10C35C63=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_10C8F1C7=Set the restart loading screen tip to ~help~ FunctionDef/Grammar/lib_Ntve_10EBC0A6=Last replaced unit FunctionDef/Grammar/lib_Ntve_111EBCCB=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_113A6867=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_1161764D=SetTeamColor ~diffuseColor~ ~emissiveColor~ FunctionDef/Grammar/lib_Ntve_116E3543=SetScale ~x~, ~y~, ~z~ ~blendDuration~ FunctionDef/Grammar/lib_Ntve_118AFBB7=Set the alignment of ~textTag~ to ~horizontal~ horizontally and ~vertical~ vertically FunctionDef/Grammar/lib_Ntve_119A6AF8=For each real ~var~ from ~s~ to ~e~ with increment ~increment~, do (Actions) FunctionDef/Grammar/lib_Ntve_11C2C9DE=Set ~board|Leaderboard~ minimize button color to ~color~ FunctionDef/Grammar/lib_Ntve_11E3E4E8=Mark ~conversationId~ ~replyId~ as ~state|Read/Unread~ FunctionDef/Grammar/lib_Ntve_11EB5EB1=Created unit FunctionDef/Grammar/lib_Ntve_124B6DE8=Set the custom statistic value of the victory panel to ~text~ FunctionDef/Grammar/lib_Ntve_124D7CB6=Create a list of all player ~player~'s units of type ~unitType~ within range ~withinRange~ of the point ~centerPoint~ up to ~maxCount~ units FunctionDef/Grammar/lib_Ntve_129BCCC1=Selected Mission Archive difficulty FunctionDef/Grammar/lib_Ntve_12A2BFA8=~isEnabled|Enable/Disable~ tech tree restrictions for player ~p~ FunctionDef/Grammar/lib_Ntve_12B4AED0=Set the slot of ~purchaseGroup~ to ~slot~ FunctionDef/Grammar/lib_Ntve_12E0F820=~pause~ all charges for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_12E16952=Wait until all active sound duration queries have been received FunctionDef/Grammar/lib_Ntve_12E45E26=Delete wave ~w~ FunctionDef/Grammar/lib_Ntve_12E81501=Set the target for player ~player~ attack waves to ~point~ FunctionDef/Grammar/lib_Ntve_12FCBA7A=Set ~category~ soundtrack to play ~continuous~ for ~players~ FunctionDef/Grammar/lib_Ntve_13594A7E=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_135A1AB6=Player ~player~ clicks the purchase button in the Mercenary Panel FunctionDef/Grammar/lib_Ntve_136B709A=Build ~count|Number~ units of type ~unitType|Building~ in player ~player~'s town ~town~ with priority ~priority~ using build flags ~flags|Build Flags~ FunctionDef/Grammar/lib_Ntve_137A7BD8=Attach ~ping~ to ~unit~ FunctionDef/Grammar/lib_Ntve_13AC02CC=Clear the cloaked attack for player ~player~ near point ~point~ FunctionDef/Grammar/lib_Ntve_14110193=~controlled~ wave use for ~unit~ FunctionDef/Grammar/lib_Ntve_14463CDD=The End-Game Credits finish rolling for player ~player|Player.~ FunctionDef/Grammar/lib_Ntve_148F1F3E=Create a new wave target set to gather at the offensive gather point of town ~town~ for player ~player~ FunctionDef/Grammar/lib_Ntve_14A18B2C=Change the technology title of ~planet~ to ~text~ FunctionDef/Grammar/lib_Ntve_14B399BD=~pause~ all cooldowns for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_14D0FF13=Target item for ~o~ FunctionDef/Grammar/lib_Ntve_14E7EDA5=~visible|Show/Hide~ ~ping|Ping~ FunctionDef/Grammar/lib_Ntve_151FE05D=~enable|Enable/Disable~ the dismiss button for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_1524735E=Add ~inVal~ seconds to charge regen time for charge ~inCharge~ on behavior ~inBehavior~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_153AEC4D=Load animation ~animation~ for model ~model~ FunctionDef/Grammar/lib_Ntve_1543037A=Send transmission ~Sound~ from ~Source~ using ~Target~ (~DurationType~ ~Duration~ seconds, ~WaitUntilDone~ until it finishes) FunctionDef/Grammar/lib_Ntve_15B13A85=Set the unit text of ~mercenaryId~ to ~text~ FunctionDef/Grammar/lib_Ntve_15C2C248=Add player ~p~ to ~g|Player Group~ FunctionDef/Grammar/lib_Ntve_15EB84BE=Minimum value of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_160D3874=Set scale of ~ping~ to ~scale~ FunctionDef/Grammar/lib_Ntve_16145DBD=Picked state of ~conversation~ conversation choice ~choice~ FunctionDef/Grammar/lib_Ntve_162B8A0B=~showHideOption|Show/Hide~ screen image ~screenImageID~ FunctionDef/Grammar/lib_Ntve_164B2FD7=Clear control group ~controlGroup|Group Number~ for player ~player~ FunctionDef/Grammar/lib_Ntve_16ACDFBC=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_16D6316F=SoundSetMuted ~mutedState~ ~fade~ FunctionDef/Grammar/lib_Ntve_1701531E=Number of values in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_1705C120=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_177118DA=Set ~Portrait~ paused to ~paused~ FunctionDef/Grammar/lib_Ntve_17830DA3=Color value of ~property~ of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_17B2BCBB=Purchase ~researchItem~ FunctionDef/Grammar/lib_Ntve_17E6D92B=Add an attack wave waypoint at ~waypoint|Point~ for player ~player~ using ~useTransport|Force Transport Mode/Normal Mode~ FunctionDef/Grammar/lib_Ntve_18377668=~creator~ creates a unit with ability ~ability~ or behavior ~behavior~ FunctionDef/Grammar/lib_Ntve_1888B3BD=Set ~Portrait~ model to ~Model~ (Wait For Load until loaded) FunctionDef/Grammar/lib_Ntve_1921CDD9=Insert a new waypoint ~waypoint~ into waveTarget ~target|Wave Target~ at index ~index~ in the list, and set the transport mode to ~useTransport|Normal Mode/Force Use Transport Mode~ FunctionDef/Grammar/lib_Ntve_19ABD428=Triggering timer FunctionDef/Grammar/lib_Ntve_19BA63F9=~show|Show/Hide~ ~objective~ for ~players|Player Group~ FunctionDef/Grammar/lib_Ntve_19CE733E=Picked unit FunctionDef/Grammar/lib_Ntve_19DB283F=Game Wait For Resources To Complete FunctionDef/Grammar/lib_Ntve_1A05F1CA=~u~ is valid FunctionDef/Grammar/lib_Ntve_1A51D70F=Create a ping for ~players~ at ~position~ (using point facing), using model ~model~ and color ~color~, lasting ~duration~ seconds FunctionDef/Grammar/lib_Ntve_1A5B44D4=~min~ <= ~value~ <= ~max~ FunctionDef/Grammar/lib_Ntve_1A5B4F15=Data conversation state ~state~ changed FunctionDef/Grammar/lib_Ntve_1AA9CCBB=Cooldown of cooldown ~inCooldown~ for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_1AECAFA1=Make ~model~ face ~angle~ FunctionDef/Grammar/lib_Ntve_1B030597=AttachSetRotation ~attachMethods~ ~rotation~ FunctionDef/Grammar/lib_Ntve_1B379644=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_1B47B527=ListRemove ~actorRefName~ FunctionDef/Grammar/lib_Ntve_1B4F4A6A=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_1BC22336=Set the bonus text of ~battleReportId~ to ~text~ FunctionDef/Grammar/lib_Ntve_1BC52DDD=Inventory Container of ~item~ FunctionDef/Grammar/lib_Ntve_1BDD412A=Clear the currently selected planet for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_1BE799E9=Make ~count|Number~ objects of type ~objectType|Objects~ in player ~player~'s town ~town~ with priority ~priority~ only if they don't exist yet FunctionDef/Grammar/lib_Ntve_1C57B355=Create a saved game with name ~name~ and description ~description~ using image ~image~ and auto save set to ~automatic~ FunctionDef/Grammar/lib_Ntve_1C5B0649=~unit~ order at index ~index~ FunctionDef/Grammar/lib_Ntve_1C7F6A3E=~attribute~ value for player ~player~ FunctionDef/Grammar/lib_Ntve_1C86A356=Change the research target text description of ~planet~ to ~researchText~ FunctionDef/Grammar/lib_Ntve_1CC3A1D3=Add ~scoreLink~ as a tracked statistics item FunctionDef/Grammar/lib_Ntve_1CC9B0A2=(Default Code Version) Return the maker for object ~object~ made by player ~player~ FunctionDef/Grammar/lib_Ntve_1D2DCAF0=Kill all particles FunctionDef/Grammar/lib_Ntve_1D502AEE=Add ~inVal~ charges used for charge ~inCharge~ for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_1D6F1270=Create a ~state~ ~primary|Primary/Secondary~ objective with text ~name~ and description ~description~ FunctionDef/Grammar/lib_Ntve_1D771D8A=Progress bar of ~unit~ slot ~slot~ is ~state~ FunctionDef/Grammar/lib_Ntve_1D8C9244=Set the edge image of ~textTag~ for edge ~edge~ to ~path|Image Path~ using X offset of ~xOffset~ and Y offset of ~yOffset~. FunctionDef/Grammar/lib_Ntve_1D8FF628=Move ~ping~ to ~position~ FunctionDef/Grammar/lib_Ntve_1DB37563=Clear remaining time on cooldown ~inCooldown~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_1DBD601B=Format Number(~number~) FunctionDef/Grammar/lib_Ntve_1DD795D5=Clear the BattleNet Button Position for ~players~ FunctionDef/Grammar/lib_Ntve_1DDE5BDA=Stop all trigger sounds ~fade~ FunctionDef/Grammar/lib_Ntve_1DE1CB2A=~u~ ~property~ changes FunctionDef/Grammar/lib_Ntve_1DFB2458=Suggests order ~order~ to ~unit~ using tactical AI logic FunctionDef/Grammar/lib_Ntve_1E22FEA1=TextureVideoSetTime ~texture~ ~time~ FunctionDef/Grammar/lib_Ntve_1E29721A=Attach ~region~ to ~unit~ with offset ~offset~ FunctionDef/Grammar/lib_Ntve_1E3BDBCF=Units owned by player ~player~ in waves targeting ~waveTarget|Wave Target~ FunctionDef/Grammar/lib_Ntve_1E66CA03=Set ~Portrait~ muted to ~muted~ FunctionDef/Grammar/lib_Ntve_1E835C46=Get the maximum number of peons we want to have harvesting in town ~town~ for player ~player~ FunctionDef/Grammar/lib_Ntve_1EBE8CFF=Preload ~id|Object~ in ~catalog|Catalog~ ~queue|Immediately/For Next Map~ FunctionDef/Grammar/lib_Ntve_1ECBD20E=~string~ with up to ~count~ ~findString~ replaced by ~replaceString~ (~sensitivity|Sensitive/Insensitive~ to case) FunctionDef/Grammar/lib_Ntve_1FB739CA=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_1FC7FE9B=Mark ~info|Sound Link~ for duration preload FunctionDef/Grammar/lib_Ntve_1FDDB65E=Preload ~id|Sound Object~ ~queue|Immediately/For Next Map~ FunctionDef/Grammar/lib_Ntve_20000000=Rescue ~unit~ for player ~player~ and ~changeColor|Change/Retain Color~ FunctionDef/Grammar/lib_Ntve_20830338=~u~ acquires a target FunctionDef/Grammar/lib_Ntve_20A06660=Make the camera look at ~p~ for player ~player~ over ~duration~ seconds with ~initialVelocity~% initial velocity, ~decelerate~% deceleration FunctionDef/Grammar/lib_Ntve_20C6912A=ActionImpact FunctionDef/Grammar/lib_Ntve_20C84C20=RefCreate ~actorRefName~ FunctionDef/Grammar/lib_Ntve_20E3B9BE=Last created dialog FunctionDef/Grammar/lib_Ntve_217449C0=Change the technology name of ~planet~ to ~technologyName~ FunctionDef/Grammar/lib_Ntve_21C1E117=Day length in game seconds FunctionDef/Grammar/lib_Ntve_21C9FBA2=Set the availability text of ~mercenaryId~ to ~text~ FunctionDef/Grammar/lib_Ntve_21D894B0=Cooldown of cooldown ~inCooldown~ on behavior ~inBehavior~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_21FDF59F=Map texture set FunctionDef/Grammar/lib_Ntve_220D9B2C=Set the achievements title of the victory panel to ~text~ FunctionDef/Grammar/lib_Ntve_222E921E=~behavior~ is ~flag~ FunctionDef/Grammar/lib_Ntve_225660B8=Create a new wave target set to merge with the wave ~wave~ FunctionDef/Grammar/lib_Ntve_22669CAF=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_22A96A01=Destroy all Research Tiers for ~players|PlayerGroup~ FunctionDef/Grammar/lib_Ntve_22E8E351=~u~ is in ~regioin|Region~ FunctionDef/Grammar/lib_Ntve_22EA61EC=Triggering attribute points FunctionDef/Grammar/lib_Ntve_231557AC=Set boss bar ~bossBarID~ race to ~race~ (~refresh|Do/Do Not~ refresh the boss bar) FunctionDef/Grammar/lib_Ntve_232935FA=Cancel the wave ~wave~ FunctionDef/Grammar/lib_Ntve_23421792=Call the original tactical AI think of ~unit~ with ~candidates~ FunctionDef/Grammar/lib_Ntve_23AAB834=Game is transitioned FunctionDef/Grammar/lib_Ntve_23BAB430=Set ~board|Leaderboard~ item font size at column ~column~ and row ~row~ to ~size~ FunctionDef/Grammar/lib_Ntve_23BF23BF=Kill actor scope ~actorScope~ FunctionDef/Grammar/lib_Ntve_23C055F5=~infoName~ model of conversation ~stateIndex|State~ FunctionDef/Grammar/lib_Ntve_23FE04F5=~showHide~ the ~race~ tech tree button for ~players~ FunctionDef/Grammar/lib_Ntve_2445C07B=Random point in ~region~ between ~minDistFromEnemies|Min~ and ~maxDistFromEnemies|Max~ distance from enemy units of player ~player~ (prefer points within ~maxDistFromBuildings|MaxDist~ of an enemy building) FunctionDef/Grammar/lib_Ntve_24872502=Map is Blizzard FunctionDef/Grammar/lib_Ntve_24AF481F=Position of ~ping~ FunctionDef/Grammar/lib_Ntve_24BDA990=MoverSetDestinationZ ~value~ FunctionDef/Grammar/lib_Ntve_253D7FAD=Add (~easyCount~ / ~normalCount~ / ~hardCount~ / ~expertCount~) ~unitType|Unit Type~ to the attack wave FunctionDef/Grammar/lib_Ntve_2560791C=Number of behaviors on ~unit~ FunctionDef/Grammar/lib_Ntve_25B39578=Remove ~inCount~ ~inBehavior~ from ~inUnit~ from player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_25B3A05C=Add ~inVal~ seconds to cooldown ~inCooldown~ on ability ~inAbil~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_25FDDB2A=Set progress of ~unit~ slot ~slot~ to ~percent~% FunctionDef/Grammar/lib_Ntve_264BD339=~u~ is under construction FunctionDef/Grammar/lib_Ntve_26888592=Set size of ~dialog~ to (~width~, ~height~) FunctionDef/Grammar/lib_Ntve_268A59D3=Create a new purchase group for ~Players~ in slot ~slot~ under ~purchaseCategory~ FunctionDef/Grammar/lib_Ntve_26A5030F=Set the icon of ~purchaseGroup~ to ~iconPath|Icon~ FunctionDef/Grammar/lib_Ntve_26A716B4=Charge regen time of charge ~inCharge~ FunctionDef/Grammar/lib_Ntve_270BC04D=Units in ~group|Unit Group~ within ~region~, with at most ~count~ FunctionDef/Grammar/lib_Ntve_274327C0=Control Key Pressed FunctionDef/Grammar/lib_Ntve_2762F358=Name of ~conversation~ conversation choice at index ~index~ FunctionDef/Grammar/lib_Ntve_278A6B81=Player ~player~ selects ~purchaseItem~ FunctionDef/Grammar/lib_Ntve_27C61BAC=TextureVideoSetPaused ~texture~ ~pauseState~ FunctionDef/Grammar/lib_Ntve_27EC1771=Text of ~reply~ in ~conversation~ FunctionDef/Grammar/lib_Ntve_27F04219=Text(~value~) FunctionDef/Grammar/lib_Ntve_27FDA8F2=Set the target for player ~player|Attacker~'s attack waves to attack any enemies of that player. FunctionDef/Grammar/lib_Ntve_2810F013=Set the portrait image of ~mercenaryId~ to ~file~ FunctionDef/Grammar/lib_Ntve_2811FB0A=Add ~unit~ to the next attack wave for player ~player~ FunctionDef/Grammar/lib_Ntve_2867C119=Set the background image of the victory panel to ~filePath~ FunctionDef/Grammar/lib_Ntve_28A3BFEE=Force ~Portrait~ transition ~onOff~ with instant set to ~instant~ FunctionDef/Grammar/lib_Ntve_28B72345=~enable|Enable/Disable~ ~scoreValue~ score tracking for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_28C77D31=Order ~u|Unit~ to move target ~targetPoint|Target~ match facing (~queue|Replace/After/Before Existing Orders~) FunctionDef/Grammar/lib_Ntve_28CBC59D=~caster~ can create ~effect~ at ~point~ FunctionDef/Grammar/lib_Ntve_28E8B577=Type of ~field~ in ~scope~ FunctionDef/Grammar/lib_Ntve_28E8EEF6=Set the ~identifier~ animation time scale for ~target~ to ~scale~ FunctionDef/Grammar/lib_Ntve_2921FDBE=TextureVideoStopAll FunctionDef/Grammar/lib_Ntve_29445666=Create a ~size~ ~race~ explosion at ~point~ FunctionDef/Grammar/lib_Ntve_295FEC18=Units in ~group|Unit Group~ with custom value ~index~ equal to ~value~ FunctionDef/Grammar/lib_Ntve_29AF608A=Eval ratio of the specified wave ~waveRef~ against enemies within range ~range~ FunctionDef/Grammar/lib_Ntve_29AFAB1F=~order~ is valid for ~unit~ FunctionDef/Grammar/lib_Ntve_29BBB8F3=Sound asset index of ~soundLink~ FunctionDef/Grammar/lib_Ntve_29EBBD36=Create a new wave target set to attack the folllowing unit group ~unitGroup~ FunctionDef/Grammar/lib_Ntve_29F59B61=Set ~dialogItem~ text writeout duration to ~duration~ for ~players~ FunctionDef/Grammar/lib_Ntve_2B1990F3=SetPhysicsState ~state~ ~delayLow~ ~delayHigh~ FunctionDef/Grammar/lib_Ntve_2B28BF2F=Difficulty level ~difficulty~ is enabled FunctionDef/Grammar/lib_Ntve_2B7D8F16=Create a new ~state~ mercenary for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_2B97DDF4=Set ~dialogItem~ image type to ~imageType~ for ~players~ FunctionDef/Grammar/lib_Ntve_2CB55863=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_2CC865FE=Store point ~value~ as ~key~ of section ~section~ in bank ~bank~ FunctionDef/Grammar/lib_Ntve_2CDA7454=~dialogItem~ is visible for ~player~ FunctionDef/Grammar/lib_Ntve_2CDEF203=Set the tooltip of ~purchaseItem|Purchasable~ to ~tooltip~ FunctionDef/Grammar/lib_Ntve_2CFDDDB6=Reset ~spendLocation|Location~ cooldowns on ability ~abilityCommand|Ability~ on unit ~u~ FunctionDef/Grammar/lib_Ntve_2D29A1C5=Random percent FunctionDef/Grammar/lib_Ntve_2D3B3E5C=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_2D87461D=Number of choices in ~conversation~ conversation FunctionDef/Grammar/lib_Ntve_2D900E1C=~unit~ is script controlled FunctionDef/Grammar/lib_Ntve_2D993BDF=Set stock for player ~player~ at town ~town~ to make ~count~ units of type ~unitType~ using build flags ~buildFlags|buildFlags~ and stock flags ~stockFlags|StockFlags~ FunctionDef/Grammar/lib_Ntve_2DD3364B=Remove ~group|Unit Group~ from all waves FunctionDef/Grammar/lib_Ntve_2DFC944D=Hide text crawl for ~players~ FunctionDef/Grammar/lib_Ntve_2DFE4998=Difficulty level for player ~p~ FunctionDef/Grammar/lib_Ntve_2E34DB85=Play ~soundLink~ for ~players~ on ~unit~ with Z offset ~height|Z~ (at ~volume~% volume, skip the first ~offset~ seconds) FunctionDef/Grammar/lib_Ntve_2E6C3EA6=~unit~ weapon ~weapon|Index~ can target ~target~ FunctionDef/Grammar/lib_Ntve_2E7FB833=Power level for ~inPlayer~ at ~inPosition~ with ~inType~ FunctionDef/Grammar/lib_Ntve_2F1BA360=Send actor message ~message~ to all actors that intersect actor region ~region~ with their ~intersectType~ that belong to class ~classFilters~ and match terms ~terms~ FunctionDef/Grammar/lib_Ntve_2F74B2A2=Camera move reason FunctionDef/Grammar/lib_Ntve_2FA5DA72=~objective~ players FunctionDef/Grammar/lib_Ntve_2FB4126F=Select ~purchaseItem~ for ~to|Players~ FunctionDef/Grammar/lib_Ntve_30000000=~pauseUnpause~ ~unit~ FunctionDef/Grammar/lib_Ntve_301FA66C=Perform action ~action~ on the combat diffculty flag for player ~player~ - Siege Range FunctionDef/Grammar/lib_Ntve_3049D859=SetPosition ~x~ ~y~ ~z~ FunctionDef/Grammar/lib_Ntve_304C4EB6=Preload ~file|Sound File~ ~queue|Immediately/For Next Map~ FunctionDef/Grammar/lib_Ntve_305EC1D4=Used dialog item FunctionDef/Grammar/lib_Ntve_307ED312=Random point in ~r~ FunctionDef/Grammar/lib_Ntve_30ACF7AC=~isVisible|Show/Hide~ World for ~players~ FunctionDef/Grammar/lib_Ntve_30B2D029=Set planet panel close button shortcut key to ~text~ for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_30B91587=Picked count of ~conversation~ conversation choice ~choice~ FunctionDef/Grammar/lib_Ntve_30C9D8A9=Flag ~challengeName~ as ~completed~ for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_3102861D=Unlock the ~name~ achievement for player ~p~ FunctionDef/Grammar/lib_Ntve_31123B1B=RefDestroy ~actorRefName~ FunctionDef/Grammar/lib_Ntve_312E45EA=Text(~seconds~ seconds) using ~format~ format FunctionDef/Grammar/lib_Ntve_3152CF4A=Real(~value|Preset~) FunctionDef/Grammar/lib_Ntve_3156121D=String(~value|Preset~) FunctionDef/Grammar/lib_Ntve_31638492=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_31733644=Player ~player~ selects ~mercenaryId|MercenaryId ~in the Mercenary Panel FunctionDef/Grammar/lib_Ntve_3186E4A3=Performance Test Stop FunctionDef/Grammar/lib_Ntve_31C6C91E=Change the technology tooltip of ~planet~ to ~text~ FunctionDef/Grammar/lib_Ntve_31D7ABB2=Wait until ~u~ ~idle|Becomes/Stops Being~ idle FunctionDef/Grammar/lib_Ntve_326F770A=Player ~player~ can create ~effect~ on ~target~ FunctionDef/Grammar/lib_Ntve_328F6584=Set player ~player~'s scout times to be: Start location time ~startLocationTime~, obstructed time ~obstructedTime~, minerals time ~mineralsTime~, and general time ~generalTime~ FunctionDef/Grammar/lib_Ntve_32F302DF=Clamp ~value~ between ~min~ and ~max~ FunctionDef/Grammar/lib_Ntve_3323B46B=String value of ~property~ of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_33244FA8=Player ~player~ clicks on ~planet~ in the Planet Panel UI FunctionDef/Grammar/lib_Ntve_33503427=Player ~player~ uses the Play Again button in the victory panel FunctionDef/Grammar/lib_Ntve_33E26C4B=Clear ~options~ for ~players~ FunctionDef/Grammar/lib_Ntve_34012595=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_34032A0C=Set text for ~conversationId~ ~replyId~ to ~text~ FunctionDef/Grammar/lib_Ntve_3411EE1A=Rally point target point for point ~point~ with target ~target~ for ~unit~ FunctionDef/Grammar/lib_Ntve_3424196B=Random point between ~point1~ and ~point2~ FunctionDef/Grammar/lib_Ntve_3434F38C=Set ~channel~ channel volume to ~volume~% over ~duration~ seconds for ~players~ FunctionDef/Grammar/lib_Ntve_344B7296=~pause|Pause/Unpause~ all cooldowns for game FunctionDef/Grammar/lib_Ntve_34643F2E=~type~ height at ~point~ FunctionDef/Grammar/lib_Ntve_348B2771=~ping~ unit FunctionDef/Grammar/lib_Ntve_34B22F9F=SetRenderToTextureEnabled ~enabled~ FunctionDef/Grammar/lib_Ntve_34BACF98=Select item ~index~ of ~list~ for ~players~ FunctionDef/Grammar/lib_Ntve_34CD42EC=~inShow|Show/Hide~ help for ~inUnit~ for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_34DE36C4=Set the ~identifier~ animation duration for ~target~ to ~duration~ seconds FunctionDef/Grammar/lib_Ntve_34F76B31=Trigger(~value|Preset~) FunctionDef/Grammar/lib_Ntve_3515E6EC=Add trigger function ~function~ at time ~timeStamp~ FunctionDef/Grammar/lib_Ntve_35285FED=Set font size of ~tag|Text Tag~ to ~fontSize~ FunctionDef/Grammar/lib_Ntve_354DA625=Text value of ~property~ of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_35657B65=MoverSetDeceleration ~value~ FunctionDef/Grammar/lib_Ntve_35699ADE=Set Tactical AI Think for ~player~ ~unitType~ to ~target~ which is ~isNative~ FunctionDef/Grammar/lib_Ntve_35920A8D=Clear all animation properties for ~target~ FunctionDef/Grammar/lib_Ntve_35BCE4EA=Preload ~file|Model File~ ~queue|Immediately/For Next Map~ FunctionDef/Grammar/lib_Ntve_35C389F3=Add list item ~text~ to ~list~ for ~players~ FunctionDef/Grammar/lib_Ntve_35E95E4D=Move the next loading screen's Text to (~offsetX~, ~offsetY~) relative to ~anchor~ of screen with width ~width~ and height ~height~ FunctionDef/Grammar/lib_Ntve_36228A26=Set the state of ~purchaseItem~ to ~state~ FunctionDef/Grammar/lib_Ntve_3640318E=Conversation ~stateIndex|State~ FunctionDef/Grammar/lib_Ntve_36426157=Unit type of ~unit~ training queue slot ~slot~ item ~item~ FunctionDef/Grammar/lib_Ntve_364CB97E=Add achievement ~achievement|Achievement~ to ~battleReportId~ FunctionDef/Grammar/lib_Ntve_36633A08=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_367F839E=Perform action ~action~ on the combat diffculty flag for player ~player~ - Low Health FunctionDef/Grammar/lib_Ntve_368847BB=A movie function event with name ~functionName~ happens for Player ~player~ FunctionDef/Grammar/lib_Ntve_3743B764=Charges used of charge ~inCharge~ FunctionDef/Grammar/lib_Ntve_3766D08E=Zoom camera for player ~player~ at ~location~ from ~distance1|Distance From~ to ~distance2|Distance To~ over ~duration~ seconds FunctionDef/Grammar/lib_Ntve_378229AF=Set the tooltip of ~researchItem~ to ~text~ FunctionDef/Grammar/lib_Ntve_37CB0A2B=TextureGroupApply ~textureProps~ FunctionDef/Grammar/lib_Ntve_37F6CF56=SetBearingsFrom ~actor~ FunctionDef/Grammar/lib_Ntve_37F98E03=TextureDump FunctionDef/Grammar/lib_Ntve_37FE2FA1=Game speed FunctionDef/Grammar/lib_Ntve_38298AA5=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_38415B68=Stop ~channel~ channel for ~players~ FunctionDef/Grammar/lib_Ntve_386041AD=Color(~playerColor~) FunctionDef/Grammar/lib_Ntve_38867CC5=Add ~inVal~ seconds to cooldown ~inCooldown~ FunctionDef/Grammar/lib_Ntve_38D102EB=~pause|Pause/Unpause~ all charges for game FunctionDef/Grammar/lib_Ntve_38DAE229=~dialog~ anchor FunctionDef/Grammar/lib_Ntve_390C5C49=~inUnit~ is ~inFilter~ for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_3911A1BC=~dialog~ transparency FunctionDef/Grammar/lib_Ntve_3955F80B=Set the target for player ~player~ attack waves to ~playerMask~ FunctionDef/Grammar/lib_Ntve_395E3579=Change the technology icon of ~planet~ to ~icon~ FunctionDef/Grammar/lib_Ntve_396B475C=Y offset of ~dialog~ FunctionDef/Grammar/lib_Ntve_3A0403D0=Send the attack wave from player ~player~ to attack in ~time~ seconds and ~wait|Wait/Don't Wait~ FunctionDef/Grammar/lib_Ntve_3A1227AB=If (~value~) FunctionDef/Grammar/lib_Ntve_3A3B8C53=Difficulty is ~difficulty1~ or ~difficulty2~ FunctionDef/Grammar/lib_Ntve_3A43F8C8=Attach ~model~ to ~attachPoint|Attach Point~ on ~unit~ FunctionDef/Grammar/lib_Ntve_3AA645B4=Charge ~type|Info~ for ability ~abilityCommand|Ability~ on unit ~unit~ FunctionDef/Grammar/lib_Ntve_3AADA6D4=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_3AD41DC2=Set ~dialogItem~ ~property~ to ~value~ for ~players~ FunctionDef/Grammar/lib_Ntve_3AD70FB4=Get the number of raw gas locations in town ~town~ for player ~player~ FunctionDef/Grammar/lib_Ntve_3AD71E74=Destroy ~researchItem~ FunctionDef/Grammar/lib_Ntve_3AE5AFF3=Units in ~group|Unit Group~ having alliance ~alliance~ with ~player~, with at most ~count~ FunctionDef/Grammar/lib_Ntve_3B76ECAD=Screen image ~screenImageID|ID~ dialog FunctionDef/Grammar/lib_Ntve_3B7925CF=Set ~ping~ to use model ~model~ FunctionDef/Grammar/lib_Ntve_3B8D5BC4=Set all sound channel volumes for ~mode~ over ~duration~ seconds for ~players~ FunctionDef/Grammar/lib_Ntve_3B948B04=Create a new wave target set to harass retreat based on the parameters (~player~, ~wave~, ~range~) FunctionDef/Grammar/lib_Ntve_3BD69BB3=Flag ~purchaseItem|Purchasable~ as being recently purchased to ~recentlyPurchased~ FunctionDef/Grammar/lib_Ntve_3C273629=Print ~string~ FunctionDef/Grammar/lib_Ntve_3C562CE8=Convert Target Filter String ~targetFilterString|string~ To Unit Filter FunctionDef/Grammar/lib_Ntve_3C7147B0=SetPosition2DH ~x~ ~y~ FunctionDef/Grammar/lib_Ntve_3C8304BE=Set ~dialogItem~ style to ~style~ for ~players~ FunctionDef/Grammar/lib_Ntve_3CE0B2FC=~category~ cheats are enabled FunctionDef/Grammar/lib_Ntve_3D360D90=Returns true if the AI logic wants to move unit ~unit~ FunctionDef/Grammar/lib_Ntve_3D6113BF=Clear look at target for unit ~unit~ using look at type ~type~ FunctionDef/Grammar/lib_Ntve_3D9A3C0C=Clear charges used for charge ~inCharge~ for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_3DC1F123=~u~ is being removed from the game FunctionDef/Grammar/lib_Ntve_3DD9B176=Change the technology text description of ~planet~ to ~technologyText~ FunctionDef/Grammar/lib_Ntve_3E151A17=Send transmission to ~Players~ from ~Source~ playing ~Sound~ with name ~Speaker~ and message ~Subtitle~ using ~Target~ playing ~PortraitAnim|Anim~ (~DurationType~ ~Duration~ seconds, ~WaitUntilDone|Wait/Don't Wait~ until it finishes) FunctionDef/Grammar/lib_Ntve_3E74ECD1=Set the background offset of ~textTag~ to (~horizontal~, ~vertical~), in percent of screen size FunctionDef/Grammar/lib_Ntve_3E80483C=Tactical AI Filter - use ~marker~ to remove units from ~filter~ when targets have less than ~each~ vitality per marker FunctionDef/Grammar/lib_Ntve_3EC64613=Actor for ~unit~ FunctionDef/Grammar/lib_Ntve_3F11396E=Set the last level of ~researchCategory~ to ~level~ FunctionDef/Grammar/lib_Ntve_3F56BDA5=~visible~ achievement panel for ~players|Player Group~ FunctionDef/Grammar/lib_Ntve_3F5C4331=Player ~player~ exits the purchase interface FunctionDef/Grammar/lib_Ntve_3F7D22D8=Set ~Portrait~ animation to ~Anim~ as ~identifier~, using ~flags|Options~ options and ~blendTime~ blend time FunctionDef/Grammar/lib_Ntve_3FCE3192=Destroy all purchase categories for ~players~ FunctionDef/Grammar/lib_Ntve_3FCF7471=Create a timer window for ~timer~, with the title ~title~, using ~elapsed|Elapsed/Remaining~ time (initially ~visible|Visible/Hidden~) FunctionDef/Grammar/lib_Ntve_40000000=~showHide~ ~unit~ FunctionDef/Grammar/lib_Ntve_4050E6FA=Set the mission image of ~battleReportId~ to ~image~ FunctionDef/Grammar/lib_Ntve_4059D12A=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_405A17BA=Set ~dialog~ to use Render To Texture channel ~channel~ FunctionDef/Grammar/lib_Ntve_40828170=~u~ can attack ~s~ FunctionDef/Grammar/lib_Ntve_40844EC3=Game is running via ~type|Manual/Automated~ test FunctionDef/Grammar/lib_Ntve_408AB1E3=Tactical AI Filter - include in ~filter~ only units that move via ~plane~ FunctionDef/Grammar/lib_Ntve_40DE9B0A=Copy of ~cam|Camera~ FunctionDef/Grammar/lib_Ntve_410E5FBD=Selected Mission Archive mission FunctionDef/Grammar/lib_Ntve_4113F63C=~name~ actor from the scope ~actorScope~ FunctionDef/Grammar/lib_Ntve_411A8BD2=Set the harvest rate to ~amount~ for player ~player~. FunctionDef/Grammar/lib_Ntve_4123C5CC=Clear charges used for charge ~inCharge~ on behavior ~inBehavior~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_41D8CB23=~mercenaryId|MercenaryId ~is flagged as recently purchased FunctionDef/Grammar/lib_Ntve_41F9E226=Rally point for ~unit~ used by ~user~ FunctionDef/Grammar/lib_Ntve_423CB348=Last created actor scope FunctionDef/Grammar/lib_Ntve_4254ED57=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_428A4625=Restart game for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_42998B50=Set ~Portrait~ Render Type to ~renderType~ FunctionDef/Grammar/lib_Ntve_42C5413B=Set the next attack wave from player ~player~ to stay around even if it has only zero units in it FunctionDef/Grammar/lib_Ntve_42E3909E=~showHide|Show/Hide~ ~board|Leaderboard~ for ~players~ FunctionDef/Grammar/lib_Ntve_42EECC4A=Destroy all Purchasables associated with with PlayerGroup ~playerGroupId~ FunctionDef/Grammar/lib_Ntve_431D8309=Set the victory text of the victory panel to ~text~ FunctionDef/Grammar/lib_Ntve_4333673D=~showHideState|Show/Hide~ the mouse cursor for ~players~. FunctionDef/Grammar/lib_Ntve_43342724=~purchaseItem~ is flagged as recently purchased FunctionDef/Grammar/lib_Ntve_434CFCE2=Units of ~wave~ FunctionDef/Grammar/lib_Ntve_4353C769=Clear charges used for charge ~inCharge~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_439968B0=Unit Filter(~value|Preset~) FunctionDef/Grammar/lib_Ntve_43A84086=Set the state of ~battleReportId~ to ~state~ FunctionDef/Grammar/lib_Ntve_43B3E049=Mouse X position clicked in the UI FunctionDef/Grammar/lib_Ntve_43BF892E=Start the campaign AI for all computer players FunctionDef/Grammar/lib_Ntve_43DF4248=Last created research item FunctionDef/Grammar/lib_Ntve_43E44B87=Destroy up to ~maximum~ ~effectType~ effects within ~distance~ of ~position~ FunctionDef/Grammar/lib_Ntve_43EB1F65=~pause|Pause/Unpause~ ~channel~ channel for ~players~ FunctionDef/Grammar/lib_Ntve_43F16BA5=~abilCmd~ targeting ~p~ FunctionDef/Grammar/lib_Ntve_43FD5D89=Player ~player~ selects ~purchaseCategory~ FunctionDef/Grammar/lib_Ntve_443F1CA3=~shareUnshare|Share~ Vision of ~unit~ with Player ~player~ FunctionDef/Grammar/lib_Ntve_444891AA=Create a new wave target set to attack the point ~p~ FunctionDef/Grammar/lib_Ntve_44545BCD=~u~ ~idleState|Becomes/Stops Being~ idle FunctionDef/Grammar/lib_Ntve_44564204=Campaign Name of difficulty level ~difficulty~ FunctionDef/Grammar/lib_Ntve_44B7EA9B=AnimSetPaused ~pause~ FunctionDef/Grammar/lib_Ntve_44C0972D=Training queue ~property~ of ~unit~ FunctionDef/Grammar/lib_Ntve_44C3372B=Returns the unit who last attacked the specified unit ~unit~ FunctionDef/Grammar/lib_Ntve_44CDDA9F=Last created mercenary FunctionDef/Grammar/lib_Ntve_450241ED=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_4502CA5D=Set text of ~tag|Text Tag~ to ~text~ FunctionDef/Grammar/lib_Ntve_45115EBD=Set the time title of the vctory panel to ~text~ FunctionDef/Grammar/lib_Ntve_451E6FB0=Mouse Y position clicked in the world FunctionDef/Grammar/lib_Ntve_4537C855=Player ~player~ presses ~button~ FunctionDef/Grammar/lib_Ntve_4555558B=Remove item ~index~ from ~list~ for ~players~ FunctionDef/Grammar/lib_Ntve_4555A6F2=Player ~player~ selects ~purchaseCategory~ FunctionDef/Grammar/lib_Ntve_456ED0A9=~u~ attribute points changed FunctionDef/Grammar/lib_Ntve_45802373=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_45CABEF1=Set the state of ~purchaseCategory~ to ~state~ FunctionDef/Grammar/lib_Ntve_45CE88A7=Sort scores FunctionDef/Grammar/lib_Ntve_45E6592C=Maximum level for ability ~ability~ on ~unit~ FunctionDef/Grammar/lib_Ntve_45EF1251=Set ~dialogItem~ to ~checked|Checked Option~ for ~players~ FunctionDef/Grammar/lib_Ntve_46091664=Set picked count for ~conversation~ conversation choice ~choice~ to ~count~ FunctionDef/Grammar/lib_Ntve_4625F7F7=Player ~player~ launches the planet panel FunctionDef/Grammar/lib_Ntve_4626E6E9=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_46B99CA4=Create actor region ~actorLink~ in actor scope ~actorScope~ from game region ~region~ FunctionDef/Grammar/lib_Ntve_46D30CCC=Add all units in ~sourceUnitGroup~ to ~targetUnitGroup~ FunctionDef/Grammar/lib_Ntve_46EF10F9=Player ~player~ pressed the Replay Button on the Planet Panel FunctionDef/Grammar/lib_Ntve_46F2D5B8=Playable map area FunctionDef/Grammar/lib_Ntve_46F3910A=Set day length to ~length~ game seconds FunctionDef/Grammar/lib_Ntve_46F660D9=Set the target for player ~player~ attack waves to ~unitTag~ FunctionDef/Grammar/lib_Ntve_470143E7=Destroy ~purchaseCategory~ FunctionDef/Grammar/lib_Ntve_4716D604=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_4753BA4E=Catalog ~catalog~ entry ~entry~ class FunctionDef/Grammar/lib_Ntve_4766099B=~unit~ ~manipulates~ ~item~ FunctionDef/Grammar/lib_Ntve_477043D4=Set the ~identifier~ animation completion for ~target~ to ~percent~ percent FunctionDef/Grammar/lib_Ntve_477085FF=Add ~inVal~ charges used for charge ~inCharge~ FunctionDef/Grammar/lib_Ntve_47BB7BFF=Target type for ~o~ FunctionDef/Grammar/lib_Ntve_47D6D6BB=Remove ~category~ behaviors from ~inUnit~ FunctionDef/Grammar/lib_Ntve_47EA2E7C=Flash selection for ~unit~ over ~period|Duration~ seconds FunctionDef/Grammar/lib_Ntve_480FDD3B=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_48519E3B=Instruct the AI requirements code to treat object ~unit~ for player ~player~ as already made for the purpose of meeting prerequistes FunctionDef/Grammar/lib_Ntve_48707541=Slot component type of ~texture~ FunctionDef/Grammar/lib_Ntve_48D454FB=Debug text of ~actor~ FunctionDef/Grammar/lib_Ntve_48E1B45F=~showHide~ button ~screenButtonID~ FunctionDef/Grammar/lib_Ntve_4916AF3C=Mouse Z position clicked in the world FunctionDef/Grammar/lib_Ntve_492B0420=Load the line and choice state of conversation ~conversation~ from bank ~bank~ section ~section~ FunctionDef/Grammar/lib_Ntve_492B580C=~inUnitType~ is affected by ~upgradeType~ FunctionDef/Grammar/lib_Ntve_49392C74=Set ~u~ custom value ~index~ to ~val~ FunctionDef/Grammar/lib_Ntve_495914FD=Facing angle of ~ping~ FunctionDef/Grammar/lib_Ntve_497ABB01=Turn ~Portrait~ background ~BackgroundVisible~ FunctionDef/Grammar/lib_Ntve_49A95989=~u~ is hidden FunctionDef/Grammar/lib_Ntve_49B6B3DC=Make unit ~unit~ look at ~lookAtTarget|Target~ using look at type ~type~ FunctionDef/Grammar/lib_Ntve_4A0C1B53=Turn camera mouse rotation ~enable~ for player ~player~ FunctionDef/Grammar/lib_Ntve_4A5C98F6=Play ~soundLink~ with ~animation~ animation on ~units|Unit Group~ for ~players~ FunctionDef/Grammar/lib_Ntve_4A60BD83=~objective~ text FunctionDef/Grammar/lib_Ntve_4A703103=Turn global cinematic setting ~onOff~ FunctionDef/Grammar/lib_Ntve_4A7F9FFE=Show the Game Menu with Title ~show|Text~ for ~players~ FunctionDef/Grammar/lib_Ntve_4A81E03B=Set the target for player ~player~ attack waves to be a patrol with replace behavior ~replaceType~ FunctionDef/Grammar/lib_Ntve_4A9D2A1A=Create a new wave target set to attack enemies of the following player ~player~ FunctionDef/Grammar/lib_Ntve_4AB3CB9A=Map description FunctionDef/Grammar/lib_Ntve_4AB42F83=Last created dialog item FunctionDef/Grammar/lib_Ntve_4AB9E08B=~allow|Allow/Disallow~ ~cheat~ cheat FunctionDef/Grammar/lib_Ntve_4ACABF10=Attacking Unit FunctionDef/Grammar/lib_Ntve_4B2AE007=Agent of player ~player~ for ~unit~ FunctionDef/Grammar/lib_Ntve_4B9AE2C2=Create a new unit group by running ~filter~ on ~candidates~ FunctionDef/Grammar/lib_Ntve_4C8D7F8C=Name of ~unitType~ FunctionDef/Grammar/lib_Ntve_4CB1474C=Play movie texture ~movieTexture~ on unit actor of ~unit~ FunctionDef/Grammar/lib_Ntve_4CF8BD14=Get the total gas left to be harvested in town ~town~ for player ~player~ FunctionDef/Grammar/lib_Ntve_4D14B15E=Change the background model of ~planet~ to ~backgroundModel|Model~ FunctionDef/Grammar/lib_Ntve_4D70595C=Turn ~board|Leaderboard~ minimize button ~enable|On/Off~ for ~players~ FunctionDef/Grammar/lib_Ntve_4D71B0AB=Actor for ~doodad~ FunctionDef/Grammar/lib_Ntve_4D9F304A=Invokes method ~method~(~parameter1~, ~parameter2~, ~parameter3~, ~parameter4~) on flash dialog item ~flash~ for ~players~ FunctionDef/Grammar/lib_Ntve_4DA2E9BC=Last created actor by message FunctionDef/Grammar/lib_Ntve_4DA2F9A8=MoverSetSpeedFromDuration ~value~ FunctionDef/Grammar/lib_Ntve_4DC893FD=Set the center of player ~player~'s town ~town|town~ to be at point ~center|center~ FunctionDef/Grammar/lib_Ntve_4DCDD7B7=Set minimap background color to ~color~ FunctionDef/Grammar/lib_Ntve_4E004004=Count of values in ~catalog~ ~entry~ ~fieldPath~ for player ~player~ FunctionDef/Grammar/lib_Ntve_4E152EAE=Position of ~substring~ within ~string~ (~sensitivity|Sensitive/Insensitive~ to case) FunctionDef/Grammar/lib_Ntve_4EAAEF83=~show|Show/Hide~ ~conversation~ for ~players|Player Group~ FunctionDef/Grammar/lib_Ntve_4EF445A6=Relative anchor of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_4F763EBD=RefTableDump ~space~ FunctionDef/Grammar/lib_Ntve_4F98822C=Currently selected planet by player ~player~ FunctionDef/Grammar/lib_Ntve_4FA1D0CD=The planet that was clicked in the planet panel FunctionDef/Grammar/lib_Ntve_4FEC2802=Add ~inVal~ seconds to charge regen time for charge ~inCharge~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_50000000=Make ~unit~ ~option|Vulnerable/Invulnerable~ FunctionDef/Grammar/lib_Ntve_503B2E7F=Create a leaderboard with ~columns~ columns and ~rows~ rows, with the name ~name|Text~, and using ~color~ color. FunctionDef/Grammar/lib_Ntve_503F3DE6=Save the current camera settings for player ~player~ FunctionDef/Grammar/lib_Ntve_5052436B=Last restored unit FunctionDef/Grammar/lib_Ntve_506D2B4B=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_5084725D=Pick each player in ~group~ and do (Actions) FunctionDef/Grammar/lib_Ntve_50B9A382=Set the statistics title of the victory panel to ~text~ FunctionDef/Grammar/lib_Ntve_50D2D614=TextureSelectByMatch ~slotName~.~slotComponent~ ~sourceSlotName~.~sourceSlotComponent~ FunctionDef/Grammar/lib_Ntve_511FEFCC=AliasRemove ~alias~ FunctionDef/Grammar/lib_Ntve_51718A32=Create a ~alertType|Alert Type~ alert for player ~player~ with the text: ~text~ (Custom icon: ~icon~) FunctionDef/Grammar/lib_Ntve_51A273F5=~inAllow|Allow/Disallow~ ~inUnit~ for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_51AB9E30=Set the special text of ~mercenaryId~ to ~text~ FunctionDef/Grammar/lib_Ntve_51E35D58=Behavior type of ~unit~ training queue slot ~slot~ item ~item~ FunctionDef/Grammar/lib_Ntve_51E3F39C=Set the height of ~p~ to ~height~ FunctionDef/Grammar/lib_Ntve_51FCDFC1=Unit attached to ~r~ FunctionDef/Grammar/lib_Ntve_522AA4A2=(Default Code Version) Get the full make time for object ~object~ for player ~player~ FunctionDef/Grammar/lib_Ntve_52711D8B=~show~ ~menuItem~ for ~players~ FunctionDef/Grammar/lib_Ntve_52B99407=~unit~ acquires powerup FunctionDef/Grammar/lib_Ntve_52FE5912=Actions Per Minute for difficulty level ~difficulty~ FunctionDef/Grammar/lib_Ntve_532D2F6A=Set ~dialogItem~ ~property~ to ~value~ for ~players~ FunctionDef/Grammar/lib_Ntve_536FF98E=Create a check box for dialog ~dialog~ with the dimensions (~width~, ~height~) anchored to ~anchor~ with an offset of (~offsetX~, ~offsetY~) setting the tooltip to ~tooltip~ and default to ~checked~ FunctionDef/Grammar/lib_Ntve_537BC3B4=Validate player ~caster~ can create ~effect~ on ~unit~ FunctionDef/Grammar/lib_Ntve_53D30B3F=Instruct the AI for player ~player~ to expand starting the search at point ~point~ and building ~building~ at the new expansion FunctionDef/Grammar/lib_Ntve_543901A7=Destroy FunctionDef/Grammar/lib_Ntve_543F43E3=Load key ~key~ of section ~section~ from bank ~bank~ as Text FunctionDef/Grammar/lib_Ntve_544A98EF=Create one ~itemType~ item in the inventory of ~u~ FunctionDef/Grammar/lib_Ntve_54739F28=Set sound factors to use distance ~distance~, doppler ~doppler~, and rolloff ~rolloff~ FunctionDef/Grammar/lib_Ntve_54B13468=Player ~p~ leaves the game with ~result|Leave Game Option~ FunctionDef/Grammar/lib_Ntve_5589BD13=Start recording a movie with filename ~filename~ FunctionDef/Grammar/lib_Ntve_55C79F96=Text(~val|String~) FunctionDef/Grammar/lib_Ntve_55F11088=Get the default build flags for building ~buildingType~ made by player ~player~ FunctionDef/Grammar/lib_Ntve_565520E9=~u~ is revived FunctionDef/Grammar/lib_Ntve_5655BFB2=Reset the line and choice state of conversation ~conversation~ FunctionDef/Grammar/lib_Ntve_565D7F83=Remove all players in ~sourceGroup|Source Player Group~ from ~targetGroup|Target Player Group~ FunctionDef/Grammar/lib_Ntve_569DAE66=Preload ~unit|Unit~ ~queue|Immediately/For Next Map~ FunctionDef/Grammar/lib_Ntve_56B8B8AF=Cooldown of cooldown ~inCooldown~ on ability ~inAbil~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_56C6AAD2=Change the reward title of ~planet~ to ~text~ FunctionDef/Grammar/lib_Ntve_56C7DAB3=SetLocalTintColor ~color~ FunctionDef/Grammar/lib_Ntve_56D51508=Change water to ~waterState|State~ over ~duration~ seconds, using a ~blendType|Type~ blend curve FunctionDef/Grammar/lib_Ntve_56DA3DF0=Set the name of debug message type ~type~ to ~name~ FunctionDef/Grammar/lib_Ntve_56FC881F=~enable|Enable/Disable~ the dismiss button on the mercenary panel for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_571DFD8F=Set point ~location~ as the return location for player ~player~'s transports when they are done unloading / idle FunctionDef/Grammar/lib_Ntve_57266FCE=Clear remaining time on cooldown ~inCooldown~ FunctionDef/Grammar/lib_Ntve_57380ECA=Attach ~actor~ to ~attachPoint|Attach Point~ on ~unit~ FunctionDef/Grammar/lib_Ntve_5738F570=The Planet Panel's death animation is complete for player ~player~ FunctionDef/Grammar/lib_Ntve_5767F7FB=Set the description of ~researchItem~ to ~text~ FunctionDef/Grammar/lib_Ntve_577C6232=Sound ID of ~soundLink~ FunctionDef/Grammar/lib_Ntve_57C5AA00=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_585EFA98=Game menu item selected FunctionDef/Grammar/lib_Ntve_58A0FCE5=AnimBlendTimeApply ~blendTime~ FunctionDef/Grammar/lib_Ntve_58A61D51=~u~ gains an experience level FunctionDef/Grammar/lib_Ntve_58A706F7=Clear charge regen time for charge ~inCharge~ FunctionDef/Grammar/lib_Ntve_58C31300=Set ~board|Leaderboard~ item progress value at column ~column~ and row ~row~ to ~minimum~ FunctionDef/Grammar/lib_Ntve_58C4A428=Set the minimum game speed to ~speed~ FunctionDef/Grammar/lib_Ntve_58D4683D=Tooltip of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_58FBAD08=Mouse button clicked FunctionDef/Grammar/lib_Ntve_593FBAF8=Create a text tag with the text ~text|Text ~ for ~players~, using a font size of ~fontSize~, at ~point|Position~ and height offset ~heightOffset~, initially ~visible|Visible/Hidden~, and fog of war enforcement set to ~useFogofWar~ FunctionDef/Grammar/lib_Ntve_5952C562=Clear look at target for ~source~ using custom values (type: ~type~, weight: ~weight~, time: ~time~) FunctionDef/Grammar/lib_Ntve_5954876C=Set the next loading screen image to ~image~ and text to ~title~, ~subtitle~, ~body~, and ~help~ FunctionDef/Grammar/lib_Ntve_59B2676D=~timerWindow~ is visible for player ~player~ FunctionDef/Grammar/lib_Ntve_59BA1DDF=~abilCmd~ FunctionDef/Grammar/lib_Ntve_59DA6647=Set fog's enabled state to ~enable~ FunctionDef/Grammar/lib_Ntve_59DBCD9D=Style of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_59E2C6BA=Last created Planet FunctionDef/Grammar/lib_Ntve_59EB7D4A=Sets the state at index ~index~ for player ~player~ to state ~state~ FunctionDef/Grammar/lib_Ntve_5A29FC42=Gather a wave at point ~from|Point~ for player ~player~ comprised of the units in waveInfo ~waveInfo~ to attack target ~target~ in ~time~ seconds FunctionDef/Grammar/lib_Ntve_5A32C171=Revealer(~value|Preset~) FunctionDef/Grammar/lib_Ntve_5A41C578=~pause~ ~category~ soundtrack for ~players~ (~fade|Fade Option~) FunctionDef/Grammar/lib_Ntve_5A89F099=Combine (~inText~) FunctionDef/Grammar/lib_Ntve_5A8C1442=Change ~unit~ height to ~height~ at rate ~rate~ FunctionDef/Grammar/lib_Ntve_5A91C75B=Pathing cost between ~p1|Point~ and ~p2|Point~ FunctionDef/Grammar/lib_Ntve_5AED7D32=Last created Purchase Item FunctionDef/Grammar/lib_Ntve_5AF17B44=Sound subtitle text for ~soundLink~ FunctionDef/Grammar/lib_Ntve_5AF231D7=Debug text of ~actorScope~ FunctionDef/Grammar/lib_Ntve_5B287BB9=Last created purchase group FunctionDef/Grammar/lib_Ntve_5B5E9C2E=Action type for ~abilityCommand~ FunctionDef/Grammar/lib_Ntve_5B78FBAF=Relative dialog of ~dialog~ FunctionDef/Grammar/lib_Ntve_5B8AEB0F=MoverSetDestination2D ~x~ ~y~ FunctionDef/Grammar/lib_Ntve_5B98BEAA=Change ~u~ height to ~height~ over ~dur|Time~ seconds FunctionDef/Grammar/lib_Ntve_5BE46847=Selected Mission Archive scene FunctionDef/Grammar/lib_Ntve_5C010D48=~u~ takes ~damageFatalOption~ ~damageType~ damage (from ~damageEffect~ effects) FunctionDef/Grammar/lib_Ntve_5C08CD1C=Create a ~type~ for dialog ~dialog~ using the template ~template~ FunctionDef/Grammar/lib_Ntve_5C676F69=Sets limits on bullies to only be rebuilt in the nearest town for player ~player~ to be ~enable|Enabled\Disabled~. FunctionDef/Grammar/lib_Ntve_5C695F56=Create an Actor Scope with the name ~scopeName~ FunctionDef/Grammar/lib_Ntve_5C7238A8=Set the next loading screen image scale to ~scale~ FunctionDef/Grammar/lib_Ntve_5C8D51C9=~name~ value exists in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_5CD16E7E=Cliff level of ~point~ FunctionDef/Grammar/lib_Ntve_5CF85ABA=Skip to ~offset~ seconds from the ~offsetType~ of ~s~ FunctionDef/Grammar/lib_Ntve_5CFEE28D=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_5D218339=Set ~behavior~ duration to ~duration~ on unit ~unit~ FunctionDef/Grammar/lib_Ntve_5D44BC5F=Remove player ~player~ from ~board|Leaderboard~ FunctionDef/Grammar/lib_Ntve_5D9D7313=Get the state of wave ~waveRef~ FunctionDef/Grammar/lib_Ntve_5DB8FF7D=Initialize the AI for player ~player~ FunctionDef/Grammar/lib_Ntve_5DD72CF3=The Planet Panel's birth animation is complete for player ~player~ FunctionDef/Grammar/lib_Ntve_5DDB3E82=~dialogItem~ is checked for ~player~ FunctionDef/Grammar/lib_Ntve_5DE3374D=Play ~animation~ animation on ~doodadType~ doodads in the region ~target~ as ~identifier~, using ~flags|Options~ options and ~blendTime~ blend time FunctionDef/Grammar/lib_Ntve_5DEFD2A0=Set ~dialogItem~ ~property~ to ~value~ for ~players~ FunctionDef/Grammar/lib_Ntve_5EB3E17A=Set the target for player ~player~ attack waves to be escorting unit group ~escortGroup|UnitGroup~ with replace behavior ~replaceType~. This version will leash. FunctionDef/Grammar/lib_Ntve_5EC4874D=~caster~ can create ~effect~ on ~target~ FunctionDef/Grammar/lib_Ntve_5EE599E7=Ability of ~abilityCommand~ FunctionDef/Grammar/lib_Ntve_5F4CAE0C=Set the state of ~mercenaryId~ to ~state~ FunctionDef/Grammar/lib_Ntve_5F8A9E51=Charge regen time of charge ~inCharge~ for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_5FB839EE=Ability that created unit FunctionDef/Grammar/lib_Ntve_5FB9E5A7=Set the best time text of difficulty level ~difficultyLevel|DifficultyLevel~ for ~battleReportId~ to ~text~ FunctionDef/Grammar/lib_Ntve_5FE8FDD0=Change the Research Target text description of ~planet~ to ~researchText~ FunctionDef/Grammar/lib_Ntve_5FF15420=~activate|Activate/Deactivate~ bullies in region ~region~ for player ~player~ FunctionDef/Grammar/lib_Ntve_603D4494=StatusDecrement ~statusVariable~ FunctionDef/Grammar/lib_Ntve_607524D8=~u|Unit Type~ ~property~ FunctionDef/Grammar/lib_Ntve_60A98A5A=~option|Current/Default~ player ~player~ color FunctionDef/Grammar/lib_Ntve_60AE2D46=Set faded transparency of ~type~ for ~tag|Text Tag~ to ~transparency~% FunctionDef/Grammar/lib_Ntve_60BBC8A4=Y offset of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_60F83155=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_6111C017=Add ~inVal~ seconds to cooldown ~inCooldown~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_6115F3B1=Change the research target title of ~planet~ to ~researchTitle~ FunctionDef/Grammar/lib_Ntve_613DD983=Set unit evaluation custom index to ~index~ FunctionDef/Grammar/lib_Ntve_613EA67B=Create a label for dialog ~dialog~ with the dimensions (~width~, ~height~) anchored to ~anchor~ with an offset of (~offsetX~, ~offsetY~) with the text ~text~ color set to ~color~ text writeout set to ~textWriteout~ with a writeout duration of ~textWriteoutDuration~ FunctionDef/Grammar/lib_Ntve_61475924=StatusIncrement ~statusVariable~ FunctionDef/Grammar/lib_Ntve_614EA577=Validate ~caster~ can create ~effect~ on ~unit~ FunctionDef/Grammar/lib_Ntve_6185D17C=Index of minimum score FunctionDef/Grammar/lib_Ntve_6194C084=Set the maximum size of ~textTag~ to ~width~ width and ~height~ height (in percent of screen size) FunctionDef/Grammar/lib_Ntve_61DCA344=Set the state of ~researchItem|Researchable~ to ~state~ FunctionDef/Grammar/lib_Ntve_61E6CFB3=Load animation ~animation~ for unit type ~unitType~ FunctionDef/Grammar/lib_Ntve_61F6BBB3=Image of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_62157B3C=Set ~dialogItem~ Render Priority to ~renderPriority~ for ~players~ FunctionDef/Grammar/lib_Ntve_62439CDE=Clear look at target for ~actor~ using look at type ~type~ FunctionDef/Grammar/lib_Ntve_6263AB61=Execute ~effect~ at ~point~ from ~caster~ FunctionDef/Grammar/lib_Ntve_62B17FF5=Change the technology unit link of ~planet~ to ~unitLink~ FunctionDef/Grammar/lib_Ntve_62BF86AB=Turn animation properties ~prop|Animation Properties~ off for ~target~ FunctionDef/Grammar/lib_Ntve_631074E7=How long the specified wave ~waveRef~ has been in combat FunctionDef/Grammar/lib_Ntve_63326FA7=~Unit~ with ~Flash|Flash Option~ (~overridePortrait|Do/Do Not~ override portrait) playing ~anim|Animation~ FunctionDef/Grammar/lib_Ntve_6395B1F2=Destroy ~ping~ FunctionDef/Grammar/lib_Ntve_63CFA859=~dialog~ height FunctionDef/Grammar/lib_Ntve_63DDB7B9=Set ~Portrait~ model to ~Model~ (~wait~ until loaded) and play animation ~Anim~ using ~flags|Options~ FunctionDef/Grammar/lib_Ntve_642520EE=Set town ~mainTown|main town~ to be the main town for player ~player|player~ FunctionDef/Grammar/lib_Ntve_643E0E9C=~showHide~ game UI for ~players~ FunctionDef/Grammar/lib_Ntve_643F49E4=Name of difficulty level ~difficulty~ FunctionDef/Grammar/lib_Ntve_64412A12=Clear charge regen time for charge ~inCharge~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_6474C738=Make the camera look at and follow ~actor~ for player ~player~ FunctionDef/Grammar/lib_Ntve_64ABC678=Set the background border size of ~textTag~ to (~horizontal~, ~vertical~), in percent of screen size FunctionDef/Grammar/lib_Ntve_64B8A655=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_64C44D41=Get all the threats near the given town ~town~ of player ~player~ FunctionDef/Grammar/lib_Ntve_64C8AB22=Screen button ~screenButtonID|ID~ FunctionDef/Grammar/lib_Ntve_65093B8D=Cooldown of cooldown ~inCooldown~ FunctionDef/Grammar/lib_Ntve_655042C4=Remove ~name~ value from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_65586447=Preload ~file|Model File~ ~queue|Immediately/For Next Map~ FunctionDef/Grammar/lib_Ntve_65F2B34D=AnimPlaySequence ~animName~ ~sequenceList~ FunctionDef/Grammar/lib_Ntve_66289439=Perform action ~action~ on the combat diffculty flag for player ~player~ - Sort Buildings Priority FunctionDef/Grammar/lib_Ntve_663AAFD7=Remove ~group|Unit Group~ from all waves and set home to ~home|Point~. FunctionDef/Grammar/lib_Ntve_663E1162=Game speed factor FunctionDef/Grammar/lib_Ntve_66474248=For each integer ~var~ from ~s~ to ~e~ with increment ~increment~, do (Actions) FunctionDef/Grammar/lib_Ntve_667BFCB5=ActionDamage FunctionDef/Grammar/lib_Ntve_66998AC0=Set the model of ~mercenaryId~ to ~model~ FunctionDef/Grammar/lib_Ntve_669DD68A=Add ~inVal~ seconds to cooldown ~inCooldown~ on behavior ~inBehavior~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_670FD57D=Set ~dialogItem~ flash to ~flash|Flash~ for ~players~ FunctionDef/Grammar/lib_Ntve_6710855E=Set ~unit~ highlight cursor to ~cursor~ FunctionDef/Grammar/lib_Ntve_674435EE=SoundSetOffset ~offset~ FunctionDef/Grammar/lib_Ntve_678683E1=Set default ~category~ soundtrack to ~soundtrackID|Soundtrack~ (~index~) for ~players~ (with cue ~cue~) FunctionDef/Grammar/lib_Ntve_67AF3393=Abs(~value~) FunctionDef/Grammar/lib_Ntve_67CE2CB7=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_67E3C41A=Set ~Portrait~ model to ~Model~ (~wait~ until loaded) FunctionDef/Grammar/lib_Ntve_67FA5117=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_6829CA57=Suicide all player ~player~ units FunctionDef/Grammar/lib_Ntve_685AF92D=Reveal ~area~ for player ~player~ for ~duration~ seconds and ~cliffLevel|Do/Do Not~ check cliff level FunctionDef/Grammar/lib_Ntve_68765003=AttachSetPositionFrom ~attachMethods~ ~actorName~ ~actorSiteOps~ FunctionDef/Grammar/lib_Ntve_6892B8B1=Make the camera look at and follow ~unit~ for player ~player~ FunctionDef/Grammar/lib_Ntve_68CB92EB=Difficulty is ~difficulty~ or higher FunctionDef/Grammar/lib_Ntve_68E7E107=Apply the texture props ~textureProps~ globally FunctionDef/Grammar/lib_Ntve_6907D2C0=Find player ~player~'s lowest priority unit of type ~unitType~ closest to the optional location ~location~ and claims it for a task of priority ~priority~ FunctionDef/Grammar/lib_Ntve_6967D3E5=SetBearingsH ~positionX~ ~positionY~ ~height~ ~forwardX~ ~forwardY~ ~forwardZ~ ~upX~ ~upY~ ~upZ~ FunctionDef/Grammar/lib_Ntve_698068EA=TextureVideoSetTime ~slotName~.~slotComponent~ ~time~ FunctionDef/Grammar/lib_Ntve_69812AF8=Set the summary background image of the victory panel to ~filePath~ FunctionDef/Grammar/lib_Ntve_698FE891=Stop all instances of ~t~ FunctionDef/Grammar/lib_Ntve_6999196C=Type of ~dialogItem~ FunctionDef/Grammar/lib_Ntve_69CE5404=~abilCmd~ is allowed for player ~p~ FunctionDef/Grammar/lib_Ntve_69D0B7FE=~u~ gains experience FunctionDef/Grammar/lib_Ntve_69EDDFF6=Set player ~player~ color to ~color~ (~changeUnits~ the color of existing units) FunctionDef/Grammar/lib_Ntve_6A4E1C7A=Set fog of war enforcement to ~useFogOfWar~ for ~tag|Text Tag~ FunctionDef/Grammar/lib_Ntve_6A5E7D21=Remove ~unit~ from all waves FunctionDef/Grammar/lib_Ntve_6A72FDF0=Create actor ~actor~ at point ~position~ FunctionDef/Grammar/lib_Ntve_6A7E59D3=Last created ping FunctionDef/Grammar/lib_Ntve_6A8571AA=Turn the ~option~ transmission option ~value~ FunctionDef/Grammar/lib_Ntve_6ADF6634=~controlled~ suicide for ~unit~ FunctionDef/Grammar/lib_Ntve_6B027921=Move boss bar ~bossBarID~ to ~anchor~ of screen with offset (~offsetX~, ~offsetY~) FunctionDef/Grammar/lib_Ntve_6B296A7A=Turn ~unit~ ~state~ state ~value|On/Off~ FunctionDef/Grammar/lib_Ntve_6B6A38DD=Set the specified unit ~unit~ to be ignored/unignored by its wave, ~enable|Enable/Disable~ FunctionDef/Grammar/lib_Ntve_6BA2288F=Returns the number of buildings of type ~unit~ in ~town~ for player ~player~ using mask ~countMask|TechTreeCountType~ FunctionDef/Grammar/lib_Ntve_6BA3777F=Set ~state~ as the current button state for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_6BA3F195=Destroy ~dialogItem~ FunctionDef/Grammar/lib_Ntve_6BCD444B=Get the number of mineral locations in town ~town~ for player ~player~ FunctionDef/Grammar/lib_Ntve_6BEEB011=Disable resource trading for ~countdownTime~ seconds FunctionDef/Grammar/lib_Ntve_6C200B16=Clear all custom statistic text in the victory panel FunctionDef/Grammar/lib_Ntve_6C372B64=Picked count of ~conversation~ conversation line ~line~ FunctionDef/Grammar/lib_Ntve_6C39A0DF=Create ~count|Number~ ~type|Unit~ for player ~player~ at ~pos~ facing ~angle~ degrees (~flags~) FunctionDef/Grammar/lib_Ntve_6C483CBE=Disable all achievements for ~p~ FunctionDef/Grammar/lib_Ntve_6C5ACBFE=AttachSetPosition ~attachMethods~ ~position~ FunctionDef/Grammar/lib_Ntve_6C8E411D=~unit~ ~behavior~ is enabled FunctionDef/Grammar/lib_Ntve_6CBE8D94=ListAdd ~actorRefName~ FunctionDef/Grammar/lib_Ntve_6CC03970=Make ~source~ look at ~target~ using custom values (type: ~type~, weight: ~weight~, time: ~time~) FunctionDef/Grammar/lib_Ntve_6CEA924D=Turn camera vertical field of view ~enable~ for player ~player~ FunctionDef/Grammar/lib_Ntve_6D09502F=(Default Code Version) Get the first completely missing requirment to make object ~object~ for player ~player~ FunctionDef/Grammar/lib_Ntve_6D097F01=Set forced status bar state on ~unit~ to ~value|On/Off~ FunctionDef/Grammar/lib_Ntve_6D10EF52=~u~ kills (~current|Current/Default~) FunctionDef/Grammar/lib_Ntve_6D29DCBA=~u~ is issued an order to ~command|Ability Command~ FunctionDef/Grammar/lib_Ntve_6D32EA83=Set ~dialogItem~ ~property~ to ~value~ for ~players~ FunctionDef/Grammar/lib_Ntve_6D565EB4=Every ~dur|Time~ seconds of ~timeType|Real/Game/AI Time~ FunctionDef/Grammar/lib_Ntve_6D8D747A=~controlled~ wave use for ~group|Unit Group~ FunctionDef/Grammar/lib_Ntve_6DA18A65=AnimBlendTimeRemove FunctionDef/Grammar/lib_Ntve_6DACD0B5=Actor scope for ~unit~ FunctionDef/Grammar/lib_Ntve_6E03EE18=Height of ~p~ FunctionDef/Grammar/lib_Ntve_6E073E44=Player ~player~ clicks the research button in the Research Panel FunctionDef/Grammar/lib_Ntve_6E136099=Set the priority of ~battleReportId~ to ~priority~ FunctionDef/Grammar/lib_Ntve_6E3A8C34=Create a new wave target set to harass enemies of the following player ~player~ FunctionDef/Grammar/lib_Ntve_6E721C10=Create marker ~name~ for ~unit~ FunctionDef/Grammar/lib_Ntve_6E7FC0EB=AnimSetDuration ~animName~ ~duration~ FunctionDef/Grammar/lib_Ntve_6EB4CCC9=AnimPlay ~animName~ ~props~ ~flags~ ~blendIn~ ~blendOut~ ~timeVariant~ ~timeType~ FunctionDef/Grammar/lib_Ntve_6ECCAD6C=Play ~animation~ animation for ~target~ as ~identifier~, using ~flags|Options~ options and ~blendTime~ blend time FunctionDef/Grammar/lib_Ntve_6F1A64F5=SetRotation ~forwardX~ ~forwardY~ ~forwardZ|Forward Z ~ ~upX~ ~upY~ ~upZ~ FunctionDef/Grammar/lib_Ntve_6F9BE10D=TextureGroupRemove ~textureProps~ FunctionDef/Grammar/lib_Ntve_6F9EA069=Set conversation ~stateIndex|State~ to ~value~ FunctionDef/Grammar/lib_Ntve_6FAF46B4=Make ~p~ face ~angle~ degrees FunctionDef/Grammar/lib_Ntve_6FC6704E=~p1|Point~ and ~p2|Point~ are connected by pathing FunctionDef/Grammar/lib_Ntve_6FF5F733=Set the target for player ~player|Attacker~'s attack waves to town ~town~'s defensive gather point. FunctionDef/Grammar/lib_Ntve_70036484=Set ~Portrait~ channel to ~channel~ FunctionDef/Grammar/lib_Ntve_700EC30F=Set stock for player ~player~ to make ~count~ units of type ~unitType~ FunctionDef/Grammar/lib_Ntve_701F3006=Gets the current value of the state at index ~index~ for player ~player~ FunctionDef/Grammar/lib_Ntve_7045D649=Number of weapons on ~unit~ FunctionDef/Grammar/lib_Ntve_7050204D=Last created wave FunctionDef/Grammar/lib_Ntve_70AC193B=Reset max speed value for ~u~ FunctionDef/Grammar/lib_Ntve_70AEFF69=DeathCustomize ~subname~ FunctionDef/Grammar/lib_Ntve_7133B942=Last started timer FunctionDef/Grammar/lib_Ntve_71596144=While (Conditions) are true, do (Actions) FunctionDef/Grammar/lib_Ntve_71609202=Set the maximum number of purchased research items of ~researchTier~ to ~max~ FunctionDef/Grammar/lib_Ntve_7187830A=Destroy all portraits FunctionDef/Grammar/lib_Ntve_721F018F=~u~ is attacked FunctionDef/Grammar/lib_Ntve_726B21F9=Create a new purchase item for ~Players~ in slot ~slot~ under ~purchaseGroup|Purchase Group ~ FunctionDef/Grammar/lib_Ntve_7295AB42=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_72C1FB76=~visible|Show/Hide~ ~dialog~ for ~players~ FunctionDef/Grammar/lib_Ntve_72E4CB68=State of ~conversation~ conversation choice ~choice~ FunctionDef/Grammar/lib_Ntve_7317E443=Send actor message ~message~ to all actors contained by game region ~region~ FunctionDef/Grammar/lib_Ntve_734836A8=Add sub title ~title~ with duration ~duration~ at time ~timeStamp~ FunctionDef/Grammar/lib_Ntve_734C8F91=Set ~board|Leaderboard~ item progress bar at column ~column~ and row ~row~ to range from ~minimum~ to ~maximum~ FunctionDef/Grammar/lib_Ntve_737DE073=Perform action ~action~ on the combat diffculty flag for player ~player~ - Workers Normal Priority FunctionDef/Grammar/lib_Ntve_739C27F4=Delete all saved campaign banks for player ~player~ FunctionDef/Grammar/lib_Ntve_73C0339B=Execute ~effect~ on ~unit~ from ~caster~ FunctionDef/Grammar/lib_Ntve_73D79FC7=Get the town owned by player ~player~ closest to point ~location~ FunctionDef/Grammar/lib_Ntve_73DA313C=Set ~type~ background model to ~model~ at ~speed~% animation speed FunctionDef/Grammar/lib_Ntve_73EA7278=Set the time text of the victory panel to ~text~ FunctionDef/Grammar/lib_Ntve_73EFF926=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_7407844C=(Script version) Get the first completely missing requirment to make object ~object~ for player ~player~ FunctionDef/Grammar/lib_Ntve_746B2F67=Destroy all Purchase Groups for ~players~ FunctionDef/Grammar/lib_Ntve_749A9FF9=Name of value ~index~ in ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_74A20203=Stop all active transmissions FunctionDef/Grammar/lib_Ntve_74DFFAD8=Add (Actions) to the action queue FunctionDef/Grammar/lib_Ntve_7503680B=Preload ~file|Sound Track~ FunctionDef/Grammar/lib_Ntve_752159DD=~add|Add/Remove~ ~permanent|Normal/Permanent~ creep at ~position~, with radius ~radius~ FunctionDef/Grammar/lib_Ntve_752DBBCA=Make unit ~unit~ look at the ~attachPoint|Attach~ attach point of ~lookAtTargetUnit|Unit~ using look at type ~type~ FunctionDef/Grammar/lib_Ntve_759172B1=~dialogItem~ is using the full dialog layout for ~player~ FunctionDef/Grammar/lib_Ntve_7668458D=Set sound reverb to ~reverb~ over ~duration~ seconds (Ambient: ~ambient~, Global: ~global~) FunctionDef/Grammar/lib_Ntve_766BD106=Set the movie of ~purchaseItem|Purchasable~ to ~movie|Scene~ FunctionDef/Grammar/lib_Ntve_76B3930A=Actor connected to ~actor~ via reference ~name~ FunctionDef/Grammar/lib_Ntve_76D6BC75=Set ~planet~ as the currently selected planet for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_76E5F423=Wait for ~soundtrack~ playback to end FunctionDef/Grammar/lib_Ntve_76E7054D=Set ~movie~ to play for ~players~ after the game finishes FunctionDef/Grammar/lib_Ntve_76ECC716=Set boss bar ~bossBarID~ maximum value to ~max~ (~refresh|Do/Do Not~ refresh the boss bar) FunctionDef/Grammar/lib_Ntve_76F1C2ED=Select ~researchItem~ for ~players|Player Group~ FunctionDef/Grammar/lib_Ntve_7703744B=Difficulty(~easy~ / ~normal~ / ~advanced~ / ~expert~) FunctionDef/Grammar/lib_Ntve_771DB1E0=Set picked count for ~conversation~ conversation line ~line~ to ~count~ FunctionDef/Grammar/lib_Ntve_7720F36F=~Visible|Show~ ~Portrait~ for ~Players~ (~forceVisible|Do/Do Not~ force visible) FunctionDef/Grammar/lib_Ntve_7734441D=Purchased purchase item FunctionDef/Grammar/lib_Ntve_7779E0F6=Boolean value of ~property~ of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_77B0CBF3=~ping~ tooltip FunctionDef/Grammar/lib_Ntve_780A3562=~ping~ scale FunctionDef/Grammar/lib_Ntve_788C4F28=~show|Show/Hide~ ~board|Leaderboard~ minimize button for ~players~ FunctionDef/Grammar/lib_Ntve_7937AECA=Set the BattleNet Button Offset to ~offsetX~, ~show~ for ~players~ FunctionDef/Grammar/lib_Ntve_797E4DA3=Current camera yaw of player ~player~ FunctionDef/Grammar/lib_Ntve_79B97088=Preload available lines for conversation ~conversation~ FunctionDef/Grammar/lib_Ntve_7A0CB31F=~u|Unit Type~ has ~attributeType~ attribute FunctionDef/Grammar/lib_Ntve_7A143A7E=Change the contact model of ~planet~ to ~contactModel|Model~ FunctionDef/Grammar/lib_Ntve_7A4A515F=Run ~cinematic~ for ~players~, and ~waitUntilDone|Wait/Don't Wait~ until done FunctionDef/Grammar/lib_Ntve_7A544B3D=Create a ~alertType|Alert Type~ alert at ~point~ for player ~player~ with the text: ~text~ (Custom icon: ~icon~) FunctionDef/Grammar/lib_Ntve_7A5DF994=Move ~dialog~ to (~offsetX~, ~offsetY~) relative to ~relativeAnchor~ of ~relativeDialog~ (from ~anchor~) FunctionDef/Grammar/lib_Ntve_7AC85B23=Relative dialog item of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_7AE49F4E=Min(~value1~, ~value2~) FunctionDef/Grammar/lib_Ntve_7AECAA34=~textName~ text of conversation ~stateIndex|State~ FunctionDef/Grammar/lib_Ntve_7B3EB706=Set transparency of ~dialog~ to ~transparency~ FunctionDef/Grammar/lib_Ntve_7B417FFD=Make ~targetPlayer~ an ally of ~sourcePlayer~ FunctionDef/Grammar/lib_Ntve_7B4A4D9D=Break FunctionDef/Grammar/lib_Ntve_7BE4C0B6=TextureVideoStop ~slotName~.~slotComponent~ FunctionDef/Grammar/lib_Ntve_7BE74571=TextureSelectById ~texture~ FunctionDef/Grammar/lib_Ntve_7C10A2B1=Create an achievement for dialog ~dialog~ with the dimensions (~width~, ~height~) anchored to ~anchor~ with an offset of (~offsetX~, ~offsetY~) setting the tooltip to ~tooltip~ and using the achievement ~achievement~ FunctionDef/Grammar/lib_Ntve_7C978DF1=Tactical AI Filter - remove units from ~filter~ that have less than ~min~ or more than ~max~ life FunctionDef/Grammar/lib_Ntve_7CB14337=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_7CB54CDD=Turn ~Portrait~ fullscreen ~Fullscreen~ FunctionDef/Grammar/lib_Ntve_7CD40442=Set command type disabled message for ~playerGroup~ to ~textMessage~ FunctionDef/Grammar/lib_Ntve_7D06D8AB=~minimize|Minimize/Maximize~ ~board|Leaderboard~ for ~players~ FunctionDef/Grammar/lib_Ntve_7D23B5EB=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_7D278C76=Preload and synchronize bank ~name~ for player ~player~ FunctionDef/Grammar/lib_Ntve_7DBB5796=Look at target attached to ~attachPoint~ of ~unit~ FunctionDef/Grammar/lib_Ntve_7DEB7D4B=SetPositionFrom ~actor~ FunctionDef/Grammar/lib_Ntve_7E2859EF=SoundAddDSP ~effect~ FunctionDef/Grammar/lib_Ntve_7E2BDC46=Get the default offensive gather location for town ~town~ of player ~player~ FunctionDef/Grammar/lib_Ntve_7E8F82B1=Set ~dialog~ to be fullscreen ~fullscreen~ FunctionDef/Grammar/lib_Ntve_7F2D83FF=Set the general rebuild count for player ~player~ ~building|Buildings Or Units~ to ~count~ FunctionDef/Grammar/lib_Ntve_7F3583EE=State of ~reply~ in ~conversation~ FunctionDef/Grammar/lib_Ntve_7F3B8C11=~infoName~ upgrade of conversation ~stateIndex|State~ FunctionDef/Grammar/lib_Ntve_7FA89636=Change the state of ~planet~ to ~state~ FunctionDef/Grammar/lib_Ntve_7FB12E7B=Unit(~value|Preset~) FunctionDef/Grammar/lib_Ntve_7FD4FA0E=~cue|Enable/Disable~ cue shuffle and ~index|Enable/Disable~ index suffle for ~category~ soundtracks for player group ~players~ FunctionDef/Grammar/lib_Ntve_801DDCC7=Set planet panel close button tooltip to ~text~ for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_80445C7C=Player ~player~ ~score~ score FunctionDef/Grammar/lib_Ntve_80A883C0=Clear all train requests currently planned (but not yet started) for AI player ~player~ FunctionDef/Grammar/lib_Ntve_80D47188=Get the wave type of wave ~waveRef~ FunctionDef/Grammar/lib_Ntve_80DAD37A=Perform action ~action~ on the combat diffculty flag for player ~player~ - Special High Priority FunctionDef/Grammar/lib_Ntve_80FB2D14=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_81083A39=Current selected mission archive by player ~player~ FunctionDef/Grammar/lib_Ntve_8140F183=Unlock flyer helper display for players in ~players~ FunctionDef/Grammar/lib_Ntve_8148756C=Create a new research category in slot ~slot~ for ~players|PlayerGroup~ FunctionDef/Grammar/lib_Ntve_8160F635=~shown|Show~ ~battleReportId~ in missions completed total FunctionDef/Grammar/lib_Ntve_81737707=Clamp ~value~ between ~min~ and ~max~ FunctionDef/Grammar/lib_Ntve_818063A2=Sort scores FunctionDef/Grammar/lib_Ntve_8198A5A9=Pick the best target for attackers ~attackers~ who currently have target from enemy list ~enemies~, it also changes the attackers list to only include units who want to switch to that target up to a limit of ~maxAttackersLimit~ units FunctionDef/Grammar/lib_Ntve_819A2DA9=Set the difficulty level ~difficultyLevel|DifficultyLevel~ of ~battleReportId~ as completed to ~completed~ FunctionDef/Grammar/lib_Ntve_81CFAC3C=Set the name of ~purchaseGroup~ to ~text~ FunctionDef/Grammar/lib_Ntve_81F08ADC=Wait for ~t~ to execute, and ~waitUntilDone|Wait/Don't Wait~ until it completes FunctionDef/Grammar/lib_Ntve_827F4805=Player ~player~ exits the victory panel FunctionDef/Grammar/lib_Ntve_82992749=Change the research target text description of ~planet~ to ~researchText~ FunctionDef/Grammar/lib_Ntve_829CAFCA=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_82A56C6E=Stop all video textures on ~unit~ FunctionDef/Grammar/lib_Ntve_82D826FA=Custom value ~index~ of ~u~ FunctionDef/Grammar/lib_Ntve_82E80323=~u~ training progress is ~stage~ FunctionDef/Grammar/lib_Ntve_82EDE1E7=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_82EFE368=Player for bank ~bank~ FunctionDef/Grammar/lib_Ntve_83263181=Display button ~screenButtonID~ of size (~width~, ~height~) with text ~text~ at ~anchor~ of screen with offset (~offsetX~, ~offsetY~) (run ~callback~ when button is clicked) FunctionDef/Grammar/lib_Ntve_83B4BF45=Number of ~type|Living/Dead~ units in ~g~ FunctionDef/Grammar/lib_Ntve_83DDFCCA=Difficulty(~easy~ / ~normal~ / ~advanced~ / ~expert~) FunctionDef/Grammar/lib_Ntve_840738C1=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_84312307=Set the current level of ~researchCategory|Research Category~ to ~level~ FunctionDef/Grammar/lib_Ntve_843B0E58=Remove ~weapon~ from ~unit~ FunctionDef/Grammar/lib_Ntve_8457B54F=Play ~soundLink~ for ~players~ (at ~volume~% volume, skip the first ~offset~ seconds) FunctionDef/Grammar/lib_Ntve_845B0678=Query sound duration for ~info|Sound Link~ FunctionDef/Grammar/lib_Ntve_84B40E32=Set the scene image of ~battleReportId~ to ~image~ FunctionDef/Grammar/lib_Ntve_84C82092=Create look at target at the ~attachPoint~ attach point of unit ~unit~ FunctionDef/Grammar/lib_Ntve_8518EA3D=~u~ is paused FunctionDef/Grammar/lib_Ntve_855AF166=Is catalog ~field~ of ~scope~ a scope FunctionDef/Grammar/lib_Ntve_8570CA61=Picked player FunctionDef/Grammar/lib_Ntve_858C1FB1=Remove ~unit~ from all waves and set home to ~home|Point~. FunctionDef/Grammar/lib_Ntve_85B069E2=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_862673FA=Restore unit selection for player ~forPlayer|Player~ FunctionDef/Grammar/lib_Ntve_864A13AD=Specified wave ~waveRef~ is in combat FunctionDef/Grammar/lib_Ntve_8676426B=Release unit ~unit~ FunctionDef/Grammar/lib_Ntve_86903CA2=Global eval ratio for player ~player~ FunctionDef/Grammar/lib_Ntve_869F0576=Wave of ~unit~ FunctionDef/Grammar/lib_Ntve_86A15A1D=~lockUnlock~ game speed FunctionDef/Grammar/lib_Ntve_86E40471=~text1~ + ~text2~ FunctionDef/Grammar/lib_Ntve_86F097AA=Mouse Y position clicked in the UI FunctionDef/Grammar/lib_Ntve_8782BEB2=QueryRegion ~regionActor~ ~responseActor~ FunctionDef/Grammar/lib_Ntve_8819B5CE=SetPosition2D ~x~ ~y~ FunctionDef/Grammar/lib_Ntve_88299C13=Get the number of peons currently harvesting in town ~town~ for player ~player~ FunctionDef/Grammar/lib_Ntve_8874BA0C=Set achievement panel category to ~category~ for ~players~ FunctionDef/Grammar/lib_Ntve_887CD3DA=Add ~inVal~ charges used for charge ~inCharge~ on behavior ~inBehavior~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_88B927DD=TimerSet ~duration~ ~timerName~ FunctionDef/Grammar/lib_Ntve_88DC0BE2=Player ~player~ chooses to replay a scene FunctionDef/Grammar/lib_Ntve_891D2DCA=Default Economy(~player~, ~townHall~, ~refinery~, ~food~, ~peon~, ~cap~, ~mineralsDiv~, ~gasDiv~, ~peonMode|PeonMode~) FunctionDef/Grammar/lib_Ntve_893DBB6D=Make unit ~unit~ look at ~point~ using look at type ~type~ FunctionDef/Grammar/lib_Ntve_89527ECA=Tells unit ~secondUnit~ to do the same action unit ~firstUnit~ is currently doing FunctionDef/Grammar/lib_Ntve_8961130D=Clears all current tip alerts for ~players~ FunctionDef/Grammar/lib_Ntve_897BC1F9=Pathing cost from point ~from~ to point ~to~ FunctionDef/Grammar/lib_Ntve_8993E4EE=Set the score text of ~challenge~ to ~text~ for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_8A0C0646=Set the description ~purchaseItem|Purchasable~ to ~description~ FunctionDef/Grammar/lib_Ntve_8A208EC7=~showHide~ boss bar ~bossBarID~ FunctionDef/Grammar/lib_Ntve_8A467CA8=Set ~unit~ team color to ~index|Color~ FunctionDef/Grammar/lib_Ntve_8A768239=Change the light used for time of day lighting to ~light~ FunctionDef/Grammar/lib_Ntve_8AAB5EB3=Set the number of credits earned in the victory panel to ~credits~ FunctionDef/Grammar/lib_Ntve_8ACCD431=Player ~player~ dismissed the custom dialog with result ~player2~ FunctionDef/Grammar/lib_Ntve_8ACFE903=~u~ arming progress is ~stage~ FunctionDef/Grammar/lib_Ntve_8AD76FFF=Rally point target count for point ~point~ of ~unit~ FunctionDef/Grammar/lib_Ntve_8ADA537A=Add dynamic subtitles and duration based on the sound ~soundFile~ FunctionDef/Grammar/lib_Ntve_8AFB7F8B=Charges used of charge ~inCharge~ for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_8B0DCC82=Set the icon of ~researchItem~ to ~filePath~ FunctionDef/Grammar/lib_Ntve_8B1FA25C=Convert real color ~colorComponent~ to color 0...255 FunctionDef/Grammar/lib_Ntve_8B300062=Units in ~group|Unit Group~ owned by player ~player~, with at most ~count~ FunctionDef/Grammar/lib_Ntve_8B505342=Add count ~count~ ~unitType~ to player ~player~'s stock if prerequisite ~prereq~ is met FunctionDef/Grammar/lib_Ntve_8B786E6C=Clear all research upgrades currently planned (but not yet started) for AI player ~player~ FunctionDef/Grammar/lib_Ntve_8BE6BD8F=Set ~dialogItem~ hover image to ~image~ for ~players~ FunctionDef/Grammar/lib_Ntve_8BFC8A51=Purchase ~purchaseItem~ FunctionDef/Grammar/lib_Ntve_8C52DBB5=Width of ~region~ FunctionDef/Grammar/lib_Ntve_8CAC58DA=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_8CD87612=Max(~value1~, ~value2~) FunctionDef/Grammar/lib_Ntve_8CE9D5F5=AliasAdd ~alias~ FunctionDef/Grammar/lib_Ntve_8D181A5F=~enableDisable~ mouse cursor auto hide for ~players~, using a ~delay~ second delay for hiding FunctionDef/Grammar/lib_Ntve_8D1CFF2D=Set game transition map to ~transition~ FunctionDef/Grammar/lib_Ntve_8D62B174=Sets all states for player ~player~ to state ~state~ FunctionDef/Grammar/lib_Ntve_8D70E663=Lock flyer helper display for players in ~players~ to ~display~ FunctionDef/Grammar/lib_Ntve_8DD03F0F=~dialog~ title FunctionDef/Grammar/lib_Ntve_8DF4D23C=Display a ~type~ custom dialog with Title ~title~ and Text ~text~ for ~players~ (~pause~ game) FunctionDef/Grammar/lib_Ntve_8E8800DE=~infoName~ custom value of conversation ~stateIndex|State~ FunctionDef/Grammar/lib_Ntve_8E92E713=~p1~ is passable FunctionDef/Grammar/lib_Ntve_8E9C5755=Clears render to texture channel ~channel~ on portrait ~portrait~ for player ~player~ FunctionDef/Grammar/lib_Ntve_8ED9E26A=Set model camera ~name~ from ~u~ for player ~player~ to render-to-texture channel ~channel~ using aspect ratio ~aspectRatio|AspectRatio~. FunctionDef/Grammar/lib_Ntve_8EDD3557=Set screen mode to ~mode~ for ~players~ over ~duration~ seconds FunctionDef/Grammar/lib_Ntve_8EE91657=Movie ~movie~ with subtitles ~Subtitles~ FunctionDef/Grammar/lib_Ntve_8EEDA0D8=Clear alliance for ~sourcePlayer~ towards player ~targetPlayer~ FunctionDef/Grammar/lib_Ntve_8F2500FF=Sets the flag at index ~index~ for player ~player~ to state ~state~ FunctionDef/Grammar/lib_Ntve_8F55F540=Turn ~abilCmd~ auto cast ~autocastOn|On/Off~ FunctionDef/Grammar/lib_Ntve_8F5E4BCA=Remove ~unit~ from control group ~controlGroup|Group Number~ for player ~player~ FunctionDef/Grammar/lib_Ntve_8F6C2A63=Stop pulsing screen image ~screenImageID~ FunctionDef/Grammar/lib_Ntve_9032C964=Research item currently selected by player ~player~ FunctionDef/Grammar/lib_Ntve_90684127=Add ~inVal~ seconds to the charge regen time for charge ~inCharge~ FunctionDef/Grammar/lib_Ntve_90CBEC01=Remove ~u~ from ~g~ FunctionDef/Grammar/lib_Ntve_90D87E30=Set the button image of ~battleReportId~ to ~image~ FunctionDef/Grammar/lib_Ntve_910C6A86=Unload animation ~animation~ for unit type ~unitType~ FunctionDef/Grammar/lib_Ntve_9148F568=Planet panel contact button state for player ~player~ FunctionDef/Grammar/lib_Ntve_91C49196=Switch (Actions) depending on ~value~ FunctionDef/Grammar/lib_Ntve_91D998DE=AnimBaselineStart FunctionDef/Grammar/lib_Ntve_91DBED38=Turn ~Portrait~ border ~BorderVisible~ FunctionDef/Grammar/lib_Ntve_91DE7A68=Get the number of units of type ~unitType~ owned by player ~otherPlayer~ that have been seen by the specified player ~player~ FunctionDef/Grammar/lib_Ntve_91EDB049=Real value of ~property~ of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_9201E14B=Change the bonus text description of ~planet~ to ~text~ FunctionDef/Grammar/lib_Ntve_927B2EC7=Position of the Nth ~player|#~ cloaked attacker FunctionDef/Grammar/lib_Ntve_929F17F7=Perform action ~action~ on the combat diffculty flag for player ~player~ - Bonus Damage FunctionDef/Grammar/lib_Ntve_92BF3C14=Cooldown of ~unit~ weapon ~weapon~ FunctionDef/Grammar/lib_Ntve_92F6A711=Convert color ~color~ to string FunctionDef/Grammar/lib_Ntve_93004CF2=Set the custom statistic title of the victory panel to ~text~ FunctionDef/Grammar/lib_Ntve_9304C879=Expand set stock for player ~player~ using town hall type ~townHall~ with count ~count|#~ FunctionDef/Grammar/lib_Ntve_934CE3DF=Set ~dialogItem~ current value to ~currentValue|Value~ for ~players~ FunctionDef/Grammar/lib_Ntve_93A7B467=Set the player group to ~players~ for ~purchaseGroup~ FunctionDef/Grammar/lib_Ntve_93B192B6=Set ~campaign~ progress image to ~image~ for ~players~ FunctionDef/Grammar/lib_Ntve_93C52D6B=Add ~inVal~ seconds to charge regen time for charge ~inCharge~ on ability ~inAbil~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_93E5F5FD=Set StockAlias(~player~, ~count~, ~unitType~, ~aliasType~) FunctionDef/Grammar/lib_Ntve_9418322D=Get the current state of town ~town~ for player ~player~ FunctionDef/Grammar/lib_Ntve_9435D821=Add ~u~ to ~g~ FunctionDef/Grammar/lib_Ntve_943DF2F7=Modify player ~p~ ~prop~: ~operation|Add/Subtract/Set To~ ~val~ FunctionDef/Grammar/lib_Ntve_949CCAA4=Store text ~value~ as ~key~ of section ~section~ in bank ~bank~ FunctionDef/Grammar/lib_Ntve_94C71F93=Research upgrade ~upgradeType|Upgrade~ in player ~player~'s town ~town~ with priority ~priority~ FunctionDef/Grammar/lib_Ntve_9538067D=Remove mission archive ~battleReportId~ FunctionDef/Grammar/lib_Ntve_95693EFD=AnimSetTimeScaleGlobal ~value~ FunctionDef/Grammar/lib_Ntve_95E0136A=Wait until ~Transmission~ is ~Offset~ seconds from being finished FunctionDef/Grammar/lib_Ntve_95EAE029=Add ~inVal~ seconds to cooldown ~inCooldown~ for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_964C41C7=Set the reward title of the victory panel to ~text~ FunctionDef/Grammar/lib_Ntve_968E0468=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_96B15E03=Set ~dialogItem~ full dialog layout ~fullDialog~ for ~players~ FunctionDef/Grammar/lib_Ntve_96B5B57B=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_97253AF4=Set the tooltip of ~purchaseGroup~ to ~tooltip~ FunctionDef/Grammar/lib_Ntve_974C796D=Associate a given wave ~wave~ with an index ~waveName|WaveIndex~ for player ~player~ FunctionDef/Grammar/lib_Ntve_9755B9B4=Apply camera object ~type~ ~value~ for player ~player~ over ~duration~ seconds with ~initialVelocity~% initial velocity and ~decelerate~% deceleration FunctionDef/Grammar/lib_Ntve_976E02E6=Set ~dialogItem~ color to ~color~ for ~players~ FunctionDef/Grammar/lib_Ntve_978F1411=~dialog~ image FunctionDef/Grammar/lib_Ntve_979E6CCF=Clear remaining time on cooldown ~inCooldown~ on behavior ~inBehavior~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_980B0F3D=Set conversation ~stateIndex|State~ to ~unit~ FunctionDef/Grammar/lib_Ntve_981AB385=~unit~ weapon ~weapon~ is enabled FunctionDef/Grammar/lib_Ntve_981D376E=Color(~value|Preset~) FunctionDef/Grammar/lib_Ntve_984B8065=~abilCmd~ targeting units in ~unitGroup~ FunctionDef/Grammar/lib_Ntve_9860149D=Set the character sheet name text to ~visible~ for ~players~ FunctionDef/Grammar/lib_Ntve_9870E390=Create a tutorial tip with title ~title~, description ~description~, icon ~icon~, and movie ~movie|Movie ~for ~players~ and set its flashing state to ~flashing~ FunctionDef/Grammar/lib_Ntve_98DD2F6E=~show|Show/Hide~ text shadows for ~tag|Text Tag~ FunctionDef/Grammar/lib_Ntve_98FD66D2=Validate player ~caster~ can create ~effect~ at ~point~ FunctionDef/Grammar/lib_Ntve_9925F414=Display boss bar ~bossBarID~ with title ~title~, portrait ~portrait~ and maximum value ~max~ for ~players~ FunctionDef/Grammar/lib_Ntve_995D0B63=~conversation~ conversation can be run, checking ~unpickedOnly|All/Only Unpicked~ lines and choices FunctionDef/Grammar/lib_Ntve_9984B5AC=Create a new research item in slot ~slot~ of ~researchTier~ for ~players|PlayerGroup~ FunctionDef/Grammar/lib_Ntve_99A06E76=Set the character sheet model to ~visible~ for ~players~ FunctionDef/Grammar/lib_Ntve_99E7A7E9=Destroy ~researchCategory~ FunctionDef/Grammar/lib_Ntve_9A0A8B06=Store unit selection for player ~forPlayer|Player~ and ~storeOption|Store Option~ FunctionDef/Grammar/lib_Ntve_9A0D729F=Restore the saved camera settings for player ~player~ over ~duration~ seconds with ~initialVelocity~% initial velocity and ~decelerate~% deceleration FunctionDef/Grammar/lib_Ntve_9A2A3734=Player ~player~ presses ~key~ key ~down|up/down~ with shift ~s2|Enabled~, control ~c2|Enabled~, alt ~a2|Enabled~ FunctionDef/Grammar/lib_Ntve_9A3A1F3F=SetZ ~z~ FunctionDef/Grammar/lib_Ntve_9A4C5A17=~objective~ description FunctionDef/Grammar/lib_Ntve_9A69046F=~costType|Cost Type~ cost of ~ability~ FunctionDef/Grammar/lib_Ntve_9AC9D531=~attribute~ game value FunctionDef/Grammar/lib_Ntve_9AD89405=Preload ~key|Asset~ ~queue|Immediately/For Next Map~ FunctionDef/Grammar/lib_Ntve_9AD8B4CA=Set the playable map area to ~region~ FunctionDef/Grammar/lib_Ntve_9B013ED1=Clear all alerts for player ~player~ FunctionDef/Grammar/lib_Ntve_9B57622F=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_9B71CD25=Set the name of ~researchItem~ to ~text|Name~ FunctionDef/Grammar/lib_Ntve_9B939290=Returns the time the specified unit ~unit~ was last attacked FunctionDef/Grammar/lib_Ntve_9BD2A464=Fullscreen portrait FunctionDef/Grammar/lib_Ntve_9C13A2D1=Add unit ~unit~ to wave ~wave~ with priority ~priority|Prio~ FunctionDef/Grammar/lib_Ntve_9C391799=~visible|Show/Hide~ the background image of ~dialog~ FunctionDef/Grammar/lib_Ntve_9C41471B=Clear charge regen time for charge ~inCharge~ on ability ~inAbil~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_9C5820F2=Sort scores FunctionDef/Grammar/lib_Ntve_9C6C63CD=Player ~player~ clicks ~button|Button~ mouse button ~down|up/down~. FunctionDef/Grammar/lib_Ntve_9C868B9D=Set the text of ~menuItem~ to ~show|Text ~for ~players~ FunctionDef/Grammar/lib_Ntve_9C86A7EA=Destroy ~researchTier~ FunctionDef/Grammar/lib_Ntve_9C8E59A4=Kill ~doodadType~ doodads in region ~target~ FunctionDef/Grammar/lib_Ntve_9C98BAC1=Charge regen time of charge ~inCharge~ on behavior ~inBehavior~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_9D0B4B0F=Destroy the Purchasable with Id ~purchasableId~ FunctionDef/Grammar/lib_Ntve_9D10CC93=Remove all units in ~sourceUnitGroup~ from ~targetUnitGroup~ FunctionDef/Grammar/lib_Ntve_9D56144F=Slot name of ~texture~ FunctionDef/Grammar/lib_Ntve_9D5EB505=Set fog's color to ~color~ FunctionDef/Grammar/lib_Ntve_9D67F076=Play ~category~ ~soundtrackID|Soundtrack~ (~index~) for ~players~ (with cue ~cue~) and ~makeDefault~ make default FunctionDef/Grammar/lib_Ntve_9D857F1C=AnimDumpDB FunctionDef/Grammar/lib_Ntve_9D886DAF=Index of ~abilityCommand~ FunctionDef/Grammar/lib_Ntve_9DBAA1BE=Add ~count~ rounds of ammo to ~abilcmd|Ability Command~ magazine for ~u~ FunctionDef/Grammar/lib_Ntve_9DE705AA=Pick each integer from ~s~ to ~e~, and do (Actions) FunctionDef/Grammar/lib_Ntve_9E135D06=Change the planet frame text of ~planet~ to ~text~ FunctionDef/Grammar/lib_Ntve_9E360BAC=Create actor model ~model~ at point ~position~ FunctionDef/Grammar/lib_Ntve_9E701E85=AnimClear ~animName~ ~blendTime~ FunctionDef/Grammar/lib_Ntve_9E98A64E=Player ~player~ closes the Research Panel FunctionDef/Grammar/lib_Ntve_9F10B239=Set the name of ~purchaseItem|Purchasable~ to ~name~ FunctionDef/Grammar/lib_Ntve_9F4A5938=Enable restocking which has the AI try to make the objects specified by AISetStock for player ~player~ FunctionDef/Grammar/lib_Ntve_9F8EF8FB=Set ~upgrade~ upgrade level to ~levels|Level~ for player ~p~ FunctionDef/Grammar/lib_Ntve_9FA4C724=Change the bonus title of ~planet~ to ~text~ FunctionDef/Grammar/lib_Ntve_9FD9132C=Add ~count|Number~ units of type ~unitType|Units~ to waveInfo ~waveInfo~ FunctionDef/Grammar/lib_Ntve_A0089822=Adds a new bully of type ~unitType|UnitType~ at location ~loc|Point~ for player ~player~ with rebuild count ~rebuildCount~. FunctionDef/Grammar/lib_Ntve_A04EAC0E=Player ~player~ cancels the planet panel FunctionDef/Grammar/lib_Ntve_A0515E2B=AnimBracketStart ~animName~ ~openingProps~ ~contentProps~ ~closingProps~ ~animBracketStartFlags~ ~timeVariant~ ~timeType~ FunctionDef/Grammar/lib_Ntve_A05A9417=Progress of ~unit~ slot ~slot~ FunctionDef/Grammar/lib_Ntve_A0732ED7=Text(~t~) as ~case|Lower/Upper Case~ FunctionDef/Grammar/lib_Ntve_A0768E88=Refresh boss bar ~bossBarID~ FunctionDef/Grammar/lib_Ntve_A078FB65=Word ~index~ of ~string~ FunctionDef/Grammar/lib_Ntve_A0C127E0=Last created actor scope FunctionDef/Grammar/lib_Ntve_A0CD12F3=Unit type from ~s~ FunctionDef/Grammar/lib_Ntve_A0F31305=Modify ~var~: ~operator~ ~val~ FunctionDef/Grammar/lib_Ntve_A1037B3E=Apply ~c~ for player ~player~ over ~duration~ seconds with ~initialVelocity~% initial velocity, ~decelerate~% deceleration, and ~useTarget|Include/Don't Include Target~ FunctionDef/Grammar/lib_Ntve_A129DD3F=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_A12F9B32=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_A1799B8B=~enable|Enable/Disable~ the close button on the mercenary panel for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_A1970AD2=Set the target for player ~player~ attack waves to ~unitGroup~ FunctionDef/Grammar/lib_Ntve_A1D59D71=Triggering conversation state FunctionDef/Grammar/lib_Ntve_A207FED9=Reply(~value|Preset~) FunctionDef/Grammar/lib_Ntve_A2798799=Clears render to texture channel ~channel~ for player ~player~. FunctionDef/Grammar/lib_Ntve_A27E3181=Initialize campaign towns for player ~player~ FunctionDef/Grammar/lib_Ntve_A291ADB0=Set ~Portrait~ camera to ~Camera~ FunctionDef/Grammar/lib_Ntve_A29DCB5C=Index of maximum score FunctionDef/Grammar/lib_Ntve_A2B4587F=Model ~ModelLink~ FunctionDef/Grammar/lib_Ntve_A2C9BF0F=Move ~control|Dialog Item~ to (~offsetX~, ~offsetY~) relative to ~anchor~ of dialog for ~players~ FunctionDef/Grammar/lib_Ntve_A3607EC8=~show~ ~menuItem~ for ~players~ FunctionDef/Grammar/lib_Ntve_A36F87CD=Move ~item|Dialog Item~ to (~offsetX~, ~offsetY~) relative to ~relativeAnchor~ of ~relativeItem|Relative Control~ for ~players~ (from ~anchor~) FunctionDef/Grammar/lib_Ntve_A3ADDDEE=Triggering inventory item target unit FunctionDef/Grammar/lib_Ntve_A3F78565=Start a new harvest job at town ~town|town~ for player ~player|player~. FunctionDef/Grammar/lib_Ntve_A4514899=Destroy ~planet~ FunctionDef/Grammar/lib_Ntve_A456D17F=Last created portrait FunctionDef/Grammar/lib_Ntve_A4FBCE8E=Move inventory item ~item~ to slot ~slot~ in container ~container~ FunctionDef/Grammar/lib_Ntve_A506FF54=Button Pressed FunctionDef/Grammar/lib_Ntve_A51886E9=Send actor message ~message~ to all actors in actor scope ~actorScope~ FunctionDef/Grammar/lib_Ntve_A55BF7C8=Allow ~percent~% of bullies to be used for attack waves for player ~player~ FunctionDef/Grammar/lib_Ntve_A56B2E60=Set the icon of ~purchaseItem|Purchasable~ to ~iconPath|Icon~ FunctionDef/Grammar/lib_Ntve_A57F57DA=Triggering player property FunctionDef/Grammar/lib_Ntve_A5822235=Clear animation ~identifier~ on ~portrait~ FunctionDef/Grammar/lib_Ntve_A5C61E11=Change the secondary objective text description of ~planet~ to ~objectiveText~ FunctionDef/Grammar/lib_Ntve_A5C74E7D=Wait for ~portrait~ to finish loading FunctionDef/Grammar/lib_Ntve_A5CC6797=Lock camera mouse relative mode ~enable~ for player ~player~ FunctionDef/Grammar/lib_Ntve_A5CFFBC4=X offset of ~dialog~ FunctionDef/Grammar/lib_Ntve_A5F3A30C=Gets the current value of the flag at index ~index~ for player ~player~ FunctionDef/Grammar/lib_Ntve_A6058F5C=~u|Unit Type~ is ~f|Flag Type~ FunctionDef/Grammar/lib_Ntve_A6A76E21=~string~ with characters from ~start~ to ~end~ replaced by ~replaceString~ FunctionDef/Grammar/lib_Ntve_A6CB6DE1=Attachment point for conversation ~stateIndex|State~ FunctionDef/Grammar/lib_Ntve_A6DA11A3=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_A6ED7BDA=TextureSelectBySlot ~slotName~.~slotComponent~ ~textureExpression~ FunctionDef/Grammar/lib_Ntve_A7079E20=HostSiteOpsSet ~hostName~ ~ops~ ~holdPosition~ ~holdRotation~ FunctionDef/Grammar/lib_Ntve_A70BA1A1=Turn ~Portrait~ offscreen ~Fullscreen~ FunctionDef/Grammar/lib_Ntve_A7102E28=Destroy all Research Categories for ~players|PlayerGroup~ FunctionDef/Grammar/lib_Ntve_A717C45B=Add mission statistics item ~statItem~ with value ~value~ FunctionDef/Grammar/lib_Ntve_A71B4788=TextureVideoSetFrame ~texture~ ~frame~ FunctionDef/Grammar/lib_Ntve_A72F9A7B=Clear charges used for charge ~inCharge~ on ability ~inAbil~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_A7380A9D=Set planet panel close button text to ~text~ for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_A7431889=Escorts of ~unitGroup|Unit Group~ FunctionDef/Grammar/lib_Ntve_A75AC637=Point(~value|Preset~) FunctionDef/Grammar/lib_Ntve_A789E91D=Actor scope from reference ~name~ FunctionDef/Grammar/lib_Ntve_A7BB52AE=Controller of player ~p~ FunctionDef/Grammar/lib_Ntve_A7BE1D6B=Set ~campaign~ progress tutorial finished to ~finished~ for ~players~ FunctionDef/Grammar/lib_Ntve_A7C9E6B1=Alt Key Pressed FunctionDef/Grammar/lib_Ntve_A7CB1C4B=Is the game speed locked FunctionDef/Grammar/lib_Ntve_A804684B=RefClear ~actorRefName~ FunctionDef/Grammar/lib_Ntve_A8105988=~dialog~ is visible for ~player~ FunctionDef/Grammar/lib_Ntve_A848A5CD=Remove ~unitGroup~ from control group ~controlGroup|Group Number~ for player ~player~ FunctionDef/Grammar/lib_Ntve_A86DD352=Format Duration(~duration~) FunctionDef/Grammar/lib_Ntve_A87DDC9C=Destroy all dialogs FunctionDef/Grammar/lib_Ntve_A88BEB03=Turn campaign mode ~onOff~ for ~players~ FunctionDef/Grammar/lib_Ntve_A8967217=Conversation State Index(~state~, ~index~) FunctionDef/Grammar/lib_Ntve_A89BD9B9=Set ~ping~ color to ~color~ FunctionDef/Grammar/lib_Ntve_A8AB1B4D=Create AI Filter for ~player~ FunctionDef/Grammar/lib_Ntve_A8D356D7=Remove player ~p~ from ~g|Player Group~ FunctionDef/Grammar/lib_Ntve_A8D696A4=Set ~window|Timer Window~ style to ~style~ (use ~elapsed|Elapsed/Remaining~ time) FunctionDef/Grammar/lib_Ntve_A8F7E9C5=~controlled~ suicide for ~group|Unit Group~ FunctionDef/Grammar/lib_Ntve_A91CB770=Turn animation properties ~prop|Animation Properties~ on for ~target~, blend in using ~blendInAnimation|BlendIn~, and blend out using ~blendOutAnimation|BlendOut~ FunctionDef/Grammar/lib_Ntve_A9266B9E=Current value of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_A92A2CD2=Sets limits when gathering bullies & other units for attack waves to only use ones at the nearest town for player ~player~ to be ~enable|Enabled\Disabled~. FunctionDef/Grammar/lib_Ntve_A94BD42E=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_A964CB90=Turn camera height smoothing ~enable~ for player ~player~ FunctionDef/Grammar/lib_Ntve_A96A3C0D=MoverSetDestinationFrom ~actorRefName~ FunctionDef/Grammar/lib_Ntve_A98541DB=Set ~Portrait~ light to ~Light~ FunctionDef/Grammar/lib_Ntve_AA595FFF=X offset of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_AA60F62B=Set the target for player ~player~ attack (or defense) waves to be the region ~region~ with replace behavior ~replaceType~. FunctionDef/Grammar/lib_Ntve_AA8C27B5=~controlled~ script control for ~unit~ FunctionDef/Grammar/lib_Ntve_AAA4F3A3=SetBearings ~positionX~ ~positionY~ ~positionZ~ ~forwardX~ ~forwardY~ ~forwardZ~ ~upX~ ~upY~ ~upZ~ FunctionDef/Grammar/lib_Ntve_AABFD861=~objective~ is visible for player ~player~ FunctionDef/Grammar/lib_Ntve_AAD78637=Change the secondary objective title of ~planet~ to ~text~ FunctionDef/Grammar/lib_Ntve_AB32F40C=~fadeIn|Fade In/Fade Out~ texture overlay ~imagePath~ over ~duration~ seconds using ~transparency~% transparency (~waitUntilDone|Wait/Don't Wait~ until it finishes) FunctionDef/Grammar/lib_Ntve_AB3BC844=Add ~unit~ to control group ~controlGroup|Group Number~ for player ~player~ FunctionDef/Grammar/lib_Ntve_AB4663C2=Execute ~effect~ at ~point~ from player ~caster~ FunctionDef/Grammar/lib_Ntve_ABD41ECF=~unit~ has ~behavior~ FunctionDef/Grammar/lib_Ntve_ABE9862E=Is ~m~ true for player ~player~ FunctionDef/Grammar/lib_Ntve_AC531352=Purchase item selected by Player ~player~ FunctionDef/Grammar/lib_Ntve_ACA3819C=Return the base object name contained in the string ~objectString|ObjectString~ FunctionDef/Grammar/lib_Ntve_ACB49AEE=Set achievement term ~term~ quantity to ~quantity~ for player ~player~ FunctionDef/Grammar/lib_Ntve_AD0845D4=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_AD353D8C=RefSet ~actorRefName~ ~refSource~ FunctionDef/Grammar/lib_Ntve_AD46099F=Is catalog ~field~ of ~scope~ an array FunctionDef/Grammar/lib_Ntve_AD5CD155=Charge regen time of charge ~inCharge~ on ability ~inAbil~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_ADB84019=Killing unit FunctionDef/Grammar/lib_Ntve_AE456797=Set the target for player ~player|Attacker~'s attack waves to harass any enemies of that player. FunctionDef/Grammar/lib_Ntve_AE5AF605=~show~ ~uIFrame~ for ~players~ FunctionDef/Grammar/lib_Ntve_AE81B9B9=Set conversation ~characterStateIndex|Character State~ ~cameraStateIndex|Camera State~ to ~camera~, and run ~trigger~ when applied (~waitOption|Wait/Don't Wait~ until done) FunctionDef/Grammar/lib_Ntve_AEBDE1ED=Actor for ~portrait~ FunctionDef/Grammar/lib_Ntve_AEC5207F=AnimGroupRemoveAll FunctionDef/Grammar/lib_Ntve_AEFE21C9=Change the research target title of ~planet~ to ~text~ FunctionDef/Grammar/lib_Ntve_AF0A2657=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_AF1FAF75=Set ~category~ soundtrack delay to ~continuous~ for ~players~ FunctionDef/Grammar/lib_Ntve_AF40BDE1=Player ~player~ can create ~effect~ on ~point~ FunctionDef/Grammar/lib_Ntve_AF651D06=Last created actor FunctionDef/Grammar/lib_Ntve_AF67EB9F=Clear charge regen time for charge ~inCharge~ for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_AFCC55F4=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_AFECF7B1=RefSetFromMsg ~actorRefName~ ~message~ FunctionDef/Grammar/lib_Ntve_AFF0AFBF=RefDump ~actorRefName~ FunctionDef/Grammar/lib_Ntve_AFF235B3=Set the cost of ~purchaseItem~ to ~cost~ FunctionDef/Grammar/lib_Ntve_AFFE905C=Set the slot of ~purchaseCategory~ to ~slot~ FunctionDef/Grammar/lib_Ntve_B00BA8E5=Get the best target point to attack for player ~player~, optionally considering only enemies ~enemies~, for a wave leaving gather point ~gatherPoint|GatherPoint~, using search flags ~flags~ FunctionDef/Grammar/lib_Ntve_B08314FE=Image type of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_B0951308=MoverSetDestinationH ~value~ FunctionDef/Grammar/lib_Ntve_B097202E=Point(~x~, ~y~, ~y2~) FunctionDef/Grammar/lib_Ntve_B0AF7420=~inUpgrade~ is allowed for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_B0E8C066=Change the primary objective text description of ~planet~ to ~objectiveText~ FunctionDef/Grammar/lib_Ntve_B0FA20B6=~u~ construction progress is ~stage~ FunctionDef/Grammar/lib_Ntve_B1BE2D3C=Last created mission archive FunctionDef/Grammar/lib_Ntve_B1E36454=Player ~player~ purchases ~purchaseItem~ FunctionDef/Grammar/lib_Ntve_B1F81BE5=AnimSetTimeScale ~animName~ ~scale~ FunctionDef/Grammar/lib_Ntve_B20BC13F=Clear charge regen time for charge ~inCharge~ on behavior ~inBehavior~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_B20C9535=Set ~dialogItem~ blend mode to ~blendMode~ for ~players~ FunctionDef/Grammar/lib_Ntve_B26FF700=QueryRadius ~radius~ ~responseActor~ FunctionDef/Grammar/lib_Ntve_B2CAB822=Set the target for player ~player~ attack waves to be escorting unit group ~escortGroup|UnitGroup~ with replace behavior ~replaceType~. This version is without leashing. FunctionDef/Grammar/lib_Ntve_B2D07F84=AttachSetRotationFrom ~attachMethods~ ~actorName~ ~actorSiteOps~ FunctionDef/Grammar/lib_Ntve_B2D4AC17=Look at target at ~point~ with Z offset ~z~ FunctionDef/Grammar/lib_Ntve_B2DCD6C2=Tactical AI Filter - Remove from ~filter~ all units that have less than ~min~ or more than ~max~ of ~marker~ FunctionDef/Grammar/lib_Ntve_B2EE2FE1=Get the UnitAIOption ~option~ of unit ~u~ FunctionDef/Grammar/lib_Ntve_B338B8E3=Set ~campaign~ progress text to ~text~ for ~players~ FunctionDef/Grammar/lib_Ntve_B34FAB70=~follow|Follow/Stop Following~ for player ~player~ ~unitGroup~ with the camera and ~keepCurrentTarget~ FunctionDef/Grammar/lib_Ntve_B3BBAF2B=Selected victory difficulty FunctionDef/Grammar/lib_Ntve_B3D5BF65=Set fog's falloff to ~falloff~ FunctionDef/Grammar/lib_Ntve_B3F00FBD=Suggest that ~who~ flee from unit ~from~ at least distance ~distance~. Optionally passes marker ~marker~ info FunctionDef/Grammar/lib_Ntve_B413B15B=(~ability~, ~command~) FunctionDef/Grammar/lib_Ntve_B4A6A5B4=Destroy all planets for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_B4B744A5=~unit~ is unavailable for wave use FunctionDef/Grammar/lib_Ntve_B4BEBD9E=Item carried by ~unit~ in ~index~ FunctionDef/Grammar/lib_Ntve_B4F0E8F8=Number of Items ~countType~ for ~unit~ FunctionDef/Grammar/lib_Ntve_B5222B7D=~item|Dialog Item~ is used by Player ~player~ with event type ~eventType~ FunctionDef/Grammar/lib_Ntve_B525B112=For each player ~var|Player~ in ~group~ do (Actions) FunctionDef/Grammar/lib_Ntve_B5337352=~objective~ is primary FunctionDef/Grammar/lib_Ntve_B57B9FA4=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_B5BF0631=Destroy ~purchaseGroup~ FunctionDef/Grammar/lib_Ntve_B5CB5FC8=~show|Show/Hide~ the ~abil~ ability for ~u~ FunctionDef/Grammar/lib_Ntve_B609FCF9=Set the difficulty level of the next mission to ~difficulty~ for ~players~ FunctionDef/Grammar/lib_Ntve_B611A2DA=Name of player ~p~ FunctionDef/Grammar/lib_Ntve_B6218C18=SetOpacity ~opacity~ ~blendDuration~ FunctionDef/Grammar/lib_Ntve_B658B97F=Used cheat type FunctionDef/Grammar/lib_Ntve_B65D30F7=Initialize campaign harvesting for player ~player~ FunctionDef/Grammar/lib_Ntve_B71342F4=Set ~dialogItem~ size to (~width~, ~height~) for ~players~ FunctionDef/Grammar/lib_Ntve_B71CCE8B=~sound~ FunctionDef/Grammar/lib_Ntve_B725E84F=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_B731B542=Sort scores FunctionDef/Grammar/lib_Ntve_B74ED594=Remove all replies from ~conversationId~ FunctionDef/Grammar/lib_Ntve_B75B1326=Destroy all items for ~dialog~ FunctionDef/Grammar/lib_Ntve_B7865A0A=Set the background image of ~textTag~ to ~path|Image Path~ as a ~type~ image FunctionDef/Grammar/lib_Ntve_B78EB09C=MoverMove FunctionDef/Grammar/lib_Ntve_B7A7F631=Not FunctionDef/Grammar/lib_Ntve_B7CC6780=All items carried by ~unit~ FunctionDef/Grammar/lib_Ntve_B7D9F0B0=Set camera mouse ~direction~ rotation speed to ~speed~ for player ~player~ FunctionDef/Grammar/lib_Ntve_B81FF416=~u~ starts attacking FunctionDef/Grammar/lib_Ntve_B835AED0=Text ~text~ has been set FunctionDef/Grammar/lib_Ntve_B83E0A67=Player ~p~ ~prop|Player Property~ changes FunctionDef/Grammar/lib_Ntve_B843D120=ActorMessage(~val|String~) FunctionDef/Grammar/lib_Ntve_B88E5C2B=Turn story mode ~onOff~ for ~players~ FunctionDef/Grammar/lib_Ntve_B8AD02AA=Cinematic portrait at ~position~ FunctionDef/Grammar/lib_Ntve_B90251D8=Cycle ~var~ from ~inMin~ through ~inMax~ FunctionDef/Grammar/lib_Ntve_B90786F4=~alliance|Allies/Enemies~ of player ~player~ FunctionDef/Grammar/lib_Ntve_B9098720=Set the selected mission archive for ~players|Player Group~ to ~visible|BattleReport~ FunctionDef/Grammar/lib_Ntve_B91E7832=Random ~type|Living/Dead~ unit from ~g|Unit Group~ FunctionDef/Grammar/lib_Ntve_B9237D66=Change the name of ~planet~ to ~name~ FunctionDef/Grammar/lib_Ntve_B92E10F9=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_B93884B7=Active data conversation sound FunctionDef/Grammar/lib_Ntve_B947254E=Create a new wave target set to gather at the defensive gather point of town ~town~ for player ~player~ FunctionDef/Grammar/lib_Ntve_B94C6E96=Triggering inventory item container FunctionDef/Grammar/lib_Ntve_B97B1F15=Upgrade type of ~unit~ training queue slot ~slot~ item ~item~ FunctionDef/Grammar/lib_Ntve_B9B1D01B=Height of ~u~ FunctionDef/Grammar/lib_Ntve_B9BB6748=Get the wave at index ~waveIndex~ for player ~player~ FunctionDef/Grammar/lib_Ntve_B9C9A103=~type~ color at index ~index~ FunctionDef/Grammar/lib_Ntve_B9E6CE90=(Script version) Return the unit name that directly makes object ~object~ for player ~player~ FunctionDef/Grammar/lib_Ntve_B9F42727=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_B9F8937C=Clear all build requests currently planned (but not yet started) for AI player ~player~ FunctionDef/Grammar/lib_Ntve_BA583993=Set ~dialogItem~ text to ~text~ for ~players~ FunctionDef/Grammar/lib_Ntve_BA6A2F7E=Add all players in ~sourceGroup|Source Player Group~ to ~targetGroup|Target Player Group~ FunctionDef/Grammar/lib_Ntve_BA831D90=Set the confirmation text of ~researchItem~ to~text~ FunctionDef/Grammar/lib_Ntve_BA9C71FE=Closest unit to ~point~ in ~group|Unit Group~ FunctionDef/Grammar/lib_Ntve_BACFFC3C=Display image ~screenImageID~ of size (~width~, ~height~) with image ~image~ using blend mode ~blendMode~ at ~anchor~ with (~offsetX~, ~offsetY~) FunctionDef/Grammar/lib_Ntve_BAEAC6C3=Unit group(~unit~) FunctionDef/Grammar/lib_Ntve_BB078836=Set ~dialogItem~ ~property~ to ~value~ for ~players~ FunctionDef/Grammar/lib_Ntve_BB08B228=Set lighting to ~light~, blending over ~blendTime~ seconds FunctionDef/Grammar/lib_Ntve_BB1891ED=Else if (Conditions) then do (Actions) FunctionDef/Grammar/lib_Ntve_BB3B2A79=Tactical AI Filter - remove units from ~filter~ that have less than ~min~ or more than ~max~ shields FunctionDef/Grammar/lib_Ntve_BB55CA40=AnimGroupApply ~props~ ~atApply~ ~atRemove~ ~flags~ ~timeVariant~ ~timeType~ FunctionDef/Grammar/lib_Ntve_BB7112C9=Player ~player~ has at least ~minerals|# Minerals~ and at least ~gas|# Gas~ FunctionDef/Grammar/lib_Ntve_BBA1B2FA=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_BBBDE723=Play ~soundLink~ for ~players~ at ~location~ with Z offset ~height|Z~ (at ~volume~% volume, skip the first ~offset~ seconds) FunctionDef/Grammar/lib_Ntve_BBEA4D1B=Convert wave ~w~ to text FunctionDef/Grammar/lib_Ntve_BC487BC6=Difficulty(~easy~ / ~normal~ / ~advanced~ / ~expert~) FunctionDef/Grammar/lib_Ntve_BC4DF423=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_BC53F705=Game text for ~path~ FunctionDef/Grammar/lib_Ntve_BC54F629=Set the required level of ~researchTier~ to ~level~ FunctionDef/Grammar/lib_Ntve_BC622053=~pause|Pause/Unpause~ AI time FunctionDef/Grammar/lib_Ntve_BC670F99=~infoName~ ability command of conversation ~stateIndex|State~ FunctionDef/Grammar/lib_Ntve_BC8EE8F6=Set ~dialogItem~ ~property~ to ~value~ for ~players~ FunctionDef/Grammar/lib_Ntve_BCD227ED=Perform action ~action~ on the combat diffculty flag for player ~player~ - Healers FunctionDef/Grammar/lib_Ntve_BD076980=Set up graphics engine for a set change FunctionDef/Grammar/lib_Ntve_BD0825D6=~dialog~ is fullscreen FunctionDef/Grammar/lib_Ntve_BD0E4598=Difficulty is ~difficulty~ FunctionDef/Grammar/lib_Ntve_BD1A4B1B=AnimBracketResume ~animName~ ~animTransitionFlags~ ~timeVariant~ ~timeType~ FunctionDef/Grammar/lib_Ntve_BD3A49F3=How long since the specified wave ~waveRef~ has been ordered FunctionDef/Grammar/lib_Ntve_BD8A7B23=~enable|Enable/Disable~ all score tracking for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_BD9AF7D6=Create a ~modal~ dialog of size (~width~, ~height~) at (~offsetX~, ~offsetY~) relative to ~anchor~ of screen FunctionDef/Grammar/lib_Ntve_BDA978A3=Create a new ~state~ planet for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_BE8E5192=~textTag~ is visible for player ~player~ FunctionDef/Grammar/lib_Ntve_BEB5B53A=Play ~soundLink~ with ~file~ using ~camera~ for ~players~ FunctionDef/Grammar/lib_Ntve_BEC7A9EF=~dialog~ is modal FunctionDef/Grammar/lib_Ntve_BED7C7FE=MoverStopNow FunctionDef/Grammar/lib_Ntve_BF167817=Integer value of ~property~ of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_BF411FAA=Pulse screen image ~screenImageID~ between ~transparency1~ and ~transparency2~ every ~period~ seconds FunctionDef/Grammar/lib_Ntve_BF585957=TimerKill ~timerName~ FunctionDef/Grammar/lib_Ntve_BF7A3439=Elapsed time is ~dur|Time~ ~timeType|Real/Game/AI Time~ seconds FunctionDef/Grammar/lib_Ntve_BF972A93=Stop ~category~ soundtrack for ~players~ (~fade~) FunctionDef/Grammar/lib_Ntve_C0083258=If (Conditions) then do multiple (Actions) FunctionDef/Grammar/lib_Ntve_C03FF78B=Charge regen time of charge ~inCharge~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_C0749AB9=Duration of ~sound~ FunctionDef/Grammar/lib_Ntve_C0856770=Purchase category selected by player ~player~ FunctionDef/Grammar/lib_Ntve_C08692AC=Set the name of ~purchaseCategory~ to ~name~ FunctionDef/Grammar/lib_Ntve_C0B9F82E=Set the target for player ~player~ attack waves to merge into wave ~wave~ FunctionDef/Grammar/lib_Ntve_C0C71187=Set the target for player ~player|Attacker~'s attack waves to town ~town~'s offensive gather point. FunctionDef/Grammar/lib_Ntve_C1174045=Stop flashing screen button ~screenButtonID|ID~ FunctionDef/Grammar/lib_Ntve_C1374D79=ModelSwap ~model~ ~variation~ FunctionDef/Grammar/lib_Ntve_C15B101F=Turn ~Portrait~ transition ~Fullscreen~ FunctionDef/Grammar/lib_Ntve_C16D54CD=Center of ~unitGroup~ FunctionDef/Grammar/lib_Ntve_C1701A01=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_C1C779E3=Create a new purchase category for ~Players~ in slot ~slot~ FunctionDef/Grammar/lib_Ntve_C1ED059D=Set the mission text of ~battleReportId~ to ~text~ FunctionDef/Grammar/lib_Ntve_C1F1F6F4= Set ~mercenaryId~ as the selected mercenary for ~players|Player Group~ FunctionDef/Grammar/lib_Ntve_C207359F=Destroy mercenary ~mercenaryId~ FunctionDef/Grammar/lib_Ntve_C211B081=Triggering inventory item target point FunctionDef/Grammar/lib_Ntve_C245D884=Set ~ping~ players to ~players~ FunctionDef/Grammar/lib_Ntve_C26CAC0E=Accept the surrender of player ~player~ FunctionDef/Grammar/lib_Ntve_C29FFDCD=Make player ~sourcePlayer~ and player ~targetPlayer~ treat each other as ~alliance~ FunctionDef/Grammar/lib_Ntve_C31395AC=Preload ~id|Model Object~ ~queue|Immediately/For Next Map~ FunctionDef/Grammar/lib_Ntve_C358BFC4=AttachSetBearings ~attachMethods~ ~bearings~ FunctionDef/Grammar/lib_Ntve_C360B251=~abilCmd~ targeting ~item~ FunctionDef/Grammar/lib_Ntve_C373C664=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_C3BBBF67=Text of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_C3E7DC19=Debug info for ~u|Unit~ FunctionDef/Grammar/lib_Ntve_C3EC8366=~state|Enable/Disable~ ~index~ for player ~player~ FunctionDef/Grammar/lib_Ntve_C3F0EC31=Player ~player~ selects ~researchItem~ in the Research Panel FunctionDef/Grammar/lib_Ntve_C40F9A7F=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_C41602B8=Text ~text~ with color ~color~ FunctionDef/Grammar/lib_Ntve_C439C375=~val1~ ~op~ ~val2~ FunctionDef/Grammar/lib_Ntve_C45A90C0=Load ~key~ of section ~section~ from bank ~bank~ as point value FunctionDef/Grammar/lib_Ntve_C45B6962=Transmission(~value|Preset~) FunctionDef/Grammar/lib_Ntve_C4714C0B=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_C47C0524=Add ~inCount~ ~inBehavior~ to ~inUnit~ from ~inCaster~ FunctionDef/Grammar/lib_Ntve_C4977CE8=Set the title text of ~mercenaryId~ to ~text~ FunctionDef/Grammar/lib_Ntve_C4DC760C=Pick each unit in ~group~ and do (Actions) FunctionDef/Grammar/lib_Ntve_C54A5DFC=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_C551984B=No one FunctionDef/Grammar/lib_Ntve_C55E1E32=Set ~dialogItem~ Tiled flag to ~tiled~ for ~players~ FunctionDef/Grammar/lib_Ntve_C55EEFBE=Create a new wave target set to escort the unit group with replace behavior ~replaceType~ FunctionDef/Grammar/lib_Ntve_C57F2702=Activate ~spendLocation|Location~ cooldowns on ability ~abilityCommand|Ability~ on unit ~u~ FunctionDef/Grammar/lib_Ntve_C58C1BAE=Change the contact tooltip of ~planet~ to ~text~ FunctionDef/Grammar/lib_Ntve_C58C84B5=Set Challenge Mode to ~onOff~ for ~players~ FunctionDef/Grammar/lib_Ntve_C5C8712D=Set ~dialogItem~ minimum value to ~minValue|Min Value~ for ~players~ FunctionDef/Grammar/lib_Ntve_C5D97C07=Save game started FunctionDef/Grammar/lib_Ntve_C609209E=Fade ~dialogItem~ to a transparency of ~targetTransparency~ over a period of ~time~ seconds for ~players~ FunctionDef/Grammar/lib_Ntve_C616545B=Set the name of ~researchItem|Research Category~ to ~text|Name~ FunctionDef/Grammar/lib_Ntve_C65CC121=~u~ ~prop~ (~current|Current/Default~) FunctionDef/Grammar/lib_Ntve_C66E506F=Tactical AI Filter - remove ~self~ from ~filter~ FunctionDef/Grammar/lib_Ntve_C672F322=(Script version) Return the object type for object ~object~ made by player ~player~ FunctionDef/Grammar/lib_Ntve_C6A9716F=Make player ~sourcePlayer~ treat player ~targetPlayer~ as ~alliance~ FunctionDef/Grammar/lib_Ntve_C6DD8D08=Escorts of ~unit~ FunctionDef/Grammar/lib_Ntve_C6E357F0=Preload ~file|Movie File~ ~queue|Immediately/For Next Map~ FunctionDef/Grammar/lib_Ntve_C6F10828=Create a new wave target set to escort the unitgroup with replace behavior ~replaceType~ and no Leashing FunctionDef/Grammar/lib_Ntve_C709A5B8=Perform action ~action~ on the combat diffculty flag for player ~player~ - Timed Low Priority FunctionDef/Grammar/lib_Ntve_C74452B4=Player ~player~ wants to surrender FunctionDef/Grammar/lib_Ntve_C7585651=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_C77C4644=Set the player group of ~mercenaryId~ to ~playerGroup~ FunctionDef/Grammar/lib_Ntve_C7B2F062=Hide all custom menu dialog items for ~players~ FunctionDef/Grammar/lib_Ntve_C82B8202=Enable scouting for player ~player~ FunctionDef/Grammar/lib_Ntve_C835E90F=Create ~count|Number~ ~type|Unit~ for player ~player~ at ~pos~ facing ~facing|Point~ (~flags~) FunctionDef/Grammar/lib_Ntve_C879D158=Not (~value~) FunctionDef/Grammar/lib_Ntve_C89D042F=Load the state values of conversation ~state~ from bank ~bank~ section ~section~ FunctionDef/Grammar/lib_Ntve_C89E24A9=Train ~count|Number~ units of type ~unitType|Units~ in player ~player~'s town ~town~ with priority ~priority~ FunctionDef/Grammar/lib_Ntve_C8B599A8=Send actor message ~message~ to all actors that intersect actor region ~region~ with their ~intersectType~ that belong to class ~classFilters~ and match terms ~terms~ FunctionDef/Grammar/lib_Ntve_C8E8FB03=Send ~message~ to the ~name~ actor of ~actor~ FunctionDef/Grammar/lib_Ntve_C92B4DA6=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_C931461D=~dialog~ channel FunctionDef/Grammar/lib_Ntve_C9555AF8=Create a new wave target set to repeatedly patrol through its waypoint list with replace behavior ~replaceType~ FunctionDef/Grammar/lib_Ntve_C96DB672=Revoke the ~name~ achievement for player ~p~ FunctionDef/Grammar/lib_Ntve_C97424F4=Increment stock count for unit type ~unitType~ by ~count~ for player ~player~ with ignore if queued set to ~ignoreIfQueued|Ignor If Queued~ FunctionDef/Grammar/lib_Ntve_C97BEF46=Create a portrait sized (~width~, ~height~), at position (~offsetX|X~, ~offsetY|Y~) relative to ~anchor~ of screen, and show model ~model~ (look from camera ~camera~ and play its ~animation|Default~ animation) (initially ~visible|Visible/Hidden~) (~wait~ until loaded) FunctionDef/Grammar/lib_Ntve_C97E1546=Set ~dialog~ offscreen to ~offscreen~ FunctionDef/Grammar/lib_Ntve_C97F59B9=Create a ~alertType|Alert Type~ alert at ~unit~ for player ~player~ with the text: ~text~ (Custom icon: ~icon~) FunctionDef/Grammar/lib_Ntve_C9A82E1C=Change ~planet~ to display for ~players~ FunctionDef/Grammar/lib_Ntve_C9AD8352=Edit value of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_C9ADFB21=Last played sound FunctionDef/Grammar/lib_Ntve_C9B85BF3=~showHide~ minimap camera field of view FunctionDef/Grammar/lib_Ntve_CA3522F4=Return the build at name contained in the string ~objectString|ObjectString~ FunctionDef/Grammar/lib_Ntve_CA3AB9A9=Player ~sourcePlayer~ treats player ~targetPlayer~ as ~relation|Ally/Enemy/Neutral~ FunctionDef/Grammar/lib_Ntve_CA5B980A=Get the next location needing to be scouted for player ~player~ FunctionDef/Grammar/lib_Ntve_CA8628B0=Returns the wavetarget for the specified wave ~wave~ FunctionDef/Grammar/lib_Ntve_CACCC2D8=Set player ~player~ difficulty level to ~difficultyLevel~ FunctionDef/Grammar/lib_Ntve_CAD5046C=Killing player FunctionDef/Grammar/lib_Ntve_CB1ABC35=SetVisibility ~visible|Visibility~ FunctionDef/Grammar/lib_Ntve_CB774E72=Add ~inCount~ ~inBehavior~ to ~inUnit~ from player ~player~ FunctionDef/Grammar/lib_Ntve_CBC4C799=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_CBC81630=Player ~player~ selected ~gameMenuItem|Game Menu Item~ on the Game Menu Dialog FunctionDef/Grammar/lib_Ntve_CBDA955C=Set ~window|Timer Window~ gap width to ~width~ FunctionDef/Grammar/lib_Ntve_CBDF8A17=Create a new town for player ~player~ at point ~center|center~ FunctionDef/Grammar/lib_Ntve_CC1B5055=Charges used of charge ~inCharge~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_CC8AC2DC=Min(~value1~, ~value2~) FunctionDef/Grammar/lib_Ntve_CCA8EC70=Display text crawl for ~players~ with title ~title~, text ~text~, and max duration ~maxTime~ seconds (play ~birthSound~ once, and loop ~typeSound~ as characters type) FunctionDef/Grammar/lib_Ntve_CCAA1CE6=Set the reward text of the victory panel to ~text~ FunctionDef/Grammar/lib_Ntve_CCCD0A10=Key Pressed FunctionDef/Grammar/lib_Ntve_CCD3C6A0=Set level for ~unit~ ability ~ability~ to ~level~ FunctionDef/Grammar/lib_Ntve_CD05E06B=Removes all bullies for player ~player~. FunctionDef/Grammar/lib_Ntve_CD08C2B5=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_CD2C7578=Count of orders on ~unit~ FunctionDef/Grammar/lib_Ntve_CD680534=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_CDB7964B=Planet panel portrait FunctionDef/Grammar/lib_Ntve_CDFB6082=Add ~inVal~ seconds to charge regen time for charge ~inCharge~ for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_CE113DDF=Player ~player~ is running campaign AI FunctionDef/Grammar/lib_Ntve_CE116FDF=Change the research target text description of ~planet~ to ~researchText~ FunctionDef/Grammar/lib_Ntve_CE396866=Add ~weapon~ to ~unit~ using turret ~turret~ FunctionDef/Grammar/lib_Ntve_CE6AFC94=Player ~p~ changes alliances FunctionDef/Grammar/lib_Ntve_CEB6863E=Make ~count|Number~ objects of type ~objectType|Objects~ in player ~player~'s town ~town~ with priority ~priority~, even if they exist already FunctionDef/Grammar/lib_Ntve_CEDAB9C3=Repeat (Actions) forever FunctionDef/Grammar/lib_Ntve_CF51BA45=Get which unit should scout for player ~player~ in slot ~indexSlot~. If known the previous scout was ~previousUnit|Previous Scout~ FunctionDef/Grammar/lib_Ntve_CF629BC0=Player ~p~ sends an AI wave FunctionDef/Grammar/lib_Ntve_CF8D6291=Target position for ~o~ FunctionDef/Grammar/lib_Ntve_CF9D5789=~enableOption|Enable/Disable~ ~dialogItem~ for ~players~ FunctionDef/Grammar/lib_Ntve_CFA36FEA=Converts wave ~w~ to a string FunctionDef/Grammar/lib_Ntve_CFF28424=Create an image for dialog ~dialog~ with the dimensions (~width~, ~height~) anchored to ~anchor~ with an offset of (~offsetX~, ~offsetY~) setting the tooltip to ~tooltip~ using the image ~image~ as a ~imageType~ type with tiled set to ~tiled~ tint color ~tintColor~ and blend mode ~blendMode~ FunctionDef/Grammar/lib_Ntve_D00F9D6F=~unit~ uses ~ability~ at ~stage~ stage (~includeSharedAbilities|Include/Ignore~ shared abilities) FunctionDef/Grammar/lib_Ntve_D018EB98=Last created purchase category FunctionDef/Grammar/lib_Ntve_D02CF6A0=(Default Code Version) Return the object type for object ~object~ made by player ~player~ FunctionDef/Grammar/lib_Ntve_D02F7ACF=Picked integer FunctionDef/Grammar/lib_Ntve_D0326678=Set the description text of ~mercenaryId~ to ~text~ FunctionDef/Grammar/lib_Ntve_D096667E=(Script version) Get the first unfinished requirment to make object ~object~ for player ~player~ FunctionDef/Grammar/lib_Ntve_D0A20ECE=Set Tactical AI Range for ~player~ ~unitType~ to ~distance~ FunctionDef/Grammar/lib_Ntve_D0EBBB91=Triggering inventory item FunctionDef/Grammar/lib_Ntve_D0FE305D=Add achievement ~achievement~ to the victory panel FunctionDef/Grammar/lib_Ntve_D0FF42A7=Region(~value|Preset~) FunctionDef/Grammar/lib_Ntve_D111DD0F=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_D118DC34=Player ~player~ clicks the abort mission button FunctionDef/Grammar/lib_Ntve_D1448757=Set the text of ~menuItem~ to ~show|Text ~for ~players~ FunctionDef/Grammar/lib_Ntve_D14651C4=Tactical AI Filter - limit search radius in ~filter~ to ~radius~ around ~aroundUnit~ FunctionDef/Grammar/lib_Ntve_D155BA6B=~uIFrame|UI Frame~ is visible for player ~player~ FunctionDef/Grammar/lib_Ntve_D1667A7B=Set the background image of ~dialog~ to ~image~ FunctionDef/Grammar/lib_Ntve_D16912F9=Add ~unitGroup~ to the next attack wave for player ~player~ FunctionDef/Grammar/lib_Ntve_D1BC9455=Actor scope for ~actor~ FunctionDef/Grammar/lib_Ntve_D1C924E4=Random angle FunctionDef/Grammar/lib_Ntve_D1E6BE06=Clear the action queue (~activeOption|Retain/Clear/Interrupt~ the active action) FunctionDef/Grammar/lib_Ntve_D20ABCFC=Tactical AI Filter - define an altered damage value of ~amount~ against ~attribute~ in ~filter~ FunctionDef/Grammar/lib_Ntve_D2239866=Last created cargo units FunctionDef/Grammar/lib_Ntve_D265EBCA=Random seed is enabled FunctionDef/Grammar/lib_Ntve_D26648E6=Anchor of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_D29C2D5E=Remove unit ~unit~ from wave ~wave~ FunctionDef/Grammar/lib_Ntve_D2CACC80=Save the state values of conversation ~state~ to bank ~bank~ within the section ~section~ FunctionDef/Grammar/lib_Ntve_D2D484F9=Create a tip with title ~title~, description ~description~, alert text ~alertText~ and icon ~icon~ for ~players~ FunctionDef/Grammar/lib_Ntve_D2D4E17D=Add ~unit~ to the next attack wave for player ~player~, the unit is specifically assigned to escort ~escort~ offset by ~offset|Distance~ towards ~angle~ degrees. FunctionDef/Grammar/lib_Ntve_D2E12783=Get the number of units in wave ~w~ FunctionDef/Grammar/lib_Ntve_D2ED8E96=Select main shadow light ~inId~ FunctionDef/Grammar/lib_Ntve_D2F7140F=Set the best time text of ~battleReportId~ to ~text~ FunctionDef/Grammar/lib_Ntve_D348380E=MoverSetSpeedMax ~value~ FunctionDef/Grammar/lib_Ntve_D34AEEAF=Wait for ~timer~ to have ~time~ seconds ~waitType|Elapsed/Remaining~ FunctionDef/Grammar/lib_Ntve_D379E6CD=Set the size and position of the subtitle panel to match ~dialog~ FunctionDef/Grammar/lib_Ntve_D399C353=Remove death models in region ~region~ FunctionDef/Grammar/lib_Ntve_D3A0F4D6=Current camera pitch of player ~player~ FunctionDef/Grammar/lib_Ntve_D3A3FDC0=Display cinematic text for ~players~ with text ~text~, sound ~sound~, and allow ~timeBetweenCharacters~ seconds between characters (max duration ~maxTime~ seconds) FunctionDef/Grammar/lib_Ntve_D3D9E2FF=~enable|Enable/Disable~ the close button for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_D3EAB07E=Idle ~workersOnly|Workers/Units~ for player ~player~ FunctionDef/Grammar/lib_Ntve_D3FB8606=Set screen button ~screenButtonID|ID~ border image to ~borderImage~ and hover image to ~hoverImage~ with border type ~borderType|Border type~ FunctionDef/Grammar/lib_Ntve_D41CE6AB=Set Tint Color ~color~ with HDR ~hdr|Multiplier~ over ~duration~ seconds FunctionDef/Grammar/lib_Ntve_D438ACED=Image for conversation ~stateIndex|State~ FunctionDef/Grammar/lib_Ntve_D463A836=Change visibility for player ~player~ to ~state|Explored/Unexplored~ within ~area~ and ~cliffLevel|Do/Do Not~ check cliff level FunctionDef/Grammar/lib_Ntve_D472352C=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_D4857D65=Height of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_D4E8CABF=Add sub title ~title~ with duration ~duration~ at time ~timeStamp~ FunctionDef/Grammar/lib_Ntve_D50EF6A5=Get the state of difficulty parameter ~index~ for player ~player~ FunctionDef/Grammar/lib_Ntve_D5445D96=Make ~unit~ face ~point~ over ~duration~ seconds FunctionDef/Grammar/lib_Ntve_D5671C0B=Sound link from sound ID ~soundId~ at index ~soundIndex~ FunctionDef/Grammar/lib_Ntve_D59531F5=Set the next attack wave from player ~player|P#~ to gather immediately and not replace any units that die while gathering. FunctionDef/Grammar/lib_Ntve_D59E1980=AI time is paused FunctionDef/Grammar/lib_Ntve_D5B3C452=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_D5D8205F=Game Link - Unit(~value|Preset~) FunctionDef/Grammar/lib_Ntve_D5F8F800=Set the cost of ~mercenaryId~ to ~cost~ FunctionDef/Grammar/lib_Ntve_D5F9189A=Set ~dialogItem~ image to ~image~ for ~players~ FunctionDef/Grammar/lib_Ntve_D606E2CD=Mouse X position clicked in the world FunctionDef/Grammar/lib_Ntve_D613946A=Triggering inventory item slot FunctionDef/Grammar/lib_Ntve_D629F083=Movie for conversation ~stateIndex|State~ FunctionDef/Grammar/lib_Ntve_D674ADD7=~stage|Progress~ progress bar of (~unit~) slot ~slot~ FunctionDef/Grammar/lib_Ntve_D688C655=Resets the bully rebuild counts in region ~region~ for player ~player~ FunctionDef/Grammar/lib_Ntve_D6AC1BD1=Player ~player~ changes the active selection in the Mission Archives Panel FunctionDef/Grammar/lib_Ntve_D6F1B283=Stop shaking the camera for player ~player~ FunctionDef/Grammar/lib_Ntve_D6FBE13C=Set the bonus title text of ~battleReportId~ to ~text~ FunctionDef/Grammar/lib_Ntve_D6FE8683=Clear the stock lists of units and buildings to make for player ~player~ FunctionDef/Grammar/lib_Ntve_D74747BE=Player ~player~ exits the Mercenary Panel FunctionDef/Grammar/lib_Ntve_D75553FB=~type~ units in ~group|Unit Group~ owned by player ~player~ matching ~unitFilter~, with at most ~count~ FunctionDef/Grammar/lib_Ntve_D7C3FBC2=Max(~value1~, ~value2~) FunctionDef/Grammar/lib_Ntve_D8167AFB=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_D88DB594=Cliff level of ~p1~ FunctionDef/Grammar/lib_Ntve_D8957FF3=Width of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_D8A9F49F=~fadeIn|Fade In/Fade Out~ over ~duration~ seconds using color ~color~ and ~transparency~% transparency (~style~ style, ~waitUntilDone|Wait/Don't Wait~ until it finishes) FunctionDef/Grammar/lib_Ntve_D8B5FD69=~u~ research progress is ~stage~ FunctionDef/Grammar/lib_Ntve_D8E3EC49=Set the scene text of ~battleReportId~ to ~text~ FunctionDef/Grammar/lib_Ntve_D92843D4=Remove ~doodadType~ doodads in the ~target~ region FunctionDef/Grammar/lib_Ntve_D92EAFA7=Set the attack wave gather point to ~gatherPoint~ for player ~player~ FunctionDef/Grammar/lib_Ntve_D9339BB5=MissileTentacleReturn FunctionDef/Grammar/lib_Ntve_D952C4FA=~dialog~ background image is visible FunctionDef/Grammar/lib_Ntve_D98E6C3C=Change the reward text description of ~planet~ to ~rewardText~ FunctionDef/Grammar/lib_Ntve_D9C1C903=Shuffle scores FunctionDef/Grammar/lib_Ntve_D9E07DD4=Image type of ~dialogItem~ for ~player~ FunctionDef/Grammar/lib_Ntve_DA95549D=Set ~dialogItem~ text writeout to ~writeout~ for ~players~ FunctionDef/Grammar/lib_Ntve_DA979564=Turn animation properties ~prop|Animation Properties~ on for ~target~ FunctionDef/Grammar/lib_Ntve_DAA86C93=Set ~Portrait~ position to (~OffsetX~, ~OffsetY|OffsetY)~ related to ~Anchor~ FunctionDef/Grammar/lib_Ntve_DAC9B6F4=Set portrait for conversation ~stateIndex|State~ to ~portrait~ FunctionDef/Grammar/lib_Ntve_DB01ECDC=Modify ~var~: ~operator~ ~val~ FunctionDef/Grammar/lib_Ntve_DB0E6ABB=Set tech flag state to ~state~ for player ~player~ at index ~index~ with count ~count~ and unit type ~what~ FunctionDef/Grammar/lib_Ntve_DB263E75=TextureVideoSetPaused ~slotName~.~slotComponent~ ~pauseState~ FunctionDef/Grammar/lib_Ntve_DB2B20DA=Set the unit link of ~purchaseGroup~ to ~unitLink~ FunctionDef/Grammar/lib_Ntve_DB32F733=Power is provided for ~inPlayer~ at ~inPosition~ with ~inType~ by ~inSource~, with ~inMinLevel~ FunctionDef/Grammar/lib_Ntve_DB46735B=Type of ~name~ value in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_DB4E6196=Facing of ~p~ FunctionDef/Grammar/lib_Ntve_DB5A7F79=Signal ~signal~ FunctionDef/Grammar/lib_Ntve_DBD462D9=Set ~Portrait~ size to (~width~, ~height~) FunctionDef/Grammar/lib_Ntve_DBE4CE29=Reset ~board|Leaderboard~ to the default position FunctionDef/Grammar/lib_Ntve_DBF8E9E3=Move ~p~ To ~pos|Point~ FunctionDef/Grammar/lib_Ntve_DC0FD1CA=~inUnit~ is allowed for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_DC194B0E=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_DC310587=Sets the UnitAIOption ~option~ for unit ~u~ to state ~val|Enable/Disable~ FunctionDef/Grammar/lib_Ntve_DC33CC5B=Index of ~reply~ in ~conversation~ FunctionDef/Grammar/lib_Ntve_DC4D3C51=Clear remaining time on cooldown ~inCooldown~ on ability ~inAbil~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_DC635AEF=Pan the camera for player ~player~ to ~p~ over ~duration~ seconds with ~initialVelocity~% initial velocity, ~decelerate~% deceleration, and ~smart|Do/Do Not~ use smart panning FunctionDef/Grammar/lib_Ntve_DC731674=Class of ~ability~ FunctionDef/Grammar/lib_Ntve_DD095653=~inCostType~ cost of ~inUnitType~ FunctionDef/Grammar/lib_Ntve_DD1756B5=Change the tooltip of ~planet~ to ~text~ FunctionDef/Grammar/lib_Ntve_DD557FEC=SetHeight ~height~ FunctionDef/Grammar/lib_Ntve_DD59EC03=~show|Show/Hide~ background for ~tag|Text Tag~ FunctionDef/Grammar/lib_Ntve_DD754C85=Difficulty is ~difficulty~ or lower FunctionDef/Grammar/lib_Ntve_DD872A7D=Set the player group to ~players~ for ~purchaseCategory~ FunctionDef/Grammar/lib_Ntve_DDB3F038=~controlled~ script control for ~group|Unit Group~ FunctionDef/Grammar/lib_Ntve_DDBABF2E=Move ~board|Leaderboard~ to (~x~, ~y~) FunctionDef/Grammar/lib_Ntve_DDC0D455=Validate ~caster~ can create ~effect~ at ~point~ FunctionDef/Grammar/lib_Ntve_DDC4330E=Performance Test Start ~inTestName~ FunctionDef/Grammar/lib_Ntve_DE1A962E=Set the number of scouts to use for player ~player~ to ~num|#~ FunctionDef/Grammar/lib_Ntve_DE95E136=Performance Test Get FPS FunctionDef/Grammar/lib_Ntve_DEA2AB06=Game portrait FunctionDef/Grammar/lib_Ntve_DEBF6EB9=Height of ~region~ FunctionDef/Grammar/lib_Ntve_DEDE37F9=Preload ~file|Script File~ ~queue|Immediately/For Next Map~ FunctionDef/Grammar/lib_Ntve_DF17F356=Create a new research tier in slot ~slot~ of ~researchTier|Research Category~ for ~players|PlayerGroup~ FunctionDef/Grammar/lib_Ntve_DF393ABA=~showHide~ the tech tree button in the help panel for ~players~ FunctionDef/Grammar/lib_Ntve_DF56EA04=Inventory Slot of ~item~ FunctionDef/Grammar/lib_Ntve_DFB0AB0D=Shift Key Pressed FunctionDef/Grammar/lib_Ntve_E0086548=Destroy ~portrait~ FunctionDef/Grammar/lib_Ntve_E00E7137=~u~ attachment point (~attachment~) FunctionDef/Grammar/lib_Ntve_E07A3283=Set the movie of ~researchItem~ to ~filePath~ FunctionDef/Grammar/lib_Ntve_E0D9530C=Make ~objective~ a ~primary~ objective FunctionDef/Grammar/lib_Ntve_E0DF688F=Acquired Target FunctionDef/Grammar/lib_Ntve_E10B1BC6=Game speed FunctionDef/Grammar/lib_Ntve_E1552C18=Send actor message ~message~ to main actor of unit ~unit~ FunctionDef/Grammar/lib_Ntve_E188E0FE=Unload model for ~u~ FunctionDef/Grammar/lib_Ntve_E1B8DD31=~sourcePoint|Source Point~ reflected at ~targetPoint|Target Point~ with normal facing ~normalFacing|Angle~ FunctionDef/Grammar/lib_Ntve_E211322A=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_E267A52A=~u~ ~state|Enters/Leaves~ within ~distance~ of ~p~ FunctionDef/Grammar/lib_Ntve_E2E35DF6=Start the campaign AI for player ~player~ FunctionDef/Grammar/lib_Ntve_E2FCA970=Player ~player~ ~score~ score FunctionDef/Grammar/lib_Ntve_E372DF5E=Clear the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_E3741424=Clear remaining time on cooldown ~inCooldown~ for player ~inPlayer~ FunctionDef/Grammar/lib_Ntve_E37ACA0E=~visible|Show/Hide~ ~dialogItem~ for ~players~ FunctionDef/Grammar/lib_Ntve_E386DAEA=Set the state of ~purchaseGroup~ to ~state~ FunctionDef/Grammar/lib_Ntve_E38A3C64=Last created research category FunctionDef/Grammar/lib_Ntve_E40313DC=Set the mission text of the victory panel to ~text~ FunctionDef/Grammar/lib_Ntve_E40B4D3C=Get the number of units of type ~unitType~ in progress/made by player ~player~ using mask ~countMask|TechTreeCountType~ FunctionDef/Grammar/lib_Ntve_E4236D69=Change the model of ~planet~ to ~model~ FunctionDef/Grammar/lib_Ntve_E425C4B1=RefSetRefreshName ~actorRefName~ ~refreshName~ FunctionDef/Grammar/lib_Ntve_E44DBA40=~objective~ state FunctionDef/Grammar/lib_Ntve_E48E495F=Get the index of the next unused town slot for player ~player~ FunctionDef/Grammar/lib_Ntve_E4A06F0A=Ability command for ~o~ FunctionDef/Grammar/lib_Ntve_E4B86923=String(~val|Game Link~) FunctionDef/Grammar/lib_Ntve_E4BD0151=Rally point target unit of point ~point~ with target ~target~ for ~unit~ FunctionDef/Grammar/lib_Ntve_E4F31187=Remove all items from ~list~ for ~players~ FunctionDef/Grammar/lib_Ntve_E501C879=Make ~actor~ look at ~lookAtTarget|Target~ using look at type ~type~ FunctionDef/Grammar/lib_Ntve_E54B2D20=~u~ ~state|Enters/Leaves~ a distance of ~range~ from ~fromUnit|Unit~ FunctionDef/Grammar/lib_Ntve_E59EA897=AttachSetBearingsFrom ~attachMethods~ ~actorName~ ~actorSiteOps~ FunctionDef/Grammar/lib_Ntve_E5CABD27=Set screen button ~screenButtonID|ID~ flashing border image to ~borderImage~ and hover image to ~hoverImage~ with border type ~borderType|Border type~ FunctionDef/Grammar/lib_Ntve_E5EFA0FC=SetRotationFrom ~actor~ FunctionDef/Grammar/lib_Ntve_E5FF78D8=Create a cheat with title ~tipTitle~, description ~tipDescription~ and icon ~icon~ for ~players~ FunctionDef/Grammar/lib_Ntve_E62D9C8C=~sourcePoint|Point~ offset by ~distance~ towards ~targetPoint|Point~ FunctionDef/Grammar/lib_Ntve_E6439D48=Set the research target text description of ~battleReportId~ to ~text~ FunctionDef/Grammar/lib_Ntve_E672DFB5=RefSetFromActor ~actorRefName~ ~refPrimary~ ~refSecondary~ FunctionDef/Grammar/lib_Ntve_E6AB7041=Catalog ~catalog~ entry ~entry~ is valid FunctionDef/Grammar/lib_Ntve_E6B89FE1=Set title of ~dialog~ to ~title~ FunctionDef/Grammar/lib_Ntve_E6D9AAFA=Preload ~file|Image File~ ~queue|Immediately/For Next Map~ FunctionDef/Grammar/lib_Ntve_E6E57D64=Preload ~file|Scene File~ ~queue|Immediately/For Next Map~ FunctionDef/Grammar/lib_Ntve_E6F25557=Set the button text of ~battleReportId~ to ~text~ FunctionDef/Grammar/lib_Ntve_E730CE19=Remove the global texture props ~textureProps~ FunctionDef/Grammar/lib_Ntve_E758567E=TextureVideoPlay ~texture~ ~fPS~ ~textureVideoPlayFlags~ ~soundType~ ~attachQuery~ FunctionDef/Grammar/lib_Ntve_E76B043D=Get achievement percent text in category ~category~ for player ~p~ FunctionDef/Grammar/lib_Ntve_E786CA75=Set ~dialogItem~ tooltip to ~tooltip~ for ~players~ FunctionDef/Grammar/lib_Ntve_E7ABAA18=Damaging effect FunctionDef/Grammar/lib_Ntve_E80D1B4D=Pathing cost for unit ~unit~ to point ~to~, considering buildings of type ~type~ FunctionDef/Grammar/lib_Ntve_E80E31D9=Clear charges used for charge ~inCharge~ FunctionDef/Grammar/lib_Ntve_E89F1335=Wait for (Conditions), checking every ~t~ ~timeType|Real/Game/AI Time~ seconds FunctionDef/Grammar/lib_Ntve_E8A7971D=Unload animation ~animation~ for model ~model~ FunctionDef/Grammar/lib_Ntve_E8C73178=Conversation(~value|Preset~) FunctionDef/Grammar/lib_Ntve_E8D948E0=~unit~ weapon ~weapon~ FunctionDef/Grammar/lib_Ntve_E90538F1=~unitType~ uses ~mover~ mover FunctionDef/Grammar/lib_Ntve_E914D77C=Enter critical section using ~lock~ FunctionDef/Grammar/lib_Ntve_E916DC36=Set the minimum count of player ~player~ ~unitType~ bullies to ~count~ (the AI always maintains this many bullies regardless of rebuild counts) FunctionDef/Grammar/lib_Ntve_E9275334=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_E92E544E=Turn cinematic mode ~onOff~ for ~players~ over ~duration~ seconds FunctionDef/Grammar/lib_Ntve_E9307270=Set creep ~type~ speed to ~speed~% FunctionDef/Grammar/lib_Ntve_E9556756=Player ~player~ selects ~purchaseItem~ FunctionDef/Grammar/lib_Ntve_E956CD56=Set the research target title of ~battleReportId~ to ~text~ FunctionDef/Grammar/lib_Ntve_E95AC0AF=Clear all waypoints for wavetarget ~wt~ FunctionDef/Grammar/lib_Ntve_E99BA742=Units in ~group|Unit Group~ targetable as ~plane~, with at most ~count~ FunctionDef/Grammar/lib_Ntve_E9B7A1DB=Actor from reference ~name~ FunctionDef/Grammar/lib_Ntve_E9BC63EC=Mark ~conversation~ conversation choice ~choice~ as ~state|Read/Unread~ FunctionDef/Grammar/lib_Ntve_E9C385D5=~text~ with up to ~count~ ~findText~ replaced by ~replaceText~ (~sensitivity|Sensitive/Insensitive~ to case) FunctionDef/Grammar/lib_Ntve_E9CE6B42=Returns the best location to place and AOE attack on the group with the specified parameters (~group~, ~minHits~, ~damageBase~, ~minScore~, ~radius~, ~from~, ~range~, ~bonusAttribute~) FunctionDef/Grammar/lib_Ntve_EA3823E9=Turn camera height displacement ~enable~ for player ~player~ FunctionDef/Grammar/lib_Ntve_EA56A214=Turn ~command~ highlight ~highlighted|On/Off~ for ~players~ FunctionDef/Grammar/lib_Ntve_EA9A54D6=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_EAC465A1=Text(~val|Integer~) FunctionDef/Grammar/lib_Ntve_EB0FFD57=Set ~dialogItem~ achievement to ~achievement~ for ~players~ FunctionDef/Grammar/lib_Ntve_EB622569=Cooldown of cooldown ~inCooldown~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_EB63284E=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_EBF1B8BE=Player ~p~ uses ~type~ cheat code. FunctionDef/Grammar/lib_Ntve_EC3358BD=Set the target for player ~player~ attack waves to the current position of ~unitTag~ FunctionDef/Grammar/lib_Ntve_EC390E46=RefNotify ~actorRefName~ ~subName~ FunctionDef/Grammar/lib_Ntve_EC829255=RefSetFromRequest ~refName~ ~subject~ ~effectName~ ~requestScope~ ~requestActor~ FunctionDef/Grammar/lib_Ntve_ECE714B6=Change the primary objective title of ~planet~ to ~text~ FunctionDef/Grammar/lib_Ntve_ED17978F=ModelEventSuppress ~value~ ~event~ FunctionDef/Grammar/lib_Ntve_ED219560=Change the contact title of ~planet~ to ~text~ FunctionDef/Grammar/lib_Ntve_ED236D9F=Unit type ~UnitType~ (~overridePortrait|Do/Do Not~ override portrait) FunctionDef/Grammar/lib_Ntve_ED2C60CE=Set boss bar ~bossBarID~ current value to ~current~ (~refresh|Do/Do Not~ refresh the boss bar) FunctionDef/Grammar/lib_Ntve_ED658714=Get the total minerals left to be harvested in town ~town~ for player ~player~ FunctionDef/Grammar/lib_Ntve_ED6A6613=AnimGroupRemove ~props~ ~flags~ ~timeVariant~ ~timeType~ FunctionDef/Grammar/lib_Ntve_EDB526A6=Display ~message~ and play ~sound~ for ~players~ FunctionDef/Grammar/lib_Ntve_EE46E4CC=Count of list items of ~list~ for ~player~ FunctionDef/Grammar/lib_Ntve_EE7AB1E8=~u~ is invulnerable FunctionDef/Grammar/lib_Ntve_EEB3ECF8=SetFacing ~facing~ FunctionDef/Grammar/lib_Ntve_EEC9FC53=Merges the wave with index ~waveFrom|FromIndex~ into the wave with index ~waveInto|IntoIndex~ for player ~player~ FunctionDef/Grammar/lib_Ntve_EEDB2448=~x~ mod ~y~ FunctionDef/Grammar/lib_Ntve_EEF62377=~dialog~ width FunctionDef/Grammar/lib_Ntve_EEFB5A8F=Set the game speed to ~speed~ FunctionDef/Grammar/lib_Ntve_EF15E7E2=Execute ~effect~ on ~unit~ from player ~caster~ FunctionDef/Grammar/lib_Ntve_EF33C610=~p~ offset by ~z~ height FunctionDef/Grammar/lib_Ntve_EF7E05B0=Town set stock for player ~player~ using town hall type ~townHall~ and refinery type ~refinery|Gas~ FunctionDef/Grammar/lib_Ntve_EF89DD5C=Currently selected mercenary by player ~player~ FunctionDef/Grammar/lib_Ntve_EF949A7D=~point~ facing ~angle~ degrees FunctionDef/Grammar/lib_Ntve_EFCAAF54=Change the text description of ~planet~ to ~text~ FunctionDef/Grammar/lib_Ntve_F0421ADA=Select ~purchaseCategory~ for ~to|Players~ FunctionDef/Grammar/lib_Ntve_F06B4181=Set the character sheet description text to ~visible~ for ~players~ FunctionDef/Grammar/lib_Ntve_F082C00E=Set the player group to ~players~ for the ~purchaseItem~ FunctionDef/Grammar/lib_Ntve_F0857987=Last created actor scope FunctionDef/Grammar/lib_Ntve_F09DDBE5=Create a ping for ~players~ at ~position~ facing ~angle~, using model ~model~ and color ~color~, lasting ~duration~ seconds FunctionDef/Grammar/lib_Ntve_F0DF33AB=~mute|Mute/Unmute~ ~channel~ channel for ~players~ FunctionDef/Grammar/lib_Ntve_F116F8F1=Clear info text on ~unit~ FunctionDef/Grammar/lib_Ntve_F11E9493=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_F1200B76=Add ~inVal~ charges used for charge ~inCharge~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_F14A27E9=Stop ~Transmission~ FunctionDef/Grammar/lib_Ntve_F14B3F69=Add ~inVal~ charges used for charge ~inCharge~ on ability ~inAbil~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_F163BD1A=SoundSetPaused ~pausedState~ ~fade~ FunctionDef/Grammar/lib_Ntve_F172A13B=Add unit of type ~type~ to the next attack wave for player ~player~, the unit is specifically assigned to escort ~escort~ offset by ~offset|Distance~ towards ~angle~ degrees. FunctionDef/Grammar/lib_Ntve_F1C17BBA=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_F1E13097=Set the cost text of ~mercenaryId~ to ~text~ FunctionDef/Grammar/lib_Ntve_F1E1DAE1=Status of player ~p~ FunctionDef/Grammar/lib_Ntve_F20A0011=Create ~count|Number~ ~type|Unit~ for player ~player~ at ~p~ using point facing (~flags~) FunctionDef/Grammar/lib_Ntve_F21F850B=SetScaleAbsolute ~x~, ~y~, ~z~ ~blendDuration~ FunctionDef/Grammar/lib_Ntve_F247156C=Create ~count|Number~ ~type|Unit~ for player ~player~ at ~p~ using default facing (~style~) FunctionDef/Grammar/lib_Ntve_F27365D4=Triggering powerup FunctionDef/Grammar/lib_Ntve_F2A3CE0B=Purchase ~mercenaryId~ FunctionDef/Grammar/lib_Ntve_F2A576A6=Get the location of town ~town~ for player ~player~ FunctionDef/Grammar/lib_Ntve_F2B3CCE5=Preload ~soundtrack~ ~queue|Immediately/For Next Map~ FunctionDef/Grammar/lib_Ntve_F2BC8E79=Unit carrying ~item~ FunctionDef/Grammar/lib_Ntve_F2E12806=Set ~dialogItem~ maximum value to ~maxValue|Min Value~ for ~players~ FunctionDef/Grammar/lib_Ntve_F2F49F9B=~unit~ is suicidal FunctionDef/Grammar/lib_Ntve_F38744BA=Format tip ~title~ as ~type~ FunctionDef/Grammar/lib_Ntve_F38805FC=Change the contact name of ~planet~ to ~contactName|ContactName~ FunctionDef/Grammar/lib_Ntve_F3918355=Add a ~state~ ~type~ mission archive ~buttonText|Name~ for ~playerGroup~ FunctionDef/Grammar/lib_Ntve_F39DC67E=TextureVideoSetFrame ~slotName~.~slotComponent~ ~frame~ FunctionDef/Grammar/lib_Ntve_F463A414=Active Players FunctionDef/Grammar/lib_Ntve_F470860B=Set the camera bounds for ~players~ to ~bounds~ (~minimap|Do/Do Not~ adjust the minimap) FunctionDef/Grammar/lib_Ntve_F47B2511=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_F47E52DA=~ping~ is visible FunctionDef/Grammar/lib_Ntve_F488C43D=Save game finished FunctionDef/Grammar/lib_Ntve_F4A801D6=Reset the state values of conversation ~state~ FunctionDef/Grammar/lib_Ntve_F4B5BEE7=Destroy ~dialog~ FunctionDef/Grammar/lib_Ntve_F4C1F96C=Dialog item event type FunctionDef/Grammar/lib_Ntve_F4ED4CD8=Rally point count for ~unit~ FunctionDef/Grammar/lib_Ntve_F4F94B84=Set boss bar ~bossBarID~ boss to ~boss~ (~refresh|Do/Do Not~ refresh the boss bar) FunctionDef/Grammar/lib_Ntve_F5662180=Replace ~unit~ with a ~unitType~ using ~options|Replace Unit Options~ vitals FunctionDef/Grammar/lib_Ntve_F5A3C98A=Screen button ~screenButtonID|ID~ dialog FunctionDef/Grammar/lib_Ntve_F5C63A46=~showHide~ ~environmentType~ FunctionDef/Grammar/lib_Ntve_F5D626D2=Reset ~window|Timer Window~ to the default position FunctionDef/Grammar/lib_Ntve_F5FF70C2=Set ~dialogItem~ rotation to ~rotation~ for ~players~ FunctionDef/Grammar/lib_Ntve_F6460765=Current camera target of player ~player~ FunctionDef/Grammar/lib_Ntve_F669283F=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_F6F9120D=~abilCmd~ targeting ~u~ FunctionDef/Grammar/lib_Ntve_F7013450=Transport that ~unit~ is in FunctionDef/Grammar/lib_Ntve_F713CAF4=Make ~ping~ face ~rotation~ degrees FunctionDef/Grammar/lib_Ntve_F73FDB4C=Set ~dialogItem~ edit value to ~value~ for ~players~ FunctionDef/Grammar/lib_Ntve_F79DB963=~showHide~ progress bar for ~board|Leaderboard~ item at column ~column~ and row ~row~ FunctionDef/Grammar/lib_Ntve_F7C6C3E7=Dialog containing ~dialogItem~ FunctionDef/Grammar/lib_Ntve_F7D7DC36=Map name FunctionDef/Grammar/lib_Ntve_F7F93AB0=Create a new wave info from the wave ~wave~ FunctionDef/Grammar/lib_Ntve_F813558C=Shake the camera for player ~player~ for ~duration~ seconds, with strength ~strength~, frequency ~frequency~ Hz, and ~random~% randomness (Position: ~position~, Direction: ~direction~) FunctionDef/Grammar/lib_Ntve_F86F691D=Flag ~researchItem~ as being recently purchased to ~recentlyPurchased~ FunctionDef/Grammar/lib_Ntve_F8758140=~unit~ ability FunctionDef/Grammar/lib_Ntve_F8AC8C36=Set the text alignment of ~textTag~ to ~horizontal~ horizontally and ~vertical~ vertically FunctionDef/Grammar/lib_Ntve_F8C91F07=Sets the type ~type|WaveType~ and the target ~target|WaveTarget~ for wave ~wave~ FunctionDef/Grammar/lib_Ntve_F96FCAE7=Send actor message ~message~ to all actors contained by actor region ~region~ FunctionDef/Grammar/lib_Ntve_F9878BEF=Stop the active cinematic FunctionDef/Grammar/lib_Ntve_F994897E=Color of ~ping~ FunctionDef/Grammar/lib_Ntve_F9BAA257=How long since the specified wave ~waveRef~ has been in combat FunctionDef/Grammar/lib_Ntve_F9CD403E=AnimClearAllBut ~animName~ ~blendTime~ FunctionDef/Grammar/lib_Ntve_F9D17330=Unit ~unit~ is ignored by the wave it is in FunctionDef/Grammar/lib_Ntve_FA3926E1=~dialogItem~ is enabled for ~player~ FunctionDef/Grammar/lib_Ntve_FA586BEC=Rescue ~unit|Unit~ for player ~player~ and ~changeColor|Change/Retain Color~ FunctionDef/Grammar/lib_Ntve_FA71311B=~showHide~ the units button in the help panel for ~players~ FunctionDef/Grammar/lib_Ntve_FA920336=AnimBracketStop ~animName~ ~animTransitionFlags~ ~timeVariant~ ~timeType~ FunctionDef/Grammar/lib_Ntve_FAB12C79=TextureDumpDB FunctionDef/Grammar/lib_Ntve_FABD411F=SetPositionH ~x~ ~y~ ~height~ FunctionDef/Grammar/lib_Ntve_FAF78B95=Set the rebuild count for player ~player~ ~unitType~ to ~count~ FunctionDef/Grammar/lib_Ntve_FB4C094A=~pause|Pause/Unpause~ the action queue FunctionDef/Grammar/lib_Ntve_FB5C6DA7=Suggest order ~order~ for unit ~unit~ with retreat toggle of ~retreat~. Optionally passes marker ~marker~ info FunctionDef/Grammar/lib_Ntve_FB6A1C18=AnimSetCompletion ~animName~ ~percent~ FunctionDef/Grammar/lib_Ntve_FB726C91=MultiplyScale ~x~ ~y~ ~z~ ~duration~ FunctionDef/Grammar/lib_Ntve_FB8BE4F2=Create a conversation (initially ~visible|Visible/Hidden~) FunctionDef/Grammar/lib_Ntve_FBC1DB4B=String(~value~) FunctionDef/Grammar/lib_Ntve_FBDAE819=Set ~ping~ duration to ~duration~ seconds FunctionDef/Grammar/lib_Ntve_FC63B7AA=Integer(~value|Preset~) FunctionDef/Grammar/lib_Ntve_FC7979E5=Charges used of charge ~inCharge~ on behavior ~inBehavior~ on unit ~inUnit~ FunctionDef/Grammar/lib_Ntve_FD5F371E=Save the line and choice state of conversation ~conversation~ to bank ~bank~ within the section ~section~ FunctionDef/Grammar/lib_Ntve_FD8E7170=Flag the mercenary with ID ~mercenaryId~ as being recently purchased to ~recentlyPurchased~ FunctionDef/Grammar/lib_Ntve_FD9B8C07=Clear the ~identifier~ animation for ~doodadType~ doodads in the region ~target~ FunctionDef/Grammar/lib_Ntve_FDA30AFB=Set ~Portrait~ border texture to ~texture~ FunctionDef/Grammar/lib_Ntve_FDD4A4BA=Last sent transmission FunctionDef/Grammar/lib_Ntve_FE600745=~name~ from the ~scope|Global/Local~ data table FunctionDef/Grammar/lib_Ntve_FE63D1E9=~portrait~ is visible for player ~player~ FunctionDef/Grammar/lib_Ntve_FE7D2FC2=Stop the active data conversation FunctionDef/Grammar/lib_Ntve_FE96FB00=Change the mission name of ~planet~ to ~missionName|MissionName~ FunctionDef/Grammar/lib_Ntve_FEC6DC29=Player ~player~ moves the camera for ~reason~ Reason FunctionDef/Grammar/lib_Ntve_FEEC5BBE=Last created cargo unit FunctionDef/Grammar/lib_Ntve_FF497CED=MoverStop FunctionDef/Grammar/lib_Ntve_FF5B38CA=Set the output file for debug message type ~type~ to ~file~ FunctionDef/Grammar/lib_Ntve_FF9944FC=Make ~unit~ ~takeDeal~ ~option~ damage FunctionDef/Grammar/lib_Ntve_FF9A25CE=Create ~actor~ ~content~ FunctionDef/Grammar/lib_Ntve_FFBC1D46=Clear the ~identifier~ animation for ~target~ FunctionDef/Grammar/lib_Ntve_FFE4A881=Duration of ~ping~ FunctionDef/Hint/lib_Ntve_00000001=Converts an integer into a real value. FunctionDef/Hint/lib_Ntve_00000002=Converts an integer to a string value. FunctionDef/Hint/lib_Ntve_00000003=Converts a real value into an integer value. FunctionDef/Hint/lib_Ntve_00000004=Converts a real value to a string value. FunctionDef/Hint/lib_Ntve_00000005=Converts a string value to an integer value. FunctionDef/Hint/lib_Ntve_00000006=Converts a string value to a real value. FunctionDef/Hint/lib_Ntve_00000007=Returns the number of characters within a string. FunctionDef/Hint/lib_Ntve_00000008=Converts a string to upper case or lower case. FunctionDef/Hint/lib_Ntve_00000009=Pulls a substring by character start to end count. FunctionDef/Hint/lib_Ntve_00000010=Returns true if the two strings are the same. FunctionDef/Hint/lib_Ntve_00000011=Checks if a string can be found within another string and returns true if present and false if not present. FunctionDef/Hint/lib_Ntve_00000012=Returns the square root of a number. FunctionDef/Hint/lib_Ntve_00000013=Returns a value raised to a given power or exponent. FunctionDef/Hint/lib_Ntve_00000014=Uses real values. Returns the remainder after the dividend has been divided by the divisor. FunctionDef/Hint/lib_Ntve_00000015=Returns the sine of an angle. The angle should be specified in degrees. FunctionDef/Hint/lib_Ntve_00000016=Returns the cosine of an angle. The angle should be specified in degrees. FunctionDef/Hint/lib_Ntve_00000017=Returns the tangent of an angle. The angle should be specified in degrees. FunctionDef/Hint/lib_Ntve_00000018=Returns the arcsine of a number. Allowed range is -1 to 1. The returned value is given in degrees. FunctionDef/Hint/lib_Ntve_00000019=Returns the arccosine of a number. Allowed range is -1 to 1. The returned value is given in degrees. FunctionDef/Hint/lib_Ntve_00000020=Returns the arctangent of a number. The returned value is given in degrees. FunctionDef/Hint/lib_Ntve_00000021=Returns the arctangent of a set of X and Y deltas. The returned value is given in degrees. FunctionDef/Hint/lib_Ntve_00000022=Returns a 2D location as a point. This allows you to specify any location on the map grid as a viable value for a point parameter. FunctionDef/Hint/lib_Ntve_00000023=Returns a point offset by given horizontal and vertical distances. FunctionDef/Hint/lib_Ntve_00000024=Returns the X coordinate of the specified point as a real value. FunctionDef/Hint/lib_Ntve_00000025=Returns the Y coordinate of the specified point as a real value. FunctionDef/Hint/lib_Ntve_00000026=Returns the angle from point 1 to point 2 as a real value, in degrees. FunctionDef/Hint/lib_Ntve_00000027=Returns the distance between two points as a real value. FunctionDef/Hint/lib_Ntve_00000028=Returns an empty region. FunctionDef/Hint/lib_Ntve_00000029=Returns a rectangular region from 4 bound values. FunctionDef/Hint/lib_Ntve_00000030=Returns a circular region from a center point and a radius. FunctionDef/Hint/lib_Ntve_00000031=Adds a rectangle to a region. FunctionDef/Hint/lib_Ntve_00000032=Adds a circle to a region. FunctionDef/Hint/lib_Ntve_00000033=Adds a region to another region. FunctionDef/Hint/lib_Ntve_00000034=Moves a region to a point. FunctionDef/Hint/lib_Ntve_00000036=Returns true if the specified point is located within the specified region. FunctionDef/Hint/lib_Ntve_00000037=Returns the minimum bounds of a region. For a rectangle region, this is the bottom-left corner of the rectangle. In the general case, this is a point comprising the left-most X coordinate and the bottom-most Y coordinate of the region. FunctionDef/Hint/lib_Ntve_00000038=Returns the maximum bounds of a region. For a rectangle region, this is the top-right corner of the rectangle. In the general case, this is a point comprising the right-most X coordinate and the top-most Y coordinate of the region. FunctionDef/Hint/lib_Ntve_00000039=Returns the center point of a region. FunctionDef/Hint/lib_Ntve_00000040=Returns the percentage value of a color component in the specified color. FunctionDef/Hint/lib_Ntve_00000041=This event fires when a unit enters or leaves a region. Use "Triggering Player" to get the player that was controlling the unit. Use "Triggering Region" to get the region that the unit either entered or left. Use "Triggering Unit" to get the unit. FunctionDef/Hint/lib_Ntve_00000042=Starts a timer, which will automatically count down from the given duration as the game runs. A repeating timer will restart itself whenever it expires (reaches 0 remaining time). FunctionDef/Hint/lib_Ntve_00000043=Restarts the timer specified to it's original time. FunctionDef/Hint/lib_Ntve_00000044=Pauses or resumes a timer. FunctionDef/Hint/lib_Ntve_00000045=Returns the amount of time that has elapsed for the specified timer. FunctionDef/Hint/lib_Ntve_00000046=Returns the remaining amount of time left on the specified timer. FunctionDef/Hint/lib_Ntve_00000047=Returns the duration left of the timer. FunctionDef/Hint/lib_Ntve_00000049=This event fires whenever the specified timer reaches zero. This catches both one-shot and repeating timers. Use the "Triggering Timer" function to refer to the expiring timer. FunctionDef/Hint/lib_Ntve_00000051=Returns the value of the specified player property as an integer. FunctionDef/Hint/lib_Ntve_00000053=Returns the triggering player as an integer. FunctionDef/Hint/lib_Ntve_00000056=Returns an empty player group. FunctionDef/Hint/lib_Ntve_00000057=Returns a player group containing the specified player. This allows you to call a specific player as a player group parameter in triggers. FunctionDef/Hint/lib_Ntve_00000059=Clears a player group so it no longer has any players in it. FunctionDef/Hint/lib_Ntve_00000061=Returns the number of players in a player group. FunctionDef/Hint/lib_Ntve_00000062=Returns true if the specified player is in the specified player group. FunctionDef/Hint/lib_Ntve_00000071=Returns the target for the order if the target is a point. FunctionDef/Hint/lib_Ntve_00000073=Returns the target for the order if the target is a unit. FunctionDef/Hint/lib_Ntve_00000076=Returns the last unit created via a "Create Units" action. This function ignores units created by other triggers. FunctionDef/Hint/lib_Ntve_00000077=Kills the specified unit. FunctionDef/Hint/lib_Ntve_00000078=Removes a unit from the game. FunctionDef/Hint/lib_Ntve_00000079=Returns the unit type for the specified unit. FunctionDef/Hint/lib_Ntve_00000081=Returns the owner of a unit. FunctionDef/Hint/lib_Ntve_00000082=Changes the ownership of a unit to another player. FunctionDef/Hint/lib_Ntve_00000083=Returns the position of a unit. FunctionDef/Hint/lib_Ntve_00000085=Returns the facing angle of the unit. FunctionDef/Hint/lib_Ntve_00000086=Makes a unit face a specified angle. FunctionDef/Hint/lib_Ntve_00000087=Sets a unit's property. FunctionDef/Hint/lib_Ntve_00000089=Issues an order to a unit. FunctionDef/Hint/lib_Ntve_00000090=This event fires when a unit dies. Use "Damage Source Position" to get the position of the unit that dealt the killing blow. Use "Killing Player" to get the owner of the unit that dealt the killing blow. Use "Killing Unit" to get the unit that dealt the killing blow. Use "Triggering Death Type Check" to get the death type. Use "Triggering Player" to get the owner of the unit that died. Use "Triggering Unit" to get the unit that died. Use "Experience Level Of Unit" to get the experience level of the unit that died. Use "Total Experience Of Unit" to get the total number of experience points the unit had before it died. FunctionDef/Hint/lib_Ntve_00000092=Returns the triggering unit. FunctionDef/Hint/lib_Ntve_00000094=Returns the triggering region. Use in response to "Unit Enters/Leaves Region". FunctionDef/Hint/lib_Ntve_00000097=Returns the specified value. Note: Custom functions require you to set a return value using this action. If a custom function does not return a value 100% of the time, it will not compile. If this action is run in a trigger, it is equivalent to using "Skip Remaining Actions". FunctionDef/Hint/lib_Ntve_00000098=Returns the triggering damage amount. FunctionDef/Hint/lib_Ntve_00000099=Returns the damaging unit. FunctionDef/Hint/lib_Ntve_00000100=Returns the damaging player. FunctionDef/Hint/lib_Ntve_00000101=Returns the damage source position or where the unit who is dealing damage is standing at. FunctionDef/Hint/lib_Ntve_00000103=Returns the triggering order. FunctionDef/Hint/lib_Ntve_00000104=Returns an empty unit group. FunctionDef/Hint/lib_Ntve_00000106=Removes all the units in the specified unit group. FunctionDef/Hint/lib_Ntve_00000108=Issues an order to all the units in the specified unit group. FunctionDef/Hint/lib_Ntve_00000110=Returns true if the specified unit is part of the specified unit group. FunctionDef/Hint/lib_Ntve_00000111=Turning a trigger off will prevent it from responding to events. A turned off trigger can still be run directly via a "Run Trigger" action. FunctionDef/Hint/lib_Ntve_00000112=Returns true if a trigger is turned on. Use the "Turn Trigger On/Off" action to turn a trigger on or off. FunctionDef/Hint/lib_Ntve_00000113=Returns the number of times the specified trigger has had its conditions evaluated. FunctionDef/Hint/lib_Ntve_00000114=Returns the number of times the specified trigger has been executed. FunctionDef/Hint/lib_Ntve_00000115=Tests a trigger's conditions and returns true if they passed. This does not actually run the actions of the trigger. Note that the trigger's event is not actually firing, so functions that normally respond to events, such as "Triggering Unit", will not be meaningful in the context of using this function to testing a trigger's conditions. FunctionDef/Hint/lib_Ntve_00000116=Executes the specified trigger. If Trigger A calls "Run Trigger" to execute Trigger B, then Trigger A will not continue execution until either Trigger B returns, reaches the end of its actions, or reaches a "Wait" action. If Trigger B has a "Wait" action, and the Wait parameter of "Run Trigger" was set to Don't Wait, then Trigger A will resume execution. If the Wait parameter was set to Wait, then Trigger A will not resume execution until Trigger B has completed or returned. FunctionDef/Hint/lib_Ntve_00000117=Opens or closes the trigger debugging window. This window contains useful information for debugging triggers, but will slow down performance. FunctionDef/Hint/lib_Ntve_00000118=Outputs a debug message to a file, and optionally displays it to the screen as well. Use "Set Debug Message File" to configure the name of the output file. FunctionDef/Hint/lib_Ntve_00000120=This event fires when a map starts running. FunctionDef/Hint/lib_Ntve_00000121=This event fires when the specified chat message is typed by the specified player. If exact match is selected, then the string the player enters must be identical to the specified string for the event to fire. If partial match is selected, then the event will fire if the player enters the specified string plus any number of additional characters after it. Use the "Chat String" function to refer to the message being entered. Use "Triggering Player" to get the player that typed the message. FunctionDef/Hint/lib_Ntve_00000122=Returns a chat message entered by a player. Only works in conjunction with the "Chat Message" Event. Use the "Word Of String" function to identify individual words within the string. FunctionDef/Hint/lib_Ntve_00000123=Runs a custom galaxy script. Note: For advanced users who have familiarity with the galaxy scripting language. FunctionDef/Hint/lib_Ntve_00000126=Returns the addition, subtraction, multiplication or division of the specified integer values in multiple instances. FunctionDef/Hint/lib_Ntve_00000127=Returns the addition, subtraction, multiplication or division of the specified real values in multiple instances. FunctionDef/Hint/lib_Ntve_00000128=Returns the addition, subtraction, multiplication or division of the specified integer values. FunctionDef/Hint/lib_Ntve_00000129=Returns the addition, subtraction, multiplication or division of the specified real values. FunctionDef/Hint/lib_Ntve_00000130=Combines multiple strings together. Very useful when returning multiple string variables. FunctionDef/Hint/lib_Ntve_00000131=Combines two strings together. FunctionDef/Hint/lib_Ntve_00000132=Returns true if all of the conditions listed under the "And" condition return true. By default, lists of conditions without an "And" condition or an "Or" condition must all return true in order for the condition to evaluate to true (they are treated as if they were under an "And" condition). Therefore, this condition is only necessary if it is nested within another condition such as a "Not" condition or an "Or" condition. FunctionDef/Hint/lib_Ntve_00000133=Returns true if any of the conditions listed under the "Or" condition return true. By default, lists of conditions without an "And" condition or an "Or" condition must all return true in order for the condition to evaluate to true (they are treated as if they were under an "And" condition). FunctionDef/Hint/lib_Ntve_00000134=Returns the result of all of the specified Boolean comparison cases. If the Operator is set to And, all comparisons must be met to pass the conditions. If the Operator is set to Or, the condition will pass if any comparison is met. FunctionDef/Hint/lib_Ntve_00000135=Returns the result of two Boolean comparisons. If the Operator is set to And, both comparisons must be met to pass the conditions. If the Operator is set to Or, the condition will pass if either comparison is met. FunctionDef/Hint/lib_Ntve_00000136=Sets a variable to the specified value. FunctionDef/Hint/lib_Ntve_00000137=Executes an If Then Else statement. If the specified conditions are met, the action set set under Then will run. If the conditions are not met, the action set placed under Else will run. FunctionDef/Hint/lib_Ntve_00000139=Skips the remaining actions in the trigger. FunctionDef/Hint/lib_Ntve_00000140=Runs a console command. FunctionDef/Hint/lib_Ntve_00000141=Returns the last group of units created via a "Create Units" action. This function ignores units created by other triggers. FunctionDef/Hint/lib_Ntve_00000142=Sets the starting resources for the specified player and race. The default starting resources is 50 minerals. FunctionDef/Hint/lib_Ntve_00000143=Sets the default starting resources for all players, which is 50 minerals. FunctionDef/Hint/lib_Ntve_00000144=Creates the starting units and structures for the specified player and race. FunctionDef/Hint/lib_Ntve_00000145=Creates the primary structure and starting workers for all players FunctionDef/Hint/lib_Ntve_00000146=Enables or disables a melee option for the specified player. FunctionDef/Hint/lib_Ntve_00000147=Returns whether or not a specified melee option is enabled for a player. FunctionDef/Hint/lib_Ntve_00000148=Enables victory, defeat and reveal for all players FunctionDef/Hint/lib_Ntve_00000149=Returns true if a unit uses the specified mover. FunctionDef/Hint/lib_Ntve_00000150=Enables the melee AI for computer players. FunctionDef/Hint/lib_Ntve_00000151=Returns the point value of the start location for the player. FunctionDef/Hint/lib_Ntve_00000152=Enables or disables an ability on a unit. FunctionDef/Hint/lib_Ntve_00000153=Returns true if a unit has a specified ability. FunctionDef/Hint/lib_Ntve_00000154=Returns true if the specified ability is enabled/disabled for the specified unit. FunctionDef/Hint/lib_Ntve_00000155=Returns the race of the player. FunctionDef/Hint/lib_Ntve_00000158=Gives a player the specified number of levels of an upgrade. FunctionDef/Hint/lib_Ntve_00000162=Enables/Disables the specified visibility type. FunctionDef/Hint/lib_Ntve_00000163=Returns true if the visibilty type for the game matches the type specified. FunctionDef/Hint/lib_Ntve_00000166=Creates a revealer that covers the region specified, for the player specified. Use the "Last Created Revealer" function to refer to this revealer. FunctionDef/Hint/lib_Ntve_00000167=Returns the last revealer created via a "Create Revealer" action. FunctionDef/Hint/lib_Ntve_00000168=Destroys the specified revealer. FunctionDef/Hint/lib_Ntve_00000169=Enables/Disables the specified revealer but does not destroy it. FunctionDef/Hint/lib_Ntve_00000170=Updates the revealer after a region has been moved or changed. FunctionDef/Hint/lib_Ntve_00000171=Allows or disallows a behavior to be used by the specified player. This is only useful if tech restrictions have been enabled using "Enable/Disable Tech Tree Restrictions". If the behavior has a tech requirement, the requirement must still be met for the player to use the behavior. FunctionDef/Hint/lib_Ntve_00000173=Returns true if a behavior is allowed for the specified player. Use "Allow/Disallow Behavior For Player" to modify this. FunctionDef/Hint/lib_Ntve_00000175=Selects or deselects a unit for a player. FunctionDef/Hint/lib_Ntve_00000176=Clears all unit selections for a player. FunctionDef/Hint/lib_Ntve_00000177=Returns true if the specified unit is selected by the specified player. FunctionDef/Hint/lib_Ntve_00000178=Selects or deselects a unit group for a player. FunctionDef/Hint/lib_Ntve_00000179=Returns the selected units for the specified player. FunctionDef/Hint/lib_Ntve_00000183=Stops a sound. FunctionDef/Hint/lib_Ntve_00000184=Sets sound volume. FunctionDef/Hint/lib_Ntve_00000185=Moves a sound to the specified location. FunctionDef/Hint/lib_Ntve_00000189=Converts a real value into a color. FunctionDef/Hint/lib_Ntve_00000190=Converts a real value to a color value with alpha settings. FunctionDef/Hint/lib_Ntve_00000191=Returns true if a unit is a specific class type. FunctionDef/Hint/lib_Ntve_00000192=Returns a player group containing all players. FunctionDef/Hint/lib_Ntve_00000193=Creates a new timer. FunctionDef/Hint/lib_Ntve_00000194=Returns true if the timer has been paused. FunctionDef/Hint/lib_Ntve_00000195=Returns a random integer between the specified values (inclusive). FunctionDef/Hint/lib_Ntve_00000196=Returns a random real between the specified values (inclusive). FunctionDef/Hint/lib_Ntve_00000198=Finishes the game in Victory or Defeat for the specified player. This action can also choose to hide or show the victory dialog and the score screen for the chosen player. FunctionDef/Hint/lib_Ntve_00000199=Pings the minimap using a standard ping model. This ping cannot be modified after it is created. Use a "Create Ping" action to create a more customizable ping that can be modified after creation. FunctionDef/Hint/lib_Ntve_00000200=Returns the default game camera settings. FunctionDef/Hint/lib_Ntve_00000201=Sets a camera object property. FunctionDef/Hint/lib_Ntve_00000202=Returns the value of the specified Property for the chosen Camera Object. FunctionDef/Hint/lib_Ntve_00000203=Sets a camera object to a selected point. FunctionDef/Hint/lib_Ntve_00000207=Returns the camera object target. FunctionDef/Hint/lib_Ntve_00000208=This event fires when a unit loads or unloads cargo. Use "Triggering Cargo Unit" to get the unit that was loaded or unloaded. Use "Triggering Player" to get the owner of the transport unit. Use "Triggering Unit" to get the transport unit. FunctionDef/Hint/lib_Ntve_00000209=Returns the triggering cargo unit. Used in response to a "Unit Loads/Unloads Cargo" event. FunctionDef/Hint/lib_Ntve_00000211=Returns the number of rounds in an ability magazine for a unit. FunctionDef/Hint/lib_Ntve_00000212=Copies the specified unit group. FunctionDef/Hint/lib_Ntve_00000213=Returns a specific unit, by index, from the unit group. Use the "Number Of Units In Unit Group" function to determine how many units are in the unit group. FunctionDef/Hint/lib_Ntve_00000214=Returns the copy of a player group. FunctionDef/Hint/lib_Ntve_00000215=Returns the player stored at the specified Index of the specified player group. For example: If you have players 4, 5, and 6 in a player group Index 1 would be Player 4, and this function would return 4. FunctionDef/Hint/lib_Ntve_00000216=Returns true if a unit is alive. FunctionDef/Hint/lib_Ntve_00000217=Returns the trigger that calls this action. FunctionDef/Hint/lib_Ntve_00000222=This event fires when a unit is selected. Use "Triggering Unit" to refer to the unit being selected or deselected. Use "Triggering Player" to get the player that selected the unit. FunctionDef/Hint/lib_Ntve_00000227=Enables or disables all tech requirements for the specified player. FunctionDef/Hint/lib_Ntve_00000228=Sets a unit's scale. FunctionDef/Hint/lib_Ntve_00000230=Returns the unit at the specified index in the specified unit's cargo hold. FunctionDef/Hint/lib_Ntve_00000233=Returns a unit group with all the units in the specified unit's cargo hold. FunctionDef/Hint/lib_Ntve_00000239=Sets the alliance aspect of one player towards another player, but not vice-versa. This action will turn enable or disable the chosen Alliance Aspect, such as shared vision or hostility, for the Source Player towards the Target Player. Pushable means that the Target Player's units are allowed to push the Source Player's units out of the way if they are trying to path through them. FunctionDef/Hint/lib_Ntve_00000240=Returns true of the source player is treating the target player with the specified alliance aspect. To check if two players are mutually treating each other with a given alliance aspect, use this function again with the players in reverse order. FunctionDef/Hint/lib_Ntve_00000241=Returns a point offset by a distance toward an angle, specified in degrees. FunctionDef/Hint/lib_Ntve_00000242=Pauses a trigger for a specified amount of time. Real time is normal time. Game time can pass faster or slower depending on the game speed. AI time passes at the same rate as game time, but can be paused or unpaused while real time and game time are still running. It is useful to pause the AI time while a player is watching a cinematic, so timed attack waves will wait until the player is finished with the cinematic before resuming their countdowns. FunctionDef/Hint/lib_Ntve_00000243=Returns true if a unit is dying from a given type/cause of death. Use this in response to a "Unit Dies" event. FunctionDef/Hint/lib_Ntve_00000248=Returns the number of creep tiles adjacent to a point. FunctionDef/Hint/lib_Ntve_00000249=Returns true if creep is present at a specified point. FunctionDef/Hint/lib_Ntve_00000252=Returns the count of the specified ability that the specified player's unit have. FunctionDef/Hint/lib_Ntve_00000253=Returns the count for the specified behavior that the specified player's units have. FunctionDef/Hint/lib_Ntve_00000254=Returns the number of units, of a specific unit type determined by the Unit parameter, owned by the chosen player. The Count Type will determine what state the units must be in to be considered for this function. FunctionDef/Hint/lib_Ntve_00000255=Returns the count of the specified upgrade for the specified player. FunctionDef/Hint/lib_Ntve_00000258=Transfers a behavior from a source unit to a destination unit. FunctionDef/Hint/lib_Ntve_00000260=Returns the count of the specified behavior for the specified unit. FunctionDef/Hint/lib_Ntve_00000261=Returns the count of the specified type of unit at the specified unit. This is useful for detecting how many units are in another unit's queue. FunctionDef/Hint/lib_Ntve_00000262=Returns the count of the specified upgrade for the specified unit. FunctionDef/Hint/lib_Ntve_00000263=Create a wave from the specified wave info for a player. Returns the wave. FunctionDef/Hint/lib_Ntve_00000264=Returns a newly initialized Wave Info object. FunctionDef/Hint/lib_Ntve_00000265=Adds a unit to a wave. FunctionDef/Hint/lib_Ntve_00000267=Creates a new wave target set to attack the location where a unit currently resides. Returns the wave target. FunctionDef/Hint/lib_Ntve_00000268=Creates a new wave target set to attack a unit. Returns the wave target. FunctionDef/Hint/lib_Ntve_00000269=Returns the triggering progress effect. Use in response to "Unit Specialization Progress". FunctionDef/Hint/lib_Ntve_00000270=Returns the triggering progress upgrade. Used in response to "Unit Research Progress". FunctionDef/Hint/lib_Ntve_00000271=Returns the triggering progress unit type. Used in response to "Unit Arming Progress", "Unit Construction Progress", or "Unit Training Progress". FunctionDef/Hint/lib_Ntve_00000272=This event fires when a unit is highlighted or unhighlighted by a player. Use "Triggering Unit" to refer to the unit being highlighted/unhighlighted. Use "Triggering Player" to get the player. FunctionDef/Hint/lib_Ntve_00000275=This event fires when a unit is clicked by a player. Use "Triggering Unit" to refer to the unit being clicked. Use "Triggering Player" to get the player. FunctionDef/Hint/lib_Ntve_00000279=Returns the last bank that was opened. FunctionDef/Hint/lib_Ntve_00000280=Returns true if a bank, chosen by the Name parameter, exists for the chosen Player. FunctionDef/Hint/lib_Ntve_00000281=Returns the name of the chosen bank. FunctionDef/Hint/lib_Ntve_00000282=Returns the number of sections in the chosen Bank. FunctionDef/Hint/lib_Ntve_00000283=Returns the name of the Section, chosen by Integer position, of the chosen Bank. FunctionDef/Hint/lib_Ntve_00000284=Returns the number of keys in the specified Section of the chosen Bank. FunctionDef/Hint/lib_Ntve_00000285=Returns the string name of the Key, chosen by Integer position, of the specified Section of the chosen Bank. FunctionDef/Hint/lib_Ntve_00000287=Returns true if the specified Section exists in the chosen Bank. FunctionDef/Hint/lib_Ntve_00000288=Returns true if the chosen Bank has an entry at the specified Key of the specified Section. FunctionDef/Hint/lib_Ntve_00000289=Returns true if the value contained in the chosen Bank at the specified Key of the specified Section is of the chosen Type. FunctionDef/Hint/lib_Ntve_00000292=Opens a bank with the name specified by the Name parameter, for the chosen Player. If a bank with the specified name does not already exist, one will be created for the chosen player. A bank is an xml file where you can store information for later use, even across maps. It's a good method of saving information to pass between maps in a custom campaign or multiple part custom map. See the "Store Boolean" action for further information. FunctionDef/Hint/lib_Ntve_00000293=Removes the bank from the cache and no longer allows values to be written to it. FunctionDef/Hint/lib_Ntve_00000294=Saves the specified bank file, allowing you to access stored values later. If a bank is not saved, any changes made to it will be lost when the mission ends. FunctionDef/Hint/lib_Ntve_00000295=Removes a specific Section, and all of its keys, from the chosen Bank. FunctionDef/Hint/lib_Ntve_00000296=Removes a specific bank Key from a section in the chosen bank. FunctionDef/Hint/lib_Ntve_00000297=Stores a Real value to the specified Bank. The Section and Key parameters determine where the value is stored in the bank file, and must be used to load the value later. You must save a bank after storing a value, otherwise the value will not exist to load later. FunctionDef/Hint/lib_Ntve_00000298=Stores a Boolean value to the specified Bank. The Section and Key parameters determine where the value is stored in the bank file, and must be used to load the value later. You must save a bank after storing a value, otherwise the value will not exist to load later. FunctionDef/Hint/lib_Ntve_00000299=Stores an Integer value to the specified Bank. The Section and Key parameters determine where the value is stored in the bank file, and must be used to load the value later. You must save a bank after storing a value, otherwise the value will not exist to load later. FunctionDef/Hint/lib_Ntve_00000300=Stores a String value to the specified Bank. The Section and Key parameters determine where the value is stored in the bank file, and must be used to load the value later. You must save a bank after storing a value, otherwise the value will not exist to load later. FunctionDef/Hint/lib_Ntve_00000301=Stores a Unit in the specified Bank. The Section and Key parameters determine where the Unit is stored in the bank file, and must be used to restore the unit later. You must save a bank after storing a value, otherwise the value will not exist to load later. Unit values are recalled with the "Restore Unit" action. FunctionDef/Hint/lib_Ntve_00000303=Returns a Real value contained in the chosen Bank at the specified Key of the specified Section. FunctionDef/Hint/lib_Ntve_00000304=Returns a Boolean value contained in the chosen Bank at the specified Key of the specified Section. FunctionDef/Hint/lib_Ntve_00000305=Returns an Integer value contained in the chosen Bank at the specified Key of the specified Section. FunctionDef/Hint/lib_Ntve_00000306=Returns a String value contained in the chosen Bank at the specified Key of the specified Section. FunctionDef/Hint/lib_Ntve_00000307=Restores a unit contained in the chosen Bank at the specified Key of the specified Section. The unit will be created for the specified Player, at the specified Position, facing a specified Angle. FunctionDef/Hint/lib_Ntve_00000309=Returns the triggering ability stage. Used in response to "Unit Uses Ability". FunctionDef/Hint/lib_Ntve_00000312=Returns the triggering ability target point. Used in response to "Unit Uses Ability". FunctionDef/Hint/lib_Ntve_00000313=Returns the triggering ability targeted unit. Used in response to "Unit Uses Ability". FunctionDef/Hint/lib_Ntve_00000314=Returns the triggering ability. Used in response to "Unit Uses Ability". FunctionDef/Hint/lib_Ntve_00000323=Starts the AI for a player in either campaign or melee mode, limiting the computer's actions per minute to the specified number. FunctionDef/Hint/lib_Ntve_00000326=Locks the camera in place for a player, causing the player to be unable to move the camera in any way. FunctionDef/Hint/lib_Ntve_00000327=Runs the contained actions once for each unit in the unit group. FunctionDef/Hint/lib_Ntve_00000334=Returns the player number that the order is issued for. FunctionDef/Hint/lib_Ntve_00000335=Returns true if a unit is targetable. FunctionDef/Hint/lib_Ntve_00000336=Sets the next map to be run after current map finishes. FunctionDef/Hint/lib_Ntve_00000342=Returns true if the action queue is empty. FunctionDef/Hint/lib_Ntve_00000348=Returns true if the specified flag is enabled. FunctionDef/Hint/lib_Ntve_00000349=Repeats an action set a specified number of times. FunctionDef/Hint/lib_Ntve_00000352=Returns the experience value of a unit. FunctionDef/Hint/lib_Ntve_00000353=Returns the triggering experience gained. Used in response to "Unit Gains Experience". FunctionDef/Hint/lib_Ntve_00000354=Returns the total experience a unit possesses. FunctionDef/Hint/lib_Ntve_00000355=Returns the triggering behavior. Used in response to "Unit Attribute Change", "Unit Gains Experience", or "Unit Gains Experience Level". FunctionDef/Hint/lib_Ntve_00000356=Returns the entire map. FunctionDef/Hint/lib_Ntve_00000357=Sets a state on the specified unit filter. FunctionDef/Hint/lib_Ntve_00000358=Returns the state of the specified index of the specified unit filter. FunctionDef/Hint/lib_Ntve_00000359=Returns a unit group containing all units that match the specified filters. FunctionDef/Hint/lib_Ntve_00000360=Uses the camera setting that is specific to a unit. This is primarily for model assets which have a built in camera, such as Portraits. FunctionDef/Hint/lib_Ntve_00000362=Creates a new wave target set to attack a player group. Returns the wave target. FunctionDef/Hint/lib_Ntve_00000363=Instructs a wave to suicide attack with the specified parameters. FunctionDef/Hint/lib_Ntve_00000377=Returns the number of entries in a catalog. Use catalog lookup functions to retrieve a data value or other information from the game data. FunctionDef/Hint/lib_Ntve_00000378=Returns the ID of a catalog entry from its index in the catalog. Use catalog lookup functions to retrieve a data value or other information from the game data. FunctionDef/Hint/lib_Ntve_00000379=Returns the ID of the parent of the specified entry. Use catalog lookup functions to retrieve a data value or other information from the game data. FunctionDef/Hint/lib_Ntve_00000380=Returns the scope (essentially, the type) of the specified entry. Use catalog lookup functions to retrieve a data value or other information from the game data. FunctionDef/Hint/lib_Ntve_00000381=Returns the number of fields for the specified scope. Use catalog lookup functions to retrieve a data value or other information from the game data. FunctionDef/Hint/lib_Ntve_00000382=Returns the name of the field at the specified index for the specified scope. Use catalog lookup functions to retrieve a data value or other information from the game data. FunctionDef/Hint/lib_Ntve_00000383=Returns the value of a field for an entry. Use catalog lookup functions to retrieve a data value or other information from the game data. To find the name of a field path, open the data editor and turn on View Raw Data. For example, if you wanted to get the unit for the first index of a train ability, your field path string would be "InfoArray[0].Unit". FunctionDef/Hint/lib_Ntve_00000384=Returns the number of abilities on a unit. FunctionDef/Hint/lib_Ntve_00000385=Returns the ability in the specified unit's ability array at the specified index. FunctionDef/Hint/lib_Ntve_00000386=Returns the stack count of a behavior on a unit. FunctionDef/Hint/lib_Ntve_00000387=Returns the behavior at the specified index on the specified unit. FunctionDef/Hint/lib_Ntve_00000388=Pauses or unpauses all units on the map. FunctionDef/Hint/lib_Ntve_00000390=Enables or disables experience gain for the specified unit. FunctionDef/Hint/lib_Ntve_00000391=Sets the time of day. FunctionDef/Hint/lib_Ntve_00000393=Pauses or unpauses the time of day cycle. FunctionDef/Hint/lib_Ntve_00000394=Returns the current game time of day. FunctionDef/Hint/lib_Ntve_00000396=Returns true if the game time of day cycle is paused. FunctionDef/Hint/lib_Ntve_00000398=Returns the number of items in the specified training queue slot. FunctionDef/Hint/lib_Ntve_00000402=Returns true if a unit in training is training in the specified slot. FunctionDef/Hint/lib_Ntve_00000407=Enables or disables the specified flag for the player. FunctionDef/Hint/lib_Ntve_00000408=Waits for a sound is a certain amount of seconds from the offset type. FunctionDef/Hint/lib_Ntve_00000410=Allows the current trigger to be skipped when the Required Count number of players hit the escape key. FunctionDef/Hint/lib_Ntve_00000413=Returns true if the specified flag is enabled. FunctionDef/Hint/lib_Ntve_00000419=Returns the triggering progress unit. Used in response to "Unit Arming Progress", "Unit Construction Progress", "Unit Research Progress", "Unit Specialization Progress", or "Unit Training Progress". FunctionDef/Hint/lib_Ntve_00000420=Locks the ally color setting that is selected for all players in the player group. FunctionDef/Hint/lib_Ntve_00000421=Unlocks ally color settings for the player group. FunctionDef/Hint/lib_Ntve_00000423=Removes a conversation. FunctionDef/Hint/lib_Ntve_00000424=Creates a conversation reply. FunctionDef/Hint/lib_Ntve_00000425=Removes a reply from a conversation. FunctionDef/Hint/lib_Ntve_00000427=Returns true if the conversation is visible for the specified player. FunctionDef/Hint/lib_Ntve_00000428=Returns the last created conversation. FunctionDef/Hint/lib_Ntve_00000429=Returns the last created conversation reply. FunctionDef/Hint/lib_Ntve_00000430=This event fires when the specified player selects the specified reply from the specified conversation. Use "Selected Conversation" to get the conversation and "Selected Conversation Reply" to get the reply. FunctionDef/Hint/lib_Ntve_00000433=Returns the last created objective. FunctionDef/Hint/lib_Ntve_00000434=Destroys an objective. FunctionDef/Hint/lib_Ntve_00000435=Sets the text of an objective. FunctionDef/Hint/lib_Ntve_00000436=Sets the description of an objective. FunctionDef/Hint/lib_Ntve_00000440=Sets the state of an objective. FunctionDef/Hint/lib_Ntve_00000447=Returns the last leaderboard created via a "Create Leaderboard" action. FunctionDef/Hint/lib_Ntve_00000448=Destroys a leaderboard, removing it from the game. FunctionDef/Hint/lib_Ntve_00000449=Shows or hides all leaderboards for a player group. FunctionDef/Hint/lib_Ntve_00000450=Sets the name of a leaderboard. FunctionDef/Hint/lib_Ntve_00000451=Enable/Disable a state for the specified leaderboard. FunctionDef/Hint/lib_Ntve_00000452=Sets the number of columns in a leaderboard. FunctionDef/Hint/lib_Ntve_00000453=Sets the number of rows in a leaderboard. FunctionDef/Hint/lib_Ntve_00000454=Sets the width of a leaderboard column. FunctionDef/Hint/lib_Ntve_00000455=Sets the number of groups in a leaderboard. FunctionDef/Hint/lib_Ntve_00000456=Sets a row to be part of the specified group. FunctionDef/Hint/lib_Ntve_00000457=Sets the text of a leaderboard item. FunctionDef/Hint/lib_Ntve_00000458=Sets the item text color on a leaderboard to the specified color. FunctionDef/Hint/lib_Ntve_00000459=Sets the background color of text on a leaderboard. FunctionDef/Hint/lib_Ntve_00000460=Sets an icon for a leaderboard item. FunctionDef/Hint/lib_Ntve_00000461=Sets the alignment of text in a location on a leaderboard. FunctionDef/Hint/lib_Ntve_00000462=Sets the leaderboard item sort order to the order specified. FunctionDef/Hint/lib_Ntve_00000463=Sets the leaderboard sorting column and sorting order. FunctionDef/Hint/lib_Ntve_00000464=Sets the column that player names will appear in for the specified leaderboard. Use "Add Player To Leaderboard" to add players to the leaderboard. FunctionDef/Hint/lib_Ntve_00000465=Adds a new row to the specified leaderboard, and associates the specified player with that row. Use "Set Leaderboard Player Column" to set the column where player names will appear. FunctionDef/Hint/lib_Ntve_00000466=Returns the selected conversation. FunctionDef/Hint/lib_Ntve_00000467=Returns the selected conversation reply. FunctionDef/Hint/lib_Ntve_00000469=Returns the last timer window created using the "Create Timer Window" action. FunctionDef/Hint/lib_Ntve_00000470=Destroys the specified timer window. FunctionDef/Hint/lib_Ntve_00000471=Shows or hides the specified timer window. FunctionDef/Hint/lib_Ntve_00000472=Sets the timer for the specified timer window. FunctionDef/Hint/lib_Ntve_00000473=Sets the title text for the specified timer window. FunctionDef/Hint/lib_Ntve_00000474=Sets the time format for the specified timer. FunctionDef/Hint/lib_Ntve_00000475=Sets the color and transparency for the specified timer window. FunctionDef/Hint/lib_Ntve_00000477=Returns the last text tag created using the "Create Text Tag" action. FunctionDef/Hint/lib_Ntve_00000479=Sets the position of the text tag from a point specified. FunctionDef/Hint/lib_Ntve_00000480=Attaches a text tag to a unit at a certain height. FunctionDef/Hint/lib_Ntve_00000481=Sets the speed at which a text tag will move at a particular angle per second. FunctionDef/Hint/lib_Ntve_00000482=Shows or hides the specified text tag. FunctionDef/Hint/lib_Ntve_00000483=Pauses or unpauses any actions sent to the text tag. FunctionDef/Hint/lib_Ntve_00000484=Sets the color of different parts of the text tag. FunctionDef/Hint/lib_Ntve_00000485=Sets the duration for the text tag to appear. FunctionDef/Hint/lib_Ntve_0020B4C0=This action will only work for Blizzard maps. FunctionDef/Hint/lib_Ntve_005E9040=Constructs and returns a SetWalkAnimMoveSpeed actor message. This message alters an actor's relative walking animation speed, 1=normal, less is faster, more is slower. FunctionDef/Hint/lib_Ntve_007DF42C=Returns true if the specified unit is visible to the specified player. FunctionDef/Hint/lib_Ntve_00D4EFCE=Returns a unit group containing all units within the alliance filter specified. FunctionDef/Hint/lib_Ntve_00E1B2D9=Moves a dialog to the specified anchor, with the specified offsets. FunctionDef/Hint/lib_Ntve_00F8536E=Returns the minimum number of peons the AI wants to have harvesting in a town for a player. FunctionDef/Hint/lib_Ntve_01234601=Returns the maximum value of a dialog item. FunctionDef/Hint/lib_Ntve_012B787C=Returns the eval of the specified wave. FunctionDef/Hint/lib_Ntve_0130ACAD=Returns the training queue time for the unit in the specified training slot. FunctionDef/Hint/lib_Ntve_0132CF73=Moves the timer window to the specified screen position. The X coordinate corresponds to the right side of the timer window. FunctionDef/Hint/lib_Ntve_0136DB78=Sets the movie that plays when the specified mercenary is selected. FunctionDef/Hint/lib_Ntve_0154BFCA=Returns the value of the integer without regard to the sign of the integer. FunctionDef/Hint/lib_Ntve_0165CF77=Creates an actor. The Scope parameter can be null if you do not want to create the actor in an existing scope. The Name parameter is the string ID of the actor you are creating. The Content parameters are optional, and allow you to specify additional properties for the actor being created. Running the "Last Created Actor" function immediately after this action will return the actor created by this action. FunctionDef/Hint/lib_Ntve_01881AC1=Sets the mission title on the victory panel. FunctionDef/Hint/lib_Ntve_01BF32CA=Sets a ping's tooltip, which is displayed when a user points at the ping with the mouse. FunctionDef/Hint/lib_Ntve_01E8D3AB=Runs a conversation for the specified player group. FunctionDef/Hint/lib_Ntve_01EA83D3=When enabled, allows the combat AI to target AoE/Splash damage enemies before certain other targets. FunctionDef/Hint/lib_Ntve_0237F8A4=Constructs and returns an AnimSetTime actor message. This message will set the animation to be a set time through completion. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_0261D6DB=Returns the total number of lines defined in a conversation. FunctionDef/Hint/lib_Ntve_027124D8=Returns the player group that sees the ping. FunctionDef/Hint/lib_Ntve_02B2BBC6=Sets the info text for the specified unit. FunctionDef/Hint/lib_Ntve_02FA0FB6=Makes a unit commandable or uncommandable. FunctionDef/Hint/lib_Ntve_02FF6712=Skips ahead in an animation, chosen by the Identifier parameter, to a time chosen by the Time value. If the Scaled parameter is set to Absolute, the time will be set according to the actual length of the animation for the model. If the Scaled parameter is set to Scaled, the time will be set relevent to the animation length determined by the actor controlling the animation. FunctionDef/Hint/lib_Ntve_0328EA77=Returns true if the specified research item is flagged as recently purchased. FunctionDef/Hint/lib_Ntve_032C70E7=Returns the index of the selected list item for the specified dialog item. Only works with dialog items that have lists, such as pulldowns or list boxes. FunctionDef/Hint/lib_Ntve_0343B95F=Sends an actor message to an actor. An actor message will perform an action and/or trigger an event on the actor it is sent to. FunctionDef/Hint/lib_Ntve_0366EE04=Displays a text message in the specified area of the screen. FunctionDef/Hint/lib_Ntve_03738586=Sets the mission title for the specified planet. FunctionDef/Hint/lib_Ntve_03915715=Returns the first unfinished requirment to make an object for a player. Same as the script version, except this version cannot be modified to handle custom requirements. FunctionDef/Hint/lib_Ntve_03D7A0F2=Sets the value of a field for an entry. To find the name of a field path, open the data editor and turn on View Raw Data. For example, if you wanted to set the unit for the first index of a train ability, your field path string would be "InfoArray[0].Unit". FunctionDef/Hint/lib_Ntve_03DF54FB=Loads a unit model. FunctionDef/Hint/lib_Ntve_03E24F00=Constructs and returns a TextureVideoPlay actor message. Plays a video texture in a texture slot with the specified rate and flags. Works on actors with a model. FunctionDef/Hint/lib_Ntve_03E8CE6D=Sets the background image for the planet panel for the specified players. FunctionDef/Hint/lib_Ntve_03FCA0F4=Returns the display name of the given conversation state. FunctionDef/Hint/lib_Ntve_0406AF36=Limits the actions per minute of a computer player. FunctionDef/Hint/lib_Ntve_04120251=Shows the help panel set to the specified page for the specified players. FunctionDef/Hint/lib_Ntve_04330DDC=Using this function will cause the subtitle panel to return to its default size and position. FunctionDef/Hint/lib_Ntve_04454841=Tells a model actor type to play its death animation and then destroy itself. It will only work on model actors, such as those created by the "Attach Model to Unit" action. FunctionDef/Hint/lib_Ntve_04644E36=Destroys all minimap pings. FunctionDef/Hint/lib_Ntve_04955B8F=Waits until all the units in a unit group either becomes idle or discontinues being idle, depending on the Idle parameter. FunctionDef/Hint/lib_Ntve_049B93BD=Returns the behavior that created the unit. Used in response to "Unit Is Created". FunctionDef/Hint/lib_Ntve_04BEA0F0=Returns a portrait's actor scope. FunctionDef/Hint/lib_Ntve_04D1BB21=Marks a conversation choice as either picked or unpicked. FunctionDef/Hint/lib_Ntve_04F8A778=This event fires when a player closes the mission archives panel. FunctionDef/Hint/lib_Ntve_0531A785=Causes a screen button to change between two colors at the specified interval. FunctionDef/Hint/lib_Ntve_0537DF83=Returns an order targeting relative points near a given point. This is primarily for use in "Issue Order To Unit Group" actions. FunctionDef/Hint/lib_Ntve_054715B3=Returns an actor value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_054F17DD=Returns whether the given town for a player is harvesting. FunctionDef/Hint/lib_Ntve_0555A44E=Flags the campaign as finished or unfinished for the specified campaign for the specified player. FunctionDef/Hint/lib_Ntve_05917C7C=Returns the amount of resources a unit has. FunctionDef/Hint/lib_Ntve_05CAB88A=Sets the specified AI Filter to only include either enemy or allied units. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group. FunctionDef/Hint/lib_Ntve_0638B1AC=Saves a conversation value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_0640F776=Returns true if a player has tech tree restrictions enabled. FunctionDef/Hint/lib_Ntve_0667D7EF=Hides all cinematic text that is currently displaying for the specified players. FunctionDef/Hint/lib_Ntve_0671F90F=Returns the text tag edge associated with the given conversation state. FunctionDef/Hint/lib_Ntve_067344D2=Adds a unit group to a control group for a player. FunctionDef/Hint/lib_Ntve_06B256B0=Returns the last research tier created using "Create Research Tier". FunctionDef/Hint/lib_Ntve_06D19175=Enables or disables certain types of interface commands. Use the "Set Command Type Disabled Message" action to customize the message that is displayed when the player attempts to use commands disabled in this manner. FunctionDef/Hint/lib_Ntve_06DB63F1=Returns the relative anchor for the specified dialog. Relative anchor for dialogs is only used by the"Move Dialog (Relative)" action. FunctionDef/Hint/lib_Ntve_06E7C64F=Tells an actor scope to orphan itself, meaning that, once all of the actors inside of that scope have died, the scope will kill itself. Under normal circumstances, this happens automatically. However, it is theoretically possible for a user (through trigger script) to create actors in a scope where the scope won't automatically die once its actors are dead. FunctionDef/Hint/lib_Ntve_06FA2BA0=Constructs and returns a QueryPersistent actor message. This message will instruct a region actor to send a message to other actors when they enter or leave that region actor. The Enter Response Actor parameter determines what message will be sent to actors entering the region actor, and the Leave Response Actor determines the actor message sent to actors exiting the region actor. This message only works on region actors. FunctionDef/Hint/lib_Ntve_075C97E3=Returns the last item created via the "Create Inventory Item" action. This function ignores items created by other triggers. FunctionDef/Hint/lib_Ntve_076E14D7=Returns a bank value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_07737A02=When enabled, allows the combat AI to target injured units before certain other targets. FunctionDef/Hint/lib_Ntve_078BA666=Returns the dialog item that is the specified screen image. Use "Display Screen Image" to create screen images. FunctionDef/Hint/lib_Ntve_07AE20F9=Constructs and returns a MoverSetAcceleration actor message. This will set the acceleration velocity of the mover. It will only work on a mover site actor. FunctionDef/Hint/lib_Ntve_07C44396=Changes a unit's model to the specified model with the specified variation and can alter the textures with the specified texture props string. FunctionDef/Hint/lib_Ntve_07DE37C6=Sets the model to be displayed on the victory panel. FunctionDef/Hint/lib_Ntve_07F97D03=Set the tint color of the specified portrait. FunctionDef/Hint/lib_Ntve_08431739=When enabled, allows the combat AI to target detectors before certain other targets. FunctionDef/Hint/lib_Ntve_087DF943=Shows or hides unit placement models. FunctionDef/Hint/lib_Ntve_089982FF=Changes alliance settings for all players in the player group. Each player applies the requested alliance setting to every other player in the player group. Pushable means that one player's units are allowed to push another player's units out of the way if they are trying to path through them. FunctionDef/Hint/lib_Ntve_08EA3333=Stops all model sounds. FunctionDef/Hint/lib_Ntve_0912762F=Sends an actor message to all the actors contained within the specified game region. The Intersect Type parameter defines which radius will be used to determine intersection with the region. The Class Filters parameter is used to specify which types of actors should receive the message. The format for Class Filters is a list of comma delimited actor types. The Terms parameter is used to specify a condition that an actor in the region must meet in order to receive the message. The format for Terms is a list of semi colon delimited actor terms. An actor message will perform an action and/or trigger an event on the actor it is sent to. FunctionDef/Hint/lib_Ntve_095204A4=Saves a portrait value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_096ADF1D=Creates a button dialog item, using parameters to set up the essential properies for the button. FunctionDef/Hint/lib_Ntve_09840835=Removes a behavior from a unit. FunctionDef/Hint/lib_Ntve_09C84766=Creates a new wave target set to defend the specified region. Returns the wave target. FunctionDef/Hint/lib_Ntve_09D4CE38=Constructs and returns a Transition actor message. Signals a generic transition "in" or "out" over a duration. Works on rocker site actors. FunctionDef/Hint/lib_Ntve_09ECDA3D=Saves a player group value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_0A043554=Destroys all objectives for a player group. FunctionDef/Hint/lib_Ntve_0A37E6F9=Sets the color for a progress bar within a leaderboard item. If colors are set for multiple step values, the color will vary as the progress value increases, dividing each step equally across the full progress range. FunctionDef/Hint/lib_Ntve_0A7AD7B4=Calls a method invoke on a loaded flash dialog item. The flash dialog item must have a flash file loaded which has the specified method name in it. The parameters for the invoked method are optional. FunctionDef/Hint/lib_Ntve_0A90C548=Sets the percentage health at which a player's transports should flee. (Value range from 0 to 1). FunctionDef/Hint/lib_Ntve_0A994220=Constructs and returns a TextureVideoStop actor message. Stops a video texture in the specified texture slot. Works on actors with a model. FunctionDef/Hint/lib_Ntve_0AD7E8DB=Converts a preset value to a purchasable value. FunctionDef/Hint/lib_Ntve_0AF0A8DA=Stops recording the movie. FunctionDef/Hint/lib_Ntve_0B0A4FBE=Allows or disallows an upgrade to be used by the specified player. This is only useful if tech restrictions have been enabled using "Enable/Disable Tech Tree Restrictions". If the upgrade has a tech requirement, the requirement must still be met for the player to use the upgrade. FunctionDef/Hint/lib_Ntve_0B0D7DF0=Returns an AnimBaselineStop actor message. This message can be used to tell an actor to stop playing its baseline animations and remain completely still unless specifically told to perform an animation by another actor message. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_0B5CB9F5=Returns true if the specified player has cinematic mode turned on. FunctionDef/Hint/lib_Ntve_0B8B44C9=Attaches a text tag to one of the unit's attachment points, this can also include an offset. FunctionDef/Hint/lib_Ntve_0B9E950C=Returns the state index for the last camera to be applied in the running data conversation FunctionDef/Hint/lib_Ntve_0C104B6C=Used in the shader generation map FunctionDef/Hint/lib_Ntve_0C7C13FA=Creates cargo units inside a unit's cargo bay. Use the "Last Created Cargo Unit" and "Last Created Cargo Units" functions to refer to the created units. FunctionDef/Hint/lib_Ntve_0C83D19F=Sets the density of environmental fog. A higher value means thicker fog. FunctionDef/Hint/lib_Ntve_0C94C58C=This event fires when the unit's specialization progress reaches a specified point. Use "Triggering Player" to get the player that started the specialization. Use "Triggering Progress Effect" to get the effect that will run when specialization completes. Use "Triggering Unit" to get the unit doing the specializing. FunctionDef/Hint/lib_Ntve_0CA0580A=Constructs and returns a MoverSetSpeed actor message. This will set the movers current speed. It will only work on a mover site actor. FunctionDef/Hint/lib_Ntve_0CAAF72B=Removes all conversations. FunctionDef/Hint/lib_Ntve_0CB4FA5D=Makes the specified objective visible to the specified player group and only the specified player group. If the objective was previously visible to a player that is outside this group, it will now become hidden for that player. FunctionDef/Hint/lib_Ntve_0CD778A0=Returns a planet value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_0CE536BB=Returns the default defensive gather location for a town of a player. FunctionDef/Hint/lib_Ntve_0D169C4B=Loops through all UI frames. FunctionDef/Hint/lib_Ntve_0D425579=Returns the total amount of time required to make the specified object (including the time it would take to tech up to that object's requirements). Returned value is in sixteenths of a second. Same as the default/code version, except this version could potentially be modified to handle custom requirements. FunctionDef/Hint/lib_Ntve_0D42CF15=Returns true if all units in the unit group are dead. An empty unit group is considered to be dead. FunctionDef/Hint/lib_Ntve_0D536382=Returns the number of individual state values within a state definition. FunctionDef/Hint/lib_Ntve_0D6A99D5=Determines whether or not units show up in the help panel by default. Use the "Show/Hide Help For Unit" action to show or hide individual unit types. FunctionDef/Hint/lib_Ntve_0D7C0352=Returns true if the specified unit is considered a cargo unit. FunctionDef/Hint/lib_Ntve_0D7D74B4=Returns the current level of the specified ability on the specified unit. FunctionDef/Hint/lib_Ntve_0D8601D1=This event fires when a player chooses to replay a mission through the mission archives panel. Use "Selected Mission Archive Difficulty" to get the difficulty the player selected. Use "Selected Mission Archive Mission" to get the mission the player selected. FunctionDef/Hint/lib_Ntve_0D9F6082=Sets the slot for the specified purchase item. FunctionDef/Hint/lib_Ntve_0DCB7E2E=Returns the number of charges used for the specified ability charge link. FunctionDef/Hint/lib_Ntve_0DD50612=Set stock for a player to make units of the specified unit type. FunctionDef/Hint/lib_Ntve_0DF623B9=Creates an invisible look at target actor at the specified point. If you set an actor variable to "Last Created Actor" immediately after this action, it will set the variable to the look at target that is created by this action. You can then use that variable in an action such as "Actor Look At Start". FunctionDef/Hint/lib_Ntve_0DFB367A=Returns the desired difficulty at which the player wanted to play the mission. FunctionDef/Hint/lib_Ntve_0E10EA33=Destroys a text tag. FunctionDef/Hint/lib_Ntve_0E513B33=Returns the specified property for the specified unit. FunctionDef/Hint/lib_Ntve_0E7067FD=Show or hide a region of terrain. Useful for areas of terrain that are entirely covered by a doodad. FunctionDef/Hint/lib_Ntve_0E8A5B30=Moves a unit instantly to the specified point. The Blend parameter causes the unit art to be interpolated between its old position and the new position over the duration of the next game loop. Without blending, the unit art will instantly pop to the new location. FunctionDef/Hint/lib_Ntve_0EA028E2=Constructs and returns a CreateCopy actor message. This message will create an actor copy of another actor. FunctionDef/Hint/lib_Ntve_0ED83E6C=Sets the specified AI Filter to only include units that match the criteria of the specified target filter. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group. FunctionDef/Hint/lib_Ntve_0F452BF3=Returns a control value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_0F5B8AA6=Returns the elapsed play time for a player in game time seconds. FunctionDef/Hint/lib_Ntve_0F696993=Returns the last actor successfully created by the user via script. Does not include AutoCreates, request creates, or Create messages in response to actor events. FunctionDef/Hint/lib_Ntve_0F6BD400=Enables or disables fixed random seed. When fixed random seed is enabled, the pattern of random numbers generated will be consistent every time the map runs. This action is primarily used to ensure that cinematic sequences involving units that have abilities with lots of randomness play out the same way each time. FunctionDef/Hint/lib_Ntve_0F7C3248=Allows or disallows an ability to be used by the specified player. This is only useful if tech restrictions have been enabled using "Enable/Disable Tech Tree Restrictions". If the ability has a tech requirement, the requirement must still be met for the player to use the ability. FunctionDef/Hint/lib_Ntve_0F7F949A=Returns the name of a conversation line at the specified index. FunctionDef/Hint/lib_Ntve_0F80E344=Saves a difficulty level value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_0F8565A7=Returns true if the specified dialog is flagged as being offscreen. FunctionDef/Hint/lib_Ntve_0F98C681=In order to use this, you must first create a portrait through triggers. You can then use this action to have a camera object on that portrait render to a render-to-texture channel. FunctionDef/Hint/lib_Ntve_0F9CD9A4=Sets the color of a debug message that is printed to the screen. FunctionDef/Hint/lib_Ntve_0FF0ADD6=Converts a real value to a text value. FunctionDef/Hint/lib_Ntve_0FF645BE=Returns true if the specified player is in story mode. Use the "Story Mode" action to turn story mode on and off for a player. FunctionDef/Hint/lib_Ntve_1005DE91=Creates a dialog item, of the specified type, for the specified dialog. A new dialog item will always be anchored to the top left of its parent dialog, with no offset. It can be moved and resized using the "Move Dialog Item" and "Set Dialog Item Size" actions. FunctionDef/Hint/lib_Ntve_100F730E=Saves a marker value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_10393B26=Sets the start height for environmental fog. Anything below this height will be completely obscured by environmental fog. FunctionDef/Hint/lib_Ntve_109B6B81=Returns the custom dialog item a player selected. Use in response to "Custom Dialog Dismissed". FunctionDef/Hint/lib_Ntve_10C35C63=Saves a sound link value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_10C8F1C7=Sets the loading screen tip to use when restarting the current map. FunctionDef/Hint/lib_Ntve_10EBC0A6=Returns the last replacement unit created via "Replace Unit". This function is not thread safe, so don't call it after a "Wait" action. FunctionDef/Hint/lib_Ntve_111EBCCB=Returns an AI filter value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_113A6867=Returns an actor scope value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_1161764D=Constructs and returns a SetTeamColor actor message based on the parameters. The Diffuse R,G,B parameter values determine the color of any diffuse textures on the model, such as the areas that display the color associated with their controlling player. The Emissive R,G,B parameter values determine the color of any emissive textures on the model, such as the energy blades on the Zealot model. This will only work on actor's with a model. FunctionDef/Hint/lib_Ntve_116E3543=Constructs and returns a SetScale actor message based on the parameters. This message sets the X,Y,Z scale of an actor's model, relative to the model's data entry X,Y,Z scale value, to the X,Y,Z parameter values. This will take place over a number of game time seconds determined by the Blend Duration parameter. If Blend Duration is left at 0, the change in scale will occur immediately. Note: This only works on actors with models. FunctionDef/Hint/lib_Ntve_118AFBB7=Sets the horizontal and vertical position of a text tag over its orgin. This also sets the text alignment within the tag. FunctionDef/Hint/lib_Ntve_119A6AF8=Executes a for loop using a real value. This will run the action set included in the For Loop a number of times determined by the Start, End, and Increment parameters, increasing the integer variable by the Increment parameter each time. For example: If you set up a For Loop to start at 1, end at 10, increment by 1, and made a single "Chat Message" action inside of the For Loop that converted the integer parameter into text, it would count from 1 to 10 in the chat message area. FunctionDef/Hint/lib_Ntve_11C2C9DE=Sets the minimize button color on a leaderboard. FunctionDef/Hint/lib_Ntve_11E3E4E8=Marks a conversation reply as either read or unread. FunctionDef/Hint/lib_Ntve_11EB5EB1=Returns the unit that was created. Used in response to "Unit Is Created". FunctionDef/Hint/lib_Ntve_124B6DE8=Sets the value for a victory panel custom statistic. FunctionDef/Hint/lib_Ntve_124D7CB6=Returns a group of all of the units of the specified type owned by a player within the specified range of a point up to max count units. FunctionDef/Hint/lib_Ntve_129BCCC1=Returns the mission archive mission difficulty that was last selected. Only valid in response to "Mission Archives Panel Play Mission" events. FunctionDef/Hint/lib_Ntve_12A2BFA8=Enables or disables all tech restrictions for the specified player. When tech restrictions are enabled, then all ability commands that are flagged as Restricted or Suppressed will not show up on unit command cards in game. Use "Allow/Disallow Ability For Player", "Allow/Disallow Behavior For Player", "Allow/Disallow Unit For Player", and "Allow/Disallow Upgrade For Player" to enable Restricted or Suppressed commands. If a command is Restricted, then the ability, behavior, unit, or upgrade that is tied to it must be directly allowed. If a command is Suppressed, however, then it may be enabled when something else is allowed. For example, if the train Banshee command is Restricted, and the build Factory and build Starport commands are Suppressed, allowing the Banshee will also allow the Factory and Starport, because you cannot train a Banshee without first constructing those buildings. FunctionDef/Hint/lib_Ntve_12B4AED0=Sets the slot for the specified purchase group. FunctionDef/Hint/lib_Ntve_12E0F820=Pauses or unpauses regen for all charges for the specified player. FunctionDef/Hint/lib_Ntve_12E16952=Waits until all queries sent with "Query Sound Duration" have been received for all players. FunctionDef/Hint/lib_Ntve_12E45E26=Deletes a wave. FunctionDef/Hint/lib_Ntve_12E81501=Sets a point to be the target of a player's attack waves. FunctionDef/Hint/lib_Ntve_12FCBA7A=Sets a soundtrack to play once or play continuously. FunctionDef/Hint/lib_Ntve_13594A7E=Saves a sound value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_135A1AB6=This event fires when a player clicks the purchase button on the mercenary panel. FunctionDef/Hint/lib_Ntve_136B709A=Instructs the AI to build some buildings of the specified type. FunctionDef/Hint/lib_Ntve_137A7BD8=Sets the ping location on the mini map to the position of the specified unit. FunctionDef/Hint/lib_Ntve_13AC02CC=Clears the cloaked attack for a player near a point. FunctionDef/Hint/lib_Ntve_14110193=If wave use is disabled for a unit, the AI will not use that unit in waves. FunctionDef/Hint/lib_Ntve_14463CDD=Event is triggered when the end game credits finish rolling for the specified player. FunctionDef/Hint/lib_Ntve_148F1F3E=Creates a new wave target set to gather at the offensive gather point of the specified town. Returns the wave target. FunctionDef/Hint/lib_Ntve_14A18B2C=Sets the title for the tech for the specified planet. FunctionDef/Hint/lib_Ntve_14B399BD=Pauses or unpauses all cooldowns for the specified player. FunctionDef/Hint/lib_Ntve_14D0FF13=Returns the target for the order if the target is an item. FunctionDef/Hint/lib_Ntve_14E7EDA5=Shows or hides a minimap ping. FunctionDef/Hint/lib_Ntve_14FA3995=Turns a 3D position and a 3D rotation (via forward an up vectors) into a string that can be used in an actor message. FunctionDef/Hint/lib_Ntve_151FE05D=Enables or disables the dismiss button on the planet panel for the specified players. FunctionDef/Hint/lib_Ntve_1524735E=Adds to the amount of time it takes to regenerate the specified behavior charge link. FunctionDef/Hint/lib_Ntve_153AEC4D=Loads a specified animation for a model. Note: This is a specialized action that generally relates to storymode models. It allows a model to load an additional set of animations set up for it. If a model is not set up to have additional animations, this action will not work. FunctionDef/Hint/lib_Ntve_1543037A=Sends a transmission with sound to all players from a source unit or model. Uses speaker and subtitle data from conversation data. Use "Last Sent Transmission" to refer to this transmission after it has begun. FunctionDef/Hint/lib_Ntve_15B13A85=Sets the unit text for the specified mercenary. FunctionDef/Hint/lib_Ntve_15C2C248=Adds a player to a player group. FunctionDef/Hint/lib_Ntve_15EB84BE=Returns the minimum value of a dialog item. FunctionDef/Hint/lib_Ntve_160D3874=Sets the size of the ping. FunctionDef/Hint/lib_Ntve_16145DBD=Returns the picked state of a conversation choice. FunctionDef/Hint/lib_Ntve_162B8A0B=Shows or hides a screen image. Use "Display Screen Image" to create screen images. FunctionDef/Hint/lib_Ntve_164B2FD7=Removes all units from a control group for a player. FunctionDef/Hint/lib_Ntve_16ACDFBC=Returns an integer value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_16D6316F=Constructs and returns a SoundSetMuted actor message based on the parameters. This message will mute or unmute a sound depending on the Muted State parameter: 1 is muted, 0 is unmuted. It can mute or unmute with or without a fade depending on the Fade parameter: 1 is fade, 0 is do not fade. FunctionDef/Hint/lib_Ntve_1701531E=Returns the number of values in a data table. FunctionDef/Hint/lib_Ntve_1705C120=Returns an ability command value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_177118DA=Pauses or unpauses the animation in the specified portrait. FunctionDef/Hint/lib_Ntve_17B2BCBB=Combined with the "Set Research Tier Max Purchases Allowed", this function will perform logic to mark the given research item as purchased, and flag any other research items in the tier that are past the max purchases allowed as disabled. FunctionDef/Hint/lib_Ntve_17E6D92B=Adds a waypoint to the next attack wave for a player. In Force Transport Mode, the wave units will attempt to load up in transports before approaching this waypoint. If there are not enough transports available for all of the units, the stranded units will be dropped from the wave. FunctionDef/Hint/lib_Ntve_18377668=This event fires when a unit is created. Use "Created Unit" to refer to the unit created. Use "Ability That Created Unit" to get the ability that created the unit. Use "Behavior That Created Unit" to get the behavior that created the unit. FunctionDef/Hint/lib_Ntve_1888B3BD=Sets a portrait's transistion model. FunctionDef/Hint/lib_Ntve_1921CDD9=Adds a waypoint to the specified wave target. In Force Transport Mode, the wave units will attempt to load up in transports before approaching this waypoint. If there are not enough transports available for all of the units, the stranded units will be dropped from the wave. FunctionDef/Hint/lib_Ntve_19ABD428=Returns the timer that set off a trigger's "Timer Expires" event. FunctionDef/Hint/lib_Ntve_19BA63F9=Sets the state of an objective to either hidden or active. FunctionDef/Hint/lib_Ntve_19CE733E=Returns the current unit picked in a "Pick Each Unit In Unit Group" loop. FunctionDef/Hint/lib_Ntve_19DB283F=Waits until shaders are done compiling FunctionDef/Hint/lib_Ntve_1A05F1CA=Returns true if a unit is valid. FunctionDef/Hint/lib_Ntve_1A51D70F=Creates a minimap ping using the facing angle of a point. Use "Last Created Ping" to refer to the created ping. FunctionDef/Hint/lib_Ntve_1A5B44D4=Returns true if the Value parameter is in between the Min and Max parameters, or if the Value parameter is equal to either the Min or the Max parameter. FunctionDef/Hint/lib_Ntve_1A5B4F15=This event fires when the specified conversation state is changed during a data conversation, or when it is changed through the "Set Data Conversation State" action. Use "Triggering Conversation State" to get the conversation state. FunctionDef/Hint/lib_Ntve_1AA9CCBB=Returns the cooldown time for the specified player cooldown link. FunctionDef/Hint/lib_Ntve_1AECAFA1=Causes an actor to face the specified angle. FunctionDef/Hint/lib_Ntve_1B030597=Constructs and returns an AttachSetRotation message. Sets the rotation of a model's attach point (or potentially multiple attach points if you use an attach method) to the specified rotation. FunctionDef/Hint/lib_Ntve_1B379644=Saves a cinematic value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_1B47B527=Constructs and returns a ListRemove actor message. This can only be sent to an actor list. Removes the referenced actor from the actor list. FunctionDef/Hint/lib_Ntve_1B4F4A6A=Saves a unit value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_1BC22336=Sets the bonus text for the specified mission archive. FunctionDef/Hint/lib_Ntve_1BC52DDD=Returns the container index that the specified inventory item is stored in. FunctionDef/Hint/lib_Ntve_1BDD412A=Clears the planet selection on the planet panel for the specified players. FunctionDef/Hint/lib_Ntve_1BE799E9=Instructs the AI to make the specified unit or building only if the AI has 0 of them built or in queue. FunctionDef/Hint/lib_Ntve_1C57B355=Creates a saved game. This action has the side effect of suspending the current trigger until the next game loop. FunctionDef/Hint/lib_Ntve_1C5B0649=Returns an order for a unit. FunctionDef/Hint/lib_Ntve_1C7F6A3E=Returns a player-specific attribute value which was configured in the lobby before starting the game. FunctionDef/Hint/lib_Ntve_1CC3A1D3=Adds a statistic to the victory panel. FunctionDef/Hint/lib_Ntve_1CC9B0A2=Returns the ID of the unit type that directly makes the specified object for a player. Same as the script version, except this version cannot be modified to handle custom requirements. FunctionDef/Hint/lib_Ntve_1D2DCAF0=This will destroy all of the active particles on the map for all players. Models that emit particles will still continue to do so, this will just kill the existing particles. FunctionDef/Hint/lib_Ntve_1D502AEE=Consumes the specified number of charges for the specified player charge link. FunctionDef/Hint/lib_Ntve_1D6F1270=Creates an objective. Objectives appear in the upper left corner of the UI, and are can be used to create goals for players to accomplish. FunctionDef/Hint/lib_Ntve_1D771D8A=Returns true if a unit progress bar is at a certain state. FunctionDef/Hint/lib_Ntve_1D8C9244=Sets the image attached to the edge of the background image of this text tag. FunctionDef/Hint/lib_Ntve_1D8FF628=Moves the ping to a new location. FunctionDef/Hint/lib_Ntve_1DB37563=Clears the specified unit cooldown link. FunctionDef/Hint/lib_Ntve_1DBD601B=Formats a number into a localization friendly text value. For example, 1000000 will become 1,000,000 in English. FunctionDef/Hint/lib_Ntve_1DD795D5=Clear the custom positioning of the BattleNet Button. This will cause it to return to the default location FunctionDef/Hint/lib_Ntve_1DDE5BDA=Stops all sounds explicitly played through triggers. FunctionDef/Hint/lib_Ntve_1DE1CB2A=This event fires when a unit's property changes. Use "Triggering Player" to get the owner of the unit whose property changed. Use "Triggering Unit" to get the unit whose property changed. FunctionDef/Hint/lib_Ntve_1DFB2458=Suggests an order to a unit. If the computer that controls the unit has the ability to execute the order (with respect to its current APM constraint), then it will do so. The order will eventually be dropped if the computer is unable to execute it for a few seconds after it was issued. If you need a unit to do something immediately, use Issue Order instead. FunctionDef/Hint/lib_Ntve_1E22FEA1=Constructs and returns a TextureVideoSetTime actor message. Sets the play position (in seconds) of the video texture in the specified texture slot. Works on actors with a model. FunctionDef/Hint/lib_Ntve_1E29721A=Attaches a region to a unit. FunctionDef/Hint/lib_Ntve_1E3BDBCF=Returns a group of all the units owned by a player in any waves that are targeting the specified wave target. FunctionDef/Hint/lib_Ntve_1E66CA03=Mutes or unmutes the portrait. FunctionDef/Hint/lib_Ntve_1E835C46=Returns the maximum number of peons the AI wants to have harvesting in a town for a player. FunctionDef/Hint/lib_Ntve_1EBE8CFF=Preloads a data entry and its associated assets. The object must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs. FunctionDef/Hint/lib_Ntve_1ECBD20E=Replaces one or more occcurrences of a substring inside a string. FunctionDef/Hint/lib_Ntve_1FB739CA=Saves a wave value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_1FC7FE9B=The duration for the given sound will be preloaded during the loading screen. Any sounds that are explicitly referenced in triggers will automatically be preloaded. The Info parameter must specify a direct sound value, not a variable or function call. Sound lengths marked for duration preload are network-sync'd, allowing them to be safely used for multiplayer. FunctionDef/Hint/lib_Ntve_1FDDB65E=Preloads a sound data entry and its associated assets. The sound must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs. FunctionDef/Hint/lib_Ntve_20000000=Causes a unit to be rescued, changing ownership and changing or retaining its color. FunctionDef/Hint/lib_Ntve_20830338=This event fires when a unit acquires a target. Use "Acquired Target" to get the target that was acquired. Use "Triggering Player" to get the owner of the unit that acquired a target. Use "Triggering Unit" to get the unit that acquired a target. FunctionDef/Hint/lib_Ntve_20A06660=Adjusts the camera to look at the new target point without changing the camera eye position. FunctionDef/Hint/lib_Ntve_20C6912A=Constructs and returns an ActionImpact actor message. Sends a notification message to the game that an Impact has happened, so the target can react appropriately. FunctionDef/Hint/lib_Ntve_20C84C20=Constructs and returns a RefCreate actor message. This message creates an actor reference that client code and data can use to store references to other living actors. The Actor Ref Name parameter determines the name of the actor reference, which is used to call it through other actor messages. FunctionDef/Hint/lib_Ntve_20E3B9BE=Returns the last created dialog. FunctionDef/Hint/lib_Ntve_217449C0=Sets the name for the tech for the specified planet. FunctionDef/Hint/lib_Ntve_21C1E117=Returns the current day length in game seconds. FunctionDef/Hint/lib_Ntve_21C9FBA2=Sets the availability text for the specified mercenary. FunctionDef/Hint/lib_Ntve_21D894B0=Returns the cooldown time for the specified behavior cooldown link. FunctionDef/Hint/lib_Ntve_21FDF59F=Returns the terrain texture set of the map currently being played. FunctionDef/Hint/lib_Ntve_220D9B2C=Sets the achievements title on the victory panel. FunctionDef/Hint/lib_Ntve_222E921E=Returns true if the behavior has a specified flag. FunctionDef/Hint/lib_Ntve_225660B8=Creates a new wave target set to merge with the specified wave. Returns the wave target. FunctionDef/Hint/lib_Ntve_22669CAF=Returns a unit value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_22688BC7=Constructs and returns an actor message with a single parameter. The actor message returned is formed by combining the Msg Name and Param 1 string parameters. This function is primarily used by other "Actor" type functions to assemble actor messages, although it can be used to assemble any actor message from scratch with the right know-how. FunctionDef/Hint/lib_Ntve_22A96A01=Removes all research tiers from the research panel for the specified players. FunctionDef/Hint/lib_Ntve_22E8E351=Returns true if a unit is in the specified region. FunctionDef/Hint/lib_Ntve_22EA61EC=Returns the triggering attribute points. Used in response to "Unit Attribute Change". FunctionDef/Hint/lib_Ntve_231557AC=Sets the race for the specified boss bar, which will change its appearance. FunctionDef/Hint/lib_Ntve_232935FA=Cancels an attack wave and sends the units back home. FunctionDef/Hint/lib_Ntve_23421792=SetThink can change a unit type's AI think routine to a trigger action. This action calls the original routine from before it was changed. This lets you override some behavior but still keep most AI intact. Nothing happens if the think data has not been changed. FunctionDef/Hint/lib_Ntve_23AAB834=Returns true if the game is transistioned. A game is transitioned if it has started as a result of a previous map (IE: Was not simply loaded from a lobby). FunctionDef/Hint/lib_Ntve_23BAB430=Sets the font size of text in a location on a leaderboard. FunctionDef/Hint/lib_Ntve_23BF23BF=Kills an actor scope along with all of the actors in that scope. An actor scope is a container for a set of actors. FunctionDef/Hint/lib_Ntve_23C055F5=Returns a model associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state. FunctionDef/Hint/lib_Ntve_23FE04F5=Shows or hides a specific race's tech tree on the help panel. FunctionDef/Hint/lib_Ntve_2445C07B=Returns a random point in the given region. Prefers to stay either close or far from enemies units. Also prefers to be within some max distance of enemy buildings. It will also stay away from previously returned random points in the region. FunctionDef/Hint/lib_Ntve_24872502=Returns true if the map currently being played is an official Blizzard map. FunctionDef/Hint/lib_Ntve_2492FDC8=Converts a boolean to 1 (true) or 0 (false). FunctionDef/Hint/lib_Ntve_24AF481F=Returns the position of the specified ping. FunctionDef/Hint/lib_Ntve_24BDA990=Constructs and returns a MoverSetDestinationZ actor message. This message set an actor's absolute height based on the parameter set. It will only work on a mover site actor. FunctionDef/Hint/lib_Ntve_253D7FAD=Adds a type of unit to the next attack wave for a player; allowing you to specify a different number of units per difficulty level. FunctionDef/Hint/lib_Ntve_2560791C=Returns the number of behaviors on a unit. FunctionDef/Hint/lib_Ntve_25B39578=Removes a behavior from the specified unit, setting the casting player to the specified player. FunctionDef/Hint/lib_Ntve_25B3A05C=Adds time to the specified ability cooldown link. FunctionDef/Hint/lib_Ntve_25FDDB2A=Sets a unit's build/train/etc. progress to a percentage of total completion. This works for training, research, magazine ammo, building construction, add-on construction, and warp-in. This does not work for morphs or specializations. FunctionDef/Hint/lib_Ntve_264BD339=Returns true if a unit is under construction. This function does not work for dead units. FunctionDef/Hint/lib_Ntve_26888592=Sets the width and height of a dialog. FunctionDef/Hint/lib_Ntve_268A59D3=Creates a purchase group for the specified purchase category and players. Use "Last Created Purchase Group" to get the purchase group created by this action. Tech purchase actions are used to populate the Hyperion Armory tech purchase UI with data. FunctionDef/Hint/lib_Ntve_26A5030F=Sets the icon for the specified purchase group. FunctionDef/Hint/lib_Ntve_26A716B4=Returns the charge regen time for the specified global charge link. FunctionDef/Hint/lib_Ntve_270BC04D=Returns a unit group that contains units that are in a certain region from another unit group. FunctionDef/Hint/lib_Ntve_274327C0=Returns true if the control key was pressed. Use in response to a "Key Pressed" or "Mouse Clicked" event. FunctionDef/Hint/lib_Ntve_2762F358=Returns the name of a conversation choice at the specified index. FunctionDef/Hint/lib_Ntve_278A6B81=Fires when the specified player selects the specified purchase item. FunctionDef/Hint/lib_Ntve_27C61BAC=Constructs and returns a TextureVideoSetPaused actor message. Sets the pause state of the video texture in the specified texture slot. Works on actors with a model. FunctionDef/Hint/lib_Ntve_27EC1771=Returns the text of the specified conversation reply. FunctionDef/Hint/lib_Ntve_27F04219=Converts a boolean value to a text value. FunctionDef/Hint/lib_Ntve_27FDA8F2=Sets the target of a player's attack waves to attack any enemies of that player. FunctionDef/Hint/lib_Ntve_2810F013=Sets the portrait image for the specified mercenary. FunctionDef/Hint/lib_Ntve_2811FB0A=Adds a unit to the next attack wave for a player. FunctionDef/Hint/lib_Ntve_2867C119=Sets the background image of the victory panel. FunctionDef/Hint/lib_Ntve_28A3BFEE=Forces the transition model of the portrait to on or off. Forcing it on will cause it to render until it is no longer forced on. If the instant parameter is set to false, the transition will play it's birth (on) or death (off) animation. FunctionDef/Hint/lib_Ntve_28B72345=Enables or disables tracking of a specific statistic for the specified player. FunctionDef/Hint/lib_Ntve_28CBC59D=Returns true if the specified unit can execute the specified effect at the specified point. FunctionDef/Hint/lib_Ntve_28E8B577=Returns the data type for the specified field in the specified scope. Use catalog lookup functions to retrieve a data value or other information from the game data. FunctionDef/Hint/lib_Ntve_28E8EEF6=Sets the length of an animation, chosen by the Identifier parameter, to the Scale parameter relevant to the actual length of the animation for the model. FunctionDef/Hint/lib_Ntve_2921FDBE=Constructs and returns a TextureVideoStopAll actor message. Stops all video textures on the actor it is sent to. Works on actors with a model. FunctionDef/Hint/lib_Ntve_29445666=Creates an explosion at the specified point. This explosion does not cause damage or other gameplay effects. FunctionDef/Hint/lib_Ntve_29AF608A=Returns the eval ratio of the specified wave against enemies within the specified range. FunctionDef/Hint/lib_Ntve_29AFAB1F=Returns true if the order is valid for the specified unit. FunctionDef/Hint/lib_Ntve_29BBB8F3=Returns the sound asset index for a Sound Link. Sound Links are used to refer to specific sounds. Sound links are comprised of a sound ID (to identify the sound data entry) and an asset index (to identify the asset within that data entry). FunctionDef/Hint/lib_Ntve_29EBBD36=Creates a new wave target set to attack a unit group. Returns the wave target. FunctionDef/Hint/lib_Ntve_29F59B61=This controls the time it takes for the text to animate if "Set Dialog Item Text Writeout" is set to true. FunctionDef/Hint/lib_Ntve_2B1990F3=Constructs and returns a SetPhysicsState actor message based on the parameters. This message will dictate to the actor how its associated physics should behave. It will only work on actors with a model. FunctionDef/Hint/lib_Ntve_2B28BF2F=Returns true if the difficulty level is enabled. FunctionDef/Hint/lib_Ntve_2B7D8F16=Creates a new mercenary for the mercenary panel. Use "Last Created Mercenary" to get the mercenary created by this action. FunctionDef/Hint/lib_Ntve_2B97DDF4=Sets how an image is applied to a dialog item. FunctionDef/Hint/lib_Ntve_2CB55863=Returns a dialog item value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_2CC865FE=Stores a Point value to the specified Bank. The Section and Key parameters determine where the value is stored in the bank file, and must be used to load the value later. You must save a bank after storing a value, otherwise the value will not exist to load later. FunctionDef/Hint/lib_Ntve_2CDA7454=Returns true if the dialog item is visible for the specified player. FunctionDef/Hint/lib_Ntve_2CDEF203=Sets the tooltip for the specified purchase item. FunctionDef/Hint/lib_Ntve_2CFDDDB6=Resets the specified cooldowns on the specified ability on the specified unit. FunctionDef/Hint/lib_Ntve_2D29A1C5=Returns a random percentage between 0 and 100 (inclusive). FunctionDef/Hint/lib_Ntve_2D3B3E5C=Returns a point value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_2D87461D=Returns the total number of choices defined in a conversation. FunctionDef/Hint/lib_Ntve_2D900E1C=Returns true if the unit is being controlled by scripts/triggers instead of by AI. This function only works for units owned by an AI player. Script-controlled units are not used by the AI for attack waves. Units that are issued orders via trigger actions are automatically marked as script-controlled. You can manually mark a unit as script-controlled using the Enable/Disable Script Control trigger actions. FunctionDef/Hint/lib_Ntve_2D993BDF=Set stock for a player to make units of the specified unit type. (More advanced than Set Stock) FunctionDef/Hint/lib_Ntve_2DD3364B=Removes a group of units from any waves they are in. FunctionDef/Hint/lib_Ntve_2DFC944D=Hides text crawls that are currently displaying for the specified players. FunctionDef/Hint/lib_Ntve_2DFE4998=Returns the difficulty level for the specified player. FunctionDef/Hint/lib_Ntve_2E34DB85=Plays a sound at a unit for the specified player group. Use the "Last Played Sound" function to refer to this sound. FunctionDef/Hint/lib_Ntve_2E6C3EA6=Returns true if a unit weapon can target a specific target. FunctionDef/Hint/lib_Ntve_2E7FB833=Returns the power level provided to a player at the specified point. FunctionDef/Hint/lib_Ntve_2F1BA360=Sends an actor message to all the actors contained within the specified region actor. The Intersect Type parameter defines which radius will be used to determine intersection with the region. The Class Filters parameter is used to specify which types of actors should receive the message. The format for Class Filters is a list of comma delimited actor types. The Terms parameter is used to specify a condition that an actor in the region must meet in order to receive the message. The format for Terms is a list of semi colon delimited actor terms. An actor message will perform an action and/or trigger an event on the actor it is sent to. FunctionDef/Hint/lib_Ntve_2F74B2A2=Returns the source of the last camera movement. FunctionDef/Hint/lib_Ntve_2FA5DA72=Returns the player group that has been set for the objective. FunctionDef/Hint/lib_Ntve_2FB4126F=Selects the specified purchase item for the specified players. FunctionDef/Hint/lib_Ntve_30000000=Pauses or unpauses the specified unit. FunctionDef/Hint/lib_Ntve_301FA66C=When enabled, allows the combat AI to target siege range units before certain other targets. FunctionDef/Hint/lib_Ntve_3049D859=Constructs and returns a SetPosition actor message based on the parameters. This message will set the 3D position of an actor, determined by the X,Y,Z parameters. FunctionDef/Hint/lib_Ntve_304C4EB6=Preloads a sound file. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs. FunctionDef/Hint/lib_Ntve_305EC1D4=Returns the dialog item that was used. FunctionDef/Hint/lib_Ntve_307ED312=Returns a random point in the specified region. For regions with multiple shapes, this is not guaranteed to work. FunctionDef/Hint/lib_Ntve_30ACF7AC=Shows or hides the 3D game world for the players specified. FunctionDef/Hint/lib_Ntve_30B2D029=Sets the hotkey for the close button on the planet panel for the specified players. FunctionDef/Hint/lib_Ntve_30B91587=Returns the number of times a conversation choice has been picked. FunctionDef/Hint/lib_Ntve_30C9D8A9=This action will only work for Blizzard maps. FunctionDef/Hint/lib_Ntve_3102861D=This feature only works on Blizzard-signed maps. FunctionDef/Hint/lib_Ntve_31123B1B=Constructs and returns a RefDestroy actor message based on the parameters. This message destroys an existing actor reference with a name equal to the Actor Ref Name parameter. Once it is destroyed it will no loner be accessible. FunctionDef/Hint/lib_Ntve_312E45EA=Convert a time value, in seconds, to text using one of various formats FunctionDef/Hint/lib_Ntve_3152CF4A=Converts a preset value to a real value. FunctionDef/Hint/lib_Ntve_3156121D=Converts a preset value to an string value. FunctionDef/Hint/lib_Ntve_31638492=Saves an actor value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_31733644=This event fires when a player selects the specified MercenaryId on the mercenary panel. FunctionDef/Hint/lib_Ntve_31C6C91E=Sets the tooltip for the tech for the specified planet. FunctionDef/Hint/lib_Ntve_31D7ABB2=Waits until a unit either becomes idle or discontinues being idle, depending on the Idle parameter. FunctionDef/Hint/lib_Ntve_326F770A=Returns true if the specified player can execute the specified effect on the specified unit. FunctionDef/Hint/lib_Ntve_328F6584=Sets how frequently a player sends a scout to each type of map objective. The time specified will get set for each objective of that type. The AI will scout objectives with a smaller time set more often than those with a larger time set. FunctionDef/Hint/lib_Ntve_32F302DF=Adjust the value to make sure it stays within the provided bounds. FunctionDef/Hint/lib_Ntve_33244FA8=This event fires when a player clicks on a planet on the planet panel. Use "Clicked Planet" to get the planet that was clicked. FunctionDef/Hint/lib_Ntve_33503427=This event fires when a player clicks the play again button on the victory panel. FunctionDef/Hint/lib_Ntve_33E26C4B=Clears all text messages currently displayed on the screen. FunctionDef/Hint/lib_Ntve_34012595=Returns a portrait value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_34032A0C=Sets the text for a conversation reply. FunctionDef/Hint/lib_Ntve_3411EE1A=Returns the the target point of a rally point. FunctionDef/Hint/lib_Ntve_3424196B=Returns a random point along the line segment connecting the specified points. FunctionDef/Hint/lib_Ntve_3434F38C=Sets a specified sound channel to a volume for the specified player group. FunctionDef/Hint/lib_Ntve_344B7296=Pauses or unpauses all cooldowns in the game. FunctionDef/Hint/lib_Ntve_34643F2E=Returns the height at a point. FunctionDef/Hint/lib_Ntve_348B2771=Returns the unit that is being pinged. FunctionDef/Hint/lib_Ntve_34B22F9F=Constructs and returns a SetRenderToTextureEnabled actor message. This will enable or disable a model's ability to use render to texture. Only works on actors with models that are set up for render to texture in the model file. FunctionDef/Hint/lib_Ntve_34BACF98=Selects the specified list index for the specified dialog. FunctionDef/Hint/lib_Ntve_34CD42EC=Determines whether or not a unit type will show up in the help panel. FunctionDef/Hint/lib_Ntve_34DE36C4=Set the amount of seconds to play a specified animation. FunctionDef/Hint/lib_Ntve_34F76B31=Converts a preset value to a trigger value. FunctionDef/Hint/lib_Ntve_3515E6EC=When recording a movie, this function add a trigger function to the movie event file, it will be called at the specified time stamp when the movie is played back. If 'timeStamp' is -1, current recording time is used. FunctionDef/Hint/lib_Ntve_35285FED=Sets the font size of all text within in the text tag. FunctionDef/Hint/lib_Ntve_35657B65=Constructs and returns a MoverSetDeceleration actor message. This will set the deceleration velocity of the mover. It will only work on a mover site actor. FunctionDef/Hint/lib_Ntve_35699ADE=Sets a tactical AI think function for the specified unit for the specified player. FunctionDef/Hint/lib_Ntve_3572C7A4=Converts the X and Y parameters into a string with the format "X,Y". FunctionDef/Hint/lib_Ntve_35920A8D=Clears any set animation properties for the chosen target. An example of an animation property is "Fly" for Terran production buildings. FunctionDef/Hint/lib_Ntve_35BCE4EA=Preloads a model file. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs. FunctionDef/Hint/lib_Ntve_35C389F3=Adds a list item to a dialog item with a list, such as a pulldown or a list box. FunctionDef/Hint/lib_Ntve_35E95E4D=Adjusts the text position of the next loading screen if transitioning to a new map from the current one. FunctionDef/Hint/lib_Ntve_36228A26=Sets the visibility state for the specified purchase item. FunctionDef/Hint/lib_Ntve_3640318E=Converts a conversation state index to an integer. FunctionDef/Hint/lib_Ntve_36426157=Returns the unit type of a unit in a specific training slot. FunctionDef/Hint/lib_Ntve_364CB97E=This will only work on Blizzard maps. FunctionDef/Hint/lib_Ntve_36633A08=Saves an AI filter value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_367F839E=When enabled, allows the combat AI to target low health units before certain other targets. FunctionDef/Hint/lib_Ntve_368847BB=This event is only usable if you play a movie texture on a model, and that movie texture has a .event file with the same name as the movie texture. The .event file can specify times when the movie should send an event to the trigger system. Each event in the .event file has a name that must be specified in the Function Name parameter if you want to respond to that event. FunctionDef/Hint/lib_Ntve_3743B764=Returns the number of charges used for the specified global charge link. FunctionDef/Hint/lib_Ntve_3766D08E=Zoom the camera in on a location. FunctionDef/Hint/lib_Ntve_378229AF=Sets the tooltip of the specified research item. FunctionDef/Hint/lib_Ntve_37CB0A2B=Constructs and returns a TextureGroupApply message based on the parameters. This message will change which set of textures are being displayed on an actor. An example of this is the Vespene Geyser unit, which has a different texture set (or prop) for each tileset. Note: This is a relatively advanced actor concept, as the textures must be set up in the data in order for a model to display them. FunctionDef/Hint/lib_Ntve_37F6CF56=Constructs and returns a SetBearingsFrom actor message based on the parameters. This message will set the 3D position and 3D rotation of an actor to the same 3D position and 3D rotation of another actor chosen with the Actor parameter. It will only work on actors that have bearings, such as model actors or doodad actors. FunctionDef/Hint/lib_Ntve_37F98E03=Constructs and returns a TextureDump actor message. Prints the current texture list for an actor. Works on actors with a model. FunctionDef/Hint/lib_Ntve_37FE2FA1=Returns the game speed. FunctionDef/Hint/lib_Ntve_38298AA5=Returns a text value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_38415B68=Stops all sounds in a sound channel for the specified players. FunctionDef/Hint/lib_Ntve_386041AD=Converts a player color value to an actual color FunctionDef/Hint/lib_Ntve_38867CC5=Adds time to the specified global cooldown link. FunctionDef/Hint/lib_Ntve_38D102EB=Pauses or unpauses regen for all charges in the game. FunctionDef/Hint/lib_Ntve_38DAE229=Returns the anchor for a dialog. FunctionDef/Hint/lib_Ntve_390C5C49=Returns true if the specified unit matches the specified filter criteria from the perspective of the specified player. FunctionDef/Hint/lib_Ntve_3911A1BC=Returns the transparency level of the specified dialog. FunctionDef/Hint/lib_Ntve_3955F80B=Sets a player group to be the target of a player's attack waves. FunctionDef/Hint/lib_Ntve_395E3579=Sets the icon for the tech for the specified planet. FunctionDef/Hint/lib_Ntve_396B475C=Returns the vertical offset of a dialog. FunctionDef/Hint/lib_Ntve_3A0403D0=Sends an attack wave for a player after the specified number of seconds has elapsed. If Wait is used, then the script will wait for the wave to be sent before continuing execution. FunctionDef/Hint/lib_Ntve_3A1227AB=Switch Cases are only found inside of a Switch statement. If the Value parameter matches the value returned by the parent Switch statement the action set will be run, otherwise nothing will happen. FunctionDef/Hint/lib_Ntve_3A3B8C53=Returns true if the current difficulty setting is either of these. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used. FunctionDef/Hint/lib_Ntve_3A43F8C8=Creates a generic actor with the specified model attached to a unit at the specified attach point. Use "Last Created Actor" to get the actor. FunctionDef/Hint/lib_Ntve_3AA645B4=Returns the specified charge information for the specified ability on the specified unit. FunctionDef/Hint/lib_Ntve_3AADA6D4=Saves a unit filter value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_3AD70FB4=Returns number of raw gas locations in a town for a player. To get harvestable gas, query for the gas harvesting building in the town. FunctionDef/Hint/lib_Ntve_3AD71E74=Removes the specified research item from the research panel. FunctionDef/Hint/lib_Ntve_3AE5AFF3=Returns a unit group that contains units that have passed the specified ally filters from another unit group. FunctionDef/Hint/lib_Ntve_3B76ECAD=Returns the dialog the specified screen button image to. Use "Display Screen Image" to create screen images. FunctionDef/Hint/lib_Ntve_3B7925CF=Sets the model of the ping. FunctionDef/Hint/lib_Ntve_3B8D5BC4=Sets the volume for all sound channels for the specified player group. FunctionDef/Hint/lib_Ntve_3B948B04=Creates a new wave target set to harass and retreat. Returns the wave target. FunctionDef/Hint/lib_Ntve_3BD69BB3=Flags or unflags the specified purchase item as recently purchased. FunctionDef/Hint/lib_Ntve_3C273629=Constructs and returns a Print actor message. This message will display the String parameter in the debug log. It is a useful debugging tool for ensuring that an actor is behaving as desired, as oftentimes actors are behind the scenes. FunctionDef/Hint/lib_Ntve_3C562CE8=Takes a target filter string (obtained from the catalog) and returns a unit filter. FunctionDef/Hint/lib_Ntve_3C7147B0=Constructs and returns a SetPosition2DH actor message based on the parameters. This message sets the 2D position of an actor, determined by the X,Y parameters, while preserving the current height value. FunctionDef/Hint/lib_Ntve_3C8304BE=Sets the font style for the text of a dialog item using a string value. Font styles can be found in FontStyles.SC2Style. FunctionDef/Hint/lib_Ntve_3CE0B2FC=Returns true if cheats are enabled for the specified category. FunctionDef/Hint/lib_Ntve_3D360D90=Returns true if the AI logic wants to move the specified unit. FunctionDef/Hint/lib_Ntve_3D6113BF=Clears the look at target for the specified unit, using preset settings defined by the specified look at type. FunctionDef/Hint/lib_Ntve_3D9A3C0C=Clears the number of used charges for the specified player charge link. FunctionDef/Hint/lib_Ntve_3DC1F123=This event fires when a unit is removed from the game. Use "Triggering Player" to get the owner of the unit. Use "Triggering Unit" to get the unit. FunctionDef/Hint/lib_Ntve_3DD9B176=Sets the description for the tech for the specified planet. FunctionDef/Hint/lib_Ntve_3E151A17=Sends a transmission with sound to the specified players from a source unit or model. Use "Last Sent Transmission" to refer to this transmission after it has begun. FunctionDef/Hint/lib_Ntve_3E74ECD1=Sets the offset of the background of the text tag. FunctionDef/Hint/lib_Ntve_3E80483C=Sets the specified AI Filter to only include units whose current life is greater than the number of specified markers currently on them times the value specified in the Each parameter. In this context, markers are an AI system construct used to mark targets of abilities before the ability's effects execute. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group. FunctionDef/Hint/lib_Ntve_3EC64613=Returns the actor for the specified unit. This will return the primary actor that is responsible for governing the behavior of a specific unit, chosen through the Unit parameter. FunctionDef/Hint/lib_Ntve_3F11396E=Sets the last level for the specified research category to the specified level. FunctionDef/Hint/lib_Ntve_3F56BDA5=Shows or hides the achievement panel for the specified players. FunctionDef/Hint/lib_Ntve_3F5C4331=This event fires when the specified player exits the storymode armory tech purchase interface. FunctionDef/Hint/lib_Ntve_3F7D22D8=Tells a portrait to play an animation. FunctionDef/Hint/lib_Ntve_3FCE3192=Destroys all the tech purchase categories for the specified players. FunctionDef/Hint/lib_Ntve_3FCF7471=Creates a new timer window for the timer. After creation the timer window must be shown for it to appear. Use "Show/Hide Timer Window" to show the window. FunctionDef/Hint/lib_Ntve_40000000=Shows or hides a unit. FunctionDef/Hint/lib_Ntve_4050E6FA=Sets the mission image for the specified mission archive. FunctionDef/Hint/lib_Ntve_4059D12A=Returns a player group value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_405A17BA=Sets the render-to-texture channel for the specified dialog. FunctionDef/Hint/lib_Ntve_40828170=Returns true if the specified unit is currently able to attack the specified target unit. FunctionDef/Hint/lib_Ntve_40844EC3=Returns true if the game is running in the specified test mode. FunctionDef/Hint/lib_Ntve_408AB1E3=Sets the specified AI Filter to only include either air or ground units. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group. FunctionDef/Hint/lib_Ntve_40DE9B0A=Returns a copy of a set camera object. FunctionDef/Hint/lib_Ntve_410E5FBD=Returns the mission archive mission selected. Only valid in response to "Mission Archives Panel Play Mission" events. FunctionDef/Hint/lib_Ntve_4113F63C=Returns an actor from the specified scope. The Name parameter can be either an actor ID or an actor reference. FunctionDef/Hint/lib_Ntve_411A8BD2=Set the harvest rate for a player. FunctionDef/Hint/lib_Ntve_4123C5CC=Clears the number of used charges for the specified behavior charge link. FunctionDef/Hint/lib_Ntve_41D8CB23=Returns true if the specified mercenary is flagged as being recently purchased. FunctionDef/Hint/lib_Ntve_41F9E226=Returns a unit rally point. FunctionDef/Hint/lib_Ntve_423CB348=Returns the last actor scope successfully created by the user via cheat, data or script. FunctionDef/Hint/lib_Ntve_4254ED57=Saves a bank value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_428A4625=Restarts the current level for all the players in the specified player group. FunctionDef/Hint/lib_Ntve_42998B50=Sets the render type of the portrait to determine during which pass of the UI it should be rendered. FunctionDef/Hint/lib_Ntve_42C5413B=Set the next attack wave from a player to stay around even if it has only zero units in it. Only use this if you plan to manually keep track of the wave and add units later. FunctionDef/Hint/lib_Ntve_42E3909E=Shows or hides a leaderboard for a player group. FunctionDef/Hint/lib_Ntve_42EECC4A=Destroys all purchase items for the specified players. FunctionDef/Hint/lib_Ntve_431D8309=Sets the victory text on the victory panel. FunctionDef/Hint/lib_Ntve_4333673D=Shows or hides the mouse cursor for the specified players. FunctionDef/Hint/lib_Ntve_43342724=Returns true if the specified purchase item is flagged as recently purchased. FunctionDef/Hint/lib_Ntve_434CFCE2=Returns the group of units that belong to a wave. FunctionDef/Hint/lib_Ntve_4353C769=Clears the number of used charges for the specified unit charge link. FunctionDef/Hint/lib_Ntve_439968B0=Converts a preset value to a unit filter value. FunctionDef/Hint/lib_Ntve_43A84086=Sets the visibility state for the specified mission archive. FunctionDef/Hint/lib_Ntve_43B3E049=Returns the mouse position clicked in the X axis. Use in response to a "Mouse Clicked" event. FunctionDef/Hint/lib_Ntve_43BF892E=The campaign AI must be started for each player that uses AI triggers. FunctionDef/Hint/lib_Ntve_43DF4248=Returns the last research item created using "Create Research Item". FunctionDef/Hint/lib_Ntve_43E44B87=Removes up to a specified amount of effects within a specified radius of a point. This includes effects created by the game as well as effects created via "Create Effect" trigger actions. FunctionDef/Hint/lib_Ntve_43EB1F65=Pauses all sounds in a sound channel for the specified player group. FunctionDef/Hint/lib_Ntve_43F16BA5=Returns an order targeting a point. This is primarily for use in "Issue Order" and "Issue Order To Unit Group" actions. FunctionDef/Hint/lib_Ntve_43FD5D89=This event fires when the specified player selects the specified purchase category from the storymode armory. FunctionDef/Hint/lib_Ntve_443F1CA3=Shares vision of a unit with another player. FunctionDef/Hint/lib_Ntve_444891AA=Creates a new wave target set to attack a point. Returns the wave target. FunctionDef/Hint/lib_Ntve_44545BCD=This event fires when a unit becomes or stops idling. FunctionDef/Hint/lib_Ntve_44564204=Returns the campaign name of the difficulty level. FunctionDef/Hint/lib_Ntve_44B7EA9B=Constructs and returns an AnimPlayPaused message. This is used to pause or unpause all animations for a model. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_44C0972D=Returns the training queue property of a unit. FunctionDef/Hint/lib_Ntve_44C3372B=Returns the unit who last attacked the specified unit. FunctionDef/Hint/lib_Ntve_44CDDA9F=Returns the last mercenary created using "Create Mercenary". FunctionDef/Hint/lib_Ntve_450241ED=Saves an order value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_4502CA5D=Sets or changes the text of a text tag that has already been created. FunctionDef/Hint/lib_Ntve_45115EBD=Sets the time title on the victory panel. FunctionDef/Hint/lib_Ntve_451E6FB0=Returns the mouse position clicked in the Y axis. Use in response to a "Mouse Clicked" event. FunctionDef/Hint/lib_Ntve_4537C855=Only register for this event when you absolutely need it, as it will generate network traffic from all players for every button they press. This event fires when a player presses a command card button. Use "Button Pressed" to get the button that was pressed. FunctionDef/Hint/lib_Ntve_4555558B=Removes the list item at the specified index from the specified dialog item for the specified player. FunctionDef/Hint/lib_Ntve_4555A6F2=Fires when the specified player selects the specified purchase category. FunctionDef/Hint/lib_Ntve_456ED0A9=This event fires when a unit's attribute points change. Use "Triggering Attribute Points" to get the number of attribute points. Use "Triggering Behavior" to get the behavior. FunctionDef/Hint/lib_Ntve_45802373=Returns a wave target value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_45CABEF1=Sets the visibility state for the specified purchase category. FunctionDef/Hint/lib_Ntve_45E6592C=Returns the maximum level for the specified ability on the specified unit. FunctionDef/Hint/lib_Ntve_45EF1251=Checks or unchecks a dialog item. FunctionDef/Hint/lib_Ntve_46091664=Sets the picked count for a conversation choice. FunctionDef/Hint/lib_Ntve_4625F7F7=This event fires when the specified player opens the planet panel. FunctionDef/Hint/lib_Ntve_4626E6E9=Returns a difficulty level value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_46B99CA4=Creates a region actor from a game region. You can use a region actor to send an actor message to all of the actors that are currently inside it. If you set a variable to "Last Created Actor" after running this action, your variable will be set to the region actor created by this action. FunctionDef/Hint/lib_Ntve_46D30CCC=Adds all the units in the source unit group to the target unit group. FunctionDef/Hint/lib_Ntve_46EF10F9=This event fires when the specified player presses the replay button on the planet panel. FunctionDef/Hint/lib_Ntve_46F2D5B8=Returns the playable map area. FunctionDef/Hint/lib_Ntve_46F3910A=Sets the amount of game time it will take to cycle through 24 hours of time of day. FunctionDef/Hint/lib_Ntve_46F660D9=Sets a unit to be the target of a player's attack waves. FunctionDef/Hint/lib_Ntve_470143E7=Destroys the specified purchase category. FunctionDef/Hint/lib_Ntve_4716D604=Returns a conversation reply value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_4753BA4E=Returns the scope (essentially, the type) of the specified entry in integer form. Use catalog lookup functions to retrieve a data value or other information from the game data. FunctionDef/Hint/lib_Ntve_4766099B=This event fires when a unit performs the specified action on the specified inventory item. Use "Triggering Inventory Item" to get the inventory item, "Triggering Inventory Item Container" to get the container the item resides in, "Triggering Inventory Item Slot" to get the slot the item occupies, "Triggering Inventory Item Target Point" to get the point targeted by the action, and "Triggering Inventory Item Target Unit" to get the unit targeted by the action. FunctionDef/Hint/lib_Ntve_477043D4=Sets the progress completion percent for an animation. Does the same thing as "Set Animation Time", but with different parameters. FunctionDef/Hint/lib_Ntve_477085FF=Consumes the specified number of charges for the specified global charge link. FunctionDef/Hint/lib_Ntve_47BB7BFF=Returns the target type for the specified order. FunctionDef/Hint/lib_Ntve_47D6D6BB=Removes all behaviors that belong to the specified category from the specified unit. FunctionDef/Hint/lib_Ntve_47E87DB9=Converts the X, Y, and Z parameters into a string with the format "X,Y,Z". FunctionDef/Hint/lib_Ntve_47EA2E7C=Flashes a ring around a unit for given period of time. FunctionDef/Hint/lib_Ntve_480FDD3B=Returns a color value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_48519E3B=Instructs the AI requirements code to treat the specified Unit for a player as already made for the purpose of meeting prerequistes, FunctionDef/Hint/lib_Ntve_48707541=Query a texture and returns which component this texture belongs to. (Diffuse, Normal, Specular or Emissive) FunctionDef/Hint/lib_Ntve_48D454FB=Returns an actor's debug information. FunctionDef/Hint/lib_Ntve_48E1B45F=Shows or hides a screen button, chosen through the ScreenButtonID parameter. A hidden screen button cannot be seen or used. FunctionDef/Hint/lib_Ntve_4916AF3C=Returns the mouse position clicked in the Z axis. Use in response to a "Mouse Clicked" event. FunctionDef/Hint/lib_Ntve_492B0420=Loads the picked states of all choices and lines for the given conversation from a bank section. FunctionDef/Hint/lib_Ntve_492B580C=Returns true if the specified unit type is listed in the specified upgrade's affected unit array. FunctionDef/Hint/lib_Ntve_49392C74=Sets a unit's custom value. This is an arbitrary property that can be recalled using "Custom Value Of Unit". FunctionDef/Hint/lib_Ntve_495914FD=Returns the current facing angle of the specified ping. FunctionDef/Hint/lib_Ntve_497ABB01=Turns a portrait's background on or off. FunctionDef/Hint/lib_Ntve_49A95989=Returns true if a unit is hidden. FunctionDef/Hint/lib_Ntve_49B6B3DC=Makes the specified unit look at the specified target, using preset settings defined by the specified look at type. FunctionDef/Hint/lib_Ntve_4A0C1B53=When this is turned on, it will make a player's drag-scroll camera movements rotate the camera in a free look fashion rather than drag the camera. Use in conjunction with "Lock Camera Mouse Relative Mode On/Off" to make an FPS-style camera. FunctionDef/Hint/lib_Ntve_4A5C98F6=Plays a sound for the specified players, and plays the specified animation on the specified units. The animation on the units will be sync'd up with the sound. FunctionDef/Hint/lib_Ntve_4A60BD83=Returns the text of an objective. FunctionDef/Hint/lib_Ntve_4A703103=Turns on/off the aspects of cinematic mode that are not player-specific, such as game speed. This will also turn on fixed random seed, so random rolls done while in cinematic mode will come out the same every time it is run. These settings affect all players, so this action should not be used if some players in a game are viewing a cinematic while others are not. This action is intended to be used in conjunction with the "Cinematic Mode" action. FunctionDef/Hint/lib_Ntve_4A7F9FFE=The Custom Menu is similiar in look and functionality to the Game Menu (F10 Menu). However, the Custom Menu doesn't force items on or off based on the current state of the game. FunctionDef/Hint/lib_Ntve_4A81E03B=Sets the target of a player's attack waves to patrol. FunctionDef/Hint/lib_Ntve_4A9D2A1A=Creates a new wave target set to attack enemies of the specified player. Returns the wave target. FunctionDef/Hint/lib_Ntve_4AB3CB9A=Returns the description text of the map currently being played. FunctionDef/Hint/lib_Ntve_4AB42F83=Returns the last created dialog item. FunctionDef/Hint/lib_Ntve_4ACABF10=When called in response to a "Unit Is Attacked" event, this refers to the unit performing the attack. FunctionDef/Hint/lib_Ntve_4B2AE007=Returns the unit that is currently assigned as the specified player's purchasing agent for the specified shop unit. FunctionDef/Hint/lib_Ntve_4B9AE2C2=Use a tactical AI filter to trim a unit group and return a new one. FunctionDef/Hint/lib_Ntve_4C8D7F8C=Returns the name of a unit type. FunctionDef/Hint/lib_Ntve_4CB1474C=Play a movie texture on the model of the main actor of the specified unit. The unit's model must be set up to have a texture slot that matches the slot of the movie to play. FunctionDef/Hint/lib_Ntve_4CF8BD14=Returns the total gas left to be harvested in a town for a player. FunctionDef/Hint/lib_Ntve_4D14B15E=Sets the background model for the specified planet. FunctionDef/Hint/lib_Ntve_4D70595C=Turns the minimize button on/off for player group. FunctionDef/Hint/lib_Ntve_4D71B0AB=Returns the actor for the specified doodad. FunctionDef/Hint/lib_Ntve_4D9F304A=Calls a method invoke on a loaded flash dialog item. The flash dialog item must have a flash file loaded which has the specified method name in it. The parameters for the invoked method are optional. FunctionDef/Hint/lib_Ntve_4DA2E9BC=Returns the last actor successfully created by the user via cheat, data or script. Includes actors created by the Create message, but only if it is sent via cheat or script. Does not include AutoCreates, request creates, or Create messages in response to actor events. FunctionDef/Hint/lib_Ntve_4DA2F9A8=Constructs and returns a MoverSetSpeedFromDuration actor message. This will set the movers speed based on a duration of time. A shorter time will cause it to move faster. It will only work on a mover site actor. FunctionDef/Hint/lib_Ntve_4DC893FD=Sets the center of a player's town to be at the specified point. FunctionDef/Hint/lib_Ntve_4DCDD7B7=Sets the minimap background color. FunctionDef/Hint/lib_Ntve_4E004004=Returns the count of the values for a field for an entry. Returns 0 if the specified field is not an array. Use catalog lookup functions to retrieve a data value or other information from the game data. To find the name of a field path, open the data editor and turn on View Raw Data. For example, if you wanted to get the number of active indicies for a train ability, your field path string would be "InfoArray". FunctionDef/Hint/lib_Ntve_4E152EAE=Searches for a substring within a string and returns the numerical position of the substring within the string. FunctionDef/Hint/lib_Ntve_4EAAEF83=Shows or hides a conversation for a player group. FunctionDef/Hint/lib_Ntve_4EF445A6=Returns the relative anchor for the specified dialog item. Relative anchor for dialog items is only used by the Move Dialog Item (Relative) action. FunctionDef/Hint/lib_Ntve_4F54AC74=Constructs and returns an actor message with four parameters. The actor message returned is formed by combining the Msg Name, Param 1, Param 2, Param 3 and Param 4 string parameters. This function is primarily used by other "Actor" type functions to assemble actor messages, although it can be used to assemble any actor message from scratch with the right know-how. FunctionDef/Hint/lib_Ntve_4F763EBD=Constructs and returns a RefTableDump actor message based on the parameters. This message dumps an entire actor reference table. The Space parameter determines which ref table will be dumped: 1 will dump the global ref table, 2 will dump the scope ref table, and 3 will dump the actor ref table. When a table is dumped, all existing actor references in that table's category will be printed to the debug log. FunctionDef/Hint/lib_Ntve_4F98822C=Returns the planet the specified player has selected. FunctionDef/Hint/lib_Ntve_4FA1D0CD=Returns the planet that triggered "Planet Panel Mission Selected". FunctionDef/Hint/lib_Ntve_4FEC2802=Adds to the amount of time it takes to regenerate the specified unit charge link. FunctionDef/Hint/lib_Ntve_50000000=Makes a unit vulnerable or invulnerable. FunctionDef/Hint/lib_Ntve_503B2E7F=Creates a leaderboard with a specified amount of rows and columns. Use "Last Created Leaderboard" to get the leaderboard created by this action. FunctionDef/Hint/lib_Ntve_503F3DE6=Saves the current camera configurations. You can recall the camera settings using "Restore Camera". FunctionDef/Hint/lib_Ntve_5052436B=Returns the last unit that was restored from a bank. FunctionDef/Hint/lib_Ntve_506D2B4B=Saves a wave info value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_5084725D=Picks each player in the specified Player Group and runs the associated action set. The "Picked Player" function must be used to reference the iterating value inside of the loop. FunctionDef/Hint/lib_Ntve_50B9A382=Sets the statistics title on the victory panel. FunctionDef/Hint/lib_Ntve_50D2D614=Constructs and returns a TextureSelectByMatch actor message. Selects a texture into the specified slot so as to best match the contents of the source slot. Useful for populating Normal, Specular and Emissive slot components from the diffuse component. Works on actors with a model. FunctionDef/Hint/lib_Ntve_511FEFCC=Constructs and returns an AliasRemove actor message based on the parameters. AliasRemove messages are used to remove existing aliases associated with an actor. The Alias parameter determines which alias to remove. FunctionDef/Hint/lib_Ntve_51718A32=Creates an alert displaying the custom alert text. FunctionDef/Hint/lib_Ntve_51A273F5=Allows or disallows a unit to be used by the specified player. This is only useful if tech restrictions have been enabled using "Enable/Disable Tech Tree Restrictions". If the unit has a tech requirement, the requirement must still be met for the player to use the unit. FunctionDef/Hint/lib_Ntve_51AB9E30=Sets the special text for the specified mercenary. FunctionDef/Hint/lib_Ntve_51E35D58=Returns the behavior type of a unit in a specific training slot. FunctionDef/Hint/lib_Ntve_51E3F39C=Changes the height of a point, relative to the terrain. FunctionDef/Hint/lib_Ntve_51FCDFC1=Returns a unit attached to a region. FunctionDef/Hint/lib_Ntve_522AA4A2=Returns the total amount of time required to make the specified object (including the time it would take to tech up to that object's requirements). Returned value is in sixteenths of a second. Same as the script version, except this version cannot be modified to handle custom requirements. FunctionDef/Hint/lib_Ntve_52711D8B=Shows or hides the specified menu item in the game menu. Allows customization of the F10 menu. FunctionDef/Hint/lib_Ntve_52B99407=This event fires when a unit acquires a powerup. Use "Triggering Powerup" to get the powerup. FunctionDef/Hint/lib_Ntve_52FE5912=Returns the actions per minute for the difficulty level specified. FunctionDef/Hint/lib_Ntve_536FF98E=Creates a check box dialog item, using parameters to set up the essential properies for the check box. FunctionDef/Hint/lib_Ntve_53D30B3F=Instructs the AI for a player to expand starting the search at the specified point, and builds the specified building at the new expansion. Returns the town index for the new town. FunctionDef/Hint/lib_Ntve_543901A7=Constructs and returns a Destroy actor message. This message destroys the actor it is sent to, removing it from the game entirely. FunctionDef/Hint/lib_Ntve_543F43E3=Returns a Text value contained in the chosen Bank at the specified Key of the specified Section. FunctionDef/Hint/lib_Ntve_544A98EF=Creaters an item in a unit's inventory. Use the "Last Created Inventory Item" function to refer to the created item. FunctionDef/Hint/lib_Ntve_54739F28=Sets sound factors for distance, doppler, and rolloff. FunctionDef/Hint/lib_Ntve_54B13468=This event fires when a player leaves the game with the specified victory type. Use "Triggering Player" to get the player. FunctionDef/Hint/lib_Ntve_5589BD13=Starts the recording of a movie in the *.ogg format, with the specified name. Only one movie can be recorded at a time. Starting a new recording will stop a movie that is currently being recorded. The file is saved in the "My Documents\Starcraft II\Videos" folder of the user. FunctionDef/Hint/lib_Ntve_55C79F96=Converts a string value to a text value. FunctionDef/Hint/lib_Ntve_55F11088=Returns the default build flags for a type of building made by a player. FunctionDef/Hint/lib_Ntve_565520E9=This event fires when a unit is revived. Use "Triggering Unit" to get the unit that was revived. FunctionDef/Hint/lib_Ntve_5655BFB2=Resets the picked states of all choices and lines for the given conversation back to the default unread state. FunctionDef/Hint/lib_Ntve_565D7F83=Removes all the players in one player group from another player group. FunctionDef/Hint/lib_Ntve_569DAE66=Preloads a unit and its associated assets. The unit must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs. FunctionDef/Hint/lib_Ntve_56B8B8AF=Returns the cooldown time for the specified ability cooldown link. FunctionDef/Hint/lib_Ntve_56C6AAD2=Sets the reward title for the specified planet. FunctionDef/Hint/lib_Ntve_56C7DAB3=Constructs and returns a SetLocalTintColor actor message based on the parameters. This will set an actors tint color for only the current player. This will only work on actor's with a model. FunctionDef/Hint/lib_Ntve_56D51508=Changes the water state on a map. This causes a water template to shift between its different pre-determined settings. FunctionDef/Hint/lib_Ntve_56DA3DF0=Sets a name for a debug message type. FunctionDef/Hint/lib_Ntve_56FC881F=Enables or disables the dismiss button on the mercenary panel for the specified players. FunctionDef/Hint/lib_Ntve_571DFD8F=Set the return location for a player's transports when they are done unloading / idle. FunctionDef/Hint/lib_Ntve_57266FCE=Clears the specified global cooldown link. FunctionDef/Hint/lib_Ntve_57380ECA=Creates an actor attached to a unit at the specified attach point. Use "Last Created Actor" to get the actor. FunctionDef/Hint/lib_Ntve_5738F570=This event fires when the planet panel finishes playing its death animation. FunctionDef/Hint/lib_Ntve_5767F7FB=Sets the description of the specified research item. FunctionDef/Hint/lib_Ntve_577C6232=Returns the sound ID for a given Sound Link. Sound Links are used to refer to specific sounds. Sound links are comprised of a sound ID (to identify the sound data entry) and an asset index (to identify the asset within that data entry). FunctionDef/Hint/lib_Ntve_57C5AA00=Returns a unit value from a data table, which may be stored as either a unit value or a unit variable. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_585EFA98=Returns the menu item a player selected from the game menu dialog. Use in response to "Game Menu Item Selected". FunctionDef/Hint/lib_Ntve_58A0FCE5=Constructs and returns an AnimBlendTimeApply actor message based on the parameters. This message will set the default blend time for animations played by the actor it is sent to. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_58A61D51=This event fires when a unit gains an experience level. Use "Triggering Behavior" to get the behavior. Use "Triggering Player" to get the owner of the unit that gained a level. Use "Triggering Unit" to get the unit that gained a level. FunctionDef/Hint/lib_Ntve_58A706F7=Clears the amount of time it takes to regenerate the specified global charge link. FunctionDef/Hint/lib_Ntve_58C31300=Sets the current value of a progress bar within a leaderboard item. Use the "Set Leaderboard Item Progress Range" action to set the item's range. FunctionDef/Hint/lib_Ntve_58C4A428=Sets the minimum game speed. If necessary, the current game speed will be adjusted to be at least as fast as the new minimum game speed. FunctionDef/Hint/lib_Ntve_58D4683D=Returns the tooltip text of a dialog item. FunctionDef/Hint/lib_Ntve_58FBAD08=Returns the mouse button clicked. Use in response to a "Mouse Clicked" event. FunctionDef/Hint/lib_Ntve_593FBAF8=Creates a text tag. Use "Show/Hide Text Tag" to show the text tag. FunctionDef/Hint/lib_Ntve_5952C562=Clears the look at target for the specified actor. The parameters of this action allow you more control over the look at than "Make Actor Stop Looking". FunctionDef/Hint/lib_Ntve_5954876C=Creates the next loading screen if transitioning to a new map from the current one. FunctionDef/Hint/lib_Ntve_59B2676D=Returns ture if the timer window is visible for the specified player. FunctionDef/Hint/lib_Ntve_59BA1DDF=Returns an order with no target. This is primarily for use in "Issue Order" and "Issue Order To Unit Group" actions. FunctionDef/Hint/lib_Ntve_59DA6647=Turns environmental fog on or off. FunctionDef/Hint/lib_Ntve_59DBCD9D=Returns the string value of a dialog item's font style. FunctionDef/Hint/lib_Ntve_59E2C6BA=Returns the last planet created with "Create Planet". FunctionDef/Hint/lib_Ntve_59EB7D4A=Sets the value of the specified state index for a player. The state is a per player integer array that can be useful to AI scripting. FunctionDef/Hint/lib_Ntve_5A29FC42=Instructs a wave to attack with the specified parameters. FunctionDef/Hint/lib_Ntve_5A32C171=Converts a preset value to a revealer value. FunctionDef/Hint/lib_Ntve_5A41C578=Pauses a soundtrack for the specified player group. FunctionDef/Hint/lib_Ntve_5A89F099=Combines multiple text entries together. Useful for combining text variables. FunctionDef/Hint/lib_Ntve_5A8C1442=The Rate parameter is height change per second. It defines how fast the height changes. It should never be 0. FunctionDef/Hint/lib_Ntve_5A91C75B=Returns the ground pathing cost between two points as an integer. FunctionDef/Hint/lib_Ntve_5AED7D32=Returns the last purchase item created by the "Create Purchase Item" action. FunctionDef/Hint/lib_Ntve_5AF17B44=Returns Subtitle text for the given Sound Link. FunctionDef/Hint/lib_Ntve_5AF231D7=Returns an actor scope's debug information. FunctionDef/Hint/lib_Ntve_5B287BB9=Returns the last purchase group created by the "Create Purchase Group" action. FunctionDef/Hint/lib_Ntve_5B5E9C2E=Returns the action type of an ability command. An ability command is the combination of an ability and an index for a command within that ability. FunctionDef/Hint/lib_Ntve_5B78FBAF=Returns the dialog that the specified dialog is anchored relative to. FunctionDef/Hint/lib_Ntve_5B8AEB0F=Constructs and returns a SetMoverDestination2D actor message. This message alters an actor's 2D map grid destination based on the X,Y parameters. It will only work on a mover site actor. FunctionDef/Hint/lib_Ntve_5B98BEAA=Changes the specified unit's height. FunctionDef/Hint/lib_Ntve_5BE46847=Returns the mission archive scene selected. Only valid in response to "Mission Archives Panel Play Scene" events. FunctionDef/Hint/lib_Ntve_5C010D48=This event fires when a unit takes damage. Use "Damage Source Position" to get the position of the damage source. Use "Damaging Player" to get the owner of the unit that is dealing damage. Use "Damaging Unit" to get the unit that is dealing damage. Use "Triggering Damage Amount" to get the amount of damage being dealt. Use "Triggering Player" to get the owner of the unit that is taking damage. Use "Triggering Unit" to get the unit that is taking damage. FunctionDef/Hint/lib_Ntve_5C08CD1C=Creates a dialog item, of the specified type, using the specified template for the specified dialog. Dialog item templates are preset, and cannot be user defined. A new dialog item will always be anchored to the top left of its parent dialog, with no offset. It can be moved and resized using the "Move Dialog Item" and "Set Dialog Item Size" actions. FunctionDef/Hint/lib_Ntve_5C676F69=When enabled for a player, this makes it so that bullies for that player can only be replaced by unit producing structures in the town those bullies are closest to. FunctionDef/Hint/lib_Ntve_5C695F56=Creates an empty actor scope. You can get the scope that was created by using "Last Created Actor Scope". An actor scope is a container for a set of actors. Therefore, this action is only useful if you intend to create actors in the scope you create. FunctionDef/Hint/lib_Ntve_5C7238A8=Sets the next loading screen image scaling method if transitioning to a new map from the current one. FunctionDef/Hint/lib_Ntve_5C8D51C9=Returns true if a data table value exists. FunctionDef/Hint/lib_Ntve_5CD16E7E=Returns what cliff level a point is on. FunctionDef/Hint/lib_Ntve_5CF85ABA=Skip to a specific time within a sound. FunctionDef/Hint/lib_Ntve_5CFEE28D=Saves a ping value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_5D218339=Sets a behavior duration on a unit. FunctionDef/Hint/lib_Ntve_5D44BC5F=Removes a player from a leaderboard. FunctionDef/Hint/lib_Ntve_5D9D7313=Returns the state of a wave. FunctionDef/Hint/lib_Ntve_5DB8FF7D=Initializes the melee AI for a specific player. Calling Start Melee AI For All Players will call this action for each computer player. FunctionDef/Hint/lib_Ntve_5DD72CF3=This event fires when the planet panel finishes playing its birth animation. FunctionDef/Hint/lib_Ntve_5DDB3E82=Returns true if the dialog item is checked. FunctionDef/Hint/lib_Ntve_5DE3374D=Plays an animation with a chosen name (Identifier) on all of the doodads of the specified type in a region. The Identifier is used to clear the animation or otherwise modify it after it starts playing. FunctionDef/Hint/lib_Ntve_5EB3E17A=Sets the target of a player's attack waves to escort a unit group. FunctionDef/Hint/lib_Ntve_5EC4874D=Returns true if the specified unit can execute the specified effect on the specified target unit. FunctionDef/Hint/lib_Ntve_5EE599E7=Returns the ability being used for an ability command. An ability command is the combination of an ability and an index for a command within that ability. FunctionDef/Hint/lib_Ntve_5F4CAE0C=Sets the visibility state for the specified mercenary. FunctionDef/Hint/lib_Ntve_5F8A9E51=Returns the charge regen time for the specified player charge link. FunctionDef/Hint/lib_Ntve_5FB839EE=Returns the ability that created the unit. Used in response to "Unit Is Created". FunctionDef/Hint/lib_Ntve_5FB9E5A7=Sets the dificulty-specific best time text for the specified mission archive. FunctionDef/Hint/lib_Ntve_5FF15420=If bullies are deactivated for a region, then that player will no longer rebuild bullies that were placed in that region. FunctionDef/Hint/lib_Ntve_603D4494=Constructs and returns a StatusDecrement actor message. This message is used to decrement an existing status variable, specified by the Status Variable parameter, on an actor. If the status variable count is 0 a StatusOff message tied to that status variable is sent to the actor, which would respond in a pre-determined fashion to no longer having that status. Note: This is a relatively advanced actor concept, as it requires an actor be setup to respond to a StatusOn or StatusOff message to have any effect. FunctionDef/Hint/lib_Ntve_607524D8=Returns a unit type property. FunctionDef/Hint/lib_Ntve_60A98A5A=Returns the player color of the player. FunctionDef/Hint/lib_Ntve_60AE2D46=Sets the transparency of the text tag after it has fully faded out. FunctionDef/Hint/lib_Ntve_60BBC8A4=Returns the vertical offset of a dialog item. FunctionDef/Hint/lib_Ntve_60F83155=Saves a point value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_6111C017=Adds time to the specified unit cooldown link. FunctionDef/Hint/lib_Ntve_613DD983=Any values set using "Set Unit Custom Value" with the given index will override the standard unit strength evaluation performed by the AI for that unit. FunctionDef/Hint/lib_Ntve_613EA67B=Creates a label dialog item, using parameters to set up the essential properies for the label. If text writeout is set to true, the text that appears within the label will animate as if being written out a single character at a time. Text writeout duration will only work if text writeout is set to true. FunctionDef/Hint/lib_Ntve_61475924=Constructs and returns a StatusIncrement actor message. This message is used to increment an existing status variable, specified by the Status Variable parameter, on an actor. If the status variable count is raised above 0 a StatusOn message tied to that status variable is sent to the actor, which would respond in a pre-determined fashion to having that status. Note: This is a relatively advanced actor concept, as it requires an actor be setup to respond to a StatusOn or StatusOff message to have any effect. FunctionDef/Hint/lib_Ntve_6194C084=Sets the maximum size of the specified text tag. FunctionDef/Hint/lib_Ntve_61DCA344=Sets the enabled state of the specified research item. FunctionDef/Hint/lib_Ntve_61E6CFB3=Loads an animation for a unit. Note: This is a specialized action that generally relates to storymode models. It allows a model to load an additional set of animations set up for it. If a model is not set up to have additional animations, this action will not work. FunctionDef/Hint/lib_Ntve_61F6BBB3=Returns the image of an image dialog item. FunctionDef/Hint/lib_Ntve_62157B3C=Sets the render priority for the specified dialog item, which controls the z order that dialog items are rendered. The default render priority is 512. Setting a render priority lower than this means this dialog item should render below other dialog items within the same dialog. Setting a render priority higher than this means the dialog item should render above other dialog items within the same dialog. FunctionDef/Hint/lib_Ntve_62439CDE=Clears the look at target for the specified actor, using preset settings defined by the specified look at type. FunctionDef/Hint/lib_Ntve_6263AB61=Runs an effect, targeting the specified point, as if it was cast by the specified Caster unit. FunctionDef/Hint/lib_Ntve_62B17FF5=Sets the unit for the tech for the specified planet. FunctionDef/Hint/lib_Ntve_62BF86AB=Turn off a special animation property. The unit must have the specified animation properties turned on (which can be done through one of the Turn Animation Properties On actions). An example of an animation property is "Fly" for Terran production buildings. FunctionDef/Hint/lib_Ntve_631074E7=Returns how long the specified wave has been in combat. FunctionDef/Hint/lib_Ntve_63326FA7=Applies a unit as the transmission source for use in the transmission portrait. FunctionDef/Hint/lib_Ntve_6395B1F2=Destroys a minimap ping. FunctionDef/Hint/lib_Ntve_63CFA859=Returns the height of a dialog. FunctionDef/Hint/lib_Ntve_63DDB7B9=Sets the model for a portrait and plays an animation on it. FunctionDef/Hint/lib_Ntve_642520EE=Sets the specified town to be the main town for a player. FunctionDef/Hint/lib_Ntve_643E0E9C=Shows or hides the entire game UI. FunctionDef/Hint/lib_Ntve_643F49E4=Returns the name of the difficulty level. FunctionDef/Hint/lib_Ntve_64412A12=Clears the amount of time it takes to regenerate the specified unit charge link. FunctionDef/Hint/lib_Ntve_6474C738=Make the camera target follow an actor, without changing the camera eye position. Use 'No Actor' to stop looking at any actor. FunctionDef/Hint/lib_Ntve_64ABC678=Sets the size of the background of the text tag. FunctionDef/Hint/lib_Ntve_64B8A655=Returns a sound value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_64C44D41=Returns a unit group of all the threats near the given town of a player. FunctionDef/Hint/lib_Ntve_64C8AB22=Returns the dialog item that is the specified screen button. FunctionDef/Hint/lib_Ntve_65093B8D=Returns the cooldown time for the specified global cooldown link. FunctionDef/Hint/lib_Ntve_655042C4=Removes a value within a data table. FunctionDef/Hint/lib_Ntve_65586447=Preloads a model animation. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs. FunctionDef/Hint/lib_Ntve_65F2B34D=Constructs and returns an AnimPlaySequence message. This message will create an animation sequence based on the animations listed in the Sequence list, and assign it an animation name. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_66289439=When enabled, allows the combat AI to prioritize the order it will attack buildings in. FunctionDef/Hint/lib_Ntve_663AAFD7=Removes a group of units from any waves they are in and sets their home point. FunctionDef/Hint/lib_Ntve_663E1162=Returns the game speed factor. FunctionDef/Hint/lib_Ntve_66474248=Executes a For Loop using an integer value. This will run the action set included in the For Loop a number of times determined by the Start, End, and Increment parameters, increasing the integer variable by the Increment parameter each time. For example: If you set up a For Loop to start at 1, end at 10, increment by 1, and made a single "Chat Message" action inside of the For Loop that converted the integer parameter into text, it would count from 1 to 10 in the chat message area. FunctionDef/Hint/lib_Ntve_667BFCB5=Constructs and returns an ActionDamage actor message. Sends a notification message to the game that damage has happened, so the target can react appropriately. FunctionDef/Hint/lib_Ntve_66998AC0=Sets the portrait model for the specified mercenary. FunctionDef/Hint/lib_Ntve_669DD68A=Adds time to the specified behavior cooldown link. FunctionDef/Hint/lib_Ntve_670FD57D=Sets a flash animation file to play for the specified dialog item. FunctionDef/Hint/lib_Ntve_6710855E=Sets the highlight cursor for the specified unit. FunctionDef/Hint/lib_Ntve_674435EE=Constructs and returns a SoundSetOffset actor message based on the parameters. This message will offset the sound playback, in milliseconds, by a value equal to the Offset parameter. This can be used to skip a portion of a sound played by a sound actor. It will only work on sound actors. FunctionDef/Hint/lib_Ntve_678683E1=Sets the default soundtrack. The default soundtrack will play when there are no other soundtracks being played. FunctionDef/Hint/lib_Ntve_67AF3393=Returns the value of the real without regard to the sign of the real. FunctionDef/Hint/lib_Ntve_67CE2CB7=Saves a string value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_67E3C41A=Sets the model for a portrait. FunctionDef/Hint/lib_Ntve_67FA5117=Returns an objective value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_6829CA57=Flags all units owned by a player to suicide. Units flagged to suicide will seek out and attack the nearest enemy unit they can find until they are slain, or there is nothing left to attack. FunctionDef/Hint/lib_Ntve_685AF92D=Reveals the specified region for the specified duration of time. FunctionDef/Hint/lib_Ntve_68765003=Constructs and returns an AttachSetPositionFrom message. Sets the position of a model's attach point (or potentially multiple attach points if you use an attach method) to a location or site op from a specified actor. FunctionDef/Hint/lib_Ntve_6892B8B1=Make the camera target follow a unit, without changing the camera eye position. Use 'No Unit' to stop looking at any unit. FunctionDef/Hint/lib_Ntve_68CB92EB=Returns true if the current difficulty setting is this or harder. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used. FunctionDef/Hint/lib_Ntve_68E7E107=Applies texture props globally. If a model's data is configured for texture swapping, and there is a texture available to the model with the global props, then that texture will be used. FunctionDef/Hint/lib_Ntve_6907D2C0=Finds a player's lowest priority unit of the specified unit type, closest to the specified location, and claims it for a task, setting the priority of the new task. FunctionDef/Hint/lib_Ntve_6967D3E5=Constructs and returns a SetBearingsH actor message based on the parameters. This message operates similarly to a SetBearings message but rather than specifying an absolute Z value you specify a Height value, which is relative to the game terrain level. It will only work on actors that have bearings, such as model actors or doodad actors. FunctionDef/Hint/lib_Ntve_698068EA=Constructs and returns a TextureVideoSetTime actor message. Sets the play position (in seconds) of the video texture in the specified texture slot. Works on actors with a model. FunctionDef/Hint/lib_Ntve_69812AF8=Sets the background image of the summary section of the victory panel. FunctionDef/Hint/lib_Ntve_698FE891=Kills all instances of the specified trigger that are currently running. FunctionDef/Hint/lib_Ntve_6999196C=Returns the type of the specified dialog item. FunctionDef/Hint/lib_Ntve_69CE5404=Returns true if an ability is allowed for the specified player. Use "Allow/Disallow Ability For Player" to modify this. FunctionDef/Hint/lib_Ntve_69D0B7FE=This event fires when a unit gains experience. Use "Triggering Behavior" to get the behavior. Use "Triggering Experience Gained" to get the amount of experience. Use "Triggering Player" to get the owner of the unit that gained experience. Use "Triggering Unit" to get the unit that gained experience. FunctionDef/Hint/lib_Ntve_69EDDFF6=Sets the player color for the player. FunctionDef/Hint/lib_Ntve_6A4E1C7A=Enables or disables fog of war enforcement for the specified text tag. FunctionDef/Hint/lib_Ntve_6A5E7D21=Removes a unit from any waves it is in. FunctionDef/Hint/lib_Ntve_6A72FDF0=Creates an actor at the specified point. Running the "Last Created Actor" function immediately after this action will return the actor created by this action. FunctionDef/Hint/lib_Ntve_6A7E59D3=Returns the last minimap ping created via a "Create Ping" action. FunctionDef/Hint/lib_Ntve_6A8571AA=Adjust transmission options that will affect all future transmissions. FunctionDef/Hint/lib_Ntve_6ADF6634=If suicide is enabled for a unit, the AI will immediately seek out and repeatedly attack the nearest enemy until the suiciding unit is destroyed. Setting a bully to suicide will tag it as missing and cause the AI to rebuild it, since it should not be returning alive. FunctionDef/Hint/lib_Ntve_6B027921=Moves the specified boss bar to the specified coordinates. FunctionDef/Hint/lib_Ntve_6B296A7A=Sets a unit's state. FunctionDef/Hint/lib_Ntve_6B6A38DD=Sets the specified unit to be ignored or unignored by its wave. An ignored unit does not receive any of the orders issued to a wave it belongs to. FunctionDef/Hint/lib_Ntve_6BA2288F=Returns the number of buildings of the specified type in the specified town for a player. FunctionDef/Hint/lib_Ntve_6BA3777F=Sets the state of the contact button on the planet panel for the specified players. FunctionDef/Hint/lib_Ntve_6BA3F195=Destroys the specified dialog item. FunctionDef/Hint/lib_Ntve_6BCD444B=Returns number of mineral locations in a town for a player. FunctionDef/Hint/lib_Ntve_6BEEB011=Disables resource trading for the specified amount of time in seconds. FunctionDef/Hint/lib_Ntve_6C200B16=Clears all custom statistic text and values in the victory panel. FunctionDef/Hint/lib_Ntve_6C372B64=Returns the number of times a conversation line has been picked. FunctionDef/Hint/lib_Ntve_6C39A0DF=Creates units facing a specified angle. Use the "Last Created Unit" and "Last Created Units" functions to refer to the created units. FunctionDef/Hint/lib_Ntve_6C5ACBFE=Constructs and returns an AttachSetPosition message. Sets the position of a model's attach point (or potentially multiple attach points if you use an attach method) to the specified world coordinates. FunctionDef/Hint/lib_Ntve_6C8E411D=Returns true if the specified unit has the specified behavior enabled. FunctionDef/Hint/lib_Ntve_6CBE8D94=Constructs and returns a ListAdd actor message. This can only be sent to an actor list. Adds the referenced actor to the actor list. The purpose of a list is so all actors in the list could have the same actions applied (example: tree doodads in an area all catch fire). FunctionDef/Hint/lib_Ntve_6CC03970=Makes an actor look at another actor. The parameters of this action allow you more control over the look at than "Make Actor Look At Actor". FunctionDef/Hint/lib_Ntve_6CEA924D=By default, the horizontal screen space is preserved between aspect ratios, and the vertical space gets cropped or expanded as necessary. When vertical field of view is turned on, the vertical screen space will be preserved between aspect ratios, and the horizontal space will get cropped or expanded as necessary. FunctionDef/Hint/lib_Ntve_6D09502F=Returns the first completely missing requirment to make an object for a player. Same as the script version, except this version cannot be modified to handle custom requirements. FunctionDef/Hint/lib_Ntve_6D097F01=Forces the status bar on or off for the specified unit. FunctionDef/Hint/lib_Ntve_6D10EF52=Returns the amount of kills a unit possesses. FunctionDef/Hint/lib_Ntve_6D29DCBA=This event fires when a unit is issued an order. Use "Triggering Order" to get the order. Use "Triggering Player" to get the player that issued the order. Use "Triggering Unit" to get the unit that was issued the order. FunctionDef/Hint/lib_Ntve_6D565EB4=This event fires periodically whenever the time specified elapses. FunctionDef/Hint/lib_Ntve_6D8D747A=If wave use is disabled for a unit group, the AI will not use that unit in waves. FunctionDef/Hint/lib_Ntve_6DA18A65=Constructs and returns an AnimBlendTimeRemove actor message based on the parameters. This message will remove any existing animation blend time messages on the actor it is sent to, causing it to revert to the default animation blend time. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_6DACD0B5=Returns a unit's actor scope. FunctionDef/Hint/lib_Ntve_6E03EE18=Returns the height of the specified point, relative to the terrain, as a real value. To place a point with a non-zero height in the Terrain Editor, use the Three Dimensional point type. FunctionDef/Hint/lib_Ntve_6E073E44=This event fires when a player clicks the research button on the research panel. FunctionDef/Hint/lib_Ntve_6E136099=Sets the priority for the specified mission archive. FunctionDef/Hint/lib_Ntve_6E3A8C34=Creates a new wave target set to harass enemies of the specified player. Returns the wave target. FunctionDef/Hint/lib_Ntve_6E721C10=Create a marker for use with the tactical AI functions. FunctionDef/Hint/lib_Ntve_6E7FC0EB=Constructs and returns an AnimSetDuration actor message. This message will set the duration in seconds it takes to play the animation. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_6EB4CCC9=Constructs and returns an AnimPlay message. This message will play an animation for the model based on the parameters given. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_6ECCAD6C=Plays an animation on an actor with a chosen name (Identifier). The Identifier is used to clear the animation or otherwise modify it after it starts playing. FunctionDef/Hint/lib_Ntve_6F1A64F5=Constructs and returns a SetRotation actor message based on the parameters. This message will set the 3D rotation of the actor according to the Forward X,Y,Z parameters and the Up X,Y,Z parameters. FunctionDef/Hint/lib_Ntve_6F9BE10D=Constructs and returns a TextureGroupRemove actor message based on the parameters. This message will remove a set of texture props associated with the name given in the Texture Props parameter. The unit will revert to its default texture, if it is not already using it. FunctionDef/Hint/lib_Ntve_6F9EA069=Sets a conversation state to an integer. FunctionDef/Hint/lib_Ntve_6FAF46B4=Changes the facing of a point. FunctionDef/Hint/lib_Ntve_6FC6704E=Returns true if the specified points are connected by ground pathing. FunctionDef/Hint/lib_Ntve_6FF5F733=Sets the target of a player's attack waves to a town's defensive gather point. FunctionDef/Hint/lib_Ntve_70036484=Sets the render-to-texture channel for the specified portrait, which determines where the portrait textures can appear in the game. FunctionDef/Hint/lib_Ntve_700EC30F=Set stock for a player to make units of the specified unit type using the 'optional' Stock Flag. FunctionDef/Hint/lib_Ntve_701F3006=Gets the current value of the specified state index for a player. The state is a per player integer array that can be useful to AI scripting. FunctionDef/Hint/lib_Ntve_7045D649=Returns the number of weapons on a unit. FunctionDef/Hint/lib_Ntve_7050204D=Returns the last attack wave created by trigger script. This will get set after Send Attack Wave is called. FunctionDef/Hint/lib_Ntve_70AC193B=Resets the maximum speed value for a unit. FunctionDef/Hint/lib_Ntve_70AEFF69=Constructs and returns a DeathCustomize actor message. Used for alternate death sequences depending on different conditions. Example: burrowed/unburrowed FunctionDef/Hint/lib_Ntve_7133B942=Returns the last timer started via a "Start Timer" action in the trigger. FunctionDef/Hint/lib_Ntve_71596144=Executes a While Loop. If the specified conditions are met, the action set will be run, and the conditions will be checked again. This will continue until the conditions are not met. If the conditions are not met the first time they are checked, nothing will happen and they will not be checked again. FunctionDef/Hint/lib_Ntve_71609202=If this number is set higher than 0, when setting the state of one of the Research Items of this tier to Purchased, logic will execute to ensure the rest of the Research Items are set to disabled. FunctionDef/Hint/lib_Ntve_7187830A=Destroys all portraits. FunctionDef/Hint/lib_Ntve_721F018F=This event fires when a unit is attacked. Use "Attacking Unit" to refer to the unit performing the attack. Use "Triggering Unit" to refer to the unit being attacked. Use "Triggering Player" to get the owner of the unit being attacked. FunctionDef/Hint/lib_Ntve_726B21F9=Creates a purchasable tech item for the specified purchase group and players. Use "Last Created Purchase Item" to get the purchase item created by this action. Tech purchase actions are used to populate the Hyperion Armory tech purchase UI with data. FunctionDef/Hint/lib_Ntve_7295AB42=Saves a dialog item value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_72C1FB76=Shows or hides the specified dialog. A dialog needs to be shown in order to be seen. FunctionDef/Hint/lib_Ntve_72E4CB68=Returns the reply state of a conversation choice. FunctionDef/Hint/lib_Ntve_7317E443=Sends an actor message to all the actors contained within the specified game region. An actor message will perform an action and/or trigger an event on the actor it is sent to. FunctionDef/Hint/lib_Ntve_734836A8=When recording a movie, this function add a subtitle to the movie event file, it will be used at the specified time stamp when the movie is played back. If 'timeStamp' is -1, current recording time is used. FunctionDef/Hint/lib_Ntve_734C8F91=Adjusts the range of values for a progress bar within a leaderboard item. The minimum value corresponds to an empty progress bar, and the maximum value corresponds to a full progress bar. The default range is 0 to 100. FunctionDef/Hint/lib_Ntve_737DE073=When enabled, allows the combat AI to target workers normally, instead of below most other targets. FunctionDef/Hint/lib_Ntve_739C27F4=Deletes all the saved campaign banks specified in GameData FunctionDef/Hint/lib_Ntve_73C0339B=Runs an effect, targeting the specified unit, as if it was cast by the specified Caster unit. FunctionDef/Hint/lib_Ntve_73D79FC7=Returns the index of the town closest to the specified point. FunctionDef/Hint/lib_Ntve_73DA313C=Set or change the skybox on a map. FunctionDef/Hint/lib_Ntve_73EA7278=Sets the time text on the victory panel. FunctionDef/Hint/lib_Ntve_73EFF926=Saves an objective value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_7407844C=Returns the first completely missing requirment to make an object for a player. Same as the default/code version, except this version could potentially be modified to handle custom requirements. FunctionDef/Hint/lib_Ntve_746B2F67=Destroys all purchase groups for the specified players. FunctionDef/Hint/lib_Ntve_749A9FF9=Returns the name of a data table value. FunctionDef/Hint/lib_Ntve_74A20203=Immediately stops all transmissions that are currently playing / being sent. Any triggers that are waiting for such transmissions to finish will resume execution. FunctionDef/Hint/lib_Ntve_74DFFAD8=Adds the specified actions to the Action Queue. Unless the Action Queue has been paused, the Action Queue will immediately begin running through its actions as soon as it has some. If there are already actions running in the queue, then new actions added to the queue will wait their turn, and the current trigger will be paused until the actions it added to the queue have executed. FunctionDef/Hint/lib_Ntve_7503680B=Preloads a sound track. FunctionDef/Hint/lib_Ntve_752159DD=Add or remove creep around a point. This creep can be normal creep that will receed without a nearby generator, or permanent creep which will remain until removed with a trigger. FunctionDef/Hint/lib_Ntve_752DBBCA=Makes the specified unit look at the specified other unit's attach point, using preset settings defined by the specified look at type. FunctionDef/Hint/lib_Ntve_759172B1=Returns true if the specified dialog item is ignoring any size and position set, and instead is using the full size and position of the parent dialog. FunctionDef/Hint/lib_Ntve_7668458D=Sets sound reverb. FunctionDef/Hint/lib_Ntve_766BD106=Sets the movie for the specified purchase item. FunctionDef/Hint/lib_Ntve_76B3930A=Returns an actor that is connected to the specified actor. The Name parameter can be either an actor ID or an actor reference, but is typically an actor reference. FunctionDef/Hint/lib_Ntve_76D6BC75=Selects the specified planet on the planet panel for the specified players. FunctionDef/Hint/lib_Ntve_76E5F423=Waits for soundtrack playback to end. FunctionDef/Hint/lib_Ntve_76E7054D=The specified movie will play for the given players after the game finishes. FunctionDef/Hint/lib_Ntve_76ECC716=Sets the maximum value for the specified boss bar. Calling this action will overwrite the boss unit you set through "Set Boss Bar Boss", and will instead rely on the values sent to it through "Set Boss Bar Maximum Value" and "Set Boss Bar Current Value". FunctionDef/Hint/lib_Ntve_76F1C2ED=Selects the specified research item for the specified players. FunctionDef/Hint/lib_Ntve_7703744B=Returns the integer parameter that matches the current difficulty setting. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used. FunctionDef/Hint/lib_Ntve_771DB1E0=Sets the picked count for a conversation line. FunctionDef/Hint/lib_Ntve_7720F36F=Shows or hides the specified portrait for the specified player group. FunctionDef/Hint/lib_Ntve_7734441D=Returns the purchase item that was purchased. Used in response to a "Purchase Made" event. FunctionDef/Hint/lib_Ntve_77B0CBF3=Returns the tooltip text for a ping. FunctionDef/Hint/lib_Ntve_780A3562=Returns the ping size as a real value. FunctionDef/Hint/lib_Ntve_788C4F28=Hides the minimize button on a leaderboard for a player group. FunctionDef/Hint/lib_Ntve_7937AECA=Allows custom positioning of the BattleNet Button, relative to the bottom right corner of the screen. Note that there is a "safe rect" constraint that prevents the button and friends list from being too far to the left or too far upwards. FunctionDef/Hint/lib_Ntve_797E4DA3=Returns the current camera yaw of a player. Camera yaw is tracked for all players in a multiplayer game, but the queried locations will be slightly old due to network latency. FunctionDef/Hint/lib_Ntve_79B97088=Preloads sound files for all lines available to be run within the given conversation. FunctionDef/Hint/lib_Ntve_7A0CB31F=Returns true if the unit has the specified attribute. FunctionDef/Hint/lib_Ntve_7A143A7E=Sets the model for the contact for the specified planet. FunctionDef/Hint/lib_Ntve_7A4A515F=Runs a cinematic defined through the Cinematics window in the editor. Use "Stop Cinematic" to stop the cinematic. FunctionDef/Hint/lib_Ntve_7A544B3D=Creates an alert with a spacebar point (point that the camera will jump to when the player presses the spacebar) at the target point displaying the custom alert text. FunctionDef/Hint/lib_Ntve_7A5DF994=Moves a dialog to the specified anchor, relative to the anchor of another dialog, with the specified offsets. FunctionDef/Hint/lib_Ntve_7AC85B23=Returns the dialog item that the specified dialog item is anchored relative to. FunctionDef/Hint/lib_Ntve_7AE49F4E=Returns the lowest of the two integer values specified. FunctionDef/Hint/lib_Ntve_7AECAA34=Returns display text associated with the given conversation state. The text name corresponds with the 'Info Name' field defined in the state. FunctionDef/Hint/lib_Ntve_7B3EB706=Sets the transparency of the specified dialog. FunctionDef/Hint/lib_Ntve_7B4A4D9D=Terminate a loop or scope early. FunctionDef/Hint/lib_Ntve_7BE4C0B6=Constructs and returns a TextureVideoStop actor message. Stops a video texture in the specified texture slot. Works on actors with a model. FunctionDef/Hint/lib_Ntve_7BE74571=Constructs and returns a TextureSelectById actor message. Selects a texture that is defined in game data. Works on actors with a model. FunctionDef/Hint/lib_Ntve_7C10A2B1=Creates an achievement dialog item, using parameters to set up the essential properies for the achievement. FunctionDef/Hint/lib_Ntve_7C978DF1=Sets the specified AI Filter to only include units whose life is within the specified range. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group. FunctionDef/Hint/lib_Ntve_7CAF43B4=Constructs and returns an actor message with three parameters. The actor message returned is formed by combining the Msg Name, Param 1, Param 2, and Param 3 string parameters. This function is primarily used by other "Actor" type functions to assemble actor messages, although it can be used to assemble any actor message from scratch with the right know-how. FunctionDef/Hint/lib_Ntve_7CB14337=Saves a byte value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_7CB54CDD=Turns a portrait's fullscreen on or off. FunctionDef/Hint/lib_Ntve_7CD40442=Specifies the message to be displayed to players when they attempt to use a command that has been disabled by the "Enable/Disable Command Type" action. FunctionDef/Hint/lib_Ntve_7D06D8AB=Minimizes the leaderboard. FunctionDef/Hint/lib_Ntve_7D23B5EB=Saves a camera object value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_7D278C76=Literal values must be used for the bank name and player (no variables or expressions). The specified bank data will be synchronized for all players when the game first loads. FunctionDef/Hint/lib_Ntve_7DBB5796=Returns an actor that is an invisible look at target attached to the specified attach point of the specified unit. FunctionDef/Hint/lib_Ntve_7DEB7D4B=Constructs and returns a SetPositionFrom actor message based on the parameters. This message will set the 3D position of an actor to the 3D position of another actor, specified through the Actor parameter. FunctionDef/Hint/lib_Ntve_7E2859EF=Constructs and returns a SoundAddDSP actor message based on the parameters. This message will add a reverb effect, chosen by the Effect parameter, to a sound. This will only work on sound actors. FunctionDef/Hint/lib_Ntve_7E2BDC46=Returns the default offensive gather location for a town of a player. FunctionDef/Hint/lib_Ntve_7E8F82B1=Setting a dialog fullscreen will make it ignore any other set position and size and always take up the full screen. FunctionDef/Hint/lib_Ntve_7F2D83FF=Sets the maximum number of units or maximum number of buildings an AI player should rebuild. This only applies to preplaced units or buildings that do not have an individual rebuild count set. FunctionDef/Hint/lib_Ntve_7F3583EE=Returns the reply state for the specified conversation reply. FunctionDef/Hint/lib_Ntve_7F3B8C11=Returns an upgrade associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state. FunctionDef/Hint/lib_Ntve_7FA89636=Sets the visibility state of the specified planet. FunctionDef/Hint/lib_Ntve_7FB12E7B=Converts a preset value to a unit value. FunctionDef/Hint/lib_Ntve_7FD4FA0E=Enables or disables cue and/or index shuffling for a soundtrack. Index shuffling corresponds to the asset array in the sound data. Cue shuffling corresponds to the array of sounds in each soundtrack data. FunctionDef/Hint/lib_Ntve_7FE8BB87=Convert a bearings (a 3D position and 3D rotation) to a string, for use in actor messages as well as debugging. FunctionDef/Hint/lib_Ntve_801DDCC7=Sets the tooltip text for the close button on the planet panel for the specified players. FunctionDef/Hint/lib_Ntve_80445C7C=Returns a statistic for the specified player as a real. FunctionDef/Hint/lib_Ntve_80A883C0=Clears all train requests currently planned (but not yet started) for a player. FunctionDef/Hint/lib_Ntve_80D47188=Returns the wave type of a wave. FunctionDef/Hint/lib_Ntve_80DAD37A=When enabled, allows the combat AI to target squishy high damage casters before certain other targets. FunctionDef/Hint/lib_Ntve_80FB2D14=Returns a boolean value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_81083A39=Returns the mission archive that the specified player currently has selected. FunctionDef/Hint/lib_Ntve_8140F183=Unlocks flyer helper display for the player group. FunctionDef/Hint/lib_Ntve_8148756C=Creates a new research category for the research panel. Use "Last Created Research Category" to get the research category created by this action. FunctionDef/Hint/lib_Ntve_8160F635=If this mission archive is flagged as a mission, this will determine if this mission is counted in the missions completed section of the mission archive panel. FunctionDef/Hint/lib_Ntve_81737707=Adjust the value to make sure it stays within the provided bounds. FunctionDef/Hint/lib_Ntve_8198A5A9=Returns a unit that is the best target for the specified attackers from the list of possible units in the specified enemy unit group. It then also changes the attackers group to only include the limited number of attackers wanting to switch to that target. FunctionDef/Hint/lib_Ntve_819A2DA9=Flags a difficulty level as completed for the specified mission archive. FunctionDef/Hint/lib_Ntve_81CFAC3C=Sets the name for the specified purchase group. FunctionDef/Hint/lib_Ntve_81F08ADC=Waits until the specified trigger begins executing, and optionally waits until it has completed as well. FunctionDef/Hint/lib_Ntve_827F4805=This event fires when a player closes the victory panel. FunctionDef/Hint/lib_Ntve_829CAFCA=Saves a color value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_82A56C6E=Stops playing all video textures currently playing on the specified unit's actor. The TV news reports in the Wings Of Liberty campaign are examples of video textures. FunctionDef/Hint/lib_Ntve_82D826FA=Returns a custom value of a unit. FunctionDef/Hint/lib_Ntve_82E80323=This event fires when a unit's training progress reaches a certain stage. Use "Triggering Player" to get the player that started the training. Use "Triggering Unit" to get the unit doing the training. Use "Triggering Progress Unit Type" to get the unit type of the unit being trained. Use "Triggering Progress Unit" to get the unit being trained. FunctionDef/Hint/lib_Ntve_82EDE1E7=Saves a planet value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_82EFE368=Returns the player associated with the chosen bank. FunctionDef/Hint/lib_Ntve_83263181=Creates a screen button, with an identifier chosen by the ScreenButtonID parameter, at the specified anchor, with the specified size and offset. The Callback parameter determines what trigger is run when this button is used. FunctionDef/Hint/lib_Ntve_83B4BF45=Returns the total number of units in the specified unit group. FunctionDef/Hint/lib_Ntve_83DDFCCA=Returns the real parameter that matches the current difficulty setting. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used. FunctionDef/Hint/lib_Ntve_840738C1=Saves a transmission value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_84312307=Sets the current level for the specified research category to the specified level. FunctionDef/Hint/lib_Ntve_843B0E58=Removes the specified weapon from the specified unit. FunctionDef/Hint/lib_Ntve_8457B54F=Plays a sound for the specified player group. Use the "Last Played Sound" function to refer to this sound. FunctionDef/Hint/lib_Ntve_845B0678=Send a network query for the duration of a sound. This will allow the sound duration to be accessed even if the sound duration has not been preloaded. Use "Wait For Sound Durations" to ensure that all results are received before attempting to access the duration value. FunctionDef/Hint/lib_Ntve_84B40E32=Sets the scene image for the specified mission archive. FunctionDef/Hint/lib_Ntve_84C82092=Creates an invisible look at target actor and attaches it to the specified attach point of the specified unit. If you set an actor variable to "Last Created Actor" immediately after this action, it will set the variable to the look at target that is created by this action. You can then use that variable in an action such as "Actor Look At Start". FunctionDef/Hint/lib_Ntve_8518EA3D=Returns true if a unit is paused. FunctionDef/Hint/lib_Ntve_855AF166=Returns true if the specified field exists in the specified scope. Use catalog lookup functions to retrieve a data value or other information from the game data. FunctionDef/Hint/lib_Ntve_8570CA61=Returns an integer value equal to the iterating value inside of a "Pick Each Player In Player Group" action. This function will return 0 if used outisde of a pick each player in group loop. FunctionDef/Hint/lib_Ntve_858C1FB1=Removes a unit from any waves it is in and sets its home point. FunctionDef/Hint/lib_Ntve_85B069E2=Returns a timer value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_862673FA=Restores the last stored unit selection for a given player. Use the "Store Unit Selection" action to store a unit selection. FunctionDef/Hint/lib_Ntve_864A13AD=Returns true if the specified wave is in combat. FunctionDef/Hint/lib_Ntve_8676426B=Releases a unit by setting it back to idle. FunctionDef/Hint/lib_Ntve_86903CA2=Returns the global eval ratio for a player. FunctionDef/Hint/lib_Ntve_869F0576=Returns the wave a unit belongs to. FunctionDef/Hint/lib_Ntve_86A15A1D=Lock the game speed, rendering it unable to be changed. FunctionDef/Hint/lib_Ntve_86E40471=Combines two text strings together. FunctionDef/Hint/lib_Ntve_86F097AA=Returns the mouse position clicked in the Y axis. Use in response to a "Mouse Clicked" event. FunctionDef/Hint/lib_Ntve_8782BEB2=Constructs and returns a QueryRegion actor message. This message searches a region actor determined by the Region Actor parameter and sends a message determined by the Response Actor parameter to any actors found inside of the region actor. FunctionDef/Hint/lib_Ntve_8819B5CE=Constructs and returns a SetPosition2D actor message based on the parameters. This message sets the 2D position of an actor, determined by the X,Y parameters. Note: Using this message will set the Z position of the actor to the default terrain level. FunctionDef/Hint/lib_Ntve_88299C13=Returns the number of peons currently harvesting in a town for a player. FunctionDef/Hint/lib_Ntve_8874BA0C=This feature only works on Blizzard-signed maps. FunctionDef/Hint/lib_Ntve_887CD3DA=Consumes the specified number of charges for the specified behavior charge link. FunctionDef/Hint/lib_Ntve_88B927DD=Constructs and returns a TimerSet message based on the parameters. This message will create a timer on the actor that will last for the Duration parameter in game time seconds. The Timer Name parameter determines the name of the timer. When the timer expires a TimerExpired actor message is sent to the target actor, who would behave in a pre-determined fashion. Note: This is a relatively advanced actor concept, as it requires an actor to be setup to respond to a TimerExpired actor message to have any effect. FunctionDef/Hint/lib_Ntve_88DC0BE2=This event fires when a player chooses to replay a cutscene through the mission archive panel. Use "Selected Mission Archive Scene" to get the scene the player selected. FunctionDef/Hint/lib_Ntve_891D2DCA=Sets stock for a player's economic buildings and units based on the specified parameters. FunctionDef/Hint/lib_Ntve_893DBB6D=Makes the specified unit look at the specified point, using preset settings defined by the specified look at type. FunctionDef/Hint/lib_Ntve_89527ECA=Tells a unit to do the same action that another is currently doing. Returns true if the action succeeded. FunctionDef/Hint/lib_Ntve_8961130D=Clears all currently displayed tip alerts. Does not remove the tips themselves, which can still be viewed in the help panel. FunctionDef/Hint/lib_Ntve_897BC1F9=Returns the map pathing cost between two points, ignores all units. FunctionDef/Hint/lib_Ntve_8993E4EE=This action will only work for Blizzard maps. FunctionDef/Hint/lib_Ntve_8A0C0646=Sets the description for the specified purchase item. FunctionDef/Hint/lib_Ntve_8A208EC7=Shows or hides the specified boss bar. FunctionDef/Hint/lib_Ntve_8A467CA8=Sets a unit's team color. FunctionDef/Hint/lib_Ntve_8A768239=Sets the lighting used by the time of day. FunctionDef/Hint/lib_Ntve_8AAB5EB3=Using this function instead of "Set Victory Panel Reward Text" will cause the credits to count up from 0 to the desired number. FunctionDef/Hint/lib_Ntve_8ACCD431=This event fires when a player selects an option on the Custom Dialog. Use "Custom Dialog Result" to get the option the player selected. Use "Triggering Player" to get the player. FunctionDef/Hint/lib_Ntve_8ACFE903=This event fires when a unit's arming progress reaches a certain stage. Use "Triggering Player" to get the player that triggered the arm ability. Use "Triggering Unit" to get the arming unit. Use "Triggering Progress Unit Type" to get the unit type of the unit in the queue. Use "Triggering Progress Unit" to get the unit in the queue. FunctionDef/Hint/lib_Ntve_8AD76FFF=Returns the rally point target count of a unit. FunctionDef/Hint/lib_Ntve_8ADA537A=When recording a movie, this function add a subtitle to the movie event file at the current recording time, dynamically pulling the text and duration from a sound entry. FunctionDef/Hint/lib_Ntve_8AFB7F8B=Returns the number of charges used for the specified player charge link. FunctionDef/Hint/lib_Ntve_8B0DCC82=Sets the icon for the specified research item. FunctionDef/Hint/lib_Ntve_8B1FA25C=Used to generate actor messages, which take colors in the range 0 to 255. FunctionDef/Hint/lib_Ntve_8B300062=Returns a unit group by extracting units from a unit group belonging to the specified player. FunctionDef/Hint/lib_Ntve_8B505342=Adds a unit to the AI player's stock if the Prereq parameter is met. An example of this would be telling the AI player to add Stalkers to their stock, but only if they have Blink researched. FunctionDef/Hint/lib_Ntve_8B786E6C=Clears all research requests currently planned (but not yet started) for a player. FunctionDef/Hint/lib_Ntve_8BE6BD8F=Sets the hover image to display on a dialog item. FunctionDef/Hint/lib_Ntve_8BFC8A51=Convenience function to mark the specified purchase item as purchased, recently purchased, and play the purchase animation on it. FunctionDef/Hint/lib_Ntve_8C52DBB5=Returns the width of the specified region. FunctionDef/Hint/lib_Ntve_8CAC58DA=Returns a region value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_8CD87612=Returns the highest of the two real values specified. FunctionDef/Hint/lib_Ntve_8CE9D5F5=Constructs and returns an AliasAdd actor message based on the parameters. This message can be used to associate the Alias parameter with an actor as an alias. Actor aliases are additional names that can be used to refer to an actor in other functions and actions. FunctionDef/Hint/lib_Ntve_8D181A5F=Auto hide causes the mouse cursor to automatically be hidden if the user hasn't moved the cursor for a period of time. The cursor will also automatically be shown whenever the cursor is moved. FunctionDef/Hint/lib_Ntve_8D1CFF2D=Sets the transition map for transition saves. FunctionDef/Hint/lib_Ntve_8D62B174=Sets the value of the state indexes for a player. The state is a per player integer array that can be useful to AI scripting. FunctionDef/Hint/lib_Ntve_8D70E663=Locks the flyer helper display that is selected for all players in the player group. FunctionDef/Hint/lib_Ntve_8DD03F0F=Returns the title text of the dialog. FunctionDef/Hint/lib_Ntve_8DF4D23C=Displays a custom dialog. Message Dialogs are informational only and will always have a result of yes. Query dialogs provide the player with a yes or no option. FunctionDef/Hint/lib_Ntve_8E8800DE=Returns a custom value associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state. FunctionDef/Hint/lib_Ntve_8E92E713=Returns true if the specified point is pathable to ground units. FunctionDef/Hint/lib_Ntve_8E9C5755=Stops a portrait from rendering to a render-to-texture channel. FunctionDef/Hint/lib_Ntve_8ED9E26A=Sets a model camera for the specified unit to be rendered to the specified render-to-texture channel. FunctionDef/Hint/lib_Ntve_8EDD3557=Changes the screen mode for the player group over the duration specified. FunctionDef/Hint/lib_Ntve_8EE91657=Applies a movie as the transmission source for use in the transmission portrait. FunctionDef/Hint/lib_Ntve_8F2500FF=Sets the value of the specified flag index for a player. The flag is a per player boolean array that can be useful to AI scripting. FunctionDef/Hint/lib_Ntve_8F55F540=Returns an order to change the autocast mode for an ability command. This is primarily for use in "Issue Order" and "Issue Order To Unit Group" actions. FunctionDef/Hint/lib_Ntve_8F5E4BCA=Removes a unit from a control group for a player. FunctionDef/Hint/lib_Ntve_8F6C2A63=Causes a screen image to stop pulsing. FunctionDef/Hint/lib_Ntve_9032C964=Returns the research item the specified player has selected. FunctionDef/Hint/lib_Ntve_90684127=Adds to the amount of time it takes to regenerate the specified global charge link. FunctionDef/Hint/lib_Ntve_90CBEC01=Removes the specified unit from the specified unit group. FunctionDef/Hint/lib_Ntve_90D87E30=Sets the button image for the specified mission archive. FunctionDef/Hint/lib_Ntve_910C6A86=Unloads an animation for a unit. Note: This is a specialized action that generally relates to storymode models. It will remove additional animation sets that have been loaded to the model through triggers. FunctionDef/Hint/lib_Ntve_9148F568=Returns the current state of the contact button on the planet panel. FunctionDef/Hint/lib_Ntve_91C49196=Switch statements check a specified condition, and perform a single action set based on the result. For example: If you wanted to apply a behavior to any unit that enters a certain region, but you want to apply a different behavior depending on the type of unit that enters the region, you could set up a Switch statement in your trigger based on the "Unit Type "of the "Triggering Unit". Individual cases could then be added to the switch statement for different Unit Types, each case with its own unique action set. The Default action set would fire if the result from the Switch statement did not match any of the cases. FunctionDef/Hint/lib_Ntve_91D998DE=Returns an AnimBaselineStart actor message. This message can be used to tell an actor to begin playing its baseline animations, which include animations such as stand and move. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_91DBED38=Turns a portrait's border on or off. FunctionDef/Hint/lib_Ntve_91DE7A68=Returns the number of units of of the specified unit type owned by another player that have been seen by the specified player. FunctionDef/Hint/lib_Ntve_9201E14B=Sets the bonus description for the specified planet. FunctionDef/Hint/lib_Ntve_927B2EC7=Returns the position of the last attack from a cloaked unit against a player specified by the Player parameter. FunctionDef/Hint/lib_Ntve_929F17F7=When enabled, allows the combat AI to target unit types it would do bonus damage to before certain other targets. FunctionDef/Hint/lib_Ntve_92BF3C14=Returns a unit's weapon cooldown. FunctionDef/Hint/lib_Ntve_92F6A711=Converts the RGB values of the specified Color to a string value with the format ",,". FunctionDef/Hint/lib_Ntve_93004CF2=Sets the text for a victory panel custom statistic. FunctionDef/Hint/lib_Ntve_9304C879=Adds an expansion into the stock for an AI player. When the AI reaches this point in the stock list, it will build the specified TownHall type at an expansion point rather than spending money on units or other buildings. FunctionDef/Hint/lib_Ntve_934CE3DF=Sets the current value for a dialog item. FunctionDef/Hint/lib_Ntve_93A7B467=Sets the players for the specified purchase group. FunctionDef/Hint/lib_Ntve_93B192B6=Sets the progress image for the specified campaign for the specified player. FunctionDef/Hint/lib_Ntve_93C52D6B=Adds to the amount of time it takes to regenerate the specified ability charge link. FunctionDef/Hint/lib_Ntve_93E5F5FD=Adds a unit into the stock with consideration for the Alias Type parameter. This alias is used for some internal functions. Note: This is an advanced AI concept. In most cases Set Stock is a more efficient choice. FunctionDef/Hint/lib_Ntve_9418322D=Returns the current state of a town for a player. FunctionDef/Hint/lib_Ntve_9435D821=Adds the specified unit to the specified unit group. FunctionDef/Hint/lib_Ntve_943DF2F7=Modifies player properties such as resources. FunctionDef/Hint/lib_Ntve_949CCAA4=Stores a Text value to the specified Bank. The Section and Key parameters determine where the value is stored in the bank file, and must be used to load the value later. You must save a bank after storing a value, otherwise the value will not exist to load later. FunctionDef/Hint/lib_Ntve_94C71F93=Instructs the AI to research the specified upgrade. FunctionDef/Hint/lib_Ntve_9538067D=Removes the specified mission archive from the mission archive panel. FunctionDef/Hint/lib_Ntve_95693EFD=Constructs and returns a AnimSetTimeScaleGlobal actor message. This message alters the games global animation speed scale. FunctionDef/Hint/lib_Ntve_95E0136A=Waits for the specified transmission to finish. FunctionDef/Hint/lib_Ntve_95EAE029=Adds time to the specified player cooldown link. FunctionDef/Hint/lib_Ntve_964C41C7=Sets the reward title on the victory panel. FunctionDef/Hint/lib_Ntve_968E0468=Saves a region value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_96B15E03=When set to true, the dialog item will ignore any other set size and position and instead always take up the full size and position of the parent dialog. FunctionDef/Hint/lib_Ntve_96B5B57B=Saves a trigger value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_97253AF4=Sets the tooltip for the specified purchase group. FunctionDef/Hint/lib_Ntve_974C796D=Associate a wave with an index for a player. FunctionDef/Hint/lib_Ntve_9755B9B4=Applies a specified camera property such as Depth of Field to a camera object. FunctionDef/Hint/lib_Ntve_976E02E6=Sets the color of a dialog item. FunctionDef/Hint/lib_Ntve_978F1411=Returns the background image of the specified dialog. FunctionDef/Hint/lib_Ntve_979E6CCF=Clears the specified behavior cooldown link. FunctionDef/Hint/lib_Ntve_980B0F3D=Sets a conversation state to a unit. FunctionDef/Hint/lib_Ntve_981AB385=Returns true if a weapon is enabled for a unit. FunctionDef/Hint/lib_Ntve_981D376E=Converts a preset value to a color value. FunctionDef/Hint/lib_Ntve_984B8065=Returns an order targeting a unit group. This is primarily for use in "Issue Order" and "Issue Order To Unit Group" actions. FunctionDef/Hint/lib_Ntve_9860149D=Sets the name text for the character sheet for the specified players. FunctionDef/Hint/lib_Ntve_9870E390=Creates a tutorial that will display above the command card, and also adds the tutorial to the help panel. FunctionDef/Hint/lib_Ntve_98DD2F6E=Shows or hides the text shadows for a particular text tag. FunctionDef/Hint/lib_Ntve_9925F414=Creates and shows a boss bar near the top of the screen. FunctionDef/Hint/lib_Ntve_995D0B63=Returns true if the conversation has any active lines or choices to be run using the current state. FunctionDef/Hint/lib_Ntve_9984B5AC=Creates a new research item for the research panel. Use "Last Created Research Item" to get the research item created by this action. FunctionDef/Hint/lib_Ntve_99A06E76=Sets the model for the character sheet for the specified players. FunctionDef/Hint/lib_Ntve_99E7A7E9=Removes the specified research category from the research panel. FunctionDef/Hint/lib_Ntve_9A0A8B06=Stores which units a given player has selected. Use the "Restore Unit Selection" action to restore this selection. FunctionDef/Hint/lib_Ntve_9A0D729F=Restores the camera to a previously saved configuration. You can save camera settings using "Save Camera". FunctionDef/Hint/lib_Ntve_9A2A3734=Only register for this event when you absolutely need it, as it will generate network traffic from all players for every button they press. This event fires when a player presses the specified key. Use "Key Pressed" to get the key that was pressed. Use "Alt Key Pressed", "Control Key Pressed", and "Shift Key Pressed" to find out what modifier keys were pressed. FunctionDef/Hint/lib_Ntve_9A3A1F3F=Constructs and returns a SetZ actor message based on the parameters. This message sets the absolute height of the actor, determined by the Z parameter. FunctionDef/Hint/lib_Ntve_9A4C5A17=Returns the description text of an objective. FunctionDef/Hint/lib_Ntve_9A69046F=Returns one of the costs of an ability. Use catalog lookup functions to retrieve a data value or other information from the game data. FunctionDef/Hint/lib_Ntve_9AC9D531=Returns a game-level attribute value which was configured in the lobby before starting the game. FunctionDef/Hint/lib_Ntve_9AD89405=Preloads an asset file. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs. FunctionDef/Hint/lib_Ntve_9AD8B4CA=Sets the playable map area, which is the area within which units are generally confined. The edges of the specified region will be rounded to the nearest even-numbered cell edge. Camera bounds will be automatically adjusted to accomodate the new playable map area. Use the "Set Camera Bounds" action to change the camera bounds. FunctionDef/Hint/lib_Ntve_9B013ED1=Clears all alerts and spacebar points for the specified player. FunctionDef/Hint/lib_Ntve_9B57622F=Saves a wave target value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_9B71CD25=Sets the name of the specified research item. FunctionDef/Hint/lib_Ntve_9B939290=Returns the time the specified unit was last attacked. FunctionDef/Hint/lib_Ntve_9BD2A464=Returns the fullscreen portrait. FunctionDef/Hint/lib_Ntve_9C13A2D1=Adds a unit to a wave with a priority. FunctionDef/Hint/lib_Ntve_9C391799=Shows or hides a dialog's background. Dialog items will remain visible. FunctionDef/Hint/lib_Ntve_9C41471B=Clears the amount of time it takes to regenerate the specified ability charge link. FunctionDef/Hint/lib_Ntve_9C6C63CD=Only register for this event when you absolutely need it, as it will generate network traffic from all players for every mouse click they make. This event fires when a player clicks a mouse button. Use "Mouse Clicked Button" to get the button that was clicked. Use "Mouse Clicked UI Pos X" and "Mouse Clicked UI Pos Y" to get the UI X,Y position where the player clicked the mouse. Use "Mouse Clicked World Pos X", "Mouse Clicked World Pos Y", and "Mouse Clicked World Pos Z" to get the X,Y,Z world position where the player clicked the mouse. Use "Alt Key Pressed", "Control Key Pressed", and "Shift Key Pressed" to find out what modifier keys were pressed. FunctionDef/Hint/lib_Ntve_9C868B9D=Sets the text of a specified menu item in the game menu. Allows customization of the F10 menu. FunctionDef/Hint/lib_Ntve_9C86A7EA=Removes the specified research tier from the research panel. FunctionDef/Hint/lib_Ntve_9C8E59A4=Causes all of the doodads in the selected region to play their death animation (if they have one). FunctionDef/Hint/lib_Ntve_9C98BAC1=Returns the charge regen time for the specified behavior charge link. FunctionDef/Hint/lib_Ntve_9D0B4B0F=Removes the specified purchase item from the tech purchase UI. FunctionDef/Hint/lib_Ntve_9D10CC93=Removes all the units in the source unit group from the target unit group. FunctionDef/Hint/lib_Ntve_9D56144F=Query a texture and return the slot name that the texture is assigned to. FunctionDef/Hint/lib_Ntve_9D5EB505=Sets the color of environmental fog. FunctionDef/Hint/lib_Ntve_9D67F076=Plays a soundtrack for the specified player group. If the Make Default parameter is set to Do, then the default soundtrack will be set to this soundtrack. If this soundtrack is not continuous, it will repeat from the beginning when it ends, after the delay time. FunctionDef/Hint/lib_Ntve_9D857F1C=Debug tool. Outputs all animations on a specified model. FunctionDef/Hint/lib_Ntve_9D886DAF=Returns the index value of an ability command. An ability command is the combination of an ability and an index for a command within that ability. FunctionDef/Hint/lib_Ntve_9DBAA1BE=Adds rounds of ammo to a magazine. (Example: Adds x Interceptors to a Carrier's bay.) FunctionDef/Hint/lib_Ntve_9DE705AA=Picks each integer between the Start and End parameters, and performs the specified actions. Uses the "Picked Integer" function to refer to the iterator in the action set. FunctionDef/Hint/lib_Ntve_9E135D06=Sets the frame text for the specified planet. FunctionDef/Hint/lib_Ntve_9E360BAC=Creates a generic actor with the specified model at the specified point. Running the "Last Created Actor" function immediately after this action will return the actor created by this action. FunctionDef/Hint/lib_Ntve_9E701E85=Constructs and returns an AnimClear actor message. This message will clear an animation sequence with the same name as the Anim Name parameter being played by an actor. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_9E98A64E=This event fires when a player closes the research panel. FunctionDef/Hint/lib_Ntve_9F10B239=Sets the name for the specified purchase item. FunctionDef/Hint/lib_Ntve_9F4A5938=Instructs the AI to make all the units and buildings specified by previously executed Set Stock commands for a player. FunctionDef/Hint/lib_Ntve_9F8EF8FB=Gives a player an upgrade to the level specified. FunctionDef/Hint/lib_Ntve_9FA4C724=Sets the bonus title for the specified planet. FunctionDef/Hint/lib_Ntve_9FD9132C=Add units of the specified type to the specified wave info. FunctionDef/Hint/lib_Ntve_A0089822=Flags a pre-placed unit as a bully. The AI will rebuild units flagged as bullies if they are lost. FunctionDef/Hint/lib_Ntve_A04EAC0E=This event fires when the specified player closes the planet panel. FunctionDef/Hint/lib_Ntve_A0515E2B=Constructs and returns an AnimBracketStart actor message based on the parameters. This message tells an actor to begin an anim bracket with the specified parameters. An anim bracket is refered to by its name, determined by the name parameter, and consists of three animations defined as Opening Props, Content Props, and Closing Props. The Opening Props parameter determines which animation the actor will play at the beginning of the anim bracket. The Content Props parameter determines the intermediate animation. If Content Props is set to an animation that loops it will play until the anim bracket is ended, otherwise it will only play once. The Closing Props parameter determines which animation is played when the anim bracket ends. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_A05A9417=Returns the unit progress in a training slot. FunctionDef/Hint/lib_Ntve_A0732ED7=Converts text to upper case or lower case. FunctionDef/Hint/lib_Ntve_A0768E88=Forces the boss bar to redraw. FunctionDef/Hint/lib_Ntve_A078FB65=Returns the indexed word from a string. Words are considered to be separated by whitespace. Returns "No String" if the requested index is beyond the number of words in the given string. FunctionDef/Hint/lib_Ntve_A0C127E0=Returns the last actor scope successfully created by the user via cheat, data or script. FunctionDef/Hint/lib_Ntve_A0CD12F3=Converts a string to a unit type. If the string does not match a valid unit type, the result will be empty. FunctionDef/Hint/lib_Ntve_A0F31305=Directly modify an integer variable through arithmetic. FunctionDef/Hint/lib_Ntve_A1037B3E=Sets a players camera to a camera object. If you choose to Include Target, then the specified player's camera will also jump to the target point of the specified camera object. Otherwise, only the camera object's properties will be applied to the specified player's camera. FunctionDef/Hint/lib_Ntve_A129DD3F=Saves a doodad value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_A12F9B32=Saves a revealer value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_A1799B8B=Enables or disables the close button on the mercenary panel for the specified players. FunctionDef/Hint/lib_Ntve_A1970AD2=Sets a unit group to be the target of a player's attack waves. FunctionDef/Hint/lib_Ntve_A1D59D71=Returns the conversation state in response to Data Conversation State Changed events. FunctionDef/Hint/lib_Ntve_A207FED9=Converts a preset value to a reply value. FunctionDef/Hint/lib_Ntve_A2798799=Stops a model camera from using the specified render-to-texture channel. FunctionDef/Hint/lib_Ntve_A27E3181=Initializes the towns for an AI player. This happens automatically when you call one of the Start Campaign AI actions. FunctionDef/Hint/lib_Ntve_A291ADB0=Sets the portrait camera using string values. FunctionDef/Hint/lib_Ntve_A2B4587F=Applies a model as the transmission source for use in the transmission portrait. FunctionDef/Hint/lib_Ntve_A2C9BF0F=Moves the specified dialog item to the specified anchor of its parent dialog, with the specified offsets. FunctionDef/Hint/lib_Ntve_A3607EC8=Shows or hides the specified Menu Item in the Custom Menu. FunctionDef/Hint/lib_Ntve_A36F87CD=Moves the specified dialog item to the specified anchor, relative to the anchor of another dialog item, with the specified offsets. FunctionDef/Hint/lib_Ntve_A3ADDDEE=Returns the unit targeted by the action that caused the "Unit Manipulates Inventory" event to fire. FunctionDef/Hint/lib_Ntve_A3F78565=Start a new harvest job at a town for a player. FunctionDef/Hint/lib_Ntve_A4514899=Removes the specified planet from the planet panel. FunctionDef/Hint/lib_Ntve_A456D17F=Returns the last created portrait. FunctionDef/Hint/lib_Ntve_A4FBCE8E=Moves an inventory to the specified slot in the specified container. FunctionDef/Hint/lib_Ntve_A506FF54=Returns the button pressed. Use in response to a "Button Pressed" event. FunctionDef/Hint/lib_Ntve_A51886E9=Sends an actor message to all actors in the specified scope. An actor scope is a container for a set of actors. An actor message will perform an action and/or trigger an event on the actor it is sent to. FunctionDef/Hint/lib_Ntve_A55BF7C8=Sets the percentage of bullies that are allowed to be used for attack waves for a player. FunctionDef/Hint/lib_Ntve_A56B2E60=Sets the icon for the specified purchase item. FunctionDef/Hint/lib_Ntve_A57F57DA=Returns the triggering player property in response to "Player Property Changed" events. FunctionDef/Hint/lib_Ntve_A5822235=Clears an animation on a portrait. FunctionDef/Hint/lib_Ntve_A5C61E11=Sets the secondary objective description for the specified planet. FunctionDef/Hint/lib_Ntve_A5C74E7D=Waits until the specified portrait is finished loading. This may be necessary before some operations may be applied to the portrait. FunctionDef/Hint/lib_Ntve_A5CC6797=When this is turned on, it will make all of a player's mouse movements act as if that player was drag-scrolling (holding down the middle mouse button). This will hide the mouse cursor. Use in conjunction with "Turn Camera Mouse Rotation On/Off" to make an FPS-style camera. FunctionDef/Hint/lib_Ntve_A5CFFBC4=Returns the horizontal offset of a dialog. FunctionDef/Hint/lib_Ntve_A5F3A30C=Gets the current value of the specified flag index for a player. The flag is a per player boolean array that can be useful to AI scripting. FunctionDef/Hint/lib_Ntve_A6058F5C=Returns true if the specified unit type has the specified flag. FunctionDef/Hint/lib_Ntve_A6A76E21=Replaces all characters that exist between two other characters in the string. FunctionDef/Hint/lib_Ntve_A6CB6DE1=Returns the attachment point associated with the given conversation state. FunctionDef/Hint/lib_Ntve_A6DA11A3=Saves an actor scope value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_A6ED7BDA=Constructs and returns a TextureSelectBySlot actor message. Select a texture into a texture slot based on the specified texture expression. Works on actors with a model. FunctionDef/Hint/lib_Ntve_A7079E20=Constructs and returns a HostSiteOpsSet actor message. This is used to change the site ops for an actor. The Host Name parameter is used to indicate which host you want to modify the site ops for. Typically, this will just be ::Host, but could refer to other host references as well. FunctionDef/Hint/lib_Ntve_A70BA1A1=Sets whether or not the specified portrait is rendered offscreen. FunctionDef/Hint/lib_Ntve_A7102E28=Removes all research categories from the research panel for the specified players. FunctionDef/Hint/lib_Ntve_A717C45B=Adds a custom statistic to the victory panel. While values for tracked statistics are provided by the game, you will have to script actions to collect data for custom statistics. FunctionDef/Hint/lib_Ntve_A71B4788=Constructs and returns a TextureVideoSetFrame actor message. Sets the frame of a video texture that is playing on the specified slot. Works on actors with a model. FunctionDef/Hint/lib_Ntve_A72F9A7B=Clears the number of used charges for the specified ability charge link. FunctionDef/Hint/lib_Ntve_A7380A9D=Sets the text that is displayed on the close button on the planet panel for the specified players. FunctionDef/Hint/lib_Ntve_A7431889=Returns a group of all of the units assigned to escort a unit group. FunctionDef/Hint/lib_Ntve_A75AC637=Converts a preset value to a point value. FunctionDef/Hint/lib_Ntve_A789E91D=Returns an actor scope from an actor reference specified in the Name parameter. FunctionDef/Hint/lib_Ntve_A7BB52AE=Returns the controller of the specified player. This function can return as Computer, User, None, or Neutral. FunctionDef/Hint/lib_Ntve_A7BE1D6B=Flags the tutorial as finished or unfinished for the specified campaign for the specified player. FunctionDef/Hint/lib_Ntve_A7C9E6B1=Returns true if the alt key was pressed. Use in response to a "Key Pressed" or "Mouse Clicked" event. FunctionDef/Hint/lib_Ntve_A7CB1C4B=Returns true if the game speed is locked and cannot be changed. FunctionDef/Hint/lib_Ntve_A804684B=Constructs and returns a RefClear actor message. The Actor Ref name parameter determines the actor ref to clear. This will remove the actor associated with that reference, but leave the reference for future use. An actor ref can have any type of actor assigned to it. FunctionDef/Hint/lib_Ntve_A8105988=Returns true if the dialog is visible. FunctionDef/Hint/lib_Ntve_A848A5CD=Removes a unit group from a control group for a player. FunctionDef/Hint/lib_Ntve_A86DD352=Formats a duration in seconds into a localization friendly text value. For example, 150 will become 2:30 in English FunctionDef/Hint/lib_Ntve_A87DDC9C=Destroys all dialogs. FunctionDef/Hint/lib_Ntve_A88BEB03=Turns campaign mode on or off for a player group. This will only work for Blizzard maps. FunctionDef/Hint/lib_Ntve_A8967217=Returns the conversation state index for the given conversation state and integer index. FunctionDef/Hint/lib_Ntve_A89BD9B9=Sets the ping color. FunctionDef/Hint/lib_Ntve_A8AB1B4D=Create an AI filter for use with tactical AI routines. FunctionDef/Hint/lib_Ntve_A8D356D7=Removes a player from the specified player group. FunctionDef/Hint/lib_Ntve_A8D696A4=Sets or changes the style of the specified timer window. FunctionDef/Hint/lib_Ntve_A8F7E9C5=If suicide is enabled for a unit group, the AI will immediately seek out and repeatedly attack the nearest enemy until the suiciding unit group is destroyed. Setting a bully to suicide it will tag it as missing and cause the AI to rebuilt it, since it should not be returning alive. FunctionDef/Hint/lib_Ntve_A91CB770=Enable a special animation property, play the Blend In Animation when the property is turned on, and play the Blend Out Animation when the property is turned off. The unit must be set up to use the specified animation property. An example of an animation property is "Fly" for Terran production buildings. If the unit is not set up to use one of the Blend Animations, then it will ignore it. Use the Turn Animation Properties Off action to turn off the property that was turned on by this action. FunctionDef/Hint/lib_Ntve_A9266B9E=Returns the current value that is set for a dialog item. FunctionDef/Hint/lib_Ntve_A92A2CD2=When enabled for a player, this makes it so that bullies for that player can only be used in attack waves that are gathering near the town those bullies are closest to. FunctionDef/Hint/lib_Ntve_A94BD42E=Returns a unit group value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_A964CB90=When this is enabled, the camera will transition between terrain height changes smoothly. FunctionDef/Hint/lib_Ntve_A96A3C0D=Constructs and returns a SetMoverDestinationFrom actor message. This message alters an actor's 2D map grid destination relative to the actor referenced. It will only work on a mover site actor. FunctionDef/Hint/lib_Ntve_A98541DB=Sets the light for a portrait. FunctionDef/Hint/lib_Ntve_AA595FFF=Returns the horizontal offset of a dialog item. FunctionDef/Hint/lib_Ntve_AA60F62B=Sets the target of a player's attack (or defense) waves to a region. FunctionDef/Hint/lib_Ntve_AA8C27B5=If script control is enabled for a unit, the AI will not use that unit. Script-controlled bullies are not replaced unless they die. FunctionDef/Hint/lib_Ntve_AAA4F3A3=Constructs and returns a SetBearings actor message based on the parameters. This message will set the 3D position and 3D rotation of an actor. The Position X, Y, and Z parameters correspond to the 3D map grid location. The Forward X,Y,Z parameters and the Up X,Y,Z parameters correspond to the 3D rotation of the actor. It will only work on actors that have bearings, such as model actors or doodad actors. FunctionDef/Hint/lib_Ntve_AABFD861=Returns true if the objective is visible for the specified player. FunctionDef/Hint/lib_Ntve_AAD78637=Sets the secondary objective title for the specified planet. FunctionDef/Hint/lib_Ntve_AB32F40C=Fade in or out a texture overlay over a specified amount of time. FunctionDef/Hint/lib_Ntve_AB3BC844=Adds a unit to a control group for a player. FunctionDef/Hint/lib_Ntve_AB4663C2=Runs an effect, targeting the specified point. This effect will not have a caster unit. FunctionDef/Hint/lib_Ntve_ABD41ECF=Returns true if the specified unit has the specified behavior. FunctionDef/Hint/lib_Ntve_ABE9862E=Returns true if the specified debug option is true for a given player. Only works in debug builds of the game. FunctionDef/Hint/lib_Ntve_AC531352=Returns the purchase item that the specified player currently has selected. FunctionDef/Hint/lib_Ntve_ACA3819C=Returns the internal string ID of the object specified by the String parameter. FunctionDef/Hint/lib_Ntve_ACB49AEE=This feature only works on Blizzard-signed maps. FunctionDef/Hint/lib_Ntve_AD0845D4=Returns a marker value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_AD353D8C=Constructs and returns a RefSet actor message based on the parameters. This message will store an actor determined by the Ref Source parameter, into an existing actor reference determined by the Actor Ref Name parameter. Note: This will only set a value in an actor reference that already exists, it will not create a new reference. FunctionDef/Hint/lib_Ntve_AD46099F=Returns true if the specified field is an array in the specified scope. Use catalog lookup functions to retrieve a data value or other information from the game data. FunctionDef/Hint/lib_Ntve_AD5CD155=Returns the charge regen time for the specified ability charge link. FunctionDef/Hint/lib_Ntve_ADB84019=Returns the killing unit. FunctionDef/Hint/lib_Ntve_AE456797=Sets the target of a player's attack waves to harass any enemies of that player. FunctionDef/Hint/lib_Ntve_AE5AF605=Shows or hides the specified frame in the user interface. Only Blizzard maps are allowed to hide the Battle UI frame. FunctionDef/Hint/lib_Ntve_AE81B9B9=Sets a camera to be used and a trigger to be run when the specified camera state and character state are reached. FunctionDef/Hint/lib_Ntve_AEBDE1ED=Returns the actor for the specified portrait. FunctionDef/Hint/lib_Ntve_AEC5207F=Constructs and returns an AnimGroupRemoveAll actor message based on the parameters. The AnimGroupRemoveAll message is used to remove all extra animation groups such as Burrow or Flying from an Actor model. FunctionDef/Hint/lib_Ntve_AEFE21C9=Sets the research title for the specified planet. FunctionDef/Hint/lib_Ntve_AF0A2657=Returns a byte value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_AF1FAF75=Sets the amount of time between when one soundtrack finishes and another one begins. FunctionDef/Hint/lib_Ntve_AF40BDE1=Returns true if the specified player can execute the specified effect at the specified point. FunctionDef/Hint/lib_Ntve_AF651D06=Returns the last actor successfully created by the user via cheat, data or script. Includes actors created by the Create message, but only if it is sent via cheat or script. Does not include AutoCreates, request creates, or Create messages in response to actor events. FunctionDef/Hint/lib_Ntve_AF67EB9F=Clears the amount of time it takes to regenerate the specified player charge link. FunctionDef/Hint/lib_Ntve_AFCC55F4=Returns a unit filter value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_AFECF7B1=Constructs and returns a RefSetFromMsg actor message based on the parameters. This message will store an actor determined by the Message parameter, into an existing actor reference determined by the Actor Ref Name parameter. Note: This will only set a value in an actor reference that already exists, it will not create a new reference. FunctionDef/Hint/lib_Ntve_AFF0AFBF=Constructs and returns a RefDump actor message based on the parameters. This message will display the contents of an actor reference, chosen through the Actor Ref Name parameter, to the debug log. This is a useful debugging tool as it allows you to see what is being stored inside of the selected actor reference. FunctionDef/Hint/lib_Ntve_AFF235B3=Sets the cost for the specified purchase item. FunctionDef/Hint/lib_Ntve_AFFE905C=Sets the slot for the specified purchase category. FunctionDef/Hint/lib_Ntve_B00BA8E5=Get the best target point to attack for a player, optionally considering only the specified enemies. FunctionDef/Hint/lib_Ntve_B08314FE=Returns the image type setting for an image dialog item. FunctionDef/Hint/lib_Ntve_B0951308=Constructs and returns a SetMoverDestinationH actor message. This message alters an actor's relative height based on the ground level and the parameter set. It will only work on a mover site actor. FunctionDef/Hint/lib_Ntve_B097202E=Returns a 3D location as a point. This allows you to specify any 3D location on the map as a viable value for a point parameter. FunctionDef/Hint/lib_Ntve_B0AF7420=Returns true if an upgrade is allowed for the specified player. Use "Allow/Disallow Upgrade For Player" to modify this. FunctionDef/Hint/lib_Ntve_B0E8C066=Sets the primary objective description for the specified planet. FunctionDef/Hint/lib_Ntve_B0FA20B6=This event fires when a unit's construction stage reaches a certain progress. Use "Triggering Player" to get the player that triggered construction. Use "Triggering Unit" to get the unit that is doing the constructing. Use "Triggering Progress Unit Type" to get the unit type of the unit that is under construction. Use "Triggering Progress Unit" to get the unit that is under construction. FunctionDef/Hint/lib_Ntve_B1BE2D3C=Returns the last mission archive created using "Add Mission Archive". FunctionDef/Hint/lib_Ntve_B1E36454=This event fires when the specified player purchases the specified tech from the storymode armory. Use "Purchased Purchase Item" to get the item that was purchased. FunctionDef/Hint/lib_Ntve_B1F81BE5=Constructs and returns an AnimSetTimeScale actor message. This message will set the time scale of the animation. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_B20BC13F=Clears the amount of time it takes to regenerate the specified behavior charge link. FunctionDef/Hint/lib_Ntve_B20C9535=Sets the blend mode for a dialog item. FunctionDef/Hint/lib_Ntve_B26FF700=Constructs and returns a QueryRadius actor message. This message will search a radius equal to the Radius parameter around an actor, and send an actor message determined by the Response Actor parameter to any actors it finds in that radius. FunctionDef/Hint/lib_Ntve_B2CAB822=Sets the target of a player's attack waves to escort a unit group. The escorts will not break combat and return to their charge should they become seperated. FunctionDef/Hint/lib_Ntve_B2D07F84=Constructs and returns an AttachSetRotationFrom message. Sets the rotation of a model's attach point (or potentially multiple attach points if you use an attach method) to a location or site op from a specified actor. FunctionDef/Hint/lib_Ntve_B2D4AC17=Returns an actor that is an invisible look at target actor at the specified point. FunctionDef/Hint/lib_Ntve_B2DCD6C2=If a "marker per life" has not been set then a counting marker may be used. A counting marker ensures the indicated range of tactical AI markers exist on a candidate or else the unit will be filtered out. A range of 0 to 1 will prevent more than one unit from casting on the same target at the same time. FunctionDef/Hint/lib_Ntve_B2EE2FE1=Returns true if the unit has the specified AI option enabled. FunctionDef/Hint/lib_Ntve_B338B8E3=Sets the progress text for the specified campaign for the specified player. FunctionDef/Hint/lib_Ntve_B34FAB70=Follows a unit group with the camera. FunctionDef/Hint/lib_Ntve_B3BBAF2B=Returns the desired difficulty at which the player wanted to replay the mission. FunctionDef/Hint/lib_Ntve_B3D5BF65=Sets the falloff for environmental fog. Falloff determines how far from the fog start height the environmental fog will extend. FunctionDef/Hint/lib_Ntve_B3F00FBD=Tells a unit to flee from another unit at least the specified distance. The Marker parameter is optional, pass in null if you don't want to use it. FunctionDef/Hint/lib_Ntve_B413B15B=Constructs an ability command from an ability and an index. An ability command is the combination of an ability and an index for a command within that ability. Command indexes are 0 based. FunctionDef/Hint/lib_Ntve_B4A6A5B4=Removes all planets from the planet panel for the specified players. FunctionDef/Hint/lib_Ntve_B4B744A5=Returns true if the unit is unusable by waves. FunctionDef/Hint/lib_Ntve_B4BEBD9E=Returns a specific inventory item carried by the unit. FunctionDef/Hint/lib_Ntve_B4F0E8F8=Returns the inventory item count for the specified unit. FunctionDef/Hint/lib_Ntve_B5222B7D=This event fires when a dialog item is used. Use "Dialog Item Event Type" to find out how the event was triggered. Use "Used Dialog Item" to get the dialog item that triggered this event. Use "Triggering Player" to get the player that used the dialog item. FunctionDef/Hint/lib_Ntve_B525B112=Executes a For Loop using an integer value. This will run the action set included under the For Each Player In Player Group action for every player in the specified player group. For example: If you put a "Set Player Color" action that changed the color for Player , under a For Each Player In Player Group action with the Player Group parameter set to All Players, it would change the color for all players. FunctionDef/Hint/lib_Ntve_B5337352=Returns true if the objective is a primary objective. FunctionDef/Hint/lib_Ntve_B57B9FA4=Saves a boolean value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_B5BF0631=Removes the specified purchase group from the tech purchase UI. FunctionDef/Hint/lib_Ntve_B5CB5FC8=Shows or hides the specified ability on the specified unit. FunctionDef/Hint/lib_Ntve_B609FCF9=Sets the difficulty for the specified player for the next map. FunctionDef/Hint/lib_Ntve_B611A2DA=Returns the name of the player. FunctionDef/Hint/lib_Ntve_B6218C18=Constructs and returns a SetOpacity actor message based on the parameters. This message sets an actor's opacity to the Opacity parameter value. The available range 0 to 1. The Blend Duration parameter determines how long it should take to blend from the actor's current opacity to the desired opacity. If the Blend Duration parameter is left at 0, it will change opacity instantly. FunctionDef/Hint/lib_Ntve_B658B97F=Returns the cheat a player used. Only usable in response to a Cheat Used event. FunctionDef/Hint/lib_Ntve_B65D30F7=Initializes harvesting for an AI player. This happens automatically when you call one of the Start Campaign AI actions. FunctionDef/Hint/lib_Ntve_B71342F4=Sets the width and height of a dialog item. FunctionDef/Hint/lib_Ntve_B71CCE8B=Used to display the speaker and subtitle text for a sound as a comment within the editor. Does not actually do anything. FunctionDef/Hint/lib_Ntve_B725E84F=Saves a player color value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_B74ED594=Removes all replies from a conversation. FunctionDef/Hint/lib_Ntve_B75B1326=Destroys all dialog items within the specified dialog. FunctionDef/Hint/lib_Ntve_B7865A0A=Sets the image used as the background for the text tag. FunctionDef/Hint/lib_Ntve_B78EB09C=Constructs and returns a MoverMove actor message. Starts the actor in motion according to the conditions that have been given to the mover. It will only work on a mover site actor. FunctionDef/Hint/lib_Ntve_B7A7F631=Returns true if all the conditions listed under it evaluate to false. If multiple conditions are listed under the "Not" condition, those conditions will first be evaluated as if they were under an "Or" condition, and then the "Not" condition will invert the result. FunctionDef/Hint/lib_Ntve_B7CC6780=Returns a unit group containing all items carried by the specified unit. FunctionDef/Hint/lib_Ntve_B7D9F0B0=Sets the yaw or pitch sensitivity of the camera when camera mouse rotation is turned on. FunctionDef/Hint/lib_Ntve_B81FF416=This event fires when a unit starts attacking. Use "Attacking Unit" or "Triggering Unit" to get the attacker. Use "Triggering Player" to get the owner of the attacker. FunctionDef/Hint/lib_Ntve_B835AED0=Returns true if the Text parameter is not null. FunctionDef/Hint/lib_Ntve_B83E0A67=This event fires when the specified property for the specified player changes. Use "Triggering Player" to get the player. Use "Triggering Player Property" to get the property that changed. FunctionDef/Hint/lib_Ntve_B843D120=Converts a string value to an actor message. FunctionDef/Hint/lib_Ntve_B88E5C2B=Turns story mode on or off for a player group. This will only work for Blizzard maps. FunctionDef/Hint/lib_Ntve_B8AD02AA=Returns the cinematic portrait at the specified position. FunctionDef/Hint/lib_Ntve_B90251D8=Increments an integer variable by 1, but keeps it within a given range. If this increment causes the variable to exceed the Max value, the variable is reset to the Min value. FunctionDef/Hint/lib_Ntve_B90786F4=Returns all players that are considered allies or enemies, determined by the Alliance parameter, of the specified player. FunctionDef/Hint/lib_Ntve_B9098720=Sets which mission archive is selected on the mission archive panel for the specified player group. FunctionDef/Hint/lib_Ntve_B91E7832=Returns a random unit from the specified unit group. FunctionDef/Hint/lib_Ntve_B9237D66=Sets the name fo the specified planet. FunctionDef/Hint/lib_Ntve_B92E10F9=Returns a wave info value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_B93884B7=Returns the sound associated with the active line in the running data conversation FunctionDef/Hint/lib_Ntve_B941EEFE=Converts and combines the Forward X,Y,Z parameters, and the Up X,Y,Z parameters, into a string with the format ",". FunctionDef/Hint/lib_Ntve_B947254E=Creates a new wave target set to gather at the defensive gather point of the specified town. Returns the wave target. FunctionDef/Hint/lib_Ntve_B94C6E96=Returns the triggering inventory item's container. Used in response to "Unit Manipulates Inventory". FunctionDef/Hint/lib_Ntve_B97B1F15=Returns the type of a unit in a specific training slot. FunctionDef/Hint/lib_Ntve_B9B1D01B=Returns the height of the specified unit. FunctionDef/Hint/lib_Ntve_B9BB6748=Returns the wave at the specified index for a player. FunctionDef/Hint/lib_Ntve_B9C9A103=Returns the color at the specified color index. The color index is an index into the array of colors that appear when you select a color in a SC2 game lobby. FunctionDef/Hint/lib_Ntve_B9E6CE90=Returns the ID of the unit type that directly makes the specified object for a player. Same as the default/code version, except this version could potentially be modified to handle custom requirements. FunctionDef/Hint/lib_Ntve_B9F42727=Returns a revealer value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_B9F8937C=Clears all build requests currently planned (but not yet started) for a player. FunctionDef/Hint/lib_Ntve_BA583993=Sets the text that appears within the dialog item. FunctionDef/Hint/lib_Ntve_BA6A2F7E=Adds the players in one player group to another player group. FunctionDef/Hint/lib_Ntve_BA831D90=Sets the confirmation text of the specified research item. FunctionDef/Hint/lib_Ntve_BA9C71FE=Picks the closest unit to the point specified in a unit group. FunctionDef/Hint/lib_Ntve_BACFFC3C=Creates a screen image, with an identifier chosen by the ScreenImageID parameter, at the specified anchor, with the specified size and offset. FunctionDef/Hint/lib_Ntve_BAEAC6C3=Takes one unit and creates a unit group out of it. FunctionDef/Hint/lib_Ntve_BB08B228=Changes the lighting on the map. FunctionDef/Hint/lib_Ntve_BB1891ED=Executes an If Then statement. If the specified conditions are met the specified action set will run. If the conditions are not met, nothing will happen. FunctionDef/Hint/lib_Ntve_BB3B2A79=Sets the specified AI Filter to only include units whose shields is within the specified range. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group. FunctionDef/Hint/lib_Ntve_BB55CA40=Constructs and returns an AnimGroupApply actor message based on the parameters. The AnimGroupApply message is used to apply an extra animation group such as Burrow or Flying onto the normal animations such as Walk or Stand. FunctionDef/Hint/lib_Ntve_BB7112C9=Returns whether a player has at least the specified amounts of Minerals and Gas. FunctionDef/Hint/lib_Ntve_BBA1B2FA=Saves a conversation reply value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_BBBDE723=Plays a sound at a point for the specified player group. Use the "Last Played Sound" function to refer to this sound. FunctionDef/Hint/lib_Ntve_BBEA4D1B=Converts a wave tag to text. FunctionDef/Hint/lib_Ntve_BC487BC6=Returns the unit type parameter that matches the current difficulty setting. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used. FunctionDef/Hint/lib_Ntve_BC4DF423=Saves a unit value into a data table. If a unit variable is used, the current value of the variable will be checked whenever this value is retrieved from the table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_BC53F705=Look up the game string value for the specified string path. FunctionDef/Hint/lib_Ntve_BC54F629=Sets the required level for the specified research tier to the specified level. FunctionDef/Hint/lib_Ntve_BC622053=Pauses or unpauses the AI time. While paused, the controlling AI will idle. AI owned units will carry out their current actions, and then idle. FunctionDef/Hint/lib_Ntve_BC670F99=Returns an ability command associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state. FunctionDef/Hint/lib_Ntve_BCCC96BE=Outputs a bearings as a string that can be used in actor messages. FunctionDef/Hint/lib_Ntve_BCD227ED=When enabled, allows the combat AI to target healers before certain other targets. FunctionDef/Hint/lib_Ntve_BD076980=Prepares the graphics engine for a set change. FunctionDef/Hint/lib_Ntve_BD0825D6=Returns true if the specified dialog is set to always be sized to the entire screen. FunctionDef/Hint/lib_Ntve_BD0E4598=Returns true if this is the current difficulty setting. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used. FunctionDef/Hint/lib_Ntve_BD1A4B1B=Constructs and returns an AnimBracketResume actor message based on the parameters. This message will resume a stopped animation bracket being executed by an actor. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_BD3A49F3=Returns how long since the specified wave has been ordered. FunctionDef/Hint/lib_Ntve_BD8A7B23=Enables or disables all score tracking for the specified player. FunctionDef/Hint/lib_Ntve_BD9AF7D6=Creates a dialog box of specified width, height, position on the screen with offsets FunctionDef/Hint/lib_Ntve_BDA978A3=Creates a new planet on the planet panel for the specified players. Use "Last Created Planet" to refer to the planet that was created. FunctionDef/Hint/lib_Ntve_BE8E5192=Returns true if the text tag is shown for a player. FunctionDef/Hint/lib_Ntve_BEB5B53A=Plays a sound with the specified scene file for the specified player group. Scene files can be set up using the Previewer module. FunctionDef/Hint/lib_Ntve_BEC7A9EF=Returns true if the specified dialog is modal. FunctionDef/Hint/lib_Ntve_BED7C7FE=Constructs and returns a MoverStopNow actor message. Stops the mover directly and immediately regardless of deceleration or speed. It will only work on a mover site actor. FunctionDef/Hint/lib_Ntve_BF411FAA=Causes a screen image to change between two transperency values at the specified interval. FunctionDef/Hint/lib_Ntve_BF585957=Constructs and returns a TimerKill message based on the parameters. This message will remove a timer currently ticking on an actor. It will not trigger its expiration effect. FunctionDef/Hint/lib_Ntve_BF7A3439=This event fires once the specified amount of time has passed in game. FunctionDef/Hint/lib_Ntve_BF972A93=Stops a soundtrack for the specified player group. FunctionDef/Hint/lib_Ntve_C0083258=Excutes an If Then Else statement with multiple cases. FunctionDef/Hint/lib_Ntve_C03FF78B=Returns the charge regen time for the specified unit charge link. FunctionDef/Hint/lib_Ntve_C0749AB9=Returns the duration of the sound. FunctionDef/Hint/lib_Ntve_C0856770=Returns the purchase category that the specified player currently has selected. FunctionDef/Hint/lib_Ntve_C08692AC=Sets the name for the specified purchase category. FunctionDef/Hint/lib_Ntve_C0B9F82E=Sets a wave to be the target of a player's attack waves. All of that player's attack waves will merge into the specified wave. FunctionDef/Hint/lib_Ntve_C0C71187=Sets the target of a player's attack waves to a town's offensive gather point. FunctionDef/Hint/lib_Ntve_C1174045=Causes a screen button to stop flashing. FunctionDef/Hint/lib_Ntve_C1374D79=Constructs and returns a ModelSwap actor message. This message will swap the current model of an actor with an model to the specified Model and Variation number. FunctionDef/Hint/lib_Ntve_C15B101F=Turns a portrait's transition to on or off. FunctionDef/Hint/lib_Ntve_C16D54CD=Returns the center of a group of units, defined as the average of their X and Y positions. Returns No Point if the unit group is empty. FunctionDef/Hint/lib_Ntve_C1701A01=Returns a dialog value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_C1C779E3=Creates a group for purchasable techs for the specified player group. Use "Last Created Purchase Category" to get the purchase category created by this action. Tech purchase actions are used to populate the Hyperion Armory tech purchase UI with data. FunctionDef/Hint/lib_Ntve_C1ED059D=Sets the mission text for the specified mission archive. FunctionDef/Hint/lib_Ntve_C1F1F6F4=Selects the specified mercenary for the specified player. FunctionDef/Hint/lib_Ntve_C207359F=Removes the specified mercenary from the mercenary panel. FunctionDef/Hint/lib_Ntve_C211B081=Returns the point targeted by the action that caused the "Unit Manipulates Inventory" event to fire. FunctionDef/Hint/lib_Ntve_C245D884=Sets which player groups get to see the ping. FunctionDef/Hint/lib_Ntve_C26CAC0E=If the computer already wants to surrender then it will quit the game. If it does not then this does nothing. FunctionDef/Hint/lib_Ntve_C29FFDCD=Sets alliance settings between two players. This action will determined how two players treat each other, such as whether or not their units fight. Pushable means that one player's units are allowed to push another player's units out of the way if they are trying to path through them. FunctionDef/Hint/lib_Ntve_C31395AC=Preloads a model data entry and its associated assets. The model must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs. FunctionDef/Hint/lib_Ntve_C358BFC4=Constructs and returns an AttachSetBearings message. Sets the bearings of a model's attach point (or potentially multiple attach points if you use an attach method) to the specified world coordinates and rotation. FunctionDef/Hint/lib_Ntve_C360B251=Returns an order targeting an item. This is primarily for use in "Issue Order" and "Issue Order To Unit Group" actions. FunctionDef/Hint/lib_Ntve_C373C664=Returns a transmission value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_C3BBBF67=Returns the text of the dialog item for the specified player. FunctionDef/Hint/lib_Ntve_C3EC8366=Enables or disables a particular difficulty parameter for a player. FunctionDef/Hint/lib_Ntve_C3F0EC31=This event fires when a player selects the specified Research Item on the research panel. FunctionDef/Hint/lib_Ntve_C40F9A7F=Returns a camera object value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_C41602B8=Encloses the text with a color formatting tag so it will use the given color. FunctionDef/Hint/lib_Ntve_C439C375=Evaluates and compares two arguments. FunctionDef/Hint/lib_Ntve_C45A90C0=Returns a Point value contained in the chosen Bank at the specified Key of the specified Section. FunctionDef/Hint/lib_Ntve_C45B6962=Converts a preset value to a transmission value. FunctionDef/Hint/lib_Ntve_C4714C0B=Returns a player color value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_C47C0524=Adds a behavior to the specified unit setting the casting unit to the specified caster. FunctionDef/Hint/lib_Ntve_C4977CE8=Sets the title text for the specified mercenary. FunctionDef/Hint/lib_Ntve_C4DC760C=Runs the contained actions once for each unit in the unit group. Use the "Picked Unit" function to refer to the unit for which the actions are being run. FunctionDef/Hint/lib_Ntve_C54A5DFC=Saves a real value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_C551984B=Uses nothing as the transmission source. FunctionDef/Hint/lib_Ntve_C55E1E32=This is for images that are using the border image type. If tiled is set to true, the sides of the image will be repeated to fill the desired height/width. Otherwise they will be stretched. FunctionDef/Hint/lib_Ntve_C55EEFBE=Creates a new wave target set to escort the specified unit group. Returns the wave target. FunctionDef/Hint/lib_Ntve_C57F2702=Activates the specified cooldowns on the specified ability on the specified unit. In most cases, this will cause the ability to act as if it had just been used. FunctionDef/Hint/lib_Ntve_C58C1BAE=Sets the tooltip for the contact for the specified planet. FunctionDef/Hint/lib_Ntve_C58C84B5=This action will only work for Blizzard maps. FunctionDef/Hint/lib_Ntve_C5C8712D=Sets the minimum value for a dialog item. FunctionDef/Hint/lib_Ntve_C5D97C07=This event fires just before a game is saved. FunctionDef/Hint/lib_Ntve_C609209E=Changes the transparency of a dialog item over time. FunctionDef/Hint/lib_Ntve_C616545B=Sets the name for the specified research category. FunctionDef/Hint/lib_Ntve_C65CC121=Returns a unit property. FunctionDef/Hint/lib_Ntve_C66E506F=Sets the specified AI Filter to exclude the specified unit. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group. FunctionDef/Hint/lib_Ntve_C672F322=Takes an Object ID and returns 0 if it is a unit, 1 if it is a building, 2 if it is an upgrade, and -1 if it does not fall into any of those categories. Same as the default/code version, except this version could potentially be modified to handle custom requirements. FunctionDef/Hint/lib_Ntve_C6A9716F=Sets the alliance settings of one player towards another player, but not vice-versa. This action will determine how the Source Player treats the Target Player, such as whether or not the Source Player's units fight the Target Player's units. Pushable means that the Target Player's units are allowed to push the Source Player's units out of the way if they are trying to path through them. FunctionDef/Hint/lib_Ntve_C6DD8D08=Returns a group of all of the units assigned to escort a unit. FunctionDef/Hint/lib_Ntve_C6E357F0=Preloads a movie. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs. FunctionDef/Hint/lib_Ntve_C6F10828=Creates a new wave target set to escort the specified unit group. Returns the wave target. FunctionDef/Hint/lib_Ntve_C709A5B8=When enabled, allows the combat AI to target limited time units below certain other targets. FunctionDef/Hint/lib_Ntve_C74452B4=Check if this player wants to concede a skirmish game. FunctionDef/Hint/lib_Ntve_C7585651=Returns a cinematic value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_C77C4644=Sets the player group that the specified mercenary will appear for. FunctionDef/Hint/lib_Ntve_C7B2F062=Hides all the Custom Menu dialog items. FunctionDef/Hint/lib_Ntve_C82B8202=Enables scouting for a player. FunctionDef/Hint/lib_Ntve_C835E90F=Creates units facing a specified point. Use the "Last Created Unit" and "Last Created Units" functions to refer to the created units. FunctionDef/Hint/lib_Ntve_C879D158=Returns the inverse of the boolean value. FunctionDef/Hint/lib_Ntve_C89D042F=Loads all state values of the given conversation state from a bank section. FunctionDef/Hint/lib_Ntve_C89E24A9=Instructs the AI to train some units of the specified type. FunctionDef/Hint/lib_Ntve_C8B599A8=Sends a message to all the actors contained within the specified region actor. The Intersect Type determines what portion of the actor has to be contained in the region in order to receive the message. The Class Filters parameter is used to specify which types of actors should receive the message. The format for Class Filters is a list of comma delimited actor types. The Terms parameter is used to specify a condition that an actor in the region must meet in order to receive the message. The format for Terms is a list of semi colon delimited actor terms. FunctionDef/Hint/lib_Ntve_C8E8FB03=Sends an actor message to an actor that is related to another actor. The Actor parameter is used to specify the primary actor, and the Name parameter is used to specify a reference (such as ::Host) that will derive a secondary actor from the primary actor. The message gets sent to the secondary actor. An actor message will perform an action and/or trigger an event on the actor it is sent to. FunctionDef/Hint/lib_Ntve_C92B4DA6=Returns ping value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_C931461D=Returns the render-to-texture channel the specified dialog is using. FunctionDef/Hint/lib_Ntve_C9555AF8=Creates a new wave target set to repeatedly patrol through its waypoint list. Returns the wave target. FunctionDef/Hint/lib_Ntve_C96DB672=This feature only works on Blizzard-signed maps. FunctionDef/Hint/lib_Ntve_C97424F4=Increments the stock count for the specified unit type by one if the Count parameter is set to 0, or the number of those units that are in progress or better is less than the specified Count. Does nothing if the Ignore If Queued parameter is set to true and the number of queued and in progress units of the specified type is greater than 0. FunctionDef/Hint/lib_Ntve_C97BEF46=Creates a portrait on the screen. FunctionDef/Hint/lib_Ntve_C97E1546=An offscren dialog is not rendered normally and is instead used in conjuction with the render-to-texture feature. FunctionDef/Hint/lib_Ntve_C97F59B9=Creates an alert with a spacebar point (point that the camera will jump to when the player presses the spacebar) at the target unit displaying the custom alert text. FunctionDef/Hint/lib_Ntve_C9A82E1C=Sets the player group that the specified planet will display for. FunctionDef/Hint/lib_Ntve_C9AD8352=Returns the string edit value for a dialog item. FunctionDef/Hint/lib_Ntve_C9ADFB21=Returns the last sound played via a "Play Sound" action. FunctionDef/Hint/lib_Ntve_C9B85BF3=Sets the minimap camera field of view visibility. FunctionDef/Hint/lib_Ntve_CA3522F4=Returns the build at name contained in the specified string. FunctionDef/Hint/lib_Ntve_CA3AB9A9=Returns true of the source player is treating the target player as ally, enemy, or neutral. Use the Mutual options to check if two players treat each other as mutual allies, enemies, or neutrals. FunctionDef/Hint/lib_Ntve_CA5B980A=Returns the next location needing to be scouted for a player. FunctionDef/Hint/lib_Ntve_CA8628B0=Returns the wave target for the specified wave. FunctionDef/Hint/lib_Ntve_CACCC2D8=Sets the difficulty level for the specified player. FunctionDef/Hint/lib_Ntve_CAD5046C=Returns the killing player. FunctionDef/Hint/lib_Ntve_CB1ABC35=Constructs and returns a SetVisibility actor message based on the parameters. This message will set the visibility state for the actor's model on or off, depending on the visibility parameter value. If set to 0, the model will not show up. If set to 1, the model will show up. Other factors (such as if the model is under the fog of war) can affect an actor's visibility -- this message cannot force an actor to be visibile if the game engine is causing it to be invisible. The reverse is possible, however -- this message can force an actor to be invisible. In other words, invisibility always wins. FunctionDef/Hint/lib_Ntve_CB774E72=Adds a behavior to the specified unit setting the casting player to the specified player. FunctionDef/Hint/lib_Ntve_CBAA7BFC=Attempts to make the specified player expand. There are certain conditions under which the AI will not expand, such as if the player does not have enough workers. The Minerals and Gas parameters are thresholds that the player must be under in order to expand (unless the player has too many extra workers). FunctionDef/Hint/lib_Ntve_CBC4C799=Saves a control value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_CBC81630=This event fires when a player selects an item on the Game Menu Dialog. Use "Game Menu Item Selected" to get the menu item that the player selected. FunctionDef/Hint/lib_Ntve_CBDA955C=Sets the width of the gap between the title and time text when using horizontal styles. FunctionDef/Hint/lib_Ntve_CBDF8A17=Create a new town for player at the specified point. FunctionDef/Hint/lib_Ntve_CC1B5055=Returns the number of charges used for the specified unit charge link. FunctionDef/Hint/lib_Ntve_CC8265AD=Starts Unit Stats performance logging. FunctionDef/Hint/lib_Ntve_CC8AC2DC=Returns the lowest of the two real values specified. FunctionDef/Hint/lib_Ntve_CCA8EC70=Displays text that types out one character at a time over the specified duration. FunctionDef/Hint/lib_Ntve_CCAA1CE6=Sets the reward text on the victory panel. FunctionDef/Hint/lib_Ntve_CCCD0A10=Returns the key pressed. Use in response to a "Key Pressed" event. FunctionDef/Hint/lib_Ntve_CCD3C6A0=Sets the level for the specified ability on the specified unit. FunctionDef/Hint/lib_Ntve_CD05E06B=Removes the bully flag from all units owned by a player. FunctionDef/Hint/lib_Ntve_CD08C2B5=Returns a conversation value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_CD2C7578=Returns the count of orders on a unit. FunctionDef/Hint/lib_Ntve_CD680534=Saves a unit group value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_CDB7964B=Returns the planet panel portrait. FunctionDef/Hint/lib_Ntve_CDFB6082=Adds to the amount of time it takes to regenerate the specified player charge link. FunctionDef/Hint/lib_Ntve_CE113DDF=Returns whether a player is running campaign AI (as opposed to melee AI). FunctionDef/Hint/lib_Ntve_CE116FDF=Sets the research description for the specified planet. FunctionDef/Hint/lib_Ntve_CE396866=Adds the specified weapon to the specified unit using the specified turret. FunctionDef/Hint/lib_Ntve_CE6AFC94=This event fires when a player changes alliances. Use "Triggering Player" to get the player. FunctionDef/Hint/lib_Ntve_CEB6863E=Instructs the AI to make the specified unit or building. FunctionDef/Hint/lib_Ntve_CEDAB9C3=Repeats an action set forever (or until the loop is broken with a "Break" or "Skip Remaining Actions" action. FunctionDef/Hint/lib_Ntve_CF51BA45=Returns a unit that will be the next scout for a player. The Previous Unit parameter is optional (pass null to it if it is undesired). If no Previous Unit is specified, then this will always return a new scout. If Previous Unit is specified, then this will return that unit, unless there is a better unit type available for scouting, in which case it will return a new unit of that type. FunctionDef/Hint/lib_Ntve_CF629BC0=This event fires when an AI wave is sent by the specified player. FunctionDef/Hint/lib_Ntve_CF8D6291=Returns the position of the target for an order, regardless of what type of target it is. FunctionDef/Hint/lib_Ntve_CF9D5789=Enable or disable a dialog item. A disabled dialog item is greyed out, and cannot be used. FunctionDef/Hint/lib_Ntve_CFA36FEA=Converts a wave tag to a string. FunctionDef/Hint/lib_Ntve_CFF28424=Creates an image dialog item, using parameters to set up the essential properies for the image. The tiled property will only work if the image type is border. FunctionDef/Hint/lib_Ntve_D00F9D6F=This event fires when a unit uses an ability. Use "Triggering Ability" to get the ability that was used. Use "Triggering Ability Stage" to get the stage the ability was in when the event fired. Use "Triggering Ability Target Point" to get the target point for the ability. Use "Triggering Ability Target Unit" to get the target unit for the ability. Use "Triggering Player" to get the player that used the ability. Use "Triggering Unit" to get the unit that used the ability. FunctionDef/Hint/lib_Ntve_D018EB98=Returns the last purchase category created using "Create Purchase Category". FunctionDef/Hint/lib_Ntve_D02CF6A0=Takes an Object ID and returns 0 if it is a unit, 1 if it is a building, 2 if it is an upgrade, and -1 if it does not fall into any of those categories. Same as the script version, except this version cannot be modified to handle custom requirements. FunctionDef/Hint/lib_Ntve_D02F7ACF=Returns the picked integer. This function is only for use with the "Pick Each Integer" action. It will do nothing when used outside of a pick each integer loop. FunctionDef/Hint/lib_Ntve_D0326678=Sets the description text for the specified mercenary. FunctionDef/Hint/lib_Ntve_D096667E=Returns the first unfinished requirment to make an object for a player. Same as the default/code version, except this version could potentially be modified to handle custom requirements. FunctionDef/Hint/lib_Ntve_D0A20ECE=Overwrites the Tactical AI Range field for the specified unit's data for the specified player. FunctionDef/Hint/lib_Ntve_D0EBBB91=Returns the triggering inventory item. Used in response to "Unit Manipulates Inventory". FunctionDef/Hint/lib_Ntve_D0FE305D=This will only work with Blizzard maps. FunctionDef/Hint/lib_Ntve_D0FF42A7=Converts a preset value to a region value. FunctionDef/Hint/lib_Ntve_D111DD0F=Returns a sound link value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_D118DC34=This event fires when a player clicks the abort mission button. FunctionDef/Hint/lib_Ntve_D1448757=Sets the text of a specified Menu Item in the Custom Menu. FunctionDef/Hint/lib_Ntve_D14651C4=Sets the specified AI Filter to only include units within the specified range of the specified unit. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group. FunctionDef/Hint/lib_Ntve_D155BA6B=Returns true if the specified UI frame is visible for the specified player. FunctionDef/Hint/lib_Ntve_D1667A7B=Sets the background image of a dialog. FunctionDef/Hint/lib_Ntve_D16912F9=Adds a unit group to the next attack wave for a player. FunctionDef/Hint/lib_Ntve_D1BC9455=Returns an actor's scope. FunctionDef/Hint/lib_Ntve_D1C924E4=Returns a random angle between 0 and 360 (inclusive). FunctionDef/Hint/lib_Ntve_D1E6BE06=Clears all actions currently in the action queue. FunctionDef/Hint/lib_Ntve_D20ABCFC=Sets the specified AI Filter to modify the way it calculates life values for units with the specified attribute. For example, if the attribute was set to Armored, and the Amount set to 100, then the filter would consider Armored units to have 100 more life than they actually have. This can only be set once per AI Filter, so calling this action multiple times with the same AI Filter will simply override previous calls. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group. FunctionDef/Hint/lib_Ntve_D2239866=Returns the last group of units created via the "Create Cargo Units" action. This function ignores units created by other triggers. FunctionDef/Hint/lib_Ntve_D265EBCA=Returns true if fixed random seed is enabled. FunctionDef/Hint/lib_Ntve_D26648E6=Returns the anchor for the specified dialog item in relationship to its parent dialog. Requires a Player parameter as different players may have dialogs set up differently. FunctionDef/Hint/lib_Ntve_D29C2D5E=Removes a unit from a wave. FunctionDef/Hint/lib_Ntve_D2CACC80=Saves all state values within the given conversation state to a bank section. FunctionDef/Hint/lib_Ntve_D2D484F9=Creates a tip that will display above the command card, and also adds the tip to the help panel. FunctionDef/Hint/lib_Ntve_D2D4E17D=Adds a unit to the next attack wave for a player with orders to escort another unit. FunctionDef/Hint/lib_Ntve_D2E12783=Returns the number of units in a wave. FunctionDef/Hint/lib_Ntve_D2ED8E96=Selects a light to be the main shadow-casting light for the current scene. If Light Name is set to a blank string, this will attempt to select the default shadow light for the current scene. FunctionDef/Hint/lib_Ntve_D2F7140F=Sets the best time text for the specified mission archive. FunctionDef/Hint/lib_Ntve_D2FFF574=Stops Unit Stats performance logging. FunctionDef/Hint/lib_Ntve_D348380E=Constructs and returns a MoverSetSpeedMax actor message. This will set the movers maximum speed. It will only work on a mover site actor. FunctionDef/Hint/lib_Ntve_D34AEEAF=Pauses a trigger until the chosen Timer has reached a certain point. This point is set by using the Time parameter, and the WaitType parameter. FunctionDef/Hint/lib_Ntve_D379E6CD=Using this function will cause the subtitle panel to use the bounds of the specified dialog instead of its default size and position. FunctionDef/Hint/lib_Ntve_D399C353=Destroys all of the unit death models in the specified region and calls Kill All Particles. FunctionDef/Hint/lib_Ntve_D3A0F4D6=Returns the current camera pitch of a player. Camera pitch is tracked for all players in a multiplayer game, but the queried locations will be slightly old due to network latency. FunctionDef/Hint/lib_Ntve_D3A3FDC0=Displays the specified text in the cinematic text area using the specified parameters. FunctionDef/Hint/lib_Ntve_D3D9E2FF=Enables or disables the close button on the planet panel for the specified players. FunctionDef/Hint/lib_Ntve_D3EAB07E=Returns a unit group that contains all of a player's idle units. FunctionDef/Hint/lib_Ntve_D3FB8606=Sets the border image for a screen button. FunctionDef/Hint/lib_Ntve_D41CE6AB=Constructs and returns a SetLocalTintColor actor message based on the parameters. This will set an actors tint color for all players. This will only work on actor's with a model. FunctionDef/Hint/lib_Ntve_D438ACED=Returns the image associated with the given conversation state. FunctionDef/Hint/lib_Ntve_D463A836=Sets the specified region for the specified player to explored or unexplored. FunctionDef/Hint/lib_Ntve_D472352C=Returns a doodad value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_D4857D65=Returns the height of a dialog item. FunctionDef/Hint/lib_Ntve_D4E8CABF=When recording a movie, this function add a subtitle to the movie event file, it will be used at the specified time stamp when the movie is played back. If 'timeStamp' is -1, current recording time is used. FunctionDef/Hint/lib_Ntve_D50EF6A5=Returns the state of a particular difficulty parameter for a player. FunctionDef/Hint/lib_Ntve_D5445D96=Makes a unit face a specified point. FunctionDef/Hint/lib_Ntve_D5671C0B=Returns a Sound Link for a given sound ID and asset index. Sound Links are used to refer to specific sounds. Sound links are comprised of a sound ID (to identify the sound data entry) and an asset index (to identify the asset within that data entry). FunctionDef/Hint/lib_Ntve_D59531F5=Set the next attack wave from a player to gather immediately and not replace any units that die while gathering. FunctionDef/Hint/lib_Ntve_D59E1980=Returns true if the AI time is paused. FunctionDef/Hint/lib_Ntve_D5B3C452=Returns a string value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_D5D8205F=Converts a preset value to a unit game link value. FunctionDef/Hint/lib_Ntve_D5F8F800=Sets the cost for the specified mercenary. FunctionDef/Hint/lib_Ntve_D5F9189A=Sets the image to display on a dialog item. FunctionDef/Hint/lib_Ntve_D606E2CD=Returns the mouse position clicked in the X axis. Use in response to a "Mouse Clicked" event. FunctionDef/Hint/lib_Ntve_D613946A=Returns the triggering inventory item's slot. Used in response to "Unit Manipulates Inventory". FunctionDef/Hint/lib_Ntve_D629F083=Returns the movie associated with the given conversation state. FunctionDef/Hint/lib_Ntve_D674ADD7=Stops the construction progress bar of a unit. FunctionDef/Hint/lib_Ntve_D688C655=Resets the rebuild counts for bullies owned by a specific player in a specific region. FunctionDef/Hint/lib_Ntve_D6AC1BD1=This event fires when a player changes the active selection in the mission archives panel. FunctionDef/Hint/lib_Ntve_D6F1B283=Stops shaking the camera. FunctionDef/Hint/lib_Ntve_D6FBE13C=Sets the bonus title for the specified mission archive. FunctionDef/Hint/lib_Ntve_D6FE8683=Clears the stock lists of units and buildings to make for a player. FunctionDef/Hint/lib_Ntve_D74747BE=This event fires when a player closes the mercenary panel. FunctionDef/Hint/lib_Ntve_D75553FB=Returns a unit group that contains units that have passed the specified filters from another unit group. FunctionDef/Hint/lib_Ntve_D7C3FBC2=Returns the highest of the two integer values specified. FunctionDef/Hint/lib_Ntve_D8167AFB=Returns an order value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_D88DB594=Returns what cliff level a point is on. FunctionDef/Hint/lib_Ntve_D8957FF3=Returns the width of a dialog item. FunctionDef/Hint/lib_Ntve_D8A9F49F=Fades the screen in or out over a specified amount of time. FunctionDef/Hint/lib_Ntve_D8B5FD69=This event fires when a unit's research progress reaches a certain point. Use "Triggering Player" to get the player that started the research. Use "Triggering Unit" to get the unit that is doing the research. Use "Triggering Progress Upgrade" to get the upgrade being researched. FunctionDef/Hint/lib_Ntve_D8E3EC49=Sets the scene text for the specified mission archive. FunctionDef/Hint/lib_Ntve_D92843D4=Instantly removes all doodads of the specified type from a game region. If the doodad being removed has a footprint, that footprint will still linger, even though the doodad's actor has been destroyed. FunctionDef/Hint/lib_Ntve_D92EAFA7=Sets the point at which attack wave units will gather before being dispatched. FunctionDef/Hint/lib_Ntve_D9339BB5=Constructs and returns a MissileTentacleReturn actor message. This message causes an actor to return to its origin point immediately. It will only work on missile actors that are flagged as tentacles. FunctionDef/Hint/lib_Ntve_D952C4FA=Returns true if the specified dialog's background image is visible. FunctionDef/Hint/lib_Ntve_D98E6C3C=Sets the reward description for the specified planet. FunctionDef/Hint/lib_Ntve_D9E07DD4=Returns the color of a dialog item. FunctionDef/Hint/lib_Ntve_DA95549D=If set to true, the text that appears within the dialog item will animate as if being written out a single character at a time. FunctionDef/Hint/lib_Ntve_DA979564=Enable a special animation property. The unit must be set up to use the specified animation property. An example of an animation property is "Fly" for Terran production buildings. Use the Turn Animation Properties Off action to turn off the property that was turned on by this action. FunctionDef/Hint/lib_Ntve_DAA86C93=Sets a portrait's position on the screen. FunctionDef/Hint/lib_Ntve_DAC9B6F4=Sets a portrait to be used for a given character during data-driven conversations. FunctionDef/Hint/lib_Ntve_DB01ECDC=Directly modify a real variable through arithmetic. FunctionDef/Hint/lib_Ntve_DB0E6ABB=Sets the state of a flag for a player at the specified index based on whether the number of units of the type specified in the What parameter with the Tech Tree Count Type specified in the State parameter, is greater than or equal to the Count parameter. FunctionDef/Hint/lib_Ntve_DB263E75=Constructs and returns a TextureVideoSetPaused actor message. Sets the pause state of the video texture in the specified texture slot. Works on actors with a model. FunctionDef/Hint/lib_Ntve_DB2B20DA=Sets the unit for the specified purchase group. FunctionDef/Hint/lib_Ntve_DB32F733=Returns true if power is provided to a point by a specific unit. Note: The Minimum Power parameter should not be set past 1, unless you have custom units that provide more than a single power level. FunctionDef/Hint/lib_Ntve_DB46735B=Returns the type of a data table value. FunctionDef/Hint/lib_Ntve_DB4E6196=Returns the facing angle of the specified point as a real value, in degrees. FunctionDef/Hint/lib_Ntve_DB5A7F79=Constructs and returns a Signal actor message based on the parameters. This message will send a signal with a name determined by the Signal parameter to an actor. If the actor is set up to respond to a signal by that name it will do so, otherwise it will have no effect. Note: This is a relatively advanced actor message, as the actor you are sending the signal to must be pre-configured to respond to a signal message with the same name. FunctionDef/Hint/lib_Ntve_DBD462D9=Sets the size of a portrait. FunctionDef/Hint/lib_Ntve_DBE4CE29=Moves the leaderboard to the default position along the right edge of the screen. FunctionDef/Hint/lib_Ntve_DBF8E9E3=Moves a point to the specified position. FunctionDef/Hint/lib_Ntve_DC0FD1CA=Returns true if a unit is allowed for the specified player. Use "Allow/Disallow Unit For Player" to modify this. FunctionDef/Hint/lib_Ntve_DC194B0E=Returns a trigger value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_DC310587=Enables or disables an AI option for a unit. FunctionDef/Hint/lib_Ntve_DC33CC5B=Returns the index of the specified conversation reply. FunctionDef/Hint/lib_Ntve_DC4D3C51=Clears the specified ability cooldown link. FunctionDef/Hint/lib_Ntve_DC635AEF=Pans the camera to the center of a region or point. If smart panning is enabled, the camera will not pan if it is already looking at the target point. FunctionDef/Hint/lib_Ntve_DC731674=Returns the ability type of an ability. This is the non raw data version of an ability's scope. Use catalog lookup functions to retrieve a data value or other information from the game data. FunctionDef/Hint/lib_Ntve_DD095653=Returns the cost of a unit type. FunctionDef/Hint/lib_Ntve_DD1756B5=Sets the tooltip for the specified planet. FunctionDef/Hint/lib_Ntve_DD557FEC=Constructs and returns a SetHeight actor message based on the parameters. This message sets the actor at a height relative to the terrain, rather than specifying an absolute Z axis value. It will only work on actors that have bearings, such as model actors or doodad actors. FunctionDef/Hint/lib_Ntve_DD59EC03=Shows or hides the background for a particular text tag. FunctionDef/Hint/lib_Ntve_DD754C85=Returns true if the current difficulty setting is this or easier. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used. FunctionDef/Hint/lib_Ntve_DD872A7D=Sets the player group for the specified purchase category. FunctionDef/Hint/lib_Ntve_DDB3F038=If script control is enabled for a unit, the AI will not use that unit. Script-controlled bullies are not replaced unless they die. FunctionDef/Hint/lib_Ntve_DDBABF2E=Moves the leaderboard to the specified screen position. The X coordinate corresponds to the right side of the leaderboard. FunctionDef/Hint/lib_Ntve_DE1A962E=Sets the number of scouts to use for a player. FunctionDef/Hint/lib_Ntve_DEA2AB06=Returns the game portrait. FunctionDef/Hint/lib_Ntve_DEBF6EB9=Returns the height of the specified region. FunctionDef/Hint/lib_Ntve_DEDE37F9=Preloads a script file. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs. FunctionDef/Hint/lib_Ntve_DF17F356=Creates a new research tier for the research panel. Use "Last Created Research Tier" to get the research tier created by this action. FunctionDef/Hint/lib_Ntve_DF393ABA=Enables or disables the tech tree button on the help panel for the specified players. FunctionDef/Hint/lib_Ntve_DF56EA04=Returns the slot index for the specified inventory item. FunctionDef/Hint/lib_Ntve_DFB0AB0D=Returns true if the shift key was pressed. Use in response to a "Key Pressed" or "Mouse Clicked" event. FunctionDef/Hint/lib_Ntve_E0086548=Destroys the specified portrait. FunctionDef/Hint/lib_Ntve_E00E7137=Returns the current position of a unit attachment point. FunctionDef/Hint/lib_Ntve_E07A3283=Sets the movie that will be shown when the specified research item is selected. FunctionDef/Hint/lib_Ntve_E0D9530C=Sets the type for an objective. FunctionDef/Hint/lib_Ntve_E0DF688F=Returns the acquired target of a unit. FunctionDef/Hint/lib_Ntve_E10B1BC6=Returns the minimum game speed. FunctionDef/Hint/lib_Ntve_E1552C18=Sends an actor message to a unit's actor. An actor message will perform an action and/or trigger an event on the actor it is sent to. FunctionDef/Hint/lib_Ntve_E188E0FE=Unloads a unit model. FunctionDef/Hint/lib_Ntve_E1B8DD31=Returns the point that an object would bounce to if it was travelling from the source point and hit a wall with the specified normal angle at the target point. FunctionDef/Hint/lib_Ntve_E211322A=Saves a transmission Source value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_E267A52A=This event fires when a unit enters or leaves a certain distance around a point. Use "Triggering Unit" to get the unit. FunctionDef/Hint/lib_Ntve_E2E35DF6=The campaign AI must be started for each player that uses AI triggers. FunctionDef/Hint/lib_Ntve_E2FCA970=Returns a statistic for the specified player as an integer. FunctionDef/Hint/lib_Ntve_E372DF5E=Clears a saved data table. FunctionDef/Hint/lib_Ntve_E3741424=Clears the specified player cooldown link. FunctionDef/Hint/lib_Ntve_E37ACA0E=Shows or hides the specified dialog item. FunctionDef/Hint/lib_Ntve_E386DAEA=Sets the visibility state for the specified purchase group. FunctionDef/Hint/lib_Ntve_E38A3C64=Returns the last research category created using "Create Research Category". FunctionDef/Hint/lib_Ntve_E40313DC=Sets the mission text on the victory panel. FunctionDef/Hint/lib_Ntve_E40B4D3C=Returns the number of units of the specified unit type that are in progress/made by a player. Includes units in AI queues. FunctionDef/Hint/lib_Ntve_E4236D69=Sets the model for the specified planet. FunctionDef/Hint/lib_Ntve_E425C4B1=Constructs and returns a RefSetRefreshName actor message based on the parameters. This can be used to update a ref which doesnt update automatically in the actor system, although most should update automatically. Actor should automatically refresh references in special cases (for instance, you have a squib hosted off a hydralisk which turns into an egg. Actor needs to update the host of the squib to host off an analogous attach point on the egg), but this is there just in case it's needed at some point. Note: This will only set a value in an actor reference that already exists, it will not create a new reference. FunctionDef/Hint/lib_Ntve_E44DBA40=Returns the state of an objective. FunctionDef/Hint/lib_Ntve_E48E495F=Returns the index of the next unused town slot for a player. FunctionDef/Hint/lib_Ntve_E4A06F0A=Returns the ability command for the order. FunctionDef/Hint/lib_Ntve_E4B86923=Converts a game link value to a string value. FunctionDef/Hint/lib_Ntve_E4BD0151=Returns the target unit of a rally point. FunctionDef/Hint/lib_Ntve_E4F31187=Removes all of the list items from the specified dialog item. FunctionDef/Hint/lib_Ntve_E501C879=Makes the specified actor look at the specified target, using preset settings defined by the specified look at type. FunctionDef/Hint/lib_Ntve_E54B2D20=This event fires when a unit enters or leaves a distance around another unit. Use "Triggering Player" to get the player that was controlling the unit. Use "Triggering Unit" to get the unit. FunctionDef/Hint/lib_Ntve_E59EA897=Constructs and returns an AttachSetBearingsFrom message. Sets the bearings of a model's attach point (or potentially multiple attach points if you use an attach method) to a location or site op from a specified Actor. FunctionDef/Hint/lib_Ntve_E5CABD27=Sets the border image for a screen button for when it is flashing. FunctionDef/Hint/lib_Ntve_E5EFA0FC=Constructs and returns a SetRotationFrom actor message based on the parameters. This message will set the 3D rotation of an actor to the 3D rotation of another actor specified through the Actor parameter. FunctionDef/Hint/lib_Ntve_E5FF78D8=Creates a tip on the help panel with a button that must be pressed in order for the description to be displayed. FunctionDef/Hint/lib_Ntve_E62D9C8C=Returns a point offset by a specified distance toward a target point. FunctionDef/Hint/lib_Ntve_E6439D48=Sets the research text for the specified mission archive. FunctionDef/Hint/lib_Ntve_E672DFB5=Constructs and returns a RefSetFromActor actor message based on the parameters. This message will set an actor relative to another actor. For example, "RefSetFromActor ::global.test ::Creator ::Host" would set the ::global.test ref to the host of the actor that created the actor from which this message is being sent. Note: This will only set a value in an actor reference that already exists, it will not create a new reference. FunctionDef/Hint/lib_Ntve_E6AB7041=Returns true if the specified catalog entry is valid. Use catalog lookup functions to retrieve a data value or other information from the game data. FunctionDef/Hint/lib_Ntve_E6B89FE1=Sets the text that is used for the title of the dialog. FunctionDef/Hint/lib_Ntve_E6D9AAFA=Preloads an image file. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs. FunctionDef/Hint/lib_Ntve_E6E57D64=Preloads a scene file. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs. FunctionDef/Hint/lib_Ntve_E6F25557=Sets the button text for the specified mission archive. FunctionDef/Hint/lib_Ntve_E730CE19=Removes global texture props. FunctionDef/Hint/lib_Ntve_E758567E=Constructs and returns a TextureVideoPlay actor message. Plays a video texture in a texture slot with the specified rate and flags. Works on actors with a model. FunctionDef/Hint/lib_Ntve_E76B043D=This feature only works on Blizzard-signed maps. FunctionDef/Hint/lib_Ntve_E786CA75=Sets the text that appears when mousing over a dialog item. FunctionDef/Hint/lib_Ntve_E79AE4CF=Constructs and returns an actor message with two parameters. The actor message returned is formed by combining the Msg Name, Param 1, and Param 2 string parameters. This function is primarily used by other "Actor" type functions to assemble actor messages, although it can be used to assemble any actor message from scratch with the right know-how. FunctionDef/Hint/lib_Ntve_E7ABAA18=Returns the damaging effect. FunctionDef/Hint/lib_Ntve_E80D1B4D=Returns the pathing cost from a unit. FunctionDef/Hint/lib_Ntve_E80E31D9=Clears the number of used charges for the specified global charge link. FunctionDef/Hint/lib_Ntve_E89F1335=Pauses a trigger until the specified condition is met. Real time is normal time. Game time can pass faster or slower depending on the game speed. AI time passes at the same rate as game time, but can be paused or unpaused while real time and game time are still running. It is useful to pause the AI time while a player is watching a cinematic, so timed attack waves will wait until the player is finished with the cinematic before resuming their countdowns. FunctionDef/Hint/lib_Ntve_E8A7971D=Loads a specified animation for a model. Note: This is a specialized action that generally relates to storymode models. It will remove additional animation sets that have been loaded to the model through triggers. FunctionDef/Hint/lib_Ntve_E8C73178=Converts a preset value to a conversation value. FunctionDef/Hint/lib_Ntve_E8D948E0=Returns the weapon at the specified index on the specified unit. FunctionDef/Hint/lib_Ntve_E90538F1=Returns true if a unit type uses the specified mover. FunctionDef/Hint/lib_Ntve_E914D77C=Only one "Critical Section" action set associated with the chosen Lock parameter will ever execute at the same time. Note: The Lock parameter requires a boolean variable. Simply specifying true or false will not work. This is useful for avoiding race conditions when you have parallel processes that can modify the same variables. FunctionDef/Hint/lib_Ntve_E916DC36=Sets the minimum number of bullies an AI player should maintain regardless of rebuild counts. FunctionDef/Hint/lib_Ntve_E9275334=Saves a dialog value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_E92E544E=Turns on/off cinematic mode for a player(s). Cinematic mode hides the normal gameplay UI. When cinematic mode is turned on, the state of the gameplay UI is cached, and when cinematic mode is turned off, the state of the gameplay UI is restored from that cache. Therefore, changing visibility settings of gameplay UI elements while cinematic mode is turned on will have no effect. FunctionDef/Hint/lib_Ntve_E9307270=Sets the speed of creep. Growth determines how rapidly creep will expand from its origin point. Decay determines how rapidly creep will receed if there are no creep generators nearby. Blend determines how rapidly the creep will visually appear, and is seperate from the functional purposes of creep. FunctionDef/Hint/lib_Ntve_E9556756=This event fires when the specified player selects the specified purchase item from the storymode armory. FunctionDef/Hint/lib_Ntve_E956CD56=Sets the research title for the specified mission archive. FunctionDef/Hint/lib_Ntve_E95AC0AF=Clears all waypoints for a wave target. FunctionDef/Hint/lib_Ntve_E99BA742=Returns a unit group that contains units that have passed the specified filters from another unit group. FunctionDef/Hint/lib_Ntve_E9B7A1DB=Returns an actor from the actor reference specified in the Name parameter. FunctionDef/Hint/lib_Ntve_E9BC63EC=Marks a conversation choice as either read or unread. FunctionDef/Hint/lib_Ntve_E9C385D5=Replaces one or more occcurrences of a substring inside text. FunctionDef/Hint/lib_Ntve_E9CE6B42=Returns the best location to place an AOE attack on a group of units with the specified parameters. FunctionDef/Hint/lib_Ntve_EA3823E9=When this is enabled, and the camera is following a flying unit, the camera will adjust its height to ensure the flying unit stays visible when the camera zooms in. FunctionDef/Hint/lib_Ntve_EA56A214=The buttons for a highlighted ability command are flashed in the user's command card UI. If the ability command is contained in a sub-page, like one of the standard "build" commands, the button for the sub-page itself will also be highlighted. FunctionDef/Hint/lib_Ntve_EA9A54D6=Saves a timer value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_EAC465A1=Converts an integer into a text value. FunctionDef/Hint/lib_Ntve_EB0FFD57=Sets an achievement for the specified dialog item. FunctionDef/Hint/lib_Ntve_EB622569=Returns the cooldown time for the specified unit cooldown link. FunctionDef/Hint/lib_Ntve_EB63284E=Saves an ability command value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_EBF1B8BE=This event fires when the specified player uses the specified cheat. Use "Cheat Type Used" to get the cheat that was used. FunctionDef/Hint/lib_Ntve_EC3358BD=Sets the position of a unit to be the target of a player's attack waves. FunctionDef/Hint/lib_Ntve_EC390E46=Constructs and returns a RefNotify actor message based on the parameters. Typically used with a target, this message allows one actor to send a ref to another actor. The signal parameter allows you to differentiate RefNotify messages if multiple messages are used in the same context. FunctionDef/Hint/lib_Ntve_EC829255=Constructs and returns a RefSetFromRequest actor message based on the parameters. This message uses an actor request to determine what actor should be stored in the reference. The Ref Name parameter is the reference to store the actor in once it is found. Note: Utilizing this function requires a strong knowledge of the actor system. FunctionDef/Hint/lib_Ntve_ECE714B6=Sets the primary objective title for the specified planet. FunctionDef/Hint/lib_Ntve_ED17978F=Constructs and returns a ModelEventSuppress message. Suppress a class of model events. This allows you to toggle whether a specific model event affects an actor. FunctionDef/Hint/lib_Ntve_ED219560=Sets the contact title for the specified planet. FunctionDef/Hint/lib_Ntve_ED236D9F=Applies a unit type as the transmission source for use in the transmission portrait. FunctionDef/Hint/lib_Ntve_ED2C60CE=Sets the current value for the specified boss bar. Calling this action will overwrite the boss unit you set through "Set Boss Bar Boss", and will instead rely on the values sent to it through "Set Boss Bar Maximum Value" and "Set Boss Bar Current Value". FunctionDef/Hint/lib_Ntve_ED658714=Returns the total minerals left to be harvested in a town for a player. FunctionDef/Hint/lib_Ntve_ED6A6613=Constructs and returns an AnimGroupRemove actor message based on the parameters. The AnimGroupRemove message is used to remove an extra animation group such as Burrow or Flying that has been apllied onto normal animations such as Walk or Stand. FunctionDef/Hint/lib_Ntve_EDB526A6=Displays an error message. FunctionDef/Hint/lib_Ntve_EE46E4CC=Returns the count of list items in the dialog item. Only works with dialog items that have lists, such as pulldowns or list boxes. FunctionDef/Hint/lib_Ntve_EE7AB1E8=Returns true if a unit is invulnerable. FunctionDef/Hint/lib_Ntve_EEB3ECF8=Constructs and returns a SetFacing actor message based on the parameters. This message will set the 2D facing of an actor according to the Facing parameter. It will only work on actors that have bearings, such as model actors or doodad actors. FunctionDef/Hint/lib_Ntve_EEC9FC53=Merges two waves together. Waves are specified using a player's wave indexes. FunctionDef/Hint/lib_Ntve_EEDB2448=Uses integer values. Returns the remainder after the dividend has been divided by the divisor. FunctionDef/Hint/lib_Ntve_EEF62377=Returns the width of a dialog. FunctionDef/Hint/lib_Ntve_EEFB5A8F=Sets the current game speed. FunctionDef/Hint/lib_Ntve_EF15E7E2=Runs an effect, targeting the specified unit. This effect will not have a caster unit. FunctionDef/Hint/lib_Ntve_EF33C610=Returns a point with the X and Y position of the specified point, and Z position of the specified Z. FunctionDef/Hint/lib_Ntve_EF7E05B0=Adds Town into the stock for an AI player. When the AI reaches this point in the stock list, it will ensure that every Town it owns has two refineries and a town hall of the specified types. This ensures that AI towns are never without these buildings. FunctionDef/Hint/lib_Ntve_EF89DD5C=Returns the mercenary the specified player currently has selected. FunctionDef/Hint/lib_Ntve_EF949A7D=Returns a point with the position of the specified point, and the facing of the specified angle. FunctionDef/Hint/lib_Ntve_EFCAAF54=Sets the description text for the specified planet. FunctionDef/Hint/lib_Ntve_F0421ADA=Selects the specified purchase category for the specified players. FunctionDef/Hint/lib_Ntve_F06B4181=Sets the description text for the character sheet for the specified players. FunctionDef/Hint/lib_Ntve_F082C00E=Sets the player group for the specified purchase item. FunctionDef/Hint/lib_Ntve_F0857987=Returns the last actor scope successfully created by the user via cheat, data or script. FunctionDef/Hint/lib_Ntve_F09DDBE5=Creates a minimap ping facing a specified angle. Use "Last Created Ping" to refer to the created ping. FunctionDef/Hint/lib_Ntve_F0DF33AB=Mutes or unmutes a sound channel for the specified player group. FunctionDef/Hint/lib_Ntve_F116F8F1=Clears the info text for the specified unit. FunctionDef/Hint/lib_Ntve_F11E9493=Returns a wave value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_F1200B76=Consumes the specified number of charges for the specified unit charge link. FunctionDef/Hint/lib_Ntve_F14A27E9=Immediately stops a specific transmission that is currently playing / being sent. Any triggers that are waiting for the transmission to finish will resume execution. FunctionDef/Hint/lib_Ntve_F14B3F69=Consumes the specified number of charges for the specified ability charge link. FunctionDef/Hint/lib_Ntve_F163BD1A=Constructs and returns a SoundSetPaused actor message based on the parameters. This message will paused or unpause a sound depending on the Paused State parameter: 1 is paused, 0 is unpaused. It can pause or unpause with or without fade depending on the Fade parameter: 1 is fade, 0 is do not fade. FunctionDef/Hint/lib_Ntve_F172A13B=Adds a unit of the specified unit type to the next attack wave for a player with orders to escort another unit. FunctionDef/Hint/lib_Ntve_F1C17BBA=Saves an integer value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_F1E13097=Sets the cost text for the specified mercenary. FunctionDef/Hint/lib_Ntve_F1E1DAE1=Returns the status of the player. FunctionDef/Hint/lib_Ntve_F20A0011=Creates units using the facing angle of a point. Use the "Last Created Unit" and "Last Created Units" functions to refer to the created units. FunctionDef/Hint/lib_Ntve_F21F850B=Constructs and returns a SetScaleAbsolute actor message based on the parameters. This message sets the absolute X,Y,Z scale of an actor's model to the X,Y,Z parameter values. This will take place over a number of game time seconds determined by the Blend Duration parameter. If Blend Duration is left at 0, the change in scale will occur immediately. Note: This only works on actors with models. FunctionDef/Hint/lib_Ntve_F247156C=Creates units using the default facing angle of the unit. Use the "Last Created Unit" and "Last Created Units" functions to refer to the created units. FunctionDef/Hint/lib_Ntve_F27365D4=Returns the triggering powerup. Used in response to "Unit Acquires Powerup". FunctionDef/Hint/lib_Ntve_F2A3CE0B=Convenience function to mark the specified mercenary as purchased, recently purchased, and play the purchase animation on it. FunctionDef/Hint/lib_Ntve_F2A576A6=Returns the location of a town for a player. FunctionDef/Hint/lib_Ntve_F2B3CCE5=Preloads a soundtrack. The soundtrack must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs. FunctionDef/Hint/lib_Ntve_F2BC8E79=Returns the unit that is currently carrying the specified inventory item. FunctionDef/Hint/lib_Ntve_F2E12806=Sets the maximum value for a dialog item. FunctionDef/Hint/lib_Ntve_F2F49F9B=Returns true if the unit is flagged as a suicide unit. FunctionDef/Hint/lib_Ntve_F38744BA=Returns the specified text string with some formatting added to it. FunctionDef/Hint/lib_Ntve_F38805FC=Sets the contact name for the specified planet. FunctionDef/Hint/lib_Ntve_F3918355=Adds a mission or scene to the mission archives panel for the specified players. Use "Last Created Mission Archive" to get the mission archive created through this action. FunctionDef/Hint/lib_Ntve_F39DC67E=Constructs and returns a TextureVideoSetFrame actor message. Sets the frame of a video texture that is playing on the specified slot. Works on actors with a model. FunctionDef/Hint/lib_Ntve_F463A414=Returns a player group containing all active players. FunctionDef/Hint/lib_Ntve_F470860B=Sets the camera bounds within a region. This will limit the specified Players from moving their camera beyond the specified Bounds. If the Minimap parameter is set to Do, the minimap will also shrink to fit the camera bounds. This is useful for hiding things off map, or having the playable area expand at some point during your map. FunctionDef/Hint/lib_Ntve_F47B2511=Saves a text value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving. FunctionDef/Hint/lib_Ntve_F47E52DA=Returns true if the ping is visible. FunctionDef/Hint/lib_Ntve_F488C43D=This event fires just after a game is saved. FunctionDef/Hint/lib_Ntve_F4A801D6=Resets all state values of the given conversation state back to zero. FunctionDef/Hint/lib_Ntve_F4B5BEE7=Destroys the specified dialog, and all the dialog items within. FunctionDef/Hint/lib_Ntve_F4C1F96C=Returns the event type of the dialog item that was used. FunctionDef/Hint/lib_Ntve_F4ED4CD8=Returns the number of rally points a unit has. FunctionDef/Hint/lib_Ntve_F4F94B84=Sets the unit for the specified boss bar. Calling this action will overwrite the maximum and current value you set through "Set Boss Bar Maximum Value" and "Set Boss Bar Current Value", and will instead base its value on the specified unit's HP. FunctionDef/Hint/lib_Ntve_F5662180=Use "Last Replaced Unit" to refer to the replacement unit. Note that any variables referring to the old unit will need to be updated. FunctionDef/Hint/lib_Ntve_F5A3C98A=Returns the dialog the specified screen button belongs to. FunctionDef/Hint/lib_Ntve_F5C63A46=Shows or hides graphics associated with the game environment. This includes terrain, doodads, and water. FunctionDef/Hint/lib_Ntve_F5D626D2=Moves the timer window to the default position along the right edge of the screen. FunctionDef/Hint/lib_Ntve_F5FF70C2=Rotates a dialog item. FunctionDef/Hint/lib_Ntve_F6460765=Returns the current camera target of a player. Camera targets are tracked for all players in a multiplayer game, but the queried locations will be slightly old due to network latency. FunctionDef/Hint/lib_Ntve_F669283F=Returns a transmission source value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_F6F9120D=Returns an order targeting a unit. This is primarily for use in "Issue Order" and "Issue Order To Unit Group" actions. FunctionDef/Hint/lib_Ntve_F7013450=Returns the transport a unit is in. FunctionDef/Hint/lib_Ntve_F713CAF4=Instantly rotates the ping to face a specific angle, given in degrees. FunctionDef/Hint/lib_Ntve_F73FDB4C=Sets the string edit value for a dialog item. FunctionDef/Hint/lib_Ntve_F79DB963=Shows or hides the display of a progress bar within a leaderboard item. Use the "Set Leaderboard Item Progress Value" action to adjust the progress bar's displayed progress. FunctionDef/Hint/lib_Ntve_F7C6C3E7=Returns the dialog containing the specified dialog item. FunctionDef/Hint/lib_Ntve_F7D7DC36=Returns the name of the map currently being played. FunctionDef/Hint/lib_Ntve_F7F93AB0=Returns a new wave info from the specified wave. FunctionDef/Hint/lib_Ntve_F813558C=Shakes the camera. If the Duration parameter is set to 0, it will shake the camera until stopped by the "Stop Shaking Camera" action. This action is useful for things such as explosions or earthquakes. FunctionDef/Hint/lib_Ntve_F86F691D=Flags or unflags a research item as being recently purchased. FunctionDef/Hint/lib_Ntve_F8758140=Returns true if a unit's ability command is at a certain state. FunctionDef/Hint/lib_Ntve_F8AC8C36=Sets the alignment of text within the text tag, without changing the tag position. Note that any alignment set using "Set Alignment Of Text Tag" will override this action. FunctionDef/Hint/lib_Ntve_F8C91F07=Sets the wave type and wave target for a wave. FunctionDef/Hint/lib_Ntve_F96FCAE7=Sends an actor message to all the actors contained within the specified region actor. An actor message will perform an action and/or trigger an event on the actor it is sent to. FunctionDef/Hint/lib_Ntve_F9878BEF=Stops any active cinematic that has been run using "Run Cinematic". FunctionDef/Hint/lib_Ntve_F994897E=Returns the ping color. FunctionDef/Hint/lib_Ntve_F9BAA257=Returns how long since the specified wave has been in combat. FunctionDef/Hint/lib_Ntve_F9CD403E=Constructs and returns an AnimClearAllBut actor message. This message will clear all animation sequences except that with the same name as the Anim Name parameter being played by an actor. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_F9D17330=Returns true if the specified unit is ignored by the wave it is in (for purposes of regrouping, etc.). FunctionDef/Hint/lib_Ntve_FA3926E1=Returns true if the dialog item is enabled for the specified player. FunctionDef/Hint/lib_Ntve_FA586BEC=Causes the units in a unit group to be rescued, changing ownership and changing or retaining color. FunctionDef/Hint/lib_Ntve_FA71311B=Enables or disables the glossary button on the help panel for the specified players. FunctionDef/Hint/lib_Ntve_FA920336=Constructs and returns an AnimBracketStop actor message based on the parameters. This message will stop an anim bracket with the same name as the Anim Name parameter being played by an actor, causing it to play its closing animation and return to normal behavior. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_FAB12C79=Constructs and returns a TextureDumpDB actor message. This message prints out all of the possible textures that could be applied to the model of an actor to the debug log. It only works on actors with models. FunctionDef/Hint/lib_Ntve_FABD411F=Constructs and returns a SetPositionH actor message based on the parameters. This message will set the 2D position of an actor to the X,Y parameters, while adjusting its height relative to the terrain determined by the Height parameter. FunctionDef/Hint/lib_Ntve_FAF78B95=Sets the maximum number of a specific unit an AI player should rebuild. This only applies to preplaced units or buildings that do not have an individual rebuild count set. FunctionDef/Hint/lib_Ntve_FB4C094A=Pauses or unpauses the Action Queue. Pausing the Action Queue does not pause an action in the queue that is currently running, but will prevent subsequent actions from running until the queue is unpaused. FunctionDef/Hint/lib_Ntve_FB5C6DA7=Suggests an order to a unit. Works the same as Issue AI Order, but with additional parameters. If the computer that controls the unit has the ability to execute the order (with respect to its current APM constraint), then it will do so. The order will eventually be dropped if the computer is unable to execute it for a few seconds after it was issued. If you need a unit to do something immediately, use Issue Order instead. The Marker parameter is optional, pass in null if you don't want to use it. FunctionDef/Hint/lib_Ntve_FB6A1C18=Constructs and returns an AnimSetCompletion actor message. This message will set the animation to be a percentage complete. It will only work on actors with models that have animations. FunctionDef/Hint/lib_Ntve_FB726C91=Constructs and returns a MultiplyScale actor message. This will multiply the current scale of the actor by the multipliers specified over the duration specified. Will only work on actors with a model. FunctionDef/Hint/lib_Ntve_FB8BE4F2=Creates a conversation. Conversations can be used to create interactive character dialogue that allows a player to select from a list of replies. Conversations can be created purely through triggers, or created in data, and run via triggers. FunctionDef/Hint/lib_Ntve_FBC1DB4B=Converts a boolean value to a string value. FunctionDef/Hint/lib_Ntve_FBDAE819=Sets the duration of the ping, in game-time seconds. FunctionDef/Hint/lib_Ntve_FC63B7AA=Converts a preset value to an integer value. FunctionDef/Hint/lib_Ntve_FC7979E5=Returns the number of charges used for the specified behavior charge link. FunctionDef/Hint/lib_Ntve_FD5F371E=Saves the picked states of all choices and lines within the given conversation to a bank section. FunctionDef/Hint/lib_Ntve_FD8E7170=Flags or unflags the specified mercenary as being recently purchased. FunctionDef/Hint/lib_Ntve_FD9B8C07=Clears an animation with the chosen name (Identifier) on all doodads of the specified type in the specified region. FunctionDef/Hint/lib_Ntve_FDA30AFB=Sets the border texture for a portrait. FunctionDef/Hint/lib_Ntve_FDD4A4BA=Returns the last transmission sent via triggers. Use the "Send Transmission" or "Send Transmission (Simple)" action to send a transmission. FunctionDef/Hint/lib_Ntve_FE600745=Returns a real value from a data table. Data tables allow you to store and recall values using a string identifier. FunctionDef/Hint/lib_Ntve_FE63D1E9=Returns true if the specified portrait is visible for the specified player. FunctionDef/Hint/lib_Ntve_FE7D2FC2=Stops the active conversation. FunctionDef/Hint/lib_Ntve_FE96FB00=Sets the mission name for the specified planet. FunctionDef/Hint/lib_Ntve_FEC6DC29=This event fires when the specified player moves the camera. Use "Camera Move Reason" to get the way in which the camera was moved. FunctionDef/Hint/lib_Ntve_FEEC5BBE=Returns the last unit created via the "Create Cargo Units" action. This function ignores units created by other triggers. FunctionDef/Hint/lib_Ntve_FF497CED=Constructs and returns a MoverStop actor message. Tells the mover to stop, it will decelerate based on its current deceleration value before coming to a complete halt. It will only work on a mover site actor. FunctionDef/Hint/lib_Ntve_FF5B38CA=Sets the name of the output file for debug messages. FunctionDef/Hint/lib_Ntve_FF9944FC=Modifies the amount of damage a unit deals or takes. Minimal means 10% damage. Mega means 300% damage. FunctionDef/Hint/lib_Ntve_FF9A25CE=Constructs and returns a Create actor message. This message will create an actor. Content parameter is optional. Works on all actor types. FunctionDef/Hint/lib_Ntve_FFBC1D46=Clears an animation with the chosen name (Identifier) on an actor. FunctionDef/Hint/lib_Ntve_FFE4A881=Returns the ping duration as a real value. FunctionDef/Name/lib_Ntve_00000001=Convert Integer To Real FunctionDef/Name/lib_Ntve_00000002=Convert Integer To String FunctionDef/Name/lib_Ntve_00000003=Convert Real To Integer FunctionDef/Name/lib_Ntve_00000004=Convert Real To String FunctionDef/Name/lib_Ntve_00000005=Convert String To Integer FunctionDef/Name/lib_Ntve_00000006=Convert String To Real FunctionDef/Name/lib_Ntve_00000007=String Length FunctionDef/Name/lib_Ntve_00000008=Convert String Case FunctionDef/Name/lib_Ntve_00000009=Substring FunctionDef/Name/lib_Ntve_00000010=String Comparison FunctionDef/Name/lib_Ntve_00000011=String Containment FunctionDef/Name/lib_Ntve_00000012=Square Root FunctionDef/Name/lib_Ntve_00000013=Power FunctionDef/Name/lib_Ntve_00000014=Modulo (Real) FunctionDef/Name/lib_Ntve_00000015=Sine FunctionDef/Name/lib_Ntve_00000016=Cosine FunctionDef/Name/lib_Ntve_00000017=Tangent FunctionDef/Name/lib_Ntve_00000018=Arcsine FunctionDef/Name/lib_Ntve_00000019=Arccosine FunctionDef/Name/lib_Ntve_00000020=Arctangent From Value FunctionDef/Name/lib_Ntve_00000021=Arctangent From Deltas FunctionDef/Name/lib_Ntve_00000022=Point From XY FunctionDef/Name/lib_Ntve_00000023=Point With Offset FunctionDef/Name/lib_Ntve_00000024=X Of Point FunctionDef/Name/lib_Ntve_00000025=Y Of Point FunctionDef/Name/lib_Ntve_00000026=Angle Between Points FunctionDef/Name/lib_Ntve_00000027=Distance Between Points FunctionDef/Name/lib_Ntve_00000028=Empty Region FunctionDef/Name/lib_Ntve_00000029=Convert Rectangle To Region FunctionDef/Name/lib_Ntve_00000030=Convert Circle To Region FunctionDef/Name/lib_Ntve_00000031=Add Rectangle To Region FunctionDef/Name/lib_Ntve_00000032=Add Circle To Region FunctionDef/Name/lib_Ntve_00000033=Add Region To Region FunctionDef/Name/lib_Ntve_00000034=Move Region FunctionDef/Name/lib_Ntve_00000036=Point Is In Region FunctionDef/Name/lib_Ntve_00000037=Bottom-Left Of Region Bounds FunctionDef/Name/lib_Ntve_00000038=Top-Right Of Region Bounds FunctionDef/Name/lib_Ntve_00000039=Center Of Region FunctionDef/Name/lib_Ntve_00000040=Color Component FunctionDef/Name/lib_Ntve_00000041=Unit Enters/Leaves Region FunctionDef/Name/lib_Ntve_00000042=Start Timer FunctionDef/Name/lib_Ntve_00000043=Restart Timer FunctionDef/Name/lib_Ntve_00000044=Pause/Unpause Timer FunctionDef/Name/lib_Ntve_00000045=Elapsed Time Of Timer FunctionDef/Name/lib_Ntve_00000046=Remaining Time Of Timer FunctionDef/Name/lib_Ntve_00000047=Duration Of Timer FunctionDef/Name/lib_Ntve_00000049=Timer Expires FunctionDef/Name/lib_Ntve_00000051=Player Property FunctionDef/Name/lib_Ntve_00000053=Triggering Player FunctionDef/Name/lib_Ntve_00000056=Empty Player Group FunctionDef/Name/lib_Ntve_00000057=Convert Player To Player Group FunctionDef/Name/lib_Ntve_00000059=Remove All Players From Player Group FunctionDef/Name/lib_Ntve_00000061=Number Of Players In Player Group FunctionDef/Name/lib_Ntve_00000062=Player In Player Group FunctionDef/Name/lib_Ntve_00000071=Target Point For Order FunctionDef/Name/lib_Ntve_00000073=Target Unit For Order FunctionDef/Name/lib_Ntve_00000076=Last Created Unit FunctionDef/Name/lib_Ntve_00000077=Kill Unit FunctionDef/Name/lib_Ntve_00000078=Remove Unit FunctionDef/Name/lib_Ntve_00000079=Unit Type Of Unit FunctionDef/Name/lib_Ntve_00000081=Owner Of Unit FunctionDef/Name/lib_Ntve_00000082=Change Owner FunctionDef/Name/lib_Ntve_00000083=Position Of Unit FunctionDef/Name/lib_Ntve_00000085=Facing Angle Of Unit FunctionDef/Name/lib_Ntve_00000086=Make Unit Face Angle FunctionDef/Name/lib_Ntve_00000087=Set Unit Property FunctionDef/Name/lib_Ntve_00000089=Issue Order FunctionDef/Name/lib_Ntve_00000090=Unit Dies FunctionDef/Name/lib_Ntve_00000092=Triggering Unit FunctionDef/Name/lib_Ntve_00000094=Triggering Region FunctionDef/Name/lib_Ntve_00000097=Return FunctionDef/Name/lib_Ntve_00000098=Triggering Damage Amount FunctionDef/Name/lib_Ntve_00000099=Damaging Unit FunctionDef/Name/lib_Ntve_00000100=Damaging Player FunctionDef/Name/lib_Ntve_00000101=Damage Source Position FunctionDef/Name/lib_Ntve_00000103=Triggering Order FunctionDef/Name/lib_Ntve_00000104=Empty Unit Group FunctionDef/Name/lib_Ntve_00000106=Remove All Units From Unit Group FunctionDef/Name/lib_Ntve_00000108=Issue Order To Unit Group FunctionDef/Name/lib_Ntve_00000110=Unit In Unit Group FunctionDef/Name/lib_Ntve_00000111=Turn Trigger On/Off FunctionDef/Name/lib_Ntve_00000112=Trigger Is On FunctionDef/Name/lib_Ntve_00000113=Trigger Evaluation Count FunctionDef/Name/lib_Ntve_00000114=Trigger Execution Count FunctionDef/Name/lib_Ntve_00000115=Evaluate Trigger Conditions FunctionDef/Name/lib_Ntve_00000116=Run Trigger FunctionDef/Name/lib_Ntve_00000117=Open or Close Debug Window FunctionDef/Name/lib_Ntve_00000118=Debug Message FunctionDef/Name/lib_Ntve_00000120=Map Initialization FunctionDef/Name/lib_Ntve_00000121=Chat Message FunctionDef/Name/lib_Ntve_00000122=Chat String FunctionDef/Name/lib_Ntve_00000123=Custom Script FunctionDef/Name/lib_Ntve_00000126=Arithmetic Multiple (Integer) FunctionDef/Name/lib_Ntve_00000127=Arithmetic Multiple (Real) FunctionDef/Name/lib_Ntve_00000128=Arithmetic (Integer) FunctionDef/Name/lib_Ntve_00000129=Arithmetic (Real) FunctionDef/Name/lib_Ntve_00000130=Combine Strings Multiple FunctionDef/Name/lib_Ntve_00000131=Combine Strings FunctionDef/Name/lib_Ntve_00000132=And FunctionDef/Name/lib_Ntve_00000133=Or FunctionDef/Name/lib_Ntve_00000134=And Or Multiple FunctionDef/Name/lib_Ntve_00000135=And Or FunctionDef/Name/lib_Ntve_00000136=Set Variable FunctionDef/Name/lib_Ntve_00000137=If Then Else FunctionDef/Name/lib_Ntve_00000139=Skip Remaining Actions FunctionDef/Name/lib_Ntve_00000140=Console Command FunctionDef/Name/lib_Ntve_00000141=Last Created Units FunctionDef/Name/lib_Ntve_00000142=Set Starting Resources For Player FunctionDef/Name/lib_Ntve_00000143=Set Starting Resources For All Players FunctionDef/Name/lib_Ntve_00000144=Set Starting Units For Player FunctionDef/Name/lib_Ntve_00000145=Set Starting Units For All Players FunctionDef/Name/lib_Ntve_00000146=Enable/Disable Melee Option For Player FunctionDef/Name/lib_Ntve_00000147=Player Melee Option FunctionDef/Name/lib_Ntve_00000148=Set Default Melee Options For All Players FunctionDef/Name/lib_Ntve_00000149=Unit Uses Mover FunctionDef/Name/lib_Ntve_00000150=Start Melee AI For All Players FunctionDef/Name/lib_Ntve_00000151=Start Location Of Player FunctionDef/Name/lib_Ntve_00000152=Enable/Disable Ability For Unit FunctionDef/Name/lib_Ntve_00000153=Unit Has Ability FunctionDef/Name/lib_Ntve_00000154=Ability Enabled For Unit FunctionDef/Name/lib_Ntve_00000155=Race Of Player FunctionDef/Name/lib_Ntve_00000158=Add Upgrade Level For Player FunctionDef/Name/lib_Ntve_00000162=Enable/Disable Visibility FunctionDef/Name/lib_Ntve_00000163=Visibility Is Enabled FunctionDef/Name/lib_Ntve_00000166=Create Revealer FunctionDef/Name/lib_Ntve_00000167=Last Created Revealer FunctionDef/Name/lib_Ntve_00000168=Destroy Revealer FunctionDef/Name/lib_Ntve_00000169=Enable/Disable Revealer FunctionDef/Name/lib_Ntve_00000170=Update Revealer FunctionDef/Name/lib_Ntve_00000171=Allow/Disallow Behavior For Player FunctionDef/Name/lib_Ntve_00000173=Behavior Is Allowed For Player FunctionDef/Name/lib_Ntve_00000175=Select Unit FunctionDef/Name/lib_Ntve_00000176=Clear Unit Selection FunctionDef/Name/lib_Ntve_00000177=Unit Is Selected FunctionDef/Name/lib_Ntve_00000178=Select Unit Group FunctionDef/Name/lib_Ntve_00000179=Selected Units FunctionDef/Name/lib_Ntve_00000183=Stop Sound FunctionDef/Name/lib_Ntve_00000184=Set Sound Volume FunctionDef/Name/lib_Ntve_00000185=Move Sound FunctionDef/Name/lib_Ntve_00000189=Convert Reals To Color FunctionDef/Name/lib_Ntve_00000190=Convert Reals To Color With Alpha FunctionDef/Name/lib_Ntve_00000191=Unit Classification Check FunctionDef/Name/lib_Ntve_00000192=All Players FunctionDef/Name/lib_Ntve_00000193=New Timer FunctionDef/Name/lib_Ntve_00000194=Timer Is Paused FunctionDef/Name/lib_Ntve_00000195=Random Integer FunctionDef/Name/lib_Ntve_00000196=Random Real FunctionDef/Name/lib_Ntve_00000198=End Game For Player FunctionDef/Name/lib_Ntve_00000199=Ping Minimap FunctionDef/Name/lib_Ntve_00000200=Default Game Camera FunctionDef/Name/lib_Ntve_00000201=Set Camera Object Property FunctionDef/Name/lib_Ntve_00000202=Camera Object Property FunctionDef/Name/lib_Ntve_00000203=Set Camera Object Target FunctionDef/Name/lib_Ntve_00000207=Camera Object Target FunctionDef/Name/lib_Ntve_00000208=Unit Loads/Unloads Cargo FunctionDef/Name/lib_Ntve_00000209=Triggering Cargo Unit FunctionDef/Name/lib_Ntve_00000211=Magazine Count Of Unit FunctionDef/Name/lib_Ntve_00000212=Copy Of Unit Group FunctionDef/Name/lib_Ntve_00000213=Unit From Unit Group FunctionDef/Name/lib_Ntve_00000214=Copy Of Player Group FunctionDef/Name/lib_Ntve_00000215=Player From Player Group FunctionDef/Name/lib_Ntve_00000216=Unit Is Alive FunctionDef/Name/lib_Ntve_00000217=Current Trigger FunctionDef/Name/lib_Ntve_00000222=Unit Is Selected FunctionDef/Name/lib_Ntve_00000227=Enable/Disable Tech Tree Requirements FunctionDef/Name/lib_Ntve_00000228=Set Unit Scale FunctionDef/Name/lib_Ntve_00000230=Cargo Unit In Transport FunctionDef/Name/lib_Ntve_00000233=Cargo Units In Transport FunctionDef/Name/lib_Ntve_00000239=Set Alliance Aspect FunctionDef/Name/lib_Ntve_00000240=Alliance Aspect FunctionDef/Name/lib_Ntve_00000241=Point With Polar Offset FunctionDef/Name/lib_Ntve_00000242=Wait FunctionDef/Name/lib_Ntve_00000243=Triggering Death Type Check FunctionDef/Name/lib_Ntve_00000248=Creep Adjacent FunctionDef/Name/lib_Ntve_00000249=Creep Is Present FunctionDef/Name/lib_Ntve_00000252=Ability Count For Player FunctionDef/Name/lib_Ntve_00000253=Behavior Count For Player FunctionDef/Name/lib_Ntve_00000254=Unit Count For Player FunctionDef/Name/lib_Ntve_00000255=Upgrade Count For Player FunctionDef/Name/lib_Ntve_00000258=Transfer Behavior FunctionDef/Name/lib_Ntve_00000260=Tech Tree Behavior Count For Unit FunctionDef/Name/lib_Ntve_00000261=Tech Tree Unit Count For Unit FunctionDef/Name/lib_Ntve_00000262=Tech Tree Upgrade Count For Unit FunctionDef/Name/lib_Ntve_00000263=Create Wave FunctionDef/Name/lib_Ntve_00000264=Create Wave Info FunctionDef/Name/lib_Ntve_00000265=Wave Add Unit FunctionDef/Name/lib_Ntve_00000267=Wave Target Unit Point FunctionDef/Name/lib_Ntve_00000268=Wave Target Unit FunctionDef/Name/lib_Ntve_00000269=Triggering Progress Effect FunctionDef/Name/lib_Ntve_00000270=Triggering Progress Upgrade FunctionDef/Name/lib_Ntve_00000271=Triggering Progress Unit Type FunctionDef/Name/lib_Ntve_00000272=Unit Is Highlighted FunctionDef/Name/lib_Ntve_00000275=Unit Is Clicked FunctionDef/Name/lib_Ntve_00000279=Last Opened Bank FunctionDef/Name/lib_Ntve_00000280=Bank Exists FunctionDef/Name/lib_Ntve_00000281=Bank Name FunctionDef/Name/lib_Ntve_00000282=Bank Section Count FunctionDef/Name/lib_Ntve_00000283=Bank Section Name FunctionDef/Name/lib_Ntve_00000284=Bank Key Count FunctionDef/Name/lib_Ntve_00000285=Bank Key Name FunctionDef/Name/lib_Ntve_00000287=Bank Section Exists FunctionDef/Name/lib_Ntve_00000288=Bank Key Exists FunctionDef/Name/lib_Ntve_00000289=Bank Value Is Type FunctionDef/Name/lib_Ntve_00000292=Open Bank FunctionDef/Name/lib_Ntve_00000293=Remove Bank FunctionDef/Name/lib_Ntve_00000294=Save Bank FunctionDef/Name/lib_Ntve_00000295=Remove Bank Section FunctionDef/Name/lib_Ntve_00000296=Remove Bank Key FunctionDef/Name/lib_Ntve_00000297=Store Real FunctionDef/Name/lib_Ntve_00000298=Store Boolean FunctionDef/Name/lib_Ntve_00000299=Store Integer FunctionDef/Name/lib_Ntve_00000300=Store String FunctionDef/Name/lib_Ntve_00000301=Store Unit FunctionDef/Name/lib_Ntve_00000303=Load Real Value FunctionDef/Name/lib_Ntve_00000304=Load Boolean Value FunctionDef/Name/lib_Ntve_00000305=Load Integer Value FunctionDef/Name/lib_Ntve_00000306=Load String Value FunctionDef/Name/lib_Ntve_00000307=Restore Unit FunctionDef/Name/lib_Ntve_00000309=Triggering Ability Stage FunctionDef/Name/lib_Ntve_00000312=Triggering Ability Target Point FunctionDef/Name/lib_Ntve_00000313=Triggering Ability Target Unit FunctionDef/Name/lib_Ntve_00000314=Triggering Ability FunctionDef/Name/lib_Ntve_00000323=Start AI FunctionDef/Name/lib_Ntve_00000326=Lock Camera Input FunctionDef/Name/lib_Ntve_00000327=For Each Unit In Unit Group FunctionDef/Name/lib_Ntve_00000334=Player For Order FunctionDef/Name/lib_Ntve_00000335=Unit Targetable Check FunctionDef/Name/lib_Ntve_00000336=Set Next Map FunctionDef/Name/lib_Ntve_00000342=Action Queue Is Empty FunctionDef/Name/lib_Ntve_00000348=Flag Is Enabled For Order FunctionDef/Name/lib_Ntve_00000349=Repeat FunctionDef/Name/lib_Ntve_00000352=Experience Level Of Unit FunctionDef/Name/lib_Ntve_00000353=Triggering Experience Gained FunctionDef/Name/lib_Ntve_00000354=Total Experience Of Unit FunctionDef/Name/lib_Ntve_00000355=Triggering Behavior FunctionDef/Name/lib_Ntve_00000356=Entire Map FunctionDef/Name/lib_Ntve_00000357=Set State Of Unit Filter FunctionDef/Name/lib_Ntve_00000358=State Of Unit Filter FunctionDef/Name/lib_Ntve_00000359=Units In Region Matching Condition FunctionDef/Name/lib_Ntve_00000360=Use Model Camera FunctionDef/Name/lib_Ntve_00000362=Wave Target Player FunctionDef/Name/lib_Ntve_00000363=Wave Info Suicide FunctionDef/Name/lib_Ntve_00000377=Catalog Entry Count FunctionDef/Name/lib_Ntve_00000378=Catalog Entry Get FunctionDef/Name/lib_Ntve_00000379=Catalog Entry Parent FunctionDef/Name/lib_Ntve_00000380=Catalog Entry Scope FunctionDef/Name/lib_Ntve_00000381=Catalog Field Count FunctionDef/Name/lib_Ntve_00000382=Catalog Field Get FunctionDef/Name/lib_Ntve_00000383=Catalog Field Value Get FunctionDef/Name/lib_Ntve_00000384=Number Of Abilities On Unit FunctionDef/Name/lib_Ntve_00000385=Unit Ability FunctionDef/Name/lib_Ntve_00000386=Stack Count Of Behavior On Unit FunctionDef/Name/lib_Ntve_00000387=Unit Behavior FunctionDef/Name/lib_Ntve_00000388=Pause/Unpause All Units FunctionDef/Name/lib_Ntve_00000390=Enable/Disable Experience Gain For Unit FunctionDef/Name/lib_Ntve_00000391=Set Time Of Day FunctionDef/Name/lib_Ntve_00000393=Pause/Unpause Time Of Day FunctionDef/Name/lib_Ntve_00000394=Current Time Of Day FunctionDef/Name/lib_Ntve_00000396=Time Of Day Is Paused FunctionDef/Name/lib_Ntve_00000398=Number Of Items In Training Queue Slot FunctionDef/Name/lib_Ntve_00000402=Training Queue Slot Type Check FunctionDef/Name/lib_Ntve_00000407=Turn Player Flag On/Off FunctionDef/Name/lib_Ntve_00000408=Wait For Sound FunctionDef/Name/lib_Ntve_00000410=Allow Trigger To Be Skipped FunctionDef/Name/lib_Ntve_00000413=Player Flag Check FunctionDef/Name/lib_Ntve_00000419=Triggering Progress Unit FunctionDef/Name/lib_Ntve_00000420=Lock Ally Color Setting FunctionDef/Name/lib_Ntve_00000421=Unlock Ally Color Setting FunctionDef/Name/lib_Ntve_00000423=Remove Conversation FunctionDef/Name/lib_Ntve_00000424=Create Conversation Reply FunctionDef/Name/lib_Ntve_00000425=Remove Conversation Reply FunctionDef/Name/lib_Ntve_00000427=Conversation Is Visible FunctionDef/Name/lib_Ntve_00000428=Last Created Conversation FunctionDef/Name/lib_Ntve_00000429=Last Created Conversation Reply FunctionDef/Name/lib_Ntve_00000430=Conversation Reply Selected FunctionDef/Name/lib_Ntve_00000433=Last Created Objective FunctionDef/Name/lib_Ntve_00000434=Destroy Objective FunctionDef/Name/lib_Ntve_00000435=Set Objective Text FunctionDef/Name/lib_Ntve_00000436=Set Objective Description FunctionDef/Name/lib_Ntve_00000440=Set Objective State FunctionDef/Name/lib_Ntve_00000447=Last Created Leaderboard FunctionDef/Name/lib_Ntve_00000448=Destroy Leaderboard FunctionDef/Name/lib_Ntve_00000449=Show/Hide All Leaderboards FunctionDef/Name/lib_Ntve_00000450=Set Leaderboard Name FunctionDef/Name/lib_Ntve_00000451=Enable/Disable Leaderboard State FunctionDef/Name/lib_Ntve_00000452=Set Leaderboard Columns FunctionDef/Name/lib_Ntve_00000453=Set Leaderboard Rows FunctionDef/Name/lib_Ntve_00000454=Set Leaderboard Column Width FunctionDef/Name/lib_Ntve_00000455=Set Leaderboard Groups FunctionDef/Name/lib_Ntve_00000456=Set Leaderboard Group For Row FunctionDef/Name/lib_Ntve_00000457=Set Leaderboard Item Text FunctionDef/Name/lib_Ntve_00000458=Set Leaderboard Item Text Color FunctionDef/Name/lib_Ntve_00000459=Set Leaderboard Item Background Color FunctionDef/Name/lib_Ntve_00000460=Set Leaderboard Item Icon FunctionDef/Name/lib_Ntve_00000461=Set Leaderboard Item Alignment FunctionDef/Name/lib_Ntve_00000462=Set Leaderboard Item Sort Order FunctionDef/Name/lib_Ntve_00000463=Set Leaderboard Sort Column FunctionDef/Name/lib_Ntve_00000464=Set Leaderboard Player Column FunctionDef/Name/lib_Ntve_00000465=Add Player To Leaderboard FunctionDef/Name/lib_Ntve_00000466=Selected Conversation FunctionDef/Name/lib_Ntve_00000467=Selected Conversation Reply FunctionDef/Name/lib_Ntve_00000469=Last Created Timer Window FunctionDef/Name/lib_Ntve_00000470=Destroy Timer Window FunctionDef/Name/lib_Ntve_00000471=Show/Hide Timer Window FunctionDef/Name/lib_Ntve_00000472=Set Timer For Timer Window FunctionDef/Name/lib_Ntve_00000473=Set Title For Timer Window FunctionDef/Name/lib_Ntve_00000474=Set Time Format For Timer Window FunctionDef/Name/lib_Ntve_00000475=Set Timer Window Color FunctionDef/Name/lib_Ntve_00000477=Last Created Text Tag FunctionDef/Name/lib_Ntve_00000479=Set Position Of Text Tag FunctionDef/Name/lib_Ntve_00000480=Attach Text Tag To Unit FunctionDef/Name/lib_Ntve_00000481=Set Velocity Of Text Tag FunctionDef/Name/lib_Ntve_00000482=Show/Hide Text Tag FunctionDef/Name/lib_Ntve_00000483=Pause/Unpause Text Tag FunctionDef/Name/lib_Ntve_00000484=Set Color Of Text Tag FunctionDef/Name/lib_Ntve_00000485=Set Time Of Text Tag FunctionDef/Name/lib_Ntve_0020B4C0=Set Challenge High Score FunctionDef/Name/lib_Ntve_005E9040=Set Walk Anim Move Speed FunctionDef/Name/lib_Ntve_007DF42C=Unit Is Visible To Player FunctionDef/Name/lib_Ntve_00D4EFCE=Units In Region With Alliance To Player FunctionDef/Name/lib_Ntve_00E1B2D9=Move Dialog FunctionDef/Name/lib_Ntve_00F8536E=Get Min Desired Harvest Peon Count FunctionDef/Name/lib_Ntve_0117EADD=Dialog Item Control Value FunctionDef/Name/lib_Ntve_01234601=Dialog Item Maximum Value FunctionDef/Name/lib_Ntve_012B787C=Wave Eval FunctionDef/Name/lib_Ntve_0130ACAD=Training Queue Time FunctionDef/Name/lib_Ntve_0132CF73=Move Timer Window FunctionDef/Name/lib_Ntve_0136DB78=Set Mercenary Scene FunctionDef/Name/lib_Ntve_0154BFCA=Absolute Value (Integer) FunctionDef/Name/lib_Ntve_0165CF77=Create Actor FunctionDef/Name/lib_Ntve_01881AC1=Set Victory Panel Mission Title FunctionDef/Name/lib_Ntve_01BF32CA=Set Ping Tooltip FunctionDef/Name/lib_Ntve_01E8D3AB=Run Data Conversation FunctionDef/Name/lib_Ntve_01EA83D3=Combat Diff Flag Splash High Priority FunctionDef/Name/lib_Ntve_0237F8A4=Anim Set Time FunctionDef/Name/lib_Ntve_0261D6DB=Data Conversation Line Count FunctionDef/Name/lib_Ntve_027124D8=Ping Players FunctionDef/Name/lib_Ntve_02B2BBC6=Set Unit Info Text FunctionDef/Name/lib_Ntve_02FA0FB6=Make Unit Uncommandable FunctionDef/Name/lib_Ntve_02FF6712=Set Animation Time FunctionDef/Name/lib_Ntve_0328EA77=Research Item Is Recently Purchased FunctionDef/Name/lib_Ntve_032C70E7=Selected List Item FunctionDef/Name/lib_Ntve_0343B95F=Send Actor Message FunctionDef/Name/lib_Ntve_0366EE04=Text Message FunctionDef/Name/lib_Ntve_03738586=Set Planet Mission Title FunctionDef/Name/lib_Ntve_03915715=Default/Code Get First Unfinished Req FunctionDef/Name/lib_Ntve_03D7A0F2=Catalog Field Value Set FunctionDef/Name/lib_Ntve_03DF54FB=Load Unit Model FunctionDef/Name/lib_Ntve_03E24F00=Texture Video Play (Advanced) FunctionDef/Name/lib_Ntve_03E8CE6D=Set Planet Panel Background Image FunctionDef/Name/lib_Ntve_03FCA0F4=Data Conversation State Name FunctionDef/Name/lib_Ntve_0406AF36=Set APM FunctionDef/Name/lib_Ntve_04120251=Display Help Page FunctionDef/Name/lib_Ntve_04330DDC=Clear Subtitle Position Override FunctionDef/Name/lib_Ntve_04454841=Kill Model FunctionDef/Name/lib_Ntve_04644E36=Destroy All Pings FunctionDef/Name/lib_Ntve_04955B8F=Wait Until Unit Group Becomes Idle FunctionDef/Name/lib_Ntve_049B93BD=Behavior That Created Unit FunctionDef/Name/lib_Ntve_04BEA0F0=Actor Scope From Portrait FunctionDef/Name/lib_Ntve_04D1BB21=Mark Data Conversation Choice As Picked/Unpicked FunctionDef/Name/lib_Ntve_04F8A778=Mission Archives Panel Exited FunctionDef/Name/lib_Ntve_0531A785=Flash Screen Button FunctionDef/Name/lib_Ntve_0537DF83=Order Targeting Relative Points FunctionDef/Name/lib_Ntve_054715B3=Value From Data Table (Actor) FunctionDef/Name/lib_Ntve_054F17DD=Is Town Harvesting FunctionDef/Name/lib_Ntve_0555A44E=Set Campaign Progress Campaign Finished FunctionDef/Name/lib_Ntve_05917C7C=Unit Resources FunctionDef/Name/lib_Ntve_05CAB88A=Tactical AI Filter Alliance FunctionDef/Name/lib_Ntve_0638B1AC=Save Data Table Value (Conversation) FunctionDef/Name/lib_Ntve_0640F776=Restrictions Are Enabled For Player FunctionDef/Name/lib_Ntve_0667D7EF=Hide Cinematic Text FunctionDef/Name/lib_Ntve_0671F90F=Data Conversation State Text Tag Edge FunctionDef/Name/lib_Ntve_067344D2=Add Unit Group To Control Group FunctionDef/Name/lib_Ntve_06B256B0=Last Created Research Tier FunctionDef/Name/lib_Ntve_06D19175=Enable/Disable Command Type FunctionDef/Name/lib_Ntve_06DB63F1=Dialog Relative Anchor FunctionDef/Name/lib_Ntve_06E7C64F=Orphan Actor Scope FunctionDef/Name/lib_Ntve_06E98602=_Store Game UI Visible States FunctionDef/Name/lib_Ntve_06FA2BA0=Query Persistent FunctionDef/Name/lib_Ntve_075C97E3=Last Created Inventory Item FunctionDef/Name/lib_Ntve_076E14D7=Value From Data Table (Bank) FunctionDef/Name/lib_Ntve_07737A02=Combat Diff Flag Injured FunctionDef/Name/lib_Ntve_078BA666=Screen Image Dialog Item FunctionDef/Name/lib_Ntve_07AE20F9=Mover Set Acceleration FunctionDef/Name/lib_Ntve_07C44396=Set Unit Model Variation FunctionDef/Name/lib_Ntve_07DE37C6=Set Victory Panel Background Model FunctionDef/Name/lib_Ntve_07F97D03=Set Portrait Tint Color FunctionDef/Name/lib_Ntve_08431739=Combat Diff Flag Detector FunctionDef/Name/lib_Ntve_087DF943=Show/Hide Placement Models FunctionDef/Name/lib_Ntve_089982FF=Set Alliance For Player Group FunctionDef/Name/lib_Ntve_08EA3333=Stop All Model Sounds FunctionDef/Name/lib_Ntve_0912762F=Send Actor Message To Game Region With Filters FunctionDef/Name/lib_Ntve_095204A4=Save Data Table Value (Portrait) FunctionDef/Name/lib_Ntve_096ADF1D=Create Dialog Item (Button) FunctionDef/Name/lib_Ntve_09840835=Remove Behavior FunctionDef/Name/lib_Ntve_09C84766=Wave Target Region FunctionDef/Name/lib_Ntve_09D4CE38=Transition FunctionDef/Name/lib_Ntve_09ECDA3D=Save Data Table Value (Player Group) FunctionDef/Name/lib_Ntve_0A043554=Destroy All Objectives FunctionDef/Name/lib_Ntve_0A37E6F9=Set Leaderboard Item Progress Color FunctionDef/Name/lib_Ntve_0A7AD7B4=Dialog Item Invoke As String FunctionDef/Name/lib_Ntve_0A90C548=Transport Set Panic FunctionDef/Name/lib_Ntve_0A994220=Texture Video Stop FunctionDef/Name/lib_Ntve_0AD7E8DB=Convert Preset To Purchasable FunctionDef/Name/lib_Ntve_0AF0A8DA=Movie Stop Recording FunctionDef/Name/lib_Ntve_0B0A4FBE=Allow/Disallow Upgrade For Player FunctionDef/Name/lib_Ntve_0B0D7DF0=Anim Baseline Stop FunctionDef/Name/lib_Ntve_0B5CB9F5=Player In Cinematic Mode FunctionDef/Name/lib_Ntve_0B8B44C9=Attach Text Tag To Unit Attach Point FunctionDef/Name/lib_Ntve_0B9E950C=Active Data Conversation Camera FunctionDef/Name/lib_Ntve_0C104B6C=Engine Reset FunctionDef/Name/lib_Ntve_0C7C13FA=Create Cargo Units FunctionDef/Name/lib_Ntve_0C83D19F=Set Fog Density FunctionDef/Name/lib_Ntve_0C94C58C=Unit Specialization Progress FunctionDef/Name/lib_Ntve_0CA0580A=Mover Set Speed FunctionDef/Name/lib_Ntve_0CAAF72B=Remove All Conversations FunctionDef/Name/lib_Ntve_0CB4FA5D=Set Objective Players FunctionDef/Name/lib_Ntve_0CD778A0=Value From Data Table (Planet) FunctionDef/Name/lib_Ntve_0CE536BB=Get Defense Gather Location FunctionDef/Name/lib_Ntve_0D169C4B=For Each UI Frame FunctionDef/Name/lib_Ntve_0D425579=Script Get Full Make Time FunctionDef/Name/lib_Ntve_0D42CF15=Unit Group Is Dead FunctionDef/Name/lib_Ntve_0D536382=Data Conversation State Count FunctionDef/Name/lib_Ntve_0D6A99D5=Set Help Panel Default Visibility FunctionDef/Name/lib_Ntve_0D7C0352=Unit Is Cargo FunctionDef/Name/lib_Ntve_0D7D74B4=Current Level For Unit Ability FunctionDef/Name/lib_Ntve_0D8601D1=Mission Archives Panel Play Mission FunctionDef/Name/lib_Ntve_0D9F6082=Set Purchase Item Slot FunctionDef/Name/lib_Ntve_0DCB7E2E=Charge Used For Unit Ability FunctionDef/Name/lib_Ntve_0DD50612=Set Stock FunctionDef/Name/lib_Ntve_0DF623B9=Create Look At Target At Point FunctionDef/Name/lib_Ntve_0DFB367A=Selected Mission Difficulty FunctionDef/Name/lib_Ntve_0E10EA33=Destroy Text Tag FunctionDef/Name/lib_Ntve_0E513B33=Transport Property Of Unit FunctionDef/Name/lib_Ntve_0E7067FD=Show/Hide Terrain FunctionDef/Name/lib_Ntve_0E8A5B30=Move Unit Instantly FunctionDef/Name/lib_Ntve_0EA028E2=Create Copy FunctionDef/Name/lib_Ntve_0ED83E6C=Tactical AI Filter Unit Filter FunctionDef/Name/lib_Ntve_0F43A72A=Set Dialog Item Real Value FunctionDef/Name/lib_Ntve_0F452BF3=Value From Data Table (Control) FunctionDef/Name/lib_Ntve_0F5B8AA6=Game Play Time FunctionDef/Name/lib_Ntve_0F696993=Last Created Actor New FunctionDef/Name/lib_Ntve_0F6BD400=Turn Fixed Random Seed On/Off FunctionDef/Name/lib_Ntve_0F7C3248=Allow/Disallow Ability For Player FunctionDef/Name/lib_Ntve_0F7F949A=Data Conversation Line Name FunctionDef/Name/lib_Ntve_0F80E344=Save Data Table Value (Difficulty Level) FunctionDef/Name/lib_Ntve_0F8565A7=Dialog Is Offscreen FunctionDef/Name/lib_Ntve_0F98C681=Set Camera Channel On Portrait FunctionDef/Name/lib_Ntve_0F9CD9A4=Set Debug Message Color FunctionDef/Name/lib_Ntve_0FF0ADD6=Convert Real To Text FunctionDef/Name/lib_Ntve_0FF645BE=Player In Story Mode FunctionDef/Name/lib_Ntve_1005DE91=Create Dialog Item FunctionDef/Name/lib_Ntve_100F730E=Save Data Table Value (Marker) FunctionDef/Name/lib_Ntve_10393B26=Set Fog Start Height FunctionDef/Name/lib_Ntve_109B6B81=Custom Dialog Result FunctionDef/Name/lib_Ntve_10C35C63=Save Data Table Value (Sound Link) FunctionDef/Name/lib_Ntve_10C8F1C7=Set Restart Loading Screen Tip FunctionDef/Name/lib_Ntve_10EBC0A6=Last Replaced Unit FunctionDef/Name/lib_Ntve_111EBCCB=Value From Data Table (AI Filter) FunctionDef/Name/lib_Ntve_113A6867=Value From Data Table (Actor Scope) FunctionDef/Name/lib_Ntve_1161764D=Set Team Color FunctionDef/Name/lib_Ntve_116E3543=Set Scale FunctionDef/Name/lib_Ntve_118AFBB7=Set Alignment Of Text Tag FunctionDef/Name/lib_Ntve_119A6AF8=For Each Real FunctionDef/Name/lib_Ntve_11C2C9DE=Set Leaderboard Minimize Button Color FunctionDef/Name/lib_Ntve_11E3E4E8=Mark Conversation Reply As Read/Unread FunctionDef/Name/lib_Ntve_11EB5EB1=Created Unit FunctionDef/Name/lib_Ntve_124B6DE8=Set Victory Panel Custom Statistic Value FunctionDef/Name/lib_Ntve_124D7CB6=Find Units FunctionDef/Name/lib_Ntve_129BCCC1=Selected Mission Archive Difficulty FunctionDef/Name/lib_Ntve_12A2BFA8=Enable/Disable Tech Tree Restrictions FunctionDef/Name/lib_Ntve_12B4AED0=Set Purchase Group Slot FunctionDef/Name/lib_Ntve_12E0F820=Pause/Unpause All Charges For Player FunctionDef/Name/lib_Ntve_12E16952=Wait For Sound Durations FunctionDef/Name/lib_Ntve_12E45E26=Wave Delete FunctionDef/Name/lib_Ntve_12E81501=Set Target Point For Attack Waves FunctionDef/Name/lib_Ntve_12FCBA7A=Enable/Disable Soundtrack Continuous FunctionDef/Name/lib_Ntve_13594A7E=Save Data Table Value (Sound) FunctionDef/Name/lib_Ntve_135A1AB6=Mercenary Panel Purchase FunctionDef/Name/lib_Ntve_136B709A=Build FunctionDef/Name/lib_Ntve_137A7BD8=Attach Ping To Unit FunctionDef/Name/lib_Ntve_13AC02CC=Clear Cloaked Attacker FunctionDef/Name/lib_Ntve_14110193=Enable/Disable Wave Use For Unit FunctionDef/Name/lib_Ntve_14463CDD=Game Credits Finished FunctionDef/Name/lib_Ntve_148F1F3E=Wave Target Gather Offense FunctionDef/Name/lib_Ntve_14A18B2C=Set Planet Technology Title FunctionDef/Name/lib_Ntve_14B399BD=Pause/Unpause All Cooldowns For Player FunctionDef/Name/lib_Ntve_14D0FF13=Target Item For Order FunctionDef/Name/lib_Ntve_14E7EDA5=Show/Hide Ping FunctionDef/Name/lib_Ntve_14FA3995=Convert Bearings To String FunctionDef/Name/lib_Ntve_151FE05D=Enable/Disable Planet Panel Dismiss Button FunctionDef/Name/lib_Ntve_1524735E=Add Charge Regen Time For Unit Behavior FunctionDef/Name/lib_Ntve_153AEC4D=Load Model Animation FunctionDef/Name/lib_Ntve_1543037A=Send Transmission (Simple) FunctionDef/Name/lib_Ntve_15536611=_Story Mode Internal FunctionDef/Name/lib_Ntve_15B13A85=Set Mercenary Unit Text FunctionDef/Name/lib_Ntve_15C2C248=Add Player To Player Group FunctionDef/Name/lib_Ntve_15EB84BE=Dialog Item Minimum Value FunctionDef/Name/lib_Ntve_160D3874=Set Ping Scale FunctionDef/Name/lib_Ntve_16145DBD=Data Conversation Choice Picked FunctionDef/Name/lib_Ntve_162B8A0B=Show/Hide Screen Image FunctionDef/Name/lib_Ntve_164B2FD7=Clear Control Group FunctionDef/Name/lib_Ntve_16ACDFBC=Value From Data Table (Integer) FunctionDef/Name/lib_Ntve_16D6316F=Sound Set Muted FunctionDef/Name/lib_Ntve_16F8560B=_BB_HPBorderWidth FunctionDef/Name/lib_Ntve_1701531E=Number Of Data Table Values FunctionDef/Name/lib_Ntve_1705C120=Value From Data Table (Ability Command) FunctionDef/Name/lib_Ntve_177118DA=Pause/Unpause Portrait FunctionDef/Name/lib_Ntve_17830DA3=Dialog Item Color Value FunctionDef/Name/lib_Ntve_17B2BCBB=Purchase Research Item FunctionDef/Name/lib_Ntve_17E6D92B=Add Attack Wave Waypoint FunctionDef/Name/lib_Ntve_18377668=Unit Is Created FunctionDef/Name/lib_Ntve_1888B3BD=Set Portrait Transition Model FunctionDef/Name/lib_Ntve_1921CDD9=Wave Target Add Waypoint FunctionDef/Name/lib_Ntve_19ABD428=Triggering Timer FunctionDef/Name/lib_Ntve_19BA63F9=Show/Hide Objective FunctionDef/Name/lib_Ntve_19CE733E=Picked Unit FunctionDef/Name/lib_Ntve_19DB283F=Game Wait For Resources To Complete FunctionDef/Name/lib_Ntve_1A05F1CA=Unit Is Valid FunctionDef/Name/lib_Ntve_1A51D70F=Create Ping With Point Facing FunctionDef/Name/lib_Ntve_1A5B44D4=Within Bounds FunctionDef/Name/lib_Ntve_1A5B4F15=Data Conversation State Changed FunctionDef/Name/lib_Ntve_1AA9CCBB=Player Cooldown FunctionDef/Name/lib_Ntve_1AECAFA1=Make Actor Face Angle FunctionDef/Name/lib_Ntve_1B030597=Attach Set Rotation FunctionDef/Name/lib_Ntve_1B379644=Save Data Table Value (Cinematic) FunctionDef/Name/lib_Ntve_1B47B527=List Remove FunctionDef/Name/lib_Ntve_1B4F4A6A=Save Data Table Value (Unit) FunctionDef/Name/lib_Ntve_1BC22336=Set Mission Archive Bonus Text FunctionDef/Name/lib_Ntve_1BC52DDD=Inventory Item Container FunctionDef/Name/lib_Ntve_1BDD412A=Clear Selected Planet FunctionDef/Name/lib_Ntve_1BE799E9=Make Once FunctionDef/Name/lib_Ntve_1C57B355=Create Saved Game FunctionDef/Name/lib_Ntve_1C5B0649=Unit Order FunctionDef/Name/lib_Ntve_1C7F6A3E=Attribute Player Value FunctionDef/Name/lib_Ntve_1C86A356=Set Planet Research Title FunctionDef/Name/lib_Ntve_1CC3A1D3=Add Victory Panel Tracked Statistic FunctionDef/Name/lib_Ntve_1CC9B0A2=Default/Code Get Maker FunctionDef/Name/lib_Ntve_1D2DCAF0=Kill All Particles FunctionDef/Name/lib_Ntve_1D502AEE=Add Charge Used For Player FunctionDef/Name/lib_Ntve_1D6F1270=Create Objective FunctionDef/Name/lib_Ntve_1D771D8A=Unit Progress Bar Check FunctionDef/Name/lib_Ntve_1D8C9244=Set Edge Image Of Text Tag FunctionDef/Name/lib_Ntve_1D8FF628=Move Ping FunctionDef/Name/lib_Ntve_1DB37563=Remove Cooldown For Unit FunctionDef/Name/lib_Ntve_1DBD601B=Format Number FunctionDef/Name/lib_Ntve_1DD795D5=Clear BattleNet Button Offset FunctionDef/Name/lib_Ntve_1DDE5BDA=Stop All Trigger Sounds FunctionDef/Name/lib_Ntve_1DE1CB2A=Unit Property Changes FunctionDef/Name/lib_Ntve_1DFB2458=Issue AI Order FunctionDef/Name/lib_Ntve_1E22FEA1=Texture Video Set Time FunctionDef/Name/lib_Ntve_1E29721A=Attach Region To Unit FunctionDef/Name/lib_Ntve_1E3BDBCF=Units In Waves With Target FunctionDef/Name/lib_Ntve_1E66CA03=Mute/Unmute Portrait FunctionDef/Name/lib_Ntve_1E835C46=Get Max Desired Harvest Peon Count FunctionDef/Name/lib_Ntve_1EBE8CFF=Preload Object FunctionDef/Name/lib_Ntve_1ECBD20E=String With Search Replacement FunctionDef/Name/lib_Ntve_1FB739CA=Save Data Table Value (Wave) FunctionDef/Name/lib_Ntve_1FC7FE9B=Mark Sound For Duration Preload FunctionDef/Name/lib_Ntve_1FDDB65E=Preload Sound Object FunctionDef/Name/lib_Ntve_20000000=Rescue Unit FunctionDef/Name/lib_Ntve_20830338=Unit Acquires Target FunctionDef/Name/lib_Ntve_20A06660=Make Camera Look At FunctionDef/Name/lib_Ntve_20C6912A=Action Impact FunctionDef/Name/lib_Ntve_20C84C20=Ref Create FunctionDef/Name/lib_Ntve_20E3B9BE=Last Created Dialog FunctionDef/Name/lib_Ntve_217449C0=Set Planet Technology Name FunctionDef/Name/lib_Ntve_21C1E117=Day Length FunctionDef/Name/lib_Ntve_21C9FBA2=Set Mercenary Availability Text FunctionDef/Name/lib_Ntve_21D894B0=Cooldown For Unit Behavior FunctionDef/Name/lib_Ntve_21FDF59F=Map Texture Set FunctionDef/Name/lib_Ntve_220D9B2C=Set Victory Panel Achievements Title FunctionDef/Name/lib_Ntve_222E921E=Behavior Has Flag FunctionDef/Name/lib_Ntve_225660B8=Wave Target Merge FunctionDef/Name/lib_Ntve_22669CAF=Value From Data Table (Unit) FunctionDef/Name/lib_Ntve_22688BC7=Actor Msg 1 FunctionDef/Name/lib_Ntve_22A96A01=Destroy All Research Tiers FunctionDef/Name/lib_Ntve_22E8E351=Unit In Region FunctionDef/Name/lib_Ntve_22EA61EC=Triggering Attribute Points FunctionDef/Name/lib_Ntve_231557AC=Set Boss Bar Race FunctionDef/Name/lib_Ntve_232935FA=Cancel Attack Wave FunctionDef/Name/lib_Ntve_23421792=Call Original Tactical AI Think FunctionDef/Name/lib_Ntve_23AAB834=Game Is Transitioned FunctionDef/Name/lib_Ntve_23BAB430=Set Leaderboard Item Font Size FunctionDef/Name/lib_Ntve_23BF23BF=Kill Actor Scope FunctionDef/Name/lib_Ntve_23C055F5=Data Conversation State Model FunctionDef/Name/lib_Ntve_23FE04F5=Show/Hide Help Panel Tech Tree Race FunctionDef/Name/lib_Ntve_2445C07B=Random Spawn Point FunctionDef/Name/lib_Ntve_24872502=Map Is Blizzard FunctionDef/Name/lib_Ntve_2492FDC8=Convert Boolean To Integer FunctionDef/Name/lib_Ntve_24AF481F=Position Of Ping FunctionDef/Name/lib_Ntve_24BDA990=Mover Set Destination Z FunctionDef/Name/lib_Ntve_253D7FAD=Add Attack Wave Unit Types FunctionDef/Name/lib_Ntve_2560791C=Number Of Behaviors On Unit FunctionDef/Name/lib_Ntve_25B39578=Remove Behavior (Player) FunctionDef/Name/lib_Ntve_25B3A05C=Add Cooldown For Unit Ability FunctionDef/Name/lib_Ntve_25FDDB2A=Set Unit Progress FunctionDef/Name/lib_Ntve_264BD339=Unit Is Under Construction FunctionDef/Name/lib_Ntve_26888592=Set Dialog Size FunctionDef/Name/lib_Ntve_268A59D3=Create Purchase Group FunctionDef/Name/lib_Ntve_26A5030F=Set Purchase Group Icon FunctionDef/Name/lib_Ntve_26A716B4=Game Charge Regen FunctionDef/Name/lib_Ntve_270BC04D=Units In Unit Group Within Region FunctionDef/Name/lib_Ntve_274327C0=Control Key Pressed FunctionDef/Name/lib_Ntve_2762F358=Data Conversation Choice Name FunctionDef/Name/lib_Ntve_278A6B81=Purchase Item Selected FunctionDef/Name/lib_Ntve_27C61BAC=Texture Video Set Paused FunctionDef/Name/lib_Ntve_27EC1771=Conversation Reply Text FunctionDef/Name/lib_Ntve_27F04219=Convert Boolean To Text FunctionDef/Name/lib_Ntve_27FDA8F2=Set Target Melee For Attack Waves FunctionDef/Name/lib_Ntve_2810F013=Set Mercenary Portrait Image FunctionDef/Name/lib_Ntve_2811FB0A=Add Unit To Attack Wave FunctionDef/Name/lib_Ntve_2867C119=Set Victory Panel Background Image FunctionDef/Name/lib_Ntve_28A3BFEE=Force Portrait Transition On/Off FunctionDef/Name/lib_Ntve_28B72345=Enable/Disable Score Tracking FunctionDef/Name/lib_Ntve_28C77D31=Order Unit To Target Point Match Facing FunctionDef/Name/lib_Ntve_28CBC59D=Unit Can Create Effect At Point FunctionDef/Name/lib_Ntve_28E8B577=Catalog Field Type FunctionDef/Name/lib_Ntve_28E8EEF6=Set Animation Time Scale FunctionDef/Name/lib_Ntve_2921FDBE=Texture Video Stop All FunctionDef/Name/lib_Ntve_29445666=Create Explosion At Point FunctionDef/Name/lib_Ntve_295FEC18=Units In Unit Group With Custom Value FunctionDef/Name/lib_Ntve_29AF608A=Wave Eval Ratio FunctionDef/Name/lib_Ntve_29AFAB1F=Order Is Valid FunctionDef/Name/lib_Ntve_29BBB8F3=Sound Asset Index FunctionDef/Name/lib_Ntve_29EBBD36=Wave Target UnitGroup FunctionDef/Name/lib_Ntve_29F59B61=Set Dialog Item Text Writeout Duration FunctionDef/Name/lib_Ntve_2B1990F3=Set Physics State FunctionDef/Name/lib_Ntve_2B28BF2F=Difficulty Level Is Enabled FunctionDef/Name/lib_Ntve_2B68490D=_BB_HPBarHeight FunctionDef/Name/lib_Ntve_2B7D8F16=Create Mercenary FunctionDef/Name/lib_Ntve_2B97DDF4=Set Dialog Item Image Type FunctionDef/Name/lib_Ntve_2CB55863=Value From Data Table (Dialog Item) FunctionDef/Name/lib_Ntve_2CC865FE=Store Point FunctionDef/Name/lib_Ntve_2CDA7454=Dialog Item Is Visible FunctionDef/Name/lib_Ntve_2CDEF203=Set Purchase Item Tooltip FunctionDef/Name/lib_Ntve_2CFDDDB6=Reset Ability Cooldowns FunctionDef/Name/lib_Ntve_2D009905=_Cine Mode Turn On/Off For Player FunctionDef/Name/lib_Ntve_2D29A1C5=Random Percent FunctionDef/Name/lib_Ntve_2D3B3E5C=Value From Data Table (Point) FunctionDef/Name/lib_Ntve_2D87461D=Data Conversation Choice Count FunctionDef/Name/lib_Ntve_2D900E1C=Unit Is Script Controlled FunctionDef/Name/lib_Ntve_2D993BDF=Set StockEx FunctionDef/Name/lib_Ntve_2DD3364B=Remove Unit Group From All Waves FunctionDef/Name/lib_Ntve_2DFC944D=Hide Text Crawl FunctionDef/Name/lib_Ntve_2DFE4998=Difficulty Level For Player FunctionDef/Name/lib_Ntve_2E34DB85=Play Sound On Unit FunctionDef/Name/lib_Ntve_2E6C3EA6=Weapon Target Check FunctionDef/Name/lib_Ntve_2E7FB833=Power Level FunctionDef/Name/lib_Ntve_2F1BA360=Send Actor Message To Actor Region With Filters FunctionDef/Name/lib_Ntve_2F74B2A2=Camera Move Reason FunctionDef/Name/lib_Ntve_2F8A67F1=_Cine Mode Change Fog Setting For Player FunctionDef/Name/lib_Ntve_2FA5DA72=Objective Players FunctionDef/Name/lib_Ntve_2FB4126F=Set Selected Purchase Item FunctionDef/Name/lib_Ntve_30000000=Pause/Unpause Unit FunctionDef/Name/lib_Ntve_301FA66C=Combat Diff Flag Siege Range FunctionDef/Name/lib_Ntve_3049D859=Set Position FunctionDef/Name/lib_Ntve_304C4EB6=Preload Sound FunctionDef/Name/lib_Ntve_305EC1D4=Used Dialog Item FunctionDef/Name/lib_Ntve_307ED312=Random Point In Region FunctionDef/Name/lib_Ntve_30ACF7AC=Show/Hide World FunctionDef/Name/lib_Ntve_30B2D029=Set Planet Panel Close Button Shortcut FunctionDef/Name/lib_Ntve_30B91587=Data Conversation Choice Picked Count FunctionDef/Name/lib_Ntve_30C9D8A9=Set Challenge Completed FunctionDef/Name/lib_Ntve_3102861D=Award Achievement FunctionDef/Name/lib_Ntve_31123B1B=Ref Destroy FunctionDef/Name/lib_Ntve_312E45EA=Convert Time To Text FunctionDef/Name/lib_Ntve_3152CF4A=Convert Preset To Real FunctionDef/Name/lib_Ntve_3156121D=Convert Preset To String FunctionDef/Name/lib_Ntve_31638492=Save Data Table Value (Actor) FunctionDef/Name/lib_Ntve_31733644=Mercenary Panel Selection Changed FunctionDef/Name/lib_Ntve_3186E4A3=Performance Test Stop FunctionDef/Name/lib_Ntve_31C6C91E=Set Planet Technology Tooltip FunctionDef/Name/lib_Ntve_31D7ABB2=Wait Until Unit Becomes Idle FunctionDef/Name/lib_Ntve_326F770A=Player Can Create Effect On Unit FunctionDef/Name/lib_Ntve_328F6584=Set Scout Times FunctionDef/Name/lib_Ntve_32F302DF=Clamp (Real) FunctionDef/Name/lib_Ntve_3323B46B=Dialog Item String Value FunctionDef/Name/lib_Ntve_33244FA8=Planet Panel Misson Selected FunctionDef/Name/lib_Ntve_33503427=Victory Panel Play Mission Again FunctionDef/Name/lib_Ntve_33E26C4B=Clear Text Messages FunctionDef/Name/lib_Ntve_34012595=Value From Data Table (Portrait) FunctionDef/Name/lib_Ntve_34032A0C=Set Conversation Reply Text FunctionDef/Name/lib_Ntve_3411EE1A=Unit Rally Point Target Point FunctionDef/Name/lib_Ntve_3424196B=Random Point Between Points FunctionDef/Name/lib_Ntve_3434F38C=Set Sound Channel Volume FunctionDef/Name/lib_Ntve_344B7296=Pause/Unpause All Cooldowns For Game FunctionDef/Name/lib_Ntve_34643F2E=Height At Point FunctionDef/Name/lib_Ntve_348B2771=Ping Unit FunctionDef/Name/lib_Ntve_34B22F9F=Set Render To Texture Enabled FunctionDef/Name/lib_Ntve_34BACF98=Select List Item FunctionDef/Name/lib_Ntve_34CD42EC=Show/Hide Help For Unit FunctionDef/Name/lib_Ntve_34DE36C4=Set Animation Duration FunctionDef/Name/lib_Ntve_34F76B31=Convert Preset To Trigger FunctionDef/Name/lib_Ntve_3515E6EC=Movie Add Trigger Function FunctionDef/Name/lib_Ntve_35285FED=Set Font Size Of Text Tag FunctionDef/Name/lib_Ntve_354DA625=Dialog Item Text Value FunctionDef/Name/lib_Ntve_35657B65=Mover Set Deceleration FunctionDef/Name/lib_Ntve_35699ADE=Set Tactical AI Think 2 FunctionDef/Name/lib_Ntve_3572C7A4=Convert XY To String FunctionDef/Name/lib_Ntve_35920A8D=Turn All Animation Properties Off FunctionDef/Name/lib_Ntve_35BCE4EA=Preload Model FunctionDef/Name/lib_Ntve_35C389F3=Add List Item FunctionDef/Name/lib_Ntve_35E95E4D=Set Next Loading Screen Text Position FunctionDef/Name/lib_Ntve_36228A26=Set Purchase Item State FunctionDef/Name/lib_Ntve_3640318E=Data Conversation State FunctionDef/Name/lib_Ntve_36426157=Queued Unit Type In Training Queue Slot FunctionDef/Name/lib_Ntve_364CB97E=Add Mission Archive Achievement FunctionDef/Name/lib_Ntve_36633A08=Save Data Table Value (AI Filter) FunctionDef/Name/lib_Ntve_367F839E=Combat Diff Flag Low Health FunctionDef/Name/lib_Ntve_368847BB=Movie Function FunctionDef/Name/lib_Ntve_3743B764=Game Charge Used FunctionDef/Name/lib_Ntve_3766D08E=Zoom Camera FunctionDef/Name/lib_Ntve_378229AF=Set Research Item Tooltip FunctionDef/Name/lib_Ntve_37CB0A2B=Texture Group Apply FunctionDef/Name/lib_Ntve_37F6CF56=Set Bearings From FunctionDef/Name/lib_Ntve_37F98E03=Texture Dump FunctionDef/Name/lib_Ntve_37FE2FA1=Game Speed FunctionDef/Name/lib_Ntve_38298AA5=Value From Data Table (Text) FunctionDef/Name/lib_Ntve_38415B68=Stop Sound Channel FunctionDef/Name/lib_Ntve_386041AD=Convert Player Color To Color FunctionDef/Name/lib_Ntve_38867CC5=Add Cooldown For Game FunctionDef/Name/lib_Ntve_38D102EB=Pause/Unpause All Charges For Game FunctionDef/Name/lib_Ntve_38DAE229=Dialog Anchor FunctionDef/Name/lib_Ntve_390C5C49=Unit Filter Match FunctionDef/Name/lib_Ntve_3911A1BC=Dialog Transparency FunctionDef/Name/lib_Ntve_3955F80B=Set Target Player For Attack Waves FunctionDef/Name/lib_Ntve_395E3579=Set Planet Technology Icon FunctionDef/Name/lib_Ntve_396B475C=Dialog Offset Y FunctionDef/Name/lib_Ntve_3A0403D0=Send Attack Wave FunctionDef/Name/lib_Ntve_3A1227AB=Switch Case FunctionDef/Name/lib_Ntve_3A3B8C53=Difficulty Is (two) FunctionDef/Name/lib_Ntve_3A43F8C8=Attach Model To Unit FunctionDef/Name/lib_Ntve_3AA645B4=Ability Charge Info For Unit FunctionDef/Name/lib_Ntve_3AADA6D4=Save Data Table Value (Unit Filter) FunctionDef/Name/lib_Ntve_3AD41DC2=Set Dialog Item Control Value FunctionDef/Name/lib_Ntve_3AD70FB4=Get Num RawGas Spots FunctionDef/Name/lib_Ntve_3AD71E74=Destroy Research Item FunctionDef/Name/lib_Ntve_3AE5AFF3=Units In Unit Group With Alliance FunctionDef/Name/lib_Ntve_3B76ECAD=Screen Image Dialog FunctionDef/Name/lib_Ntve_3B7925CF=Set Ping Model FunctionDef/Name/lib_Ntve_3B7FC013=_Cine Mode Turn On/Off For Player Group FunctionDef/Name/lib_Ntve_3B8D5BC4=Set All Sound Channel Volumes FunctionDef/Name/lib_Ntve_3B948B04=Wave Target Harass Retreat FunctionDef/Name/lib_Ntve_3BD69BB3=Set Purchase Item Recently Purchased FunctionDef/Name/lib_Ntve_3C273629=Print FunctionDef/Name/lib_Ntve_3C562CE8=Convert Target Filter String To Unit Filter FunctionDef/Name/lib_Ntve_3C7147B0=Set Position 2D H FunctionDef/Name/lib_Ntve_3C8304BE=Set Dialog Item Style FunctionDef/Name/lib_Ntve_3CE0B2FC=Cheats Enabled FunctionDef/Name/lib_Ntve_3D360D90=Get Wants To Move Status FunctionDef/Name/lib_Ntve_3D6113BF=Make Unit Stop Looking FunctionDef/Name/lib_Ntve_3D9A3C0C=Remove Charge Used For Player FunctionDef/Name/lib_Ntve_3DC1F123=Unit Is Being Removed FunctionDef/Name/lib_Ntve_3DD9B176=Set Planet Technology Text FunctionDef/Name/lib_Ntve_3E151A17=Send Transmission FunctionDef/Name/lib_Ntve_3E74ECD1=Set Background Offset Of Text Tag FunctionDef/Name/lib_Ntve_3E80483C=Tactical AI Filter Life Per Marker FunctionDef/Name/lib_Ntve_3EC64613=Actor From Unit FunctionDef/Name/lib_Ntve_3F11396E=Set Research Category Last Level FunctionDef/Name/lib_Ntve_3F56BDA5=Show/Hide Achievement Panel FunctionDef/Name/lib_Ntve_3F5C4331=Purchase Exit FunctionDef/Name/lib_Ntve_3F7D22D8=Play Portrait Animation FunctionDef/Name/lib_Ntve_3FCE3192=Destroy All Purchase Categories FunctionDef/Name/lib_Ntve_3FCF7471=Create Timer Window FunctionDef/Name/lib_Ntve_40000000=Show/Hide Unit FunctionDef/Name/lib_Ntve_4050E6FA=Set Mission Archive Mission Image FunctionDef/Name/lib_Ntve_4059D12A=Value From Data Table (Player Group) FunctionDef/Name/lib_Ntve_405A17BA=Set Dialog RTT Channel FunctionDef/Name/lib_Ntve_40828170=Unit Can Attack Unit FunctionDef/Name/lib_Ntve_40844EC3=Game Is Test FunctionDef/Name/lib_Ntve_408AB1E3=Tactical AI Filter Movement Plane FunctionDef/Name/lib_Ntve_40DE9B0A=Copy Of Camera Object FunctionDef/Name/lib_Ntve_410E5FBD=Selected Mission Archive Mission FunctionDef/Name/lib_Ntve_4113F63C=Actor From Scope FunctionDef/Name/lib_Ntve_411A8BD2=Set Harvest Rate FunctionDef/Name/lib_Ntve_4123C5CC=Remove Charge Used For Unit Behavior FunctionDef/Name/lib_Ntve_41D8CB23=Mercenary Is Recently Purchased FunctionDef/Name/lib_Ntve_41F9E226=Unit Rally Point FunctionDef/Name/lib_Ntve_423CB348=Last Created Actor Scope FunctionDef/Name/lib_Ntve_4254ED57=Save Data Table Value (Bank) FunctionDef/Name/lib_Ntve_428A4625=Restart Game FunctionDef/Name/lib_Ntve_42998B50=Set Portrait Render Type FunctionDef/Name/lib_Ntve_42C5413B=Set Attack Wave Keep Alive FunctionDef/Name/lib_Ntve_42E3909E=Show/Hide Leaderboard FunctionDef/Name/lib_Ntve_42EECC4A=Destroy All Purchase Items FunctionDef/Name/lib_Ntve_431D8309=Set Victory Panel Victory Text FunctionDef/Name/lib_Ntve_4333673D=Show/Hide Mouse Cursor FunctionDef/Name/lib_Ntve_43342724=Purchase Item Is Recently Purchased FunctionDef/Name/lib_Ntve_434CFCE2=Units Of Wave FunctionDef/Name/lib_Ntve_4353C769=Remove Charge Used For Unit FunctionDef/Name/lib_Ntve_4359F428=_Cine Mode Change Mask Setting For Player Group FunctionDef/Name/lib_Ntve_439968B0=Convert Preset To Unit Filter FunctionDef/Name/lib_Ntve_43A84086=Set Mission Archive State FunctionDef/Name/lib_Ntve_43B3E049=Mouse Clicked UI Pos X FunctionDef/Name/lib_Ntve_43BF892E=Start Campaign AI For All Players FunctionDef/Name/lib_Ntve_43DF4248=Last Created Research Item FunctionDef/Name/lib_Ntve_43E44B87=Destroy Effects FunctionDef/Name/lib_Ntve_43EB1F65=Pause Sound Channel FunctionDef/Name/lib_Ntve_43F16BA5=Order Targeting Point FunctionDef/Name/lib_Ntve_43FD5D89=Purchase Category Selected FunctionDef/Name/lib_Ntve_443F1CA3=Share Vision of Unit FunctionDef/Name/lib_Ntve_444891AA=Wave Target Point FunctionDef/Name/lib_Ntve_44545BCD=Unit Becomes Idle FunctionDef/Name/lib_Ntve_44564204=Name Of Campaign Difficulty Level FunctionDef/Name/lib_Ntve_44B7EA9B=Anim Set Paused FunctionDef/Name/lib_Ntve_44C0972D=Training Queue Property Of Unit FunctionDef/Name/lib_Ntve_44C3372B=Last Attacker FunctionDef/Name/lib_Ntve_44CDDA9F=Last Created Mercenary FunctionDef/Name/lib_Ntve_450241ED=Save Data Table Value (Order) FunctionDef/Name/lib_Ntve_4502CA5D=Set Text Of Text Tag FunctionDef/Name/lib_Ntve_45115EBD=Set Victory Panel Time Title FunctionDef/Name/lib_Ntve_451E6FB0=Mouse Clicked World Pos Y FunctionDef/Name/lib_Ntve_4537C855=Button Pressed FunctionDef/Name/lib_Ntve_4555558B=Remove List Item FunctionDef/Name/lib_Ntve_4555A6F2=Purchase Category Selected FunctionDef/Name/lib_Ntve_456ED0A9=Unit Attribute Change FunctionDef/Name/lib_Ntve_45802373=Value From Data Table (Wave Target) FunctionDef/Name/lib_Ntve_45CABEF1=Set Purchase Category State FunctionDef/Name/lib_Ntve_45CE88A7=Sort Scores (Selection Sort) FunctionDef/Name/lib_Ntve_45E6592C=Maximum Level For Unit Ability FunctionDef/Name/lib_Ntve_45EF1251=Set Dialog Item Checked FunctionDef/Name/lib_Ntve_46091664=Set Data Conversation Choice Picked Count FunctionDef/Name/lib_Ntve_4625F7F7=Planet Panel Launched FunctionDef/Name/lib_Ntve_4626E6E9=Value From Data Table (Difficulty Level) FunctionDef/Name/lib_Ntve_46B99CA4=Create Actor Region FunctionDef/Name/lib_Ntve_46D30CCC=Add Unit Group To Unit Group FunctionDef/Name/lib_Ntve_46EF10F9=Planet Panel Pressed Replay Button FunctionDef/Name/lib_Ntve_46F2D5B8=Playable Map Area FunctionDef/Name/lib_Ntve_46F3910A=Set Day Length FunctionDef/Name/lib_Ntve_46F660D9=Set Target Unit For Attack Waves FunctionDef/Name/lib_Ntve_470143E7=Destroy Purchase Category FunctionDef/Name/lib_Ntve_4716D604=Value From Data Table (Conversation Reply) FunctionDef/Name/lib_Ntve_4753BA4E=Catalog Entry Class FunctionDef/Name/lib_Ntve_4766099B=Unit Manipulates Inventory FunctionDef/Name/lib_Ntve_477043D4=Set Animation Completion FunctionDef/Name/lib_Ntve_477085FF=Add Charge Used For Game FunctionDef/Name/lib_Ntve_47BB7BFF=Target Type For Order FunctionDef/Name/lib_Ntve_47D6D6BB=Remove Behaviors By Category FunctionDef/Name/lib_Ntve_47E87DB9=Convert 3D Vector To String FunctionDef/Name/lib_Ntve_47EA2E7C=Flash Unit Selection FunctionDef/Name/lib_Ntve_480FDD3B=Value From Data Table (Color) FunctionDef/Name/lib_Ntve_48519E3B=Count Object As Already Made FunctionDef/Name/lib_Ntve_48707541=Texture Slot Component FunctionDef/Name/lib_Ntve_48D454FB=Actor Get Text FunctionDef/Name/lib_Ntve_48E1B45F=Show/Hide Screen Button FunctionDef/Name/lib_Ntve_4916AF3C=Mouse Clicked World Pos Z FunctionDef/Name/lib_Ntve_492B0420=Load Data Conversation Lines And Choices FunctionDef/Name/lib_Ntve_492B580C=Unit Type Is Affected By Upgrade FunctionDef/Name/lib_Ntve_49392C74=Set Unit Custom Value FunctionDef/Name/lib_Ntve_495914FD=Facing Angle Of Ping FunctionDef/Name/lib_Ntve_497ABB01=Turn Portrait Background On/Off FunctionDef/Name/lib_Ntve_49A95989=Unit Is Hidden FunctionDef/Name/lib_Ntve_49B6B3DC=Make Unit Look At Actor FunctionDef/Name/lib_Ntve_4A0C1B53=Turn Camera Mouse Rotation On/Off FunctionDef/Name/lib_Ntve_4A5C98F6=Play Sound Scene FunctionDef/Name/lib_Ntve_4A60BD83=Objective Text FunctionDef/Name/lib_Ntve_4A703103=Global Cinematic Setting FunctionDef/Name/lib_Ntve_4A7F9FFE=Show Custom Menu FunctionDef/Name/lib_Ntve_4A81E03B=Set Target Patrol For Attack Waves FunctionDef/Name/lib_Ntve_4A9D2A1A=Wave Target Melee FunctionDef/Name/lib_Ntve_4AB3CB9A=Map Description FunctionDef/Name/lib_Ntve_4AB42F83=Last Created Dialog Item FunctionDef/Name/lib_Ntve_4AB9E08B=Allow Cheat FunctionDef/Name/lib_Ntve_4ACABF10=Attacking Unit FunctionDef/Name/lib_Ntve_4B2AE007=Agent Of Player For Unit FunctionDef/Name/lib_Ntve_4B9AE2C2=Tactical AI Filter - Run FunctionDef/Name/lib_Ntve_4C8D7F8C=Name Of Unit Type FunctionDef/Name/lib_Ntve_4CB1474C=Play Movie Texture On Unit Actor FunctionDef/Name/lib_Ntve_4CF8BD14=Get Gas Amount Left FunctionDef/Name/lib_Ntve_4D14B15E=Set Planet Background Model FunctionDef/Name/lib_Ntve_4D70595C=Turn Leaderboard Minimize Button On/Off FunctionDef/Name/lib_Ntve_4D71B0AB=Actor From Doodad FunctionDef/Name/lib_Ntve_4D9F304A=Dialog Item Invoke As Text FunctionDef/Name/lib_Ntve_4DA2E9BC=Last Created Actor by Message FunctionDef/Name/lib_Ntve_4DA2F9A8=Mover Set Speed From Duration FunctionDef/Name/lib_Ntve_4DC893FD=Declare Town Specific Slot FunctionDef/Name/lib_Ntve_4DCDD7B7=Set Minimap Background Color FunctionDef/Name/lib_Ntve_4E004004=Catalog Field Value Count FunctionDef/Name/lib_Ntve_4E152EAE=Position Of Substring FunctionDef/Name/lib_Ntve_4EAAEF83=Show/Hide Conversation FunctionDef/Name/lib_Ntve_4EF445A6=Dialog Item Relative Anchor FunctionDef/Name/lib_Ntve_4F54AC74=Actor Msg 4 FunctionDef/Name/lib_Ntve_4F763EBD=Ref Table Dump FunctionDef/Name/lib_Ntve_4F98822C=Selected Planet FunctionDef/Name/lib_Ntve_4FA1D0CD=Clicked Planet FunctionDef/Name/lib_Ntve_4FEC2802=Add Charge Regen Time For Unit FunctionDef/Name/lib_Ntve_50000000=Make Unit Invulnerable FunctionDef/Name/lib_Ntve_503B2E7F=Create Leaderboard FunctionDef/Name/lib_Ntve_503F3DE6=Save Camera FunctionDef/Name/lib_Ntve_5052436B=Last Restored Unit FunctionDef/Name/lib_Ntve_506D2B4B=Save Data Table Value (Wave Info) FunctionDef/Name/lib_Ntve_5084725D=Pick Each Player In Player Group FunctionDef/Name/lib_Ntve_50B9A382=Set Victory Panel Statistics Title FunctionDef/Name/lib_Ntve_50D2D614=Texture Select By Match FunctionDef/Name/lib_Ntve_511FEFCC=Alias Remove FunctionDef/Name/lib_Ntve_51718A32=Create Alert With No Source FunctionDef/Name/lib_Ntve_51A273F5=Allow/Disallow Unit For Player FunctionDef/Name/lib_Ntve_51AB9E30=Set Mercenary Special Text FunctionDef/Name/lib_Ntve_51E35D58=Queued Behavior Type In Training Queue Slot FunctionDef/Name/lib_Ntve_51E3F39C=Set Point Height FunctionDef/Name/lib_Ntve_51FCDFC1=Unit Attached To Region FunctionDef/Name/lib_Ntve_522AA4A2=Default/Code Get Full Make Time FunctionDef/Name/lib_Ntve_52711D8B=Show/Hide Game Menu Dialog Item FunctionDef/Name/lib_Ntve_52B99407=Unit Acquires Powerup FunctionDef/Name/lib_Ntve_52FE5912=APM Of Difficulty Level FunctionDef/Name/lib_Ntve_532D2F6A=Set Dialog Item String Value FunctionDef/Name/lib_Ntve_536FF98E=Create Dialog Item (Check Box) FunctionDef/Name/lib_Ntve_537BC3B4=Validate Player Can Create Effect On Unit FunctionDef/Name/lib_Ntve_53D30B3F=Expand FunctionDef/Name/lib_Ntve_543901A7=Destroy FunctionDef/Name/lib_Ntve_543F43E3=Load Text Value FunctionDef/Name/lib_Ntve_544A98EF=Create Inventory Item FunctionDef/Name/lib_Ntve_54739F28=Set Sound Factors FunctionDef/Name/lib_Ntve_54B13468=Player Leaves Game FunctionDef/Name/lib_Ntve_5589BD13=Movie Start Recording FunctionDef/Name/lib_Ntve_55C79F96=Convert String To Text FunctionDef/Name/lib_Ntve_55F11088=Get Default Build Flags FunctionDef/Name/lib_Ntve_565520E9=Unit Is Revived FunctionDef/Name/lib_Ntve_5655BFB2=Reset Data Conversation Lines And Choices FunctionDef/Name/lib_Ntve_565D7F83=Remove Player Group From Player Group FunctionDef/Name/lib_Ntve_569DAE66=Preload Unit FunctionDef/Name/lib_Ntve_56B8B8AF=Cooldown For Unit Abilty FunctionDef/Name/lib_Ntve_56C6AAD2=Set Planet Reward Title FunctionDef/Name/lib_Ntve_56C7DAB3=Set Local Tint Color FunctionDef/Name/lib_Ntve_56D51508=Set Water State FunctionDef/Name/lib_Ntve_56DA3DF0=Set Debug Message Name FunctionDef/Name/lib_Ntve_56FC881F=Enable/Disable Mercenary Panel Dismiss Button FunctionDef/Name/lib_Ntve_571DFD8F=Transport Set Return FunctionDef/Name/lib_Ntve_57266FCE=Remove Cooldown For Game FunctionDef/Name/lib_Ntve_57380ECA=Attach Actor To Unit FunctionDef/Name/lib_Ntve_5738F570=Planet Panel Death Complete FunctionDef/Name/lib_Ntve_5767F7FB=Set Research Item Description FunctionDef/Name/lib_Ntve_577C6232=Sound ID FunctionDef/Name/lib_Ntve_57C5AA00=Value From Data Table (Unit Reference) FunctionDef/Name/lib_Ntve_585EFA98=Game Menu Item Selected FunctionDef/Name/lib_Ntve_58A0FCE5=Anim Blend Time Apply FunctionDef/Name/lib_Ntve_58A61D51=Unit Gains Experience Level FunctionDef/Name/lib_Ntve_58A706F7=Remove Charge Regen Time For Game FunctionDef/Name/lib_Ntve_58C31300=Set Leaderboard Item Progress Value FunctionDef/Name/lib_Ntve_58C4A428=Set Minimum Game Speed FunctionDef/Name/lib_Ntve_58D4683D=Dialog Item Tooltip FunctionDef/Name/lib_Ntve_58FBAD08=Mouse Clicked Button FunctionDef/Name/lib_Ntve_593FBAF8=Create Text Tag FunctionDef/Name/lib_Ntve_5952C562=Make Actor Stop Looking (Custom) FunctionDef/Name/lib_Ntve_5954876C=Set Next Loading Screen FunctionDef/Name/lib_Ntve_59B2676D=Timer Window Is Visible FunctionDef/Name/lib_Ntve_59BA1DDF=Order With No Target FunctionDef/Name/lib_Ntve_59DA6647=Enable/Disable Fog FunctionDef/Name/lib_Ntve_59DBCD9D=Dialog Item Style FunctionDef/Name/lib_Ntve_59E2C6BA=Last Created Planet FunctionDef/Name/lib_Ntve_59EB7D4A=Set State FunctionDef/Name/lib_Ntve_5A29FC42=Wave Info Attack FunctionDef/Name/lib_Ntve_5A32C171=Convert Preset To Revealer FunctionDef/Name/lib_Ntve_5A41C578=Pause Soundtrack FunctionDef/Name/lib_Ntve_5A89F099=Combine Text Multiple FunctionDef/Name/lib_Ntve_5A8C1442=Change Unit Height At Rate FunctionDef/Name/lib_Ntve_5A91C75B=Pathing Cost Between Points FunctionDef/Name/lib_Ntve_5AED7D32=Last Created Purchase Item FunctionDef/Name/lib_Ntve_5AF17B44=Sound Subtitle Text FunctionDef/Name/lib_Ntve_5AF231D7=Actor Scope Get Text FunctionDef/Name/lib_Ntve_5B287BB9=Last Created Purchase Group FunctionDef/Name/lib_Ntve_5B5E9C2E=Action Type For Ability Command FunctionDef/Name/lib_Ntve_5B78FBAF=Relative Dialog FunctionDef/Name/lib_Ntve_5B8AEB0F=Mover Set Destination 2D FunctionDef/Name/lib_Ntve_5B98BEAA=Change Unit Height FunctionDef/Name/lib_Ntve_5BE46847=Selected Mission Archive Scene FunctionDef/Name/lib_Ntve_5C010D48=Unit Takes Damage FunctionDef/Name/lib_Ntve_5C08CD1C=Create Dialog Item From Template FunctionDef/Name/lib_Ntve_5C676F69=Limit Bully Rebuild To Nearest Town FunctionDef/Name/lib_Ntve_5C695F56=Create Actor Scope FunctionDef/Name/lib_Ntve_5C7238A8=Set Next Loading Screen Image Scale FunctionDef/Name/lib_Ntve_5C8D51C9=Data Table Value Exists FunctionDef/Name/lib_Ntve_5CD16E7E=Cliff Level Of Point FunctionDef/Name/lib_Ntve_5CF85ABA=Skip To Sound Offset FunctionDef/Name/lib_Ntve_5CFEE28D=Save Data Table Value (Ping) FunctionDef/Name/lib_Ntve_5D218339=Set Unit Behavior Duration FunctionDef/Name/lib_Ntve_5D44BC5F=Remove Player From Leaderboard FunctionDef/Name/lib_Ntve_5D9D7313=Wave State FunctionDef/Name/lib_Ntve_5DB8FF7D=Init Melee AI FunctionDef/Name/lib_Ntve_5DD72CF3=Planet Panel Birth Complete FunctionDef/Name/lib_Ntve_5DDB3E82=Dialog Item Is Checked FunctionDef/Name/lib_Ntve_5DE3374D=Play Animation On Doodads In Region FunctionDef/Name/lib_Ntve_5DEFD2A0=Set Dialog Item Integer Value FunctionDef/Name/lib_Ntve_5EB3E17A=Set Target Escort For Attack Waves FunctionDef/Name/lib_Ntve_5EC4874D=Unit Can Create Effect On Unit FunctionDef/Name/lib_Ntve_5EE599E7=Ability Of Ability Command FunctionDef/Name/lib_Ntve_5F4CAE0C=Set Mercenary State FunctionDef/Name/lib_Ntve_5F8A9E51=Player Charge Regen FunctionDef/Name/lib_Ntve_5FB839EE=Ability That Created Unit FunctionDef/Name/lib_Ntve_5FB9E5A7=Set Mission Archive Difficulty Best Time Text FunctionDef/Name/lib_Ntve_5FE8FDD0=Set Planet Research Text FunctionDef/Name/lib_Ntve_5FF15420=Activate/Deactivate Bullies In Region FunctionDef/Name/lib_Ntve_603D4494=Status Decrement FunctionDef/Name/lib_Ntve_607524D8=Unit Type Property FunctionDef/Name/lib_Ntve_60A98A5A=Player Color FunctionDef/Name/lib_Ntve_60AE2D46=Set Faded Transparency Of Text Tag FunctionDef/Name/lib_Ntve_60BBC8A4=Dialog Item Offset Y FunctionDef/Name/lib_Ntve_60F83155=Save Data Table Value (Point) FunctionDef/Name/lib_Ntve_610817D6=_BB_PortraitBorderHeight FunctionDef/Name/lib_Ntve_6111C017=Add Cooldown For Unit FunctionDef/Name/lib_Ntve_6115F3B1=Set Planet Research Title FunctionDef/Name/lib_Ntve_613DD983=Set Unit Evaluation Custom Index FunctionDef/Name/lib_Ntve_613EA67B=Create Dialog Item (Label) FunctionDef/Name/lib_Ntve_61475924=Status Increment FunctionDef/Name/lib_Ntve_614EA577=Validate Unit Can Create Effect On Unit FunctionDef/Name/lib_Ntve_6185D17C=Index Of Minimum Score FunctionDef/Name/lib_Ntve_6194C084=Set Maximum Size Of Text Tag FunctionDef/Name/lib_Ntve_61DCA344=Set Research Item State FunctionDef/Name/lib_Ntve_61E6CFB3=Load Animation for Unit Type FunctionDef/Name/lib_Ntve_61F6BBB3=Dialog Item Image FunctionDef/Name/lib_Ntve_62157B3C=Set Dialog Item Render Priority FunctionDef/Name/lib_Ntve_62439CDE=Make Actor Stop Looking FunctionDef/Name/lib_Ntve_6263AB61=Create Effect At Point (From Unit) FunctionDef/Name/lib_Ntve_62B17FF5=Set Planet Technology Unit FunctionDef/Name/lib_Ntve_62BF86AB=Turn Animation Properties Off FunctionDef/Name/lib_Ntve_631074E7=Wave Time In Combat FunctionDef/Name/lib_Ntve_63326FA7=Unit Transmission Source FunctionDef/Name/lib_Ntve_6395B1F2=Destroy Ping FunctionDef/Name/lib_Ntve_63CFA859=Dialog Height FunctionDef/Name/lib_Ntve_63DDB7B9=Set Portrait Model And Play Animation FunctionDef/Name/lib_Ntve_642520EE=Set Main Town FunctionDef/Name/lib_Ntve_643E0E9C=Show/Hide Game UI FunctionDef/Name/lib_Ntve_643F49E4=Name Of Difficulty Level FunctionDef/Name/lib_Ntve_64412A12=Remove Charge Regen Time For Unit FunctionDef/Name/lib_Ntve_6474C738=Make Camera Look At And Follow Actor FunctionDef/Name/lib_Ntve_649B1626=Create Explosion At Point FunctionDef/Name/lib_Ntve_64ABC678=Set Background Border Size Of Text Tag FunctionDef/Name/lib_Ntve_64B8A655=Value From Data Table (Sound) FunctionDef/Name/lib_Ntve_64B9796C=_Cine Mode Mask Setting FunctionDef/Name/lib_Ntve_64C44D41=Get Town Threats FunctionDef/Name/lib_Ntve_64C8AB22=Screen Button FunctionDef/Name/lib_Ntve_65093B8D=Game Cooldown FunctionDef/Name/lib_Ntve_655042C4=Remove Data Table Value FunctionDef/Name/lib_Ntve_65586447=Preload Model Animation FunctionDef/Name/lib_Ntve_65F2B34D=Anim Play Sequence FunctionDef/Name/lib_Ntve_66289439=Combat Diff Flag Sort Buildings Priority FunctionDef/Name/lib_Ntve_663AAFD7=Remove Unit Group From All Waves And Set Home FunctionDef/Name/lib_Ntve_663E1162=Game Speed Factor FunctionDef/Name/lib_Ntve_66474248=For Each Integer FunctionDef/Name/lib_Ntve_667BFCB5=Action Damage FunctionDef/Name/lib_Ntve_66998AC0=Set Mercenary Portrait Model FunctionDef/Name/lib_Ntve_669DD68A=Add Cooldown For Unit Behavior FunctionDef/Name/lib_Ntve_670FD57D=Set Dialog Item Flash FunctionDef/Name/lib_Ntve_6710855E=Set Unit Highlight Cursor FunctionDef/Name/lib_Ntve_674435EE=Sound Set Offset FunctionDef/Name/lib_Ntve_678683E1=Set Default Soundtrack FunctionDef/Name/lib_Ntve_67AF3393=Absolute Value (Real) FunctionDef/Name/lib_Ntve_67CE2CB7=Save Data Table Value (String) FunctionDef/Name/lib_Ntve_67E3C41A=Set Portrait Model FunctionDef/Name/lib_Ntve_67FA5117=Value From Data Table (Objective) FunctionDef/Name/lib_Ntve_6814AAE0=_Cine Mode Fog Setting FunctionDef/Name/lib_Ntve_6829CA57=Global Suicide FunctionDef/Name/lib_Ntve_685AF92D=Reveal Area FunctionDef/Name/lib_Ntve_68765003=Attach Set Position From FunctionDef/Name/lib_Ntve_6892B8B1=Make Camera Look At And Follow Unit FunctionDef/Name/lib_Ntve_68CB92EB=Difficulty High FunctionDef/Name/lib_Ntve_68E7E107=Apply Global Texture Group FunctionDef/Name/lib_Ntve_6907D2C0=Grab Unit FunctionDef/Name/lib_Ntve_6967D3E5=Set Bearings H FunctionDef/Name/lib_Ntve_698068EA=Texture Video Set Time (Advanced) FunctionDef/Name/lib_Ntve_69812AF8=Set Victory Panel Summary Background Image FunctionDef/Name/lib_Ntve_698FE891=Stop Trigger FunctionDef/Name/lib_Ntve_6999196C=Dialog Item Type FunctionDef/Name/lib_Ntve_69CE5404=Ability Is Allowed For Player FunctionDef/Name/lib_Ntve_69D0B7FE=Unit Gains Experience FunctionDef/Name/lib_Ntve_69EDDFF6=Set Player Color FunctionDef/Name/lib_Ntve_6A4E1C7A=Set Enforce Fog Of War Of Text Tag FunctionDef/Name/lib_Ntve_6A5E7D21=Remove Unit From All Waves FunctionDef/Name/lib_Ntve_6A72FDF0=Create Actor At Point FunctionDef/Name/lib_Ntve_6A7E59D3=Last Created Ping FunctionDef/Name/lib_Ntve_6A8571AA=Turn Transmission Option On/Off FunctionDef/Name/lib_Ntve_6ADF6634=Enable/Disable Suicide For Unit FunctionDef/Name/lib_Ntve_6B027921=Move Boss Bar FunctionDef/Name/lib_Ntve_6B296A7A=Set Unit State FunctionDef/Name/lib_Ntve_6B6A38DD=Set Ignored By Wave FunctionDef/Name/lib_Ntve_6BA2288F=Get Building Count In Town FunctionDef/Name/lib_Ntve_6BA3777F=Set Planet Panel Contact Button State FunctionDef/Name/lib_Ntve_6BA3F195=Destroy Dialog Item FunctionDef/Name/lib_Ntve_6BCD444B=Get Num Mineral Spots FunctionDef/Name/lib_Ntve_6BEEB011=Set Resource Trade Countdown Time FunctionDef/Name/lib_Ntve_6C200B16=Clear Victory Panel Custom Statistic Table FunctionDef/Name/lib_Ntve_6C372B64=Data Conversation Line Picked Count FunctionDef/Name/lib_Ntve_6C39A0DF=Create Units Facing Angle FunctionDef/Name/lib_Ntve_6C483CBE=Disable Achievements FunctionDef/Name/lib_Ntve_6C5ACBFE=Attach Set Position FunctionDef/Name/lib_Ntve_6C8E411D=Unit Behavior Enabled FunctionDef/Name/lib_Ntve_6CBE8D94=List Add FunctionDef/Name/lib_Ntve_6CC03970=Make Actor Look At Actor (Custom) FunctionDef/Name/lib_Ntve_6CEA924D=Turn Camera Vertical Field Of View On/Off FunctionDef/Name/lib_Ntve_6D09502F=Default/Code Get First Missing Req FunctionDef/Name/lib_Ntve_6D097F01=Set Unit Status Bar State FunctionDef/Name/lib_Ntve_6D10EF52=Unit Kills FunctionDef/Name/lib_Ntve_6D29DCBA=Unit Is Issued Order FunctionDef/Name/lib_Ntve_6D32EA83=Set Dialog Item Text Value FunctionDef/Name/lib_Ntve_6D565EB4=Periodic Event FunctionDef/Name/lib_Ntve_6D8D747A=Enable/Disable Wave Use For Unit Group FunctionDef/Name/lib_Ntve_6DA18A65=Anim Blend Time Remove FunctionDef/Name/lib_Ntve_6DACD0B5=Actor Scope From Unit FunctionDef/Name/lib_Ntve_6E03EE18=Height Of Point FunctionDef/Name/lib_Ntve_6E073E44=Research Panel Research Button Clicked FunctionDef/Name/lib_Ntve_6E136099=Set Mission Archive Priority FunctionDef/Name/lib_Ntve_6E3A8C34=Wave Target Melee Harass FunctionDef/Name/lib_Ntve_6E721C10=Tactical AI Filter - Create Marker FunctionDef/Name/lib_Ntve_6E7FC0EB=Anim Set Duration FunctionDef/Name/lib_Ntve_6EB4CCC9=Anim Play FunctionDef/Name/lib_Ntve_6ECCAD6C=Play Animation FunctionDef/Name/lib_Ntve_6F1A64F5=Set Rotation FunctionDef/Name/lib_Ntve_6F9BE10D=Texture Group Remove FunctionDef/Name/lib_Ntve_6F9EA069=Set Data Conversation State FunctionDef/Name/lib_Ntve_6FAF46B4=Make Point Face Angle FunctionDef/Name/lib_Ntve_6FC6704E=Points Connected By Pathing FunctionDef/Name/lib_Ntve_6FF5F733=Set Target Gather Defense For Attack Waves FunctionDef/Name/lib_Ntve_70036484=Set Portrait Channel FunctionDef/Name/lib_Ntve_700EC30F=Set StockOpt FunctionDef/Name/lib_Ntve_701F3006=Get State FunctionDef/Name/lib_Ntve_7045D649=Number Of Weapons On Unit FunctionDef/Name/lib_Ntve_7050204D=Last Created Wave FunctionDef/Name/lib_Ntve_70AC193B=Reset Movement Speed FunctionDef/Name/lib_Ntve_70AEFF69=Death Customize FunctionDef/Name/lib_Ntve_7133B942=Last Started Timer FunctionDef/Name/lib_Ntve_71596144=While FunctionDef/Name/lib_Ntve_71609202=Set Research Tier Max Purchases Allowed FunctionDef/Name/lib_Ntve_7187830A=Destroy All Portraits FunctionDef/Name/lib_Ntve_71C65781=_Story Mode On/Off For Player Group FunctionDef/Name/lib_Ntve_721F018F=Unit Is Attacked FunctionDef/Name/lib_Ntve_726B21F9=Create Purchase Item FunctionDef/Name/lib_Ntve_7295AB42=Save Data Table Value (Dialog Item) FunctionDef/Name/lib_Ntve_72C1FB76=Show/Hide Dialog FunctionDef/Name/lib_Ntve_72E4CB68=Data Conversation Choice State FunctionDef/Name/lib_Ntve_7317E443=Send Actor Message To Game Region FunctionDef/Name/lib_Ntve_734836A8=Movie Add SubTitle (String) FunctionDef/Name/lib_Ntve_734C8F91=Set Leaderboard Item Progress Range FunctionDef/Name/lib_Ntve_737DE073=Combat Diff Flag Workers Normal Priority FunctionDef/Name/lib_Ntve_739C27F4=Delete Saved Campaign Banks FunctionDef/Name/lib_Ntve_73C0339B=Create Effect On Unit (From Unit) FunctionDef/Name/lib_Ntve_73D79FC7=Get Closest Town FunctionDef/Name/lib_Ntve_73DA313C=Set Background Model FunctionDef/Name/lib_Ntve_73EA7278=Set Victory Panel Time Text FunctionDef/Name/lib_Ntve_73EFF926=Save Data Table Value (Objective) FunctionDef/Name/lib_Ntve_7407844C=Script Get First Missing Req FunctionDef/Name/lib_Ntve_746B2F67=Destroy All Purchase Groups FunctionDef/Name/lib_Ntve_749A9FF9=Name Of Data Table Value FunctionDef/Name/lib_Ntve_74A20203=Stop All Transmissions FunctionDef/Name/lib_Ntve_74DFFAD8=Add Actions To Action Queue FunctionDef/Name/lib_Ntve_7503680B=Preload Sound Track FunctionDef/Name/lib_Ntve_752159DD=Modify Creep FunctionDef/Name/lib_Ntve_752DBBCA=Make Unit Look At Unit FunctionDef/Name/lib_Ntve_759172B1=Dialog Item Is Full Dialog FunctionDef/Name/lib_Ntve_7668458D=Set Sound Reverb FunctionDef/Name/lib_Ntve_766BD106=Set Purchase Item Movie FunctionDef/Name/lib_Ntve_76B3930A=Actor From Actor FunctionDef/Name/lib_Ntve_76D6BC75=Set Selected Planet FunctionDef/Name/lib_Ntve_76E5F423=Wait For Soundtrack FunctionDef/Name/lib_Ntve_76E7054D=Set Next Movie FunctionDef/Name/lib_Ntve_76ECC716=Set Boss Bar Maximum Value FunctionDef/Name/lib_Ntve_76F1C2ED=Set Selected Research Item FunctionDef/Name/lib_Ntve_7703744B=Difficulty Value (Integer) FunctionDef/Name/lib_Ntve_771DB1E0=Set Data Conversation Line Picked Count FunctionDef/Name/lib_Ntve_7720F36F=Show/Hide Portrait FunctionDef/Name/lib_Ntve_7734441D=Purchased Purchase Item FunctionDef/Name/lib_Ntve_7779E0F6=Dialog Item Boolean Value FunctionDef/Name/lib_Ntve_77B0CBF3=Ping Tooltip FunctionDef/Name/lib_Ntve_77DE85D2=_BB_TitleBarHeight FunctionDef/Name/lib_Ntve_780A3562=Ping Scale FunctionDef/Name/lib_Ntve_788C4F28=Show/Hide Leaderboard Minimize Button FunctionDef/Name/lib_Ntve_7937AECA=Set BattleNet Button Offset FunctionDef/Name/lib_Ntve_797E4DA3=Camera Yaw of Player FunctionDef/Name/lib_Ntve_79B97088=Preload Data Conversation Lines FunctionDef/Name/lib_Ntve_7A0CB31F=Unit Type Attribute Check FunctionDef/Name/lib_Ntve_7A143A7E=Set Planet Contact Model FunctionDef/Name/lib_Ntve_7A4A515F=Run Cinematic FunctionDef/Name/lib_Ntve_7A544B3D=Create Alert At Point FunctionDef/Name/lib_Ntve_7A5DF994=Attach Dialog To Dialog FunctionDef/Name/lib_Ntve_7AC85B23=Relative Dialog Item FunctionDef/Name/lib_Ntve_7AE49F4E=Minimum (Integer) FunctionDef/Name/lib_Ntve_7AECAA34=Data Conversation State Text FunctionDef/Name/lib_Ntve_7B112D4D=_BB_TitleBarWidth FunctionDef/Name/lib_Ntve_7B3EB706=Set Dialog Transparency FunctionDef/Name/lib_Ntve_7B417FFD=Make Ally FunctionDef/Name/lib_Ntve_7B4A4D9D=Break FunctionDef/Name/lib_Ntve_7BE4C0B6=Texture Video Stop (Advanced) FunctionDef/Name/lib_Ntve_7BE74571=Texture Select By ID FunctionDef/Name/lib_Ntve_7C10A2B1=Create Dialog Item (Achievement) FunctionDef/Name/lib_Ntve_7C978DF1=Tactical AI Filter Life FunctionDef/Name/lib_Ntve_7CAF43B4=Actor Msg 3 FunctionDef/Name/lib_Ntve_7CB14337=Save Data Table Value (Byte) FunctionDef/Name/lib_Ntve_7CB54CDD=Turn Portrait Fullscreen On/Off FunctionDef/Name/lib_Ntve_7CD40442=Set Command Type Disabled Message FunctionDef/Name/lib_Ntve_7D06D8AB=Minimize Leaderboard FunctionDef/Name/lib_Ntve_7D23B5EB=Save Data Table Value (Camera Object) FunctionDef/Name/lib_Ntve_7D278C76=Preload Bank FunctionDef/Name/lib_Ntve_7DBB5796=Look At Target From Unit Attach Point FunctionDef/Name/lib_Ntve_7DEB7D4B=Set Position From FunctionDef/Name/lib_Ntve_7E2859EF=Sound Add DSP FunctionDef/Name/lib_Ntve_7E2BDC46=Get Offense Gather Location FunctionDef/Name/lib_Ntve_7E379969=_Cine Mode Change Mask Setting For Player FunctionDef/Name/lib_Ntve_7E8F82B1=Set Dialog Fullscreen FunctionDef/Name/lib_Ntve_7F2D83FF=Set Rebuild Count (Default) FunctionDef/Name/lib_Ntve_7F3583EE=Conversation Reply State FunctionDef/Name/lib_Ntve_7F3B8C11=Data Conversation State Upgrade FunctionDef/Name/lib_Ntve_7FA89636=Set Planet State FunctionDef/Name/lib_Ntve_7FB12E7B=Convert Preset To Unit FunctionDef/Name/lib_Ntve_7FD4FA0E=Enable/Disable Soundtrack Shuffle FunctionDef/Name/lib_Ntve_7FE8BB87=Convert Bearings to String FunctionDef/Name/lib_Ntve_801DDCC7=Set Planet Panel Close Button Tooltip FunctionDef/Name/lib_Ntve_80445C7C=Player Score Value FunctionDef/Name/lib_Ntve_80A883C0=Clear Train Queue FunctionDef/Name/lib_Ntve_80D47188=Wave Type FunctionDef/Name/lib_Ntve_80DAD37A=Combat Diff Flag Special High Priority FunctionDef/Name/lib_Ntve_80FB2D14=Value From Data Table (Boolean) FunctionDef/Name/lib_Ntve_81083A39=Selected Mission Archive FunctionDef/Name/lib_Ntve_8140F183=Unlock Flyer Helper Display FunctionDef/Name/lib_Ntve_8148756C=Create Research Category FunctionDef/Name/lib_Ntve_8160F635=Show Mission Archive in Missions Completed Total FunctionDef/Name/lib_Ntve_81737707=Clamp (Integer) FunctionDef/Name/lib_Ntve_818063A2=Sort Scores (Insertion Sort) FunctionDef/Name/lib_Ntve_8198A5A9=Get Default Combat Priority FunctionDef/Name/lib_Ntve_819A2DA9=Set Mission Archive Difficulty Completed FunctionDef/Name/lib_Ntve_81CFAC3C=Set Purchase Group Name FunctionDef/Name/lib_Ntve_81F08ADC=Wait For Trigger FunctionDef/Name/lib_Ntve_827F4805=Victory Panel Exited FunctionDef/Name/lib_Ntve_82992749=Set Planet Research Text FunctionDef/Name/lib_Ntve_829CAFCA=Save Data Table Value (Color) FunctionDef/Name/lib_Ntve_82A56C6E=Stop All Video Textures On Unit FunctionDef/Name/lib_Ntve_82D826FA=Custom Value Of Unit FunctionDef/Name/lib_Ntve_82E80323=Unit Training Progress FunctionDef/Name/lib_Ntve_82EDE1E7=Save Data Table Value (Planet) FunctionDef/Name/lib_Ntve_82EFE368=Bank Player FunctionDef/Name/lib_Ntve_83263181=Display Screen Button FunctionDef/Name/lib_Ntve_83B4BF45=Number Of Units In Unit Group FunctionDef/Name/lib_Ntve_83DDFCCA=Difficulty Value (Real) FunctionDef/Name/lib_Ntve_840738C1=Save Data Table Value (Transmission) FunctionDef/Name/lib_Ntve_84312307=Set Research Category Current Level FunctionDef/Name/lib_Ntve_843B0E58=Remove Weapon From Unit FunctionDef/Name/lib_Ntve_8457B54F=Play Sound FunctionDef/Name/lib_Ntve_845B0678=Query Sound Duration FunctionDef/Name/lib_Ntve_84B40E32=Set Mission Archive Scene Image FunctionDef/Name/lib_Ntve_84C82092=Create Look At Target At Unit Attach Point FunctionDef/Name/lib_Ntve_8518EA3D=Unit Is Paused FunctionDef/Name/lib_Ntve_855AF166=Catalog Field Is Scope FunctionDef/Name/lib_Ntve_8570CA61=Picked Player FunctionDef/Name/lib_Ntve_858C1FB1=Remove Unit From All Waves And Set Home FunctionDef/Name/lib_Ntve_85B069E2=Value From Data Table (Timer) FunctionDef/Name/lib_Ntve_862673FA=Restore Unit Selection FunctionDef/Name/lib_Ntve_864A13AD=Is Wave In Combat FunctionDef/Name/lib_Ntve_8676426B=Release Unit FunctionDef/Name/lib_Ntve_86903CA2=Eval Ratio FunctionDef/Name/lib_Ntve_869F0576=Wave Of Unit FunctionDef/Name/lib_Ntve_86A15A1D=Lock Game Speed FunctionDef/Name/lib_Ntve_86E40471=Combine Text FunctionDef/Name/lib_Ntve_86F097AA=Mouse Clicked UI Pos Y FunctionDef/Name/lib_Ntve_8782BEB2=Query Region FunctionDef/Name/lib_Ntve_8819B5CE=Set Position 2D FunctionDef/Name/lib_Ntve_88299C13=Get Current Harvest Peon Count FunctionDef/Name/lib_Ntve_8835BE18=_Cine Mode Restore UI FunctionDef/Name/lib_Ntve_8874BA0C=Set Achievement Panel Category FunctionDef/Name/lib_Ntve_887CD3DA=Add Charge Used For Unit Behavior FunctionDef/Name/lib_Ntve_88B927DD=Timer Set FunctionDef/Name/lib_Ntve_88DC0BE2=Mission Archive Panel Play Scene FunctionDef/Name/lib_Ntve_891D2DCA=Default Economy FunctionDef/Name/lib_Ntve_893DBB6D=Make Unit Look At Point FunctionDef/Name/lib_Ntve_89527ECA=Same Command FunctionDef/Name/lib_Ntve_8961130D=Clear All Tip Alerts FunctionDef/Name/lib_Ntve_897BC1F9=AI Pathing Cost Map FunctionDef/Name/lib_Ntve_8993E4EE=Set Challenge Score Text FunctionDef/Name/lib_Ntve_8A0C0646=Set Purchase Item Description FunctionDef/Name/lib_Ntve_8A208EC7=Show/Hide Boss Bar FunctionDef/Name/lib_Ntve_8A467CA8=Set Unit Color FunctionDef/Name/lib_Ntve_8A768239=Set Time of Day Lighting FunctionDef/Name/lib_Ntve_8AAB5EB3=Set Victory Panel Reward Credits FunctionDef/Name/lib_Ntve_8ACCD431=Custom Dialog Dismissed FunctionDef/Name/lib_Ntve_8ACFE903=Unit Arming Progress FunctionDef/Name/lib_Ntve_8AD76FFF=Unit Rally Point Target Count FunctionDef/Name/lib_Ntve_8ADA537A=Movie Dynamic Subtitles and Duration FunctionDef/Name/lib_Ntve_8AFB7F8B=Player Charge Used FunctionDef/Name/lib_Ntve_8B0DCC82=Set Research Item Icon FunctionDef/Name/lib_Ntve_8B1FA25C=Convert Real Color Component to Integer 255 Color Component FunctionDef/Name/lib_Ntve_8B300062=Units In Unit Group For Player FunctionDef/Name/lib_Ntve_8B505342=Set StockFree FunctionDef/Name/lib_Ntve_8B786E6C=Clear Research Queue FunctionDef/Name/lib_Ntve_8BE6BD8F=Set Dialog Item Hover Image FunctionDef/Name/lib_Ntve_8BFC8A51=Purchase Purchase Item FunctionDef/Name/lib_Ntve_8C52DBB5=Width Of Region FunctionDef/Name/lib_Ntve_8CAC58DA=Value From Data Table (Region) FunctionDef/Name/lib_Ntve_8CD87612=Maximum (Real) FunctionDef/Name/lib_Ntve_8CE9D5F5=Alias Add FunctionDef/Name/lib_Ntve_8D181A5F=Enable/Disable Mouse Cursor Auto Hide FunctionDef/Name/lib_Ntve_8D1CFF2D=Set Transition Map FunctionDef/Name/lib_Ntve_8D62B174=Set All States FunctionDef/Name/lib_Ntve_8D70E663=Lock Flyer Helper Display FunctionDef/Name/lib_Ntve_8D88CAF8=_BB_HPBarFormatLabel FunctionDef/Name/lib_Ntve_8DD03F0F=Dialog Title FunctionDef/Name/lib_Ntve_8DF4D23C=Display Custom Dialog FunctionDef/Name/lib_Ntve_8E8800DE=Data Conversation State Custom Value FunctionDef/Name/lib_Ntve_8E92E713=Point Is Passable FunctionDef/Name/lib_Ntve_8E9C5755=Clear Camera Channel On Portrait FunctionDef/Name/lib_Ntve_8ED9E26A=Set Camera Channel FunctionDef/Name/lib_Ntve_8EDD3557=Set Screen Mode FunctionDef/Name/lib_Ntve_8EE91657=Movie Transmission Source FunctionDef/Name/lib_Ntve_8EEDA0D8=Clear Alliance FunctionDef/Name/lib_Ntve_8F2500FF=Set Flag FunctionDef/Name/lib_Ntve_8F55F540=Change Autocast Mode FunctionDef/Name/lib_Ntve_8F5E4BCA=Remove Unit From Control Group FunctionDef/Name/lib_Ntve_8F6C2A63=Stop Pulsing Screen Image FunctionDef/Name/lib_Ntve_9032C964=Selected Research Item FunctionDef/Name/lib_Ntve_90684127=Add Charge Regen Time For Game FunctionDef/Name/lib_Ntve_90BF49D3=_Cine Mode Internal FunctionDef/Name/lib_Ntve_90CBEC01=Remove Unit From Unit Group FunctionDef/Name/lib_Ntve_90D87E30=Set Mission Archive Button Image FunctionDef/Name/lib_Ntve_910C6A86=Unload Animation for Unit Type FunctionDef/Name/lib_Ntve_9148F568=Planet Panel Contact Button State FunctionDef/Name/lib_Ntve_91C49196=Switch FunctionDef/Name/lib_Ntve_91D28CB2=_Story Mode Hide UI FunctionDef/Name/lib_Ntve_91D998DE=Anim Baseline Start FunctionDef/Name/lib_Ntve_91DBED38=Turn Portrait Border On/Off FunctionDef/Name/lib_Ntve_91DE7A68=Known Unit Count FunctionDef/Name/lib_Ntve_91EDB049=Dialog Item Real Value FunctionDef/Name/lib_Ntve_9201E14B=Set Planet Bonus Text FunctionDef/Name/lib_Ntve_927B2EC7=Get Cloaked Attacker FunctionDef/Name/lib_Ntve_929F17F7=Combat Diff Flag Bonus Damage FunctionDef/Name/lib_Ntve_92BF3C14=Weapon Cooldown FunctionDef/Name/lib_Ntve_92F6A711=Convert Color To String FunctionDef/Name/lib_Ntve_93004CF2=Set Victory Panel Custom Statistic Text FunctionDef/Name/lib_Ntve_9304C879=Set StockExpand FunctionDef/Name/lib_Ntve_934CE3DF=Set Dialog Item Current Value FunctionDef/Name/lib_Ntve_93A7B467=Set Purchase Group Players FunctionDef/Name/lib_Ntve_93B192B6=Set Campaign Progress Image FunctionDef/Name/lib_Ntve_93C52D6B=Add Charge Regen Time For Unit Ability FunctionDef/Name/lib_Ntve_93C74228=Create Explosion At Point FunctionDef/Name/lib_Ntve_93E5F5FD=Set StockAlias FunctionDef/Name/lib_Ntve_9418322D=Get Town State FunctionDef/Name/lib_Ntve_9435D821=Add Unit To Unit Group FunctionDef/Name/lib_Ntve_943DF2F7=Modify Player Property FunctionDef/Name/lib_Ntve_949CCAA4=Store Text FunctionDef/Name/lib_Ntve_94C71F93=Research FunctionDef/Name/lib_Ntve_9538067D=Remove Mission Archive FunctionDef/Name/lib_Ntve_95693EFD=Anim Set Time Scale Global FunctionDef/Name/lib_Ntve_95E0136A=Wait For Transmission FunctionDef/Name/lib_Ntve_95EAE029=Add Cooldown For Player FunctionDef/Name/lib_Ntve_964C41C7=Set Victory Panel Reward Title FunctionDef/Name/lib_Ntve_968E0468=Save Data Table Value (Region) FunctionDef/Name/lib_Ntve_96B15E03=Set Dialog Item Full Dialog FunctionDef/Name/lib_Ntve_96B5B57B=Save Data Table Value (Trigger) FunctionDef/Name/lib_Ntve_97253AF4=Set Purchase Group Tooltip FunctionDef/Name/lib_Ntve_974C796D=Wave Set FunctionDef/Name/lib_Ntve_9755B9B4=Apply Camera Property FunctionDef/Name/lib_Ntve_976E02E6=Set Dialog Item Color FunctionDef/Name/lib_Ntve_978F1411=Dialog Background Image FunctionDef/Name/lib_Ntve_979E6CCF=Remove Cooldown For Unit Behavior FunctionDef/Name/lib_Ntve_980B0F3D=Set Data Conversation Unit FunctionDef/Name/lib_Ntve_981AB385=Weapon Is Enabled FunctionDef/Name/lib_Ntve_981D376E=Convert Preset To Color FunctionDef/Name/lib_Ntve_984B8065=Order Targeting Unit Group FunctionDef/Name/lib_Ntve_9860149D=Set Character Sheet Name Text FunctionDef/Name/lib_Ntve_9870E390=Create Tutorial FunctionDef/Name/lib_Ntve_98ACB4BB=_BB_PortraitWidth FunctionDef/Name/lib_Ntve_98DD2F6E=Show/Hide Text Shadow For Text Tag FunctionDef/Name/lib_Ntve_98FD66D2=Validate Player Can Create Effect At Point FunctionDef/Name/lib_Ntve_9925F414=Display Boss Bar FunctionDef/Name/lib_Ntve_995D0B63=Data Conversation Can Be Run FunctionDef/Name/lib_Ntve_9984B5AC=Create Research Item FunctionDef/Name/lib_Ntve_99A06E76=Set Character Sheet Model FunctionDef/Name/lib_Ntve_99E7A7E9=Destroy Research Category FunctionDef/Name/lib_Ntve_9A0A8B06=Store Unit Selection FunctionDef/Name/lib_Ntve_9A0D729F=Restore Camera FunctionDef/Name/lib_Ntve_9A2A3734=Key Pressed FunctionDef/Name/lib_Ntve_9A3A1F3F=Set Z FunctionDef/Name/lib_Ntve_9A4C5A17=Objective Description FunctionDef/Name/lib_Ntve_9A69046F=Cost Of Ability FunctionDef/Name/lib_Ntve_9AC9D531=Attribute Game Value FunctionDef/Name/lib_Ntve_9AD89405=Preload Asset FunctionDef/Name/lib_Ntve_9AD8B4CA=Set Playable Map Area FunctionDef/Name/lib_Ntve_9B013ED1=Clear Alerts FunctionDef/Name/lib_Ntve_9B57622F=Save Data Table Value (Wave Target) FunctionDef/Name/lib_Ntve_9B71CD25=Set Research Item Name FunctionDef/Name/lib_Ntve_9B939290=Last Attack FunctionDef/Name/lib_Ntve_9BD2A464=Fullscreen Portrait FunctionDef/Name/lib_Ntve_9C13A2D1=Wave Add Unit Priority FunctionDef/Name/lib_Ntve_9C391799=Show/Hide Dialog Background FunctionDef/Name/lib_Ntve_9C41471B=Remove Charge Regen Time For Unit Ability FunctionDef/Name/lib_Ntve_9C5820F2=Sort Scores (Bubble Sort) FunctionDef/Name/lib_Ntve_9C6C63CD=Mouse Clicked FunctionDef/Name/lib_Ntve_9C868B9D=Set Game Menu Dialog Item Text FunctionDef/Name/lib_Ntve_9C86A7EA=Destroy Research Tier FunctionDef/Name/lib_Ntve_9C8BE313=_BB_HPBorderHeight FunctionDef/Name/lib_Ntve_9C8E59A4=Kill Doodads In Region FunctionDef/Name/lib_Ntve_9C98BAC1=Charge Regen For Unit Behavior FunctionDef/Name/lib_Ntve_9D0B4B0F=Destroy Purchase Item FunctionDef/Name/lib_Ntve_9D10CC93=Remove Unit Group From Unit Group FunctionDef/Name/lib_Ntve_9D56144F=Texture Slot Name FunctionDef/Name/lib_Ntve_9D5EB505=Set Fog Color FunctionDef/Name/lib_Ntve_9D67F076=Play Soundtrack FunctionDef/Name/lib_Ntve_9D77AF06=_BB_HPBarChange FunctionDef/Name/lib_Ntve_9D857F1C=Anim Dump DB FunctionDef/Name/lib_Ntve_9D886DAF=Index Of Ability Command FunctionDef/Name/lib_Ntve_9DBAA1BE=Add Ammo To Magazine FunctionDef/Name/lib_Ntve_9DE705AA=Pick Each Integer FunctionDef/Name/lib_Ntve_9E135D06=Set Planet Frame Text FunctionDef/Name/lib_Ntve_9E360BAC=Create Model At Point FunctionDef/Name/lib_Ntve_9E701E85=Anim Clear FunctionDef/Name/lib_Ntve_9E98A64E=Research Panel Close Button Clicked FunctionDef/Name/lib_Ntve_9F10B239=Set Purchase Item Name FunctionDef/Name/lib_Ntve_9F4A5938=Enable Stock FunctionDef/Name/lib_Ntve_9F8EF8FB=Set Upgrade Level For Player FunctionDef/Name/lib_Ntve_9FA4C724=Set Planet Bonus Title FunctionDef/Name/lib_Ntve_9FD9132C=Wave Add Info FunctionDef/Name/lib_Ntve_A0089822=Add New Bully FunctionDef/Name/lib_Ntve_A04EAC0E=Planet Panel Canceled FunctionDef/Name/lib_Ntve_A0515E2B=Anim Bracket Start FunctionDef/Name/lib_Ntve_A05A9417=Unit Progress (Percent) FunctionDef/Name/lib_Ntve_A0732ED7=Convert Text Case FunctionDef/Name/lib_Ntve_A0768E88=Refresh Boss Bar FunctionDef/Name/lib_Ntve_A078FB65=Word Of String FunctionDef/Name/lib_Ntve_A0C127E0=Last Created Actor Scope by Message FunctionDef/Name/lib_Ntve_A0CD12F3=Unit Type From String FunctionDef/Name/lib_Ntve_A0F31305=Modify Variable (Integer) FunctionDef/Name/lib_Ntve_A1037B3E=Apply Camera Object FunctionDef/Name/lib_Ntve_A129DD3F=Save Data Table Value (Doodad) FunctionDef/Name/lib_Ntve_A12F9B32=Save Data Table Value (Revealer) FunctionDef/Name/lib_Ntve_A1799B8B=Enable/Disable Mercenary Panel Close Button FunctionDef/Name/lib_Ntve_A1970AD2=Set Target UnitGroup For Attack Waves FunctionDef/Name/lib_Ntve_A1D59D71=Triggering Conversation State FunctionDef/Name/lib_Ntve_A207FED9=Convert Preset To Reply FunctionDef/Name/lib_Ntve_A2798799=Clear Camera Channel FunctionDef/Name/lib_Ntve_A27E3181=Init Campaign Towns FunctionDef/Name/lib_Ntve_A291ADB0=Set Portrait Camera FunctionDef/Name/lib_Ntve_A29DCB5C=Index Of Maximum Score FunctionDef/Name/lib_Ntve_A2B4587F=Model Transmission Source FunctionDef/Name/lib_Ntve_A2C9BF0F=Move Dialog Item FunctionDef/Name/lib_Ntve_A3607EC8=Show/Hide Custom Menu Dialog Item FunctionDef/Name/lib_Ntve_A36F87CD=Attach Dialog Item To Dialog Item FunctionDef/Name/lib_Ntve_A3ADDDEE=Triggering Inventory Item Target Unit FunctionDef/Name/lib_Ntve_A3F78565=Enable Harvesting FunctionDef/Name/lib_Ntve_A4514899=Destroy Planet FunctionDef/Name/lib_Ntve_A456D17F=Last Created Portrait FunctionDef/Name/lib_Ntve_A4A5DAA8=_BB_PortraitHeight FunctionDef/Name/lib_Ntve_A4FBCE8E=Move Inventory Item FunctionDef/Name/lib_Ntve_A506FF54=Button Pressed FunctionDef/Name/lib_Ntve_A51886E9=Send Actor Message To Scope FunctionDef/Name/lib_Ntve_A55BF7C8=Set Attack Wave Bully Percent FunctionDef/Name/lib_Ntve_A56B2E60=Set Purchase Item Icon FunctionDef/Name/lib_Ntve_A57F57DA=Triggering Player Property FunctionDef/Name/lib_Ntve_A5822235=Clear Portrait Animation FunctionDef/Name/lib_Ntve_A5C61E11=Set Planet Secondary Objective Text FunctionDef/Name/lib_Ntve_A5C74E7D=Wait For Portrait To Load FunctionDef/Name/lib_Ntve_A5CC6797=Lock Camera Mouse Relative Mode On/Off FunctionDef/Name/lib_Ntve_A5CFFBC4=Dialog Offset X FunctionDef/Name/lib_Ntve_A5F3A30C=Get Flag FunctionDef/Name/lib_Ntve_A6058F5C=Unit Type Classification Check FunctionDef/Name/lib_Ntve_A6A76E21=String With Indexed Replacement FunctionDef/Name/lib_Ntve_A6CB6DE1=Data Conversation State Attachment Point FunctionDef/Name/lib_Ntve_A6DA11A3=Save Data Table Value (Actor Scope) FunctionDef/Name/lib_Ntve_A6ED7BDA=Texture Select By Slot FunctionDef/Name/lib_Ntve_A7079E20=HostSiteOpsSet FunctionDef/Name/lib_Ntve_A70BA1A1=Turn Portrait Offscreen On/Off FunctionDef/Name/lib_Ntve_A7102E28=Destroy All Research Categories FunctionDef/Name/lib_Ntve_A717C45B=Add Victory Panel Custom Statistic Line FunctionDef/Name/lib_Ntve_A71B4788=Texture Video Set Frame FunctionDef/Name/lib_Ntve_A72F9A7B=Remove Charge Used For Unit Ability FunctionDef/Name/lib_Ntve_A7380A9D=Set Planet Panel Close Button Text FunctionDef/Name/lib_Ntve_A7431889=Escorts Of Unit Group FunctionDef/Name/lib_Ntve_A75AC637=Convert Preset To Point FunctionDef/Name/lib_Ntve_A789E91D=Actor Scope From FunctionDef/Name/lib_Ntve_A7BB52AE=Controller Of Player FunctionDef/Name/lib_Ntve_A7BE1D6B=Set Campaign Progress Tutorial Finished FunctionDef/Name/lib_Ntve_A7C9E6B1=Alt Key Pressed FunctionDef/Name/lib_Ntve_A7CB1C4B=Game Speed Is Locked FunctionDef/Name/lib_Ntve_A804684B=Ref Clear FunctionDef/Name/lib_Ntve_A8105988=Dialog Is Visible FunctionDef/Name/lib_Ntve_A848A5CD=Remove Unit Group From Control Group FunctionDef/Name/lib_Ntve_A86DD352=Format Duration FunctionDef/Name/lib_Ntve_A87DDC9C=Destroy All Dialogs FunctionDef/Name/lib_Ntve_A88BEB03=Campaign Mode FunctionDef/Name/lib_Ntve_A8967217=Convert Integer To Conversation State Index FunctionDef/Name/lib_Ntve_A89BD9B9=Set Ping Color FunctionDef/Name/lib_Ntve_A8AB1B4D=Tactical AI Filter - Create Filter FunctionDef/Name/lib_Ntve_A8D356D7=Remove Player From Player Group FunctionDef/Name/lib_Ntve_A8D696A4=Set Style For Timer Window FunctionDef/Name/lib_Ntve_A8F7E9C5=Enable/Disable Suicide For Unit Group FunctionDef/Name/lib_Ntve_A91CB770=Turn Animation Properties On With Blend In/Out FunctionDef/Name/lib_Ntve_A9266B9E=Dialog Item Current Value FunctionDef/Name/lib_Ntve_A92A2CD2=Limit Bully Wave Gather To Nearest Town FunctionDef/Name/lib_Ntve_A94BD42E=Value From Data Table (Unit Group) FunctionDef/Name/lib_Ntve_A964CB90=Turn Camera Height Smoothing On/Off FunctionDef/Name/lib_Ntve_A96A3C0D=Mover Set Destination From FunctionDef/Name/lib_Ntve_A98541DB=Set Portrait Light FunctionDef/Name/lib_Ntve_AA595FFF=Dialog Item Offset X FunctionDef/Name/lib_Ntve_AA60F62B=Set Target Region For Attack/Defense Waves FunctionDef/Name/lib_Ntve_AA8C27B5=Enable/Disable Script Control For Unit FunctionDef/Name/lib_Ntve_AAA4F3A3=Set Bearings FunctionDef/Name/lib_Ntve_AABFD861=Objective Is Visible FunctionDef/Name/lib_Ntve_AAD78637=Set Planet Secondary Objective Title FunctionDef/Name/lib_Ntve_AB32F40C=Overlay Image FunctionDef/Name/lib_Ntve_AB3BC844=Add Unit To Control Group FunctionDef/Name/lib_Ntve_AB4663C2=Create Effect At Point (From Player) FunctionDef/Name/lib_Ntve_ABC3E694=_BB_HPBarCurrentWidth FunctionDef/Name/lib_Ntve_ABD41ECF=Unit Has Behavior FunctionDef/Name/lib_Ntve_ABE9862E=Game Is Debug Option Set FunctionDef/Name/lib_Ntve_AC531352=Selected Purchase Item FunctionDef/Name/lib_Ntve_ACA3819C=Get Base Name FunctionDef/Name/lib_Ntve_ACB49AEE=Set Achievement Term Quantity FunctionDef/Name/lib_Ntve_AD0845D4=Value From Data Table (Marker) FunctionDef/Name/lib_Ntve_AD353D8C=Ref Set FunctionDef/Name/lib_Ntve_AD46099F=Catalog Field Is Array FunctionDef/Name/lib_Ntve_AD5CD155=Charge Regen For Unit Ability FunctionDef/Name/lib_Ntve_ADB84019=Killing Unit FunctionDef/Name/lib_Ntve_AE456797=Set Target Melee Harass For Attack Waves FunctionDef/Name/lib_Ntve_AE5AF605=Show/Hide UI Frame FunctionDef/Name/lib_Ntve_AE81B9B9=Set Data Conversation Camera FunctionDef/Name/lib_Ntve_AEBDE1ED=Actor From Portrait FunctionDef/Name/lib_Ntve_AEC5207F=Anim Group Remove All FunctionDef/Name/lib_Ntve_AED32C52=_BB_HPBarWidth FunctionDef/Name/lib_Ntve_AEFE21C9=Set Planet Research Title FunctionDef/Name/lib_Ntve_AF0A2657=Value From Data Table (Byte) FunctionDef/Name/lib_Ntve_AF1FAF75=Set Soundtrack Delay FunctionDef/Name/lib_Ntve_AF40BDE1=Player Can Create Effect At Point FunctionDef/Name/lib_Ntve_AF651D06=Last Created Actor FunctionDef/Name/lib_Ntve_AF67EB9F=Remove Charge Regen Time For Player FunctionDef/Name/lib_Ntve_AFCC55F4=Value From Data Table (Unit Filter) FunctionDef/Name/lib_Ntve_AFECF7B1=Ref Set From Msg FunctionDef/Name/lib_Ntve_AFF0AFBF=Ref Dump FunctionDef/Name/lib_Ntve_AFF235B3=Set Purchase Item Cost FunctionDef/Name/lib_Ntve_AFFE905C=Set Purchase Category Slot FunctionDef/Name/lib_Ntve_B00BA8E5=Get Best Attack Target Point FunctionDef/Name/lib_Ntve_B08314FE=Dialog Item Image Type FunctionDef/Name/lib_Ntve_B0951308=Mover Set Destination H FunctionDef/Name/lib_Ntve_B097202E=Point From XYZ FunctionDef/Name/lib_Ntve_B0AF7420=Upgrade Is Allowed For Player FunctionDef/Name/lib_Ntve_B0E8C066=Set Planet Primary Objective Text FunctionDef/Name/lib_Ntve_B0FA20B6=Unit Construction Progress FunctionDef/Name/lib_Ntve_B1BE2D3C=Last Created Mission Archive FunctionDef/Name/lib_Ntve_B1E36454=Purchase Made FunctionDef/Name/lib_Ntve_B1F81BE5=Anim Set Time Scale FunctionDef/Name/lib_Ntve_B20BC13F=Remove Charge Regen Time For Unit Behavior FunctionDef/Name/lib_Ntve_B20C9535=Set Dialog Item Blend Mode FunctionDef/Name/lib_Ntve_B26FF700=Query Radius FunctionDef/Name/lib_Ntve_B2CAB822=Set Target Escort For Attack Waves, No Leashing FunctionDef/Name/lib_Ntve_B2D07F84=Attach Set Rotation From FunctionDef/Name/lib_Ntve_B2D4AC17=Look At Target From Point With Z Offset FunctionDef/Name/lib_Ntve_B2DCD6C2=Tactical AI Filter Markers FunctionDef/Name/lib_Ntve_B2EE2FE1=Unit Has AI Option FunctionDef/Name/lib_Ntve_B338B8E3=Set Campaign Progress Text FunctionDef/Name/lib_Ntve_B34FAB70=Follow Unit Group with Camera FunctionDef/Name/lib_Ntve_B3BBAF2B=Selected Victory Difficulty FunctionDef/Name/lib_Ntve_B3D5BF65=Set Fog Falloff FunctionDef/Name/lib_Ntve_B3F00FBD=Tactical AI - Flee FunctionDef/Name/lib_Ntve_B413B15B=Ability Command FunctionDef/Name/lib_Ntve_B4A6A5B4=Destroy All Planets FunctionDef/Name/lib_Ntve_B4B744A5=Unit Is Unavailable For Wave Use FunctionDef/Name/lib_Ntve_B4BEBD9E=Inventory Item Carried FunctionDef/Name/lib_Ntve_B4F0E8F8=Inventory Item Count FunctionDef/Name/lib_Ntve_B5222B7D=Dialog Item Is Used FunctionDef/Name/lib_Ntve_B525B112=For Each Player In Player Group FunctionDef/Name/lib_Ntve_B5337352=Objective Primary FunctionDef/Name/lib_Ntve_B57B9FA4=Save Data Table Value (Boolean) FunctionDef/Name/lib_Ntve_B5BF0631=Destroy Purchase Group FunctionDef/Name/lib_Ntve_B5CB5FC8=Show/Hide Ability For Unit FunctionDef/Name/lib_Ntve_B609FCF9=Set Next Mission Difficulty FunctionDef/Name/lib_Ntve_B611A2DA=Name Of Player FunctionDef/Name/lib_Ntve_B6218C18=Set Opacity FunctionDef/Name/lib_Ntve_B658B97F=Cheat Type Used FunctionDef/Name/lib_Ntve_B65D30F7=Init Campaign Harvesting FunctionDef/Name/lib_Ntve_B71342F4=Set Dialog Item Size FunctionDef/Name/lib_Ntve_B71CCE8B=Transmission Comment FunctionDef/Name/lib_Ntve_B725E84F=Save Data Table Value (Player Color) FunctionDef/Name/lib_Ntve_B731B542=Sort Scores (Quick Sort) FunctionDef/Name/lib_Ntve_B74ED594=Remove All Conversation Replies FunctionDef/Name/lib_Ntve_B75B1326=Destroy All Dialog Items FunctionDef/Name/lib_Ntve_B7865A0A=Set Background Image Of Text Tag FunctionDef/Name/lib_Ntve_B78EB09C=Mover Move FunctionDef/Name/lib_Ntve_B7A7F631=Not FunctionDef/Name/lib_Ntve_B7CC6780=Inventory Items Carried FunctionDef/Name/lib_Ntve_B7D9F0B0=Set Camera Mouse Rotation Speed FunctionDef/Name/lib_Ntve_B81FF416=Unit Starts Attacking FunctionDef/Name/lib_Ntve_B835AED0=Text Has Been Set FunctionDef/Name/lib_Ntve_B83E0A67=Player Property Changed FunctionDef/Name/lib_Ntve_B843D120=Convert String To Actor Message FunctionDef/Name/lib_Ntve_B88E5C2B=Story Mode FunctionDef/Name/lib_Ntve_B8AD02AA=Cinematic Portrait FunctionDef/Name/lib_Ntve_B90251D8=Cycle FunctionDef/Name/lib_Ntve_B90786F4=Allies/Enemies Of Player FunctionDef/Name/lib_Ntve_B9098720=Set Selected Mission Archive FunctionDef/Name/lib_Ntve_B91E7832=Random Unit From Unit Group FunctionDef/Name/lib_Ntve_B9237D66=Set Planet Name FunctionDef/Name/lib_Ntve_B92E10F9=Value From Data Table (Wave Info) FunctionDef/Name/lib_Ntve_B93884B7=Active Data Conversation Sound FunctionDef/Name/lib_Ntve_B941EEFE=Convert 3D Rotation To String FunctionDef/Name/lib_Ntve_B947254E=Wave Target Gather Defense FunctionDef/Name/lib_Ntve_B94C6E96=Triggering Inventory Item Container FunctionDef/Name/lib_Ntve_B97B1F15=Queued Upgrade Type In Training Queue Slot FunctionDef/Name/lib_Ntve_B9B1D01B=Height Of Unit FunctionDef/Name/lib_Ntve_B9BB6748=Wave Get FunctionDef/Name/lib_Ntve_B9C9A103=Convert Color Index To Color FunctionDef/Name/lib_Ntve_B9E6CE90=Script Get Maker FunctionDef/Name/lib_Ntve_B9F42727=Value From Data Table (Revealer) FunctionDef/Name/lib_Ntve_B9F8937C=Clear Build Queue FunctionDef/Name/lib_Ntve_BA583993=Set Dialog Item Text FunctionDef/Name/lib_Ntve_BA6A2F7E=Add Player Group To Player Group FunctionDef/Name/lib_Ntve_BA831D90=Set Research Item Confirmation FunctionDef/Name/lib_Ntve_BA9C71FE=Closest Unit To Point FunctionDef/Name/lib_Ntve_BACFFC3C=Display Screen Image FunctionDef/Name/lib_Ntve_BAEAC6C3=Convert Unit To Unit Group FunctionDef/Name/lib_Ntve_BB078836=Set Dialog Item Color Value FunctionDef/Name/lib_Ntve_BB08B228=Set Lighting FunctionDef/Name/lib_Ntve_BB1891ED=If Then FunctionDef/Name/lib_Ntve_BB3B2A79=Tactical AI Filter Shields FunctionDef/Name/lib_Ntve_BB55CA40=Anim Group Apply FunctionDef/Name/lib_Ntve_BB7112C9=Player Has Resources FunctionDef/Name/lib_Ntve_BBA1B2FA=Save Data Table Value (Conversation Reply) FunctionDef/Name/lib_Ntve_BBBDE723=Play Sound At Point FunctionDef/Name/lib_Ntve_BBEA4D1B=Wave To Text FunctionDef/Name/lib_Ntve_BC487BC6=Difficulty Value (Unit Type) FunctionDef/Name/lib_Ntve_BC4DF423=Save Data Table Value (Unit Reference) FunctionDef/Name/lib_Ntve_BC53F705=Convert Game Text FunctionDef/Name/lib_Ntve_BC54F629=Set Research Tier Required Level FunctionDef/Name/lib_Ntve_BC622053=Pause AI Time FunctionDef/Name/lib_Ntve_BC670F99=Data Conversation State Ability Command FunctionDef/Name/lib_Ntve_BC8EE8F6=Set Dialog Item Boolean Value FunctionDef/Name/lib_Ntve_BCCC96BE=Convert Bearings to String FunctionDef/Name/lib_Ntve_BCD227ED=Combat Diff Flag Healers FunctionDef/Name/lib_Ntve_BD076980=Story Set Change FunctionDef/Name/lib_Ntve_BD0825D6=Dialog Is Fullscreen FunctionDef/Name/lib_Ntve_BD0E4598=Difficulty Is (one) FunctionDef/Name/lib_Ntve_BD1A4B1B=Anim Bracket Resume FunctionDef/Name/lib_Ntve_BD3A49F3=Wave Time Since Ordered FunctionDef/Name/lib_Ntve_BD8A7B23=Enable/Disable All Score Tracking FunctionDef/Name/lib_Ntve_BD9AF7D6=Create Dialog FunctionDef/Name/lib_Ntve_BDA978A3=Create Planet FunctionDef/Name/lib_Ntve_BE8E5192=Text Tag Is Visible FunctionDef/Name/lib_Ntve_BEB5B53A=Play Sound Scene File FunctionDef/Name/lib_Ntve_BEC7A9EF=Dialog Is Modal FunctionDef/Name/lib_Ntve_BED7C7FE=Mover Stop Now FunctionDef/Name/lib_Ntve_BF167817=Dialog Item Integer Value FunctionDef/Name/lib_Ntve_BF411FAA=Pulse Screen Image FunctionDef/Name/lib_Ntve_BF585957=Timer Kill FunctionDef/Name/lib_Ntve_BF7A3439=Time Elapsed FunctionDef/Name/lib_Ntve_BF972A93=Stop Soundtrack FunctionDef/Name/lib_Ntve_C0083258=If Then Else-If FunctionDef/Name/lib_Ntve_C03FF78B=Charge Regen For Unit FunctionDef/Name/lib_Ntve_C0749AB9=Sound Duration FunctionDef/Name/lib_Ntve_C0856770=Selected Purchase Category FunctionDef/Name/lib_Ntve_C08692AC=Set Purchase Category Name FunctionDef/Name/lib_Ntve_C0B9F82E=Set Target Merge For Attack Waves FunctionDef/Name/lib_Ntve_C0C71187=Set Target Gather Offense For Attack Waves FunctionDef/Name/lib_Ntve_C1174045=Stop Flashing Screen Button FunctionDef/Name/lib_Ntve_C1374D79=Model Swap FunctionDef/Name/lib_Ntve_C15B101F=Turn Portrait Transition On/Off FunctionDef/Name/lib_Ntve_C16D54CD=Center Of Unit Group FunctionDef/Name/lib_Ntve_C1701A01=Value From Data Table (Dialog) FunctionDef/Name/lib_Ntve_C1C779E3=Create Purchase Category FunctionDef/Name/lib_Ntve_C1ED059D=Set Mission Archive Mission Text FunctionDef/Name/lib_Ntve_C1F1F6F4=Set Selected Mercenary FunctionDef/Name/lib_Ntve_C207359F=Destroy Mercenary FunctionDef/Name/lib_Ntve_C211B081=Triggering Inventory Item Target Point FunctionDef/Name/lib_Ntve_C245D884=Set Ping Players FunctionDef/Name/lib_Ntve_C26CAC0E=Accept Surrender FunctionDef/Name/lib_Ntve_C29FFDCD=Set Alliance FunctionDef/Name/lib_Ntve_C31395AC=Preload Model Object FunctionDef/Name/lib_Ntve_C358BFC4=Attach Set Bearings FunctionDef/Name/lib_Ntve_C360B251=Order Targeting Item FunctionDef/Name/lib_Ntve_C373C664=Value From Data Table (Transmission) FunctionDef/Name/lib_Ntve_C3BBBF67=Dialog Item Text FunctionDef/Name/lib_Ntve_C3E7DC19=Debug Unit Info FunctionDef/Name/lib_Ntve_C3EC8366=Set Difficulty Parameter FunctionDef/Name/lib_Ntve_C3F0EC31=Research Panel Selection Changed FunctionDef/Name/lib_Ntve_C407C01A=_Cine Mode Change Fog Setting For Player Group FunctionDef/Name/lib_Ntve_C40F9A7F=Value From Data Table (Camera Object) FunctionDef/Name/lib_Ntve_C41602B8=Text With Color FunctionDef/Name/lib_Ntve_C439C375=Comparison FunctionDef/Name/lib_Ntve_C45A90C0=Load Point Value FunctionDef/Name/lib_Ntve_C45B6962=Convert Preset To Transmission FunctionDef/Name/lib_Ntve_C4714C0B=Value From Data Table (Player Color) FunctionDef/Name/lib_Ntve_C47C0524=Add Behavior FunctionDef/Name/lib_Ntve_C4977CE8=Set Mercenary Title Text FunctionDef/Name/lib_Ntve_C4DC760C=Pick Each Unit In Unit Group FunctionDef/Name/lib_Ntve_C4F70B3B=_Story Mode Restore UI FunctionDef/Name/lib_Ntve_C54A5DFC=Save Data Table Value (Real) FunctionDef/Name/lib_Ntve_C551984B=No Transmission Source FunctionDef/Name/lib_Ntve_C55E1E32=Set Dialog Item Tiled FunctionDef/Name/lib_Ntve_C55EEFBE=Wave Target Escort FunctionDef/Name/lib_Ntve_C57F2702=Activate Ability Cooldowns FunctionDef/Name/lib_Ntve_C58C1BAE=Set Planet Contact Tooltip FunctionDef/Name/lib_Ntve_C58C84B5=Challenge Mode FunctionDef/Name/lib_Ntve_C5C8712D=Set Dialog Item Minimum Value FunctionDef/Name/lib_Ntve_C5D97C07=Save Game Started FunctionDef/Name/lib_Ntve_C609209E=Fade Dialog Item Transparency FunctionDef/Name/lib_Ntve_C616545B=Set Research Category Name FunctionDef/Name/lib_Ntve_C65CC121=Unit Property FunctionDef/Name/lib_Ntve_C66E506F=Tactical AI Filter Remove Self FunctionDef/Name/lib_Ntve_C672F322=Script Get Object Type FunctionDef/Name/lib_Ntve_C6A9716F=Set Alliance (One-Way) FunctionDef/Name/lib_Ntve_C6DD8D08=Escorts Of Unit FunctionDef/Name/lib_Ntve_C6E357F0=Preload Movie FunctionDef/Name/lib_Ntve_C6F10828=Wave Target Escort No Leash FunctionDef/Name/lib_Ntve_C709A5B8=Combat Diff Flag Timed Low Priority FunctionDef/Name/lib_Ntve_C74452B4=Wants To Surrender FunctionDef/Name/lib_Ntve_C7585651=Value From Data Table (Cinematic) FunctionDef/Name/lib_Ntve_C77C4644=Set Mercenary Player Group FunctionDef/Name/lib_Ntve_C7B2F062=Hide All Custom Menu Dialog Items FunctionDef/Name/lib_Ntve_C82B8202=Scout FunctionDef/Name/lib_Ntve_C835E90F=Create Units Facing Point FunctionDef/Name/lib_Ntve_C879D158=Not FunctionDef/Name/lib_Ntve_C89D042F=Load Data Conversation State Values FunctionDef/Name/lib_Ntve_C89E24A9=Train FunctionDef/Name/lib_Ntve_C8B599A8=Send Actor Message To Actor Region With Filters FunctionDef/Name/lib_Ntve_C8E8FB03=Send Actor Message Via Name FunctionDef/Name/lib_Ntve_C92B4DA6=Value From Data Table (Ping) FunctionDef/Name/lib_Ntve_C931461D=Dialog Channel FunctionDef/Name/lib_Ntve_C9555AF8=Wave Target Patrol FunctionDef/Name/lib_Ntve_C96DB672=Erase Achievement FunctionDef/Name/lib_Ntve_C97424F4=Set StockUnitNext FunctionDef/Name/lib_Ntve_C97BEF46=Create Portrait FunctionDef/Name/lib_Ntve_C97E1546=Set Dialog Offscreen FunctionDef/Name/lib_Ntve_C97F59B9=Create Alert At Unit FunctionDef/Name/lib_Ntve_C9A82E1C=Set Planet Players FunctionDef/Name/lib_Ntve_C9AD8352=Dialog Item Edit Value FunctionDef/Name/lib_Ntve_C9ADFB21=Last Played Sound FunctionDef/Name/lib_Ntve_C9B85BF3=Show/Hide Minimap Camera Field of View FunctionDef/Name/lib_Ntve_CA3522F4=Get BuildAt Name FunctionDef/Name/lib_Ntve_CA3AB9A9=Get Relationship Between Players FunctionDef/Name/lib_Ntve_CA5B980A=Get Next Scout Location FunctionDef/Name/lib_Ntve_CA8628B0=Wave Get Target FunctionDef/Name/lib_Ntve_CACCC2D8=Set Player Difficulty Level FunctionDef/Name/lib_Ntve_CAD5046C=Killing Player FunctionDef/Name/lib_Ntve_CB1ABC35=Set Visibility FunctionDef/Name/lib_Ntve_CB774E72=Add Behavior (Player) FunctionDef/Name/lib_Ntve_CBAA7BFC=Default Expansion FunctionDef/Name/lib_Ntve_CBC4C799=Save Data Table Value (Control) FunctionDef/Name/lib_Ntve_CBC81630=Game Menu Item Selected FunctionDef/Name/lib_Ntve_CBDA955C=Set Gap Width For Timer Window FunctionDef/Name/lib_Ntve_CBDF8A17=Declare Next Town FunctionDef/Name/lib_Ntve_CC1B5055=Charge Used For Unit FunctionDef/Name/lib_Ntve_CC8265AD=Unit Stats Start FunctionDef/Name/lib_Ntve_CC8AC2DC=Minimum (Real) FunctionDef/Name/lib_Ntve_CCA8EC70=Show Text Crawl FunctionDef/Name/lib_Ntve_CCAA1CE6=Set Victory Panel Reward Text FunctionDef/Name/lib_Ntve_CCCD0A10=Key Pressed FunctionDef/Name/lib_Ntve_CCD3C6A0=Change Level For Unit Ability FunctionDef/Name/lib_Ntve_CD05E06B=Remove All Bullies FunctionDef/Name/lib_Ntve_CD08C2B5=Value From Data Table (Conversation) FunctionDef/Name/lib_Ntve_CD2C7578=Unit Order Count FunctionDef/Name/lib_Ntve_CD680534=Save Data Table Value (Unit Group) FunctionDef/Name/lib_Ntve_CDB7964B=Planet Panel Portrait FunctionDef/Name/lib_Ntve_CDFB6082=Add Charge Regen Time For Player FunctionDef/Name/lib_Ntve_CE113DDF=Is Campaign AI FunctionDef/Name/lib_Ntve_CE116FDF=Set Planet Research Text FunctionDef/Name/lib_Ntve_CE396866=Add Weapon To Unit FunctionDef/Name/lib_Ntve_CE6AFC94=Player Changes Alliances FunctionDef/Name/lib_Ntve_CEB6863E=Make Always FunctionDef/Name/lib_Ntve_CEDAB9C3=Repeat Forever FunctionDef/Name/lib_Ntve_CF51BA45=Get Scout FunctionDef/Name/lib_Ntve_CF629BC0=Player Sends AI Wave FunctionDef/Name/lib_Ntve_CF8D6291=Target Position For Order FunctionDef/Name/lib_Ntve_CF9D5789=Enable/Disable Dialog Item FunctionDef/Name/lib_Ntve_CFA36FEA=Wave To String FunctionDef/Name/lib_Ntve_CFF28424=Create Dialog Item (Image) FunctionDef/Name/lib_Ntve_D00F9D6F=Unit Uses Ability FunctionDef/Name/lib_Ntve_D018EB98=Last Created Purchase Category FunctionDef/Name/lib_Ntve_D02CF6A0=Default/Code Get Object Type FunctionDef/Name/lib_Ntve_D02F7ACF=Picked Integer FunctionDef/Name/lib_Ntve_D0326678=Set Mercenary Description Text FunctionDef/Name/lib_Ntve_D096667E=Script Get First Unfinished Req FunctionDef/Name/lib_Ntve_D0A20ECE=Set Tactical AI Range FunctionDef/Name/lib_Ntve_D0EBBB91=Triggering Inventory Item FunctionDef/Name/lib_Ntve_D0FE305D=Add Victory Panel Achievement FunctionDef/Name/lib_Ntve_D0FF42A7=Convert Preset To Region FunctionDef/Name/lib_Ntve_D111DD0F=Value From Data Table (Sound Link) FunctionDef/Name/lib_Ntve_D118DC34=Abort Mission FunctionDef/Name/lib_Ntve_D1448757=Set Custom Menu Dialog Item Text FunctionDef/Name/lib_Ntve_D14651C4=Tactical AI Filter Range FunctionDef/Name/lib_Ntve_D155BA6B=UI Frame Is Visible FunctionDef/Name/lib_Ntve_D1667A7B=Set Dialog Background FunctionDef/Name/lib_Ntve_D16912F9=Add UnitGroup To Attack Wave FunctionDef/Name/lib_Ntve_D1BC9455=Actor Scope From Actor FunctionDef/Name/lib_Ntve_D1C924E4=Random Angle FunctionDef/Name/lib_Ntve_D1E6BE06=Clear Action Queue FunctionDef/Name/lib_Ntve_D20ABCFC=Tactical AI Filter Life Modifier FunctionDef/Name/lib_Ntve_D2239866=Last Created Cargo Units FunctionDef/Name/lib_Ntve_D265EBCA=Random Seed Is Locked FunctionDef/Name/lib_Ntve_D26648E6=Dialog Item Anchor FunctionDef/Name/lib_Ntve_D29C2D5E=Wave Remove Unit FunctionDef/Name/lib_Ntve_D2CACC80=Save Data Conversation State Values FunctionDef/Name/lib_Ntve_D2D484F9=Create Tip FunctionDef/Name/lib_Ntve_D2D4E17D=Add Escort Unit To Attack Wave FunctionDef/Name/lib_Ntve_D2E12783=Wave Unit Count FunctionDef/Name/lib_Ntve_D2ED8E96=Select Main Shadow Light FunctionDef/Name/lib_Ntve_D2F7140F=Set Mission Archive Best Time Text FunctionDef/Name/lib_Ntve_D2FFF574=Unit Stats Stop FunctionDef/Name/lib_Ntve_D348380E=Mover Set Speed Max FunctionDef/Name/lib_Ntve_D34AEEAF=Wait For Timer FunctionDef/Name/lib_Ntve_D379E6CD=Set Subtitle Position Override FunctionDef/Name/lib_Ntve_D399C353=Remove Death Models in Region FunctionDef/Name/lib_Ntve_D3A0F4D6=Camera Pitch of Player FunctionDef/Name/lib_Ntve_D3A3FDC0=Show Cinematic Text FunctionDef/Name/lib_Ntve_D3D9E2FF=Enable/Disable Planet Panel Close Button FunctionDef/Name/lib_Ntve_D3EAB07E=Idle Units For Player FunctionDef/Name/lib_Ntve_D3FB8606=Set Screen Button Border Image FunctionDef/Name/lib_Ntve_D41CE6AB=Set Tint Color FunctionDef/Name/lib_Ntve_D438ACED=Data Conversation State Image FunctionDef/Name/lib_Ntve_D463A836=Explore/Unexplore Area FunctionDef/Name/lib_Ntve_D472352C=Value From Data Table (Doodad) FunctionDef/Name/lib_Ntve_D4857D65=Dialog Item Height FunctionDef/Name/lib_Ntve_D4E8CABF=Movie Add SubTitle (Text) FunctionDef/Name/lib_Ntve_D50EF6A5=Get Difficulty Parameter FunctionDef/Name/lib_Ntve_D5445D96=Make Unit Face Point FunctionDef/Name/lib_Ntve_D5671C0B=Sound Link FunctionDef/Name/lib_Ntve_D59531F5=Set Attack Wave Gather Early No Replace FunctionDef/Name/lib_Ntve_D59E1980=AI Time Is Paused FunctionDef/Name/lib_Ntve_D5B3C452=Value From Data Table (String) FunctionDef/Name/lib_Ntve_D5D8205F=Convert Preset To Game Link - Unit FunctionDef/Name/lib_Ntve_D5F8F800=Set Mercenary Cost FunctionDef/Name/lib_Ntve_D5F9189A=Set Dialog Item Image FunctionDef/Name/lib_Ntve_D606E2CD=Mouse Clicked World Pos X FunctionDef/Name/lib_Ntve_D613946A=Triggering Inventory Item Slot FunctionDef/Name/lib_Ntve_D629F083=Data Conversation State Movie FunctionDef/Name/lib_Ntve_D674ADD7=Pause/Resume/Cancel Unit Progress Bar FunctionDef/Name/lib_Ntve_D688C655=Reset Bully Rebuild Counts In Region FunctionDef/Name/lib_Ntve_D6AC1BD1=Mission Archives Panel Selection Changed FunctionDef/Name/lib_Ntve_D6F1B283=Stop Shaking Camera FunctionDef/Name/lib_Ntve_D6FBE13C=Set Mission Archive Bonus Title FunctionDef/Name/lib_Ntve_D6FE8683=Clear Stock FunctionDef/Name/lib_Ntve_D74747BE=Mercenary Panel Exited FunctionDef/Name/lib_Ntve_D75553FB=Units In Unit Group Matching Condition FunctionDef/Name/lib_Ntve_D7C3FBC2=Maximum (Integer) FunctionDef/Name/lib_Ntve_D8167AFB=Value From Data Table (Order) FunctionDef/Name/lib_Ntve_D88DB594=Cliff Level Of Point FunctionDef/Name/lib_Ntve_D8957FF3=Dialog Item Width FunctionDef/Name/lib_Ntve_D8A9F49F=Fade In/Out FunctionDef/Name/lib_Ntve_D8B5FD69=Unit Research Progress FunctionDef/Name/lib_Ntve_D8E3EC49=Set Mission Archive Scene Text FunctionDef/Name/lib_Ntve_D92843D4=Remove Doodads in Region FunctionDef/Name/lib_Ntve_D92EAFA7=Set Attack Wave Gather Point FunctionDef/Name/lib_Ntve_D9339BB5=Missile Tentacle Return FunctionDef/Name/lib_Ntve_D952C4FA=Dialog Background Image Is Visible FunctionDef/Name/lib_Ntve_D98E6C3C=Set Planet Reward Text FunctionDef/Name/lib_Ntve_D9C1C903=Shuffle Scores FunctionDef/Name/lib_Ntve_D9E07DD4=Dialog Item Color FunctionDef/Name/lib_Ntve_DA95549D=Set Dialog Item Text Writeout FunctionDef/Name/lib_Ntve_DA979564=Turn Animation Properties On FunctionDef/Name/lib_Ntve_DAA86C93=Set Portrait Position FunctionDef/Name/lib_Ntve_DAC9B6F4=Set Data Conversation Portrait FunctionDef/Name/lib_Ntve_DB01ECDC=Modify Variable (Real) FunctionDef/Name/lib_Ntve_DB0E6ABB=Set Tech Flag State FunctionDef/Name/lib_Ntve_DB1CF08B=_BB_PortraitBorderWidth FunctionDef/Name/lib_Ntve_DB263E75=Texture Video Set Paused (Advanced) FunctionDef/Name/lib_Ntve_DB2B20DA=Set Purchase Group Unit FunctionDef/Name/lib_Ntve_DB32F733=Power Is Provided By FunctionDef/Name/lib_Ntve_DB46735B=Type Of Data Table Value FunctionDef/Name/lib_Ntve_DB4E6196=Facing Angle Of Point FunctionDef/Name/lib_Ntve_DB5A7F79=Signal FunctionDef/Name/lib_Ntve_DBD462D9=Set Portrait Size FunctionDef/Name/lib_Ntve_DBE4CE29=Reset Leaderboard Position FunctionDef/Name/lib_Ntve_DBF8E9E3=Move Point FunctionDef/Name/lib_Ntve_DC02AB11=_Cine Mode Hide UI FunctionDef/Name/lib_Ntve_DC0FD1CA=Unit Is Allowed For Player FunctionDef/Name/lib_Ntve_DC194B0E=Value From Data Table (Trigger) FunctionDef/Name/lib_Ntve_DC310587=Enable/Disable AI Option For Unit FunctionDef/Name/lib_Ntve_DC33CC5B=Conversation Reply Index FunctionDef/Name/lib_Ntve_DC4D3C51=Remove Cooldown For Unit Ability FunctionDef/Name/lib_Ntve_DC635AEF=Pan Camera FunctionDef/Name/lib_Ntve_DC731674=Class Of Ability FunctionDef/Name/lib_Ntve_DD095653=Unit Type Cost FunctionDef/Name/lib_Ntve_DD1756B5=Set Planet Tooltip FunctionDef/Name/lib_Ntve_DD557FEC=Set Height FunctionDef/Name/lib_Ntve_DD59EC03=Show/Hide Background For Text Tag FunctionDef/Name/lib_Ntve_DD754C85=Difficulty Low FunctionDef/Name/lib_Ntve_DD872A7D=Set Purchase Category Players FunctionDef/Name/lib_Ntve_DDB3F038=Enable/Disable Script Control For Unit Group FunctionDef/Name/lib_Ntve_DDBABF2E=Move Leaderboard FunctionDef/Name/lib_Ntve_DDC0D455=Validate Unit Can Create Effect At Point FunctionDef/Name/lib_Ntve_DDC4330E=Performance Test Start FunctionDef/Name/lib_Ntve_DE1A962E=Set Num Scouts FunctionDef/Name/lib_Ntve_DE95E136=Performance Test Get FPS FunctionDef/Name/lib_Ntve_DEA2AB06=Game Portrait FunctionDef/Name/lib_Ntve_DEBF6EB9=Height Of Region FunctionDef/Name/lib_Ntve_DEDE37F9=Preload Script FunctionDef/Name/lib_Ntve_DF17F356=Create Research Tier FunctionDef/Name/lib_Ntve_DF393ABA=Enable/Disable Help Panel Tech Tree Button FunctionDef/Name/lib_Ntve_DF56EA04=Inventory Item Slot FunctionDef/Name/lib_Ntve_DFB0AB0D=Shift Key Pressed FunctionDef/Name/lib_Ntve_E0086548=Destroy Portrait FunctionDef/Name/lib_Ntve_E00E7137=Unit Attachment Point FunctionDef/Name/lib_Ntve_E07A3283=Set Research Item Movie FunctionDef/Name/lib_Ntve_E0D9530C=Set Objective Type FunctionDef/Name/lib_Ntve_E0DF688F=Acquired Target FunctionDef/Name/lib_Ntve_E10B1BC6=Game Speed Minimum FunctionDef/Name/lib_Ntve_E1552C18=Send Actor Message To Unit FunctionDef/Name/lib_Ntve_E188E0FE=Unload Unit Model FunctionDef/Name/lib_Ntve_E1B8DD31=Reflected Point FunctionDef/Name/lib_Ntve_E211322A=Save Data Table Value (Transmission Source) FunctionDef/Name/lib_Ntve_E267A52A=Unit Enters/Leaves Point FunctionDef/Name/lib_Ntve_E2E35DF6=Start Campaign AI For Player FunctionDef/Name/lib_Ntve_E2FCA970=Player Score Value FunctionDef/Name/lib_Ntve_E372DF5E=Clear Data Table FunctionDef/Name/lib_Ntve_E3741424=Remove Cooldown For Player FunctionDef/Name/lib_Ntve_E37ACA0E=Show/Hide Dialog Item FunctionDef/Name/lib_Ntve_E386DAEA=Set Purchase Group State FunctionDef/Name/lib_Ntve_E38A3C64=Last Created Research Category FunctionDef/Name/lib_Ntve_E40313DC=Set Victory Panel Mission Text FunctionDef/Name/lib_Ntve_E40B4D3C=Tech Count FunctionDef/Name/lib_Ntve_E4236D69=Set Planet Model FunctionDef/Name/lib_Ntve_E425C4B1=Ref Set Refresh Name FunctionDef/Name/lib_Ntve_E44DBA40=Objective State FunctionDef/Name/lib_Ntve_E48E495F=Get Next Unused Town Slot FunctionDef/Name/lib_Ntve_E4A06F0A=Ability Command For Order FunctionDef/Name/lib_Ntve_E4B86923=Convert Game Link To String FunctionDef/Name/lib_Ntve_E4BD0151=Unit Rally Point Target Unit FunctionDef/Name/lib_Ntve_E4F31187=Remove All List Items FunctionDef/Name/lib_Ntve_E501C879=Make Actor Look At Actor FunctionDef/Name/lib_Ntve_E54B2D20=Unit Enters/Leaves Range Of Unit FunctionDef/Name/lib_Ntve_E59EA897=Attach Set Bearings From FunctionDef/Name/lib_Ntve_E5CABD27=Set Screen Button Flashing Border Image FunctionDef/Name/lib_Ntve_E5EFA0FC=Set Rotation From FunctionDef/Name/lib_Ntve_E5FF78D8=Create Cheat FunctionDef/Name/lib_Ntve_E62D9C8C=Point Offset Towards Point FunctionDef/Name/lib_Ntve_E6439D48=Set Mission Archive Research Text FunctionDef/Name/lib_Ntve_E672DFB5=Ref Set From Actor FunctionDef/Name/lib_Ntve_E6AB7041=Catalog Entry Is Valid FunctionDef/Name/lib_Ntve_E6B89FE1=Set Dialog Title FunctionDef/Name/lib_Ntve_E6D9AAFA=Preload Image FunctionDef/Name/lib_Ntve_E6E57D64=Preload Scene FunctionDef/Name/lib_Ntve_E6F25557=Set Mission Archive Button Text FunctionDef/Name/lib_Ntve_E730CE19=Remove Global Texture Group FunctionDef/Name/lib_Ntve_E758567E=Texture Video Play FunctionDef/Name/lib_Ntve_E76B043D=Get Achievement Percent Text FunctionDef/Name/lib_Ntve_E786CA75=Set Dialog Item Tooltip FunctionDef/Name/lib_Ntve_E79AE4CF=Actor Msg 2 FunctionDef/Name/lib_Ntve_E7ABAA18=Damaging Effect FunctionDef/Name/lib_Ntve_E80D1B4D=AI Pathing Cost Unit FunctionDef/Name/lib_Ntve_E80E31D9=Remove Charge Used For Game FunctionDef/Name/lib_Ntve_E89F1335=Wait For Condition FunctionDef/Name/lib_Ntve_E8A7971D=Unload Model Animation FunctionDef/Name/lib_Ntve_E8C73178=Convert Preset To Conversation FunctionDef/Name/lib_Ntve_E8D948E0=Unit Weapon FunctionDef/Name/lib_Ntve_E90538F1=Unit Type Uses Mover FunctionDef/Name/lib_Ntve_E914D77C=Critical Section FunctionDef/Name/lib_Ntve_E916DC36=Set Minimum Bully Count FunctionDef/Name/lib_Ntve_E9275334=Save Data Table Value (Dialog) FunctionDef/Name/lib_Ntve_E92E544E=Cinematic Mode FunctionDef/Name/lib_Ntve_E9307270=Set Creep Speed FunctionDef/Name/lib_Ntve_E9556756=Purchase Item Selected FunctionDef/Name/lib_Ntve_E956CD56=Set Mission Archive Research Title FunctionDef/Name/lib_Ntve_E95AC0AF=Wave Target Clear Waypoints FunctionDef/Name/lib_Ntve_E99BA742=Units In Unit Group Targetable As FunctionDef/Name/lib_Ntve_E9B7A1DB=Actor From FunctionDef/Name/lib_Ntve_E9BC63EC=Mark Data Conversation Choice As Read/Unread FunctionDef/Name/lib_Ntve_E9C385D5=Text With Search Replacement FunctionDef/Name/lib_Ntve_E9CE6B42=Get Best Target Point On Group FunctionDef/Name/lib_Ntve_EA3823E9=Turn Camera Height Displacement On/Off FunctionDef/Name/lib_Ntve_EA56A214=Turn Ability Highlight On/Off FunctionDef/Name/lib_Ntve_EA9A54D6=Save Data Table Value (Timer) FunctionDef/Name/lib_Ntve_EAC465A1=Convert Integer To Text FunctionDef/Name/lib_Ntve_EB0FFD57=Set Dialog Item Achievement FunctionDef/Name/lib_Ntve_EB622569=Cooldown For Unit FunctionDef/Name/lib_Ntve_EB63284E=Save Data Table Value (Ability Command) FunctionDef/Name/lib_Ntve_EBF1B8BE=Cheat Used FunctionDef/Name/lib_Ntve_EC3358BD=Set Target UnitArea For Attack Waves FunctionDef/Name/lib_Ntve_EC390E46=Ref Notify FunctionDef/Name/lib_Ntve_EC829255=Ref Set From Request FunctionDef/Name/lib_Ntve_ECE714B6=Set Planet Primary Objective Title FunctionDef/Name/lib_Ntve_ED17978F=Model Event Suppress FunctionDef/Name/lib_Ntve_ED219560=Set Planet Contact Title FunctionDef/Name/lib_Ntve_ED236D9F=Unit Type Transmission Source FunctionDef/Name/lib_Ntve_ED2C60CE=Set Boss Bar Current Value FunctionDef/Name/lib_Ntve_ED658714=Get Mineral Amount Left FunctionDef/Name/lib_Ntve_ED6A6613=Anim Group Remove FunctionDef/Name/lib_Ntve_EDB526A6=Error Message FunctionDef/Name/lib_Ntve_EDCDFAE1=_Story Mode On/Off For Player FunctionDef/Name/lib_Ntve_EE46E4CC=Count Of List Items FunctionDef/Name/lib_Ntve_EE7AB1E8=Unit Is Invulnerable FunctionDef/Name/lib_Ntve_EEB3ECF8=Set Facing FunctionDef/Name/lib_Ntve_EEC9FC53=Wave Merge FunctionDef/Name/lib_Ntve_EEDB2448=Modulo (Integer) FunctionDef/Name/lib_Ntve_EEF62377=Dialog Width FunctionDef/Name/lib_Ntve_EEFB5A8F=Set Game Speed FunctionDef/Name/lib_Ntve_EF15E7E2=Create Effect On Unit (From Player) FunctionDef/Name/lib_Ntve_EF33C610=Point With Z Offset FunctionDef/Name/lib_Ntve_EF7E05B0=Set StockTown FunctionDef/Name/lib_Ntve_EF89DD5C=Selected Mercenary FunctionDef/Name/lib_Ntve_EF949A7D=Point Facing Angle FunctionDef/Name/lib_Ntve_EFCAAF54=Set Planet Description FunctionDef/Name/lib_Ntve_F0421ADA=Set Selected Purchase Category FunctionDef/Name/lib_Ntve_F06B4181=Set Character Sheet Description Text FunctionDef/Name/lib_Ntve_F082C00E=Set Purchase Item Players FunctionDef/Name/lib_Ntve_F0857987=Last Created Actor Scope New FunctionDef/Name/lib_Ntve_F09DDBE5=Create Ping Facing Angle FunctionDef/Name/lib_Ntve_F0DF33AB=Mute/Unmute Sound Channel FunctionDef/Name/lib_Ntve_F116F8F1=Clear Unit Info Text FunctionDef/Name/lib_Ntve_F11E9493=Value From Data Table (Wave) FunctionDef/Name/lib_Ntve_F1200B76=Add Charge Used For Unit FunctionDef/Name/lib_Ntve_F14A27E9=Stop Transmission FunctionDef/Name/lib_Ntve_F14B3F69=Add Charge Used For Unit Ability FunctionDef/Name/lib_Ntve_F163BD1A=Sound Set Paused FunctionDef/Name/lib_Ntve_F172A13B=Add Escort UnitType To Attack Wave FunctionDef/Name/lib_Ntve_F1C17BBA=Save Data Table Value (Integer) FunctionDef/Name/lib_Ntve_F1E13097=Set Mercenary CostText FunctionDef/Name/lib_Ntve_F1E1DAE1=Status Of Player FunctionDef/Name/lib_Ntve_F20A0011=Create Units With Point Facing FunctionDef/Name/lib_Ntve_F21F850B=Set Scale Absolute FunctionDef/Name/lib_Ntve_F247156C=Create Units With Default Facing FunctionDef/Name/lib_Ntve_F27365D4=Triggering Powerup FunctionDef/Name/lib_Ntve_F2A3CE0B=Purchase Mercenary FunctionDef/Name/lib_Ntve_F2A576A6=Get Town Location FunctionDef/Name/lib_Ntve_F2B3CCE5=Preload Soundtrack FunctionDef/Name/lib_Ntve_F2BC8E79=Inventory Item Carrier FunctionDef/Name/lib_Ntve_F2E12806=Set Dialog Item Maximum Value FunctionDef/Name/lib_Ntve_F2F49F9B=Unit Is Suicidal FunctionDef/Name/lib_Ntve_F38744BA=Format Tip Title FunctionDef/Name/lib_Ntve_F38805FC=Set Planet Contact Name FunctionDef/Name/lib_Ntve_F3918355=Add Mission Archive FunctionDef/Name/lib_Ntve_F39DC67E=Texture Video Set Frame (Advanced) FunctionDef/Name/lib_Ntve_F463A414=Active Players FunctionDef/Name/lib_Ntve_F470860B=Set Camera Bounds FunctionDef/Name/lib_Ntve_F47B2511=Save Data Table Value (Text) FunctionDef/Name/lib_Ntve_F47E52DA=Ping Is Visible FunctionDef/Name/lib_Ntve_F488C43D=Save Game Finished FunctionDef/Name/lib_Ntve_F4A801D6=Reset Data Conversation State Values FunctionDef/Name/lib_Ntve_F4B5BEE7=Destroy Dialog FunctionDef/Name/lib_Ntve_F4C1F96C=Dialog Item Event Type FunctionDef/Name/lib_Ntve_F4ED4CD8=Unit Rally Point Count FunctionDef/Name/lib_Ntve_F4F94B84=Set Boss Bar Boss FunctionDef/Name/lib_Ntve_F5662180=Replace Unit FunctionDef/Name/lib_Ntve_F5A3C98A=Screen Button Dialog FunctionDef/Name/lib_Ntve_F5C63A46=Show/Hide Environment FunctionDef/Name/lib_Ntve_F5D626D2=Reset Timer Window Position FunctionDef/Name/lib_Ntve_F5FF70C2=Set Dialog Item Rotation FunctionDef/Name/lib_Ntve_F6460765=Camera Target Of Player FunctionDef/Name/lib_Ntve_F669283F=Value From Data Table (Transmission Source) FunctionDef/Name/lib_Ntve_F6F9120D=Order Targeting Unit FunctionDef/Name/lib_Ntve_F7013450=Transport Of Unit 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Choices FunctionDef/Name/lib_Ntve_FD8E7170=Set Mercenary Recently Purchased FunctionDef/Name/lib_Ntve_FD9B8C07=Clear Animation On Doodads In Region FunctionDef/Name/lib_Ntve_FDA30AFB=Set Portrait Border Texture FunctionDef/Name/lib_Ntve_FDD4A4BA=Last Sent Transmission FunctionDef/Name/lib_Ntve_FE600745=Value From Data Table (Real) FunctionDef/Name/lib_Ntve_FE63D1E9=Portrait Is Visible FunctionDef/Name/lib_Ntve_FE7D2FC2=Stop Data Conversation FunctionDef/Name/lib_Ntve_FE96FB00=Set Planet Mission Name FunctionDef/Name/lib_Ntve_FEC6DC29=Camera Moves FunctionDef/Name/lib_Ntve_FEEC5BBE=Last Created Cargo Unit FunctionDef/Name/lib_Ntve_FF497CED=Mover Stop FunctionDef/Name/lib_Ntve_FF5B38CA=Set Debug Message File FunctionDef/Name/lib_Ntve_FF9944FC=Change Unit Damage FunctionDef/Name/lib_Ntve_FF9A25CE=Create FunctionDef/Name/lib_Ntve_FFBC1D46=Clear Animation FunctionDef/Name/lib_Ntve_FFE4A881=Duration of Ping Label/Name/lib_Ntve_00000001=Operator Label/Name/lib_Ntve_00000002=General 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ParamDef/Name/lib_Ntve_FB160A5C=Player ParamDef/Name/lib_Ntve_FB23385A=Player ParamDef/Name/lib_Ntve_FB2BA44F=Player ParamDef/Name/lib_Ntve_FB428C46=Board ParamDef/Name/lib_Ntve_FB521FB3=Queue ParamDef/Name/lib_Ntve_FB68933B=Name ParamDef/Name/lib_Ntve_FB68968C=Point ParamDef/Name/lib_Ntve_FC04C22A=Planet ParamDef/Name/lib_Ntve_FC11E017=Field Path ParamDef/Name/lib_Ntve_FC1DA57E=Conversation ParamDef/Name/lib_Ntve_FC66FBE7=Player ParamDef/Name/lib_Ntve_FC6A1530=Player ParamDef/Name/lib_Ntve_FCA1169C=Model ParamDef/Name/lib_Ntve_FCB4448A=Target ParamDef/Name/lib_Ntve_FCF9A185=Scope ParamDef/Name/lib_Ntve_FD1A5ED8=Ref Name ParamDef/Name/lib_Ntve_FD465887=Unit ParamDef/Name/lib_Ntve_FD49E051=Slot Component ParamDef/Name/lib_Ntve_FD4DACF1=Dialog ParamDef/Name/lib_Ntve_FD525837=Blend Mode ParamDef/Name/lib_Ntve_FD57E4A1=Count ParamDef/Name/lib_Ntve_FD7B6C71=MercenaryId ParamDef/Name/lib_Ntve_FD823041=Reply ParamDef/Name/lib_Ntve_FD8D4EAF=Target ParamDef/Name/lib_Ntve_FDBB6032=Anim Name ParamDef/Name/lib_Ntve_FDDBA4C9=Type ParamDef/Name/lib_Ntve_FDEFD358=Order ParamDef/Name/lib_Ntve_FDF349EE=Player ParamDef/Name/lib_Ntve_FE0CF931=Scope ParamDef/Name/lib_Ntve_FE0D4462=Players ParamDef/Name/lib_Ntve_FE1381D0=Planet ParamDef/Name/lib_Ntve_FE4405C1=Source Player ParamDef/Name/lib_Ntve_FE4DE702=Paused ParamDef/Name/lib_Ntve_FE50FFBF=Text ParamDef/Name/lib_Ntve_FE5C55B7=Value ParamDef/Name/lib_Ntve_FE608B8E=Alt ParamDef/Name/lib_Ntve_FE67DB78=Players ParamDef/Name/lib_Ntve_FE6969B8=Name ParamDef/Name/lib_Ntve_FE72E71F=Player ParamDef/Name/lib_Ntve_FE7FB6EB=Mission Archive Id ParamDef/Name/lib_Ntve_FEAB8BC9=Column ParamDef/Name/lib_Ntve_FEB2F217=Players ParamDef/Name/lib_Ntve_FEDA838B=Target ParamDef/Name/lib_Ntve_FEF24F30=Min ParamDef/Name/lib_Ntve_FF058739=Scaled ParamDef/Name/lib_Ntve_FF091149=Players ParamDef/Name/lib_Ntve_FF0C620E=Player ParamDef/Name/lib_Ntve_FF122EB5=Mission Archive Id ParamDef/Name/lib_Ntve_FF308E41=Dialog Item ParamDef/Name/lib_Ntve_FF361D01=Research Item ParamDef/Name/lib_Ntve_FF455AB4=Planet ParamDef/Name/lib_Ntve_FF4677A1=Unit ParamDef/Name/lib_Ntve_FF55CAEF=Duration ParamDef/Name/lib_Ntve_FF6AF0FE=Effect ParamDef/Name/lib_Ntve_FF6E35FC=Time Type ParamDef/Name/lib_Ntve_FF7DE90D=Actor Ref Name ParamDef/Name/lib_Ntve_FFB3D59E=Enable Option ParamDef/Name/lib_Ntve_FFC26DDE=Time Type ParamDef/Name/lib_Ntve_FFD99382=Player Preset/Name/lib_Ntve_00000001=String Case Option Preset/Name/lib_Ntve_00000002=String Case Sensitivity Preset/Name/lib_Ntve_00000003=String Containment Location Preset/Name/lib_Ntve_00000004=Region State Preset/Name/lib_Ntve_00000005=Timer Repeating Option Preset/Name/lib_Ntve_00000006=Time Type Preset/Name/lib_Ntve_00000007=Timer Pause Resume Preset/Name/lib_Ntve_00000008=Player Property (Get) Preset/Name/lib_Ntve_00000009=Add/Remove Option Preset/Name/lib_Ntve_00000011=Unit Create Style Preset/Name/lib_Ntve_00000012=Unit Color Change Option Preset/Name/lib_Ntve_00000013=Unit Property (Get) Preset/Name/lib_Ntve_00000014=Unit Order Queue Option Preset/Name/lib_Ntve_00000017=Unit Progress Stage Preset/Name/lib_Ntve_00000018=Enable/Disable Option Preset/Name/lib_Ntve_00000019=Trigger Check Conditions Option Preset/Name/lib_Ntve_00000020=Wait Option Preset/Name/lib_Ntve_00000021=Open/Close Option Preset/Name/lib_Ntve_00000022=Do/Do Not Option Preset/Name/lib_Ntve_00000023=Chat Match Option Preset/Name/lib_Ntve_00000024=Chat Response Option Preset/Name/lib_Ntve_00000025=Equality Operator Preset/Name/lib_Ntve_00000026=Numerical Comparison Operator Preset/Name/lib_Ntve_00000027=Arithmetic Operator Preset/Name/lib_Ntve_00000028=Boolean Operator Preset/Name/lib_Ntve_00000029=Unit Values Preset/Name/lib_Ntve_00000030=Player Values Preset/Name/lib_Ntve_00000031=Number Values Preset/Name/lib_Ntve_00000033=Melee Option Preset/Name/lib_Ntve_00000034=Visibility Type Preset/Name/lib_Ntve_00000035=Explored/Unexplored Option Preset/Name/lib_Ntve_00000036=Allow/Disallow Option Preset/Name/lib_Ntve_00000037=Select/Deselect Option Preset/Name/lib_Ntve_00000038=Any Sound Index Preset/Name/lib_Ntve_00000039=Looping Option Preset/Name/lib_Ntve_00000040=Sound Fade Option Preset/Name/lib_Ntve_00000041=Pause/Unpause Option Preset/Name/lib_Ntve_00000042=Game Over Type Preset/Name/lib_Ntve_00000043=Show/Hide Option Preset/Name/lib_Ntve_00000044=Camera Object Property Type Preset/Name/lib_Ntve_00000045=Camera Use Target Option Preset/Name/lib_Ntve_00000046=Cargo Load/Unload State Preset/Name/lib_Ntve_00000047=Select/Deselect State Preset/Name/lib_Ntve_00000048=Player Flag Preset/Name/lib_Ntve_00000049=Color Component Type Preset/Name/lib_Ntve_00000050=Region Enter/Leave State Preset/Name/lib_Ntve_00000051=Unit Flag Preset/Name/lib_Ntve_00000052=Unit State (Get) Preset/Name/lib_Ntve_00000053=Damage Type Preset/Name/lib_Ntve_00000054=Death Type Preset/Name/lib_Ntve_00000055=Highlight Option Preset/Name/lib_Ntve_00000056=Alliance Aspect Preset/Name/lib_Ntve_00000058=Any Game Link Preset/Name/lib_Ntve_00000064=Ability Stage Preset/Name/lib_Ntve_00000066=Lock/Unlock Option Preset/Name/lib_Ntve_00000067=Animation Flag Preset/Name/lib_Ntve_00000068=Animation Property Preset/Name/lib_Ntve_00000069=Marker Match Type Preset/Name/lib_Ntve_00000070=Unit Plane Preset/Name/lib_Ntve_00000072=Order Flag Preset/Name/lib_Ntve_00000073=Unit Filter Type Preset/Name/lib_Ntve_00000074=Unit Filter State Preset/Name/lib_Ntve_00000075=No Unit Filter Preset/Name/lib_Ntve_00000076=Animation Time Values Preset/Name/lib_Ntve_00000077=Animation Scale Option Preset/Name/lib_Ntve_00000080=Catalog Type Preset/Name/lib_Ntve_00000081=Sound Offset Preset/Name/lib_Ntve_00000082=No Trigger Preset/Name/lib_Ntve_00000083=On/Off Option Preset/Name/lib_Ntve_00000084=Fade Option Preset/Name/lib_Ntve_00000085=Music Type Preset/Name/lib_Ntve_00000086=Ally Color Setting Preset/Name/lib_Ntve_00000087=Any Conversation Preset/Name/lib_Ntve_00000088=Any Reply Preset/Name/lib_Ntve_00000091=Objective State Preset/Name/lib_Ntve_00000092=Alignment (Horizontal) Preset/Name/lib_Ntve_00000093=Leaderboard State Preset/Name/lib_Ntve_00000095=Leaderboard Widths Preset/Name/lib_Ntve_00000096=Leaderboard Preset/Name/lib_Ntve_00000097=Leaderboard Item Side Preset/Name/lib_Ntve_00000098=Ascending/Descending Preset/Name/lib_Ntve_00000099=Timer Window Component Preset/Name/lib_Ntve_00000100=Timer Window Preset/Name/lib_Ntve_00000101=Text Tag Color Preset/Name/lib_Ntve_00000102=Text Tag Time Preset/Name/lib_Ntve_00000103=Text Tag Preset/Name/lib_Ntve_00000104=Text Tag Time Value Preset/Name/lib_Ntve_0036EA49=Font Size Preset/Name/lib_Ntve_00D79EEB=Anywhere Preset/Name/lib_Ntve_02B64312=No Camera Object Preset/Name/lib_Ntve_03D6C9E8=AI Native Preset/Name/lib_Ntve_08050A84=Message Area Preset/Name/lib_Ntve_08EA3333=Camera Follow Option Preset/Name/lib_Ntve_0985C1E9=Explosion Size Preset/Name/lib_Ntve_0A066BC2=Texture Slot Component Preset/Name/lib_Ntve_0B224216=Player Property (Set) Preset/Name/lib_Ntve_0D4253BD=All Count Preset/Name/lib_Ntve_0DC50ABB=Player Alliance Preset/Name/lib_Ntve_1094D6A3=Unit Type Property Preset/Name/lib_Ntve_10F22ADD=Creep Speed Type Preset/Name/lib_Ntve_112DE10A=Transition Duration Preset/Name/lib_Ntve_11A95F45=Any Player Preset/Name/lib_Ntve_128FD40E=(Obsolete) Difficulty Level Preset/Name/lib_Ntve_13125113=No Portrait Preset/Name/lib_Ntve_13E764A5=Unit Damage Take/Deal Preset/Name/lib_Ntve_15037079=Player Status Preset/Name/lib_Ntve_159C34B3=Unit Selection Store Option Preset/Name/lib_Ntve_165F8474=AI Filter Plane Preset/Name/lib_Ntve_16A21D92=Research Item Preset/Name/lib_Ntve_172D1F00=Time Variant Preset/Name/lib_Ntve_174D930E=Share/Unshare Preset/Name/lib_Ntve_1859EEA8=AI Difficulty Index Preset/Name/lib_Ntve_185D0DD8=Debug Message Type Preset/Name/lib_Ntve_18A4498B=Mercenary Preset/Name/lib_Ntve_19C64F33=No Region Preset/Name/lib_Ntve_19F82610=Transition Type Preset/Name/lib_Ntve_1ADDCBA1=Transmission Option Preset/Name/lib_Ntve_1AE195EF=Leave Game Option Preset/Name/lib_Ntve_1B12FC61=Camera Position Preset/Name/lib_Ntve_1C0BD7D4=Clear Message Optioins Preset/Name/lib_Ntve_1C908382=Zoom Camera Distance Preset/Name/lib_Ntve_203034DA=Dialog Item Type Preset/Name/lib_Ntve_2059B90E=Idle Worker Option Preset/Name/lib_Ntve_20E5F53A=Actor Request Actor Preset/Name/lib_Ntve_210B3028=Trigger Queue Active Option Preset/Name/lib_Ntve_2172178F=Unit Cost Type Preset/Name/lib_Ntve_2192AF13=No Actor Scope Preset/Name/lib_Ntve_21FCF230=Any Conversation State Index Preset/Name/lib_Ntve_249C292F=Minimize/Maximize Option Preset/Name/lib_Ntve_24D556A7=No Water Preset/Name/lib_Ntve_25370A67=ReplaceType Preset/Name/lib_Ntve_259F1906=No Objective Preset/Name/lib_Ntve_25B4E1EC=Flyer Helper Display Preset/Name/lib_Ntve_25FDDB2A=Idle State Preset/Name/lib_Ntve_2807A444=Help Page Preset/Name/lib_Ntve_283F994A=Attach Points Preset/Name/lib_Ntve_28B2C271=No Planet Preset/Name/lib_Ntve_2AFDCE3D=Unit Property (Set) Preset/Name/lib_Ntve_2B556C3F=Research Tier Preset/Name/lib_Ntve_2B66EF98=No Dialog Preset/Name/lib_Ntve_2CB38133=CinematicPortraitPosition Preset/Name/lib_Ntve_2D9EC843=Player Relation Preset/Name/lib_Ntve_2EE0EC92=Model Camera Preset/Name/lib_Ntve_2F617F62=Bully Rebuild Always Preset/Name/lib_Ntve_30000000=Vulnerable/Invulnerable Option Preset/Name/lib_Ntve_31532A5B=Any Cue Preset/Name/lib_Ntve_332664B7=Behavior Flag Preset/Name/lib_Ntve_33A08D7D=Animation Identifier Preset/Name/lib_Ntve_35A309AF=Default Portrait Model Preset/Name/lib_Ntve_365BA998=Unit Progress State Preset/Name/lib_Ntve_36736DEE=Default Model Camera Preset/Name/lib_Ntve_36F3F88C=No Parameter (String) Preset/Name/lib_Ntve_37841D63=Unit AI Option Preset/Name/lib_Ntve_38B4BFC7=Dialog Blend Mode Preset/Name/lib_Ntve_38D05840=Purchase Category Preset/Name/lib_Ntve_398A1A13=AI Path Block Type Preset/Name/lib_Ntve_3B04DEC5=Pathing Type Preset/Name/lib_Ntve_3C278D87=Portrait Camera Preset/Name/lib_Ntve_3C345A3B=No File Preset/Name/lib_Ntve_3C9FDF4B=Mission Archive State Preset/Name/lib_Ntve_4122C876=Elapsed/Remaining Option Preset/Name/lib_Ntve_429CB234=Up Down Option Preset/Name/lib_Ntve_43AFBA8B=Idle Count Preset/Name/lib_Ntve_469F942B=Alignment (Vertical) Preset/Name/lib_Ntve_4B42442F=No String Preset/Name/lib_Ntve_4BE2885A=Unit State (Set) Preset/Name/lib_Ntve_4C1FB869=No Model Camera Preset/Name/lib_Ntve_4E2496F6=No Sound Preset/Name/lib_Ntve_4E33CFC7=Player Color Option Preset/Name/lib_Ntve_4E7A216E=No Conversation Preset/Name/lib_Ntve_4EA5D282=Transmission Ping Option Preset/Name/lib_Ntve_4F07320B=Checked Option Preset/Name/lib_Ntve_4F482613=Transmission DurationTypes Preset/Name/lib_Ntve_4FAE2F8A=Any Comparison Operator Preset/Name/lib_Ntve_4FEFDB34=Height Type Preset/Name/lib_Ntve_50859E74=AI Filter Alliance Preset/Name/lib_Ntve_526670A2=Any Item Preset/Name/lib_Ntve_533C3B4E=Mercenary State Preset/Name/lib_Ntve_545C1AD3=Ref Flags Preset/Name/lib_Ntve_552E9B4C=Host References Preset/Name/lib_Ntve_55D142C1=No Doodad Preset/Name/lib_Ntve_56F74419=Global Conversation State Index Preset/Name/lib_Ntve_5702E4B5=Maximum Count Preset/Name/lib_Ntve_57ECE999=Text Tag Image Type Preset/Name/lib_Ntve_5A2765B6=No Conversation State Index Preset/Name/lib_Ntve_5ADB8CAC=Camera Direction Preset/Name/lib_Ntve_5C891407=Physics State Preset/Name/lib_Ntve_5D39ADB1=Key Modifier State Preset/Name/lib_Ntve_5D653D5A=Text Tag Edge Preset/Name/lib_Ntve_5EA4A689=Actor Intersect Type Preset/Name/lib_Ntve_5F8C9050=No Player Preset/Name/lib_Ntve_6008F041=Explosion Type Preset/Name/lib_Ntve_6174FB30=Inventory Item Count Preset/Name/lib_Ntve_61B8D110=Visible/Hidden Option Preset/Name/lib_Ntve_630F7777=Transmission Flash Option Preset/Name/lib_Ntve_6387FB6F=Unit Damage Change Option Preset/Name/lib_Ntve_6549B3B1=Unit Progress Control Preset/Name/lib_Ntve_6807B0F0=No Attribute Value Preset/Name/lib_Ntve_68A0BF2C=Purchase Group State Preset/Name/lib_Ntve_6967FE77=Image Type Preset/Name/lib_Ntve_69701B85=Bank Value Type Preset/Name/lib_Ntve_6A62D5A1=Loading Screen Image Scale Preset/Name/lib_Ntve_6B6323A7=No Unit Preset/Name/lib_Ntve_6BB8A3A0=Mission Archive Type Preset/Name/lib_Ntve_6DCBF4A1=No Ping Preset/Name/lib_Ntve_7046C706=No Ability Command Preset/Name/lib_Ntve_7117A255=Training Queue Property Preset/Name/lib_Ntve_726106DF=Text Tag Fade Preset/Name/lib_Ntve_7304340C=Unpicked Only Option Preset/Name/lib_Ntve_756D8F72=Game Test Type Preset/Name/lib_Ntve_77B6DCD3=Dialog Item Event Type Preset/Name/lib_Ntve_7A78FA49=No Cinematic Preset/Name/lib_Ntve_7B19FB98=Objective Type Preset/Name/lib_Ntve_7BBDB326=Timer Duration Preset/Name/lib_Ntve_7C1472EE=Ref Space Preset/Name/lib_Ntve_7F2EEA0C=Camera Rotation Preset/Name/lib_Ntve_80C4351F=No Wave Target Preset/Name/lib_Ntve_80EE5E7A=Any Planet Preset/Name/lib_Ntve_81778ADA=Timer Format Preset/Name/lib_Ntve_81BDE7A1=No Timer Preset/Name/lib_Ntve_838E3090=Continuously/Once Option Preset/Name/lib_Ntve_84002443=Resource Type Preset/Name/lib_Ntve_840D4912=Ability Command Action Type Preset/Name/lib_Ntve_85757BEB=(Obsolete) Player Color Preset/Name/lib_Ntve_88184541=Behavior Count Preset/Name/lib_Ntve_89FDB16C=Explosion Type Preset/Name/lib_Ntve_8A369A36=Transport Property Preset/Name/lib_Ntve_8B755CD9=Anim Bracket Start Flags Preset/Name/lib_Ntve_8BC3ABBA=Command State Preset/Name/lib_Ntve_8CF3B0CC=Custom Dialog Type Preset/Name/lib_Ntve_8DA98BE1=Modal/Non-modal Option Preset/Name/lib_Ntve_8FB01AB5=Reply State Preset/Name/lib_Ntve_8FEB9D42=Conversation Skip Option Preset/Name/lib_Ntve_90CE714B=Training Queue Slot Type Preset/Name/lib_Ntve_913DEF93=No Game Link Preset/Name/lib_Ntve_92372B33=Tech Tree Count Type Preset/Name/lib_Ntve_937C4162=Video Texture Play Flags Preset/Name/lib_Ntve_93C621FB=Look At Type Preset/Name/lib_Ntve_94CCB145=Planet State Preset/Name/lib_Ntve_95344255=Activate/Deactivate Preset/Name/lib_Ntve_95FBD097=AI Combat States Preset/Name/lib_Ntve_9758B851=AI Mode Preset/Name/lib_Ntve_97E13D12=No Text Preset/Name/lib_Ntve_98A6601F=Any Ability Command Preset/Name/lib_Ntve_98D7ED53=Enable/Disable Option (Reversed) Preset/Name/lib_Ntve_99D7FC9D=Next Map Values Preset/Name/lib_Ntve_9B3E30A6=Water Blend Type Preset/Name/lib_Ntve_9CB82A8B=Explosion Type Preset/Name/lib_Ntve_9EA1BFDB=No Bank Preset/Name/lib_Ntve_9EDFA029=Default Speaker Preset/Name/lib_Ntve_A246AC8C=Anchor Preset/Name/lib_Ntve_A3CF97C2=Damage Fatal Option Preset/Name/lib_Ntve_A4395004=Research Category Preset/Name/lib_Ntve_A505B07F=Fade Style Preset/Name/lib_Ntve_A5AAE82C=AI Best Target Flags Preset/Name/lib_Ntve_A7775FEF=Include/Ignore Option Preset/Name/lib_Ntve_A81B1F84=Ability Class Preset/Name/lib_Ntve_A949A234=No Unit Group Preset/Name/lib_Ntve_A94CF64E=Default Subtitle Preset/Name/lib_Ntve_A971018F=Look At Group Preset/Name/lib_Ntve_A9A44352=No Marker Preset/Name/lib_Ntve_AA2346C8=Sound Channel Preset/Name/lib_Ntve_AA6F59E6=Modify Operation Preset/Name/lib_Ntve_AAC342EA=Cost Type Preset/Name/lib_Ntve_B004069D=Any Region Preset/Name/lib_Ntve_B016AD8F=No Attribute ID (Player) Preset/Name/lib_Ntve_B06B8FB0=Environment Type Preset/Name/lib_Ntve_B0C65033=Alliance Setting Preset/Name/lib_Ntve_B17DF93E=Data Scope Preset/Name/lib_Ntve_B350B395=Timer Window Style Preset/Name/lib_Ntve_B4B7AA1A=Team Color Type Preset/Name/lib_Ntve_B4E823A8=String Replace All Preset/Name/lib_Ntve_B7CD8A73=Inventory Manipulation Preset/Name/lib_Ntve_B87E2354=Any Unit Preset/Name/lib_Ntve_B87F0D8A=Store/Restore Preset/Name/lib_Ntve_B8F7F25D=Unit Progress Type Preset/Name/lib_Ntve_B9699F32=UI Frame Type Preset/Name/lib_Ntve_BA52C55F=Mission Archive Preset/Name/lib_Ntve_BBC04671=Creep Permanent Option Preset/Name/lib_Ntve_BC55C170=No Point Preset/Name/lib_Ntve_BEE2E0EF=Background Type Preset/Name/lib_Ntve_BF525EE3=Key Preset/Name/lib_Ntve_BF655233=Mute/Unmute Option Preset/Name/lib_Ntve_C188D0F6=Game Speed Rate Preset/Name/lib_Ntve_C18E8C85=No Sound Link Preset/Name/lib_Ntve_C1DB2536=No Conversation Reply Preset/Name/lib_Ntve_C21A1BA9=Ability Enabled Preset/Name/lib_Ntve_C24E6573=No Revealer Preset/Name/lib_Ntve_C3191340=Unit Alliance Preset/Name/lib_Ntve_C36F026E=Boss Bar Race Preset/Name/lib_Ntve_C4084B87=No Transmission Preset/Name/lib_Ntve_C4C82EEC=String Not Found Preset/Name/lib_Ntve_C536A950=No Wave Preset/Name/lib_Ntve_C5797A54=Color Preset/Name/lib_Ntve_C700041F=Dialog Item Property Preset/Name/lib_Ntve_C894BE06=Picked State Preset/Name/lib_Ntve_CA128F2A=Attribute Type Preset/Name/lib_Ntve_CB5C15BB=Game Menu Dialog Item Preset/Name/lib_Ntve_CB851ACA=PortraitIndex Preset/Name/lib_Ntve_CBC6615A=Camera Keep Target Option Preset/Name/lib_Ntve_CC07E877=Volume Channel Mode Preset/Name/lib_Ntve_CC781F47=Preload Queue Preset/Name/lib_Ntve_CE0F4386=Current/Default Option Preset/Name/lib_Ntve_CF2CD390=Portrait Render Type Preset/Name/lib_Ntve_CFE3DD1C=Player Controller Preset/Name/lib_Ntve_D009270B=Precision Preset/Name/lib_Ntve_D099D68E=Smart Command (Action) Preset/Name/lib_Ntve_D0C67DED=Order Target Type Preset/Name/lib_Ntve_D407CED7=Change/Retain Option Preset/Name/lib_Ntve_D4B5113D=Soundtrack Category Preset/Name/lib_Ntve_D73D8EE1=Screen Mode Preset/Name/lib_Ntve_D740A96F=No Alert Preset/Name/lib_Ntve_D916A697=No Wave Info Preset/Name/lib_Ntve_D9233F56=Replace Unit Options Preset/Name/lib_Ntve_D94ED624=Explosion Size Preset/Name/lib_Ntve_D951B178=SPEECH_VOLUMEPERCENT Preset/Name/lib_Ntve_DBB501A7=Force Use Transport Preset/Name/lib_Ntve_DBE17B99=Building Or Unit Preset/Name/lib_Ntve_DCE06649=Anim Transition Flags Preset/Name/lib_Ntve_DD606892=Any Behavior Preset/Name/lib_Ntve_DDD18ADF=Game Cheat Type Preset/Name/lib_Ntve_DFC6FA4A=Camera Move Reason Preset/Name/lib_Ntve_E156420F=Spend Location Preset/Name/lib_Ntve_E15CC314=No Order Preset/Name/lib_Ntve_E1B136A6=Leaderboard Rows Preset/Name/lib_Ntve_E1E9CBE7=Training Queue Time Preset/Name/lib_Ntve_E25B0B59=Actor Intersect Type Preset/Name/lib_Ntve_E25D6311=No Portrait Channel Preset/Name/lib_Ntve_E31DFA06=Purchase Group Preset/Name/lib_Ntve_E40827C5=No Attribute ID (Game) Preset/Name/lib_Ntve_E559F6EF=No Actor Preset/Name/lib_Ntve_E85564CA=Unit Create Flags Preset/Name/lib_Ntve_E8CB2363=CINEMODE_VOLUMEPERCENT Preset/Name/lib_Ntve_E8EDA8DA=No Parameter (Text) Preset/Name/lib_Ntve_EA1A0CCC=Data Type Preset/Name/lib_Ntve_EA2BA516=Tip Type Preset/Name/lib_Ntve_EA421ACF=Any Dialog Item Preset/Name/lib_Ntve_EBAA7A50=Transmission Transition Duration Preset/Name/lib_Ntve_EBDA2189=Game Cheat Category Preset/Name/lib_Ntve_EC258F63=Smart Command (Event) Preset/Name/lib_Ntve_ED704141=No Dialog Item Preset/Name/lib_Ntve_EE6985C0=Purchase Item Preset/Name/lib_Ntve_EEF3F5C9=No Player Group Preset/Name/lib_Ntve_F16B168C=Game Speed Preset/Name/lib_Ntve_F19A7EFD=Purchase Category State Preset/Name/lib_Ntve_F1D2FD2B=Any Soundtrack Index Preset/Name/lib_Ntve_F28AF2C1=Ability Charge Type Preset/Name/lib_Ntve_F2E3F918=Purchase Item State Preset/Name/lib_Ntve_F4AB24FB=UI Command Option Preset/Name/lib_Ntve_F7AE6C35=Planet Panel Contact Button State Preset/Name/lib_Ntve_F844C98D=Mouse Button Preset/Name/lib_Ntve_F90F5981=Explosion Size Preset/Name/lib_Ntve_F93B38F2=Custom Dialog Result Preset/Name/lib_Ntve_F9540192=Research Item State Preset/Name/lib_Ntve_FB231C0C=Blend Options Preset/Name/lib_Ntve_FC261761=Commandable Option Preset/Name/lib_Ntve_FD207100=Camera Velocity Preset/Name/lib_Ntve_FE0F02AD=Leaderboard Columns Preset/Name/lib_Ntve_FF6B5E04=Unit Count Type Preset/Name/lib_Ntve_FF778449=Actor Request Scope Preset/Name/lib_Ntve_FFB2BF20=Unknown Data Type PresetValue/Hint/lib_Ntve_589A183E=User can only skip all lines at once using the Escape key. PresetValue/Hint/lib_Ntve_6E06049E=User can skip all lines at once using the Escape key, or skip individual lines using the space bar or left clicking. PresetValue/Hint/lib_Ntve_A497FD6D=User cannot skip conversations at all. PresetValue/Name/lib_Ntve_00000001=Lower Case PresetValue/Name/lib_Ntve_00000002=Upper Case PresetValue/Name/lib_Ntve_00000003=Sensitive PresetValue/Name/lib_Ntve_00000004=Insensitive PresetValue/Name/lib_Ntve_00000005=Beginning PresetValue/Name/lib_Ntve_00000006=End PresetValue/Name/lib_Ntve_00000007=Anywhere PresetValue/Name/lib_Ntve_00000008=Positive PresetValue/Name/lib_Ntve_00000009=Negative PresetValue/Name/lib_Ntve_00000010=One Shot PresetValue/Name/lib_Ntve_00000011=Repeating PresetValue/Name/lib_Ntve_00000012=Real Time PresetValue/Name/lib_Ntve_00000013=Game Time PresetValue/Name/lib_Ntve_00000014=Pause PresetValue/Name/lib_Ntve_00000015=Resume PresetValue/Name/lib_Ntve_00000016=Minerals PresetValue/Name/lib_Ntve_00000017=Vespene PresetValue/Name/lib_Ntve_00000018=Supplies Used PresetValue/Name/lib_Ntve_00000019=Supplies Made PresetValue/Name/lib_Ntve_00000020=Supplies Limit PresetValue/Name/lib_Ntve_00000021=Add PresetValue/Name/lib_Ntve_00000022=Remove PresetValue/Name/lib_Ntve_00000023=Living PresetValue/Name/lib_Ntve_00000025=Corpse PresetValue/Name/lib_Ntve_00000026=Permanent Corpse PresetValue/Name/lib_Ntve_00000027=Change Color PresetValue/Name/lib_Ntve_00000028=Retain Color PresetValue/Name/lib_Ntve_00000029=Life PresetValue/Name/lib_Ntve_00000030=Maximum Life PresetValue/Name/lib_Ntve_00000031=Energy PresetValue/Name/lib_Ntve_00000032=Maximum Energy PresetValue/Name/lib_Ntve_00000033=Shields PresetValue/Name/lib_Ntve_00000034=Maximum Shields PresetValue/Name/lib_Ntve_00000035=Kills PresetValue/Name/lib_Ntve_00000037=Supplies Used PresetValue/Name/lib_Ntve_00000038=Supplies Made PresetValue/Name/lib_Ntve_00000039=Replace Existing Orders PresetValue/Name/lib_Ntve_00000040=After Existing Orders PresetValue/Name/lib_Ntve_00000041=Before Existing Orders PresetValue/Name/lib_Ntve_00000048=Doesn't contribute score PresetValue/Name/lib_Ntve_00000058=Started PresetValue/Name/lib_Ntve_00000059=Cancelled PresetValue/Name/lib_Ntve_00000060=Completed PresetValue/Name/lib_Ntve_00000061=Paused PresetValue/Name/lib_Ntve_00000062=Resumed PresetValue/Name/lib_Ntve_00000063=Enable PresetValue/Name/lib_Ntve_00000064=Disable PresetValue/Name/lib_Ntve_00000065=Check Conditions PresetValue/Name/lib_Ntve_00000066=Ignore Conditions PresetValue/Name/lib_Ntve_00000067=Wait PresetValue/Name/lib_Ntve_00000068=Don't Wait PresetValue/Name/lib_Ntve_00000069=Open PresetValue/Name/lib_Ntve_00000070=Close PresetValue/Name/lib_Ntve_00000071=Do PresetValue/Name/lib_Ntve_00000072=Do Not PresetValue/Name/lib_Ntve_00000073=Exactly PresetValue/Name/lib_Ntve_00000074=Partially PresetValue/Name/lib_Ntve_00000075=Matched PresetValue/Name/lib_Ntve_00000076=Entered PresetValue/Name/lib_Ntve_00000077=== PresetValue/Name/lib_Ntve_00000078=!= PresetValue/Name/lib_Ntve_00000079=== PresetValue/Name/lib_Ntve_00000080=!= PresetValue/Name/lib_Ntve_00000081=< PresetValue/Name/lib_Ntve_00000082=<= PresetValue/Name/lib_Ntve_00000083=> PresetValue/Name/lib_Ntve_00000084=>= PresetValue/Name/lib_Ntve_00000085=+ PresetValue/Name/lib_Ntve_00000086=- PresetValue/Name/lib_Ntve_00000087=* PresetValue/Name/lib_Ntve_00000088=/ PresetValue/Name/lib_Ntve_00000089=And PresetValue/Name/lib_Ntve_00000090=Or PresetValue/Name/lib_Ntve_00000091=[Obsolete] Any Unit PresetValue/Name/lib_Ntve_00000092=[Obsolete] No Unit PresetValue/Name/lib_Ntve_00000093=Any Player PresetValue/Name/lib_Ntve_00000094=No Player PresetValue/Name/lib_Ntve_00000095=Any Precision PresetValue/Name/lib_Ntve_00000098=Any Amount PresetValue/Name/lib_Ntve_00000099=Reveal PresetValue/Name/lib_Ntve_00000100=Defeat PresetValue/Name/lib_Ntve_00000101=Victory PresetValue/Name/lib_Ntve_00000102=Black Mask PresetValue/Name/lib_Ntve_00000103=Fog Of War PresetValue/Name/lib_Ntve_00000104=Explored PresetValue/Name/lib_Ntve_00000105=Unexplored PresetValue/Name/lib_Ntve_00000106=Allow PresetValue/Name/lib_Ntve_00000107=Disallow PresetValue/Name/lib_Ntve_00000108=Select PresetValue/Name/lib_Ntve_00000109=Deselect PresetValue/Name/lib_Ntve_00000110=Any Sound Index PresetValue/Name/lib_Ntve_00000111=Loop PresetValue/Name/lib_Ntve_00000112=Don't Loop PresetValue/Name/lib_Ntve_00000113=After Fading PresetValue/Name/lib_Ntve_00000114=Immediately PresetValue/Name/lib_Ntve_00000115=Pause PresetValue/Name/lib_Ntve_00000116=Unpause PresetValue/Name/lib_Ntve_00000117=Victory PresetValue/Name/lib_Ntve_00000118=Defeat PresetValue/Name/lib_Ntve_00000119=Tie PresetValue/Name/lib_Ntve_00000120=Show PresetValue/Name/lib_Ntve_00000121=Hide PresetValue/Name/lib_Ntve_00000122=Field Of View PresetValue/Name/lib_Ntve_00000123=Near Clip PresetValue/Name/lib_Ntve_00000124=Far Clip PresetValue/Name/lib_Ntve_00000125=Distance PresetValue/Name/lib_Ntve_00000126=Angle Of Attack PresetValue/Name/lib_Ntve_00000127=Rotation PresetValue/Name/lib_Ntve_00000128=Roll PresetValue/Name/lib_Ntve_00000129=Include Target PresetValue/Name/lib_Ntve_00000130=Don't Include Target PresetValue/Name/lib_Ntve_00000131=Loads PresetValue/Name/lib_Ntve_00000132=Unloads PresetValue/Name/lib_Ntve_00000136=Selected PresetValue/Name/lib_Ntve_00000137=Deselected PresetValue/Name/lib_Ntve_00000139=Click PresetValue/Name/lib_Ntve_00000140=Highlight PresetValue/Name/lib_Ntve_00000141=Red PresetValue/Name/lib_Ntve_00000142=Green PresetValue/Name/lib_Ntve_00000143=Blue PresetValue/Name/lib_Ntve_00000144=Alpha PresetValue/Name/lib_Ntve_00000145=Enters PresetValue/Name/lib_Ntve_00000146=Leaves PresetValue/Name/lib_Ntve_00000148=Bounce PresetValue/Name/lib_Ntve_00000149=Turnable PresetValue/Name/lib_Ntve_00000154=Worker PresetValue/Name/lib_Ntve_00000157=Ground PresetValue/Name/lib_Ntve_00000158=Air PresetValue/Name/lib_Ntve_00000159=Uncommandable PresetValue/Name/lib_Ntve_00000160=Unselectable PresetValue/Name/lib_Ntve_00000161=Untargetable PresetValue/Name/lib_Ntve_00000169=Hidden PresetValue/Name/lib_Ntve_00000170=Prevents melee-disabled status PresetValue/Name/lib_Ntve_00000171=Revealed when melee-disabled PresetValue/Name/lib_Ntve_00000172=Uncloakable PresetValue/Name/lib_Ntve_00000175=Missile PresetValue/Name/lib_Ntve_00000176=Undetectable PresetValue/Name/lib_Ntve_00000177=Unscannable PresetValue/Name/lib_Ntve_00000179=Uses line of sight PresetValue/Name/lib_Ntve_00000180=Gives kill credit PresetValue/Name/lib_Ntve_00000182=Invulnerable PresetValue/Name/lib_Ntve_00000183=Destructible PresetValue/Name/lib_Ntve_00000185=Buried PresetValue/Name/lib_Ntve_00000186=Cloaked PresetValue/Name/lib_Ntve_00000187=Detector PresetValue/Name/lib_Ntve_00000188=Radar PresetValue/Name/lib_Ntve_00000191=Vision Suppressed PresetValue/Name/lib_Ntve_00000192=Attack Suppressed PresetValue/Name/lib_Ntve_00000193=Stasis PresetValue/Name/lib_Ntve_00000194=Hallucination PresetValue/Name/lib_Ntve_00000196=Spell PresetValue/Name/lib_Ntve_00000197=Melee PresetValue/Name/lib_Ntve_00000198=Ranged PresetValue/Name/lib_Ntve_00000199=Splash PresetValue/Name/lib_Ntve_00000200=Normal PresetValue/Name/lib_Ntve_00000201=Remove PresetValue/Name/lib_Ntve_00000202=Blast PresetValue/Name/lib_Ntve_00000203=Disintegrate PresetValue/Name/lib_Ntve_00000204=Electrocute PresetValue/Name/lib_Ntve_00000205=Eviscerate PresetValue/Name/lib_Ntve_00000206=Fire PresetValue/Name/lib_Ntve_00000207=Freeze PresetValue/Name/lib_Ntve_00000208=Silent Kill PresetValue/Name/lib_Ntve_00000209=Squish PresetValue/Name/lib_Ntve_00000214=Highlighted PresetValue/Name/lib_Ntve_00000215=Unhighlighted PresetValue/Name/lib_Ntve_00000217=Non-aggression PresetValue/Name/lib_Ntve_00000218=Shared Vision PresetValue/Name/lib_Ntve_00000219=Shared Control PresetValue/Name/lib_Ntve_00000220=Resource Spending PresetValue/Name/lib_Ntve_00000221=Resource Trading PresetValue/Name/lib_Ntve_00000222=Help Requests PresetValue/Name/lib_Ntve_00000223=Help Responses PresetValue/Name/lib_Ntve_00000224=Allied Chat PresetValue/Name/lib_Ntve_00000225=Shared Defeat PresetValue/Name/lib_Ntve_00000231=Any PresetValue/Name/lib_Ntve_00000257=Generic1 - Any PresetValue/Name/lib_Ntve_00000258=Generic2 - Queue PresetValue/Name/lib_Ntve_00000259=Generic3 - Execute PresetValue/Name/lib_Ntve_00000260=Generic4 - Cancel PresetValue/Name/lib_Ntve_00000261=Generic5 - Preempt PresetValue/Name/lib_Ntve_00000262=Generic6 - Complete PresetValue/Name/lib_Ntve_00000295=Height Offset PresetValue/Name/lib_Ntve_00000296=Lock PresetValue/Name/lib_Ntve_00000297=Unlock PresetValue/Name/lib_Ntve_00000299=Non Looping PresetValue/Name/lib_Ntve_00000300=Play Forever PresetValue/Name/lib_Ntve_00000302=A PresetValue/Name/lib_Ntve_00000303=Birth PresetValue/Name/lib_Ntve_00000304=Angry PresetValue/Name/lib_Ntve_00000305=Blast PresetValue/Name/lib_Ntve_00000306=Attached PresetValue/Name/lib_Ntve_00000307=Build PresetValue/Name/lib_Ntve_00000308=Attack PresetValue/Name/lib_Ntve_00000309=C PresetValue/Name/lib_Ntve_00000310=B PresetValue/Name/lib_Ntve_00000311=Back PresetValue/Name/lib_Ntve_00000312=Cover PresetValue/Name/lib_Ntve_00000313=D PresetValue/Name/lib_Ntve_00000314=Death PresetValue/Name/lib_Ntve_00000315=Default PresetValue/Name/lib_Ntve_00000316=Disintegrate PresetValue/Name/lib_Ntve_00000317=E PresetValue/Name/lib_Ntve_00000318=Electrocute PresetValue/Name/lib_Ntve_00000319=End PresetValue/Name/lib_Ntve_00000320=Equal PresetValue/Name/lib_Ntve_00000321=Eviscerate PresetValue/Name/lib_Ntve_00000322=F PresetValue/Name/lib_Ntve_00000323=Fidget PresetValue/Name/lib_Ntve_00000324=Fire PresetValue/Name/lib_Ntve_00000325=Flail PresetValue/Name/lib_Ntve_00000326=Fly PresetValue/Name/lib_Ntve_00000327=Forward PresetValue/Name/lib_Ntve_00000328=Freeze PresetValue/Name/lib_Ntve_00000329=G PresetValue/Name/lib_Ntve_00000330=Gather PresetValue/Name/lib_Ntve_00000331=H PresetValue/Name/lib_Ntve_00000332=Happy PresetValue/Name/lib_Ntve_00000333=Hover PresetValue/Name/lib_Ntve_00000334=I PresetValue/Name/lib_Ntve_00000335=Inferior PresetValue/Name/lib_Ntve_00000336=J PresetValue/Name/lib_Ntve_00000337=Jump PresetValue/Name/lib_Ntve_00000338=K PresetValue/Name/lib_Ntve_00000339=Kill PresetValue/Name/lib_Ntve_00000340=L PresetValue/Name/lib_Ntve_00000341=Land PresetValue/Name/lib_Ntve_00000342=Large PresetValue/Name/lib_Ntve_00000343=Left PresetValue/Name/lib_Ntve_00000344=M PresetValue/Name/lib_Ntve_00000345=Medium PresetValue/Name/lib_Ntve_00000346=Morph PresetValue/Name/lib_Ntve_00000347=N PresetValue/Name/lib_Ntve_00000348=O PresetValue/Name/lib_Ntve_00000349=P PresetValue/Name/lib_Ntve_00000350=Pickup PresetValue/Name/lib_Ntve_00000351=Q PresetValue/Name/lib_Ntve_00000352=R PresetValue/Name/lib_Ntve_00000353=Ready PresetValue/Name/lib_Ntve_00000354=Reload PresetValue/Name/lib_Ntve_00000355=Restart PresetValue/Name/lib_Ntve_00000356=Right PresetValue/Name/lib_Ntve_00000357=Run PresetValue/Name/lib_Ntve_00000358=S PresetValue/Name/lib_Ntve_00000359=Silent Kill PresetValue/Name/lib_Ntve_00000360=Small PresetValue/Name/lib_Ntve_00000361=Spell PresetValue/Name/lib_Ntve_00000362=Squish PresetValue/Name/lib_Ntve_00000363=Stand PresetValue/Name/lib_Ntve_00000364=Stand Up PresetValue/Name/lib_Ntve_00000365=Start PresetValue/Name/lib_Ntve_00000366=Superior PresetValue/Name/lib_Ntve_00000367=T PresetValue/Name/lib_Ntve_00000368=Talk PresetValue/Name/lib_Ntve_00000369=Thrown PresetValue/Name/lib_Ntve_00000370=Turbo PresetValue/Name/lib_Ntve_00000371=Turn PresetValue/Name/lib_Ntve_00000372=U PresetValue/Name/lib_Ntve_00000373=Unpowered PresetValue/Name/lib_Ntve_00000374=V PresetValue/Name/lib_Ntve_00000375=Variation 00 PresetValue/Name/lib_Ntve_00000376=Variation 01 PresetValue/Name/lib_Ntve_00000377=Variation 02 PresetValue/Name/lib_Ntve_00000378=Variation 03 PresetValue/Name/lib_Ntve_00000379=Variation 04 PresetValue/Name/lib_Ntve_00000380=Variation 05 PresetValue/Name/lib_Ntve_00000381=Variation 06 PresetValue/Name/lib_Ntve_00000382=Variation 07 PresetValue/Name/lib_Ntve_00000383=Variation 08 PresetValue/Name/lib_Ntve_00000384=Variation 09 PresetValue/Name/lib_Ntve_00000385=Variation 10 PresetValue/Name/lib_Ntve_00000386=Variation 11 PresetValue/Name/lib_Ntve_00000387=Variation 12 PresetValue/Name/lib_Ntve_00000388=Variation 13 PresetValue/Name/lib_Ntve_00000389=Variation 14 PresetValue/Name/lib_Ntve_00000390=Variation 15 PresetValue/Name/lib_Ntve_00000391=Variation 16 PresetValue/Name/lib_Ntve_00000392=Variation 17 PresetValue/Name/lib_Ntve_00000393=Variation 18 PresetValue/Name/lib_Ntve_00000394=Variation 19 PresetValue/Name/lib_Ntve_00000395=Variation 20 PresetValue/Name/lib_Ntve_00000396=Variation End PresetValue/Name/lib_Ntve_00000397=Victory PresetValue/Name/lib_Ntve_00000398=W PresetValue/Name/lib_Ntve_00000399=Walk PresetValue/Name/lib_Ntve_00000400=Work PresetValue/Name/lib_Ntve_00000401=Wounded PresetValue/Name/lib_Ntve_00000402=X PresetValue/Name/lib_Ntve_00000403=Y PresetValue/Name/lib_Ntve_00000404=Z PresetValue/Name/lib_Ntve_00000412=Causes town alert PresetValue/Name/lib_Ntve_00000413=Unclickable PresetValue/Name/lib_Ntve_00000414=Unhighlightable PresetValue/Name/lib_Ntve_00000415=Energy Regeneration Rate PresetValue/Name/lib_Ntve_00000416=Life Regeneration Rate PresetValue/Name/lib_Ntve_00000417=Shields Regeneration Rate PresetValue/Name/lib_Ntve_00000420=Casting Player PresetValue/Name/lib_Ntve_00000421=Casting Unit PresetValue/Name/lib_Ntve_00000422=ID PresetValue/Name/lib_Ntve_00000423=Link PresetValue/Name/lib_Ntve_00000424=Block PresetValue/Name/lib_Ntve_00000425=Penetrate PresetValue/Name/lib_Ntve_00000426=Created with snapshot PresetValue/Name/lib_Ntve_00000428=Preempt Existing Orders PresetValue/Name/lib_Ntve_00000429=Queue After Existing Orders PresetValue/Name/lib_Ntve_00000430=Set Auto Cast State PresetValue/Name/lib_Ntve_00000431=Auto Cast State PresetValue/Name/lib_Ntve_00000432=Smart Click PresetValue/Name/lib_Ntve_00000433=Smart Rally PresetValue/Name/lib_Ntve_00000434=Subgroup PresetValue/Name/lib_Ntve_00000435=Near Impact PresetValue/Name/lib_Ntve_00000436=Channel PresetValue/Name/lib_Ntve_00000437=Burrow PresetValue/Name/lib_Ntve_00000438=Unburrow PresetValue/Name/lib_Ntve_00000439=Air PresetValue/Name/lib_Ntve_00000440=Ally PresetValue/Name/lib_Ntve_00000441=Buried PresetValue/Name/lib_Ntve_00000442=Cloaked PresetValue/Name/lib_Ntve_00000443=Dead PresetValue/Name/lib_Ntve_00000444=Destructible PresetValue/Name/lib_Ntve_00000445=No Unit Filter PresetValue/Name/lib_Ntve_00000446=Enemy PresetValue/Name/lib_Ntve_00000448=Ground PresetValue/Name/lib_Ntve_00000449=Hallucination PresetValue/Name/lib_Ntve_00000450=Harvestable Resource PresetValue/Name/lib_Ntve_00000451=Hidden PresetValue/Name/lib_Ntve_00000454=Invulnerable PresetValue/Name/lib_Ntve_00000457=Missile PresetValue/Name/lib_Ntve_00000458=Player PresetValue/Name/lib_Ntve_00000459=Raw Resource PresetValue/Name/lib_Ntve_00000461=Robotic PresetValue/Name/lib_Ntve_00000462=Self PresetValue/Name/lib_Ntve_00000463=Stasis PresetValue/Name/lib_Ntve_00000464=Structure PresetValue/Name/lib_Ntve_00000465=Under Construction PresetValue/Name/lib_Ntve_00000466=Visible PresetValue/Name/lib_Ntve_00000467=Worker PresetValue/Name/lib_Ntve_00000468=Allowed PresetValue/Name/lib_Ntve_00000469=Excluded PresetValue/Name/lib_Ntve_00000470=Required PresetValue/Name/lib_Ntve_00000474=Default Time PresetValue/Name/lib_Ntve_00000475=Scaled PresetValue/Name/lib_Ntve_00000476=Absolute PresetValue/Name/lib_Ntve_00000477=Item PresetValue/Name/lib_Ntve_00000478=Title PresetValue/Name/lib_Ntve_00000480=Buried PresetValue/Name/lib_Ntve_00000481=Cloaked PresetValue/Name/lib_Ntve_00000510=Abilities PresetValue/Name/lib_Ntve_00000511=Actors PresetValue/Name/lib_Ntve_00000512=Alerts PresetValue/Name/lib_Ntve_00000513=Attach Methods PresetValue/Name/lib_Ntve_00000514=Beams PresetValue/Name/lib_Ntve_00000515=Behaviors PresetValue/Name/lib_Ntve_00000516=Buttons PresetValue/Name/lib_Ntve_00000518=Cameras PresetValue/Name/lib_Ntve_00000519=Effects PresetValue/Name/lib_Ntve_00000520=Footprints PresetValue/Name/lib_Ntve_00000521=Fog of War PresetValue/Name/lib_Ntve_00000522=Game PresetValue/Name/lib_Ntve_00000523=Game UI PresetValue/Name/lib_Ntve_00000524=Lights PresetValue/Name/lib_Ntve_00000525=Models PresetValue/Name/lib_Ntve_00000526=Movers PresetValue/Name/lib_Ntve_00000527=Races PresetValue/Name/lib_Ntve_00000528=Sounds PresetValue/Name/lib_Ntve_00000530=Terrain Textures PresetValue/Name/lib_Ntve_00000531=Terrain PresetValue/Name/lib_Ntve_00000532=Turrets PresetValue/Name/lib_Ntve_00000533=Units PresetValue/Name/lib_Ntve_00000534=Upgrades PresetValue/Name/lib_Ntve_00000535=Validators PresetValue/Name/lib_Ntve_00000536=Weapons PresetValue/Name/lib_Ntve_00000538=On PresetValue/Name/lib_Ntve_00000539=Start PresetValue/Name/lib_Ntve_00000540=End PresetValue/Name/lib_Ntve_00000541=All PresetValue/Name/lib_Ntve_00000542=No Trigger PresetValue/Name/lib_Ntve_00000545=Off PresetValue/Name/lib_Ntve_00000546=Fade In PresetValue/Name/lib_Ntve_00000547=Fade Out PresetValue/Name/lib_Ntve_00000548=Scorescreen Visibility PresetValue/Name/lib_Ntve_00000549=Normal PresetValue/Name/lib_Ntve_00000550=Theme PresetValue/Name/lib_Ntve_00000551=Highlightable PresetValue/Name/lib_Ntve_00000552=Normal Colors PresetValue/Name/lib_Ntve_00000553=Team Colors for Minimap Only PresetValue/Name/lib_Ntve_00000554=Team Colors for Minimap and Game View PresetValue/Name/lib_Ntve_00000555=Any Conversation PresetValue/Name/lib_Ntve_00000556=Any Reply PresetValue/Name/lib_Ntve_00000557=Items PresetValue/Name/lib_Ntve_00000559=Completed PresetValue/Name/lib_Ntve_00000560=Failed PresetValue/Name/lib_Ntve_00000561=Hidden PresetValue/Name/lib_Ntve_00000562=Left PresetValue/Name/lib_Ntve_00000563=Right PresetValue/Name/lib_Ntve_00000564=Center PresetValue/Name/lib_Ntve_00000565=Showing PresetValue/Name/lib_Ntve_00000566=Show Header PresetValue/Name/lib_Ntve_00000567=Minimized PresetValue/Name/lib_Ntve_00000571=Automatic PresetValue/Name/lib_Ntve_00000572=Left PresetValue/Name/lib_Ntve_00000573=Right PresetValue/Name/lib_Ntve_00000574=Ascending PresetValue/Name/lib_Ntve_00000575=Descending PresetValue/Name/lib_Ntve_00000576=Time PresetValue/Name/lib_Ntve_00000577=Background PresetValue/Name/lib_Ntve_00000578=Text PresetValue/Name/lib_Ntve_00000579=Text Start PresetValue/Name/lib_Ntve_00000580=Text End PresetValue/Name/lib_Ntve_00000581=Duration PresetValue/Name/lib_Ntve_00000582=Fade Out PresetValue/Name/lib_Ntve_00000583=Current PresetValue/Name/lib_Ntve_00000584=Text Tag Infinite Time PresetValue/Name/lib_Ntve_004A90DA=Scroll Lock PresetValue/Name/lib_Ntve_00D265CC=Changed Value PresetValue/Name/lib_Ntve_00DED951=Morph14 - Abilities End PresetValue/Name/lib_Ntve_0137FF2B=Carried PresetValue/Name/lib_Ntve_013A5EE3=(Player 15) Black PresetValue/Name/lib_Ntve_0186C11A=Fullscreen Portrait PresetValue/Name/lib_Ntve_01F41F3F=Ground PresetValue/Name/lib_Ntve_02303B29=(Default) PresetValue/Name/lib_Ntve_0234C879=Campaign PresetValue/Name/lib_Ntve_0274B308=Secondary PresetValue/Name/lib_Ntve_0295B98A=Autoloading Bunkers PresetValue/Name/lib_Ntve_02AFA33B=Any PresetValue/Name/lib_Ntve_02CCB668=Pos - Marcus Cade PresetValue/Name/lib_Ntve_03337E71=AI - Threat (Ground) PresetValue/Name/lib_Ntve_03660D5F=Current PresetValue/Name/lib_Ntve_03671CB2=Detect PresetValue/Name/lib_Ntve_037509DA=Hardpoint 06 PresetValue/Name/lib_Ntve_03977D39=Ignore PresetValue/Name/lib_Ntve_04027DC4=Variation 67 PresetValue/Name/lib_Ntve_0445482A=Turn On PresetValue/Name/lib_Ntve_04515C5F=Z 09 PresetValue/Name/lib_Ntve_04704566=Horizontal Title And Time PresetValue/Name/lib_Ntve_04916632=Warning PresetValue/Name/lib_Ntve_0517AEC2=Shields PresetValue/Name/lib_Ntve_05784C54=Shields Starting Amount PresetValue/Name/lib_Ntve_0583ED86=Max Regen Time PresetValue/Name/lib_Ntve_05B5C54A=P PresetValue/Name/lib_Ntve_05D0F63C=R PresetValue/Name/lib_Ntve_05DDD3BE=New PresetValue/Name/lib_Ntve_05EF205A=Origin PresetValue/Name/lib_Ntve_05F14142=Disabled PresetValue/Name/lib_Ntve_06067E90=Minerals PresetValue/Name/lib_Ntve_06588939=Any Precision PresetValue/Name/lib_Ntve_066FFB12=Normal PresetValue/Name/lib_Ntve_0687DBEA=Remaining Count PresetValue/Name/lib_Ntve_0693AEE6=Hit 04 PresetValue/Name/lib_Ntve_06B8EDFF=None PresetValue/Name/lib_Ntve_06D2972A=Global PresetValue/Name/lib_Ntve_06E49A6A=Disabled While Under Construction PresetValue/Name/lib_Ntve_06F879EE=SPEECH_VOLUMEPERCENT_MISSION PresetValue/Name/lib_Ntve_070309CF=Brown PresetValue/Name/lib_Ntve_074C15FE=Variation 50 PresetValue/Name/lib_Ntve_0751B913=Air PresetValue/Name/lib_Ntve_0772EE28=Weapon 09 PresetValue/Name/lib_Ntve_0794D450=Minerals PresetValue/Name/lib_Ntve_07D57215=Keyframed PresetValue/Name/lib_Ntve_07DEF94A=Hardpoint 15 PresetValue/Name/lib_Ntve_07F6CEA1=Hardpoint PresetValue/Name/lib_Ntve_07FABD0D=Hit 02 PresetValue/Name/lib_Ntve_0801604A=Primary PresetValue/Name/lib_Ntve_0841BA39=Variation 61 PresetValue/Name/lib_Ntve_084DA23B=Z 08 PresetValue/Name/lib_Ntve_085729C5=Local PresetValue/Name/lib_Ntve_086939C9=Cursor PresetValue/Name/lib_Ntve_0885C569=Revive PresetValue/Name/lib_Ntve_089D31EE=CINEMODE_VOLUMEPERCENT_DIALOGUE PresetValue/Name/lib_Ntve_089D8A74=Any Exclude Self PresetValue/Name/lib_Ntve_08B825A3=Eight PresetValue/Name/lib_Ntve_08C4FF65=Directive Messages PresetValue/Name/lib_Ntve_08EA1CE3=Throttling APM PresetValue/Name/lib_Ntve_08EF2122=Load PresetValue/Name/lib_Ntve_09208A23=Eat PresetValue/Name/lib_Ntve_0947D3EC=Allies PresetValue/Name/lib_Ntve_0992CD3B=Variation 69 PresetValue/Name/lib_Ntve_09A700E9=Any PresetValue/Name/lib_Ntve_09CCE78F=Variation 60 PresetValue/Name/lib_Ntve_0A1C3FA8=Train PresetValue/Name/lib_Ntve_0A4B4535=Num Pad 6 PresetValue/Name/lib_Ntve_0A5147CC=Variation 25 PresetValue/Name/lib_Ntve_0A856CE3=Neutral With Shared Vision And Pushable PresetValue/Name/lib_Ntve_0AA7FC86=Gimme PresetValue/Name/lib_Ntve_0AF5F41E=Unit PresetValue/Name/lib_Ntve_0B041E89=Falloff Start PresetValue/Name/lib_Ntve_0B5083C9=Scaled PresetValue/Name/lib_Ntve_0B996BE8=Tutorials PresetValue/Name/lib_Ntve_0BE57840=Light Blue PresetValue/Name/lib_Ntve_0BE80974=(Player 03) Light Blue PresetValue/Name/lib_Ntve_0C126D0F=Shields Maximum PresetValue/Name/lib_Ntve_0C2F3339=Exponential PresetValue/Name/lib_Ntve_0C45CC74=Scene PresetValue/Name/lib_Ntve_0C863056=Cinematic Portrait - Center Right PresetValue/Name/lib_Ntve_0CA570E5=Minutes / Seconds (mm:ss) PresetValue/Name/lib_Ntve_0CE995DD=Disabled PresetValue/Name/lib_Ntve_0D20DEFF=Subtract PresetValue/Name/lib_Ntve_0D30D1D1=Shields PresetValue/Name/lib_Ntve_0D40E63B=X 04 PresetValue/Name/lib_Ntve_0D459F47=Effect PresetValue/Name/lib_Ntve_0D55B621=Warp Train PresetValue/Name/lib_Ntve_0D6A710E=Enabled PresetValue/Name/lib_Ntve_0D6DB402=Right PresetValue/Name/lib_Ntve_0D7E8DCD=None PresetValue/Name/lib_Ntve_0D9483C1=Pause PresetValue/Name/lib_Ntve_0D963C9F=Five PresetValue/Name/lib_Ntve_0DB68CA1=Commandable PresetValue/Name/lib_Ntve_0DC48887=Loot PresetValue/Name/lib_Ntve_0E12AF70=Return to Game Button PresetValue/Name/lib_Ntve_0E5524CF=Changed Selection PresetValue/Name/lib_Ntve_0E62911C=Living PresetValue/Name/lib_Ntve_0E723254=Invulnerable PresetValue/Name/lib_Ntve_0E885AE3=Damage 05 PresetValue/Name/lib_Ntve_0EA75E11=No Blend PresetValue/Name/lib_Ntve_0EE02CA8=Variation 57 PresetValue/Name/lib_Ntve_0F213CAB=Variation 22 PresetValue/Name/lib_Ntve_0F375516=PortraitRenderTypeHDR PresetValue/Name/lib_Ntve_0F62EAFA=Hover PresetValue/Name/lib_Ntve_0F65E360=Movable PresetValue/Name/lib_Ntve_0F794435=Text PresetValue/Name/lib_Ntve_0F919728=Selected PresetValue/Name/lib_Ntve_0FCBBF04=Large PresetValue/Name/lib_Ntve_0FE95F92=Quit Button PresetValue/Name/lib_Ntve_10079D0B=Weapon 23 PresetValue/Name/lib_Ntve_102D3161=1 (Key) PresetValue/Name/lib_Ntve_10506626=Sort By Least Recent PresetValue/Name/lib_Ntve_1082F867=SPEECH_VOLUMEPERCENT_DEATH PresetValue/Name/lib_Ntve_10E57C10=X 07 PresetValue/Name/lib_Ntve_1112E4A0=Center PresetValue/Name/lib_Ntve_1169AEDD=No Victory PresetValue/Name/lib_Ntve_1179C939=Options Button PresetValue/Name/lib_Ntve_118EAD18=Flash PresetValue/Name/lib_Ntve_11BEF8C0=Hidden PresetValue/Name/lib_Ntve_11E626B6=Loses PresetValue/Name/lib_Ntve_12078D45=Target Heavy PresetValue/Name/lib_Ntve_120BC082=No Actor Scope PresetValue/Name/lib_Ntve_12EA949B=Target Medium PresetValue/Name/lib_Ntve_1341EA1F=AI - Flee Damage Disabled PresetValue/Name/lib_Ntve_1369D49C=Any Item PresetValue/Name/lib_Ntve_137A2BFD=Acceleration PresetValue/Name/lib_Ntve_13A704F4=F8 PresetValue/Name/lib_Ntve_1409392F=F7 PresetValue/Name/lib_Ntve_14147CAD=Small PresetValue/Name/lib_Ntve_1422A5ED=Fleeing from Attackers when Low Health PresetValue/Name/lib_Ntve_142D1C5D=Variation 82 PresetValue/Name/lib_Ntve_14387D1F=SPEECH_VOLUMEPERCENT_COMBAT PresetValue/Name/lib_Ntve_1459C960=Edge PresetValue/Name/lib_Ntve_1468BD55=Any Amount PresetValue/Name/lib_Ntve_14961EF2=Tactical AI PresetValue/Name/lib_Ntve_14A097A2=String PresetValue/Name/lib_Ntve_14A1830E=Massive PresetValue/Name/lib_Ntve_151CADD9=No Revealer PresetValue/Name/lib_Ntve_154BA226=Research Points PresetValue/Name/lib_Ntve_156AA6C5=Enemy PresetValue/Name/lib_Ntve_157AB125=Hit 01 PresetValue/Name/lib_Ntve_158C3E23=No Leaderboard PresetValue/Name/lib_Ntve_15968A3B=Chest 01 PresetValue/Name/lib_Ntve_15AB2C92=Turret Z PresetValue/Name/lib_Ntve_15CB1CF1=Empty PresetValue/Name/lib_Ntve_15D259C5=Cinematic Portrait - Bottom Right PresetValue/Name/lib_Ntve_165A90EA=Flash PresetValue/Name/lib_Ntve_168DB47E=Bully Rebuild Always PresetValue/Name/lib_Ntve_1695C97F=Custom Resource Collected PresetValue/Name/lib_Ntve_169EC109=Radius PresetValue/Name/lib_Ntve_16D7856D=No Parameter (String) PresetValue/Name/lib_Ntve_1722F1B5=In Progress PresetValue/Name/lib_Ntve_17251C2C=Content Play Once PresetValue/Name/lib_Ntve_178F2DF6=Weapon Right PresetValue/Name/lib_Ntve_17C6B1BF=Host Launch PresetValue/Name/lib_Ntve_17D71B93=Zerg PresetValue/Name/lib_Ntve_17DF8DE1=No Portrait Talk PresetValue/Name/lib_Ntve_17E05BA1=Global PresetValue/Name/lib_Ntve_17E70926=Upgrade PresetValue/Name/lib_Ntve_184F9C0B=Set Pieces PresetValue/Name/lib_Ntve_185F3553=Ground PresetValue/Name/lib_Ntve_1863E709=Master Effects PresetValue/Name/lib_Ntve_18743970=Generic Button 5 PresetValue/Name/lib_Ntve_18995805=Debug PresetValue/Name/lib_Ntve_18B3B461=Default Subtitle PresetValue/Name/lib_Ntve_18E7DAB2=Build5 - Resume PresetValue/Name/lib_Ntve_18E86050=Unit PresetValue/Name/lib_Ntve_18FDADEF=Alert PresetValue/Name/lib_Ntve_191A444B=Stops Being PresetValue/Name/lib_Ntve_1930E289=Morph05 - Stats Start PresetValue/Name/lib_Ntve_199975FC=Picks Up PresetValue/Name/lib_Ntve_199E6E8F=Fixed PresetValue/Name/lib_Ntve_19A2583D=Dialogue PresetValue/Name/lib_Ntve_1A3424FC=Maximum Energy PresetValue/Name/lib_Ntve_1A354A49=Detector PresetValue/Name/lib_Ntve_1A356160=Instant PresetValue/Name/lib_Ntve_1A425DA4=Paused PresetValue/Name/lib_Ntve_1A4AAF74=Eat PresetValue/Name/lib_Ntve_1A56914A=Target Light PresetValue/Name/lib_Ntve_1A999763=Unchecked PresetValue/Name/lib_Ntve_1AA3C306=Variation 34 PresetValue/Name/lib_Ntve_1B1A9F1D=Psionic PresetValue/Name/lib_Ntve_1B2B8CC0=Variation 65 PresetValue/Name/lib_Ntve_1B529798=Morph12 - Unit End PresetValue/Name/lib_Ntve_1B5A00FD=Right PresetValue/Name/lib_Ntve_1B75F2AD=Harvest2 - Wait at Resource PresetValue/Name/lib_Ntve_1B915907=Red PresetValue/Name/lib_Ntve_1B93301D=Executing PresetValue/Name/lib_Ntve_1B93A625=Unit PresetValue/Name/lib_Ntve_1BA86E8E=Blend PresetValue/Name/lib_Ntve_1BD66812=Cancel PresetValue/Name/lib_Ntve_1C3C9927=Missile PresetValue/Name/lib_Ntve_1CE845D1=Num Pad 1 PresetValue/Name/lib_Ntve_1D197F3F=Protoss PresetValue/Name/lib_Ntve_1D5735E9=For Next Map PresetValue/Name/lib_Ntve_1D58E06F=Turret PresetValue/Name/lib_Ntve_1D9D4CFC=Pos - Raynor To Horner PresetValue/Name/lib_Ntve_1DC743F5=Variation 30 PresetValue/Name/lib_Ntve_1DD2722D=Achievement Terms PresetValue/Name/lib_Ntve_1E6C206D=Protoss PresetValue/Name/lib_Ntve_1E7A4625=== PresetValue/Name/lib_Ntve_1EF438A0=Weapon 18 PresetValue/Name/lib_Ntve_1F14277E=File PresetValue/Name/lib_Ntve_1F30B0D4=General Usage of AI Danger Maps PresetValue/Name/lib_Ntve_1F58AD15=Variation 87 PresetValue/Name/lib_Ntve_1F89EB3A=Variation 96 PresetValue/Name/lib_Ntve_1F9540FA=Upgrade Engine Left PresetValue/Name/lib_Ntve_1FBD375D=Any PresetValue/Name/lib_Ntve_200C4C16=Energy PresetValue/Name/lib_Ntve_201DBA8E=Energy Maximum PresetValue/Name/lib_Ntve_2065141F=Num Pad Plus PresetValue/Name/lib_Ntve_2068998A=Hero Panel PresetValue/Name/lib_Ntve_206C6E07=Host Return PresetValue/Name/lib_Ntve_208B3D9B=SPEECH_VOLUMEPERCENT_SPELL PresetValue/Name/lib_Ntve_20CEB53B=Hardpoint 10 PresetValue/Name/lib_Ntve_20D1AFE9=Terran PresetValue/Name/lib_Ntve_20F25DA7=Variation 28 PresetValue/Name/lib_Ntve_210F518E=No Defeat PresetValue/Name/lib_Ntve_21110AD8=Ambient PresetValue/Name/lib_Ntve_2172553A=Morph03 - Actor Start PresetValue/Name/lib_Ntve_2184DB1D=Weapon 17 PresetValue/Name/lib_Ntve_21ECAF71=No Marker PresetValue/Name/lib_Ntve_22006C37=Default PresetValue/Name/lib_Ntve_2211AF91=Prevents melee-defeat status PresetValue/Name/lib_Ntve_2224A723=Non-modal PresetValue/Name/lib_Ntve_2232A90B=Handicap PresetValue/Name/lib_Ntve_2238D8A6=Pos - Raynor To Adjutant PresetValue/Name/lib_Ntve_225999FD=Hostile PresetValue/Name/lib_Ntve_225F11A5=Default Portrait Model PresetValue/Name/lib_Ntve_22789FBA=Uncommandable PresetValue/Name/lib_Ntve_22B8D6F6=Custom Resource PresetValue/Name/lib_Ntve_22D0038B=Hit 03 PresetValue/Name/lib_Ntve_2311C03F=Transport PresetValue/Name/lib_Ntve_23305666=Cooldown PresetValue/Name/lib_Ntve_23469867=Uses PresetValue/Name/lib_Ntve_2378B5A6=Food PresetValue/Name/lib_Ntve_2379C569=Minerals PresetValue/Name/lib_Ntve_238E1E2A=Variation 43 PresetValue/Name/lib_Ntve_23948239=Left The Game PresetValue/Name/lib_Ntve_23BEFC5D=Light PresetValue/Name/lib_Ntve_23DD459B=Target PresetValue/Name/lib_Ntve_2414086B=Beacon PresetValue/Name/lib_Ntve_242B454F=Implicit PresetValue/Name/lib_Ntve_243C03D2=Unit PresetValue/Name/lib_Ntve_24598B17=Biological PresetValue/Name/lib_Ntve_24CA3E90=Hidden PresetValue/Name/lib_Ntve_24CB8A14=(Default) 05 PresetValue/Name/lib_Ntve_24E7961A=Active PresetValue/Name/lib_Ntve_24F885F0=List Box PresetValue/Name/lib_Ntve_25145EBA=Build3 - Construct PresetValue/Name/lib_Ntve_251EB47F=Eye and Target PresetValue/Name/lib_Ntve_2533E455=Speech PresetValue/Name/lib_Ntve_255103DB=Z 02 PresetValue/Name/lib_Ntve_25726337=Fast PresetValue/Name/lib_Ntve_257D60DA=Specular PresetValue/Name/lib_Ntve_25850C6E=Behavior PresetValue/Name/lib_Ntve_259E20FC=Supply Frame PresetValue/Name/lib_Ntve_25E7B2FE=Variation 81 PresetValue/Name/lib_Ntve_25E8FA9A=Character Sheet Button PresetValue/Name/lib_Ntve_2603809E=Disabled PresetValue/Name/lib_Ntve_260D00D9=No Conversation State PresetValue/Name/lib_Ntve_260EC39F=Ignores terrain height PresetValue/Name/lib_Ntve_26A9A86C=Enabled PresetValue/Name/lib_Ntve_26E7EA63=Item Containers PresetValue/Name/lib_Ntve_26F9E50A=Remaining PresetValue/Name/lib_Ntve_2758E462=Byte PresetValue/Name/lib_Ntve_2760CB10=Zerg PresetValue/Name/lib_Ntve_2770D2C5=Source PresetValue/Name/lib_Ntve_282FA92B=Variation 38 PresetValue/Name/lib_Ntve_286CA11A=Fidget PresetValue/Name/lib_Ntve_28CA8F4C=Six PresetValue/Name/lib_Ntve_28CB2AD6=SPEECH_VOLUMEPERCENT_BUILD PresetValue/Name/lib_Ntve_28D26C6D=Ally PresetValue/Name/lib_Ntve_28F56566=Weapon 01 PresetValue/Name/lib_Ntve_293C35D0=Pos - Horner To Raynor PresetValue/Name/lib_Ntve_296C198C=Hit 06 PresetValue/Name/lib_Ntve_297085AC=Slow PresetValue/Name/lib_Ntve_29812AE2=Any Behavior PresetValue/Name/lib_Ntve_298A9920=Ally With Shared Vision And Pushable PresetValue/Name/lib_Ntve_2999701E=Any Player PresetValue/Name/lib_Ntve_299ADB7A=Variation 39 PresetValue/Name/lib_Ntve_2A480470=In PresetValue/Name/lib_Ntve_2A5EDC26=Load Button PresetValue/Name/lib_Ntve_2A7B6F9D=Damage 18 PresetValue/Name/lib_Ntve_2AD430CD=W PresetValue/Name/lib_Ntve_2AEE3BDE=Play PresetValue/Name/lib_Ntve_2B087344=Rally PresetValue/Name/lib_Ntve_2B19A32B=Room Panel PresetValue/Name/lib_Ntve_2B19AB91=Vespene PresetValue/Name/lib_Ntve_2B224C6E=Damage PresetValue/Name/lib_Ntve_2B34BE6A=Unshare PresetValue/Name/lib_Ntve_2B621CBC=Restore PresetValue/Name/lib_Ntve_2B6A813C=Hero PresetValue/Name/lib_Ntve_2B746379=Hit 05 PresetValue/Name/lib_Ntve_2B816CCF=Generic Button 10 PresetValue/Name/lib_Ntve_2B96C896=Turnable PresetValue/Name/lib_Ntve_2BAC8508=Specialization PresetValue/Name/lib_Ntve_2C0E186D=AI - Lifetime PresetValue/Name/lib_Ntve_2C1FF216=Variation 44 PresetValue/Name/lib_Ntve_2C291D6A=Hidden PresetValue/Name/lib_Ntve_2C82FE38=Redirect (Target) PresetValue/Name/lib_Ntve_2CB5CB34=Num Lock PresetValue/Name/lib_Ntve_2CCEE701=Fixed PresetValue/Name/lib_Ntve_2CEAE358=Variation 37 PresetValue/Name/lib_Ntve_2D40249A=Morph PresetValue/Name/lib_Ntve_2D4517D5=Center Left PresetValue/Name/lib_Ntve_2D78E83F=Host Up PresetValue/Name/lib_Ntve_2D7D4A59=All Messages PresetValue/Name/lib_Ntve_2DAA76C8=Edge Start PresetValue/Name/lib_Ntve_2DBA8585=Continuable PresetValue/Name/lib_Ntve_2DC034D1=Specialize PresetValue/Name/lib_Ntve_2DCE5D64=Unit PresetValue/Name/lib_Ntve_2DD5C2FE=None PresetValue/Name/lib_Ntve_2DFEC075=Shift PresetValue/Name/lib_Ntve_2E08EFD9=Instant PresetValue/Name/lib_Ntve_2E26EDBC=(Player 02) Blue PresetValue/Name/lib_Ntve_2E33B1FB=Z 03 PresetValue/Name/lib_Ntve_2E5BC4BC=Stretch PresetValue/Name/lib_Ntve_2E62FF39=Max Count PresetValue/Name/lib_Ntve_2EC2E395=Random Start Offset PresetValue/Name/lib_Ntve_2EEE7984=No Terrazine PresetValue/Name/lib_Ntve_2EF24F6A=Neutral PresetValue/Name/lib_Ntve_2FBDE4FF=VerySlow Standing Subtle PresetValue/Name/lib_Ntve_2FC307A5=Medium (24) PresetValue/Name/lib_Ntve_300B2463=Four PresetValue/Name/lib_Ntve_30110931=L PresetValue/Name/lib_Ntve_306F771A=Variation 75 PresetValue/Name/lib_Ntve_30868EE6=Prevent Defeat PresetValue/Name/lib_Ntve_308E8548=Background PresetValue/Name/lib_Ntve_30B317E7=Status Bar PresetValue/Name/lib_Ntve_30CCDDC0=Exhausts PresetValue/Name/lib_Ntve_3111DC83=Selection PresetValue/Name/lib_Ntve_311A010A=Damage 12 PresetValue/Name/lib_Ntve_315CBC88=Neutral (Mutual) PresetValue/Name/lib_Ntve_318BE9FE=Any Purchase Group PresetValue/Name/lib_Ntve_31BCBA71=Target 03 PresetValue/Name/lib_Ntve_31E688D6=F3 PresetValue/Name/lib_Ntve_31E9ACD7=Effect PresetValue/Name/lib_Ntve_320A12A7=Pos - Raynor To Tosh PresetValue/Name/lib_Ntve_322DD449=Disabled PresetValue/Name/lib_Ntve_3238A1A6=Tips PresetValue/Name/lib_Ntve_3242D549=J PresetValue/Name/lib_Ntve_32A9AC3B=Simulated PresetValue/Name/lib_Ntve_32CCAE66=All PresetValue/Name/lib_Ntve_330A7038=Hit PresetValue/Name/lib_Ntve_33339FBF=All PresetValue/Name/lib_Ntve_3348DDA0=Upgrade Weapon Bottom PresetValue/Name/lib_Ntve_33494435=D PresetValue/Name/lib_Ntve_334F5908=Weapon 04 PresetValue/Name/lib_Ntve_339FA49B=CINEMODE_VOLUMEPERCENT_UNITMOVEMNT PresetValue/Name/lib_Ntve_33B5B5C6=Out PresetValue/Name/lib_Ntve_3472DB43=Visual Radius PresetValue/Name/lib_Ntve_3478774A=XButton1 PresetValue/Name/lib_Ntve_349EFA46=Transport PresetValue/Name/lib_Ntve_34CF167F=Portrait PresetValue/Name/lib_Ntve_34D289C3=Full PresetValue/Name/lib_Ntve_355E8D29=Has Energy PresetValue/Name/lib_Ntve_35621180=Fast Head Only PresetValue/Name/lib_Ntve_356BF5AF=X 08 PresetValue/Name/lib_Ntve_359384C9=Eye PresetValue/Name/lib_Ntve_3597DB0C=Ally With Shared Vision, Control, And Spending PresetValue/Name/lib_Ntve_35EA11B2=Resources PresetValue/Name/lib_Ntve_3604289A=Spectator PresetValue/Name/lib_Ntve_3609F36C=Point PresetValue/Name/lib_Ntve_36198C00=Top PresetValue/Name/lib_Ntve_361E44DA=Movie PresetValue/Name/lib_Ntve_361F5E7F=Width PresetValue/Name/lib_Ntve_362A0F1D=No Ping PresetValue/Name/lib_Ntve_363EEA52=Slow Head Only Subtle PresetValue/Name/lib_Ntve_3642692C=Doodad PresetValue/Name/lib_Ntve_36468651=Life (Percent) PresetValue/Name/lib_Ntve_36615773=Weapon 24 PresetValue/Name/lib_Ntve_3667B35B=Selectable PresetValue/Name/lib_Ntve_3671A90E=Vespene Collected PresetValue/Name/lib_Ntve_36743BDC=Defeat PresetValue/Name/lib_Ntve_3685BB59=Two PresetValue/Name/lib_Ntve_36876A7E=Fidget PresetValue/Name/lib_Ntve_36922ED6=Selectable PresetValue/Name/lib_Ntve_36927838=Maximum Shields PresetValue/Name/lib_Ntve_36A6EA38=CINEMODE_VOLUMEPERCENT_ALERT PresetValue/Name/lib_Ntve_36A78A57=(Player 09) Grey PresetValue/Name/lib_Ntve_36CA56CB=Ping PresetValue/Name/lib_Ntve_36D76417=Dead (Global) PresetValue/Name/lib_Ntve_36F38A89=Damage 14 PresetValue/Name/lib_Ntve_36F4DF0E=Can Have Energy PresetValue/Name/lib_Ntve_370D644B=Impact PresetValue/Name/lib_Ntve_37841917=Pos - Hanson PresetValue/Name/lib_Ntve_3786310A=Massive PresetValue/Name/lib_Ntve_37B4B5E1=Variation 58 PresetValue/Name/lib_Ntve_385E1AC4=Image Type PresetValue/Name/lib_Ntve_389C25C0=Hardpoint 12 PresetValue/Name/lib_Ntve_38D9F4C7=Generic Button 1 PresetValue/Name/lib_Ntve_38E9D19D=Damage 10 PresetValue/Name/lib_Ntve_3931D6AA=5 (Key) PresetValue/Name/lib_Ntve_39831683=Edit Text PresetValue/Name/lib_Ntve_399B3B49=Maximum Vitality PresetValue/Name/lib_Ntve_39A685DA=Hit 08 PresetValue/Name/lib_Ntve_39F3792C=All PresetValue/Name/lib_Ntve_3A0FE122=Expert PresetValue/Name/lib_Ntve_3A2E1B46=Damage 04 PresetValue/Name/lib_Ntve_3A57447B=White PresetValue/Name/lib_Ntve_3A642BB3=(Default) 04 PresetValue/Name/lib_Ntve_3A6805A4=All Columns PresetValue/Name/lib_Ntve_3A8F1329=Hide Alert Panel PresetValue/Name/lib_Ntve_3AC02024=Zerg PresetValue/Name/lib_Ntve_3AE09FCF=Alert PresetValue/Name/lib_Ntve_3AFD03C7=Maximize PresetValue/Name/lib_Ntve_3B4F4EF4=Message PresetValue/Name/lib_Ntve_3B5046A3=Replace Never PresetValue/Name/lib_Ntve_3B682EE0=Research Points Spent PresetValue/Name/lib_Ntve_3B6D2C3D=Blue PresetValue/Name/lib_Ntve_3B7D0B7F=Cinematic Messages PresetValue/Name/lib_Ntve_3B9203FC=Progress PresetValue/Name/lib_Ntve_3B98E9A1=Right PresetValue/Name/lib_Ntve_3BC83E24=Cancel PresetValue/Name/lib_Ntve_3BDDCAB9=Top Left PresetValue/Name/lib_Ntve_3BE1203C=Unread PresetValue/Name/lib_Ntve_3BECF509=Add PresetValue/Name/lib_Ntve_3C1C195F=Normal PresetValue/Name/lib_Ntve_3C4F8C3F=G PresetValue/Name/lib_Ntve_3C63EC7A=Anywhere PresetValue/Name/lib_Ntve_3CC0EF21=Slots Total PresetValue/Name/lib_Ntve_3CF3F6C6=Optimizing Gas Harvesters PresetValue/Name/lib_Ntve_3D5D15FB=Pitch PresetValue/Name/lib_Ntve_3D847430=Require PresetValue/Name/lib_Ntve_3D8DA3A8=Purchased PresetValue/Name/lib_Ntve_3DE097A9=Transmission Source PresetValue/Name/lib_Ntve_3E463A63=VerySlow Head Only Subtle PresetValue/Name/lib_Ntve_3E599954=Caster PresetValue/Name/lib_Ntve_3E7B4491=Any PresetValue/Name/lib_Ntve_3E9BD6AD=Slow Standing PresetValue/Name/lib_Ntve_3EB79644=Orange PresetValue/Name/lib_Ntve_3EE316B5=Depth of Field PresetValue/Name/lib_Ntve_3F132F3E=Page Up PresetValue/Name/lib_Ntve_3F259A78=Timeout PresetValue/Name/lib_Ntve_3F27B998=Wave Info PresetValue/Name/lib_Ntve_3F70326C=No PresetValue/Name/lib_Ntve_3F707D77=None PresetValue/Name/lib_Ntve_3F9EAECF=Height PresetValue/Name/lib_Ntve_3FBF78B6=Weapon 22 PresetValue/Name/lib_Ntve_3FC1A7E4=Next Track PresetValue/Name/lib_Ntve_400C10B4=(Default) 03 PresetValue/Name/lib_Ntve_40567BEE=> PresetValue/Name/lib_Ntve_405B5790=Prev Track PresetValue/Name/lib_Ntve_4074742B=Dance PresetValue/Name/lib_Ntve_40DDAFA0=Number Of Units Carried PresetValue/Name/lib_Ntve_41269519=Color PresetValue/Name/lib_Ntve_41529FBD=Player Group PresetValue/Name/lib_Ntve_41654682=Generic Button 7 PresetValue/Name/lib_Ntve_417A384C=Pos - Adjutant To Raynor PresetValue/Name/lib_Ntve_41B90070=Weapon 02 PresetValue/Name/lib_Ntve_41FDA0C8=Host Creator PresetValue/Name/lib_Ntve_42347EE2=Any PresetValue/Name/lib_Ntve_42C211A2=Game Radius PresetValue/Name/lib_Ntve_437F0D17=Actor PresetValue/Name/lib_Ntve_43C454EE=Subtract PresetValue/Name/lib_Ntve_44029E57=Revive PresetValue/Name/lib_Ntve_440EEF91=Modal PresetValue/Name/lib_Ntve_441ED2BA=No Minerals PresetValue/Name/lib_Ntve_441F0938=Stop PresetValue/Name/lib_Ntve_4499AA3F=Large (32) PresetValue/Name/lib_Ntve_44BB1BCB=Enabled PresetValue/Name/lib_Ntve_44C22550=Targetable PresetValue/Name/lib_Ntve_44D045A5=Ally PresetValue/Name/lib_Ntve_44EF046B=Target PresetValue/Name/lib_Ntve_4550A7BA=No Conversation Reply PresetValue/Name/lib_Ntve_4562B4CF=Damage 13 PresetValue/Name/lib_Ntve_458FE92D=Caps Lock PresetValue/Name/lib_Ntve_459E72CE=Enter PresetValue/Name/lib_Ntve_45CF0C71=Credits PresetValue/Name/lib_Ntve_45F9BEFB=Damage 17 PresetValue/Name/lib_Ntve_462F5742=Minimap PresetValue/Name/lib_Ntve_463190E8=Modifiers PresetValue/Name/lib_Ntve_464CB734=(Player 12) Brown PresetValue/Name/lib_Ntve_46549A06=Is Auto Cast PresetValue/Name/lib_Ntve_4654C0DC=Happy Eyes PresetValue/Name/lib_Ntve_46688A40=Hardpoint Right PresetValue/Name/lib_Ntve_476F281F=Control PresetValue/Name/lib_Ntve_4770ABFD=Variation 33 PresetValue/Name/lib_Ntve_477F1309=User PresetValue/Name/lib_Ntve_4793D9F3=No Transmission PresetValue/Name/lib_Ntve_47D83FAA=Mroph09 - Facing Start PresetValue/Name/lib_Ntve_48091B6D=Y PresetValue/Name/lib_Ntve_4849D113=EndCap PresetValue/Name/lib_Ntve_485F0A4F=Birth (Global) PresetValue/Name/lib_Ntve_48666027=As Time Scale PresetValue/Name/lib_Ntve_489F87FC=Arming A Magazine PresetValue/Name/lib_Ntve_48B6160D=TV PresetValue/Name/lib_Ntve_48EAA997=Weapon 11 PresetValue/Name/lib_Ntve_496E0FFB=B PresetValue/Name/lib_Ntve_496EFE29=Needs Path PresetValue/Name/lib_Ntve_4987BBFF=Pink PresetValue/Name/lib_Ntve_49957F13=Fast PresetValue/Name/lib_Ntve_49A845FE=Variation 68 PresetValue/Name/lib_Ntve_49D0FC3B=No Player PresetValue/Name/lib_Ntve_49F5FA8A=Z 01 PresetValue/Name/lib_Ntve_4A760179=Black PresetValue/Name/lib_Ntve_4A7F0BAE=Ability PresetValue/Name/lib_Ntve_4A9AA064=Surprise Eyes PresetValue/Name/lib_Ntve_4AB149CD=Backslash PresetValue/Name/lib_Ntve_4B7DF0D3=Weapon 21 PresetValue/Name/lib_Ntve_4BB8CC7B=Movement Speed PresetValue/Name/lib_Ntve_4BC3BFF5=Height PresetValue/Name/lib_Ntve_4C883F9C=Listen PresetValue/Name/lib_Ntve_4CB5A5D8=Equals PresetValue/Name/lib_Ntve_4CC1AA9E=NotNative PresetValue/Name/lib_Ntve_4CCFE31E=Multiply PresetValue/Name/lib_Ntve_4D314836=Bracket Open PresetValue/Name/lib_Ntve_4D47A35C=Existing Velocity PresetValue/Name/lib_Ntve_4D7BB0A7=Robotic PresetValue/Name/lib_Ntve_4DC482B3=Exponential PresetValue/Name/lib_Ntve_4DDD668C=Target PresetValue/Name/lib_Ntve_4E8F3BB1=Remove When Damage Response Is Exhausted PresetValue/Name/lib_Ntve_4EB983E1=YZ PresetValue/Name/lib_Ntve_4EBD608F=EyeRight PresetValue/Name/lib_Ntve_4EBF115F=Disable PresetValue/Name/lib_Ntve_4EC57140=Any Region PresetValue/Name/lib_Ntve_4EC5CEA0=N PresetValue/Name/lib_Ntve_4EDE1756=No Timer Window PresetValue/Name/lib_Ntve_4EE07383=Vertical Title And Time PresetValue/Name/lib_Ntve_4EED99E0=Becomes PresetValue/Name/lib_Ntve_4F52ED1F=Height PresetValue/Name/lib_Ntve_4F535101=Battle UI PresetValue/Name/lib_Ntve_4F6B62D4=Unload PresetValue/Name/lib_Ntve_500677B2=!= PresetValue/Name/lib_Ntve_5010E382=Pos - Raynor PresetValue/Name/lib_Ntve_503A9D6E=Z 07 PresetValue/Name/lib_Ntve_50486258=Conversations PresetValue/Name/lib_Ntve_504FC648=Custom Resource PresetValue/Name/lib_Ntve_5053E59B=Elapsed PresetValue/Name/lib_Ntve_508BE176=Research Points PresetValue/Name/lib_Ntve_509577D5=Any Cue PresetValue/Name/lib_Ntve_50BDC6EF=No Text PresetValue/Name/lib_Ntve_5117D77A=Closing Full PresetValue/Name/lib_Ntve_5164FF73=As Duration PresetValue/Name/lib_Ntve_517A49A9=Pawn PresetValue/Name/lib_Ntve_51C5132E=AI - High Priority Target PresetValue/Name/lib_Ntve_5210B756=Dialogue PresetValue/Name/lib_Ntve_522C889C=Num Pad 0 PresetValue/Name/lib_Ntve_5230213C=Heroic PresetValue/Name/lib_Ntve_5233DD4D=Paused PresetValue/Name/lib_Ntve_5276DAB0=Variation 29 PresetValue/Name/lib_Ntve_5293DCFF=Display In View Menu PresetValue/Name/lib_Ntve_52D39FC2=No Wave Target PresetValue/Name/lib_Ntve_52D5A28A=No Actor PresetValue/Name/lib_Ntve_52D7B090=Upgrade PresetValue/Name/lib_Ntve_531FAB4C=No Life PresetValue/Name/lib_Ntve_53386695=Slow Standing Subtle PresetValue/Name/lib_Ntve_53AED373=Build7 - Collide PresetValue/Name/lib_Ntve_5420D4DA=Free PresetValue/Name/lib_Ntve_547147FE=Key Scroll PresetValue/Name/lib_Ntve_54A3A36B=Vespene PresetValue/Name/lib_Ntve_54CC609F=Disabled PresetValue/Name/lib_Ntve_54CDBB38=XButton2 PresetValue/Name/lib_Ntve_55129075=Upgrade Engine Right PresetValue/Name/lib_Ntve_5526DEB0=Tooltips PresetValue/Name/lib_Ntve_554B1099=Damage 03 PresetValue/Name/lib_Ntve_556EA043=Pos - Tosh To Raynor PresetValue/Name/lib_Ntve_55EF0B55=Fast Heal PresetValue/Name/lib_Ntve_55F12201=Hidden PresetValue/Name/lib_Ntve_5624827B=Edge End PresetValue/Name/lib_Ntve_568CBBF1=No Point PresetValue/Name/lib_Ntve_56A89F82=Med Head Only Subtle PresetValue/Name/lib_Ntve_56BD0E30=Unknown Data Type PresetValue/Name/lib_Ntve_56CC305A=Time of Day PresetValue/Name/lib_Ntve_56F01425=Harvest5 - Wait for Drop Off PresetValue/Name/lib_Ntve_57516AA1=Victory PresetValue/Name/lib_Ntve_5777234A=Learn PresetValue/Name/lib_Ntve_577EA913=4 (Key) PresetValue/Name/lib_Ntve_57F0678C=Up PresetValue/Name/lib_Ntve_57F42208=Cinematic Portrait - Top Right PresetValue/Name/lib_Ntve_57F615C6=Gains PresetValue/Name/lib_Ntve_580DBE8D=Protoss PresetValue/Name/lib_Ntve_58436483=Remaining PresetValue/Name/lib_Ntve_586FCEA2=(Player 07) Green PresetValue/Name/lib_Ntve_5877AEFA=Weapon Bottom PresetValue/Name/lib_Ntve_589A183E=Simple Skipping PresetValue/Name/lib_Ntve_58B88AB6=Victory PresetValue/Name/lib_Ntve_58CE3DAD=Neutral PresetValue/Name/lib_Ntve_594E04BA=Unit Fidgets PresetValue/Name/lib_Ntve_59550AA2=Morph13 - Abilities Start PresetValue/Name/lib_Ntve_59B8299E=Sine PresetValue/Name/lib_Ntve_5A040EDD=Energy Regeneration Rate PresetValue/Name/lib_Ntve_5A2195BB=Inventory PresetValue/Name/lib_Ntve_5A302846=Sorted PresetValue/Name/lib_Ntve_5A4F54AF=Biological PresetValue/Name/lib_Ntve_5A57F6A6=Delete PresetValue/Name/lib_Ntve_5A74242C=SPEECH_VOLUMEPERCENT_FLAMES PresetValue/Name/lib_Ntve_5ADF0FFE=SkyBox PresetValue/Name/lib_Ntve_5B08164B=Disabled PresetValue/Name/lib_Ntve_5B469849=No Vespene PresetValue/Name/lib_Ntve_5BABA18D=New Unit's Default PresetValue/Name/lib_Ntve_5BDB8554=Weapon 03 PresetValue/Name/lib_Ntve_5BF9C6D8=Exclude PresetValue/Name/lib_Ntve_5BFADC81=Page Down PresetValue/Name/lib_Ntve_5C38436A=XY PresetValue/Name/lib_Ntve_5C8B2EF6=AI - Threat (Air) PresetValue/Name/lib_Ntve_5C8F6665=Large PresetValue/Name/lib_Ntve_5CB0E779=Seven PresetValue/Name/lib_Ntve_5CC1E9FF=No Purchase Group PresetValue/Name/lib_Ntve_5CC464AF=Highlightable PresetValue/Name/lib_Ntve_5D1C99EB=Total Seconds (s) PresetValue/Name/lib_Ntve_5D7C274D=Cliff Meshes PresetValue/Name/lib_Ntve_5DC6D261=Diffuse PresetValue/Name/lib_Ntve_5E069CDA=Default Speaker PresetValue/Name/lib_Ntve_5E13F68E=Host Impact PresetValue/Name/lib_Ntve_5E4F571C=Gives PresetValue/Name/lib_Ntve_5E572330=Region PresetValue/Name/lib_Ntve_5E7988F8=(Default) 01 PresetValue/Name/lib_Ntve_5E85D316=Dead PresetValue/Name/lib_Ntve_5E990B7B=Variation 94 PresetValue/Name/lib_Ntve_5ED1244B=Placement PresetValue/Name/lib_Ntve_5EDA3D90=Minimap Panel PresetValue/Name/lib_Ntve_5EE9FC12=Default PresetValue/Name/lib_Ntve_5EFD0998=Terran PresetValue/Name/lib_Ntve_5F02C336=Individual Subgroups PresetValue/Name/lib_Ntve_5F5489E1=New Ability PresetValue/Name/lib_Ntve_5F7ED0EE=X 09 PresetValue/Name/lib_Ntve_5F99DF1C=Cinematic Portrait - Bottom Left PresetValue/Name/lib_Ntve_5FB5207A=Dead PresetValue/Name/lib_Ntve_5FC279B7=Handicap PresetValue/Name/lib_Ntve_5FC914A0=Variation 59 PresetValue/Name/lib_Ntve_5FCEEB0E=Objective PresetValue/Name/lib_Ntve_60000000=Vulnerable PresetValue/Name/lib_Ntve_601BFE05=Build1 - Approach PresetValue/Name/lib_Ntve_603E825B=Alternate PresetValue/Name/lib_Ntve_6051F43F=Combat PresetValue/Name/lib_Ntve_60746C58=Any Purchase Category PresetValue/Name/lib_Ntve_60A2B008=Fear Eyes PresetValue/Name/lib_Ntve_60E3DB51=Variation 73 PresetValue/Name/lib_Ntve_60E8BE40=Victory PresetValue/Name/lib_Ntve_6132FF2E=Text PresetValue/Name/lib_Ntve_61364628=Left PresetValue/Name/lib_Ntve_614BEE28=Chest PresetValue/Name/lib_Ntve_6178757F=Instant Standing Subtle PresetValue/Name/lib_Ntve_61C324E7=No Portrait Channel PresetValue/Name/lib_Ntve_6239027F=Center Right PresetValue/Name/lib_Ntve_624DC902=No File PresetValue/Name/lib_Ntve_624DE7C7=Life Maximum PresetValue/Name/lib_Ntve_625F0D66=TV PresetValue/Name/lib_Ntve_62DCC5E0=Retain PresetValue/Name/lib_Ntve_63263A22=Interrupt PresetValue/Name/lib_Ntve_635B0C7D=Radar PresetValue/Name/lib_Ntve_637556A1=Radius PresetValue/Name/lib_Ntve_639A65B6=Subtitle Messages PresetValue/Name/lib_Ntve_63CC9C5B=Harvest PresetValue/Name/lib_Ntve_63E56763=Text PresetValue/Name/lib_Ntve_643FC921=Num Pad 2 PresetValue/Name/lib_Ntve_6442A61C=Minimap PresetValue/Name/lib_Ntve_644A77F9=Changed Text PresetValue/Name/lib_Ntve_647EDDEC=Instant Head Only PresetValue/Name/lib_Ntve_64D927D4=3 (Key) PresetValue/Name/lib_Ntve_64E010B6=Print Screen PresetValue/Name/lib_Ntve_64EB60E0=No Building PresetValue/Name/lib_Ntve_64F5C4F9=Top PresetValue/Name/lib_Ntve_64F81E47=Variation 55 PresetValue/Name/lib_Ntve_6524E9C6=Water PresetValue/Name/lib_Ntve_6563BE20=Serious Eyes PresetValue/Name/lib_Ntve_6563F955=No String PresetValue/Name/lib_Ntve_65965279=8 (Key) PresetValue/Name/lib_Ntve_65A95B58=No Death Event PresetValue/Name/lib_Ntve_65CF55E9=Minimal PresetValue/Name/lib_Ntve_65FF64C4=Text Writeout PresetValue/Name/lib_Ntve_660C9310=Model Driven Looping PresetValue/Name/lib_Ntve_661868D8=Mechanical PresetValue/Name/lib_Ntve_661F8A5F=All PresetValue/Name/lib_Ntve_6657B78C=F2 PresetValue/Name/lib_Ntve_670B13C6=Bottom PresetValue/Name/lib_Ntve_673165A8=Purchased PresetValue/Name/lib_Ntve_6742C521=Terrazine PresetValue/Name/lib_Ntve_67CB29A5=Maximum Cargo Size PresetValue/Name/lib_Ntve_67FD66B1=Weapon 27 PresetValue/Name/lib_Ntve_6813CED0=Group PresetValue/Name/lib_Ntve_684CA9CE=< PresetValue/Name/lib_Ntve_687CBC2B=Moving Suppressed PresetValue/Name/lib_Ntve_688392E4=Hardpoint 13 PresetValue/Name/lib_Ntve_6890DEEB=Angry Eyes PresetValue/Name/lib_Ntve_689B7C3F=Visible PresetValue/Name/lib_Ntve_68AB6371=Variation 24 PresetValue/Name/lib_Ntve_68B5D0F2=Zerg PresetValue/Name/lib_Ntve_68C78F6A=Defending with Peons PresetValue/Name/lib_Ntve_68C9A04A=Turret Y PresetValue/Name/lib_Ntve_68CD2CBD=Growth PresetValue/Name/lib_Ntve_68D49C0A=CINEMODE_VOLUMEPERCENT_BUILD PresetValue/Name/lib_Ntve_690D7A12=Any Purchase Item PresetValue/Name/lib_Ntve_692A460B=Follow PresetValue/Name/lib_Ntve_692F916A=No Model Camera PresetValue/Name/lib_Ntve_69443A86=Replace Group PresetValue/Name/lib_Ntve_6954E438=Reverb PresetValue/Name/lib_Ntve_69602577=Energy Starting Amount PresetValue/Name/lib_Ntve_69F5A8FE=Z PresetValue/Name/lib_Ntve_69FB9A0D=CINEMODE_VOLUMEPERCENT_FLAMES PresetValue/Name/lib_Ntve_6A7ACDA5=Variation 40 PresetValue/Name/lib_Ntve_6A9910C9=Falloff End PresetValue/Name/lib_Ntve_6ADA31E4=Zerg PresetValue/Name/lib_Ntve_6ADDD8B9=Pos - Hanson To Raynor PresetValue/Name/lib_Ntve_6AFB463B=AI - Caster PresetValue/Name/lib_Ntve_6B259A53=Immediately PresetValue/Name/lib_Ntve_6B38F246=Upgrade Weapon PresetValue/Name/lib_Ntve_6B49DC7A=Boolean PresetValue/Name/lib_Ntve_6B8934EF=Errors PresetValue/Name/lib_Ntve_6BADF8B7=Sound Link PresetValue/Name/lib_Ntve_6BDF1573=F PresetValue/Name/lib_Ntve_6BE2215C=Computer PresetValue/Name/lib_Ntve_6BE2AD4E=Upgrade Engine Bottom PresetValue/Name/lib_Ntve_6BF17A70=Full Match PresetValue/Name/lib_Ntve_6C3C46B0=Conversation PresetValue/Name/lib_Ntve_6C9358BE=Med Standing Subtle PresetValue/Name/lib_Ntve_6C9E415F=Bank PresetValue/Name/lib_Ntve_6D4F6D35=Variation 76 PresetValue/Name/lib_Ntve_6D6589E5=Highlighted PresetValue/Name/lib_Ntve_6DECB78D=(Player 08) Pink PresetValue/Name/lib_Ntve_6E06049E=Full Skipping PresetValue/Name/lib_Ntve_6E152221=Salvage PresetValue/Name/lib_Ntve_6E56B2BB=Unit Group PresetValue/Name/lib_Ntve_6E5CBDCE=Variation 54 PresetValue/Name/lib_Ntve_6E847BD9=Invulnerable PresetValue/Name/lib_Ntve_6FD54642=Contact Radius PresetValue/Name/lib_Ntve_6FE3C173=Tiled PresetValue/Name/lib_Ntve_70000000=Invulnerable PresetValue/Name/lib_Ntve_70024957=Visible PresetValue/Name/lib_Ntve_70282729=Home PresetValue/Name/lib_Ntve_70408A83=Camera Info PresetValue/Name/lib_Ntve_70496E3A=Any Ability Command PresetValue/Name/lib_Ntve_704DD5CC=Harvest6 - Approach Drop Off PresetValue/Name/lib_Ntve_7073800C=Host PresetValue/Name/lib_Ntve_70F2105B=Hidden PresetValue/Name/lib_Ntve_70F5381B=Variation 23 PresetValue/Name/lib_Ntve_717BF3A2=Any Mercenary PresetValue/Name/lib_Ntve_7194D750=Effect1 - Approach PresetValue/Name/lib_Ntve_719BBB2C=Soundtrack PresetValue/Name/lib_Ntve_71D1CA78=Under Construction PresetValue/Name/lib_Ntve_71F8D47D=Variation 86 PresetValue/Name/lib_Ntve_720B3007=Energy Regen Rate PresetValue/Name/lib_Ntve_723E08EF=Minimap PresetValue/Name/lib_Ntve_725501DB=F9 PresetValue/Name/lib_Ntve_72984508=EyeRight 01 PresetValue/Name/lib_Ntve_729F1DC4=Point PresetValue/Name/lib_Ntve_72C077DA=Neutral With Shared Vision PresetValue/Name/lib_Ntve_72DA5B02=F5 PresetValue/Name/lib_Ntve_730A38F0=Incomplete Only PresetValue/Name/lib_Ntve_737C46E3=K PresetValue/Name/lib_Ntve_737F8852=Enemy PresetValue/Name/lib_Ntve_74364D67=EyeLeft PresetValue/Name/lib_Ntve_74413CA5=Research PresetValue/Name/lib_Ntve_7454A09C=Small (16) PresetValue/Name/lib_Ntve_748BB300=Experience Gain PresetValue/Name/lib_Ntve_7491C9A8=Ignore Placement PresetValue/Name/lib_Ntve_74963269=Mission PresetValue/Name/lib_Ntve_74ABD11F=Normal PresetValue/Name/lib_Ntve_74C50A96=Button PresetValue/Name/lib_Ntve_74DE5DFF=Supplies Limit PresetValue/Name/lib_Ntve_74F9A601=None PresetValue/Name/lib_Ntve_750F4AC7=AI - Defense PresetValue/Name/lib_Ntve_75217DDA=XYZ PresetValue/Name/lib_Ntve_752C24B2=Integer PresetValue/Name/lib_Ntve_75B749DB=Force Transport Mode PresetValue/Name/lib_Ntve_75DBBB59=Achievement PresetValue/Name/lib_Ntve_75E0782A=X 05 PresetValue/Name/lib_Ntve_75EEB1B2=Generic Button 3 PresetValue/Name/lib_Ntve_75FCC543=Alt PresetValue/Name/lib_Ntve_7610734A=Effect3 - Cast PresetValue/Name/lib_Ntve_76643A45=Retain PresetValue/Name/lib_Ntve_76924E52=X 01 PresetValue/Name/lib_Ntve_76938413=Green PresetValue/Name/lib_Ntve_76F244FD=Hardpoint 16 PresetValue/Name/lib_Ntve_76FFD4F5=Sad Eyes PresetValue/Name/lib_Ntve_770F8CAE=Insert PresetValue/Name/lib_Ntve_77187A07=Terran PresetValue/Name/lib_Ntve_77391446=Visual Radius PresetValue/Name/lib_Ntve_773A2331=Shields (Percent) PresetValue/Name/lib_Ntve_7791BEEA=Weapon 13 PresetValue/Name/lib_Ntve_77929369=Chat Messages PresetValue/Name/lib_Ntve_77A5E95B=Any PresetValue/Name/lib_Ntve_77A9A672=Tiny (10) PresetValue/Name/lib_Ntve_77AC6C21=Hotkeys PresetValue/Name/lib_Ntve_77CA65D3=God PresetValue/Name/lib_Ntve_7806AEAA=Research PresetValue/Name/lib_Ntve_788AA7DC=Neutral PresetValue/Name/lib_Ntve_78AD9233=Game Radius PresetValue/Name/lib_Ntve_78CA0A84=Abortable PresetValue/Name/lib_Ntve_78D05709=Variation 72 PresetValue/Name/lib_Ntve_792442FD=Movement Speed PresetValue/Name/lib_Ntve_79264E1B=Smart Command PresetValue/Name/lib_Ntve_793636BD=Num Pad 7 PresetValue/Name/lib_Ntve_7968F70A=Weapon 15 PresetValue/Name/lib_Ntve_797D274D=Corrupted PresetValue/Name/lib_Ntve_79826E0A=Under Construction PresetValue/Name/lib_Ntve_79B4987E=Image PresetValue/Name/lib_Ntve_79EFB8DB=Weapon 07 PresetValue/Name/lib_Ntve_79F935D1=Terrazine PresetValue/Name/lib_Ntve_7A161948=Background End PresetValue/Name/lib_Ntve_7A5D4F95=Hardpoint 01 PresetValue/Name/lib_Ntve_7A5F9BC4=Fatal PresetValue/Name/lib_Ntve_7ADC9421=Top Left PresetValue/Name/lib_Ntve_7B2BAC36=Offset X PresetValue/Name/lib_Ntve_7B48529E=Queued PresetValue/Name/lib_Ntve_7B90D057=No Sound PresetValue/Name/lib_Ntve_7BFAB2B0=AI - Observatory PresetValue/Name/lib_Ntve_7C2BF97A=Bottom PresetValue/Name/lib_Ntve_7C354583=Damage 11 PresetValue/Name/lib_Ntve_7C57F569=(Default) 09 PresetValue/Name/lib_Ntve_7C665FBC=Height PresetValue/Name/lib_Ntve_7C9AAF8F=Teal PresetValue/Name/lib_Ntve_7CA0C771=Mute PresetValue/Name/lib_Ntve_7CD5A92F=Keep Current Target PresetValue/Name/lib_Ntve_7D096E45=Weapon 06 PresetValue/Name/lib_Ntve_7D10BD00=Cash Panel PresetValue/Name/lib_Ntve_7D49CEF9=No Player Group PresetValue/Name/lib_Ntve_7D69DAB5=CINEMODE_VOLUMEPERCENT_MISSION PresetValue/Name/lib_Ntve_7D72FBA2=Disabled PresetValue/Name/lib_Ntve_7D888439=Kills PresetValue/Name/lib_Ntve_7D8EF4A5=CINEMODE_VOLUMEPERCENT_SPELL PresetValue/Name/lib_Ntve_7DBE9E62=No Mission Archive PresetValue/Name/lib_Ntve_7E7491BC=Don't Ping PresetValue/Name/lib_Ntve_7E763AD1=Temporary PresetValue/Name/lib_Ntve_7EDF376B=No Unit Group PresetValue/Name/lib_Ntve_7F1106C1=Maximum Life PresetValue/Name/lib_Ntve_7F154F1D=Unused PresetValue/Name/lib_Ntve_7F32A964=Head 02 PresetValue/Name/lib_Ntve_7F466D4B=Unlink PresetValue/Name/lib_Ntve_7F5F3A96=Achievement PresetValue/Name/lib_Ntve_7FE15B9E=Revealer PresetValue/Name/lib_Ntve_7FF47444=Head PresetValue/Name/lib_Ntve_7FF490D3=Z PresetValue/Name/lib_Ntve_8002E655=Sum - Minerals, Vespene PresetValue/Name/lib_Ntve_802B63E0=(Player 01) Red PresetValue/Name/lib_Ntve_8094C4C1=Center PresetValue/Name/lib_Ntve_80AEE9D1=Normal PresetValue/Name/lib_Ntve_80CD4700=CINEMODE_VOLUMEPERCENT_VOICE PresetValue/Name/lib_Ntve_8134ECFE=Num Pad Divide PresetValue/Name/lib_Ntve_818777CD=Objective PresetValue/Name/lib_Ntve_81D92489=Variation 49 PresetValue/Name/lib_Ntve_8221ABCA=Enemy PresetValue/Name/lib_Ntve_8232D45E=Morph10 - Facing End PresetValue/Name/lib_Ntve_82372DF7=Native PresetValue/Name/lib_Ntve_82BC2EE5=Darken PresetValue/Name/lib_Ntve_82BDC381=Generic Ability PresetValue/Name/lib_Ntve_831D507A=Move PresetValue/Name/lib_Ntve_8334ED39=Variation 42 PresetValue/Name/lib_Ntve_8378D0D9=Down PresetValue/Name/lib_Ntve_83AEC906=Turns before moving PresetValue/Name/lib_Ntve_83BB3FA5=Voice PresetValue/Name/lib_Ntve_83DE2FB4=9 (Key) PresetValue/Name/lib_Ntve_83FEC5FA=Slash PresetValue/Name/lib_Ntve_841048FE=Mouse Scroll PresetValue/Name/lib_Ntve_8432831A=Light PresetValue/Name/lib_Ntve_847A4075=SkyParallax PresetValue/Name/lib_Ntve_84917AAB=Soundtrack PresetValue/Name/lib_Ntve_84D04006=Movement PresetValue/Name/lib_Ntve_84EB1D0C=Shields (Percent) PresetValue/Name/lib_Ntve_85152A6B=Learn PresetValue/Name/lib_Ntve_8586807B=Variation 97 PresetValue/Name/lib_Ntve_85BA3E86=F12 PresetValue/Name/lib_Ntve_86061C83=Pos - Hill PresetValue/Name/lib_Ntve_8608A01E=Top Right PresetValue/Name/lib_Ntve_860E7719=Pos - Raynor To Swann PresetValue/Name/lib_Ntve_863D6E01=Showmap PresetValue/Name/lib_Ntve_8661B10A=Custom Resource PresetValue/Name/lib_Ntve_86E39E6A=Variation 84 PresetValue/Name/lib_Ntve_86F0B57F=Redirect (Instant) PresetValue/Name/lib_Ntve_86F4FCF4=No Water PresetValue/Name/lib_Ntve_8720868B=Tie PresetValue/Name/lib_Ntve_87360010=SPEECH_VOLUMEPERCENT_AMBIENT PresetValue/Name/lib_Ntve_875889C8=Subtitle PresetValue/Name/lib_Ntve_875EEAEE=Diffuse PresetValue/Name/lib_Ntve_876CA687=Cooldown PresetValue/Name/lib_Ntve_87A85732=Background Start PresetValue/Name/lib_Ntve_87B27059=X PresetValue/Name/lib_Ntve_87DD683E=Mission Archive Panel PresetValue/Name/lib_Ntve_8835F605=Minerals PresetValue/Name/lib_Ntve_8859C6BC=S PresetValue/Name/lib_Ntve_887A12FA=Morph PresetValue/Name/lib_Ntve_8885B0A4=Scope PresetValue/Name/lib_Ntve_888C9E3C=Weapon 26 PresetValue/Name/lib_Ntve_8898674D=Pos - Merc 03 PresetValue/Name/lib_Ntve_88EC313C=Rotation PresetValue/Name/lib_Ntve_88EE7882=Small PresetValue/Name/lib_Ntve_89C874B7=Morph (Placement) PresetValue/Name/lib_Ntve_89CC0A21=Chat PresetValue/Name/lib_Ntve_8A4A2B02=Create PresetValue/Name/lib_Ntve_8A6F0B38=Protoss PresetValue/Name/lib_Ntve_8A7FB834=Variation 74 PresetValue/Name/lib_Ntve_8A849DC9=(Player 00) White PresetValue/Name/lib_Ntve_8AF2599A=(Default) 06 PresetValue/Name/lib_Ntve_8B030D1C=Revivable PresetValue/Name/lib_Ntve_8B1A2277=Resource Custom PresetValue/Name/lib_Ntve_8B695922=(Player 14) Dark Grey PresetValue/Name/lib_Ntve_8BDF030E=Supplies Used PresetValue/Name/lib_Ntve_8BEFC15F=Blinking PresetValue/Name/lib_Ntve_8BF5FAF1=6 (Key) PresetValue/Name/lib_Ntve_8C11B22D=Type 2 PresetValue/Name/lib_Ntve_8C1F2DF7=Generic Button 9 PresetValue/Name/lib_Ntve_8C20C426=Enable PresetValue/Name/lib_Ntve_8C55C695=Channeling PresetValue/Name/lib_Ntve_8C70BE67=Ignore Enemy Buildings PresetValue/Name/lib_Ntve_8C9126F4=SPEECH_VOLUMEPERCENT_DIALOGUE PresetValue/Name/lib_Ntve_8CBA2192=Uses Supply PresetValue/Name/lib_Ntve_8CC504BB=Research Panel PresetValue/Name/lib_Ntve_8CF7C9D1=Variation 21 PresetValue/Name/lib_Ntve_8D130A8B=Faster PresetValue/Name/lib_Ntve_8D14795B=Pos - Raynor To Hanson PresetValue/Name/lib_Ntve_8D1C3764=Game PresetValue/Name/lib_Ntve_8D20D522=Old Unit's PresetValue/Name/lib_Ntve_8D2376A6=Revivable PresetValue/Name/lib_Ntve_8D2E3200=Normal Tip PresetValue/Name/lib_Ntve_8D58312D=Engine PresetValue/Name/lib_Ntve_8DA1FC37=Include PresetValue/Name/lib_Ntve_8DB1A372=Build6 - Finish PresetValue/Name/lib_Ntve_8DD4CA3D=Num Pad Minus PresetValue/Name/lib_Ntve_8DE4C3AA=Researching An Upgrade PresetValue/Name/lib_Ntve_8E2071FF=Harvest4 - Wait to Return PresetValue/Name/lib_Ntve_8E590D2A=Construction PresetValue/Name/lib_Ntve_8E9ED38F=Morph02 - Wait PresetValue/Name/lib_Ntve_8EB40524=HorizontalBorder PresetValue/Name/lib_Ntve_8EC84887=Generic Button 4 PresetValue/Name/lib_Ntve_8ECB6367=Enemy With Shared Vision PresetValue/Name/lib_Ntve_8EDBFCEC=Slower PresetValue/Name/lib_Ntve_8F2D5DEE=Usege of Melee Game Target Priorities PresetValue/Name/lib_Ntve_8FAA02CB=Slower PresetValue/Name/lib_Ntve_900599DE=Achievements PresetValue/Name/lib_Ntve_901E1A4F=XZ PresetValue/Name/lib_Ntve_90583839=No Sound Link PresetValue/Name/lib_Ntve_90BA8D4D=Cinematic PresetValue/Name/lib_Ntve_90D5F61F=Instant PresetValue/Name/lib_Ntve_91651C80=No Objective PresetValue/Name/lib_Ntve_9170581C=Cinematic Portrait - Center Left PresetValue/Name/lib_Ntve_9191283D=Highlighted PresetValue/Name/lib_Ntve_91A3556F=Default PresetValue/Name/lib_Ntve_921AEEE5=No Attribute ID PresetValue/Name/lib_Ntve_922B41E8=Uncommandable PresetValue/Name/lib_Ntve_9278D090=Sort By Full Type PresetValue/Name/lib_Ntve_92935CA7=Moves PresetValue/Name/lib_Ntve_92CD5912=Set To PresetValue/Name/lib_Ntve_92D3BC26=Water PresetValue/Name/lib_Ntve_92D8EF77=Global PresetValue/Name/lib_Ntve_930C4C8C=Hidden PresetValue/Name/lib_Ntve_93142CC9=Total PresetValue/Name/lib_Ntve_936DECAB=AI - Support PresetValue/Name/lib_Ntve_9384CB66=Non-Fatal PresetValue/Name/lib_Ntve_938524A7=Town Camera PresetValue/Name/lib_Ntve_93A61C45=Hidden PresetValue/Name/lib_Ntve_93BDE23B=Harvest7 - Drop Off PresetValue/Name/lib_Ntve_93BFC4D9=Variation 35 PresetValue/Name/lib_Ntve_9456F9C0=SPEECH_VOLUMEPERCENT_GATHER PresetValue/Name/lib_Ntve_94655427=Do Not Clear Unit Selection PresetValue/Name/lib_Ntve_950419AF=Cinematic Portrait - Top Left PresetValue/Name/lib_Ntve_9514FDB1=Ally PresetValue/Name/lib_Ntve_955AB259=UI PresetValue/Name/lib_Ntve_95807B00=Objective Messages PresetValue/Name/lib_Ntve_95BC8BC8=Uses Supply PresetValue/Name/lib_Ntve_95EB8444=Ignore Terrain Height PresetValue/Name/lib_Ntve_96141D04=Damage 06 PresetValue/Name/lib_Ntve_965293F8=Minus PresetValue/Name/lib_Ntve_969449B1=Air Units PresetValue/Name/lib_Ntve_977DA08E=Num Pad 9 PresetValue/Name/lib_Ntve_97FAE9FA=Purchase Panel PresetValue/Name/lib_Ntve_97FF45EC=Variation 91 PresetValue/Name/lib_Ntve_9867C334=VerySlow Standing PresetValue/Name/lib_Ntve_98698611=Double Clicked Selection PresetValue/Name/lib_Ntve_986FC225=Full Dialog PresetValue/Name/lib_Ntve_988F6CF1=Header PresetValue/Name/lib_Ntve_98D3D569=(Default) 02 PresetValue/Name/lib_Ntve_992D032F=Terrazine PresetValue/Name/lib_Ntve_9942D340=Num Pad 8 PresetValue/Name/lib_Ntve_996ADD2E=Pos - Tychus To Raynor PresetValue/Name/lib_Ntve_997844CC=7 (Key) PresetValue/Name/lib_Ntve_997D03DE=Disabled PresetValue/Name/lib_Ntve_999A0FA1=Point PresetValue/Name/lib_Ntve_99AB77FB=No Order PresetValue/Name/lib_Ntve_99C5B035=No Shields PresetValue/Name/lib_Ntve_99F80293=Completed PresetValue/Name/lib_Ntve_9A162C56=Turn Rate PresetValue/Name/lib_Ntve_9A286C17=Foley PresetValue/Name/lib_Ntve_9A8CB0C0=F10 PresetValue/Name/lib_Ntve_9A9B30F7=Hit 07 PresetValue/Name/lib_Ntve_9B0A462A=Custom PresetValue/Name/lib_Ntve_9B31847A=No Purchase Item PresetValue/Name/lib_Ntve_9B34A28F=Drops PresetValue/Name/lib_Ntve_9B3ED8B9=Weapon 12 PresetValue/Name/lib_Ntve_9B858BA1=Terrazine PresetValue/Name/lib_Ntve_9BB32114=Top PresetValue/Name/lib_Ntve_9BC61B25=Effect4 - Channel PresetValue/Name/lib_Ntve_9BC70445=Variation 46 PresetValue/Name/lib_Ntve_9BF82850=Hidden PresetValue/Name/lib_Ntve_9C29E76A=Custom Resource PresetValue/Name/lib_Ntve_9CB48B77=Benign PresetValue/Name/lib_Ntve_9CDE2FB8=Morph15 - Mover Start PresetValue/Name/lib_Ntve_9D1B577F=Psionic PresetValue/Name/lib_Ntve_9D36418D=Show Title PresetValue/Name/lib_Ntve_9D6C743C=Clicked PresetValue/Name/lib_Ntve_9E07484E=Add PresetValue/Name/lib_Ntve_9E36779A=Y PresetValue/Name/lib_Ntve_9E3DC404=Purple PresetValue/Name/lib_Ntve_9E6840A8=Target Shield PresetValue/Name/lib_Ntve_9E847517=Count PresetValue/Name/lib_Ntve_9EF375F9=Show Resources PresetValue/Name/lib_Ntve_9EFD30B2=CINEMODE_VOLUMEPERCENT_AMBIENT PresetValue/Name/lib_Ntve_9F14C3C7=Horizontal Time And Title PresetValue/Name/lib_Ntve_9F34ED12=Activate PresetValue/Name/lib_Ntve_9F471C5F=Checked PresetValue/Name/lib_Ntve_9F7FDA24=Dark Green PresetValue/Name/lib_Ntve_9F9C00A9=Any PresetValue/Name/lib_Ntve_9FB0AD71=Value PresetValue/Name/lib_Ntve_9FFEB7D2=No Timer PresetValue/Name/lib_Ntve_A04EA06C=Restart Difficulty Pulldown PresetValue/Name/lib_Ntve_A07C6D62=Left PresetValue/Name/lib_Ntve_A08ED446=Behavior1 - Untoggled PresetValue/Name/lib_Ntve_A09B0B61=Repairing Damaged Buildings Early in a Game PresetValue/Name/lib_Ntve_A0D72446=Damage 16 PresetValue/Name/lib_Ntve_A0D8B12E=Tech Tree Requirement Nodes PresetValue/Name/lib_Ntve_A0ED21B1=Q PresetValue/Name/lib_Ntve_A0F03565=Building PresetValue/Name/lib_Ntve_A18C7668=Med Standing PresetValue/Name/lib_Ntve_A1D24908=Development PresetValue/Name/lib_Ntve_A1F3F135=Directive PresetValue/Name/lib_Ntve_A216FAB4=Top Right PresetValue/Name/lib_Ntve_A250312E=Checked PresetValue/Name/lib_Ntve_A2CA93A0=Advanced PresetValue/Name/lib_Ntve_A2F9264B=Variation 62 PresetValue/Name/lib_Ntve_A30E75AC=Pushable PresetValue/Name/lib_Ntve_A347261C=Behavior2 - Toggled PresetValue/Name/lib_Ntve_A34C4B0A=Idle PresetValue/Name/lib_Ntve_A365DC86=Selection Index PresetValue/Name/lib_Ntve_A3C8ED9D=Weapon 20 PresetValue/Name/lib_Ntve_A497FD6D=No Skipping PresetValue/Name/lib_Ntve_A49D122A=I PresetValue/Name/lib_Ntve_A4B7C00E=Channel PresetValue/Name/lib_Ntve_A4D28F3B=Left PresetValue/Name/lib_Ntve_A4D71F0C=Marker PresetValue/Name/lib_Ntve_A50F37EE=Has Shields PresetValue/Name/lib_Ntve_A50FD161=Town PresetValue/Name/lib_Ntve_A518F664=Effect5 - Finish PresetValue/Name/lib_Ntve_A521E123=Learning A Specialization PresetValue/Name/lib_Ntve_A528F711=Right PresetValue/Name/lib_Ntve_A55D6230=Damage 07 PresetValue/Name/lib_Ntve_A57F6390=Total PresetValue/Name/lib_Ntve_A594C44D=Ability Command PresetValue/Name/lib_Ntve_A5A569DC=Enabled PresetValue/Name/lib_Ntve_A5C161F9=Arm Magazine PresetValue/Name/lib_Ntve_A5C74E7D=Fade Duration PresetValue/Name/lib_Ntve_A5FB4E25=Mercenary Panel PresetValue/Name/lib_Ntve_A634503F=Pawnable PresetValue/Name/lib_Ntve_A660EFA6=Gather PresetValue/Name/lib_Ntve_A683D2AF=Once PresetValue/Name/lib_Ntve_A696DB3A=Damage 09 PresetValue/Name/lib_Ntve_A6A2B292=Hardpoint 09 PresetValue/Name/lib_Ntve_A6A2E5F9=Cliffs PresetValue/Name/lib_Ntve_A6AEF7C9=Content Non Looping PresetValue/Name/lib_Ntve_A6BE992D=Terran PresetValue/Name/lib_Ntve_A6C2E316=Decay PresetValue/Name/lib_Ntve_A6D45DD0=Any Research Tier PresetValue/Name/lib_Ntve_A6E3DE81=Smart Command PresetValue/Name/lib_Ntve_A71C7EE5=Terrazine PresetValue/Name/lib_Ntve_A75AB597=Referee PresetValue/Name/lib_Ntve_A7A8E3B2=Morph06 - Stats End PresetValue/Name/lib_Ntve_A7B30529=Any Conversation State PresetValue/Name/lib_Ntve_A8113A85=Nine PresetValue/Name/lib_Ntve_A8766FFB=Variation 63 PresetValue/Name/lib_Ntve_A87770EA=Edge PresetValue/Name/lib_Ntve_A87CE976=Inside Transport PresetValue/Name/lib_Ntve_A89D09E2=F6 PresetValue/Name/lib_Ntve_A8B6E26E=As Automatic PresetValue/Name/lib_Ntve_A8CA8950=Permanent PresetValue/Name/lib_Ntve_A8D080B1=String PresetValue/Name/lib_Ntve_A980288B=Upgrade Armor PresetValue/Name/lib_Ntve_A9A13ADB=Add PresetValue/Name/lib_Ntve_A9A83D26=Num Pad Decimal PresetValue/Name/lib_Ntve_A9DE0B82=Instant Standing PresetValue/Name/lib_Ntve_A9E2E3D1=Background PresetValue/Name/lib_Ntve_A9FAA9DF=Current Map PresetValue/Name/lib_Ntve_AA30FF28=Tech Tree Panel PresetValue/Name/lib_Ntve_AA652C34=Credits PresetValue/Name/lib_Ntve_AA71963E=Augment PresetValue/Name/lib_Ntve_AA79D675=Variation 32 PresetValue/Name/lib_Ntve_AA81E84D=Item Count PresetValue/Name/lib_Ntve_AAAE9514=Tip Alert Panel PresetValue/Name/lib_Ntve_AAB7E6E9=None PresetValue/Name/lib_Ntve_AABAA4C8=Implicit PresetValue/Name/lib_Ntve_AB4A60A1=Weapon 05 PresetValue/Name/lib_Ntve_AB5AC624=Hardpoint 14 PresetValue/Name/lib_Ntve_AB695EA7=Normal PresetValue/Name/lib_Ntve_AB818606=Num Pad Multiply PresetValue/Name/lib_Ntve_ABB06371=Damage 01 PresetValue/Name/lib_Ntve_ABBD6145=Emissive PresetValue/Name/lib_Ntve_ABDB4DE4=Hidden PresetValue/Name/lib_Ntve_ABDB745D=Normal PresetValue/Name/lib_Ntve_ABEC8F60=Pos - Warfield PresetValue/Name/lib_Ntve_AC150AA4=Enabled PresetValue/Name/lib_Ntve_AC20FF15=Upgrade Engine PresetValue/Name/lib_Ntve_AC73F4AA=Hover Image PresetValue/Name/lib_Ntve_AC8DD36D=Old Unit's Relative PresetValue/Name/lib_Ntve_AC90F0B9=End PresetValue/Name/lib_Ntve_ACC0079F=Shield PresetValue/Name/lib_Ntve_AD0DE5C2=Any Item PresetValue/Name/lib_Ntve_AD64EAEC=Pause PresetValue/Name/lib_Ntve_AD71DE6A=Variation 36 PresetValue/Name/lib_Ntve_AD9659DE=Under Construction PresetValue/Name/lib_Ntve_ADFC4B4A=Variation 56 PresetValue/Name/lib_Ntve_AE48A2E3=Enabled PresetValue/Name/lib_Ntve_AE5FD271=Easy PresetValue/Name/lib_Ntve_AE695F76=No Research Tier PresetValue/Name/lib_Ntve_AE9EB721=Hidden PresetValue/Name/lib_Ntve_AEB4446D=Type 1 PresetValue/Name/lib_Ntve_AF0C9DC6=Armored PresetValue/Name/lib_Ntve_AF15CD06=Weapon 19 PresetValue/Name/lib_Ntve_AF28D36C=Slow PresetValue/Name/lib_Ntve_AF43D089=Save Button PresetValue/Name/lib_Ntve_AF69A90D=Abort Button PresetValue/Name/lib_Ntve_AF6C2013=Actor PresetValue/Name/lib_Ntve_AF8D75E2=Progress Bar PresetValue/Name/lib_Ntve_AFA5B701=EyeRight 02 PresetValue/Name/lib_Ntve_AFBD0903=CINEMODE_VOLUMEPERCENT_MUSIC PresetValue/Name/lib_Ntve_AFCF5C1E=Defeat PresetValue/Name/lib_Ntve_AFDBD1E9=Pause PresetValue/Name/lib_Ntve_B00405D8=Weapon 10 PresetValue/Name/lib_Ntve_B00C6C43=Pulldown PresetValue/Name/lib_Ntve_B0104678=Variation 47 PresetValue/Name/lib_Ntve_B0131CD9=Progress PresetValue/Name/lib_Ntve_B02395AB=Energy PresetValue/Name/lib_Ntve_B05A5D00=Infinite PresetValue/Name/lib_Ntve_B05A79C5=Not Found PresetValue/Name/lib_Ntve_B10EB399=Fast PresetValue/Name/lib_Ntve_B128CB9A=>= PresetValue/Name/lib_Ntve_B164E9F1=Restart Button PresetValue/Name/lib_Ntve_B16E0857=Movable PresetValue/Name/lib_Ntve_B178BB01=Shadow Clip PresetValue/Name/lib_Ntve_B1AD20CA=(Player 10) Teal PresetValue/Name/lib_Ntve_B1C87263=Credits Spent PresetValue/Name/lib_Ntve_B1FA3FE0=Center PresetValue/Name/lib_Ntve_B2210705=New PresetValue/Name/lib_Ntve_B24A7C00=Variation 99 PresetValue/Name/lib_Ntve_B250667C=Weapon 16 PresetValue/Name/lib_Ntve_B2744F27=Backspace PresetValue/Name/lib_Ntve_B27FC467=Heroic PresetValue/Name/lib_Ntve_B2D12F4E=Fullscreen PresetValue/Name/lib_Ntve_B2D71D60=Structure PresetValue/Name/lib_Ntve_B2DEDCD5=Tech Tree Requirements PresetValue/Name/lib_Ntve_B2E8083F=Chest 02 PresetValue/Name/lib_Ntve_B2E978AC=Harvest3 - Harvest PresetValue/Name/lib_Ntve_B31ABA61=Resume PresetValue/Name/lib_Ntve_B3616A1A=Effect2 - Prep PresetValue/Name/lib_Ntve_B3BDA862=Hit 09 PresetValue/Name/lib_Ntve_B3D17C1A=Any Research Item PresetValue/Name/lib_Ntve_B3D5D8CB=Buttons PresetValue/Name/lib_Ntve_B3DE911C=Item PresetValue/Name/lib_Ntve_B3FF7406=Center PresetValue/Name/lib_Ntve_B43BEA2E=Build PresetValue/Name/lib_Ntve_B45CF843=Scared PresetValue/Name/lib_Ntve_B477CA80=Terrazine Collected PresetValue/Name/lib_Ntve_B4886976=Dominant PresetValue/Name/lib_Ntve_B4A70677=Tooltip PresetValue/Name/lib_Ntve_B4B343CA=Variation 70 PresetValue/Name/lib_Ntve_B4BCB96D=Can Auto Cast PresetValue/Name/lib_Ntve_B4BCCEB4=No Cinematic PresetValue/Name/lib_Ntve_B4C129FD=No Portrait PresetValue/Name/lib_Ntve_B4E964CA=Paused PresetValue/Name/lib_Ntve_B4FB2B30=VerySlow Head Only PresetValue/Name/lib_Ntve_B517BA21=Conversation States PresetValue/Name/lib_Ntve_B534BD7D=Outer PresetValue/Name/lib_Ntve_B544F4F1=Read PresetValue/Name/lib_Ntve_B54B6CF4=Weapon PresetValue/Name/lib_Ntve_B5800370=Build PresetValue/Name/lib_Ntve_B5948423=Variation 31 PresetValue/Name/lib_Ntve_B597FBD6=Buys PresetValue/Name/lib_Ntve_B5B98036=Gray PresetValue/Name/lib_Ntve_B5D1D997=Variation 78 PresetValue/Name/lib_Ntve_B5D2823C=Sine PresetValue/Name/lib_Ntve_B5D899E6=X 03 PresetValue/Name/lib_Ntve_B5E4BC1D=Looping PresetValue/Name/lib_Ntve_B6077817=Actor Scope PresetValue/Name/lib_Ntve_B6B68B87=Unpicked PresetValue/Name/lib_Ntve_B6C00019=Unit Filter PresetValue/Name/lib_Ntve_B6D9A53B=Terrain Objects PresetValue/Name/lib_Ntve_B6DA4280=Life Regen Rate PresetValue/Name/lib_Ntve_B6E92EFA=Alpha PresetValue/Name/lib_Ntve_B6E9415A=Small PresetValue/Name/lib_Ntve_B703FAF6=Instant Head Only Subtle PresetValue/Name/lib_Ntve_B7147074=Emissive PresetValue/Name/lib_Ntve_B71E89FB=Ally Exclude Self PresetValue/Name/lib_Ntve_B7285C93=Info Panel PresetValue/Name/lib_Ntve_B737034A=Head PresetValue/Name/lib_Ntve_B76A7F2A=No Dialog PresetValue/Name/lib_Ntve_B76FF3CD=Text Writeout Duration PresetValue/Name/lib_Ntve_B790956C=Units PresetValue/Name/lib_Ntve_B7982CF0=Pos - Jessica Hall PresetValue/Name/lib_Ntve_B7BC440F=Queueable PresetValue/Name/lib_Ntve_B7ED133F=Timer PresetValue/Name/lib_Ntve_B7F3795B=Default Camera PresetValue/Name/lib_Ntve_B8048507=Enemies PresetValue/Name/lib_Ntve_B82559ED=Large PresetValue/Name/lib_Ntve_B83042A0=Credits Panel PresetValue/Name/lib_Ntve_B8509877=Maximum Value PresetValue/Name/lib_Ntve_B87F7C18=Planet PresetValue/Name/lib_Ntve_B886C891=Weapon 30 PresetValue/Name/lib_Ntve_B8928ED9=Num Pad 4 PresetValue/Name/lib_Ntve_B8A43BF7=Elapsed PresetValue/Name/lib_Ntve_B8B384FC=Slots Used PresetValue/Name/lib_Ntve_B8B5FB43=Cargo Position PresetValue/Name/lib_Ntve_B8C5FD7F=Extend PresetValue/Name/lib_Ntve_B8D01080=Planet Panel PresetValue/Name/lib_Ntve_B8EAD798=Hardpoint 11 PresetValue/Name/lib_Ntve_B91EDA10=Variation 71 PresetValue/Name/lib_Ntve_B94AE810=Semi Colon PresetValue/Name/lib_Ntve_B9CC0357=Integer PresetValue/Name/lib_Ntve_B9DC2551=Overhead PresetValue/Name/lib_Ntve_B9E3904D=Morph08 - Collision End PresetValue/Name/lib_Ntve_BA1D151F=Lighten PresetValue/Name/lib_Ntve_BA28A1D2=Pos - Swann PresetValue/Name/lib_Ntve_BA8207B3=No Camera Object PresetValue/Name/lib_Ntve_BA9E4A94=Lighting PresetValue/Name/lib_Ntve_BAF1B5DD=Empty PresetValue/Name/lib_Ntve_BAF4682F=Hardpoint 19 PresetValue/Name/lib_Ntve_BB0DB1B6=Z 04 PresetValue/Name/lib_Ntve_BB513174=No Purchase Category PresetValue/Name/lib_Ntve_BB58F2FE=Variation 52 PresetValue/Name/lib_Ntve_BBBD9A9F=Ally With Shared Vision PresetValue/Name/lib_Ntve_BBCE83F0=Melee PresetValue/Name/lib_Ntve_BBE617B6=CINEMODE_VOLUMEPERCENT_UI PresetValue/Name/lib_Ntve_BC530208=Comma PresetValue/Name/lib_Ntve_BC712042=No Pathing PresetValue/Name/lib_Ntve_BC8307C7=Wave Usage of AI Danger Maps PresetValue/Name/lib_Ntve_BCE1AED3=Supplies Made PresetValue/Name/lib_Ntve_BCFC348F=Enemy PresetValue/Name/lib_Ntve_BCFDDB53=Apostrophe PresetValue/Name/lib_Ntve_BD1B8CA5=Weapon 25 PresetValue/Name/lib_Ntve_BD45931C=Under Construction PresetValue/Name/lib_Ntve_BD46E577=Variation 27 PresetValue/Name/lib_Ntve_BD8980AE=Escape PresetValue/Name/lib_Ntve_BDB1F2D2=Morph16 - Mover End PresetValue/Name/lib_Ntve_BDB5734E=Playing PresetValue/Name/lib_Ntve_BDF9EA5F=Enemy (Mutual) PresetValue/Name/lib_Ntve_BE1385DA=Vitality PresetValue/Name/lib_Ntve_BE13E79D=Manual PresetValue/Name/lib_Ntve_BE64FD37=Merge PresetValue/Name/lib_Ntve_BEAB35B8=Trigger PresetValue/Name/lib_Ntve_BEE3DD86=V PresetValue/Name/lib_Ntve_BEFD8E2B=Morph04 - Actor End PresetValue/Name/lib_Ntve_BF0235F7=Armored PresetValue/Name/lib_Ntve_BF2FF78C=Command Panel PresetValue/Name/lib_Ntve_BF40F662=Display In Leader Panel PresetValue/Name/lib_Ntve_BF7183C1=Generic Button 8 PresetValue/Name/lib_Ntve_BF740828=Tooltips PresetValue/Name/lib_Ntve_BFDCED7D=O PresetValue/Name/lib_Ntve_BFF08621=No Bank PresetValue/Name/lib_Ntve_BFF918B1=F1 PresetValue/Name/lib_Ntve_C01C8168=Pos - Adjutant PresetValue/Name/lib_Ntve_C060FBC4=Pause Button PresetValue/Name/lib_Ntve_C0619D95=No Attribute ID PresetValue/Name/lib_Ntve_C06E4C06=Tab PresetValue/Name/lib_Ntve_C0B2586A=Default PresetValue/Name/lib_Ntve_C0BBE15D=Effect (Target) PresetValue/Name/lib_Ntve_C0D4329A=Effect (Instant) PresetValue/Name/lib_Ntve_C136EE50=(Player 05) Yellow PresetValue/Name/lib_Ntve_C1698611=AI - Splash PresetValue/Name/lib_Ntve_C1A86048=Deal PresetValue/Name/lib_Ntve_C1D753D3=Hardpoint 03 PresetValue/Name/lib_Ntve_C21B5D35=Alert Panel PresetValue/Name/lib_Ntve_C2261BD6=Color PresetValue/Name/lib_Ntve_C291AB66=Cloak PresetValue/Name/lib_Ntve_C2A513DD=Pos - Raynor To Tychus PresetValue/Name/lib_Ntve_C2B740CA=Tiled PresetValue/Name/lib_Ntve_C2CC67F7=Death (Global) PresetValue/Name/lib_Ntve_C2EA3773=Emphasized PresetValue/Name/lib_Ntve_C2F6BBD0=Num Pad 3 PresetValue/Name/lib_Ntve_C313264D=Minimum Value PresetValue/Name/lib_Ntve_C33B2168=Turn Rate PresetValue/Name/lib_Ntve_C3CCFDE1=Stop Following PresetValue/Name/lib_Ntve_C3D428C2=Bottom Left PresetValue/Name/lib_Ntve_C3F4021B=No Energy PresetValue/Name/lib_Ntve_C3F6A8AA=Doodad PresetValue/Name/lib_Ntve_C40A10E3=Build2 - Wait PresetValue/Name/lib_Ntve_C46D2A80=Vertical Time And Title PresetValue/Name/lib_Ntve_C46DF253=Slots Available PresetValue/Name/lib_Ntve_C46E6DE8=No Conversation PresetValue/Name/lib_Ntve_C486A240=Pings PresetValue/Name/lib_Ntve_C49AF36F=Glide PresetValue/Name/lib_Ntve_C49F625A=Available For Attack Waves PresetValue/Name/lib_Ntve_C4ACEC51=Linear PresetValue/Name/lib_Ntve_C4B24E6C=Contact Radius PresetValue/Name/lib_Ntve_C4E9FA8C=Synced PresetValue/Name/lib_Ntve_C4F1C285=Label PresetValue/Name/lib_Ntve_C51A916E=No Planet PresetValue/Name/lib_Ntve_C51EF7D5=Vespene PresetValue/Name/lib_Ntve_C59294E7=No Wave Info PresetValue/Name/lib_Ntve_C5FC5052=Other PresetValue/Name/lib_Ntve_C5FDA661=Opening Play Forever PresetValue/Name/lib_Ntve_C60A35A8=Protoss PresetValue/Name/lib_Ntve_C6209148=Minerals PresetValue/Name/lib_Ntve_C62E9647=Can Have Shields PresetValue/Name/lib_Ntve_C6300F86=Queue PresetValue/Name/lib_Ntve_C6435927=No Flash PresetValue/Name/lib_Ntve_C64DE8F3=Life Starting Amount PresetValue/Name/lib_Ntve_C68A40C7=Credits PresetValue/Name/lib_Ntve_C68C990A=Generic Button 2 PresetValue/Name/lib_Ntve_C6A0729B=Victory Panel PresetValue/Name/lib_Ntve_C6A9902D=Hardpoint 05 PresetValue/Name/lib_Ntve_C6BC2F7F=Weapon 29 PresetValue/Name/lib_Ntve_C6C10981=Variation 85 PresetValue/Name/lib_Ntve_C6EC8E97=Picked PresetValue/Name/lib_Ntve_C702329C=Weapon Left PresetValue/Name/lib_Ntve_C708B9C5=Permanent PresetValue/Name/lib_Ntve_C71DCD02=Score Value PresetValue/Name/lib_Ntve_C745DA22=Music PresetValue/Name/lib_Ntve_C7A387D0=Clear PresetValue/Name/lib_Ntve_C7A69B92=X PresetValue/Name/lib_Ntve_C7B6B77E=Tech Tree PresetValue/Name/lib_Ntve_C7E46DC5=No Ability Command PresetValue/Name/lib_Ntve_C7FA172C=Yaw PresetValue/Name/lib_Ntve_C802DA29=Include All Buildings PresetValue/Name/lib_Ntve_C828D68D=Transmission Transition Duration PresetValue/Name/lib_Ntve_C8382BFE=Battery PresetValue/Name/lib_Ntve_C846467F=Target 01 PresetValue/Name/lib_Ntve_C84C7A78=Any Unit PresetValue/Name/lib_Ntve_C863A5E2=Variation 88 PresetValue/Name/lib_Ntve_C86BE21F=Morph01 - Approach PresetValue/Name/lib_Ntve_C90E6384=Enemy Units PresetValue/Name/lib_Ntve_C92B65FB=Doodads PresetValue/Name/lib_Ntve_C93DCB20=SPEECH_VOLUMEPERCENT_UNITMOVEMNT PresetValue/Name/lib_Ntve_C94A12D5=Training A Unit PresetValue/Name/lib_Ntve_C976E702=Digital Sound Processing PresetValue/Name/lib_Ntve_C991115C=Stand (Global) PresetValue/Name/lib_Ntve_C9B8C640=Life (Percent) PresetValue/Name/lib_Ntve_C9CE1C26=Edit Box PresetValue/Name/lib_Ntve_C9DCA6C0=No Game Link PresetValue/Name/lib_Ntve_CA35E976=Weapon 08 PresetValue/Name/lib_Ntve_CA97E0C1=Abbreviated (h or m or s) PresetValue/Name/lib_Ntve_CAB0E16B=Ignore PresetValue/Name/lib_Ntve_CACA01DE=Focal Depth PresetValue/Name/lib_Ntve_CADA4013=Variation 53 PresetValue/Name/lib_Ntve_CADAC0CE=Slider PresetValue/Name/lib_Ntve_CB0B648F=No PresetValue/Name/lib_Ntve_CB383F95=H PresetValue/Name/lib_Ntve_CB91773E=Enabled PresetValue/Name/lib_Ntve_CBAEFB30=New Unit PresetValue/Name/lib_Ntve_CBBAFB7E=Variation 80 PresetValue/Name/lib_Ntve_CBC10B8E=Pos - Swann To Raynor PresetValue/Name/lib_Ntve_CBF968E7=Anchor PresetValue/Name/lib_Ntve_CC27DD67=Normal PresetValue/Name/lib_Ntve_CC2A3AD4=Default Portrait Camera PresetValue/Name/lib_Ntve_CC445F71=Z 06 PresetValue/Name/lib_Ntve_CC459C9B=Bottom Left PresetValue/Name/lib_Ntve_CCB908DD=Item Classes PresetValue/Name/lib_Ntve_CCF24689=Cursors PresetValue/Name/lib_Ntve_CD1BDC86=All Rows PresetValue/Name/lib_Ntve_CD2E6841=No Parameter (Text) PresetValue/Name/lib_Ntve_CD41A2F0=Style PresetValue/Name/lib_Ntve_CDA45CE4=None PresetValue/Name/lib_Ntve_CDB3ED53=Variation 90 PresetValue/Name/lib_Ntve_CDD1838E=No Attribute Value PresetValue/Name/lib_Ntve_CDE1DEBE=Allow PresetValue/Name/lib_Ntve_CE3345A2=Cheat PresetValue/Name/lib_Ntve_CE7B072E=Workers PresetValue/Name/lib_Ntve_CF2CD390=Cursor PresetValue/Name/lib_Ntve_CF3A17DF=Fling PresetValue/Name/lib_Ntve_CF6194E1=New Units's Max PresetValue/Name/lib_Ntve_CFC2E74E=Public PresetValue/Name/lib_Ntve_CFCAA864=Disabled PresetValue/Name/lib_Ntve_D04B38B4=EyeLeft 01 PresetValue/Name/lib_Ntve_D05004CA=Arming PresetValue/Name/lib_Ntve_D0561CDF=In Progress Or Better PresetValue/Name/lib_Ntve_D0636FD4=Render Priority PresetValue/Name/lib_Ntve_D0D55526=Host Forward PresetValue/Name/lib_Ntve_D0DC8151=Variation 92 PresetValue/Name/lib_Ntve_D0DD8C54=Hover PresetValue/Name/lib_Ntve_D0F941DB=Repairing Damaged Buildings Later in a Game PresetValue/Name/lib_Ntve_D0FBC357=Damage 08 PresetValue/Name/lib_Ntve_D104A82E=Query PresetValue/Name/lib_Ntve_D10C1C68=Hardpoint 18 PresetValue/Name/lib_Ntve_D11296EE=Mega PresetValue/Name/lib_Ntve_D13DC62D=Hidden PresetValue/Name/lib_Ntve_D15AA33B=Any PresetValue/Name/lib_Ntve_D17FA3C7=No Research Item PresetValue/Name/lib_Ntve_D1A33EA1=Variation 89 PresetValue/Name/lib_Ntve_D1B062FD=Restorable PresetValue/Name/lib_Ntve_D1F64AA2=Generic Button 6 PresetValue/Name/lib_Ntve_D227360C=Purchased PresetValue/Name/lib_Ntve_D22ECDB8=Default Flags PresetValue/Name/lib_Ntve_D251E08B=Bracket Close PresetValue/Name/lib_Ntve_D2525BFB=Order PresetValue/Name/lib_Ntve_D28CC8A9=Groups PresetValue/Name/lib_Ntve_D2B79F39=Variation 95 PresetValue/Name/lib_Ntve_D2D29767=Shields Regen Rate PresetValue/Name/lib_Ntve_D311B85C=SPEECH_VOLUMEPERCENT_MUSIC PresetValue/Name/lib_Ntve_D33DD35C=Fatal or Non-Fatal PresetValue/Name/lib_Ntve_D36357B8=AI Filter PresetValue/Name/lib_Ntve_D365B870=F11 PresetValue/Name/lib_Ntve_D39FD3A6=Sort By Distance PresetValue/Name/lib_Ntve_D3B0AF73=Resource Panel PresetValue/Name/lib_Ntve_D3B81DA9=New Structure PresetValue/Name/lib_Ntve_D3C8B2DA=Three PresetValue/Name/lib_Ntve_D3D72F35=CINEMODE_VOLUMEPERCENT_GATHER PresetValue/Name/lib_Ntve_D41421BB=Energy (Percent) PresetValue/Name/lib_Ntve_D41E85DA=Vespene PresetValue/Name/lib_Ntve_D422FBAE=Flag PresetValue/Name/lib_Ntve_D4384CDB=Tech Glossary Panel PresetValue/Name/lib_Ntve_D49322A1=Reply PresetValue/Name/lib_Ntve_D4BBA445=E PresetValue/Name/lib_Ntve_D4E1AE28=Center PresetValue/Name/lib_Ntve_D55F4004=Share PresetValue/Name/lib_Ntve_D5D98CDE=Clear Unit Selection PresetValue/Name/lib_Ntve_D5ECD379=(Player 04) Purple PresetValue/Name/lib_Ntve_D61E0DFE=Damage 02 PresetValue/Name/lib_Ntve_D6715A64=Set To PresetValue/Name/lib_Ntve_D6983E05=Always Threatens PresetValue/Name/lib_Ntve_D6B745D4=Death PresetValue/Name/lib_Ntve_D6CECCAF=Objective Panel PresetValue/Name/lib_Ntve_D6DA356A=Middle PresetValue/Name/lib_Ntve_D6EA4D09=No Unit PresetValue/Name/lib_Ntve_D6F22993=Ready PresetValue/Name/lib_Ntve_D71D63DE=Border PresetValue/Name/lib_Ntve_D7378B17=Down PresetValue/Name/lib_Ntve_D754A8A8=Read PresetValue/Name/lib_Ntve_D75B5A65=Set Ambient PresetValue/Name/lib_Ntve_D7640B0F=Up PresetValue/Name/lib_Ntve_D78D6018=Complete PresetValue/Name/lib_Ntve_D7984F51=Interact PresetValue/Name/lib_Ntve_D79A2FF9=Text PresetValue/Name/lib_Ntve_D7C1E43C=Variation 83 PresetValue/Name/lib_Ntve_D7CC059F=Dialog PresetValue/Name/lib_Ntve_D7ED7F4B=CINEMODE_VOLUMEPERCENT_COMBAT PresetValue/Name/lib_Ntve_D80556CA=Target PresetValue/Name/lib_Ntve_D84CBAA8=Terrain Tiles PresetValue/Name/lib_Ntve_D85EAE19=Faster PresetValue/Name/lib_Ntve_D88ACDB5=Immediate PresetValue/Name/lib_Ntve_D8F75A47=Hardpoint 04 PresetValue/Name/lib_Ntve_D914C53F=Spell PresetValue/Name/lib_Ntve_D934602F=Variation 26 PresetValue/Name/lib_Ntve_D946C477=Upgrade Weapon Left PresetValue/Name/lib_Ntve_D950406B=Damage 15 PresetValue/Name/lib_Ntve_D9BCB2E9=No Research Category PresetValue/Name/lib_Ntve_DA0B238E=Life Regeneration Rate PresetValue/Name/lib_Ntve_DA6E5D23=Only Unpicked PresetValue/Name/lib_Ntve_DA6F0821=Queued Or Better PresetValue/Name/lib_Ntve_DA804FDC=Variation 66 PresetValue/Name/lib_Ntve_DA91A34B=AI - Press Forward Disabled PresetValue/Name/lib_Ntve_DAC9A2AE=Variation 79 PresetValue/Name/lib_Ntve_DADA16A1=No Text Tag PresetValue/Name/lib_Ntve_DB181AC2=Sells PresetValue/Name/lib_Ntve_DB8B6C19=Automated PresetValue/Name/lib_Ntve_DBDB3FDE=Damage 19 PresetValue/Name/lib_Ntve_DBFEEE9D=Ground Units PresetValue/Name/lib_Ntve_DC3566CE=Wave Target PresetValue/Name/lib_Ntve_DC83D75D=Pos - Horner PresetValue/Name/lib_Ntve_DC9E9113=Attack PresetValue/Name/lib_Ntve_DCA2089B=Receives PresetValue/Name/lib_Ntve_DCA52B1A=Z PresetValue/Name/lib_Ntve_DD3649E2=No Wave PresetValue/Name/lib_Ntve_DD8D1B8A=Score Results PresetValue/Name/lib_Ntve_DD909784=Active PresetValue/Name/lib_Ntve_DDCB86EF=Error PresetValue/Name/lib_Ntve_DE0EE0F1=Type 3 PresetValue/Name/lib_Ntve_DE452683=Morph11 - Unit Start PresetValue/Name/lib_Ntve_DE74B300=Period PresetValue/Name/lib_Ntve_DE7EBFFF=Variation 45 PresetValue/Name/lib_Ntve_DEA830E8=Targetable PresetValue/Name/lib_Ntve_DEDE37F9=Ignore Terrain Height PresetValue/Name/lib_Ntve_DF4CA9C3=Hardpoint 07 PresetValue/Name/lib_Ntve_DFAC3626=(Player 11) Dark Green PresetValue/Name/lib_Ntve_E0013046=Beginner PresetValue/Name/lib_Ntve_E06A6646=Any Soundtrack Index PresetValue/Name/lib_Ntve_E0716461=Remaining Regen Time PresetValue/Name/lib_Ntve_E0A3AE37=Checked PresetValue/Name/lib_Ntve_E0D74B97=Control PresetValue/Name/lib_Ntve_E123C832=<= PresetValue/Name/lib_Ntve_E15D20E5=Harvest1 - Approach Resource PresetValue/Name/lib_Ntve_E1644D62=Build4 - Pause PresetValue/Name/lib_Ntve_E18055C6=Sound PresetValue/Name/lib_Ntve_E1CAE9A5=Aspect PresetValue/Name/lib_Ntve_E2182C64=Relative PresetValue/Name/lib_Ntve_E26F451E=Find PresetValue/Name/lib_Ntve_E288E4A1=Menu Bar PresetValue/Name/lib_Ntve_E2E8463D=Head 01 PresetValue/Name/lib_Ntve_E34007BE=F4 PresetValue/Name/lib_Ntve_E34D09E3=Neutral PresetValue/Name/lib_Ntve_E365205B=PortraitRenderTypeLDR PresetValue/Name/lib_Ntve_E36A4C77=Not Seeing Enemies without Scouting PresetValue/Name/lib_Ntve_E3A8B58D=Variation 98 PresetValue/Name/lib_Ntve_E3CF04AD=Any Planet PresetValue/Name/lib_Ntve_E3E9BC6C=Yellow PresetValue/Name/lib_Ntve_E40769BF=Creep PresetValue/Name/lib_Ntve_E41C40CD=Passive PresetValue/Name/lib_Ntve_E453E989=Training PresetValue/Name/lib_Ntve_E4565DD8=Untooltipable PresetValue/Name/lib_Ntve_E4DAF69D=X 02 PresetValue/Name/lib_Ntve_E5049729=Normal PresetValue/Name/lib_Ntve_E50D1523=U PresetValue/Name/lib_Ntve_E5424C71=Change PresetValue/Name/lib_Ntve_E565A78E=Variation 77 PresetValue/Name/lib_Ntve_E577B3A8=Always Check Collision PresetValue/Name/lib_Ntve_E5B539B4=Type 4 PresetValue/Name/lib_Ntve_E5BD2323=Uncursorable PresetValue/Name/lib_Ntve_E5DCF62E=(Player 13) Light Grey PresetValue/Name/lib_Ntve_E5E82A6B=Normal PresetValue/Name/lib_Ntve_E631B5DC=Movement Speed PresetValue/Name/lib_Ntve_E66C6645=Current PresetValue/Name/lib_Ntve_E67B9D6B=Clear Current Target PresetValue/Name/lib_Ntve_E69A589A=2 (Key) PresetValue/Name/lib_Ntve_E6BB7EE7=Research PresetValue/Name/lib_Ntve_E6C89FA9=Blend Mode PresetValue/Name/lib_Ntve_E7407F0F=Player PresetValue/Name/lib_Ntve_E770FB7B=Redirect PresetValue/Name/lib_Ntve_E7BF2FC1=One PresetValue/Name/lib_Ntve_E7D2F65F=Hardpoint 17 PresetValue/Name/lib_Ntve_E7ED4CD8=Ambience PresetValue/Name/lib_Ntve_E7F114F3=Variation 48 PresetValue/Name/lib_Ntve_E89C86FE=Image PresetValue/Name/lib_Ntve_E90C9EEC=Error Display Panel PresetValue/Name/lib_Ntve_E93DFC69=Energy (Percent) PresetValue/Name/lib_Ntve_E96D06B5=Any PresetValue/Name/lib_Ntve_E98A7B56=Music PresetValue/Name/lib_Ntve_E9A11990=Minimize PresetValue/Name/lib_Ntve_E9BDBB2F=Buildable PresetValue/Name/lib_Ntve_E9FB1BB5=Weapon 28 PresetValue/Name/lib_Ntve_EA0746AB=Terran PresetValue/Name/lib_Ntve_EAC0A4CF=(Player 06) Orange PresetValue/Name/lib_Ntve_EAC5B561=0 (Key) PresetValue/Name/lib_Ntve_EAF974E8=Default Camera Distance PresetValue/Name/lib_Ntve_EB058BC4=Variation 64 PresetValue/Name/lib_Ntve_EB77AE59=Weapon 14 PresetValue/Name/lib_Ntve_EBA0FEEA=Any Research Category PresetValue/Name/lib_Ntve_EBA1009E=Hardpoint 02 PresetValue/Name/lib_Ntve_EBD060FB=Store PresetValue/Name/lib_Ntve_EBDBBAB9=Relative Anchor PresetValue/Name/lib_Ntve_EBEBBAC6=Slow PresetValue/Name/lib_Ntve_EBEF2E7A=Mechanical PresetValue/Name/lib_Ntve_EC0FD569=Yes PresetValue/Name/lib_Ntve_EC4E9494=No Food PresetValue/Name/lib_Ntve_EC544EA4=AI Time PresetValue/Name/lib_Ntve_ECAEB3D1=Total Minutes / Seconds (m:ss) PresetValue/Name/lib_Ntve_ECC5F902=Background (Terrain) PresetValue/Name/lib_Ntve_ECD161D1=Unmute PresetValue/Name/lib_Ntve_ECD2D960=Ally With Shared Vision And Control PresetValue/Name/lib_Ntve_ECE60958=Gas PresetValue/Name/lib_Ntve_ED3F4CDA=Hardpoint Left PresetValue/Name/lib_Ntve_ED5A42B6=All PresetValue/Name/lib_Ntve_ED7B68EB=Variation 51 PresetValue/Name/lib_Ntve_ED90933A=Dead PresetValue/Name/lib_Ntve_ED992F0F=CINEMODE_VOLUMEPERCENT_DEATH PresetValue/Name/lib_Ntve_EDC1EC4E=Enabled PresetValue/Name/lib_Ntve_EE11AB0B=Wave PresetValue/Name/lib_Ntve_EE17247F=Fast Standing Subtle PresetValue/Name/lib_Ntve_EE9CC190=Target Sort PresetValue/Name/lib_Ntve_EEBA1591=SPEECH_VOLUMEPERCENT_UI PresetValue/Name/lib_Ntve_EEBCF8C5=Target Find PresetValue/Name/lib_Ntve_EEC8AB3E=Space Used PresetValue/Name/lib_Ntve_EF1B3980=X PresetValue/Name/lib_Ntve_EF4610EB=Life PresetValue/Name/lib_Ntve_EF7C158A=Rally Point PresetValue/Name/lib_Ntve_EF9379F9=Prevent Reveal PresetValue/Name/lib_Ntve_EFBD0DB7=Textures PresetValue/Name/lib_Ntve_EFBD99E4=Fast Build PresetValue/Name/lib_Ntve_EFBDA3CB=Normal PresetValue/Name/lib_Ntve_EFD04603=Unit Reference PresetValue/Name/lib_Ntve_F04E5B76=Variation 93 PresetValue/Name/lib_Ntve_F07E8D18=Take PresetValue/Name/lib_Ntve_F0BEAB1D=Transmission PresetValue/Name/lib_Ntve_F10CB109=All PresetValue/Name/lib_Ntve_F13E3BA1=Any Dialog Item PresetValue/Name/lib_Ntve_F1613586=Letterboxed PresetValue/Name/lib_Ntve_F194D352=Square Root PresetValue/Name/lib_Ntve_F1F8BB69=Ping PresetValue/Name/lib_Ntve_F1F98496=Smart Click PresetValue/Name/lib_Ntve_F262D9FF=SquareRoot PresetValue/Name/lib_Ntve_F2814F95=T PresetValue/Name/lib_Ntve_F282A60A=Cinematic PresetValue/Name/lib_Ntve_F294C5C1=Any PresetValue/Name/lib_Ntve_F2BB679E=Bottom Right PresetValue/Name/lib_Ntve_F2BE792C=Has Charges PresetValue/Name/lib_Ntve_F2C08D68=Grave PresetValue/Name/lib_Ntve_F2D17CBB=Slow Head Only PresetValue/Name/lib_Ntve_F2EF2357=X 06 PresetValue/Name/lib_Ntve_F2F14498=Cargo Size PresetValue/Name/lib_Ntve_F300E87E=Turn Off PresetValue/Name/lib_Ntve_F30F7DE7=Mergeable PresetValue/Name/lib_Ntve_F3305E3F=Scene PresetValue/Name/lib_Ntve_F368726F=Target 02 PresetValue/Name/lib_Ntve_F3F83E28=Vitality (Percent) PresetValue/Name/lib_Ntve_F4330888=Check Box PresetValue/Name/lib_Ntve_F4355835=Default PresetValue/Name/lib_Ntve_F43D484D=Continuously PresetValue/Name/lib_Ntve_F4482D0D=(Default) 07 PresetValue/Name/lib_Ntve_F45E937E=Pos - Tychus PresetValue/Name/lib_Ntve_F50120BD=Space Total PresetValue/Name/lib_Ntve_F53ED701=EyeLeft 02 PresetValue/Name/lib_Ntve_F564078C=C PresetValue/Name/lib_Ntve_F56A210D=Num Pad 5 PresetValue/Name/lib_Ntve_F5775C5B=Space Available PresetValue/Name/lib_Ntve_F5A7A3D5=Offscreen PresetValue/Name/lib_Ntve_F5E3F3AD=No Region PresetValue/Name/lib_Ntve_F5EE3943=Replace Individually PresetValue/Name/lib_Ntve_F62F1D04=(Default) 08 PresetValue/Name/lib_Ntve_F65D16B2=Life PresetValue/Name/lib_Ntve_F68DECF7=Cinematic PresetValue/Name/lib_Ntve_F6A98FEE=Normal Mode PresetValue/Name/lib_Ntve_F6D2A277=Resources PresetValue/Name/lib_Ntve_F6FAB138=Shields Regeneration Rate PresetValue/Name/lib_Ntve_F72D265A=Warpable PresetValue/Name/lib_Ntve_F74291CB=SPEECH_VOLUMEPERCENT_ALERT PresetValue/Name/lib_Ntve_F75ED147=Channeled PresetValue/Name/lib_Ntve_F76330E2=Default No Path Flags PresetValue/Name/lib_Ntve_F7F0CC54=Set Emitters PresetValue/Name/lib_Ntve_F7FDF14F=Global PresetValue/Name/lib_Ntve_F808537F=Ally (Mutual) PresetValue/Name/lib_Ntve_F8120B37=Acceleration PresetValue/Name/lib_Ntve_F82DFA31=New PresetValue/Name/lib_Ntve_F83CB9B2=Turning Suppressed PresetValue/Name/lib_Ntve_F8404BBD=Use Count PresetValue/Name/lib_Ntve_F84F9FC7=Bottom Right PresetValue/Name/lib_Ntve_F854D914=Subtract PresetValue/Name/lib_Ntve_F888E709=Allow Jumping PresetValue/Name/lib_Ntve_F8B68441=No Doodad PresetValue/Name/lib_Ntve_F8B82F33=Old PresetValue/Name/lib_Ntve_F8D8F2D2=Hardpoint 08 PresetValue/Name/lib_Ntve_F904C0AC=All PresetValue/Name/lib_Ntve_F91A8A72=Offset Y PresetValue/Name/lib_Ntve_F9BBBE32=Status Bar PresetValue/Name/lib_Ntve_F9D3799C=All Environment Types PresetValue/Name/lib_Ntve_F9D784EC=Restartable PresetValue/Name/lib_Ntve_F9D7B9AF=Armor Disabled While Constructing PresetValue/Name/lib_Ntve_FA249DC0=Variation 41 PresetValue/Name/lib_Ntve_FA24EDCA=Zero PresetValue/Name/lib_Ntve_FA6F89E9=Space PresetValue/Name/lib_Ntve_FA8DB1B1=Prevent Destruction PresetValue/Name/lib_Ntve_FA9E03A0=SPEECH_VOLUMEPERCENT_VOICE PresetValue/Name/lib_Ntve_FAC49C47=No Dialog Item PresetValue/Name/lib_Ntve_FB3A2283=Behavior PresetValue/Name/lib_Ntve_FB65B637=Bottom PresetValue/Name/lib_Ntve_FB9E41B2=Upgrade 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