Category/Name/lib_Ntve_00000001=Melee
Category/Name/lib_Ntve_00000003=Comparisons
Category/Name/lib_Ntve_00000005=Conversion
Category/Name/lib_Ntve_00000043=Game
Category/Name/lib_Ntve_00000044=General
Category/Name/lib_Ntve_00000045=Logic
Category/Name/lib_Ntve_00000046=Math
Category/Name/lib_Ntve_00000047=Order
Category/Name/lib_Ntve_00000048=Player
Category/Name/lib_Ntve_00000049=Player Group
Category/Name/lib_Ntve_00000050=Point
Category/Name/lib_Ntve_00000051=Region
Category/Name/lib_Ntve_00000052=String
Category/Name/lib_Ntve_00000053=Timer
Category/Name/lib_Ntve_00000054=Trigger
Category/Name/lib_Ntve_00000055=Unit
Category/Name/lib_Ntve_00000056=Unit Group
Category/Name/lib_Ntve_00000057=Tech Tree
Category/Name/lib_Ntve_00000060=Visibility
Category/Name/lib_Ntve_00000064=Sound
Category/Name/lib_Ntve_00000070=Camera
Category/Name/lib_Ntve_00000074=UI
Category/Name/lib_Ntve_00000079=AI
Category/Name/lib_Ntve_00000080=Functions
Category/Name/lib_Ntve_00000081=Actions
Category/Name/lib_Ntve_00000082=Animation
Category/Name/lib_Ntve_00000083=Bank
Category/Name/lib_Ntve_00000093=Data Table
Category/Name/lib_Ntve_00000095=Catalog
Category/Name/lib_Ntve_00000099=Cinematics
Category/Name/lib_Ntve_00000101=Conversation
Category/Name/lib_Ntve_00000106=Objective
Category/Name/lib_Ntve_00000110=Leaderboard
Category/Name/lib_Ntve_00000114=Text Tag
Category/Name/lib_Ntve_00000118=Dialog
Category/Name/lib_Ntve_004686B9=Story
Category/Name/lib_Ntve_004D257F=Support
Category/Name/lib_Ntve_00F4DCA0=Formatting
Category/Name/lib_Ntve_02254840=Help Panel
Category/Name/lib_Ntve_02383C06=Destroy Actors
Category/Name/lib_Ntve_02B651D9=Create Actors
Category/Name/lib_Ntve_02E41924=Internal
Category/Name/lib_Ntve_03076D22=Basic Conversions
Category/Name/lib_Ntve_04B1B780=Support
Category/Name/lib_Ntve_052FB957=Support
Category/Name/lib_Ntve_0572DB30=Support
Category/Name/lib_Ntve_06FEB0C3=Mission Archives Panel
Category/Name/lib_Ntve_07C35B9F=Purchase Groups
Category/Name/lib_Ntve_07DE9123=Mercenary Panel
Category/Name/lib_Ntve_08AD67AF=Ping
Category/Name/lib_Ntve_0BDDE534=Research Panel
Category/Name/lib_Ntve_0DF562B7=Player Settings
Category/Name/lib_Ntve_0EB8D4CB=Events
Category/Name/lib_Ntve_109195FF=Orders
Category/Name/lib_Ntve_1104C25B=Conversation Tools
Category/Name/lib_Ntve_115622A0=Advanced
Category/Name/lib_Ntve_12A5EAFC=Internal
Category/Name/lib_Ntve_14FA583F=Functions
Category/Name/lib_Ntve_15D1996E=Data Conversation Tools
Category/Name/lib_Ntve_16597239=Message Constructors
Category/Name/lib_Ntve_1728704F=Utility
Category/Name/lib_Ntve_17C3469C=Ability Commands
Category/Name/lib_Ntve_17CAD8D4=Cinematic Mode
Category/Name/lib_Ntve_17E09316=Useful Player Groups
Category/Name/lib_Ntve_18C1ADB9=Creation
Category/Name/lib_Ntve_1A13E77C=Loops
Category/Name/lib_Ntve_1BEB7C9A=Waits
Category/Name/lib_Ntve_1C6F567B=Useful Unit Groups
Category/Name/lib_Ntve_1CDB73FE=Behaviors
Category/Name/lib_Ntve_1FA820A9=Save Value
Category/Name/lib_Ntve_1FC897F0=Measurements
Category/Name/lib_Ntve_23C39D44=Lookup
Category/Name/lib_Ntve_24EC02AE=Progress And Queues
Category/Name/lib_Ntve_2542C38C=Purchase Items
Category/Name/lib_Ntve_259C4CBE=Challenges
Category/Name/lib_Ntve_26180C08=Internal
Category/Name/lib_Ntve_26337C75=Support
Category/Name/lib_Ntve_26C7C009=Alliances
Category/Name/lib_Ntve_2784A6D4=Advanced
Category/Name/lib_Ntve_28606B2A=Support
Category/Name/lib_Ntve_29830A7F=Character Sheet
Category/Name/lib_Ntve_2A0A40A3=Input
Category/Name/lib_Ntve_2A549747=Effects
Category/Name/lib_Ntve_2ACFC2BF=Revealers
Category/Name/lib_Ntve_2B773A1A=Modes And Sets
Category/Name/lib_Ntve_2BF28C01=Functions
Category/Name/lib_Ntve_2BFB09EC=Difficulty Levels
Category/Name/lib_Ntve_2CB2A46D=Useful Portraits
Category/Name/lib_Ntve_2DE11AFF=Charges And Cooldowns
Category/Name/lib_Ntve_2DE50632=Advanced
Category/Name/lib_Ntve_2EA9A44A=Functions
Category/Name/lib_Ntve_30AEEE6D=Filters
Category/Name/lib_Ntve_334464C7=Scenes
Category/Name/lib_Ntve_3386C4CC=Items
Category/Name/lib_Ntve_33F93072=Sources
Category/Name/lib_Ntve_340B2835=Melee Defaults
Category/Name/lib_Ntve_3571507B=Conditional Statements
Category/Name/lib_Ntve_35DD7DC3=AttackWaves
Category/Name/lib_Ntve_362F5DD6=Support
Category/Name/lib_Ntve_3757CA5D=Actions
Category/Name/lib_Ntve_383AC7A8=Selection
Category/Name/lib_Ntve_38505D05=Data Driven
Category/Name/lib_Ntve_3A3293F2=Internal
Category/Name/lib_Ntve_3A848B08=Camera Tricks
Category/Name/lib_Ntve_3CCF4545=Victory Panel
Category/Name/lib_Ntve_3EAA41C3=Support
Category/Name/lib_Ntve_3FF0D712=Creep And Power
Category/Name/lib_Ntve_40706FCD=Actions
Category/Name/lib_Ntve_4149BC27=Portrait
Category/Name/lib_Ntve_41E5E662=Planets
Category/Name/lib_Ntve_427B23AF=Internal
Category/Name/lib_Ntve_433F9508=Support
Category/Name/lib_Ntve_44700289=Functions
Category/Name/lib_Ntve_45005FDC=Orders To Be Issued
Category/Name/lib_Ntve_45715770=MiscCampaign
Category/Name/lib_Ntve_45A4343E=Transmission
Category/Name/lib_Ntve_475713C0=Support
Category/Name/lib_Ntve_49FF82E2=Game Settings
Category/Name/lib_Ntve_4BAD1453=Support
Category/Name/lib_Ntve_4BC4EABD=Actor Conversions
Category/Name/lib_Ntve_4CA6DE51=Functions
Category/Name/lib_Ntve_4CA8A121=Actions
Category/Name/lib_Ntve_4D121F58=Sound Properties
Category/Name/lib_Ntve_50ECCBBA=Actions
Category/Name/lib_Ntve_51617E2B=Basic
Category/Name/lib_Ntve_52147F89=Shader Generation
Category/Name/lib_Ntve_528A56D1=Format
Category/Name/lib_Ntve_5669EF88=Internal
Category/Name/lib_Ntve_569CF24A=Screen Image
Category/Name/lib_Ntve_580017B2=Lighting
Category/Name/lib_Ntve_5A521F82=Model Cameras
Category/Name/lib_Ntve_5B2C10BA=Creation And Modification
Category/Name/lib_Ntve_5C3BE6FE=Arithmetic
Category/Name/lib_Ntve_5CBF23FB=Terrain And Water
Category/Name/lib_Ntve_5D141EF4=Properties
Category/Name/lib_Ntve_5EC9BA6C=Dialog Item Size And Position
Category/Name/lib_Ntve_5F691BB4=Variables
Category/Name/lib_Ntve_61357026=Support
Category/Name/lib_Ntve_62AE20C3=Support
Category/Name/lib_Ntve_63E962BF=Actions
Category/Name/lib_Ntve_656C7ECC=Planet Properties
Category/Name/lib_Ntve_659E9DD8=Effects
Category/Name/lib_Ntve_68139C13=Basic
Category/Name/lib_Ntve_6940CECF=Boss Bar
Category/Name/lib_Ntve_6B831C73=Tech Purchase Panel
Category/Name/lib_Ntve_6C0253D6=AI Advanced
Category/Name/lib_Ntve_6D53A018=Support
Category/Name/lib_Ntve_6E79E973=Timers
Category/Name/lib_Ntve_6F3B0866=Debug
Category/Name/lib_Ntve_709C9765=Offsets
Category/Name/lib_Ntve_7166216D=Internal
Category/Name/lib_Ntve_720439FB=Comparisons
Category/Name/lib_Ntve_73341AA6=Requirements
Category/Name/lib_Ntve_73587FD7=Utility
Category/Name/lib_Ntve_752EF0D3=Order Properties
Category/Name/lib_Ntve_7A6FE9BF=Support
Category/Name/lib_Ntve_7BF1EE83=Breaks
Category/Name/lib_Ntve_7C7D65ED=Support
Category/Name/lib_Ntve_7CC87EB5=Advanced
Category/Name/lib_Ntve_7D2C6EAE=Support
Category/Name/lib_Ntve_7D5E0287=Basic
Category/Name/lib_Ntve_7F8893F9=Support
Category/Name/lib_Ntve_7FDA0623=Functions
Category/Name/lib_Ntve_80B321C2=Basics
Category/Name/lib_Ntve_81393DD8=Combining
Category/Name/lib_Ntve_8351F2B9=Support
Category/Name/lib_Ntve_8415A440=Interaction
Category/Name/lib_Ntve_88A978A8=Tactical
Category/Name/lib_Ntve_8A510C09=Support
Category/Name/lib_Ntve_8A99CC59=Utility
Category/Name/lib_Ntve_8AFA2026=Basic
Category/Name/lib_Ntve_8B316284=Support
Category/Name/lib_Ntve_8B78E7D2=Charges And Cooldowns
Category/Name/lib_Ntve_8C1C7B26=Internal
Category/Name/lib_Ntve_8C39118A=Scouting
Category/Name/lib_Ntve_8E8D05FE=Pathing
Category/Name/lib_Ntve_90140169=Store & Load
Category/Name/lib_Ntve_9019170D=Support
Category/Name/lib_Ntve_907BB296=Data Conversations
Category/Name/lib_Ntve_90DDDF4F=Useful Regions
Category/Name/lib_Ntve_91FDFF50=Cargo
Category/Name/lib_Ntve_920001B0=Actor
Category/Name/lib_Ntve_9298A608=Fog And Background
Category/Name/lib_Ntve_92D36457=Screen Button
Category/Name/lib_Ntve_92F1959F=Formatting
Category/Name/lib_Ntve_936A77C9=Preloading
Category/Name/lib_Ntve_9648F3AA=Player Columns
Category/Name/lib_Ntve_9802991B=Global Restrictions
Category/Name/lib_Ntve_98385CA1=Clicks and Highlights
Category/Name/lib_Ntve_98D1E2B8=Conversations
Category/Name/lib_Ntve_98EDB14A=Performance Testing
Category/Name/lib_Ntve_990C50C5=Support
Category/Name/lib_Ntve_99487E3F=Timer Windows
Category/Name/lib_Ntve_9A2FEC58=Campaign Progress
Category/Name/lib_Ntve_9A8B02B9=Internal
Category/Name/lib_Ntve_9C3E7D2E=Bullies
Category/Name/lib_Ntve_9DA05697=Construction
Category/Name/lib_Ntve_9DF98C07=Internal
Category/Name/lib_Ntve_9E644391=Transitions
Category/Name/lib_Ntve_9F03490C=Alerts
Category/Name/lib_Ntve_A0999372=Attributes And Experience
Category/Name/lib_Ntve_A152B2A9=Dialog Item Tools
Category/Name/lib_Ntve_A21F52AA=Chat And Console
Category/Name/lib_Ntve_A471A702=Support
Category/Name/lib_Ntve_A4B64885=Actions
Category/Name/lib_Ntve_A502F3FC=Support
Category/Name/lib_Ntve_A59ADF59=Support
Category/Name/lib_Ntve_A703A125=Action Queue
Category/Name/lib_Ntve_A7C8B6DB=Groups
Category/Name/lib_Ntve_AA7314D2=Support
Category/Name/lib_Ntve_AA75E02C=Preset Conversions
Category/Name/lib_Ntve_AC94D6E7=Actions
Category/Name/lib_Ntve_B03B3AFC=Game Menu
Category/Name/lib_Ntve_B1608DCA=Combat
Category/Name/lib_Ntve_B2363D33=Sound Channels
Category/Name/lib_Ntve_B2417984=Actions
Category/Name/lib_Ntve_B29FA42C=Charges And Cooldowns
Category/Name/lib_Ntve_B2C6C000=Leaderboard Items
Category/Name/lib_Ntve_B3E2B312=Leaderboards
Category/Name/lib_Ntve_B4A03C3C=Basic
Category/Name/lib_Ntve_B582E2A9=Substrings
Category/Name/lib_Ntve_B663853B=Utility
Category/Name/lib_Ntve_B6919925=Internal
Category/Name/lib_Ntve_B8962A70=Internal
Category/Name/lib_Ntve_B9A807BC=Filters
Category/Name/lib_Ntve_B9EE7ED4=Dialogs
Category/Name/lib_Ntve_BB5B0415=Purchase Categories
Category/Name/lib_Ntve_BC8526D3=Support
Category/Name/lib_Ntve_BCAAE7E9=Counts
Category/Name/lib_Ntve_BCEC31C5=Soundtracks
Category/Name/lib_Ntve_BD44C1A1=Support
Category/Name/lib_Ntve_BEC64A06=Basic
Category/Name/lib_Ntve_C014B835=Sound Settings
Category/Name/lib_Ntve_C107D67E=Template
Category/Name/lib_Ntve_C2432C8E=Control Groups
Category/Name/lib_Ntve_C25E4B04=Game UI
Category/Name/lib_Ntve_C2743638=Actions
Category/Name/lib_Ntve_C291EAB3=Movie
Category/Name/lib_Ntve_C308F2FF=Internal
Category/Name/lib_Ntve_C4F5D5BB=Trigonometry
Category/Name/lib_Ntve_C56EEC56=Presets
Category/Name/lib_Ntve_C6494DEC=Achievements
Category/Name/lib_Ntve_C772556F=Send Actor Messages
Category/Name/lib_Ntve_C788CF27=Functions
Category/Name/lib_Ntve_C7DA882A=Loops
Category/Name/lib_Ntve_C96B1065=Towns
Category/Name/lib_Ntve_C96FE494=Support
Category/Name/lib_Ntve_C99865E1=Loops
Category/Name/lib_Ntve_CA626E46=Random
Category/Name/lib_Ntve_CB334D4D=Basic
Category/Name/lib_Ntve_CC126361=Environment
Category/Name/lib_Ntve_CC6F5EF6=Groups
Category/Name/lib_Ntve_CDDD45CA=Utility
Category/Name/lib_Ntve_CE34AF8B=Trigger Debugging
Category/Name/lib_Ntve_CE980DD3=Waves
Category/Name/lib_Ntve_CF0FC5FB=Custom Dialog
Category/Name/lib_Ntve_CF8E552E=Support
Category/Name/lib_Ntve_CFCA2387=Weapons
Category/Name/lib_Ntve_D00DA240=Dialog Tools
Category/Name/lib_Ntve_D1EB1672=Actions
Category/Name/lib_Ntve_D454BD62=Bank Management
Category/Name/lib_Ntve_D6C56E98=Modification
Category/Name/lib_Ntve_D9B3A94D=Support
Category/Name/lib_Ntve_DA7FC5B1=Planet Panel
Category/Name/lib_Ntve_DA93C1E7=Progress Bars
Category/Name/lib_Ntve_DB43F939=Transitions
Category/Name/lib_Ntve_DBFBBD63=Algorithms
Category/Name/lib_Ntve_DC2021E3=Support
Category/Name/lib_Ntve_DCAD1C1F=Functions
Category/Name/lib_Ntve_DCF0F2F1=Useful Tools
Category/Name/lib_Ntve_DEA75ADD=Create Specific Dialog Item Actions
Category/Name/lib_Ntve_DF4BAF89=Dialog Item Values
Category/Name/lib_Ntve_DFAB759F=Support
Category/Name/lib_Ntve_E33FE794=Functions
Category/Name/lib_Ntve_E49F4896=Support
Category/Name/lib_Ntve_E4B8B15E=Actions
Category/Name/lib_Ntve_E4D404AF=Color Conversions
Category/Name/lib_Ntve_E62B536E=Text
Category/Name/lib_Ntve_E6D2879A=Player Settings
Category/Name/lib_Ntve_E79DE2F8=Look At
Category/Name/lib_Ntve_ECA767AF=Conditionals
Category/Name/lib_Ntve_EDC20F51=Support
Category/Name/lib_Ntve_EDF33D0C=Transports
Category/Name/lib_Ntve_EF1F0A89=Basic
Category/Name/lib_Ntve_EF651AA9=Individual Restrictions
Category/Name/lib_Ntve_F00F2629=Basic
Category/Name/lib_Ntve_F266638D=Dialog Items
Category/Name/lib_Ntve_F2C5D118=Sounds
Category/Name/lib_Ntve_F458E17B=Support
Category/Name/lib_Ntve_F4793937=Functions
Category/Name/lib_Ntve_F492DACF=Support
Category/Name/lib_Ntve_F526F949=Support
Category/Name/lib_Ntve_F64019A2=Difficulty
Category/Name/lib_Ntve_F77F99F1=Functions
Category/Name/lib_Ntve_FA7132DF=Support
Category/Name/lib_Ntve_FB344850=Presets
Category/Name/lib_Ntve_FBA0C9BA=Dialog Size And Position
Category/Name/lib_Ntve_FBB4B279=Load Value
Category/Name/lib_Ntve_FC5C9D24=Unit Selection
Category/Name/lib_Ntve_FD3C3794=Abilities
Category/Name/lib_Ntve_FDBE52E0=Planet Panel
Category/Name/lib_Ntve_FEF4A37B=Actions
FunctionCall/Name/lib_Ntve_358BE1D1=Position Of Unit
FunctionCall/Name/lib_Ntve_5765B435=Triggering Unit
FunctionCall/Name/lib_Ntve_FBA04F1D=Triggering Player
FunctionDef/Grammar/lib_Ntve_00000001=Real(~val|Integer~)
FunctionDef/Grammar/lib_Ntve_00000002=String(~val|Integer~)
FunctionDef/Grammar/lib_Ntve_00000003=Integer(~val|Real~)
FunctionDef/Grammar/lib_Ntve_00000004=String(~val|Real~) with ~prec~ decimal places
FunctionDef/Grammar/lib_Ntve_00000005=Integer(~val|String~)
FunctionDef/Grammar/lib_Ntve_00000006=Real(~val|String~)
FunctionDef/Grammar/lib_Ntve_00000007=Length of ~s~
FunctionDef/Grammar/lib_Ntve_00000008=String(~s~) as ~case|Lower/Upper Case~
FunctionDef/Grammar/lib_Ntve_00000009=Substring(~s~, ~start~, ~end~)
FunctionDef/Grammar/lib_Ntve_00000010=~s1~ is equal to ~s2~ (~sens|Sensitive/Insensitive~ to case)
FunctionDef/Grammar/lib_Ntve_00000011=~s1~ contains ~s2~ at ~loc~ (~sens|Sensitive/Insensitive~ to case)
FunctionDef/Grammar/lib_Ntve_00000012=Square root(~x~)
FunctionDef/Grammar/lib_Ntve_00000013=~x~ ^ ~p~
FunctionDef/Grammar/lib_Ntve_00000014=~x~ mod ~y~
FunctionDef/Grammar/lib_Ntve_00000015=Sin(~a~)
FunctionDef/Grammar/lib_Ntve_00000016=Cos(~a~)
FunctionDef/Grammar/lib_Ntve_00000017=Tan(~a~)
FunctionDef/Grammar/lib_Ntve_00000018=Asin(~x~)
FunctionDef/Grammar/lib_Ntve_00000019=Acos(~x~)
FunctionDef/Grammar/lib_Ntve_00000020=Atan(~x~)
FunctionDef/Grammar/lib_Ntve_00000021=Atan2(~x~, ~y~)
FunctionDef/Grammar/lib_Ntve_00000022=Point(~x~, ~y~)
FunctionDef/Grammar/lib_Ntve_00000023=~p~ offset by (~x~, ~y~)
FunctionDef/Grammar/lib_Ntve_00000024=X of ~p~
FunctionDef/Grammar/lib_Ntve_00000025=Y of ~p~
FunctionDef/Grammar/lib_Ntve_00000026=Angle from ~p1|Point~ to ~p2|Point~
FunctionDef/Grammar/lib_Ntve_00000027=Distance between ~p1|Point~ and ~p2|Point~
FunctionDef/Grammar/lib_Ntve_00000028=Empty region
FunctionDef/Grammar/lib_Ntve_00000029=Region(~minx~, ~miny~, ~maxx~, ~maxy~)
FunctionDef/Grammar/lib_Ntve_00000030=Region(~c~, ~r~)
FunctionDef/Grammar/lib_Ntve_00000031=Add a ~state|Positive/Negative~ rectangle (~minx~, ~miny~, ~maxx~, ~maxy~) to ~r~
FunctionDef/Grammar/lib_Ntve_00000032=Add a ~state|Positive/Negative~ circle centered at ~c~ with radius ~rad~ to ~r~
FunctionDef/Grammar/lib_Ntve_00000033=Add ~toAdd|Region~ to ~r~
FunctionDef/Grammar/lib_Ntve_00000034=Move ~r~ to ~p|Point~
FunctionDef/Grammar/lib_Ntve_00000036=~p~ is in ~r~
FunctionDef/Grammar/lib_Ntve_00000037=Bottom-left of ~r~ bounds
FunctionDef/Grammar/lib_Ntve_00000038=Top-right of ~r~ bounds
FunctionDef/Grammar/lib_Ntve_00000039=Center of ~r~
FunctionDef/Grammar/lib_Ntve_00000040=~component~ percent of ~c~
FunctionDef/Grammar/lib_Ntve_00000041=~u~ ~state|Enters/Leaves~ ~r~
FunctionDef/Grammar/lib_Ntve_00000042=Start ~t~ as a ~r|One Shot/Repeating~ timer that will expire in ~dur|Time~ ~timeType|Real/Game/AI Time~ seconds
FunctionDef/Grammar/lib_Ntve_00000043=Restart ~t~
FunctionDef/Grammar/lib_Ntve_00000044=~pause|Pause/Resume~ ~t~
FunctionDef/Grammar/lib_Ntve_00000045=Elapsed time of ~t~
FunctionDef/Grammar/lib_Ntve_00000046=Remaining time of ~t~
FunctionDef/Grammar/lib_Ntve_00000047=Duration of ~t~
FunctionDef/Grammar/lib_Ntve_00000049=~t~ expires
FunctionDef/Grammar/lib_Ntve_00000051=Player ~p~ ~prop~
FunctionDef/Grammar/lib_Ntve_00000053=Triggering player
FunctionDef/Grammar/lib_Ntve_00000056=Empty player group
FunctionDef/Grammar/lib_Ntve_00000057=Player group(~p~)
FunctionDef/Grammar/lib_Ntve_00000059=Reset ~g|Player Group~ to have no players
FunctionDef/Grammar/lib_Ntve_00000061=Number of players in ~g|Player Group~
FunctionDef/Grammar/lib_Ntve_00000062=~p~ is in ~g|Player Group~
FunctionDef/Grammar/lib_Ntve_00000071=Target point for ~o~
FunctionDef/Grammar/lib_Ntve_00000073=Target unit for ~o~
FunctionDef/Grammar/lib_Ntve_00000076=Last created unit
FunctionDef/Grammar/lib_Ntve_00000077=Kill ~u~
FunctionDef/Grammar/lib_Ntve_00000078=Remove ~u~ from the game
FunctionDef/Grammar/lib_Ntve_00000079=Unit type of ~u~
FunctionDef/Grammar/lib_Ntve_00000081=Owner of ~u~
FunctionDef/Grammar/lib_Ntve_00000082=Change ownership of ~u~ to player ~p~ and ~cc|Change/Retain Color~
FunctionDef/Grammar/lib_Ntve_00000083=Position of ~u~
FunctionDef/Grammar/lib_Ntve_00000085=Facing of ~u~
FunctionDef/Grammar/lib_Ntve_00000086=Make ~u~ face ~angle~ over ~dur|Time~ seconds
FunctionDef/Grammar/lib_Ntve_00000087=Set ~u~ ~prop~ to ~val~
FunctionDef/Grammar/lib_Ntve_00000089=Order ~u~ to ~ord~ (~queue|Replace/After/Before Existing Orders~)
FunctionDef/Grammar/lib_Ntve_00000090=~u~ dies
FunctionDef/Grammar/lib_Ntve_00000092=Triggering unit
FunctionDef/Grammar/lib_Ntve_00000094=Triggering region
FunctionDef/Grammar/lib_Ntve_00000097=Return ~val~
FunctionDef/Grammar/lib_Ntve_00000098=Triggering damage amount
FunctionDef/Grammar/lib_Ntve_00000099=Damaging unit
FunctionDef/Grammar/lib_Ntve_00000100=Damaging player
FunctionDef/Grammar/lib_Ntve_00000101=Damage source position
FunctionDef/Grammar/lib_Ntve_00000103=Triggering order
FunctionDef/Grammar/lib_Ntve_00000104=Empty unit group
FunctionDef/Grammar/lib_Ntve_00000106=Remove all units from ~g~
FunctionDef/Grammar/lib_Ntve_00000108=Order all units in ~g|Unit Group~ to ~o~ (~queue|Replace/After/Before Existing Orders~)
FunctionDef/Grammar/lib_Ntve_00000110=~u~ is in ~g~
FunctionDef/Grammar/lib_Ntve_00000111=Turn ~t~ ~state|On/Off~
FunctionDef/Grammar/lib_Ntve_00000112=~t~ is on
FunctionDef/Grammar/lib_Ntve_00000113=Number of times ~t~ has been evaluated
FunctionDef/Grammar/lib_Ntve_00000114=Number of times ~t~ has been executed
FunctionDef/Grammar/lib_Ntve_00000115=Evaluate ~t~ conditions
FunctionDef/Grammar/lib_Ntve_00000116=Run ~t~ (~check|Check/Ignore Conditions~, ~wait|Wait/Don't Wait~ until it finishes)
FunctionDef/Grammar/lib_Ntve_00000117=~open|Open/Close~ the trigger debugging window
FunctionDef/Grammar/lib_Ntve_00000118=Display ~msg~ as debug output using ~type~, and ~ui|Do/Do Not~ display it in the game window
FunctionDef/Grammar/lib_Ntve_00000120=Map initialization
FunctionDef/Grammar/lib_Ntve_00000121=Player ~p~ types a chat message containing ~s~, matching ~exact|Exactly/Partially~
FunctionDef/Grammar/lib_Ntve_00000122=~m|Matched/Entered~ chat string
FunctionDef/Grammar/lib_Ntve_00000123=Custom Script
FunctionDef/Grammar/lib_Ntve_00000126=~op~ (~val~)
FunctionDef/Grammar/lib_Ntve_00000127=~op~ (~val~)
FunctionDef/Grammar/lib_Ntve_00000128=~val1~ ~op~ ~val2~
FunctionDef/Grammar/lib_Ntve_00000129=~val1~ ~op~ ~val2~
FunctionDef/Grammar/lib_Ntve_00000130=Combine (~str~)
FunctionDef/Grammar/lib_Ntve_00000131=~str1~ + ~str2~
FunctionDef/Grammar/lib_Ntve_00000132=And
FunctionDef/Grammar/lib_Ntve_00000133=Or
FunctionDef/Grammar/lib_Ntve_00000134=~op|And/Or~ (~val~)
FunctionDef/Grammar/lib_Ntve_00000135=~val1~ ~op|And/Or~ ~val2~
FunctionDef/Grammar/lib_Ntve_00000136=Set ~var~ = ~val~
FunctionDef/Grammar/lib_Ntve_00000137=If (Conditions) then do (Actions) else do (Actions)
FunctionDef/Grammar/lib_Ntve_00000139=Skip remaining actions
FunctionDef/Grammar/lib_Ntve_00000140=Run console command: ~text|Command~ (~defaults|Enable/Disable~ defaults, ~macros|Enable/Disable~ macros)
FunctionDef/Grammar/lib_Ntve_00000141=Last created units
FunctionDef/Grammar/lib_Ntve_00000142=Set ~race~ melee starting resources for player ~player~
FunctionDef/Grammar/lib_Ntve_00000143=Set melee starting resources for all players
FunctionDef/Grammar/lib_Ntve_00000144=Create ~race~ melee starting units for player ~player~ at ~position~
FunctionDef/Grammar/lib_Ntve_00000145=Create melee starting units for all players
FunctionDef/Grammar/lib_Ntve_00000146=~value|Enable/Disable~ ~option~ melee option for player ~player~
FunctionDef/Grammar/lib_Ntve_00000147=~option~ melee option is enabled for player ~player~
FunctionDef/Grammar/lib_Ntve_00000148=Set default melee options for all players
FunctionDef/Grammar/lib_Ntve_00000149=~u~ uses ~mover~ mover
FunctionDef/Grammar/lib_Ntve_00000150=Start the melee AI for all computer players
FunctionDef/Grammar/lib_Ntve_00000151=Start location of player ~p~
FunctionDef/Grammar/lib_Ntve_00000152=~enable|Enable/Disable~ the ~abil~ ability for ~u~
FunctionDef/Grammar/lib_Ntve_00000153=~u~ has ~abil~
FunctionDef/Grammar/lib_Ntve_00000154=~abil~ is ~enabled~ for ~u~
FunctionDef/Grammar/lib_Ntve_00000155=Race of player ~p~
FunctionDef/Grammar/lib_Ntve_00000158=Add ~levels~ to ~upgrade~ upgrade for player ~p~
FunctionDef/Grammar/lib_Ntve_00000162=~enable|Enable/Disable~ ~type|Visibility Type~ visibility
FunctionDef/Grammar/lib_Ntve_00000163=~type|Visibility Type~ visibility is enabled
FunctionDef/Grammar/lib_Ntve_00000166=Create a visibility revealer for player ~player~ within ~area~
FunctionDef/Grammar/lib_Ntve_00000167=Last created revealer
FunctionDef/Grammar/lib_Ntve_00000168=Destroy ~r~
FunctionDef/Grammar/lib_Ntve_00000169=~enable|Enable/Disable~ ~r~
FunctionDef/Grammar/lib_Ntve_00000170=Update ~r~ to match its region
FunctionDef/Grammar/lib_Ntve_00000171=~allow|Allow/Disallow~ the ~behavior~ behavior for player ~p~
FunctionDef/Grammar/lib_Ntve_00000173=~behavior~ behavior is allowed for player ~p~
FunctionDef/Grammar/lib_Ntve_00000175=~select|Select/Deselect~ ~unit~ for player ~player~
FunctionDef/Grammar/lib_Ntve_00000176=Deselect all units for player ~player~
FunctionDef/Grammar/lib_Ntve_00000177=~unit~ is selected by player ~player~
FunctionDef/Grammar/lib_Ntve_00000178=~select|Select/Deselect~ ~group|Unit Group~ for player ~player~
FunctionDef/Grammar/lib_Ntve_00000179=Selected units for player ~player~
FunctionDef/Grammar/lib_Ntve_00000183=Stop ~s~ ~fade|Fade Option~
FunctionDef/Grammar/lib_Ntve_00000184=Set volume of ~s~ to ~volume~ percent
FunctionDef/Grammar/lib_Ntve_00000185=Move ~s~ to ~position|Location~ with Z offset ~height|Z~
FunctionDef/Grammar/lib_Ntve_00000189=Color(~r~%, ~g~%, ~b~%)
FunctionDef/Grammar/lib_Ntve_00000190=Color(~r~%, ~g~%, ~b~%, ~a~%)
FunctionDef/Grammar/lib_Ntve_00000191=~u~ is ~s|State Type~
FunctionDef/Grammar/lib_Ntve_00000192=All players
FunctionDef/Grammar/lib_Ntve_00000193=New timer
FunctionDef/Grammar/lib_Ntve_00000194=~t~ is paused
FunctionDef/Grammar/lib_Ntve_00000195=Random integer between ~min~ and ~max~
FunctionDef/Grammar/lib_Ntve_00000196=Random real between ~min~ and ~max~
FunctionDef/Grammar/lib_Ntve_00000198=End game in ~type~ for player ~player~ (~showDialog|Show/Don't Show~ dialogs, ~showScore|Show/Don't Show~ score screen)
FunctionDef/Grammar/lib_Ntve_00000199=Ping the minimap at ~pos|Point~ for ~players~ over ~dur~ seconds, using the color ~color~
FunctionDef/Grammar/lib_Ntve_00000200=Default game camera
FunctionDef/Grammar/lib_Ntve_00000201=Set ~c|Camera Object~ ~type~ to ~value~
FunctionDef/Grammar/lib_Ntve_00000202=~c~ ~type~
FunctionDef/Grammar/lib_Ntve_00000203=Set ~c|Camera Object~ target to ~p|Point~
FunctionDef/Grammar/lib_Ntve_00000207=~c~ target
FunctionDef/Grammar/lib_Ntve_00000208=~unit~ ~state|Loads/Unloads~ cargo
FunctionDef/Grammar/lib_Ntve_00000209=Triggering cargo unit
FunctionDef/Grammar/lib_Ntve_00000211=Number of rounds in ~abil~ magazine for ~u~
FunctionDef/Grammar/lib_Ntve_00000212=Copy of ~group~
FunctionDef/Grammar/lib_Ntve_00000213=Unit ~i~ from ~g|Unit Group~
FunctionDef/Grammar/lib_Ntve_00000214=Copy of ~g|Player Group~
FunctionDef/Grammar/lib_Ntve_00000215=Player ~i~ from ~g|Player Group~
FunctionDef/Grammar/lib_Ntve_00000216=~u~ is alive
FunctionDef/Grammar/lib_Ntve_00000217=Current trigger
FunctionDef/Grammar/lib_Ntve_00000222=~unit~ is ~state~ by player ~player~
FunctionDef/Grammar/lib_Ntve_00000227=~isEnabled|Enable/Disable~ tech tree requirements for player ~p~
FunctionDef/Grammar/lib_Ntve_00000228=Set ~u~ scale to (~x~%, ~y~%, ~z~%) of its original size
FunctionDef/Grammar/lib_Ntve_00000230=Cargo unit in ~inUnit|Transport~ at slot ~inIndex~
FunctionDef/Grammar/lib_Ntve_00000233=Cargo units in ~inUnit|Transport~
FunctionDef/Grammar/lib_Ntve_00000239=Turn player ~inSourcePlayer~ ~inAllianceId~ ~ally~ towards player ~inTargetPlayer~
FunctionDef/Grammar/lib_Ntve_00000240=Player ~inSourcePlayer~ is giving player ~inTargetPlayer~ ~inAllianceId~
FunctionDef/Grammar/lib_Ntve_00000241=~p~ offset by ~dist~ towards ~angle~ degrees
FunctionDef/Grammar/lib_Ntve_00000242=Wait ~t~ ~timeType|Real/Game/AI Time~ seconds
FunctionDef/Grammar/lib_Ntve_00000243=Triggering death type is ~deathType|Type~
FunctionDef/Grammar/lib_Ntve_00000248=Number of creep tiles adjacent to ~inPosition~
FunctionDef/Grammar/lib_Ntve_00000249=Creep is present at ~inPosition~
FunctionDef/Grammar/lib_Ntve_00000252=~abilType~ count for player ~player~, counting ~countType~
FunctionDef/Grammar/lib_Ntve_00000253=~behaviorType~ count for player ~player~, counting ~countType~
FunctionDef/Grammar/lib_Ntve_00000254=~unitType~ count for player ~player~, counting ~countType~
FunctionDef/Grammar/lib_Ntve_00000255=~upgradeType~ count for player ~player~, counting ~countType~
FunctionDef/Grammar/lib_Ntve_00000258=Transfer ~inCount~ ~inBehavior~ from ~inSource|Source~ to ~inDest~
FunctionDef/Grammar/lib_Ntve_00000260=Count of ~behaviorType|Behavior~ at ~inUnit~, counting ~countType~
FunctionDef/Grammar/lib_Ntve_00000261=Count of ~unitType~ at ~inUnit~, counting ~countType~
FunctionDef/Grammar/lib_Ntve_00000262=Count of ~upgradeType~ at ~inUnit~, counting ~countType~
FunctionDef/Grammar/lib_Ntve_00000263=Create a wave from the waveInfo ~waveInfo~ for player ~player~ with a gather point at ~stagingPoint|Point~
FunctionDef/Grammar/lib_Ntve_00000264=Create a new wave info
FunctionDef/Grammar/lib_Ntve_00000265=Add unit ~unit~ to wave ~wave~
FunctionDef/Grammar/lib_Ntve_00000267=Create a new wave target set to attack the location of the following unit ~unit~
FunctionDef/Grammar/lib_Ntve_00000268=Create a new wave target set to attack the folllowing unit ~unit~
FunctionDef/Grammar/lib_Ntve_00000269=Triggering progress effect
FunctionDef/Grammar/lib_Ntve_00000270=Triggering progress upgrade
FunctionDef/Grammar/lib_Ntve_00000271=Triggering progress unit type
FunctionDef/Grammar/lib_Ntve_00000272=~unit~ is ~state~ by Player ~player~
FunctionDef/Grammar/lib_Ntve_00000275=~unit~ is clicked by Player ~player~
FunctionDef/Grammar/lib_Ntve_00000279=Last opened bank
FunctionDef/Grammar/lib_Ntve_00000280=Bank ~name~ exists for player ~player~
FunctionDef/Grammar/lib_Ntve_00000281=Name of bank ~bank~
FunctionDef/Grammar/lib_Ntve_00000282=Count of sections in bank ~bank~
FunctionDef/Grammar/lib_Ntve_00000283=Name of section ~section~ in bank ~bank~
FunctionDef/Grammar/lib_Ntve_00000284=Count of keys in section ~section~ of bank ~bank~
FunctionDef/Grammar/lib_Ntve_00000285=Name of bank ~bank~ key ~key~ in section ~section~
FunctionDef/Grammar/lib_Ntve_00000287=Section ~section~ exists in bank ~bank~
FunctionDef/Grammar/lib_Ntve_00000288=Bank ~bank~ has ~key~ in section ~section~
FunctionDef/Grammar/lib_Ntve_00000289=~key~ of section ~section~ in bank ~bank~ is a ~type~
FunctionDef/Grammar/lib_Ntve_00000292=Open bank ~name~ for player ~player~
FunctionDef/Grammar/lib_Ntve_00000293=Remove bank ~bank~
FunctionDef/Grammar/lib_Ntve_00000294=Save bank ~bank~
FunctionDef/Grammar/lib_Ntve_00000295=Remove section ~section~ from bank ~bank~
FunctionDef/Grammar/lib_Ntve_00000296=Remove ~key~ from section ~section~ in bank ~bank~
FunctionDef/Grammar/lib_Ntve_00000297=Store real ~value~ as ~key~ of section ~section~ in bank ~bank~
FunctionDef/Grammar/lib_Ntve_00000298=Store boolean ~value~ as ~key~ of section ~section~ in bank ~bank~
FunctionDef/Grammar/lib_Ntve_00000299=Store integer ~value~ as ~key~ of section ~section~ in bank ~bank~
FunctionDef/Grammar/lib_Ntve_00000300=Store string ~value~ as ~key~ of section ~section~ in bank ~bank~
FunctionDef/Grammar/lib_Ntve_00000301=Store unit ~value|Unit~ as ~key~ of section ~section~ in bank ~bank~
FunctionDef/Grammar/lib_Ntve_00000303=Load ~key~ of section ~section~ from bank ~bank~ as real value
FunctionDef/Grammar/lib_Ntve_00000304=Load ~key~ of section ~section~ from bank ~bank~ as boolean
FunctionDef/Grammar/lib_Ntve_00000305=Load ~key~ of section ~section~ from bank ~bank~ as integer value
FunctionDef/Grammar/lib_Ntve_00000306=Load key ~key~ of section ~section~ from bank ~bank~ as a String
FunctionDef/Grammar/lib_Ntve_00000307=Restore ~key~ of section ~section~ from bank ~bank~ for player ~player~ at ~position~ facing ~angle~
FunctionDef/Grammar/lib_Ntve_00000309=Triggering ability stage
FunctionDef/Grammar/lib_Ntve_00000312=Triggering ability target point
FunctionDef/Grammar/lib_Ntve_00000313=Triggering ability target unit
FunctionDef/Grammar/lib_Ntve_00000314=Triggering ability
FunctionDef/Grammar/lib_Ntve_00000323=Start AI for player ~player~ in ~mode~ mode with ~APM~ Actions Per Minute
FunctionDef/Grammar/lib_Ntve_00000326=~lock|Lock/Unlock~ camera input for player ~player~
FunctionDef/Grammar/lib_Ntve_00000327=For each unit ~var~ in ~group~ do (Actions)
FunctionDef/Grammar/lib_Ntve_00000334=Player for ~o~
FunctionDef/Grammar/lib_Ntve_00000335=~u~ is targetable as ~plane~
FunctionDef/Grammar/lib_Ntve_00000336=Set the next map to ~map|Map File~
FunctionDef/Grammar/lib_Ntve_00000342=Action queue is empty
FunctionDef/Grammar/lib_Ntve_00000348=~flag~ is enabled for ~order~
FunctionDef/Grammar/lib_Ntve_00000349=Repeat (Actions) ~count~ times
FunctionDef/Grammar/lib_Ntve_00000352=Experience level of ~unit~
FunctionDef/Grammar/lib_Ntve_00000353=Triggering experience gained
FunctionDef/Grammar/lib_Ntve_00000354=Total experience of ~unit~
FunctionDef/Grammar/lib_Ntve_00000355=Triggering behavior
FunctionDef/Grammar/lib_Ntve_00000356=Entire map
FunctionDef/Grammar/lib_Ntve_00000357=Set ~type~ units to be ~state~ in ~filter|Unit Filter~
FunctionDef/Grammar/lib_Ntve_00000358=State of ~type~ units in ~filter|Unit Filter~
FunctionDef/Grammar/lib_Ntve_00000359=~type~ units in ~reg~ owned by player ~player~ matching ~unitFilter~, with at most ~count~
FunctionDef/Grammar/lib_Ntve_00000360=Use model camera ~name|Camera Name~ from ~u~ for player ~player~, applying over ~duration~ seconds
FunctionDef/Grammar/lib_Ntve_00000362=Create a new wave target set to attack the folllowing player(s) ~player|Players~
FunctionDef/Grammar/lib_Ntve_00000363=Gather a wave at point ~from|Point~ for player ~player~ comprised of the units in waveInfo ~waveInfo~ to suicide attack target ~target~ in ~time~ seconds
FunctionDef/Grammar/lib_Ntve_00000377=Catalog ~catalog~ entry count
FunctionDef/Grammar/lib_Ntve_00000378=Catalog ~catalog~ entry at index ~index~
FunctionDef/Grammar/lib_Ntve_00000379=Catalog ~catalog~ entry ~entry~ parent
FunctionDef/Grammar/lib_Ntve_00000380=Catalog ~catalog~ entry ~entry~ scope
FunctionDef/Grammar/lib_Ntve_00000381=Catalog field count of scope ~scope~
FunctionDef/Grammar/lib_Ntve_00000382=Catalog field name of scope ~scope~ at index ~index~
FunctionDef/Grammar/lib_Ntve_00000383=Value of ~catalog~ ~entry~ ~fieldPath~ for player ~player~
FunctionDef/Grammar/lib_Ntve_00000384=Number of abilities on ~unit~
FunctionDef/Grammar/lib_Ntve_00000385=~unit~ ability ~index~
FunctionDef/Grammar/lib_Ntve_00000386=Stack count of ~behavior~ on ~unit~
FunctionDef/Grammar/lib_Ntve_00000387=~unit~ behavior ~index~
FunctionDef/Grammar/lib_Ntve_00000388=~pause|Pause/Unpause~ all units
FunctionDef/Grammar/lib_Ntve_00000390=~enable|Enable/Disable~ ~behavior~ experience gain for ~unit~
FunctionDef/Grammar/lib_Ntve_00000391=Set time of day to ~time|Time Of Day~
FunctionDef/Grammar/lib_Ntve_00000393=~pause|Pause/Unpause~ time of day cycle
FunctionDef/Grammar/lib_Ntve_00000394=Current game time of day
FunctionDef/Grammar/lib_Ntve_00000396=Game time of day cycle is paused
FunctionDef/Grammar/lib_Ntve_00000398=Number of items in ~unit~ training queue slot
FunctionDef/Grammar/lib_Ntve_00000402=~unit~ training queue slot ~slot~ is ~type|Training Type~
FunctionDef/Grammar/lib_Ntve_00000407=Turn player ~player~ ~state~ flag ~value~
FunctionDef/Grammar/lib_Ntve_00000408=Wait until ~sound~ playback is ~offset~ seconds from the ~offsetType~ of the sound
FunctionDef/Grammar/lib_Ntve_00000410=Allow this trigger to be skipped by ~players~, requiring at least ~requiredCount|Count~, and run ~onSkip|Trigger~ if skipped (~check|Check/Ignore Conditions~, ~wait|Wait/Don't Wait~ until it finishes)
FunctionDef/Grammar/lib_Ntve_00000413=Player ~player~ ~state~ is on
FunctionDef/Grammar/lib_Ntve_00000419=Triggering progress unit
FunctionDef/Grammar/lib_Ntve_00000420=Lock ally color settings for players in ~players~ to ~style~
FunctionDef/Grammar/lib_Ntve_00000421=Unlock ally color settings for players in ~players~
FunctionDef/Grammar/lib_Ntve_00000423=Remove ~conversationId~
FunctionDef/Grammar/lib_Ntve_00000424=Create a reply with ~replyText~ for ~conversationId~
FunctionDef/Grammar/lib_Ntve_00000425=Remove ~replyId~ from ~conversationId~
FunctionDef/Grammar/lib_Ntve_00000427=~conversation~ is visible for player ~player~
FunctionDef/Grammar/lib_Ntve_00000428=Last created conversation
FunctionDef/Grammar/lib_Ntve_00000429=Last created conversation reply
FunctionDef/Grammar/lib_Ntve_00000430=Player ~player~ selects ~replyId~ from ~conversationId~
FunctionDef/Grammar/lib_Ntve_00000433=Last created objective
FunctionDef/Grammar/lib_Ntve_00000434=Destroy ~objective~
FunctionDef/Grammar/lib_Ntve_00000435=Set ~objective~ text to ~text~
FunctionDef/Grammar/lib_Ntve_00000436=Set ~objective~ description to ~description~
FunctionDef/Grammar/lib_Ntve_00000440=Mark ~objective~ as ~state~
FunctionDef/Grammar/lib_Ntve_00000447=Last created leaderboard
FunctionDef/Grammar/lib_Ntve_00000448=Destroy ~board|Leaderboard~
FunctionDef/Grammar/lib_Ntve_00000449=~show|Show/Hide~ all leaderboards for ~players~
FunctionDef/Grammar/lib_Ntve_00000450=Set name of ~board|Leaderboard~ to ~text~, with color ~color~
FunctionDef/Grammar/lib_Ntve_00000451=~enable|Enable/Disable~ ~state~ state for ~board|Leaderboard~ for ~players~
FunctionDef/Grammar/lib_Ntve_00000452=Change ~board|Leaderboard~ to have ~count~ columns
FunctionDef/Grammar/lib_Ntve_00000453=Change ~board|Leaderboard~ to have ~count~ rows
FunctionDef/Grammar/lib_Ntve_00000454=Set width of ~column~ column in ~board|Leaderboard~ to ~width~ (% of the screen)
FunctionDef/Grammar/lib_Ntve_00000455=Change ~board|Leaderboard~ to have ~count~ groups
FunctionDef/Grammar/lib_Ntve_00000456=Move row ~row~ into group ~group~ in ~board|Leaderboard~
FunctionDef/Grammar/lib_Ntve_00000457=Set ~board|Leaderboard~ item text at column ~column~ and row ~row~ to ~text~
FunctionDef/Grammar/lib_Ntve_00000458=Set ~board|Leaderboard~ item text color at column ~column~ and row ~row~ to ~color~
FunctionDef/Grammar/lib_Ntve_00000459=Set ~board|Leaderboard~ item background color at column ~column~ and row ~row~ to ~color~
FunctionDef/Grammar/lib_Ntve_00000460=Set ~board|Leaderboard~ item icon at column ~column~ and row ~row~ to ~icon~, placing it on the ~side|Left/Right~ side of the text
FunctionDef/Grammar/lib_Ntve_00000461=Set ~board|Leaderboard~ item alignment at column ~column~ and row ~row~ to ~align|Alignment~
FunctionDef/Grammar/lib_Ntve_00000462=Set ~board|Leaderboard~ item sort order at column ~column~ and row ~row~ to ~sort|Sort Order~
FunctionDef/Grammar/lib_Ntve_00000463=Sort ~board|Leaderboard~ by column ~column~, in ~ascending|Ascending/Descending~ order, with priority ~priority~
FunctionDef/Grammar/lib_Ntve_00000464=Set the automatic player column for ~board|Leaderboard~ to column ~column~ (~group|Do/Do Not~ group by teams)
FunctionDef/Grammar/lib_Ntve_00000465=Add player ~player~ to ~board|Leaderboard~
FunctionDef/Grammar/lib_Ntve_00000466=Selected conversation
FunctionDef/Grammar/lib_Ntve_00000467=Selected conversation reply
FunctionDef/Grammar/lib_Ntve_00000469=Last created timer window
FunctionDef/Grammar/lib_Ntve_00000470=Destroy ~window|Timer Window~
FunctionDef/Grammar/lib_Ntve_00000471=~show|Show/Hide~ ~window|Timer Window~ for ~players~
FunctionDef/Grammar/lib_Ntve_00000472=Set timer for ~window|Timer Window~ to ~timer~
FunctionDef/Grammar/lib_Ntve_00000473=Set the title for ~window|Timer Window~ to ~title~
FunctionDef/Grammar/lib_Ntve_00000474=Set time format for ~window|Timer Window~ to ~format~
FunctionDef/Grammar/lib_Ntve_00000475=Set ~window|Timer Window~ ~component~ color to ~color~ with ~transparency~% transparency
FunctionDef/Grammar/lib_Ntve_00000477=Last created text tag
FunctionDef/Grammar/lib_Ntve_00000479=Set the position of ~tag|Text Tag~ to ~point|Position~ and height offset ~heightOffset~
FunctionDef/Grammar/lib_Ntve_00000480=Attach ~tag|Text Tag~ to ~unit~ with height offset ~heightOffset~
FunctionDef/Grammar/lib_Ntve_00000481=Set the velocity of ~tag|Text Tag~ to ~speed~ coordinates per second at an angle of ~angle~ degrees from horizontal
FunctionDef/Grammar/lib_Ntve_00000482=~show|Show/Hide~ ~tag|Text Tag~ for ~players~
FunctionDef/Grammar/lib_Ntve_00000483=~pause|Pause/Unpause~ ~tag|Text Tag~
FunctionDef/Grammar/lib_Ntve_00000484=Set ~type|Color Type~ color(s) for ~tag|Text Tag~ to ~color~
FunctionDef/Grammar/lib_Ntve_00000485=Set ~type|Time Type~ time for ~tag|Text Tag~ to ~time~ seconds
FunctionDef/Grammar/lib_Ntve_0020B4C0=Set the new high score of ~challengeName~ to ~highScore~ for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_005E9040=SetWalkAnimMoveSpeed ~value~
FunctionDef/Grammar/lib_Ntve_007DF42C=~unit~ is visible to player ~player~
FunctionDef/Grammar/lib_Ntve_00D4EFCE=Units in ~reg~ having alliance ~alliance~ with player ~player~ matching ~unitFilter~, with at most ~count~
FunctionDef/Grammar/lib_Ntve_00E1B2D9=Move ~dialog~ to (~offsetX~, ~offsetY~) relative to ~anchor~ of screen
FunctionDef/Grammar/lib_Ntve_00F8536E=Get the minimum number of peons we want to have harvesting in town ~town~ for player ~player~
FunctionDef/Grammar/lib_Ntve_0117EADD=Control value of ~property~ of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_01234601=Maximum value of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_012B787C=Eval of the specified wave ~waveRef~
FunctionDef/Grammar/lib_Ntve_0130ACAD=~timeType|Training Queue Time~ for ~unit~ training queue slot ~slot~
FunctionDef/Grammar/lib_Ntve_0132CF73=Move ~window|Timer Window~ to (~x~, ~y~)
FunctionDef/Grammar/lib_Ntve_0136DB78=Set the Scene File Path of ~mercenaryId~ to ~scenePath~
FunctionDef/Grammar/lib_Ntve_0154BFCA=Abs(~value~)
FunctionDef/Grammar/lib_Ntve_0165CF77=Create a ~name~ actor in the scope ~actorScope~ with content parameters ~content1~, ~content2~, ~content3~
FunctionDef/Grammar/lib_Ntve_01881AC1=Set the mission title of the victory panel to ~text~
FunctionDef/Grammar/lib_Ntve_01BF32CA=Set ~ping~ tooltip to ~tooltip~
FunctionDef/Grammar/lib_Ntve_01E8D3AB=Run ~conversation~ conversation for ~players~, allowing ~skipOption|No/Simple/Full Skipping~, and ~waitUntilDone|Wait/Don't Wait~ until done
FunctionDef/Grammar/lib_Ntve_01EA83D3=Perform action ~action~ on the combat diffculty flag for player ~player~ - Splash High Priority
FunctionDef/Grammar/lib_Ntve_0237F8A4=AnimSetTime ~animName~ ~time~ ~scaled~
FunctionDef/Grammar/lib_Ntve_0261D6DB=Number of lines in ~conversation~ conversation
FunctionDef/Grammar/lib_Ntve_027124D8=~ping~ players
FunctionDef/Grammar/lib_Ntve_02B2BBC6=Set ~unit~ info text to ~info~, with highlight tooltip ~tip~ and subtip ~subTip~
FunctionDef/Grammar/lib_Ntve_02FA0FB6=Make ~unit~ ~option|Commandable/Uncommandable~
FunctionDef/Grammar/lib_Ntve_02FF6712=Set the ~identifier~ ~scaled|Absolute/Scaled~ animation time for ~target~ to ~time~
FunctionDef/Grammar/lib_Ntve_0328EA77=~researchItem~ is flagged as recently purchased
FunctionDef/Grammar/lib_Ntve_032C70E7=Selected list item of ~list~ for ~player~
FunctionDef/Grammar/lib_Ntve_0343B95F=Send message ~message~ to actor ~actor~
FunctionDef/Grammar/lib_Ntve_0366EE04=Display ~message~ for ~players~ to ~messageArea|MessageArea~ area
FunctionDef/Grammar/lib_Ntve_03738586=Change the mission title of ~planet~ to ~text~
FunctionDef/Grammar/lib_Ntve_03915715=(Default Code Version) Get the first unfinished requirment to make object ~object~ for player ~player~
FunctionDef/Grammar/lib_Ntve_03D7A0F2=Set value of ~catalog~ ~entry~ ~fieldPath~ for player ~player~ to ~value~
FunctionDef/Grammar/lib_Ntve_03DF54FB=Load model for ~u~
FunctionDef/Grammar/lib_Ntve_03E24F00=TextureVideoPlay ~slotName~.~slotComponent~ ~fPS~ ~textureVideoPlayFlags~ ~soundType~ ~attachQuery~
FunctionDef/Grammar/lib_Ntve_03E8CE6D=Set the background of the planet panel to ~image~ for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_03FCA0F4=Name of conversation ~stateIndex|State~
FunctionDef/Grammar/lib_Ntve_0406AF36=Set the APM count for player ~player~ to ~aPM~
FunctionDef/Grammar/lib_Ntve_04120251=Display the help panel ~page~ for ~players~
FunctionDef/Grammar/lib_Ntve_04330DDC=Clear the subtitle position override
FunctionDef/Grammar/lib_Ntve_04454841=Kill actor model ~model~
FunctionDef/Grammar/lib_Ntve_04644E36=Destroy all pings
FunctionDef/Grammar/lib_Ntve_04955B8F=Wait until at least ~count~ units in ~group~ ~idle|Become/Stop Being~ idle
FunctionDef/Grammar/lib_Ntve_049B93BD=Behavior that created unit
FunctionDef/Grammar/lib_Ntve_04BEA0F0=Actor scope for ~portrait~
FunctionDef/Grammar/lib_Ntve_04D1BB21=Mark ~conversation~ conversation choice ~choice~ as ~picked|Picked/Unpicked~
FunctionDef/Grammar/lib_Ntve_04F8A778=Player ~player~ exits the Mission Archives Panel
FunctionDef/Grammar/lib_Ntve_0531A785=Flash screen button ~screenButtonID|ID~ from ~color1~ to ~color2~ every ~flashTime~ seconds
FunctionDef/Grammar/lib_Ntve_0537DF83=~abilCmd~ targeting relative points near ~p~
FunctionDef/Grammar/lib_Ntve_054715B3=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_054F17DD=Town ~town~ for player ~player~ is harvesting
FunctionDef/Grammar/lib_Ntve_0555A44E=Set ~campaign~ progress campaign finished to ~finished~ for ~players~
FunctionDef/Grammar/lib_Ntve_05917C7C=~u~ (~current|Current/Default~)
FunctionDef/Grammar/lib_Ntve_05CAB88A=Tactical AI Filter - include only ~alliance~ in ~filter~
FunctionDef/Grammar/lib_Ntve_0638B1AC=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_0640F776=Tech tree restrictions are enabled for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_0667D7EF=Hide cinematic text for ~players~
FunctionDef/Grammar/lib_Ntve_0671F90F=Text tag edge for conversation ~stateIndex|State~
FunctionDef/Grammar/lib_Ntve_067344D2=Add ~unitGroup~ to control group ~controlGroup|Group Number~ for player ~player~
FunctionDef/Grammar/lib_Ntve_06B256B0=Last created research tier
FunctionDef/Grammar/lib_Ntve_06D19175=~disable|Enable/Disable~ ~commandOption~ for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_06DB63F1=Relative anchor of ~dialog~
FunctionDef/Grammar/lib_Ntve_06E7C64F=Orphan actor scope ~actorScope~
FunctionDef/Grammar/lib_Ntve_06E98602=~storeRestore~ game UI for ~players~
FunctionDef/Grammar/lib_Ntve_06FA2BA0=QueryPersistent ~enterResponseActor~ ~leaveResponeActor~
FunctionDef/Grammar/lib_Ntve_075C97E3=Last created inventory item
FunctionDef/Grammar/lib_Ntve_076E14D7=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_07737A02=Perform action ~action~ on the combat diffculty flag for player ~player~ - Injured
FunctionDef/Grammar/lib_Ntve_078BA666=Screen image ~screenImageID|ID~ dialog item
FunctionDef/Grammar/lib_Ntve_07AE20F9=MoverSetAcceleration ~value~
FunctionDef/Grammar/lib_Ntve_07C44396=Set unit ~unit~ model to ~model~ with variation ~percent~ and textures ~textures~
FunctionDef/Grammar/lib_Ntve_07DE37C6=Set the planet model of the victory panel to ~model~
FunctionDef/Grammar/lib_Ntve_07F97D03=Set ~Portrait~ tint color to ~color~
FunctionDef/Grammar/lib_Ntve_08431739=Perform action ~action~ on the combat diffculty flag for player ~player~ - Detector
FunctionDef/Grammar/lib_Ntve_087DF943=~show|Show/Hide~ placement models
FunctionDef/Grammar/lib_Ntve_089982FF=Make all players in ~players|Player Group~ treat each other as ~alliance~
FunctionDef/Grammar/lib_Ntve_08EA3333=Stop all model sounds
FunctionDef/Grammar/lib_Ntve_0912762F=Send actor message ~message~ to all actors that intersect game region ~region~ with their ~intersectType~ that belong to class ~classFilters~ and match terms ~terms~
FunctionDef/Grammar/lib_Ntve_095204A4=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_096ADF1D=Create a button for dialog ~dialog~ with the dimensions (~width~, ~height~) anchored to ~anchor~ with an offset of (~offsetX~, ~offsetY~) setting the tooltip to ~tooltip~ with button text ~buttonText~ and the hover image set to ~hoverImage~
FunctionDef/Grammar/lib_Ntve_09840835=Remove ~inCount~ ~inBehavior~ from ~inUnit~
FunctionDef/Grammar/lib_Ntve_09C84766=Create a new wave target set to defend the region ~region~ with replace behavior ~replaceType~
FunctionDef/Grammar/lib_Ntve_09D4CE38=Transition ~transitionType~ ~durationBase~ ~durationRange~
FunctionDef/Grammar/lib_Ntve_09ECDA3D=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_0A043554=Destroy all objectives for ~players~
FunctionDef/Grammar/lib_Ntve_0A37E6F9=Set ~board|Leaderboard~ item progress bar color at column ~column~ and row ~row~ to ~color~ for step ~step~
FunctionDef/Grammar/lib_Ntve_0A7AD7B4=Invokes method ~method~(~parameter1~, ~parameter2~, ~parameter3~, ~parameter4~) on flash dialog item ~flash~ for ~players~
FunctionDef/Grammar/lib_Ntve_0A90C548=Set player ~player~'s transports to flee at ~value~ percent health
FunctionDef/Grammar/lib_Ntve_0A994220=TextureVideoStop ~texture~
FunctionDef/Grammar/lib_Ntve_0AD7E8DB=Purchasable(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_0AF0A8DA=Stop recording the movie
FunctionDef/Grammar/lib_Ntve_0B0A4FBE=~inAllow|Allow/Disallow~ ~inUpgrade~ for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_0B0D7DF0=AnimBaselineStop
FunctionDef/Grammar/lib_Ntve_0B5CB9F5=Player ~player~ is in cinematic mode
FunctionDef/Grammar/lib_Ntve_0B8B44C9=Attach ~tag|Text Tag~ to ~unit~ at ~attachment~ point with offset (~offsetX~, ~offsetY~).
FunctionDef/Grammar/lib_Ntve_0B9E950C=Active data conversation camera
FunctionDef/Grammar/lib_Ntve_0C104B6C=Engine Reset
FunctionDef/Grammar/lib_Ntve_0C7C13FA=Create ~inCount~ ~inId~ as cargo in ~inUnit~
FunctionDef/Grammar/lib_Ntve_0C83D19F=Set fog's density to ~density~
FunctionDef/Grammar/lib_Ntve_0C94C58C=~u~ specialization progress is ~stage~
FunctionDef/Grammar/lib_Ntve_0CA0580A=MoverSetSpeed ~value~
FunctionDef/Grammar/lib_Ntve_0CAAF72B=Remove all conversations
FunctionDef/Grammar/lib_Ntve_0CB4FA5D=Set ~objective~ players to ~players~
FunctionDef/Grammar/lib_Ntve_0CD778A0=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_0CE536BB=Get the default defensive gather location for town ~town~ of player ~player~
FunctionDef/Grammar/lib_Ntve_0D169C4B=For each UI frame ~var|UIFrame~
FunctionDef/Grammar/lib_Ntve_0D425579=(Script version) Get the full make time for object ~object~ for player ~player~
FunctionDef/Grammar/lib_Ntve_0D42CF15=All units in ~units|Unit Group~ are dead
FunctionDef/Grammar/lib_Ntve_0D536382=Number of states in conversation ~state~
FunctionDef/Grammar/lib_Ntve_0D6A99D5=Set help panel to ~inShow|Show/Hide~ units by default for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_0D7C0352=~u~ is cargo
FunctionDef/Grammar/lib_Ntve_0D7D74B4=Current level for ability ~ability~ on ~unit~
FunctionDef/Grammar/lib_Ntve_0D8601D1=Player ~player~ chooses to replay a mission
FunctionDef/Grammar/lib_Ntve_0D9F6082=Set the slot of ~purchaseItem~ to ~slot~
FunctionDef/Grammar/lib_Ntve_0DCB7E2E=Charges used of charge ~inCharge~ on ability ~inAbil~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_0DD50612=Set stock for player ~player~ to make ~count~ units of type ~unitType~
FunctionDef/Grammar/lib_Ntve_0DF623B9=Create a look at target at point ~point~
FunctionDef/Grammar/lib_Ntve_0DFB367A=Selected mission difficulty
FunctionDef/Grammar/lib_Ntve_0E10EA33=Destroy ~textTag~
FunctionDef/Grammar/lib_Ntve_0E513B33=Transport ~valueType|Property~ of ~inUnit~
FunctionDef/Grammar/lib_Ntve_0E7067FD=~add|Show/Hide~ terrain cells in ~area~
FunctionDef/Grammar/lib_Ntve_0E8A5B30=Move ~u~ instantly to ~p~ (~blend|Blend Options~)
FunctionDef/Grammar/lib_Ntve_0EA028E2=CreateCopy ~createKey~ ~sourceKey~
FunctionDef/Grammar/lib_Ntve_0ED83E6C=Tactical AI Filter - include only ~unitFilter~ in ~filter~
FunctionDef/Grammar/lib_Ntve_0F43A72A=Set ~dialogItem~ ~property~ to ~value~ for ~players~
FunctionDef/Grammar/lib_Ntve_0F452BF3=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_0F5B8AA6=Game play time for player ~player~
FunctionDef/Grammar/lib_Ntve_0F696993=Last created actor
FunctionDef/Grammar/lib_Ntve_0F6BD400=Turn fix random seed ~onOff~
FunctionDef/Grammar/lib_Ntve_0F7C3248=~allow|Allow/Disallow~ the ~abilCmd~ ability for player ~p~
FunctionDef/Grammar/lib_Ntve_0F7F949A=Name of ~conversation~ conversation line at index ~index~
FunctionDef/Grammar/lib_Ntve_0F80E344=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_0F8565A7=~dialog~ is offscreen
FunctionDef/Grammar/lib_Ntve_0F98C681=Set camera from ~camera~ for player ~player~ to render-to-texture channel ~channel~ using aspect ratio ~aspectRatio|AspectRatio~ on portrait ~portrait~
FunctionDef/Grammar/lib_Ntve_0F9CD9A4=Set the color of debug message type ~type~ to ~color~
FunctionDef/Grammar/lib_Ntve_0FF0ADD6=Text(~val|Real~) with ~prec~ decimal places
FunctionDef/Grammar/lib_Ntve_0FF645BE=Player ~player~ is in story mode
FunctionDef/Grammar/lib_Ntve_1005DE91=Create a ~type~ for dialog ~dialog~
FunctionDef/Grammar/lib_Ntve_100F730E=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_10393B26=Set fog's start height to ~startHeight~
FunctionDef/Grammar/lib_Ntve_109B6B81=Custom dialog result
FunctionDef/Grammar/lib_Ntve_10C35C63=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_10C8F1C7=Set the restart loading screen tip to ~help~
FunctionDef/Grammar/lib_Ntve_10EBC0A6=Last replaced unit
FunctionDef/Grammar/lib_Ntve_111EBCCB=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_113A6867=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_1161764D=SetTeamColor ~diffuseColor~ ~emissiveColor~
FunctionDef/Grammar/lib_Ntve_116E3543=SetScale ~x~, ~y~, ~z~ ~blendDuration~
FunctionDef/Grammar/lib_Ntve_118AFBB7=Set the alignment of ~textTag~ to ~horizontal~ horizontally and ~vertical~ vertically
FunctionDef/Grammar/lib_Ntve_119A6AF8=For each real ~var~ from ~s~ to ~e~ with increment ~increment~, do (Actions)
FunctionDef/Grammar/lib_Ntve_11C2C9DE=Set ~board|Leaderboard~ minimize button color to ~color~
FunctionDef/Grammar/lib_Ntve_11E3E4E8=Mark ~conversationId~ ~replyId~ as ~state|Read/Unread~
FunctionDef/Grammar/lib_Ntve_11EB5EB1=Created unit
FunctionDef/Grammar/lib_Ntve_124B6DE8=Set the custom statistic value of the victory panel to ~text~
FunctionDef/Grammar/lib_Ntve_124D7CB6=Create a list of all player ~player~'s units of type ~unitType~ within range ~withinRange~ of the point ~centerPoint~ up to ~maxCount~ units
FunctionDef/Grammar/lib_Ntve_129BCCC1=Selected Mission Archive difficulty
FunctionDef/Grammar/lib_Ntve_12A2BFA8=~isEnabled|Enable/Disable~ tech tree restrictions for player ~p~
FunctionDef/Grammar/lib_Ntve_12B4AED0=Set the slot of ~purchaseGroup~ to ~slot~
FunctionDef/Grammar/lib_Ntve_12E0F820=~pause~ all charges for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_12E16952=Wait until all active sound duration queries have been received
FunctionDef/Grammar/lib_Ntve_12E45E26=Delete wave ~w~
FunctionDef/Grammar/lib_Ntve_12E81501=Set the target for player ~player~ attack waves to ~point~
FunctionDef/Grammar/lib_Ntve_12FCBA7A=Set ~category~ soundtrack to play ~continuous~ for ~players~
FunctionDef/Grammar/lib_Ntve_13594A7E=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_135A1AB6=Player ~player~ clicks the purchase button in the Mercenary Panel
FunctionDef/Grammar/lib_Ntve_136B709A=Build ~count|Number~ units of type ~unitType|Building~ in player ~player~'s town ~town~ with priority ~priority~ using build flags ~flags|Build Flags~
FunctionDef/Grammar/lib_Ntve_137A7BD8=Attach ~ping~ to ~unit~
FunctionDef/Grammar/lib_Ntve_13AC02CC=Clear the cloaked attack for player ~player~ near point ~point~
FunctionDef/Grammar/lib_Ntve_14110193=~controlled~ wave use for ~unit~
FunctionDef/Grammar/lib_Ntve_14463CDD=The End-Game Credits finish rolling for player ~player|Player.~
FunctionDef/Grammar/lib_Ntve_148F1F3E=Create a new wave target set to gather at the offensive gather point of town ~town~ for player ~player~
FunctionDef/Grammar/lib_Ntve_14A18B2C=Change the technology title of ~planet~ to ~text~
FunctionDef/Grammar/lib_Ntve_14B399BD=~pause~ all cooldowns for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_14D0FF13=Target item for ~o~
FunctionDef/Grammar/lib_Ntve_14E7EDA5=~visible|Show/Hide~ ~ping|Ping~
FunctionDef/Grammar/lib_Ntve_151FE05D=~enable|Enable/Disable~ the dismiss button for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_1524735E=Add ~inVal~ seconds to charge regen time for charge ~inCharge~ on behavior ~inBehavior~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_153AEC4D=Load animation ~animation~ for model ~model~
FunctionDef/Grammar/lib_Ntve_1543037A=Send transmission ~Sound~ from ~Source~ using ~Target~ (~DurationType~ ~Duration~ seconds, ~WaitUntilDone~ until it finishes)
FunctionDef/Grammar/lib_Ntve_15B13A85=Set the unit text of ~mercenaryId~ to ~text~
FunctionDef/Grammar/lib_Ntve_15C2C248=Add player ~p~ to ~g|Player Group~
FunctionDef/Grammar/lib_Ntve_15EB84BE=Minimum value of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_160D3874=Set scale of ~ping~ to ~scale~
FunctionDef/Grammar/lib_Ntve_16145DBD=Picked state of ~conversation~ conversation choice ~choice~
FunctionDef/Grammar/lib_Ntve_162B8A0B=~showHideOption|Show/Hide~ screen image ~screenImageID~
FunctionDef/Grammar/lib_Ntve_164B2FD7=Clear control group ~controlGroup|Group Number~ for player ~player~
FunctionDef/Grammar/lib_Ntve_16ACDFBC=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_16D6316F=SoundSetMuted ~mutedState~ ~fade~
FunctionDef/Grammar/lib_Ntve_1701531E=Number of values in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_1705C120=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_177118DA=Set ~Portrait~ paused to ~paused~
FunctionDef/Grammar/lib_Ntve_17830DA3=Color value of ~property~ of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_17B2BCBB=Purchase ~researchItem~
FunctionDef/Grammar/lib_Ntve_17E6D92B=Add an attack wave waypoint at ~waypoint|Point~ for player ~player~ using ~useTransport|Force Transport Mode/Normal Mode~
FunctionDef/Grammar/lib_Ntve_18377668=~creator~ creates a unit with ability ~ability~ or behavior ~behavior~
FunctionDef/Grammar/lib_Ntve_1888B3BD=Set ~Portrait~ model to ~Model~ (Wait For Load until loaded)
FunctionDef/Grammar/lib_Ntve_1921CDD9=Insert a new waypoint ~waypoint~ into waveTarget ~target|Wave Target~ at index ~index~ in the list, and set the transport mode to ~useTransport|Normal Mode/Force Use Transport Mode~
FunctionDef/Grammar/lib_Ntve_19ABD428=Triggering timer
FunctionDef/Grammar/lib_Ntve_19BA63F9=~show|Show/Hide~ ~objective~ for ~players|Player Group~
FunctionDef/Grammar/lib_Ntve_19CE733E=Picked unit
FunctionDef/Grammar/lib_Ntve_19DB283F=Game Wait For Resources To Complete
FunctionDef/Grammar/lib_Ntve_1A05F1CA=~u~ is valid
FunctionDef/Grammar/lib_Ntve_1A51D70F=Create a ping for ~players~ at ~position~ (using point facing), using model ~model~ and color ~color~, lasting ~duration~ seconds
FunctionDef/Grammar/lib_Ntve_1A5B44D4=~min~ <= ~value~ <= ~max~
FunctionDef/Grammar/lib_Ntve_1A5B4F15=Data conversation state ~state~ changed
FunctionDef/Grammar/lib_Ntve_1AA9CCBB=Cooldown of cooldown ~inCooldown~ for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_1AECAFA1=Make ~model~ face ~angle~
FunctionDef/Grammar/lib_Ntve_1B030597=AttachSetRotation ~attachMethods~ ~rotation~
FunctionDef/Grammar/lib_Ntve_1B379644=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_1B47B527=ListRemove ~actorRefName~
FunctionDef/Grammar/lib_Ntve_1B4F4A6A=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_1BC22336=Set the bonus text of ~battleReportId~ to ~text~
FunctionDef/Grammar/lib_Ntve_1BC52DDD=Inventory Container of ~item~
FunctionDef/Grammar/lib_Ntve_1BDD412A=Clear the currently selected planet for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_1BE799E9=Make ~count|Number~ objects of type ~objectType|Objects~ in player ~player~'s town ~town~ with priority ~priority~ only if they don't exist yet
FunctionDef/Grammar/lib_Ntve_1C57B355=Create a saved game with name ~name~ and description ~description~ using image ~image~ and auto save set to ~automatic~
FunctionDef/Grammar/lib_Ntve_1C5B0649=~unit~ order at index ~index~
FunctionDef/Grammar/lib_Ntve_1C7F6A3E=~attribute~ value for player ~player~
FunctionDef/Grammar/lib_Ntve_1C86A356=Change the research target text description of ~planet~ to ~researchText~
FunctionDef/Grammar/lib_Ntve_1CC3A1D3=Add ~scoreLink~ as a tracked statistics item
FunctionDef/Grammar/lib_Ntve_1CC9B0A2=(Default Code Version) Return the maker for object ~object~ made by player ~player~
FunctionDef/Grammar/lib_Ntve_1D2DCAF0=Kill all particles
FunctionDef/Grammar/lib_Ntve_1D502AEE=Add ~inVal~ charges used for charge ~inCharge~ for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_1D6F1270=Create a ~state~ ~primary|Primary/Secondary~ objective with text ~name~ and description ~description~
FunctionDef/Grammar/lib_Ntve_1D771D8A=Progress bar of ~unit~ slot ~slot~ is ~state~
FunctionDef/Grammar/lib_Ntve_1D8C9244=Set the edge image of ~textTag~ for edge ~edge~ to ~path|Image Path~ using X offset of ~xOffset~ and Y offset of ~yOffset~.
FunctionDef/Grammar/lib_Ntve_1D8FF628=Move ~ping~ to ~position~
FunctionDef/Grammar/lib_Ntve_1DB37563=Clear remaining time on cooldown ~inCooldown~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_1DBD601B=Format Number(~number~)
FunctionDef/Grammar/lib_Ntve_1DD795D5=Clear the BattleNet Button Position for ~players~
FunctionDef/Grammar/lib_Ntve_1DDE5BDA=Stop all trigger sounds ~fade~
FunctionDef/Grammar/lib_Ntve_1DE1CB2A=~u~ ~property~ changes
FunctionDef/Grammar/lib_Ntve_1DFB2458=Suggests order ~order~ to ~unit~ using tactical AI logic
FunctionDef/Grammar/lib_Ntve_1E22FEA1=TextureVideoSetTime ~texture~ ~time~
FunctionDef/Grammar/lib_Ntve_1E29721A=Attach ~region~ to ~unit~ with offset ~offset~
FunctionDef/Grammar/lib_Ntve_1E3BDBCF=Units owned by player ~player~ in waves targeting ~waveTarget|Wave Target~
FunctionDef/Grammar/lib_Ntve_1E66CA03=Set ~Portrait~ muted to ~muted~
FunctionDef/Grammar/lib_Ntve_1E835C46=Get the maximum number of peons we want to have harvesting in town ~town~ for player ~player~
FunctionDef/Grammar/lib_Ntve_1EBE8CFF=Preload ~id|Object~ in ~catalog|Catalog~ ~queue|Immediately/For Next Map~
FunctionDef/Grammar/lib_Ntve_1ECBD20E=~string~ with up to ~count~ ~findString~ replaced by ~replaceString~ (~sensitivity|Sensitive/Insensitive~ to case)
FunctionDef/Grammar/lib_Ntve_1FB739CA=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_1FC7FE9B=Mark ~info|Sound Link~ for duration preload
FunctionDef/Grammar/lib_Ntve_1FDDB65E=Preload ~id|Sound Object~ ~queue|Immediately/For Next Map~
FunctionDef/Grammar/lib_Ntve_20000000=Rescue ~unit~ for player ~player~ and ~changeColor|Change/Retain Color~
FunctionDef/Grammar/lib_Ntve_20830338=~u~ acquires a target
FunctionDef/Grammar/lib_Ntve_20A06660=Make the camera look at ~p~ for player ~player~ over ~duration~ seconds with ~initialVelocity~% initial velocity, ~decelerate~% deceleration
FunctionDef/Grammar/lib_Ntve_20C6912A=ActionImpact
FunctionDef/Grammar/lib_Ntve_20C84C20=RefCreate ~actorRefName~
FunctionDef/Grammar/lib_Ntve_20E3B9BE=Last created dialog
FunctionDef/Grammar/lib_Ntve_217449C0=Change the technology name of ~planet~ to ~technologyName~
FunctionDef/Grammar/lib_Ntve_21C1E117=Day length in game seconds
FunctionDef/Grammar/lib_Ntve_21C9FBA2=Set the availability text of ~mercenaryId~ to ~text~
FunctionDef/Grammar/lib_Ntve_21D894B0=Cooldown of cooldown ~inCooldown~ on behavior ~inBehavior~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_21FDF59F=Map texture set
FunctionDef/Grammar/lib_Ntve_220D9B2C=Set the achievements title of the victory panel to ~text~
FunctionDef/Grammar/lib_Ntve_222E921E=~behavior~ is ~flag~
FunctionDef/Grammar/lib_Ntve_225660B8=Create a new wave target set to merge with the wave ~wave~
FunctionDef/Grammar/lib_Ntve_22669CAF=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_22A96A01=Destroy all Research Tiers for ~players|PlayerGroup~
FunctionDef/Grammar/lib_Ntve_22E8E351=~u~ is in ~regioin|Region~
FunctionDef/Grammar/lib_Ntve_22EA61EC=Triggering attribute points
FunctionDef/Grammar/lib_Ntve_231557AC=Set boss bar ~bossBarID~ race to ~race~ (~refresh|Do/Do Not~ refresh the boss bar)
FunctionDef/Grammar/lib_Ntve_232935FA=Cancel the wave ~wave~
FunctionDef/Grammar/lib_Ntve_23421792=Call the original tactical AI think of ~unit~ with ~candidates~
FunctionDef/Grammar/lib_Ntve_23AAB834=Game is transitioned
FunctionDef/Grammar/lib_Ntve_23BAB430=Set ~board|Leaderboard~ item font size at column ~column~ and row ~row~ to ~size~
FunctionDef/Grammar/lib_Ntve_23BF23BF=Kill actor scope ~actorScope~
FunctionDef/Grammar/lib_Ntve_23C055F5=~infoName~ model of conversation ~stateIndex|State~
FunctionDef/Grammar/lib_Ntve_23FE04F5=~showHide~ the ~race~ tech tree button for ~players~
FunctionDef/Grammar/lib_Ntve_2445C07B=Random point in ~region~ between ~minDistFromEnemies|Min~ and ~maxDistFromEnemies|Max~ distance from enemy units of player ~player~ (prefer points within ~maxDistFromBuildings|MaxDist~ of an enemy building)
FunctionDef/Grammar/lib_Ntve_24872502=Map is Blizzard
FunctionDef/Grammar/lib_Ntve_24AF481F=Position of ~ping~
FunctionDef/Grammar/lib_Ntve_24BDA990=MoverSetDestinationZ ~value~
FunctionDef/Grammar/lib_Ntve_253D7FAD=Add (~easyCount~ / ~normalCount~ / ~hardCount~ / ~expertCount~) ~unitType|Unit Type~ to the attack wave
FunctionDef/Grammar/lib_Ntve_2560791C=Number of behaviors on ~unit~
FunctionDef/Grammar/lib_Ntve_25B39578=Remove ~inCount~ ~inBehavior~ from ~inUnit~ from player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_25B3A05C=Add ~inVal~ seconds to cooldown ~inCooldown~ on ability ~inAbil~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_25FDDB2A=Set progress of ~unit~ slot ~slot~ to ~percent~%
FunctionDef/Grammar/lib_Ntve_264BD339=~u~ is under construction
FunctionDef/Grammar/lib_Ntve_26888592=Set size of ~dialog~ to (~width~, ~height~)
FunctionDef/Grammar/lib_Ntve_268A59D3=Create a new purchase group for ~Players~ in slot ~slot~ under ~purchaseCategory~
FunctionDef/Grammar/lib_Ntve_26A5030F=Set the icon of ~purchaseGroup~ to ~iconPath|Icon~
FunctionDef/Grammar/lib_Ntve_26A716B4=Charge regen time of charge ~inCharge~
FunctionDef/Grammar/lib_Ntve_270BC04D=Units in ~group|Unit Group~ within ~region~, with at most ~count~
FunctionDef/Grammar/lib_Ntve_274327C0=Control Key Pressed
FunctionDef/Grammar/lib_Ntve_2762F358=Name of ~conversation~ conversation choice at index ~index~
FunctionDef/Grammar/lib_Ntve_278A6B81=Player ~player~ selects ~purchaseItem~
FunctionDef/Grammar/lib_Ntve_27C61BAC=TextureVideoSetPaused ~texture~ ~pauseState~
FunctionDef/Grammar/lib_Ntve_27EC1771=Text of ~reply~ in ~conversation~
FunctionDef/Grammar/lib_Ntve_27F04219=Text(~value~)
FunctionDef/Grammar/lib_Ntve_27FDA8F2=Set the target for player ~player|Attacker~'s attack waves to attack any enemies of that player.
FunctionDef/Grammar/lib_Ntve_2810F013=Set the portrait image of ~mercenaryId~ to ~file~
FunctionDef/Grammar/lib_Ntve_2811FB0A=Add ~unit~ to the next attack wave for player ~player~
FunctionDef/Grammar/lib_Ntve_2867C119=Set the background image of the victory panel to ~filePath~
FunctionDef/Grammar/lib_Ntve_28A3BFEE=Force ~Portrait~ transition ~onOff~ with instant set to ~instant~
FunctionDef/Grammar/lib_Ntve_28B72345=~enable|Enable/Disable~ ~scoreValue~ score tracking for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_28C77D31=Order ~u|Unit~ to move target ~targetPoint|Target~ match facing (~queue|Replace/After/Before Existing Orders~)
FunctionDef/Grammar/lib_Ntve_28CBC59D=~caster~ can create ~effect~ at ~point~
FunctionDef/Grammar/lib_Ntve_28E8B577=Type of ~field~ in ~scope~
FunctionDef/Grammar/lib_Ntve_28E8EEF6=Set the ~identifier~ animation time scale for ~target~ to ~scale~
FunctionDef/Grammar/lib_Ntve_2921FDBE=TextureVideoStopAll
FunctionDef/Grammar/lib_Ntve_29445666=Create a ~size~ ~race~ explosion at ~point~
FunctionDef/Grammar/lib_Ntve_295FEC18=Units in ~group|Unit Group~ with custom value ~index~ equal to ~value~
FunctionDef/Grammar/lib_Ntve_29AF608A=Eval ratio of the specified wave ~waveRef~ against enemies within range ~range~
FunctionDef/Grammar/lib_Ntve_29AFAB1F=~order~ is valid for ~unit~
FunctionDef/Grammar/lib_Ntve_29BBB8F3=Sound asset index of ~soundLink~
FunctionDef/Grammar/lib_Ntve_29EBBD36=Create a new wave target set to attack the folllowing unit group ~unitGroup~
FunctionDef/Grammar/lib_Ntve_29F59B61=Set ~dialogItem~ text writeout duration to ~duration~ for ~players~
FunctionDef/Grammar/lib_Ntve_2B1990F3=SetPhysicsState ~state~ ~delayLow~ ~delayHigh~
FunctionDef/Grammar/lib_Ntve_2B28BF2F=Difficulty level ~difficulty~ is enabled
FunctionDef/Grammar/lib_Ntve_2B7D8F16=Create a new ~state~ mercenary for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_2B97DDF4=Set ~dialogItem~ image type to ~imageType~ for ~players~
FunctionDef/Grammar/lib_Ntve_2CB55863=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_2CC865FE=Store point ~value~ as ~key~ of section ~section~ in bank ~bank~
FunctionDef/Grammar/lib_Ntve_2CDA7454=~dialogItem~ is visible for ~player~
FunctionDef/Grammar/lib_Ntve_2CDEF203=Set the tooltip of ~purchaseItem|Purchasable~ to ~tooltip~
FunctionDef/Grammar/lib_Ntve_2CFDDDB6=Reset ~spendLocation|Location~ cooldowns on ability ~abilityCommand|Ability~ on unit ~u~
FunctionDef/Grammar/lib_Ntve_2D29A1C5=Random percent
FunctionDef/Grammar/lib_Ntve_2D3B3E5C=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_2D87461D=Number of choices in ~conversation~ conversation
FunctionDef/Grammar/lib_Ntve_2D900E1C=~unit~ is script controlled
FunctionDef/Grammar/lib_Ntve_2D993BDF=Set stock for player ~player~ at town ~town~ to make ~count~ units of type ~unitType~ using build flags ~buildFlags|buildFlags~ and stock flags ~stockFlags|StockFlags~
FunctionDef/Grammar/lib_Ntve_2DD3364B=Remove ~group|Unit Group~ from all waves
FunctionDef/Grammar/lib_Ntve_2DFC944D=Hide text crawl for ~players~
FunctionDef/Grammar/lib_Ntve_2DFE4998=Difficulty level for player ~p~
FunctionDef/Grammar/lib_Ntve_2E34DB85=Play ~soundLink~ for ~players~ on ~unit~ with Z offset ~height|Z~ (at ~volume~% volume, skip the first ~offset~ seconds)
FunctionDef/Grammar/lib_Ntve_2E6C3EA6=~unit~ weapon ~weapon|Index~ can target ~target~
FunctionDef/Grammar/lib_Ntve_2E7FB833=Power level for ~inPlayer~ at ~inPosition~ with ~inType~
FunctionDef/Grammar/lib_Ntve_2F1BA360=Send actor message ~message~ to all actors that intersect actor region ~region~ with their ~intersectType~ that belong to class ~classFilters~ and match terms ~terms~
FunctionDef/Grammar/lib_Ntve_2F74B2A2=Camera move reason
FunctionDef/Grammar/lib_Ntve_2FA5DA72=~objective~ players
FunctionDef/Grammar/lib_Ntve_2FB4126F=Select ~purchaseItem~ for ~to|Players~
FunctionDef/Grammar/lib_Ntve_30000000=~pauseUnpause~ ~unit~
FunctionDef/Grammar/lib_Ntve_301FA66C=Perform action ~action~ on the combat diffculty flag for player ~player~ - Siege Range
FunctionDef/Grammar/lib_Ntve_3049D859=SetPosition ~x~ ~y~ ~z~
FunctionDef/Grammar/lib_Ntve_304C4EB6=Preload ~file|Sound File~ ~queue|Immediately/For Next Map~
FunctionDef/Grammar/lib_Ntve_305EC1D4=Used dialog item
FunctionDef/Grammar/lib_Ntve_307ED312=Random point in ~r~
FunctionDef/Grammar/lib_Ntve_30ACF7AC=~isVisible|Show/Hide~ World for ~players~
FunctionDef/Grammar/lib_Ntve_30B2D029=Set planet panel close button shortcut key to ~text~ for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_30B91587=Picked count of ~conversation~ conversation choice ~choice~
FunctionDef/Grammar/lib_Ntve_30C9D8A9=Flag ~challengeName~ as ~completed~ for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_3102861D=Unlock the ~name~ achievement for player ~p~
FunctionDef/Grammar/lib_Ntve_31123B1B=RefDestroy ~actorRefName~
FunctionDef/Grammar/lib_Ntve_312E45EA=Text(~seconds~ seconds) using ~format~ format
FunctionDef/Grammar/lib_Ntve_3152CF4A=Real(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_3156121D=String(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_31638492=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_31733644=Player ~player~ selects ~mercenaryId|MercenaryId ~in the Mercenary Panel
FunctionDef/Grammar/lib_Ntve_3186E4A3=Performance Test Stop
FunctionDef/Grammar/lib_Ntve_31C6C91E=Change the technology tooltip of ~planet~ to ~text~
FunctionDef/Grammar/lib_Ntve_31D7ABB2=Wait until ~u~ ~idle|Becomes/Stops Being~ idle
FunctionDef/Grammar/lib_Ntve_326F770A=Player ~player~ can create ~effect~ on ~target~
FunctionDef/Grammar/lib_Ntve_328F6584=Set player ~player~'s scout times to be: Start location time ~startLocationTime~, obstructed time ~obstructedTime~, minerals time ~mineralsTime~, and general time ~generalTime~
FunctionDef/Grammar/lib_Ntve_32F302DF=Clamp ~value~ between ~min~ and ~max~
FunctionDef/Grammar/lib_Ntve_3323B46B=String value of ~property~ of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_33244FA8=Player ~player~ clicks on ~planet~ in the Planet Panel UI
FunctionDef/Grammar/lib_Ntve_33503427=Player ~player~ uses the Play Again button in the victory panel
FunctionDef/Grammar/lib_Ntve_33E26C4B=Clear ~options~ for ~players~
FunctionDef/Grammar/lib_Ntve_34012595=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_34032A0C=Set text for ~conversationId~ ~replyId~ to ~text~
FunctionDef/Grammar/lib_Ntve_3411EE1A=Rally point target point for point ~point~ with target ~target~ for ~unit~
FunctionDef/Grammar/lib_Ntve_3424196B=Random point between ~point1~ and ~point2~
FunctionDef/Grammar/lib_Ntve_3434F38C=Set ~channel~ channel volume to ~volume~% over ~duration~ seconds for ~players~
FunctionDef/Grammar/lib_Ntve_344B7296=~pause|Pause/Unpause~ all cooldowns for game
FunctionDef/Grammar/lib_Ntve_34643F2E=~type~ height at ~point~
FunctionDef/Grammar/lib_Ntve_348B2771=~ping~ unit
FunctionDef/Grammar/lib_Ntve_34B22F9F=SetRenderToTextureEnabled ~enabled~
FunctionDef/Grammar/lib_Ntve_34BACF98=Select item ~index~ of ~list~ for ~players~
FunctionDef/Grammar/lib_Ntve_34CD42EC=~inShow|Show/Hide~ help for ~inUnit~ for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_34DE36C4=Set the ~identifier~ animation duration for ~target~ to ~duration~ seconds
FunctionDef/Grammar/lib_Ntve_34F76B31=Trigger(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_3515E6EC=Add trigger function ~function~ at time ~timeStamp~
FunctionDef/Grammar/lib_Ntve_35285FED=Set font size of ~tag|Text Tag~ to ~fontSize~
FunctionDef/Grammar/lib_Ntve_354DA625=Text value of ~property~ of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_35657B65=MoverSetDeceleration ~value~
FunctionDef/Grammar/lib_Ntve_35699ADE=Set Tactical AI Think for ~player~ ~unitType~ to ~target~ which is ~isNative~
FunctionDef/Grammar/lib_Ntve_35920A8D=Clear all animation properties for ~target~
FunctionDef/Grammar/lib_Ntve_35BCE4EA=Preload ~file|Model File~ ~queue|Immediately/For Next Map~
FunctionDef/Grammar/lib_Ntve_35C389F3=Add list item ~text~ to ~list~ for ~players~
FunctionDef/Grammar/lib_Ntve_35E95E4D=Move the next loading screen's Text to (~offsetX~, ~offsetY~) relative to ~anchor~ of screen with width ~width~ and height ~height~
FunctionDef/Grammar/lib_Ntve_36228A26=Set the state of ~purchaseItem~ to ~state~
FunctionDef/Grammar/lib_Ntve_3640318E=Conversation ~stateIndex|State~
FunctionDef/Grammar/lib_Ntve_36426157=Unit type of ~unit~ training queue slot ~slot~ item ~item~
FunctionDef/Grammar/lib_Ntve_364CB97E=Add achievement ~achievement|Achievement~ to ~battleReportId~
FunctionDef/Grammar/lib_Ntve_36633A08=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_367F839E=Perform action ~action~ on the combat diffculty flag for player ~player~ - Low Health
FunctionDef/Grammar/lib_Ntve_368847BB=A movie function event with name ~functionName~ happens for Player ~player~
FunctionDef/Grammar/lib_Ntve_3743B764=Charges used of charge ~inCharge~
FunctionDef/Grammar/lib_Ntve_3766D08E=Zoom camera for player ~player~ at ~location~ from ~distance1|Distance From~ to ~distance2|Distance To~ over ~duration~ seconds
FunctionDef/Grammar/lib_Ntve_378229AF=Set the tooltip of ~researchItem~ to ~text~
FunctionDef/Grammar/lib_Ntve_37CB0A2B=TextureGroupApply ~textureProps~
FunctionDef/Grammar/lib_Ntve_37F6CF56=SetBearingsFrom ~actor~
FunctionDef/Grammar/lib_Ntve_37F98E03=TextureDump
FunctionDef/Grammar/lib_Ntve_37FE2FA1=Game speed
FunctionDef/Grammar/lib_Ntve_38298AA5=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_38415B68=Stop ~channel~ channel for ~players~
FunctionDef/Grammar/lib_Ntve_386041AD=Color(~playerColor~)
FunctionDef/Grammar/lib_Ntve_38867CC5=Add ~inVal~ seconds to cooldown ~inCooldown~
FunctionDef/Grammar/lib_Ntve_38D102EB=~pause|Pause/Unpause~ all charges for game
FunctionDef/Grammar/lib_Ntve_38DAE229=~dialog~ anchor
FunctionDef/Grammar/lib_Ntve_390C5C49=~inUnit~ is ~inFilter~ for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_3911A1BC=~dialog~ transparency
FunctionDef/Grammar/lib_Ntve_3955F80B=Set the target for player ~player~ attack waves to ~playerMask~
FunctionDef/Grammar/lib_Ntve_395E3579=Change the technology icon of ~planet~ to ~icon~
FunctionDef/Grammar/lib_Ntve_396B475C=Y offset of ~dialog~
FunctionDef/Grammar/lib_Ntve_3A0403D0=Send the attack wave from player ~player~ to attack in ~time~ seconds and ~wait|Wait/Don't Wait~
FunctionDef/Grammar/lib_Ntve_3A1227AB=If (~value~)
FunctionDef/Grammar/lib_Ntve_3A3B8C53=Difficulty is ~difficulty1~ or ~difficulty2~
FunctionDef/Grammar/lib_Ntve_3A43F8C8=Attach ~model~ to ~attachPoint|Attach Point~ on ~unit~
FunctionDef/Grammar/lib_Ntve_3AA645B4=Charge ~type|Info~ for ability ~abilityCommand|Ability~ on unit ~unit~
FunctionDef/Grammar/lib_Ntve_3AADA6D4=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_3AD41DC2=Set ~dialogItem~ ~property~ to ~value~ for ~players~
FunctionDef/Grammar/lib_Ntve_3AD70FB4=Get the number of raw gas locations in town ~town~ for player ~player~
FunctionDef/Grammar/lib_Ntve_3AD71E74=Destroy ~researchItem~
FunctionDef/Grammar/lib_Ntve_3AE5AFF3=Units in ~group|Unit Group~ having alliance ~alliance~ with ~player~, with at most ~count~
FunctionDef/Grammar/lib_Ntve_3B76ECAD=Screen image ~screenImageID|ID~ dialog
FunctionDef/Grammar/lib_Ntve_3B7925CF=Set ~ping~ to use model ~model~
FunctionDef/Grammar/lib_Ntve_3B8D5BC4=Set all sound channel volumes for ~mode~ over ~duration~ seconds for ~players~
FunctionDef/Grammar/lib_Ntve_3B948B04=Create a new wave target set to harass retreat based on the parameters (~player~, ~wave~, ~range~)
FunctionDef/Grammar/lib_Ntve_3BD69BB3=Flag ~purchaseItem|Purchasable~ as being recently purchased to ~recentlyPurchased~
FunctionDef/Grammar/lib_Ntve_3C273629=Print ~string~
FunctionDef/Grammar/lib_Ntve_3C562CE8=Convert Target Filter String ~targetFilterString|string~ To Unit Filter
FunctionDef/Grammar/lib_Ntve_3C7147B0=SetPosition2DH ~x~ ~y~
FunctionDef/Grammar/lib_Ntve_3C8304BE=Set ~dialogItem~ style to ~style~ for ~players~
FunctionDef/Grammar/lib_Ntve_3CE0B2FC=~category~ cheats are enabled
FunctionDef/Grammar/lib_Ntve_3D360D90=Returns true if the AI logic wants to move unit ~unit~
FunctionDef/Grammar/lib_Ntve_3D6113BF=Clear look at target for unit ~unit~ using look at type ~type~
FunctionDef/Grammar/lib_Ntve_3D9A3C0C=Clear charges used for charge ~inCharge~ for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_3DC1F123=~u~ is being removed from the game
FunctionDef/Grammar/lib_Ntve_3DD9B176=Change the technology text description of ~planet~ to ~technologyText~
FunctionDef/Grammar/lib_Ntve_3E151A17=Send transmission to ~Players~ from ~Source~ playing ~Sound~ with name ~Speaker~ and message ~Subtitle~ using ~Target~ playing ~PortraitAnim|Anim~ (~DurationType~ ~Duration~ seconds, ~WaitUntilDone|Wait/Don't Wait~ until it finishes)
FunctionDef/Grammar/lib_Ntve_3E74ECD1=Set the background offset of ~textTag~ to (~horizontal~, ~vertical~), in percent of screen size
FunctionDef/Grammar/lib_Ntve_3E80483C=Tactical AI Filter - use ~marker~ to remove units from ~filter~ when targets have less than ~each~ vitality per marker
FunctionDef/Grammar/lib_Ntve_3EC64613=Actor for ~unit~
FunctionDef/Grammar/lib_Ntve_3F11396E=Set the last level of ~researchCategory~ to ~level~
FunctionDef/Grammar/lib_Ntve_3F56BDA5=~visible~ achievement panel for ~players|Player Group~
FunctionDef/Grammar/lib_Ntve_3F5C4331=Player ~player~ exits the purchase interface
FunctionDef/Grammar/lib_Ntve_3F7D22D8=Set ~Portrait~ animation to ~Anim~ as ~identifier~, using ~flags|Options~ options and ~blendTime~ blend time
FunctionDef/Grammar/lib_Ntve_3FCE3192=Destroy all purchase categories for ~players~
FunctionDef/Grammar/lib_Ntve_3FCF7471=Create a timer window for ~timer~, with the title ~title~, using ~elapsed|Elapsed/Remaining~ time (initially ~visible|Visible/Hidden~)
FunctionDef/Grammar/lib_Ntve_40000000=~showHide~ ~unit~
FunctionDef/Grammar/lib_Ntve_4050E6FA=Set the mission image of ~battleReportId~ to ~image~
FunctionDef/Grammar/lib_Ntve_4059D12A=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_405A17BA=Set ~dialog~ to use Render To Texture channel ~channel~
FunctionDef/Grammar/lib_Ntve_40828170=~u~ can attack ~s~
FunctionDef/Grammar/lib_Ntve_40844EC3=Game is running via ~type|Manual/Automated~ test
FunctionDef/Grammar/lib_Ntve_408AB1E3=Tactical AI Filter - include in ~filter~ only units that move via ~plane~
FunctionDef/Grammar/lib_Ntve_40DE9B0A=Copy of ~cam|Camera~
FunctionDef/Grammar/lib_Ntve_410E5FBD=Selected Mission Archive mission
FunctionDef/Grammar/lib_Ntve_4113F63C=~name~ actor from the scope ~actorScope~
FunctionDef/Grammar/lib_Ntve_411A8BD2=Set the harvest rate to ~amount~ for player ~player~.
FunctionDef/Grammar/lib_Ntve_4123C5CC=Clear charges used for charge ~inCharge~ on behavior ~inBehavior~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_41D8CB23=~mercenaryId|MercenaryId ~is flagged as recently purchased
FunctionDef/Grammar/lib_Ntve_41F9E226=Rally point for ~unit~ used by ~user~
FunctionDef/Grammar/lib_Ntve_423CB348=Last created actor scope
FunctionDef/Grammar/lib_Ntve_4254ED57=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_428A4625=Restart game for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_42998B50=Set ~Portrait~ Render Type to ~renderType~
FunctionDef/Grammar/lib_Ntve_42C5413B=Set the next attack wave from player ~player~ to stay around even if it has only zero units in it
FunctionDef/Grammar/lib_Ntve_42E3909E=~showHide|Show/Hide~ ~board|Leaderboard~ for ~players~
FunctionDef/Grammar/lib_Ntve_42EECC4A=Destroy all Purchasables associated with with PlayerGroup ~playerGroupId~
FunctionDef/Grammar/lib_Ntve_431D8309=Set the victory text of the victory panel to ~text~
FunctionDef/Grammar/lib_Ntve_4333673D=~showHideState|Show/Hide~ the mouse cursor for ~players~.
FunctionDef/Grammar/lib_Ntve_43342724=~purchaseItem~ is flagged as recently purchased
FunctionDef/Grammar/lib_Ntve_434CFCE2=Units of ~wave~
FunctionDef/Grammar/lib_Ntve_4353C769=Clear charges used for charge ~inCharge~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_439968B0=Unit Filter(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_43A84086=Set the state of ~battleReportId~ to ~state~
FunctionDef/Grammar/lib_Ntve_43B3E049=Mouse X position clicked in the UI
FunctionDef/Grammar/lib_Ntve_43BF892E=Start the campaign AI for all computer players
FunctionDef/Grammar/lib_Ntve_43DF4248=Last created research item
FunctionDef/Grammar/lib_Ntve_43E44B87=Destroy up to ~maximum~ ~effectType~ effects within ~distance~ of ~position~
FunctionDef/Grammar/lib_Ntve_43EB1F65=~pause|Pause/Unpause~ ~channel~ channel for ~players~
FunctionDef/Grammar/lib_Ntve_43F16BA5=~abilCmd~ targeting ~p~
FunctionDef/Grammar/lib_Ntve_43FD5D89=Player ~player~ selects ~purchaseCategory~
FunctionDef/Grammar/lib_Ntve_443F1CA3=~shareUnshare|Share~ Vision of ~unit~ with Player ~player~
FunctionDef/Grammar/lib_Ntve_444891AA=Create a new wave target set to attack the point ~p~
FunctionDef/Grammar/lib_Ntve_44545BCD=~u~ ~idleState|Becomes/Stops Being~ idle
FunctionDef/Grammar/lib_Ntve_44564204=Campaign Name of difficulty level ~difficulty~
FunctionDef/Grammar/lib_Ntve_44B7EA9B=AnimSetPaused ~pause~
FunctionDef/Grammar/lib_Ntve_44C0972D=Training queue ~property~ of ~unit~
FunctionDef/Grammar/lib_Ntve_44C3372B=Returns the unit who last attacked the specified unit ~unit~
FunctionDef/Grammar/lib_Ntve_44CDDA9F=Last created mercenary
FunctionDef/Grammar/lib_Ntve_450241ED=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_4502CA5D=Set text of ~tag|Text Tag~ to ~text~
FunctionDef/Grammar/lib_Ntve_45115EBD=Set the time title of the vctory panel to ~text~
FunctionDef/Grammar/lib_Ntve_451E6FB0=Mouse Y position clicked in the world
FunctionDef/Grammar/lib_Ntve_4537C855=Player ~player~ presses ~button~
FunctionDef/Grammar/lib_Ntve_4555558B=Remove item ~index~ from ~list~ for ~players~
FunctionDef/Grammar/lib_Ntve_4555A6F2=Player ~player~ selects ~purchaseCategory~
FunctionDef/Grammar/lib_Ntve_456ED0A9=~u~ attribute points changed
FunctionDef/Grammar/lib_Ntve_45802373=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_45CABEF1=Set the state of ~purchaseCategory~ to ~state~
FunctionDef/Grammar/lib_Ntve_45CE88A7=Sort scores
FunctionDef/Grammar/lib_Ntve_45E6592C=Maximum level for ability ~ability~ on ~unit~
FunctionDef/Grammar/lib_Ntve_45EF1251=Set ~dialogItem~ to ~checked|Checked Option~ for ~players~
FunctionDef/Grammar/lib_Ntve_46091664=Set picked count for ~conversation~ conversation choice ~choice~ to ~count~
FunctionDef/Grammar/lib_Ntve_4625F7F7=Player ~player~ launches the planet panel
FunctionDef/Grammar/lib_Ntve_4626E6E9=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_46B99CA4=Create actor region ~actorLink~ in actor scope ~actorScope~ from game region ~region~
FunctionDef/Grammar/lib_Ntve_46D30CCC=Add all units in ~sourceUnitGroup~ to ~targetUnitGroup~
FunctionDef/Grammar/lib_Ntve_46EF10F9=Player ~player~ pressed the Replay Button on the Planet Panel
FunctionDef/Grammar/lib_Ntve_46F2D5B8=Playable map area
FunctionDef/Grammar/lib_Ntve_46F3910A=Set day length to ~length~ game seconds
FunctionDef/Grammar/lib_Ntve_46F660D9=Set the target for player ~player~ attack waves to ~unitTag~
FunctionDef/Grammar/lib_Ntve_470143E7=Destroy ~purchaseCategory~
FunctionDef/Grammar/lib_Ntve_4716D604=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_4753BA4E=Catalog ~catalog~ entry ~entry~ class
FunctionDef/Grammar/lib_Ntve_4766099B=~unit~ ~manipulates~ ~item~
FunctionDef/Grammar/lib_Ntve_477043D4=Set the ~identifier~ animation completion for ~target~ to ~percent~ percent
FunctionDef/Grammar/lib_Ntve_477085FF=Add ~inVal~ charges used for charge ~inCharge~
FunctionDef/Grammar/lib_Ntve_47BB7BFF=Target type for ~o~
FunctionDef/Grammar/lib_Ntve_47D6D6BB=Remove ~category~ behaviors from ~inUnit~
FunctionDef/Grammar/lib_Ntve_47EA2E7C=Flash selection for ~unit~ over ~period|Duration~ seconds
FunctionDef/Grammar/lib_Ntve_480FDD3B=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_48519E3B=Instruct the AI requirements code to treat object ~unit~ for player ~player~ as already made for the purpose of meeting prerequistes
FunctionDef/Grammar/lib_Ntve_48707541=Slot component type of ~texture~
FunctionDef/Grammar/lib_Ntve_48D454FB=Debug text of ~actor~
FunctionDef/Grammar/lib_Ntve_48E1B45F=~showHide~ button ~screenButtonID~
FunctionDef/Grammar/lib_Ntve_4916AF3C=Mouse Z position clicked in the world
FunctionDef/Grammar/lib_Ntve_492B0420=Load the line and choice state of conversation ~conversation~ from bank ~bank~ section ~section~
FunctionDef/Grammar/lib_Ntve_492B580C=~inUnitType~ is affected by ~upgradeType~
FunctionDef/Grammar/lib_Ntve_49392C74=Set ~u~ custom value ~index~ to ~val~
FunctionDef/Grammar/lib_Ntve_495914FD=Facing angle of ~ping~
FunctionDef/Grammar/lib_Ntve_497ABB01=Turn ~Portrait~ background ~BackgroundVisible~
FunctionDef/Grammar/lib_Ntve_49A95989=~u~ is hidden
FunctionDef/Grammar/lib_Ntve_49B6B3DC=Make unit ~unit~ look at ~lookAtTarget|Target~ using look at type ~type~
FunctionDef/Grammar/lib_Ntve_4A0C1B53=Turn camera mouse rotation ~enable~ for player ~player~
FunctionDef/Grammar/lib_Ntve_4A5C98F6=Play ~soundLink~ with ~animation~ animation on ~units|Unit Group~ for ~players~
FunctionDef/Grammar/lib_Ntve_4A60BD83=~objective~ text
FunctionDef/Grammar/lib_Ntve_4A703103=Turn global cinematic setting ~onOff~
FunctionDef/Grammar/lib_Ntve_4A7F9FFE=Show the Game Menu with Title ~show|Text~ for ~players~
FunctionDef/Grammar/lib_Ntve_4A81E03B=Set the target for player ~player~ attack waves to be a patrol with replace behavior ~replaceType~
FunctionDef/Grammar/lib_Ntve_4A9D2A1A=Create a new wave target set to attack enemies of the following player ~player~
FunctionDef/Grammar/lib_Ntve_4AB3CB9A=Map description
FunctionDef/Grammar/lib_Ntve_4AB42F83=Last created dialog item
FunctionDef/Grammar/lib_Ntve_4AB9E08B=~allow|Allow/Disallow~ ~cheat~ cheat
FunctionDef/Grammar/lib_Ntve_4ACABF10=Attacking Unit
FunctionDef/Grammar/lib_Ntve_4B2AE007=Agent of player ~player~ for ~unit~
FunctionDef/Grammar/lib_Ntve_4B9AE2C2=Create a new unit group by running ~filter~ on ~candidates~
FunctionDef/Grammar/lib_Ntve_4C8D7F8C=Name of ~unitType~
FunctionDef/Grammar/lib_Ntve_4CB1474C=Play movie texture ~movieTexture~ on unit actor of ~unit~
FunctionDef/Grammar/lib_Ntve_4CF8BD14=Get the total gas left to be harvested in town ~town~ for player ~player~
FunctionDef/Grammar/lib_Ntve_4D14B15E=Change the background model of ~planet~ to ~backgroundModel|Model~
FunctionDef/Grammar/lib_Ntve_4D70595C=Turn ~board|Leaderboard~ minimize button ~enable|On/Off~ for ~players~
FunctionDef/Grammar/lib_Ntve_4D71B0AB=Actor for ~doodad~
FunctionDef/Grammar/lib_Ntve_4D9F304A=Invokes method ~method~(~parameter1~, ~parameter2~, ~parameter3~, ~parameter4~) on flash dialog item ~flash~ for ~players~
FunctionDef/Grammar/lib_Ntve_4DA2E9BC=Last created actor by message
FunctionDef/Grammar/lib_Ntve_4DA2F9A8=MoverSetSpeedFromDuration ~value~
FunctionDef/Grammar/lib_Ntve_4DC893FD=Set the center of player ~player~'s town ~town|town~ to be at point ~center|center~
FunctionDef/Grammar/lib_Ntve_4DCDD7B7=Set minimap background color to ~color~
FunctionDef/Grammar/lib_Ntve_4E004004=Count of values in ~catalog~ ~entry~ ~fieldPath~ for player ~player~
FunctionDef/Grammar/lib_Ntve_4E152EAE=Position of ~substring~ within ~string~ (~sensitivity|Sensitive/Insensitive~ to case)
FunctionDef/Grammar/lib_Ntve_4EAAEF83=~show|Show/Hide~ ~conversation~ for ~players|Player Group~
FunctionDef/Grammar/lib_Ntve_4EF445A6=Relative anchor of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_4F763EBD=RefTableDump ~space~
FunctionDef/Grammar/lib_Ntve_4F98822C=Currently selected planet by player ~player~
FunctionDef/Grammar/lib_Ntve_4FA1D0CD=The planet that was clicked in the planet panel
FunctionDef/Grammar/lib_Ntve_4FEC2802=Add ~inVal~ seconds to charge regen time for charge ~inCharge~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_50000000=Make ~unit~ ~option|Vulnerable/Invulnerable~
FunctionDef/Grammar/lib_Ntve_503B2E7F=Create a leaderboard with ~columns~ columns and ~rows~ rows, with the name ~name|Text~, and using ~color~ color.
FunctionDef/Grammar/lib_Ntve_503F3DE6=Save the current camera settings for player ~player~
FunctionDef/Grammar/lib_Ntve_5052436B=Last restored unit
FunctionDef/Grammar/lib_Ntve_506D2B4B=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_5084725D=Pick each player in ~group~ and do (Actions)
FunctionDef/Grammar/lib_Ntve_50B9A382=Set the statistics title of the victory panel to ~text~
FunctionDef/Grammar/lib_Ntve_50D2D614=TextureSelectByMatch ~slotName~.~slotComponent~ ~sourceSlotName~.~sourceSlotComponent~
FunctionDef/Grammar/lib_Ntve_511FEFCC=AliasRemove ~alias~
FunctionDef/Grammar/lib_Ntve_51718A32=Create a ~alertType|Alert Type~ alert for player ~player~ with the text: ~text~ (Custom icon: ~icon~)
FunctionDef/Grammar/lib_Ntve_51A273F5=~inAllow|Allow/Disallow~ ~inUnit~ for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_51AB9E30=Set the special text of ~mercenaryId~ to ~text~
FunctionDef/Grammar/lib_Ntve_51E35D58=Behavior type of ~unit~ training queue slot ~slot~ item ~item~
FunctionDef/Grammar/lib_Ntve_51E3F39C=Set the height of ~p~ to ~height~
FunctionDef/Grammar/lib_Ntve_51FCDFC1=Unit attached to ~r~
FunctionDef/Grammar/lib_Ntve_522AA4A2=(Default Code Version) Get the full make time for object ~object~ for player ~player~
FunctionDef/Grammar/lib_Ntve_52711D8B=~show~ ~menuItem~ for ~players~
FunctionDef/Grammar/lib_Ntve_52B99407=~unit~ acquires powerup
FunctionDef/Grammar/lib_Ntve_52FE5912=Actions Per Minute for difficulty level ~difficulty~
FunctionDef/Grammar/lib_Ntve_532D2F6A=Set ~dialogItem~ ~property~ to ~value~ for ~players~
FunctionDef/Grammar/lib_Ntve_536FF98E=Create a check box for dialog ~dialog~ with the dimensions (~width~, ~height~) anchored to ~anchor~ with an offset of (~offsetX~, ~offsetY~) setting the tooltip to ~tooltip~ and default to ~checked~
FunctionDef/Grammar/lib_Ntve_537BC3B4=Validate player ~caster~ can create ~effect~ on ~unit~
FunctionDef/Grammar/lib_Ntve_53D30B3F=Instruct the AI for player ~player~ to expand starting the search at point ~point~ and building ~building~ at the new expansion
FunctionDef/Grammar/lib_Ntve_543901A7=Destroy
FunctionDef/Grammar/lib_Ntve_543F43E3=Load key ~key~ of section ~section~ from bank ~bank~ as Text
FunctionDef/Grammar/lib_Ntve_544A98EF=Create one ~itemType~ item in the inventory of ~u~
FunctionDef/Grammar/lib_Ntve_54739F28=Set sound factors to use distance ~distance~, doppler ~doppler~, and rolloff ~rolloff~
FunctionDef/Grammar/lib_Ntve_54B13468=Player ~p~ leaves the game with ~result|Leave Game Option~
FunctionDef/Grammar/lib_Ntve_5589BD13=Start recording a movie with filename ~filename~
FunctionDef/Grammar/lib_Ntve_55C79F96=Text(~val|String~)
FunctionDef/Grammar/lib_Ntve_55F11088=Get the default build flags for building ~buildingType~ made by player ~player~
FunctionDef/Grammar/lib_Ntve_565520E9=~u~ is revived
FunctionDef/Grammar/lib_Ntve_5655BFB2=Reset the line and choice state of conversation ~conversation~
FunctionDef/Grammar/lib_Ntve_565D7F83=Remove all players in ~sourceGroup|Source Player Group~ from ~targetGroup|Target Player Group~
FunctionDef/Grammar/lib_Ntve_569DAE66=Preload ~unit|Unit~ ~queue|Immediately/For Next Map~
FunctionDef/Grammar/lib_Ntve_56B8B8AF=Cooldown of cooldown ~inCooldown~ on ability ~inAbil~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_56C6AAD2=Change the reward title of ~planet~ to ~text~
FunctionDef/Grammar/lib_Ntve_56C7DAB3=SetLocalTintColor ~color~
FunctionDef/Grammar/lib_Ntve_56D51508=Change water to ~waterState|State~ over ~duration~ seconds, using a ~blendType|Type~ blend curve
FunctionDef/Grammar/lib_Ntve_56DA3DF0=Set the name of debug message type ~type~ to ~name~
FunctionDef/Grammar/lib_Ntve_56FC881F=~enable|Enable/Disable~ the dismiss button on the mercenary panel for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_571DFD8F=Set point ~location~ as the return location for player ~player~'s transports when they are done unloading / idle
FunctionDef/Grammar/lib_Ntve_57266FCE=Clear remaining time on cooldown ~inCooldown~
FunctionDef/Grammar/lib_Ntve_57380ECA=Attach ~actor~ to ~attachPoint|Attach Point~ on ~unit~
FunctionDef/Grammar/lib_Ntve_5738F570=The Planet Panel's death animation is complete for player ~player~
FunctionDef/Grammar/lib_Ntve_5767F7FB=Set the description of ~researchItem~ to ~text~
FunctionDef/Grammar/lib_Ntve_577C6232=Sound ID of ~soundLink~
FunctionDef/Grammar/lib_Ntve_57C5AA00=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_585EFA98=Game menu item selected
FunctionDef/Grammar/lib_Ntve_58A0FCE5=AnimBlendTimeApply ~blendTime~
FunctionDef/Grammar/lib_Ntve_58A61D51=~u~ gains an experience level
FunctionDef/Grammar/lib_Ntve_58A706F7=Clear charge regen time for charge ~inCharge~
FunctionDef/Grammar/lib_Ntve_58C31300=Set ~board|Leaderboard~ item progress value at column ~column~ and row ~row~ to ~minimum~
FunctionDef/Grammar/lib_Ntve_58C4A428=Set the minimum game speed to ~speed~
FunctionDef/Grammar/lib_Ntve_58D4683D=Tooltip of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_58FBAD08=Mouse button clicked
FunctionDef/Grammar/lib_Ntve_593FBAF8=Create a text tag with the text ~text|Text ~ for ~players~, using a font size of ~fontSize~, at ~point|Position~ and height offset ~heightOffset~, initially ~visible|Visible/Hidden~, and fog of war enforcement set to ~useFogofWar~
FunctionDef/Grammar/lib_Ntve_5952C562=Clear look at target for ~source~ using custom values (type: ~type~, weight: ~weight~, time: ~time~)
FunctionDef/Grammar/lib_Ntve_5954876C=Set the next loading screen image to ~image~ and text to ~title~, ~subtitle~, ~body~, and ~help~
FunctionDef/Grammar/lib_Ntve_59B2676D=~timerWindow~ is visible for player ~player~
FunctionDef/Grammar/lib_Ntve_59BA1DDF=~abilCmd~
FunctionDef/Grammar/lib_Ntve_59DA6647=Set fog's enabled state to ~enable~
FunctionDef/Grammar/lib_Ntve_59DBCD9D=Style of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_59E2C6BA=Last created Planet
FunctionDef/Grammar/lib_Ntve_59EB7D4A=Sets the state at index ~index~ for player ~player~ to state ~state~
FunctionDef/Grammar/lib_Ntve_5A29FC42=Gather a wave at point ~from|Point~ for player ~player~ comprised of the units in waveInfo ~waveInfo~ to attack target ~target~ in ~time~ seconds
FunctionDef/Grammar/lib_Ntve_5A32C171=Revealer(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_5A41C578=~pause~ ~category~ soundtrack for ~players~ (~fade|Fade Option~)
FunctionDef/Grammar/lib_Ntve_5A89F099=Combine (~inText~)
FunctionDef/Grammar/lib_Ntve_5A8C1442=Change ~unit~ height to ~height~ at rate ~rate~
FunctionDef/Grammar/lib_Ntve_5A91C75B=Pathing cost between ~p1|Point~ and ~p2|Point~
FunctionDef/Grammar/lib_Ntve_5AED7D32=Last created Purchase Item
FunctionDef/Grammar/lib_Ntve_5AF17B44=Sound subtitle text for ~soundLink~
FunctionDef/Grammar/lib_Ntve_5AF231D7=Debug text of ~actorScope~
FunctionDef/Grammar/lib_Ntve_5B287BB9=Last created purchase group
FunctionDef/Grammar/lib_Ntve_5B5E9C2E=Action type for ~abilityCommand~
FunctionDef/Grammar/lib_Ntve_5B78FBAF=Relative dialog of ~dialog~
FunctionDef/Grammar/lib_Ntve_5B8AEB0F=MoverSetDestination2D ~x~ ~y~
FunctionDef/Grammar/lib_Ntve_5B98BEAA=Change ~u~ height to ~height~ over ~dur|Time~ seconds
FunctionDef/Grammar/lib_Ntve_5BE46847=Selected Mission Archive scene
FunctionDef/Grammar/lib_Ntve_5C010D48=~u~ takes ~damageFatalOption~ ~damageType~ damage (from ~damageEffect~ effects)
FunctionDef/Grammar/lib_Ntve_5C08CD1C=Create a ~type~ for dialog ~dialog~ using the template ~template~
FunctionDef/Grammar/lib_Ntve_5C676F69=Sets limits on bullies to only be rebuilt in the nearest town for player ~player~ to be ~enable|Enabled\Disabled~.
FunctionDef/Grammar/lib_Ntve_5C695F56=Create an Actor Scope with the name ~scopeName~
FunctionDef/Grammar/lib_Ntve_5C7238A8=Set the next loading screen image scale to ~scale~
FunctionDef/Grammar/lib_Ntve_5C8D51C9=~name~ value exists in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_5CD16E7E=Cliff level of ~point~
FunctionDef/Grammar/lib_Ntve_5CF85ABA=Skip to ~offset~ seconds from the ~offsetType~ of ~s~
FunctionDef/Grammar/lib_Ntve_5CFEE28D=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_5D218339=Set ~behavior~ duration to ~duration~ on unit ~unit~
FunctionDef/Grammar/lib_Ntve_5D44BC5F=Remove player ~player~ from ~board|Leaderboard~
FunctionDef/Grammar/lib_Ntve_5D9D7313=Get the state of wave ~waveRef~
FunctionDef/Grammar/lib_Ntve_5DB8FF7D=Initialize the AI for player ~player~
FunctionDef/Grammar/lib_Ntve_5DD72CF3=The Planet Panel's birth animation is complete for player ~player~
FunctionDef/Grammar/lib_Ntve_5DDB3E82=~dialogItem~ is checked for ~player~
FunctionDef/Grammar/lib_Ntve_5DE3374D=Play ~animation~ animation on ~doodadType~ doodads in the region ~target~ as ~identifier~, using ~flags|Options~ options and ~blendTime~ blend time
FunctionDef/Grammar/lib_Ntve_5DEFD2A0=Set ~dialogItem~ ~property~ to ~value~ for ~players~
FunctionDef/Grammar/lib_Ntve_5EB3E17A=Set the target for player ~player~ attack waves to be escorting unit group ~escortGroup|UnitGroup~ with replace behavior ~replaceType~. This version will leash.
FunctionDef/Grammar/lib_Ntve_5EC4874D=~caster~ can create ~effect~ on ~target~
FunctionDef/Grammar/lib_Ntve_5EE599E7=Ability of ~abilityCommand~
FunctionDef/Grammar/lib_Ntve_5F4CAE0C=Set the state of ~mercenaryId~ to ~state~
FunctionDef/Grammar/lib_Ntve_5F8A9E51=Charge regen time of charge ~inCharge~ for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_5FB839EE=Ability that created unit
FunctionDef/Grammar/lib_Ntve_5FB9E5A7=Set the best time text of difficulty level ~difficultyLevel|DifficultyLevel~ for ~battleReportId~ to ~text~
FunctionDef/Grammar/lib_Ntve_5FE8FDD0=Change the Research Target text description of ~planet~ to ~researchText~
FunctionDef/Grammar/lib_Ntve_5FF15420=~activate|Activate/Deactivate~ bullies in region ~region~ for player ~player~
FunctionDef/Grammar/lib_Ntve_603D4494=StatusDecrement ~statusVariable~
FunctionDef/Grammar/lib_Ntve_607524D8=~u|Unit Type~ ~property~
FunctionDef/Grammar/lib_Ntve_60A98A5A=~option|Current/Default~ player ~player~ color
FunctionDef/Grammar/lib_Ntve_60AE2D46=Set faded transparency of ~type~ for ~tag|Text Tag~ to ~transparency~%
FunctionDef/Grammar/lib_Ntve_60BBC8A4=Y offset of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_60F83155=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_6111C017=Add ~inVal~ seconds to cooldown ~inCooldown~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_6115F3B1=Change the research target title of ~planet~ to ~researchTitle~
FunctionDef/Grammar/lib_Ntve_613DD983=Set unit evaluation custom index to ~index~
FunctionDef/Grammar/lib_Ntve_613EA67B=Create a label for dialog ~dialog~ with the dimensions (~width~, ~height~) anchored to ~anchor~ with an offset of (~offsetX~, ~offsetY~) with the text ~text~ color set to ~color~ text writeout set to ~textWriteout~ with a writeout duration of ~textWriteoutDuration~
FunctionDef/Grammar/lib_Ntve_61475924=StatusIncrement ~statusVariable~
FunctionDef/Grammar/lib_Ntve_614EA577=Validate ~caster~ can create ~effect~ on ~unit~
FunctionDef/Grammar/lib_Ntve_6185D17C=Index of minimum score
FunctionDef/Grammar/lib_Ntve_6194C084=Set the maximum size of ~textTag~ to ~width~ width and ~height~ height (in percent of screen size)
FunctionDef/Grammar/lib_Ntve_61DCA344=Set the state of ~researchItem|Researchable~ to ~state~
FunctionDef/Grammar/lib_Ntve_61E6CFB3=Load animation ~animation~ for unit type ~unitType~
FunctionDef/Grammar/lib_Ntve_61F6BBB3=Image of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_62157B3C=Set ~dialogItem~ Render Priority to ~renderPriority~ for ~players~
FunctionDef/Grammar/lib_Ntve_62439CDE=Clear look at target for ~actor~ using look at type ~type~
FunctionDef/Grammar/lib_Ntve_6263AB61=Execute ~effect~ at ~point~ from ~caster~
FunctionDef/Grammar/lib_Ntve_62B17FF5=Change the technology unit link of ~planet~ to ~unitLink~
FunctionDef/Grammar/lib_Ntve_62BF86AB=Turn animation properties ~prop|Animation Properties~ off for ~target~
FunctionDef/Grammar/lib_Ntve_631074E7=How long the specified wave ~waveRef~ has been in combat
FunctionDef/Grammar/lib_Ntve_63326FA7=~Unit~ with ~Flash|Flash Option~ (~overridePortrait|Do/Do Not~ override portrait) playing ~anim|Animation~
FunctionDef/Grammar/lib_Ntve_6395B1F2=Destroy ~ping~
FunctionDef/Grammar/lib_Ntve_63CFA859=~dialog~ height
FunctionDef/Grammar/lib_Ntve_63DDB7B9=Set ~Portrait~ model to ~Model~ (~wait~ until loaded) and play animation ~Anim~ using ~flags|Options~
FunctionDef/Grammar/lib_Ntve_642520EE=Set town ~mainTown|main town~ to be the main town for player ~player|player~
FunctionDef/Grammar/lib_Ntve_643E0E9C=~showHide~ game UI for ~players~
FunctionDef/Grammar/lib_Ntve_643F49E4=Name of difficulty level ~difficulty~
FunctionDef/Grammar/lib_Ntve_64412A12=Clear charge regen time for charge ~inCharge~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_6474C738=Make the camera look at and follow ~actor~ for player ~player~
FunctionDef/Grammar/lib_Ntve_64ABC678=Set the background border size of ~textTag~ to (~horizontal~, ~vertical~), in percent of screen size
FunctionDef/Grammar/lib_Ntve_64B8A655=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_64C44D41=Get all the threats near the given town ~town~ of player ~player~
FunctionDef/Grammar/lib_Ntve_64C8AB22=Screen button ~screenButtonID|ID~
FunctionDef/Grammar/lib_Ntve_65093B8D=Cooldown of cooldown ~inCooldown~
FunctionDef/Grammar/lib_Ntve_655042C4=Remove ~name~ value from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_65586447=Preload ~file|Model File~ ~queue|Immediately/For Next Map~
FunctionDef/Grammar/lib_Ntve_65F2B34D=AnimPlaySequence ~animName~ ~sequenceList~
FunctionDef/Grammar/lib_Ntve_66289439=Perform action ~action~ on the combat diffculty flag for player ~player~ - Sort Buildings Priority
FunctionDef/Grammar/lib_Ntve_663AAFD7=Remove ~group|Unit Group~ from all waves and set home to ~home|Point~.
FunctionDef/Grammar/lib_Ntve_663E1162=Game speed factor
FunctionDef/Grammar/lib_Ntve_66474248=For each integer ~var~ from ~s~ to ~e~ with increment ~increment~, do (Actions)
FunctionDef/Grammar/lib_Ntve_667BFCB5=ActionDamage
FunctionDef/Grammar/lib_Ntve_66998AC0=Set the model of ~mercenaryId~ to ~model~
FunctionDef/Grammar/lib_Ntve_669DD68A=Add ~inVal~ seconds to cooldown ~inCooldown~ on behavior ~inBehavior~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_670FD57D=Set ~dialogItem~ flash to ~flash|Flash~ for ~players~
FunctionDef/Grammar/lib_Ntve_6710855E=Set ~unit~ highlight cursor to ~cursor~
FunctionDef/Grammar/lib_Ntve_674435EE=SoundSetOffset ~offset~
FunctionDef/Grammar/lib_Ntve_678683E1=Set default ~category~ soundtrack to ~soundtrackID|Soundtrack~ (~index~) for ~players~ (with cue ~cue~)
FunctionDef/Grammar/lib_Ntve_67AF3393=Abs(~value~)
FunctionDef/Grammar/lib_Ntve_67CE2CB7=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_67E3C41A=Set ~Portrait~ model to ~Model~ (~wait~ until loaded)
FunctionDef/Grammar/lib_Ntve_67FA5117=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_6829CA57=Suicide all player ~player~ units
FunctionDef/Grammar/lib_Ntve_685AF92D=Reveal ~area~ for player ~player~ for ~duration~ seconds and ~cliffLevel|Do/Do Not~ check cliff level
FunctionDef/Grammar/lib_Ntve_68765003=AttachSetPositionFrom ~attachMethods~ ~actorName~ ~actorSiteOps~
FunctionDef/Grammar/lib_Ntve_6892B8B1=Make the camera look at and follow ~unit~ for player ~player~
FunctionDef/Grammar/lib_Ntve_68CB92EB=Difficulty is ~difficulty~ or higher
FunctionDef/Grammar/lib_Ntve_68E7E107=Apply the texture props ~textureProps~ globally
FunctionDef/Grammar/lib_Ntve_6907D2C0=Find player ~player~'s lowest priority unit of type ~unitType~ closest to the optional location ~location~ and claims it for a task of priority ~priority~
FunctionDef/Grammar/lib_Ntve_6967D3E5=SetBearingsH ~positionX~ ~positionY~ ~height~ ~forwardX~ ~forwardY~ ~forwardZ~ ~upX~ ~upY~ ~upZ~
FunctionDef/Grammar/lib_Ntve_698068EA=TextureVideoSetTime ~slotName~.~slotComponent~ ~time~
FunctionDef/Grammar/lib_Ntve_69812AF8=Set the summary background image of the victory panel to ~filePath~
FunctionDef/Grammar/lib_Ntve_698FE891=Stop all instances of ~t~
FunctionDef/Grammar/lib_Ntve_6999196C=Type of ~dialogItem~
FunctionDef/Grammar/lib_Ntve_69CE5404=~abilCmd~ is allowed for player ~p~
FunctionDef/Grammar/lib_Ntve_69D0B7FE=~u~ gains experience
FunctionDef/Grammar/lib_Ntve_69EDDFF6=Set player ~player~ color to ~color~ (~changeUnits~ the color of existing units)
FunctionDef/Grammar/lib_Ntve_6A4E1C7A=Set fog of war enforcement to ~useFogOfWar~ for ~tag|Text Tag~
FunctionDef/Grammar/lib_Ntve_6A5E7D21=Remove ~unit~ from all waves
FunctionDef/Grammar/lib_Ntve_6A72FDF0=Create actor ~actor~ at point ~position~
FunctionDef/Grammar/lib_Ntve_6A7E59D3=Last created ping
FunctionDef/Grammar/lib_Ntve_6A8571AA=Turn the ~option~ transmission option ~value~
FunctionDef/Grammar/lib_Ntve_6ADF6634=~controlled~ suicide for ~unit~
FunctionDef/Grammar/lib_Ntve_6B027921=Move boss bar ~bossBarID~ to ~anchor~ of screen with offset (~offsetX~, ~offsetY~)
FunctionDef/Grammar/lib_Ntve_6B296A7A=Turn ~unit~ ~state~ state ~value|On/Off~
FunctionDef/Grammar/lib_Ntve_6B6A38DD=Set the specified unit ~unit~ to be ignored/unignored by its wave, ~enable|Enable/Disable~
FunctionDef/Grammar/lib_Ntve_6BA2288F=Returns the number of buildings of type ~unit~ in ~town~ for player ~player~ using mask ~countMask|TechTreeCountType~
FunctionDef/Grammar/lib_Ntve_6BA3777F=Set ~state~ as the current button state for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_6BA3F195=Destroy ~dialogItem~
FunctionDef/Grammar/lib_Ntve_6BCD444B=Get the number of mineral locations in town ~town~ for player ~player~
FunctionDef/Grammar/lib_Ntve_6BEEB011=Disable resource trading for ~countdownTime~ seconds
FunctionDef/Grammar/lib_Ntve_6C200B16=Clear all custom statistic text in the victory panel
FunctionDef/Grammar/lib_Ntve_6C372B64=Picked count of ~conversation~ conversation line ~line~
FunctionDef/Grammar/lib_Ntve_6C39A0DF=Create ~count|Number~ ~type|Unit~ for player ~player~ at ~pos~ facing ~angle~ degrees (~flags~)
FunctionDef/Grammar/lib_Ntve_6C483CBE=Disable all achievements for ~p~
FunctionDef/Grammar/lib_Ntve_6C5ACBFE=AttachSetPosition ~attachMethods~ ~position~
FunctionDef/Grammar/lib_Ntve_6C8E411D=~unit~ ~behavior~ is enabled
FunctionDef/Grammar/lib_Ntve_6CBE8D94=ListAdd ~actorRefName~
FunctionDef/Grammar/lib_Ntve_6CC03970=Make ~source~ look at ~target~ using custom values (type: ~type~, weight: ~weight~, time: ~time~)
FunctionDef/Grammar/lib_Ntve_6CEA924D=Turn camera vertical field of view ~enable~ for player ~player~
FunctionDef/Grammar/lib_Ntve_6D09502F=(Default Code Version) Get the first completely missing requirment to make object ~object~ for player ~player~
FunctionDef/Grammar/lib_Ntve_6D097F01=Set forced status bar state on ~unit~ to ~value|On/Off~
FunctionDef/Grammar/lib_Ntve_6D10EF52=~u~ kills (~current|Current/Default~)
FunctionDef/Grammar/lib_Ntve_6D29DCBA=~u~ is issued an order to ~command|Ability Command~
FunctionDef/Grammar/lib_Ntve_6D32EA83=Set ~dialogItem~ ~property~ to ~value~ for ~players~
FunctionDef/Grammar/lib_Ntve_6D565EB4=Every ~dur|Time~ seconds of ~timeType|Real/Game/AI Time~
FunctionDef/Grammar/lib_Ntve_6D8D747A=~controlled~ wave use for ~group|Unit Group~
FunctionDef/Grammar/lib_Ntve_6DA18A65=AnimBlendTimeRemove
FunctionDef/Grammar/lib_Ntve_6DACD0B5=Actor scope for ~unit~
FunctionDef/Grammar/lib_Ntve_6E03EE18=Height of ~p~
FunctionDef/Grammar/lib_Ntve_6E073E44=Player ~player~ clicks the research button in the Research Panel
FunctionDef/Grammar/lib_Ntve_6E136099=Set the priority of ~battleReportId~ to ~priority~
FunctionDef/Grammar/lib_Ntve_6E3A8C34=Create a new wave target set to harass enemies of the following player ~player~
FunctionDef/Grammar/lib_Ntve_6E721C10=Create marker ~name~ for ~unit~
FunctionDef/Grammar/lib_Ntve_6E7FC0EB=AnimSetDuration ~animName~ ~duration~
FunctionDef/Grammar/lib_Ntve_6EB4CCC9=AnimPlay ~animName~ ~props~ ~flags~ ~blendIn~ ~blendOut~ ~timeVariant~ ~timeType~
FunctionDef/Grammar/lib_Ntve_6ECCAD6C=Play ~animation~ animation for ~target~ as ~identifier~, using ~flags|Options~ options and ~blendTime~ blend time
FunctionDef/Grammar/lib_Ntve_6F1A64F5=SetRotation ~forwardX~ ~forwardY~ ~forwardZ|Forward Z ~ ~upX~ ~upY~ ~upZ~
FunctionDef/Grammar/lib_Ntve_6F9BE10D=TextureGroupRemove ~textureProps~
FunctionDef/Grammar/lib_Ntve_6F9EA069=Set conversation ~stateIndex|State~ to ~value~
FunctionDef/Grammar/lib_Ntve_6FAF46B4=Make ~p~ face ~angle~ degrees
FunctionDef/Grammar/lib_Ntve_6FC6704E=~p1|Point~ and ~p2|Point~ are connected by pathing
FunctionDef/Grammar/lib_Ntve_6FF5F733=Set the target for player ~player|Attacker~'s attack waves to town ~town~'s defensive gather point.
FunctionDef/Grammar/lib_Ntve_70036484=Set ~Portrait~ channel to ~channel~
FunctionDef/Grammar/lib_Ntve_700EC30F=Set stock for player ~player~ to make ~count~ units of type ~unitType~
FunctionDef/Grammar/lib_Ntve_701F3006=Gets the current value of the state at index ~index~ for player ~player~
FunctionDef/Grammar/lib_Ntve_7045D649=Number of weapons on ~unit~
FunctionDef/Grammar/lib_Ntve_7050204D=Last created wave
FunctionDef/Grammar/lib_Ntve_70AC193B=Reset max speed value for ~u~
FunctionDef/Grammar/lib_Ntve_70AEFF69=DeathCustomize ~subname~
FunctionDef/Grammar/lib_Ntve_7133B942=Last started timer
FunctionDef/Grammar/lib_Ntve_71596144=While (Conditions) are true, do (Actions)
FunctionDef/Grammar/lib_Ntve_71609202=Set the maximum number of purchased research items of ~researchTier~ to ~max~
FunctionDef/Grammar/lib_Ntve_7187830A=Destroy all portraits
FunctionDef/Grammar/lib_Ntve_721F018F=~u~ is attacked
FunctionDef/Grammar/lib_Ntve_726B21F9=Create a new purchase item for ~Players~ in slot ~slot~ under ~purchaseGroup|Purchase Group ~
FunctionDef/Grammar/lib_Ntve_7295AB42=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_72C1FB76=~visible|Show/Hide~ ~dialog~ for ~players~
FunctionDef/Grammar/lib_Ntve_72E4CB68=State of ~conversation~ conversation choice ~choice~
FunctionDef/Grammar/lib_Ntve_7317E443=Send actor message ~message~ to all actors contained by game region ~region~
FunctionDef/Grammar/lib_Ntve_734836A8=Add sub title ~title~ with duration ~duration~ at time ~timeStamp~
FunctionDef/Grammar/lib_Ntve_734C8F91=Set ~board|Leaderboard~ item progress bar at column ~column~ and row ~row~ to range from ~minimum~ to ~maximum~
FunctionDef/Grammar/lib_Ntve_737DE073=Perform action ~action~ on the combat diffculty flag for player ~player~ - Workers Normal Priority
FunctionDef/Grammar/lib_Ntve_739C27F4=Delete all saved campaign banks for player ~player~
FunctionDef/Grammar/lib_Ntve_73C0339B=Execute ~effect~ on ~unit~ from ~caster~
FunctionDef/Grammar/lib_Ntve_73D79FC7=Get the town owned by player ~player~ closest to point ~location~
FunctionDef/Grammar/lib_Ntve_73DA313C=Set ~type~ background model to ~model~ at ~speed~% animation speed
FunctionDef/Grammar/lib_Ntve_73EA7278=Set the time text of the victory panel to ~text~
FunctionDef/Grammar/lib_Ntve_73EFF926=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_7407844C=(Script version) Get the first completely missing requirment to make object ~object~ for player ~player~
FunctionDef/Grammar/lib_Ntve_746B2F67=Destroy all Purchase Groups for ~players~
FunctionDef/Grammar/lib_Ntve_749A9FF9=Name of value ~index~ in ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_74A20203=Stop all active transmissions
FunctionDef/Grammar/lib_Ntve_74DFFAD8=Add (Actions) to the action queue
FunctionDef/Grammar/lib_Ntve_7503680B=Preload ~file|Sound Track~
FunctionDef/Grammar/lib_Ntve_752159DD=~add|Add/Remove~ ~permanent|Normal/Permanent~ creep at ~position~, with radius ~radius~
FunctionDef/Grammar/lib_Ntve_752DBBCA=Make unit ~unit~ look at the ~attachPoint|Attach~ attach point of ~lookAtTargetUnit|Unit~ using look at type ~type~
FunctionDef/Grammar/lib_Ntve_759172B1=~dialogItem~ is using the full dialog layout for ~player~
FunctionDef/Grammar/lib_Ntve_7668458D=Set sound reverb to ~reverb~ over ~duration~ seconds (Ambient: ~ambient~, Global: ~global~)
FunctionDef/Grammar/lib_Ntve_766BD106=Set the movie of ~purchaseItem|Purchasable~ to ~movie|Scene~
FunctionDef/Grammar/lib_Ntve_76B3930A=Actor connected to ~actor~ via reference ~name~
FunctionDef/Grammar/lib_Ntve_76D6BC75=Set ~planet~ as the currently selected planet for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_76E5F423=Wait for ~soundtrack~ playback to end
FunctionDef/Grammar/lib_Ntve_76E7054D=Set ~movie~ to play for ~players~ after the game finishes
FunctionDef/Grammar/lib_Ntve_76ECC716=Set boss bar ~bossBarID~ maximum value to ~max~ (~refresh|Do/Do Not~ refresh the boss bar)
FunctionDef/Grammar/lib_Ntve_76F1C2ED=Select ~researchItem~ for ~players|Player Group~
FunctionDef/Grammar/lib_Ntve_7703744B=Difficulty(~easy~ / ~normal~ / ~advanced~ / ~expert~)
FunctionDef/Grammar/lib_Ntve_771DB1E0=Set picked count for ~conversation~ conversation line ~line~ to ~count~
FunctionDef/Grammar/lib_Ntve_7720F36F=~Visible|Show~ ~Portrait~ for ~Players~ (~forceVisible|Do/Do Not~ force visible)
FunctionDef/Grammar/lib_Ntve_7734441D=Purchased purchase item
FunctionDef/Grammar/lib_Ntve_7779E0F6=Boolean value of ~property~ of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_77B0CBF3=~ping~ tooltip
FunctionDef/Grammar/lib_Ntve_780A3562=~ping~ scale
FunctionDef/Grammar/lib_Ntve_788C4F28=~show|Show/Hide~ ~board|Leaderboard~ minimize button for ~players~
FunctionDef/Grammar/lib_Ntve_7937AECA=Set the BattleNet Button Offset to ~offsetX~, ~show~ for ~players~
FunctionDef/Grammar/lib_Ntve_797E4DA3=Current camera yaw of player ~player~
FunctionDef/Grammar/lib_Ntve_79B97088=Preload available lines for conversation ~conversation~
FunctionDef/Grammar/lib_Ntve_7A0CB31F=~u|Unit Type~ has ~attributeType~ attribute
FunctionDef/Grammar/lib_Ntve_7A143A7E=Change the contact model of ~planet~ to ~contactModel|Model~
FunctionDef/Grammar/lib_Ntve_7A4A515F=Run ~cinematic~ for ~players~, and ~waitUntilDone|Wait/Don't Wait~ until done
FunctionDef/Grammar/lib_Ntve_7A544B3D=Create a ~alertType|Alert Type~ alert at ~point~ for player ~player~ with the text: ~text~ (Custom icon: ~icon~)
FunctionDef/Grammar/lib_Ntve_7A5DF994=Move ~dialog~ to (~offsetX~, ~offsetY~) relative to ~relativeAnchor~ of ~relativeDialog~ (from ~anchor~)
FunctionDef/Grammar/lib_Ntve_7AC85B23=Relative dialog item of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_7AE49F4E=Min(~value1~, ~value2~)
FunctionDef/Grammar/lib_Ntve_7AECAA34=~textName~ text of conversation ~stateIndex|State~
FunctionDef/Grammar/lib_Ntve_7B3EB706=Set transparency of ~dialog~ to ~transparency~
FunctionDef/Grammar/lib_Ntve_7B417FFD=Make ~targetPlayer~ an ally of ~sourcePlayer~
FunctionDef/Grammar/lib_Ntve_7B4A4D9D=Break
FunctionDef/Grammar/lib_Ntve_7BE4C0B6=TextureVideoStop ~slotName~.~slotComponent~
FunctionDef/Grammar/lib_Ntve_7BE74571=TextureSelectById ~texture~
FunctionDef/Grammar/lib_Ntve_7C10A2B1=Create an achievement for dialog ~dialog~ with the dimensions (~width~, ~height~) anchored to ~anchor~ with an offset of (~offsetX~, ~offsetY~) setting the tooltip to ~tooltip~ and using the achievement ~achievement~
FunctionDef/Grammar/lib_Ntve_7C978DF1=Tactical AI Filter - remove units from ~filter~ that have less than ~min~ or more than ~max~ life
FunctionDef/Grammar/lib_Ntve_7CB14337=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_7CB54CDD=Turn ~Portrait~ fullscreen ~Fullscreen~
FunctionDef/Grammar/lib_Ntve_7CD40442=Set command type disabled message for ~playerGroup~ to ~textMessage~
FunctionDef/Grammar/lib_Ntve_7D06D8AB=~minimize|Minimize/Maximize~ ~board|Leaderboard~ for ~players~
FunctionDef/Grammar/lib_Ntve_7D23B5EB=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_7D278C76=Preload and synchronize bank ~name~ for player ~player~
FunctionDef/Grammar/lib_Ntve_7DBB5796=Look at target attached to ~attachPoint~ of ~unit~
FunctionDef/Grammar/lib_Ntve_7DEB7D4B=SetPositionFrom ~actor~
FunctionDef/Grammar/lib_Ntve_7E2859EF=SoundAddDSP ~effect~
FunctionDef/Grammar/lib_Ntve_7E2BDC46=Get the default offensive gather location for town ~town~ of player ~player~
FunctionDef/Grammar/lib_Ntve_7E8F82B1=Set ~dialog~ to be fullscreen ~fullscreen~
FunctionDef/Grammar/lib_Ntve_7F2D83FF=Set the general rebuild count for player ~player~ ~building|Buildings Or Units~ to ~count~
FunctionDef/Grammar/lib_Ntve_7F3583EE=State of ~reply~ in ~conversation~
FunctionDef/Grammar/lib_Ntve_7F3B8C11=~infoName~ upgrade of conversation ~stateIndex|State~
FunctionDef/Grammar/lib_Ntve_7FA89636=Change the state of ~planet~ to ~state~
FunctionDef/Grammar/lib_Ntve_7FB12E7B=Unit(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_7FD4FA0E=~cue|Enable/Disable~ cue shuffle and ~index|Enable/Disable~ index suffle for ~category~ soundtracks for player group ~players~
FunctionDef/Grammar/lib_Ntve_801DDCC7=Set planet panel close button tooltip to ~text~ for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_80445C7C=Player ~player~ ~score~ score
FunctionDef/Grammar/lib_Ntve_80A883C0=Clear all train requests currently planned (but not yet started) for AI player ~player~
FunctionDef/Grammar/lib_Ntve_80D47188=Get the wave type of wave ~waveRef~
FunctionDef/Grammar/lib_Ntve_80DAD37A=Perform action ~action~ on the combat diffculty flag for player ~player~ - Special High Priority
FunctionDef/Grammar/lib_Ntve_80FB2D14=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_81083A39=Current selected mission archive by player ~player~
FunctionDef/Grammar/lib_Ntve_8140F183=Unlock flyer helper display for players in ~players~
FunctionDef/Grammar/lib_Ntve_8148756C=Create a new research category in slot ~slot~ for ~players|PlayerGroup~
FunctionDef/Grammar/lib_Ntve_8160F635=~shown|Show~ ~battleReportId~ in missions completed total
FunctionDef/Grammar/lib_Ntve_81737707=Clamp ~value~ between ~min~ and ~max~
FunctionDef/Grammar/lib_Ntve_818063A2=Sort scores
FunctionDef/Grammar/lib_Ntve_8198A5A9=Pick the best target for attackers ~attackers~ who currently have target from enemy list ~enemies~, it also changes the attackers list to only include units who want to switch to that target up to a limit of ~maxAttackersLimit~ units
FunctionDef/Grammar/lib_Ntve_819A2DA9=Set the difficulty level ~difficultyLevel|DifficultyLevel~ of ~battleReportId~ as completed to ~completed~
FunctionDef/Grammar/lib_Ntve_81CFAC3C=Set the name of ~purchaseGroup~ to ~text~
FunctionDef/Grammar/lib_Ntve_81F08ADC=Wait for ~t~ to execute, and ~waitUntilDone|Wait/Don't Wait~ until it completes
FunctionDef/Grammar/lib_Ntve_827F4805=Player ~player~ exits the victory panel
FunctionDef/Grammar/lib_Ntve_82992749=Change the research target text description of ~planet~ to ~researchText~
FunctionDef/Grammar/lib_Ntve_829CAFCA=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_82A56C6E=Stop all video textures on ~unit~
FunctionDef/Grammar/lib_Ntve_82D826FA=Custom value ~index~ of ~u~
FunctionDef/Grammar/lib_Ntve_82E80323=~u~ training progress is ~stage~
FunctionDef/Grammar/lib_Ntve_82EDE1E7=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_82EFE368=Player for bank ~bank~
FunctionDef/Grammar/lib_Ntve_83263181=Display button ~screenButtonID~ of size (~width~, ~height~) with text ~text~ at ~anchor~ of screen with offset (~offsetX~, ~offsetY~) (run ~callback~ when button is clicked)
FunctionDef/Grammar/lib_Ntve_83B4BF45=Number of ~type|Living/Dead~ units in ~g~
FunctionDef/Grammar/lib_Ntve_83DDFCCA=Difficulty(~easy~ / ~normal~ / ~advanced~ / ~expert~)
FunctionDef/Grammar/lib_Ntve_840738C1=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_84312307=Set the current level of ~researchCategory|Research Category~ to ~level~
FunctionDef/Grammar/lib_Ntve_843B0E58=Remove ~weapon~ from ~unit~
FunctionDef/Grammar/lib_Ntve_8457B54F=Play ~soundLink~ for ~players~ (at ~volume~% volume, skip the first ~offset~ seconds)
FunctionDef/Grammar/lib_Ntve_845B0678=Query sound duration for ~info|Sound Link~
FunctionDef/Grammar/lib_Ntve_84B40E32=Set the scene image of ~battleReportId~ to ~image~
FunctionDef/Grammar/lib_Ntve_84C82092=Create look at target at the ~attachPoint~ attach point of unit ~unit~
FunctionDef/Grammar/lib_Ntve_8518EA3D=~u~ is paused
FunctionDef/Grammar/lib_Ntve_855AF166=Is catalog ~field~ of ~scope~ a scope
FunctionDef/Grammar/lib_Ntve_8570CA61=Picked player
FunctionDef/Grammar/lib_Ntve_858C1FB1=Remove ~unit~ from all waves and set home to ~home|Point~.
FunctionDef/Grammar/lib_Ntve_85B069E2=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_862673FA=Restore unit selection for player ~forPlayer|Player~
FunctionDef/Grammar/lib_Ntve_864A13AD=Specified wave ~waveRef~ is in combat
FunctionDef/Grammar/lib_Ntve_8676426B=Release unit ~unit~
FunctionDef/Grammar/lib_Ntve_86903CA2=Global eval ratio for player ~player~
FunctionDef/Grammar/lib_Ntve_869F0576=Wave of ~unit~
FunctionDef/Grammar/lib_Ntve_86A15A1D=~lockUnlock~ game speed
FunctionDef/Grammar/lib_Ntve_86E40471=~text1~ + ~text2~
FunctionDef/Grammar/lib_Ntve_86F097AA=Mouse Y position clicked in the UI
FunctionDef/Grammar/lib_Ntve_8782BEB2=QueryRegion ~regionActor~ ~responseActor~
FunctionDef/Grammar/lib_Ntve_8819B5CE=SetPosition2D ~x~ ~y~
FunctionDef/Grammar/lib_Ntve_88299C13=Get the number of peons currently harvesting in town ~town~ for player ~player~
FunctionDef/Grammar/lib_Ntve_8874BA0C=Set achievement panel category to ~category~ for ~players~
FunctionDef/Grammar/lib_Ntve_887CD3DA=Add ~inVal~ charges used for charge ~inCharge~ on behavior ~inBehavior~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_88B927DD=TimerSet ~duration~ ~timerName~
FunctionDef/Grammar/lib_Ntve_88DC0BE2=Player ~player~ chooses to replay a scene
FunctionDef/Grammar/lib_Ntve_891D2DCA=Default Economy(~player~, ~townHall~, ~refinery~, ~food~, ~peon~, ~cap~, ~mineralsDiv~, ~gasDiv~, ~peonMode|PeonMode~)
FunctionDef/Grammar/lib_Ntve_893DBB6D=Make unit ~unit~ look at ~point~ using look at type ~type~
FunctionDef/Grammar/lib_Ntve_89527ECA=Tells unit ~secondUnit~ to do the same action unit ~firstUnit~ is currently doing
FunctionDef/Grammar/lib_Ntve_8961130D=Clears all current tip alerts for ~players~
FunctionDef/Grammar/lib_Ntve_897BC1F9=Pathing cost from point ~from~ to point ~to~
FunctionDef/Grammar/lib_Ntve_8993E4EE=Set the score text of ~challenge~ to ~text~ for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_8A0C0646=Set the description ~purchaseItem|Purchasable~ to ~description~
FunctionDef/Grammar/lib_Ntve_8A208EC7=~showHide~ boss bar ~bossBarID~
FunctionDef/Grammar/lib_Ntve_8A467CA8=Set ~unit~ team color to ~index|Color~
FunctionDef/Grammar/lib_Ntve_8A768239=Change the light used for time of day lighting to ~light~
FunctionDef/Grammar/lib_Ntve_8AAB5EB3=Set the number of credits earned in the victory panel to ~credits~
FunctionDef/Grammar/lib_Ntve_8ACCD431=Player ~player~ dismissed the custom dialog with result ~player2~
FunctionDef/Grammar/lib_Ntve_8ACFE903=~u~ arming progress is ~stage~
FunctionDef/Grammar/lib_Ntve_8AD76FFF=Rally point target count for point ~point~ of ~unit~
FunctionDef/Grammar/lib_Ntve_8ADA537A=Add dynamic subtitles and duration based on the sound ~soundFile~
FunctionDef/Grammar/lib_Ntve_8AFB7F8B=Charges used of charge ~inCharge~ for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_8B0DCC82=Set the icon of ~researchItem~ to ~filePath~
FunctionDef/Grammar/lib_Ntve_8B1FA25C=Convert real color ~colorComponent~ to color 0...255
FunctionDef/Grammar/lib_Ntve_8B300062=Units in ~group|Unit Group~ owned by player ~player~, with at most ~count~
FunctionDef/Grammar/lib_Ntve_8B505342=Add count ~count~ ~unitType~ to player ~player~'s stock if prerequisite ~prereq~ is met
FunctionDef/Grammar/lib_Ntve_8B786E6C=Clear all research upgrades currently planned (but not yet started) for AI player ~player~
FunctionDef/Grammar/lib_Ntve_8BE6BD8F=Set ~dialogItem~ hover image to ~image~ for ~players~
FunctionDef/Grammar/lib_Ntve_8BFC8A51=Purchase ~purchaseItem~
FunctionDef/Grammar/lib_Ntve_8C52DBB5=Width of ~region~
FunctionDef/Grammar/lib_Ntve_8CAC58DA=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_8CD87612=Max(~value1~, ~value2~)
FunctionDef/Grammar/lib_Ntve_8CE9D5F5=AliasAdd ~alias~
FunctionDef/Grammar/lib_Ntve_8D181A5F=~enableDisable~ mouse cursor auto hide for ~players~, using a ~delay~ second delay for hiding
FunctionDef/Grammar/lib_Ntve_8D1CFF2D=Set game transition map to ~transition~
FunctionDef/Grammar/lib_Ntve_8D62B174=Sets all states for player ~player~ to state ~state~
FunctionDef/Grammar/lib_Ntve_8D70E663=Lock flyer helper display for players in ~players~ to ~display~
FunctionDef/Grammar/lib_Ntve_8DD03F0F=~dialog~ title
FunctionDef/Grammar/lib_Ntve_8DF4D23C=Display a ~type~ custom dialog with Title ~title~ and Text ~text~ for ~players~ (~pause~ game)
FunctionDef/Grammar/lib_Ntve_8E8800DE=~infoName~ custom value of conversation ~stateIndex|State~
FunctionDef/Grammar/lib_Ntve_8E92E713=~p1~ is passable
FunctionDef/Grammar/lib_Ntve_8E9C5755=Clears render to texture channel ~channel~ on portrait ~portrait~ for player ~player~
FunctionDef/Grammar/lib_Ntve_8ED9E26A=Set model camera ~name~ from ~u~ for player ~player~ to render-to-texture channel ~channel~ using aspect ratio ~aspectRatio|AspectRatio~.
FunctionDef/Grammar/lib_Ntve_8EDD3557=Set screen mode to ~mode~ for ~players~ over ~duration~ seconds
FunctionDef/Grammar/lib_Ntve_8EE91657=Movie ~movie~ with subtitles ~Subtitles~
FunctionDef/Grammar/lib_Ntve_8EEDA0D8=Clear alliance for ~sourcePlayer~ towards player ~targetPlayer~
FunctionDef/Grammar/lib_Ntve_8F2500FF=Sets the flag at index ~index~ for player ~player~ to state ~state~
FunctionDef/Grammar/lib_Ntve_8F55F540=Turn ~abilCmd~ auto cast ~autocastOn|On/Off~
FunctionDef/Grammar/lib_Ntve_8F5E4BCA=Remove ~unit~ from control group ~controlGroup|Group Number~ for player ~player~
FunctionDef/Grammar/lib_Ntve_8F6C2A63=Stop pulsing screen image ~screenImageID~
FunctionDef/Grammar/lib_Ntve_9032C964=Research item currently selected by player ~player~
FunctionDef/Grammar/lib_Ntve_90684127=Add ~inVal~ seconds to the charge regen time for charge ~inCharge~
FunctionDef/Grammar/lib_Ntve_90CBEC01=Remove ~u~ from ~g~
FunctionDef/Grammar/lib_Ntve_90D87E30=Set the button image of ~battleReportId~ to ~image~
FunctionDef/Grammar/lib_Ntve_910C6A86=Unload animation ~animation~ for unit type ~unitType~
FunctionDef/Grammar/lib_Ntve_9148F568=Planet panel contact button state for player ~player~
FunctionDef/Grammar/lib_Ntve_91C49196=Switch (Actions) depending on ~value~
FunctionDef/Grammar/lib_Ntve_91D998DE=AnimBaselineStart
FunctionDef/Grammar/lib_Ntve_91DBED38=Turn ~Portrait~ border ~BorderVisible~
FunctionDef/Grammar/lib_Ntve_91DE7A68=Get the number of units of type ~unitType~ owned by player ~otherPlayer~ that have been seen by the specified player ~player~
FunctionDef/Grammar/lib_Ntve_91EDB049=Real value of ~property~ of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_9201E14B=Change the bonus text description of ~planet~ to ~text~
FunctionDef/Grammar/lib_Ntve_927B2EC7=Position of the Nth ~player|#~ cloaked attacker
FunctionDef/Grammar/lib_Ntve_929F17F7=Perform action ~action~ on the combat diffculty flag for player ~player~ - Bonus Damage
FunctionDef/Grammar/lib_Ntve_92BF3C14=Cooldown of ~unit~ weapon ~weapon~
FunctionDef/Grammar/lib_Ntve_92F6A711=Convert color ~color~ to string
FunctionDef/Grammar/lib_Ntve_93004CF2=Set the custom statistic title of the victory panel to ~text~
FunctionDef/Grammar/lib_Ntve_9304C879=Expand set stock for player ~player~ using town hall type ~townHall~ with count ~count|#~
FunctionDef/Grammar/lib_Ntve_934CE3DF=Set ~dialogItem~ current value to ~currentValue|Value~ for ~players~
FunctionDef/Grammar/lib_Ntve_93A7B467=Set the player group to ~players~ for ~purchaseGroup~
FunctionDef/Grammar/lib_Ntve_93B192B6=Set ~campaign~ progress image to ~image~ for ~players~
FunctionDef/Grammar/lib_Ntve_93C52D6B=Add ~inVal~ seconds to charge regen time for charge ~inCharge~ on ability ~inAbil~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_93E5F5FD=Set StockAlias(~player~, ~count~, ~unitType~, ~aliasType~)
FunctionDef/Grammar/lib_Ntve_9418322D=Get the current state of town ~town~ for player ~player~
FunctionDef/Grammar/lib_Ntve_9435D821=Add ~u~ to ~g~
FunctionDef/Grammar/lib_Ntve_943DF2F7=Modify player ~p~ ~prop~: ~operation|Add/Subtract/Set To~ ~val~
FunctionDef/Grammar/lib_Ntve_949CCAA4=Store text ~value~ as ~key~ of section ~section~ in bank ~bank~
FunctionDef/Grammar/lib_Ntve_94C71F93=Research upgrade ~upgradeType|Upgrade~ in player ~player~'s town ~town~ with priority ~priority~
FunctionDef/Grammar/lib_Ntve_9538067D=Remove mission archive ~battleReportId~
FunctionDef/Grammar/lib_Ntve_95693EFD=AnimSetTimeScaleGlobal ~value~
FunctionDef/Grammar/lib_Ntve_95E0136A=Wait until ~Transmission~ is ~Offset~ seconds from being finished
FunctionDef/Grammar/lib_Ntve_95EAE029=Add ~inVal~ seconds to cooldown ~inCooldown~ for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_964C41C7=Set the reward title of the victory panel to ~text~
FunctionDef/Grammar/lib_Ntve_968E0468=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_96B15E03=Set ~dialogItem~ full dialog layout ~fullDialog~ for ~players~
FunctionDef/Grammar/lib_Ntve_96B5B57B=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_97253AF4=Set the tooltip of ~purchaseGroup~ to ~tooltip~
FunctionDef/Grammar/lib_Ntve_974C796D=Associate a given wave ~wave~ with an index ~waveName|WaveIndex~ for player ~player~
FunctionDef/Grammar/lib_Ntve_9755B9B4=Apply camera object ~type~ ~value~ for player ~player~ over ~duration~ seconds with ~initialVelocity~% initial velocity and ~decelerate~% deceleration
FunctionDef/Grammar/lib_Ntve_976E02E6=Set ~dialogItem~ color to ~color~ for ~players~
FunctionDef/Grammar/lib_Ntve_978F1411=~dialog~ image
FunctionDef/Grammar/lib_Ntve_979E6CCF=Clear remaining time on cooldown ~inCooldown~ on behavior ~inBehavior~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_980B0F3D=Set conversation ~stateIndex|State~ to ~unit~
FunctionDef/Grammar/lib_Ntve_981AB385=~unit~ weapon ~weapon~ is enabled
FunctionDef/Grammar/lib_Ntve_981D376E=Color(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_984B8065=~abilCmd~ targeting units in ~unitGroup~
FunctionDef/Grammar/lib_Ntve_9860149D=Set the character sheet name text to ~visible~ for ~players~
FunctionDef/Grammar/lib_Ntve_9870E390=Create a tutorial tip with title ~title~, description ~description~, icon ~icon~, and movie ~movie|Movie ~for ~players~ and set its flashing state to ~flashing~
FunctionDef/Grammar/lib_Ntve_98DD2F6E=~show|Show/Hide~ text shadows for ~tag|Text Tag~
FunctionDef/Grammar/lib_Ntve_98FD66D2=Validate player ~caster~ can create ~effect~ at ~point~
FunctionDef/Grammar/lib_Ntve_9925F414=Display boss bar ~bossBarID~ with title ~title~, portrait ~portrait~ and maximum value ~max~ for ~players~
FunctionDef/Grammar/lib_Ntve_995D0B63=~conversation~ conversation can be run, checking ~unpickedOnly|All/Only Unpicked~ lines and choices
FunctionDef/Grammar/lib_Ntve_9984B5AC=Create a new research item in slot ~slot~ of ~researchTier~ for ~players|PlayerGroup~
FunctionDef/Grammar/lib_Ntve_99A06E76=Set the character sheet model to ~visible~ for ~players~
FunctionDef/Grammar/lib_Ntve_99E7A7E9=Destroy ~researchCategory~
FunctionDef/Grammar/lib_Ntve_9A0A8B06=Store unit selection for player ~forPlayer|Player~ and ~storeOption|Store Option~
FunctionDef/Grammar/lib_Ntve_9A0D729F=Restore the saved camera settings for player ~player~ over ~duration~ seconds with ~initialVelocity~% initial velocity and ~decelerate~% deceleration
FunctionDef/Grammar/lib_Ntve_9A2A3734=Player ~player~ presses ~key~ key ~down|up/down~ with shift ~s2|Enabled~, control ~c2|Enabled~, alt ~a2|Enabled~
FunctionDef/Grammar/lib_Ntve_9A3A1F3F=SetZ ~z~
FunctionDef/Grammar/lib_Ntve_9A4C5A17=~objective~ description
FunctionDef/Grammar/lib_Ntve_9A69046F=~costType|Cost Type~ cost of ~ability~
FunctionDef/Grammar/lib_Ntve_9AC9D531=~attribute~ game value
FunctionDef/Grammar/lib_Ntve_9AD89405=Preload ~key|Asset~ ~queue|Immediately/For Next Map~
FunctionDef/Grammar/lib_Ntve_9AD8B4CA=Set the playable map area to ~region~
FunctionDef/Grammar/lib_Ntve_9B013ED1=Clear all alerts for player ~player~
FunctionDef/Grammar/lib_Ntve_9B57622F=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_9B71CD25=Set the name of ~researchItem~ to ~text|Name~
FunctionDef/Grammar/lib_Ntve_9B939290=Returns the time the specified unit ~unit~ was last attacked
FunctionDef/Grammar/lib_Ntve_9BD2A464=Fullscreen portrait
FunctionDef/Grammar/lib_Ntve_9C13A2D1=Add unit ~unit~ to wave ~wave~ with priority ~priority|Prio~
FunctionDef/Grammar/lib_Ntve_9C391799=~visible|Show/Hide~ the background image of ~dialog~
FunctionDef/Grammar/lib_Ntve_9C41471B=Clear charge regen time for charge ~inCharge~ on ability ~inAbil~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_9C5820F2=Sort scores
FunctionDef/Grammar/lib_Ntve_9C6C63CD=Player ~player~ clicks ~button|Button~ mouse button ~down|up/down~.
FunctionDef/Grammar/lib_Ntve_9C868B9D=Set the text of ~menuItem~ to ~show|Text ~for ~players~
FunctionDef/Grammar/lib_Ntve_9C86A7EA=Destroy ~researchTier~
FunctionDef/Grammar/lib_Ntve_9C8E59A4=Kill ~doodadType~ doodads in region ~target~
FunctionDef/Grammar/lib_Ntve_9C98BAC1=Charge regen time of charge ~inCharge~ on behavior ~inBehavior~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_9D0B4B0F=Destroy the Purchasable with Id ~purchasableId~
FunctionDef/Grammar/lib_Ntve_9D10CC93=Remove all units in ~sourceUnitGroup~ from ~targetUnitGroup~
FunctionDef/Grammar/lib_Ntve_9D56144F=Slot name of ~texture~
FunctionDef/Grammar/lib_Ntve_9D5EB505=Set fog's color to ~color~
FunctionDef/Grammar/lib_Ntve_9D67F076=Play ~category~ ~soundtrackID|Soundtrack~ (~index~) for ~players~ (with cue ~cue~) and ~makeDefault~ make default
FunctionDef/Grammar/lib_Ntve_9D857F1C=AnimDumpDB
FunctionDef/Grammar/lib_Ntve_9D886DAF=Index of ~abilityCommand~
FunctionDef/Grammar/lib_Ntve_9DBAA1BE=Add ~count~ rounds of ammo to ~abilcmd|Ability Command~ magazine for ~u~
FunctionDef/Grammar/lib_Ntve_9DE705AA=Pick each integer from ~s~ to ~e~, and do (Actions)
FunctionDef/Grammar/lib_Ntve_9E135D06=Change the planet frame text of ~planet~ to ~text~
FunctionDef/Grammar/lib_Ntve_9E360BAC=Create actor model ~model~ at point ~position~
FunctionDef/Grammar/lib_Ntve_9E701E85=AnimClear ~animName~ ~blendTime~
FunctionDef/Grammar/lib_Ntve_9E98A64E=Player ~player~ closes the Research Panel
FunctionDef/Grammar/lib_Ntve_9F10B239=Set the name of ~purchaseItem|Purchasable~ to ~name~
FunctionDef/Grammar/lib_Ntve_9F4A5938=Enable restocking which has the AI try to make the objects specified by AISetStock for player ~player~
FunctionDef/Grammar/lib_Ntve_9F8EF8FB=Set ~upgrade~ upgrade level to ~levels|Level~ for player ~p~
FunctionDef/Grammar/lib_Ntve_9FA4C724=Change the bonus title of ~planet~ to ~text~
FunctionDef/Grammar/lib_Ntve_9FD9132C=Add ~count|Number~ units of type ~unitType|Units~ to waveInfo ~waveInfo~
FunctionDef/Grammar/lib_Ntve_A0089822=Adds a new bully of type ~unitType|UnitType~ at location ~loc|Point~ for player ~player~ with rebuild count ~rebuildCount~.
FunctionDef/Grammar/lib_Ntve_A04EAC0E=Player ~player~ cancels the planet panel
FunctionDef/Grammar/lib_Ntve_A0515E2B=AnimBracketStart ~animName~ ~openingProps~ ~contentProps~ ~closingProps~ ~animBracketStartFlags~ ~timeVariant~ ~timeType~
FunctionDef/Grammar/lib_Ntve_A05A9417=Progress of ~unit~ slot ~slot~
FunctionDef/Grammar/lib_Ntve_A0732ED7=Text(~t~) as ~case|Lower/Upper Case~
FunctionDef/Grammar/lib_Ntve_A0768E88=Refresh boss bar ~bossBarID~
FunctionDef/Grammar/lib_Ntve_A078FB65=Word ~index~ of ~string~
FunctionDef/Grammar/lib_Ntve_A0C127E0=Last created actor scope
FunctionDef/Grammar/lib_Ntve_A0CD12F3=Unit type from ~s~
FunctionDef/Grammar/lib_Ntve_A0F31305=Modify ~var~: ~operator~ ~val~
FunctionDef/Grammar/lib_Ntve_A1037B3E=Apply ~c~ for player ~player~ over ~duration~ seconds with ~initialVelocity~% initial velocity, ~decelerate~% deceleration, and ~useTarget|Include/Don't Include Target~
FunctionDef/Grammar/lib_Ntve_A129DD3F=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_A12F9B32=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_A1799B8B=~enable|Enable/Disable~ the close button on the mercenary panel for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_A1970AD2=Set the target for player ~player~ attack waves to ~unitGroup~
FunctionDef/Grammar/lib_Ntve_A1D59D71=Triggering conversation state
FunctionDef/Grammar/lib_Ntve_A207FED9=Reply(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_A2798799=Clears render to texture channel ~channel~ for player ~player~.
FunctionDef/Grammar/lib_Ntve_A27E3181=Initialize campaign towns for player ~player~
FunctionDef/Grammar/lib_Ntve_A291ADB0=Set ~Portrait~ camera to ~Camera~
FunctionDef/Grammar/lib_Ntve_A29DCB5C=Index of maximum score
FunctionDef/Grammar/lib_Ntve_A2B4587F=Model ~ModelLink~
FunctionDef/Grammar/lib_Ntve_A2C9BF0F=Move ~control|Dialog Item~ to (~offsetX~, ~offsetY~) relative to ~anchor~ of dialog for ~players~
FunctionDef/Grammar/lib_Ntve_A3607EC8=~show~ ~menuItem~ for ~players~
FunctionDef/Grammar/lib_Ntve_A36F87CD=Move ~item|Dialog Item~ to (~offsetX~, ~offsetY~) relative to ~relativeAnchor~ of ~relativeItem|Relative Control~ for ~players~ (from ~anchor~)
FunctionDef/Grammar/lib_Ntve_A3ADDDEE=Triggering inventory item target unit
FunctionDef/Grammar/lib_Ntve_A3F78565=Start a new harvest job at town ~town|town~ for player ~player|player~.
FunctionDef/Grammar/lib_Ntve_A4514899=Destroy ~planet~
FunctionDef/Grammar/lib_Ntve_A456D17F=Last created portrait
FunctionDef/Grammar/lib_Ntve_A4FBCE8E=Move inventory item ~item~ to slot ~slot~ in container ~container~
FunctionDef/Grammar/lib_Ntve_A506FF54=Button Pressed
FunctionDef/Grammar/lib_Ntve_A51886E9=Send actor message ~message~ to all actors in actor scope ~actorScope~
FunctionDef/Grammar/lib_Ntve_A55BF7C8=Allow ~percent~% of bullies to be used for attack waves for player ~player~
FunctionDef/Grammar/lib_Ntve_A56B2E60=Set the icon of ~purchaseItem|Purchasable~ to ~iconPath|Icon~
FunctionDef/Grammar/lib_Ntve_A57F57DA=Triggering player property
FunctionDef/Grammar/lib_Ntve_A5822235=Clear animation ~identifier~ on ~portrait~
FunctionDef/Grammar/lib_Ntve_A5C61E11=Change the secondary objective text description of ~planet~ to ~objectiveText~
FunctionDef/Grammar/lib_Ntve_A5C74E7D=Wait for ~portrait~ to finish loading
FunctionDef/Grammar/lib_Ntve_A5CC6797=Lock camera mouse relative mode ~enable~ for player ~player~
FunctionDef/Grammar/lib_Ntve_A5CFFBC4=X offset of ~dialog~
FunctionDef/Grammar/lib_Ntve_A5F3A30C=Gets the current value of the flag at index ~index~ for player ~player~
FunctionDef/Grammar/lib_Ntve_A6058F5C=~u|Unit Type~ is ~f|Flag Type~
FunctionDef/Grammar/lib_Ntve_A6A76E21=~string~ with characters from ~start~ to ~end~ replaced by ~replaceString~
FunctionDef/Grammar/lib_Ntve_A6CB6DE1=Attachment point for conversation ~stateIndex|State~
FunctionDef/Grammar/lib_Ntve_A6DA11A3=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_A6ED7BDA=TextureSelectBySlot ~slotName~.~slotComponent~ ~textureExpression~
FunctionDef/Grammar/lib_Ntve_A7079E20=HostSiteOpsSet ~hostName~ ~ops~ ~holdPosition~ ~holdRotation~
FunctionDef/Grammar/lib_Ntve_A70BA1A1=Turn ~Portrait~ offscreen ~Fullscreen~
FunctionDef/Grammar/lib_Ntve_A7102E28=Destroy all Research Categories for ~players|PlayerGroup~
FunctionDef/Grammar/lib_Ntve_A717C45B=Add mission statistics item ~statItem~ with value ~value~
FunctionDef/Grammar/lib_Ntve_A71B4788=TextureVideoSetFrame ~texture~ ~frame~
FunctionDef/Grammar/lib_Ntve_A72F9A7B=Clear charges used for charge ~inCharge~ on ability ~inAbil~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_A7380A9D=Set planet panel close button text to ~text~ for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_A7431889=Escorts of ~unitGroup|Unit Group~
FunctionDef/Grammar/lib_Ntve_A75AC637=Point(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_A789E91D=Actor scope from reference ~name~
FunctionDef/Grammar/lib_Ntve_A7BB52AE=Controller of player ~p~
FunctionDef/Grammar/lib_Ntve_A7BE1D6B=Set ~campaign~ progress tutorial finished to ~finished~ for ~players~
FunctionDef/Grammar/lib_Ntve_A7C9E6B1=Alt Key Pressed
FunctionDef/Grammar/lib_Ntve_A7CB1C4B=Is the game speed locked
FunctionDef/Grammar/lib_Ntve_A804684B=RefClear ~actorRefName~
FunctionDef/Grammar/lib_Ntve_A8105988=~dialog~ is visible for ~player~
FunctionDef/Grammar/lib_Ntve_A848A5CD=Remove ~unitGroup~ from control group ~controlGroup|Group Number~ for player ~player~
FunctionDef/Grammar/lib_Ntve_A86DD352=Format Duration(~duration~)
FunctionDef/Grammar/lib_Ntve_A87DDC9C=Destroy all dialogs
FunctionDef/Grammar/lib_Ntve_A88BEB03=Turn campaign mode ~onOff~ for ~players~
FunctionDef/Grammar/lib_Ntve_A8967217=Conversation State Index(~state~, ~index~)
FunctionDef/Grammar/lib_Ntve_A89BD9B9=Set ~ping~ color to ~color~
FunctionDef/Grammar/lib_Ntve_A8AB1B4D=Create AI Filter for ~player~
FunctionDef/Grammar/lib_Ntve_A8D356D7=Remove player ~p~ from ~g|Player Group~
FunctionDef/Grammar/lib_Ntve_A8D696A4=Set ~window|Timer Window~ style to ~style~ (use ~elapsed|Elapsed/Remaining~ time)
FunctionDef/Grammar/lib_Ntve_A8F7E9C5=~controlled~ suicide for ~group|Unit Group~
FunctionDef/Grammar/lib_Ntve_A91CB770=Turn animation properties ~prop|Animation Properties~ on for ~target~, blend in using ~blendInAnimation|BlendIn~, and blend out using ~blendOutAnimation|BlendOut~
FunctionDef/Grammar/lib_Ntve_A9266B9E=Current value of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_A92A2CD2=Sets limits when gathering bullies & other units for attack waves to only use ones at the nearest town for player ~player~ to be ~enable|Enabled\Disabled~.
FunctionDef/Grammar/lib_Ntve_A94BD42E=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_A964CB90=Turn camera height smoothing ~enable~ for player ~player~
FunctionDef/Grammar/lib_Ntve_A96A3C0D=MoverSetDestinationFrom ~actorRefName~
FunctionDef/Grammar/lib_Ntve_A98541DB=Set ~Portrait~ light to ~Light~
FunctionDef/Grammar/lib_Ntve_AA595FFF=X offset of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_AA60F62B=Set the target for player ~player~ attack (or defense) waves to be the region ~region~ with replace behavior ~replaceType~.
FunctionDef/Grammar/lib_Ntve_AA8C27B5=~controlled~ script control for ~unit~
FunctionDef/Grammar/lib_Ntve_AAA4F3A3=SetBearings ~positionX~ ~positionY~ ~positionZ~ ~forwardX~ ~forwardY~ ~forwardZ~ ~upX~ ~upY~ ~upZ~
FunctionDef/Grammar/lib_Ntve_AABFD861=~objective~ is visible for player ~player~
FunctionDef/Grammar/lib_Ntve_AAD78637=Change the secondary objective title of ~planet~ to ~text~
FunctionDef/Grammar/lib_Ntve_AB32F40C=~fadeIn|Fade In/Fade Out~ texture overlay ~imagePath~ over ~duration~ seconds using ~transparency~% transparency (~waitUntilDone|Wait/Don't Wait~ until it finishes)
FunctionDef/Grammar/lib_Ntve_AB3BC844=Add ~unit~ to control group ~controlGroup|Group Number~ for player ~player~
FunctionDef/Grammar/lib_Ntve_AB4663C2=Execute ~effect~ at ~point~ from player ~caster~
FunctionDef/Grammar/lib_Ntve_ABD41ECF=~unit~ has ~behavior~
FunctionDef/Grammar/lib_Ntve_ABE9862E=Is ~m~ true for player ~player~
FunctionDef/Grammar/lib_Ntve_AC531352=Purchase item selected by Player ~player~
FunctionDef/Grammar/lib_Ntve_ACA3819C=Return the base object name contained in the string ~objectString|ObjectString~
FunctionDef/Grammar/lib_Ntve_ACB49AEE=Set achievement term ~term~ quantity to ~quantity~ for player ~player~
FunctionDef/Grammar/lib_Ntve_AD0845D4=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_AD353D8C=RefSet ~actorRefName~ ~refSource~
FunctionDef/Grammar/lib_Ntve_AD46099F=Is catalog ~field~ of ~scope~ an array
FunctionDef/Grammar/lib_Ntve_AD5CD155=Charge regen time of charge ~inCharge~ on ability ~inAbil~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_ADB84019=Killing unit
FunctionDef/Grammar/lib_Ntve_AE456797=Set the target for player ~player|Attacker~'s attack waves to harass any enemies of that player.
FunctionDef/Grammar/lib_Ntve_AE5AF605=~show~ ~uIFrame~ for ~players~
FunctionDef/Grammar/lib_Ntve_AE81B9B9=Set conversation ~characterStateIndex|Character State~ ~cameraStateIndex|Camera State~ to ~camera~, and run ~trigger~ when applied (~waitOption|Wait/Don't Wait~ until done)
FunctionDef/Grammar/lib_Ntve_AEBDE1ED=Actor for ~portrait~
FunctionDef/Grammar/lib_Ntve_AEC5207F=AnimGroupRemoveAll
FunctionDef/Grammar/lib_Ntve_AEFE21C9=Change the research target title of ~planet~ to ~text~
FunctionDef/Grammar/lib_Ntve_AF0A2657=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_AF1FAF75=Set ~category~ soundtrack delay to ~continuous~ for ~players~
FunctionDef/Grammar/lib_Ntve_AF40BDE1=Player ~player~ can create ~effect~ on ~point~
FunctionDef/Grammar/lib_Ntve_AF651D06=Last created actor
FunctionDef/Grammar/lib_Ntve_AF67EB9F=Clear charge regen time for charge ~inCharge~ for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_AFCC55F4=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_AFECF7B1=RefSetFromMsg ~actorRefName~ ~message~
FunctionDef/Grammar/lib_Ntve_AFF0AFBF=RefDump ~actorRefName~
FunctionDef/Grammar/lib_Ntve_AFF235B3=Set the cost of ~purchaseItem~ to ~cost~
FunctionDef/Grammar/lib_Ntve_AFFE905C=Set the slot of ~purchaseCategory~ to ~slot~
FunctionDef/Grammar/lib_Ntve_B00BA8E5=Get the best target point to attack for player ~player~, optionally considering only enemies ~enemies~, for a wave leaving gather point ~gatherPoint|GatherPoint~, using search flags ~flags~
FunctionDef/Grammar/lib_Ntve_B08314FE=Image type of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_B0951308=MoverSetDestinationH ~value~
FunctionDef/Grammar/lib_Ntve_B097202E=Point(~x~, ~y~, ~y2~)
FunctionDef/Grammar/lib_Ntve_B0AF7420=~inUpgrade~ is allowed for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_B0E8C066=Change the primary objective text description of ~planet~ to ~objectiveText~
FunctionDef/Grammar/lib_Ntve_B0FA20B6=~u~ construction progress is ~stage~
FunctionDef/Grammar/lib_Ntve_B1BE2D3C=Last created mission archive
FunctionDef/Grammar/lib_Ntve_B1E36454=Player ~player~ purchases ~purchaseItem~
FunctionDef/Grammar/lib_Ntve_B1F81BE5=AnimSetTimeScale ~animName~ ~scale~
FunctionDef/Grammar/lib_Ntve_B20BC13F=Clear charge regen time for charge ~inCharge~ on behavior ~inBehavior~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_B20C9535=Set ~dialogItem~ blend mode to ~blendMode~ for ~players~
FunctionDef/Grammar/lib_Ntve_B26FF700=QueryRadius ~radius~ ~responseActor~
FunctionDef/Grammar/lib_Ntve_B2CAB822=Set the target for player ~player~ attack waves to be escorting unit group ~escortGroup|UnitGroup~ with replace behavior ~replaceType~. This version is without leashing.
FunctionDef/Grammar/lib_Ntve_B2D07F84=AttachSetRotationFrom ~attachMethods~ ~actorName~ ~actorSiteOps~
FunctionDef/Grammar/lib_Ntve_B2D4AC17=Look at target at ~point~ with Z offset ~z~
FunctionDef/Grammar/lib_Ntve_B2DCD6C2=Tactical AI Filter - Remove from ~filter~ all units that have less than ~min~ or more than ~max~ of ~marker~
FunctionDef/Grammar/lib_Ntve_B2EE2FE1=Get the UnitAIOption ~option~ of unit ~u~
FunctionDef/Grammar/lib_Ntve_B338B8E3=Set ~campaign~ progress text to ~text~ for ~players~
FunctionDef/Grammar/lib_Ntve_B34FAB70=~follow|Follow/Stop Following~ for player ~player~ ~unitGroup~ with the camera and ~keepCurrentTarget~
FunctionDef/Grammar/lib_Ntve_B3BBAF2B=Selected victory difficulty
FunctionDef/Grammar/lib_Ntve_B3D5BF65=Set fog's falloff to ~falloff~
FunctionDef/Grammar/lib_Ntve_B3F00FBD=Suggest that ~who~ flee from unit ~from~ at least distance ~distance~. Optionally passes marker ~marker~ info
FunctionDef/Grammar/lib_Ntve_B413B15B=(~ability~, ~command~)
FunctionDef/Grammar/lib_Ntve_B4A6A5B4=Destroy all planets for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_B4B744A5=~unit~ is unavailable for wave use
FunctionDef/Grammar/lib_Ntve_B4BEBD9E=Item carried by ~unit~ in ~index~
FunctionDef/Grammar/lib_Ntve_B4F0E8F8=Number of Items ~countType~ for ~unit~
FunctionDef/Grammar/lib_Ntve_B5222B7D=~item|Dialog Item~ is used by Player ~player~ with event type ~eventType~
FunctionDef/Grammar/lib_Ntve_B525B112=For each player ~var|Player~ in ~group~ do (Actions)
FunctionDef/Grammar/lib_Ntve_B5337352=~objective~ is primary
FunctionDef/Grammar/lib_Ntve_B57B9FA4=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_B5BF0631=Destroy ~purchaseGroup~
FunctionDef/Grammar/lib_Ntve_B5CB5FC8=~show|Show/Hide~ the ~abil~ ability for ~u~
FunctionDef/Grammar/lib_Ntve_B609FCF9=Set the difficulty level of the next mission to ~difficulty~ for ~players~
FunctionDef/Grammar/lib_Ntve_B611A2DA=Name of player ~p~
FunctionDef/Grammar/lib_Ntve_B6218C18=SetOpacity ~opacity~ ~blendDuration~
FunctionDef/Grammar/lib_Ntve_B658B97F=Used cheat type
FunctionDef/Grammar/lib_Ntve_B65D30F7=Initialize campaign harvesting for player ~player~
FunctionDef/Grammar/lib_Ntve_B71342F4=Set ~dialogItem~ size to (~width~, ~height~) for ~players~
FunctionDef/Grammar/lib_Ntve_B71CCE8B=~sound~
FunctionDef/Grammar/lib_Ntve_B725E84F=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_B731B542=Sort scores
FunctionDef/Grammar/lib_Ntve_B74ED594=Remove all replies from ~conversationId~
FunctionDef/Grammar/lib_Ntve_B75B1326=Destroy all items for ~dialog~
FunctionDef/Grammar/lib_Ntve_B7865A0A=Set the background image of ~textTag~ to ~path|Image Path~ as a ~type~ image
FunctionDef/Grammar/lib_Ntve_B78EB09C=MoverMove
FunctionDef/Grammar/lib_Ntve_B7A7F631=Not
FunctionDef/Grammar/lib_Ntve_B7CC6780=All items carried by ~unit~
FunctionDef/Grammar/lib_Ntve_B7D9F0B0=Set camera mouse ~direction~ rotation speed to ~speed~ for player ~player~
FunctionDef/Grammar/lib_Ntve_B81FF416=~u~ starts attacking
FunctionDef/Grammar/lib_Ntve_B835AED0=Text ~text~ has been set
FunctionDef/Grammar/lib_Ntve_B83E0A67=Player ~p~ ~prop|Player Property~ changes
FunctionDef/Grammar/lib_Ntve_B843D120=ActorMessage(~val|String~)
FunctionDef/Grammar/lib_Ntve_B88E5C2B=Turn story mode ~onOff~ for ~players~
FunctionDef/Grammar/lib_Ntve_B8AD02AA=Cinematic portrait at ~position~
FunctionDef/Grammar/lib_Ntve_B90251D8=Cycle ~var~ from ~inMin~ through ~inMax~
FunctionDef/Grammar/lib_Ntve_B90786F4=~alliance|Allies/Enemies~ of player ~player~
FunctionDef/Grammar/lib_Ntve_B9098720=Set the selected mission archive for ~players|Player Group~ to ~visible|BattleReport~
FunctionDef/Grammar/lib_Ntve_B91E7832=Random ~type|Living/Dead~ unit from ~g|Unit Group~
FunctionDef/Grammar/lib_Ntve_B9237D66=Change the name of ~planet~ to ~name~
FunctionDef/Grammar/lib_Ntve_B92E10F9=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_B93884B7=Active data conversation sound
FunctionDef/Grammar/lib_Ntve_B947254E=Create a new wave target set to gather at the defensive gather point of town ~town~ for player ~player~
FunctionDef/Grammar/lib_Ntve_B94C6E96=Triggering inventory item container
FunctionDef/Grammar/lib_Ntve_B97B1F15=Upgrade type of ~unit~ training queue slot ~slot~ item ~item~
FunctionDef/Grammar/lib_Ntve_B9B1D01B=Height of ~u~
FunctionDef/Grammar/lib_Ntve_B9BB6748=Get the wave at index ~waveIndex~ for player ~player~
FunctionDef/Grammar/lib_Ntve_B9C9A103=~type~ color at index ~index~
FunctionDef/Grammar/lib_Ntve_B9E6CE90=(Script version) Return the unit name that directly makes object ~object~ for player ~player~
FunctionDef/Grammar/lib_Ntve_B9F42727=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_B9F8937C=Clear all build requests currently planned (but not yet started) for AI player ~player~
FunctionDef/Grammar/lib_Ntve_BA583993=Set ~dialogItem~ text to ~text~ for ~players~
FunctionDef/Grammar/lib_Ntve_BA6A2F7E=Add all players in ~sourceGroup|Source Player Group~ to ~targetGroup|Target Player Group~
FunctionDef/Grammar/lib_Ntve_BA831D90=Set the confirmation text of ~researchItem~ to~text~
FunctionDef/Grammar/lib_Ntve_BA9C71FE=Closest unit to ~point~ in ~group|Unit Group~
FunctionDef/Grammar/lib_Ntve_BACFFC3C=Display image ~screenImageID~ of size (~width~, ~height~) with image ~image~ using blend mode ~blendMode~ at ~anchor~ with (~offsetX~, ~offsetY~)
FunctionDef/Grammar/lib_Ntve_BAEAC6C3=Unit group(~unit~)
FunctionDef/Grammar/lib_Ntve_BB078836=Set ~dialogItem~ ~property~ to ~value~ for ~players~
FunctionDef/Grammar/lib_Ntve_BB08B228=Set lighting to ~light~, blending over ~blendTime~ seconds
FunctionDef/Grammar/lib_Ntve_BB1891ED=Else if (Conditions) then do (Actions)
FunctionDef/Grammar/lib_Ntve_BB3B2A79=Tactical AI Filter - remove units from ~filter~ that have less than ~min~ or more than ~max~ shields
FunctionDef/Grammar/lib_Ntve_BB55CA40=AnimGroupApply ~props~ ~atApply~ ~atRemove~ ~flags~ ~timeVariant~ ~timeType~
FunctionDef/Grammar/lib_Ntve_BB7112C9=Player ~player~ has at least ~minerals|# Minerals~ and at least ~gas|# Gas~
FunctionDef/Grammar/lib_Ntve_BBA1B2FA=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_BBBDE723=Play ~soundLink~ for ~players~ at ~location~ with Z offset ~height|Z~ (at ~volume~% volume, skip the first ~offset~ seconds)
FunctionDef/Grammar/lib_Ntve_BBEA4D1B=Convert wave ~w~ to text
FunctionDef/Grammar/lib_Ntve_BC487BC6=Difficulty(~easy~ / ~normal~ / ~advanced~ / ~expert~)
FunctionDef/Grammar/lib_Ntve_BC4DF423=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_BC53F705=Game text for ~path~
FunctionDef/Grammar/lib_Ntve_BC54F629=Set the required level of ~researchTier~ to ~level~
FunctionDef/Grammar/lib_Ntve_BC622053=~pause|Pause/Unpause~ AI time
FunctionDef/Grammar/lib_Ntve_BC670F99=~infoName~ ability command of conversation ~stateIndex|State~
FunctionDef/Grammar/lib_Ntve_BC8EE8F6=Set ~dialogItem~ ~property~ to ~value~ for ~players~
FunctionDef/Grammar/lib_Ntve_BCD227ED=Perform action ~action~ on the combat diffculty flag for player ~player~ - Healers
FunctionDef/Grammar/lib_Ntve_BD076980=Set up graphics engine for a set change
FunctionDef/Grammar/lib_Ntve_BD0825D6=~dialog~ is fullscreen
FunctionDef/Grammar/lib_Ntve_BD0E4598=Difficulty is ~difficulty~
FunctionDef/Grammar/lib_Ntve_BD1A4B1B=AnimBracketResume ~animName~ ~animTransitionFlags~ ~timeVariant~ ~timeType~
FunctionDef/Grammar/lib_Ntve_BD3A49F3=How long since the specified wave ~waveRef~ has been ordered
FunctionDef/Grammar/lib_Ntve_BD8A7B23=~enable|Enable/Disable~ all score tracking for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_BD9AF7D6=Create a ~modal~ dialog of size (~width~, ~height~) at (~offsetX~, ~offsetY~) relative to ~anchor~ of screen
FunctionDef/Grammar/lib_Ntve_BDA978A3=Create a new ~state~ planet for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_BE8E5192=~textTag~ is visible for player ~player~
FunctionDef/Grammar/lib_Ntve_BEB5B53A=Play ~soundLink~ with ~file~ using ~camera~ for ~players~
FunctionDef/Grammar/lib_Ntve_BEC7A9EF=~dialog~ is modal
FunctionDef/Grammar/lib_Ntve_BED7C7FE=MoverStopNow
FunctionDef/Grammar/lib_Ntve_BF167817=Integer value of ~property~ of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_BF411FAA=Pulse screen image ~screenImageID~ between ~transparency1~ and ~transparency2~ every ~period~ seconds
FunctionDef/Grammar/lib_Ntve_BF585957=TimerKill ~timerName~
FunctionDef/Grammar/lib_Ntve_BF7A3439=Elapsed time is ~dur|Time~ ~timeType|Real/Game/AI Time~ seconds
FunctionDef/Grammar/lib_Ntve_BF972A93=Stop ~category~ soundtrack for ~players~ (~fade~)
FunctionDef/Grammar/lib_Ntve_C0083258=If (Conditions) then do multiple (Actions)
FunctionDef/Grammar/lib_Ntve_C03FF78B=Charge regen time of charge ~inCharge~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_C0749AB9=Duration of ~sound~
FunctionDef/Grammar/lib_Ntve_C0856770=Purchase category selected by player ~player~
FunctionDef/Grammar/lib_Ntve_C08692AC=Set the name of ~purchaseCategory~ to ~name~
FunctionDef/Grammar/lib_Ntve_C0B9F82E=Set the target for player ~player~ attack waves to merge into wave ~wave~
FunctionDef/Grammar/lib_Ntve_C0C71187=Set the target for player ~player|Attacker~'s attack waves to town ~town~'s offensive gather point.
FunctionDef/Grammar/lib_Ntve_C1174045=Stop flashing screen button ~screenButtonID|ID~
FunctionDef/Grammar/lib_Ntve_C1374D79=ModelSwap ~model~ ~variation~
FunctionDef/Grammar/lib_Ntve_C15B101F=Turn ~Portrait~ transition ~Fullscreen~
FunctionDef/Grammar/lib_Ntve_C16D54CD=Center of ~unitGroup~
FunctionDef/Grammar/lib_Ntve_C1701A01=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_C1C779E3=Create a new purchase category for ~Players~ in slot ~slot~
FunctionDef/Grammar/lib_Ntve_C1ED059D=Set the mission text of ~battleReportId~ to ~text~
FunctionDef/Grammar/lib_Ntve_C1F1F6F4= Set ~mercenaryId~ as the selected mercenary for ~players|Player Group~
FunctionDef/Grammar/lib_Ntve_C207359F=Destroy mercenary ~mercenaryId~
FunctionDef/Grammar/lib_Ntve_C211B081=Triggering inventory item target point
FunctionDef/Grammar/lib_Ntve_C245D884=Set ~ping~ players to ~players~
FunctionDef/Grammar/lib_Ntve_C26CAC0E=Accept the surrender of player ~player~
FunctionDef/Grammar/lib_Ntve_C29FFDCD=Make player ~sourcePlayer~ and player ~targetPlayer~ treat each other as ~alliance~
FunctionDef/Grammar/lib_Ntve_C31395AC=Preload ~id|Model Object~ ~queue|Immediately/For Next Map~
FunctionDef/Grammar/lib_Ntve_C358BFC4=AttachSetBearings ~attachMethods~ ~bearings~
FunctionDef/Grammar/lib_Ntve_C360B251=~abilCmd~ targeting ~item~
FunctionDef/Grammar/lib_Ntve_C373C664=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_C3BBBF67=Text of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_C3E7DC19=Debug info for ~u|Unit~
FunctionDef/Grammar/lib_Ntve_C3EC8366=~state|Enable/Disable~ ~index~ for player ~player~
FunctionDef/Grammar/lib_Ntve_C3F0EC31=Player ~player~ selects ~researchItem~ in the Research Panel
FunctionDef/Grammar/lib_Ntve_C40F9A7F=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_C41602B8=Text ~text~ with color ~color~
FunctionDef/Grammar/lib_Ntve_C439C375=~val1~ ~op~ ~val2~
FunctionDef/Grammar/lib_Ntve_C45A90C0=Load ~key~ of section ~section~ from bank ~bank~ as point value
FunctionDef/Grammar/lib_Ntve_C45B6962=Transmission(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_C4714C0B=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_C47C0524=Add ~inCount~ ~inBehavior~ to ~inUnit~ from ~inCaster~
FunctionDef/Grammar/lib_Ntve_C4977CE8=Set the title text of ~mercenaryId~ to ~text~
FunctionDef/Grammar/lib_Ntve_C4DC760C=Pick each unit in ~group~ and do (Actions)
FunctionDef/Grammar/lib_Ntve_C54A5DFC=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_C551984B=No one
FunctionDef/Grammar/lib_Ntve_C55E1E32=Set ~dialogItem~ Tiled flag to ~tiled~ for ~players~
FunctionDef/Grammar/lib_Ntve_C55EEFBE=Create a new wave target set to escort the unit group with replace behavior ~replaceType~
FunctionDef/Grammar/lib_Ntve_C57F2702=Activate ~spendLocation|Location~ cooldowns on ability ~abilityCommand|Ability~ on unit ~u~
FunctionDef/Grammar/lib_Ntve_C58C1BAE=Change the contact tooltip of ~planet~ to ~text~
FunctionDef/Grammar/lib_Ntve_C58C84B5=Set Challenge Mode to ~onOff~ for ~players~
FunctionDef/Grammar/lib_Ntve_C5C8712D=Set ~dialogItem~ minimum value to ~minValue|Min Value~ for ~players~
FunctionDef/Grammar/lib_Ntve_C5D97C07=Save game started
FunctionDef/Grammar/lib_Ntve_C609209E=Fade ~dialogItem~ to a transparency of ~targetTransparency~ over a period of ~time~ seconds for ~players~
FunctionDef/Grammar/lib_Ntve_C616545B=Set the name of ~researchItem|Research Category~ to ~text|Name~
FunctionDef/Grammar/lib_Ntve_C65CC121=~u~ ~prop~ (~current|Current/Default~)
FunctionDef/Grammar/lib_Ntve_C66E506F=Tactical AI Filter - remove ~self~ from ~filter~
FunctionDef/Grammar/lib_Ntve_C672F322=(Script version) Return the object type for object ~object~ made by player ~player~
FunctionDef/Grammar/lib_Ntve_C6A9716F=Make player ~sourcePlayer~ treat player ~targetPlayer~ as ~alliance~
FunctionDef/Grammar/lib_Ntve_C6DD8D08=Escorts of ~unit~
FunctionDef/Grammar/lib_Ntve_C6E357F0=Preload ~file|Movie File~ ~queue|Immediately/For Next Map~
FunctionDef/Grammar/lib_Ntve_C6F10828=Create a new wave target set to escort the unitgroup with replace behavior ~replaceType~ and no Leashing
FunctionDef/Grammar/lib_Ntve_C709A5B8=Perform action ~action~ on the combat diffculty flag for player ~player~ - Timed Low Priority
FunctionDef/Grammar/lib_Ntve_C74452B4=Player ~player~ wants to surrender
FunctionDef/Grammar/lib_Ntve_C7585651=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_C77C4644=Set the player group of ~mercenaryId~ to ~playerGroup~
FunctionDef/Grammar/lib_Ntve_C7B2F062=Hide all custom menu dialog items for ~players~
FunctionDef/Grammar/lib_Ntve_C82B8202=Enable scouting for player ~player~
FunctionDef/Grammar/lib_Ntve_C835E90F=Create ~count|Number~ ~type|Unit~ for player ~player~ at ~pos~ facing ~facing|Point~ (~flags~)
FunctionDef/Grammar/lib_Ntve_C879D158=Not (~value~)
FunctionDef/Grammar/lib_Ntve_C89D042F=Load the state values of conversation ~state~ from bank ~bank~ section ~section~
FunctionDef/Grammar/lib_Ntve_C89E24A9=Train ~count|Number~ units of type ~unitType|Units~ in player ~player~'s town ~town~ with priority ~priority~
FunctionDef/Grammar/lib_Ntve_C8B599A8=Send actor message ~message~ to all actors that intersect actor region ~region~ with their ~intersectType~ that belong to class ~classFilters~ and match terms ~terms~
FunctionDef/Grammar/lib_Ntve_C8E8FB03=Send ~message~ to the ~name~ actor of ~actor~
FunctionDef/Grammar/lib_Ntve_C92B4DA6=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_C931461D=~dialog~ channel
FunctionDef/Grammar/lib_Ntve_C9555AF8=Create a new wave target set to repeatedly patrol through its waypoint list with replace behavior ~replaceType~
FunctionDef/Grammar/lib_Ntve_C96DB672=Revoke the ~name~ achievement for player ~p~
FunctionDef/Grammar/lib_Ntve_C97424F4=Increment stock count for unit type ~unitType~ by ~count~ for player ~player~ with ignore if queued set to ~ignoreIfQueued|Ignor If Queued~
FunctionDef/Grammar/lib_Ntve_C97BEF46=Create a portrait sized (~width~, ~height~), at position (~offsetX|X~, ~offsetY|Y~) relative to ~anchor~ of screen, and show model ~model~ (look from camera ~camera~ and play its ~animation|Default~ animation) (initially ~visible|Visible/Hidden~) (~wait~ until loaded)
FunctionDef/Grammar/lib_Ntve_C97E1546=Set ~dialog~ offscreen to ~offscreen~
FunctionDef/Grammar/lib_Ntve_C97F59B9=Create a ~alertType|Alert Type~ alert at ~unit~ for player ~player~ with the text: ~text~ (Custom icon: ~icon~)
FunctionDef/Grammar/lib_Ntve_C9A82E1C=Change ~planet~ to display for ~players~
FunctionDef/Grammar/lib_Ntve_C9AD8352=Edit value of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_C9ADFB21=Last played sound
FunctionDef/Grammar/lib_Ntve_C9B85BF3=~showHide~ minimap camera field of view
FunctionDef/Grammar/lib_Ntve_CA3522F4=Return the build at name contained in the string ~objectString|ObjectString~
FunctionDef/Grammar/lib_Ntve_CA3AB9A9=Player ~sourcePlayer~ treats player ~targetPlayer~ as ~relation|Ally/Enemy/Neutral~
FunctionDef/Grammar/lib_Ntve_CA5B980A=Get the next location needing to be scouted for player ~player~
FunctionDef/Grammar/lib_Ntve_CA8628B0=Returns the wavetarget for the specified wave ~wave~
FunctionDef/Grammar/lib_Ntve_CACCC2D8=Set player ~player~ difficulty level to ~difficultyLevel~
FunctionDef/Grammar/lib_Ntve_CAD5046C=Killing player
FunctionDef/Grammar/lib_Ntve_CB1ABC35=SetVisibility ~visible|Visibility~
FunctionDef/Grammar/lib_Ntve_CB774E72=Add ~inCount~ ~inBehavior~ to ~inUnit~ from player ~player~
FunctionDef/Grammar/lib_Ntve_CBC4C799=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_CBC81630=Player ~player~ selected ~gameMenuItem|Game Menu Item~ on the Game Menu Dialog
FunctionDef/Grammar/lib_Ntve_CBDA955C=Set ~window|Timer Window~ gap width to ~width~
FunctionDef/Grammar/lib_Ntve_CBDF8A17=Create a new town for player ~player~ at point ~center|center~
FunctionDef/Grammar/lib_Ntve_CC1B5055=Charges used of charge ~inCharge~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_CC8AC2DC=Min(~value1~, ~value2~)
FunctionDef/Grammar/lib_Ntve_CCA8EC70=Display text crawl for ~players~ with title ~title~, text ~text~, and max duration ~maxTime~ seconds (play ~birthSound~ once, and loop ~typeSound~ as characters type)
FunctionDef/Grammar/lib_Ntve_CCAA1CE6=Set the reward text of the victory panel to ~text~
FunctionDef/Grammar/lib_Ntve_CCCD0A10=Key Pressed
FunctionDef/Grammar/lib_Ntve_CCD3C6A0=Set level for ~unit~ ability ~ability~ to ~level~
FunctionDef/Grammar/lib_Ntve_CD05E06B=Removes all bullies for player ~player~.
FunctionDef/Grammar/lib_Ntve_CD08C2B5=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_CD2C7578=Count of orders on ~unit~
FunctionDef/Grammar/lib_Ntve_CD680534=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_CDB7964B=Planet panel portrait
FunctionDef/Grammar/lib_Ntve_CDFB6082=Add ~inVal~ seconds to charge regen time for charge ~inCharge~ for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_CE113DDF=Player ~player~ is running campaign AI
FunctionDef/Grammar/lib_Ntve_CE116FDF=Change the research target text description of ~planet~ to ~researchText~
FunctionDef/Grammar/lib_Ntve_CE396866=Add ~weapon~ to ~unit~ using turret ~turret~
FunctionDef/Grammar/lib_Ntve_CE6AFC94=Player ~p~ changes alliances
FunctionDef/Grammar/lib_Ntve_CEB6863E=Make ~count|Number~ objects of type ~objectType|Objects~ in player ~player~'s town ~town~ with priority ~priority~, even if they exist already
FunctionDef/Grammar/lib_Ntve_CEDAB9C3=Repeat (Actions) forever
FunctionDef/Grammar/lib_Ntve_CF51BA45=Get which unit should scout for player ~player~ in slot ~indexSlot~. If known the previous scout was ~previousUnit|Previous Scout~
FunctionDef/Grammar/lib_Ntve_CF629BC0=Player ~p~ sends an AI wave
FunctionDef/Grammar/lib_Ntve_CF8D6291=Target position for ~o~
FunctionDef/Grammar/lib_Ntve_CF9D5789=~enableOption|Enable/Disable~ ~dialogItem~ for ~players~
FunctionDef/Grammar/lib_Ntve_CFA36FEA=Converts wave ~w~ to a string
FunctionDef/Grammar/lib_Ntve_CFF28424=Create an image for dialog ~dialog~ with the dimensions (~width~, ~height~) anchored to ~anchor~ with an offset of (~offsetX~, ~offsetY~) setting the tooltip to ~tooltip~ using the image ~image~ as a ~imageType~ type with tiled set to ~tiled~ tint color ~tintColor~ and blend mode ~blendMode~
FunctionDef/Grammar/lib_Ntve_D00F9D6F=~unit~ uses ~ability~ at ~stage~ stage (~includeSharedAbilities|Include/Ignore~ shared abilities)
FunctionDef/Grammar/lib_Ntve_D018EB98=Last created purchase category
FunctionDef/Grammar/lib_Ntve_D02CF6A0=(Default Code Version) Return the object type for object ~object~ made by player ~player~
FunctionDef/Grammar/lib_Ntve_D02F7ACF=Picked integer
FunctionDef/Grammar/lib_Ntve_D0326678=Set the description text of ~mercenaryId~ to ~text~
FunctionDef/Grammar/lib_Ntve_D096667E=(Script version) Get the first unfinished requirment to make object ~object~ for player ~player~
FunctionDef/Grammar/lib_Ntve_D0A20ECE=Set Tactical AI Range for ~player~ ~unitType~ to ~distance~
FunctionDef/Grammar/lib_Ntve_D0EBBB91=Triggering inventory item
FunctionDef/Grammar/lib_Ntve_D0FE305D=Add achievement ~achievement~ to the victory panel
FunctionDef/Grammar/lib_Ntve_D0FF42A7=Region(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_D111DD0F=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_D118DC34=Player ~player~ clicks the abort mission button
FunctionDef/Grammar/lib_Ntve_D1448757=Set the text of ~menuItem~ to ~show|Text ~for ~players~
FunctionDef/Grammar/lib_Ntve_D14651C4=Tactical AI Filter - limit search radius in ~filter~ to ~radius~ around ~aroundUnit~
FunctionDef/Grammar/lib_Ntve_D155BA6B=~uIFrame|UI Frame~ is visible for player ~player~
FunctionDef/Grammar/lib_Ntve_D1667A7B=Set the background image of ~dialog~ to ~image~
FunctionDef/Grammar/lib_Ntve_D16912F9=Add ~unitGroup~ to the next attack wave for player ~player~
FunctionDef/Grammar/lib_Ntve_D1BC9455=Actor scope for ~actor~
FunctionDef/Grammar/lib_Ntve_D1C924E4=Random angle
FunctionDef/Grammar/lib_Ntve_D1E6BE06=Clear the action queue (~activeOption|Retain/Clear/Interrupt~ the active action)
FunctionDef/Grammar/lib_Ntve_D20ABCFC=Tactical AI Filter - define an altered damage value of ~amount~ against ~attribute~ in ~filter~
FunctionDef/Grammar/lib_Ntve_D2239866=Last created cargo units
FunctionDef/Grammar/lib_Ntve_D265EBCA=Random seed is enabled
FunctionDef/Grammar/lib_Ntve_D26648E6=Anchor of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_D29C2D5E=Remove unit ~unit~ from wave ~wave~
FunctionDef/Grammar/lib_Ntve_D2CACC80=Save the state values of conversation ~state~ to bank ~bank~ within the section ~section~
FunctionDef/Grammar/lib_Ntve_D2D484F9=Create a tip with title ~title~, description ~description~, alert text ~alertText~ and icon ~icon~ for ~players~
FunctionDef/Grammar/lib_Ntve_D2D4E17D=Add ~unit~ to the next attack wave for player ~player~, the unit is specifically assigned to escort ~escort~ offset by ~offset|Distance~ towards ~angle~ degrees.
FunctionDef/Grammar/lib_Ntve_D2E12783=Get the number of units in wave ~w~
FunctionDef/Grammar/lib_Ntve_D2ED8E96=Select main shadow light ~inId~
FunctionDef/Grammar/lib_Ntve_D2F7140F=Set the best time text of ~battleReportId~ to ~text~
FunctionDef/Grammar/lib_Ntve_D348380E=MoverSetSpeedMax ~value~
FunctionDef/Grammar/lib_Ntve_D34AEEAF=Wait for ~timer~ to have ~time~ seconds ~waitType|Elapsed/Remaining~
FunctionDef/Grammar/lib_Ntve_D379E6CD=Set the size and position of the subtitle panel to match ~dialog~
FunctionDef/Grammar/lib_Ntve_D399C353=Remove death models in region ~region~
FunctionDef/Grammar/lib_Ntve_D3A0F4D6=Current camera pitch of player ~player~
FunctionDef/Grammar/lib_Ntve_D3A3FDC0=Display cinematic text for ~players~ with text ~text~, sound ~sound~, and allow ~timeBetweenCharacters~ seconds between characters (max duration ~maxTime~ seconds)
FunctionDef/Grammar/lib_Ntve_D3D9E2FF=~enable|Enable/Disable~ the close button for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_D3EAB07E=Idle ~workersOnly|Workers/Units~ for player ~player~
FunctionDef/Grammar/lib_Ntve_D3FB8606=Set screen button ~screenButtonID|ID~ border image to ~borderImage~ and hover image to ~hoverImage~ with border type ~borderType|Border type~
FunctionDef/Grammar/lib_Ntve_D41CE6AB=Set Tint Color ~color~ with HDR ~hdr|Multiplier~ over ~duration~ seconds
FunctionDef/Grammar/lib_Ntve_D438ACED=Image for conversation ~stateIndex|State~
FunctionDef/Grammar/lib_Ntve_D463A836=Change visibility for player ~player~ to ~state|Explored/Unexplored~ within ~area~ and ~cliffLevel|Do/Do Not~ check cliff level
FunctionDef/Grammar/lib_Ntve_D472352C=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_D4857D65=Height of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_D4E8CABF=Add sub title ~title~ with duration ~duration~ at time ~timeStamp~
FunctionDef/Grammar/lib_Ntve_D50EF6A5=Get the state of difficulty parameter ~index~ for player ~player~
FunctionDef/Grammar/lib_Ntve_D5445D96=Make ~unit~ face ~point~ over ~duration~ seconds
FunctionDef/Grammar/lib_Ntve_D5671C0B=Sound link from sound ID ~soundId~ at index ~soundIndex~
FunctionDef/Grammar/lib_Ntve_D59531F5=Set the next attack wave from player ~player|P#~ to gather immediately and not replace any units that die while gathering.
FunctionDef/Grammar/lib_Ntve_D59E1980=AI time is paused
FunctionDef/Grammar/lib_Ntve_D5B3C452=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_D5D8205F=Game Link - Unit(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_D5F8F800=Set the cost of ~mercenaryId~ to ~cost~
FunctionDef/Grammar/lib_Ntve_D5F9189A=Set ~dialogItem~ image to ~image~ for ~players~
FunctionDef/Grammar/lib_Ntve_D606E2CD=Mouse X position clicked in the world
FunctionDef/Grammar/lib_Ntve_D613946A=Triggering inventory item slot
FunctionDef/Grammar/lib_Ntve_D629F083=Movie for conversation ~stateIndex|State~
FunctionDef/Grammar/lib_Ntve_D674ADD7=~stage|Progress~ progress bar of (~unit~) slot ~slot~
FunctionDef/Grammar/lib_Ntve_D688C655=Resets the bully rebuild counts in region ~region~ for player ~player~
FunctionDef/Grammar/lib_Ntve_D6AC1BD1=Player ~player~ changes the active selection in the Mission Archives Panel
FunctionDef/Grammar/lib_Ntve_D6F1B283=Stop shaking the camera for player ~player~
FunctionDef/Grammar/lib_Ntve_D6FBE13C=Set the bonus title text of ~battleReportId~ to ~text~
FunctionDef/Grammar/lib_Ntve_D6FE8683=Clear the stock lists of units and buildings to make for player ~player~
FunctionDef/Grammar/lib_Ntve_D74747BE=Player ~player~ exits the Mercenary Panel
FunctionDef/Grammar/lib_Ntve_D75553FB=~type~ units in ~group|Unit Group~ owned by player ~player~ matching ~unitFilter~, with at most ~count~
FunctionDef/Grammar/lib_Ntve_D7C3FBC2=Max(~value1~, ~value2~)
FunctionDef/Grammar/lib_Ntve_D8167AFB=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_D88DB594=Cliff level of ~p1~
FunctionDef/Grammar/lib_Ntve_D8957FF3=Width of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_D8A9F49F=~fadeIn|Fade In/Fade Out~ over ~duration~ seconds using color ~color~ and ~transparency~% transparency (~style~ style, ~waitUntilDone|Wait/Don't Wait~ until it finishes)
FunctionDef/Grammar/lib_Ntve_D8B5FD69=~u~ research progress is ~stage~
FunctionDef/Grammar/lib_Ntve_D8E3EC49=Set the scene text of ~battleReportId~ to ~text~
FunctionDef/Grammar/lib_Ntve_D92843D4=Remove ~doodadType~ doodads in the ~target~ region
FunctionDef/Grammar/lib_Ntve_D92EAFA7=Set the attack wave gather point to ~gatherPoint~ for player ~player~
FunctionDef/Grammar/lib_Ntve_D9339BB5=MissileTentacleReturn
FunctionDef/Grammar/lib_Ntve_D952C4FA=~dialog~ background image is visible
FunctionDef/Grammar/lib_Ntve_D98E6C3C=Change the reward text description of ~planet~ to ~rewardText~
FunctionDef/Grammar/lib_Ntve_D9C1C903=Shuffle scores
FunctionDef/Grammar/lib_Ntve_D9E07DD4=Image type of ~dialogItem~ for ~player~
FunctionDef/Grammar/lib_Ntve_DA95549D=Set ~dialogItem~ text writeout to ~writeout~ for ~players~
FunctionDef/Grammar/lib_Ntve_DA979564=Turn animation properties ~prop|Animation Properties~ on for ~target~
FunctionDef/Grammar/lib_Ntve_DAA86C93=Set ~Portrait~ position to (~OffsetX~, ~OffsetY|OffsetY)~ related to ~Anchor~
FunctionDef/Grammar/lib_Ntve_DAC9B6F4=Set portrait for conversation ~stateIndex|State~ to ~portrait~
FunctionDef/Grammar/lib_Ntve_DB01ECDC=Modify ~var~: ~operator~ ~val~
FunctionDef/Grammar/lib_Ntve_DB0E6ABB=Set tech flag state to ~state~ for player ~player~ at index ~index~ with count ~count~ and unit type ~what~
FunctionDef/Grammar/lib_Ntve_DB263E75=TextureVideoSetPaused ~slotName~.~slotComponent~ ~pauseState~
FunctionDef/Grammar/lib_Ntve_DB2B20DA=Set the unit link of ~purchaseGroup~ to ~unitLink~
FunctionDef/Grammar/lib_Ntve_DB32F733=Power is provided for ~inPlayer~ at ~inPosition~ with ~inType~ by ~inSource~, with ~inMinLevel~
FunctionDef/Grammar/lib_Ntve_DB46735B=Type of ~name~ value in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_DB4E6196=Facing of ~p~
FunctionDef/Grammar/lib_Ntve_DB5A7F79=Signal ~signal~
FunctionDef/Grammar/lib_Ntve_DBD462D9=Set ~Portrait~ size to (~width~, ~height~)
FunctionDef/Grammar/lib_Ntve_DBE4CE29=Reset ~board|Leaderboard~ to the default position
FunctionDef/Grammar/lib_Ntve_DBF8E9E3=Move ~p~ To ~pos|Point~
FunctionDef/Grammar/lib_Ntve_DC0FD1CA=~inUnit~ is allowed for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_DC194B0E=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_DC310587=Sets the UnitAIOption ~option~ for unit ~u~ to state ~val|Enable/Disable~
FunctionDef/Grammar/lib_Ntve_DC33CC5B=Index of ~reply~ in ~conversation~
FunctionDef/Grammar/lib_Ntve_DC4D3C51=Clear remaining time on cooldown ~inCooldown~ on ability ~inAbil~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_DC635AEF=Pan the camera for player ~player~ to ~p~ over ~duration~ seconds with ~initialVelocity~% initial velocity, ~decelerate~% deceleration, and ~smart|Do/Do Not~ use smart panning
FunctionDef/Grammar/lib_Ntve_DC731674=Class of ~ability~
FunctionDef/Grammar/lib_Ntve_DD095653=~inCostType~ cost of ~inUnitType~
FunctionDef/Grammar/lib_Ntve_DD1756B5=Change the tooltip of ~planet~ to ~text~
FunctionDef/Grammar/lib_Ntve_DD557FEC=SetHeight ~height~
FunctionDef/Grammar/lib_Ntve_DD59EC03=~show|Show/Hide~ background for ~tag|Text Tag~
FunctionDef/Grammar/lib_Ntve_DD754C85=Difficulty is ~difficulty~ or lower
FunctionDef/Grammar/lib_Ntve_DD872A7D=Set the player group to ~players~ for ~purchaseCategory~
FunctionDef/Grammar/lib_Ntve_DDB3F038=~controlled~ script control for ~group|Unit Group~
FunctionDef/Grammar/lib_Ntve_DDBABF2E=Move ~board|Leaderboard~ to (~x~, ~y~)
FunctionDef/Grammar/lib_Ntve_DDC0D455=Validate ~caster~ can create ~effect~ at ~point~
FunctionDef/Grammar/lib_Ntve_DDC4330E=Performance Test Start ~inTestName~
FunctionDef/Grammar/lib_Ntve_DE1A962E=Set the number of scouts to use for player ~player~ to ~num|#~
FunctionDef/Grammar/lib_Ntve_DE95E136=Performance Test Get FPS
FunctionDef/Grammar/lib_Ntve_DEA2AB06=Game portrait
FunctionDef/Grammar/lib_Ntve_DEBF6EB9=Height of ~region~
FunctionDef/Grammar/lib_Ntve_DEDE37F9=Preload ~file|Script File~ ~queue|Immediately/For Next Map~
FunctionDef/Grammar/lib_Ntve_DF17F356=Create a new research tier in slot ~slot~ of ~researchTier|Research Category~ for ~players|PlayerGroup~
FunctionDef/Grammar/lib_Ntve_DF393ABA=~showHide~ the tech tree button in the help panel for ~players~
FunctionDef/Grammar/lib_Ntve_DF56EA04=Inventory Slot of ~item~
FunctionDef/Grammar/lib_Ntve_DFB0AB0D=Shift Key Pressed
FunctionDef/Grammar/lib_Ntve_E0086548=Destroy ~portrait~
FunctionDef/Grammar/lib_Ntve_E00E7137=~u~ attachment point (~attachment~)
FunctionDef/Grammar/lib_Ntve_E07A3283=Set the movie of ~researchItem~ to ~filePath~
FunctionDef/Grammar/lib_Ntve_E0D9530C=Make ~objective~ a ~primary~ objective
FunctionDef/Grammar/lib_Ntve_E0DF688F=Acquired Target
FunctionDef/Grammar/lib_Ntve_E10B1BC6=Game speed
FunctionDef/Grammar/lib_Ntve_E1552C18=Send actor message ~message~ to main actor of unit ~unit~
FunctionDef/Grammar/lib_Ntve_E188E0FE=Unload model for ~u~
FunctionDef/Grammar/lib_Ntve_E1B8DD31=~sourcePoint|Source Point~ reflected at ~targetPoint|Target Point~ with normal facing ~normalFacing|Angle~
FunctionDef/Grammar/lib_Ntve_E211322A=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_E267A52A=~u~ ~state|Enters/Leaves~ within ~distance~ of ~p~
FunctionDef/Grammar/lib_Ntve_E2E35DF6=Start the campaign AI for player ~player~
FunctionDef/Grammar/lib_Ntve_E2FCA970=Player ~player~ ~score~ score
FunctionDef/Grammar/lib_Ntve_E372DF5E=Clear the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_E3741424=Clear remaining time on cooldown ~inCooldown~ for player ~inPlayer~
FunctionDef/Grammar/lib_Ntve_E37ACA0E=~visible|Show/Hide~ ~dialogItem~ for ~players~
FunctionDef/Grammar/lib_Ntve_E386DAEA=Set the state of ~purchaseGroup~ to ~state~
FunctionDef/Grammar/lib_Ntve_E38A3C64=Last created research category
FunctionDef/Grammar/lib_Ntve_E40313DC=Set the mission text of the victory panel to ~text~
FunctionDef/Grammar/lib_Ntve_E40B4D3C=Get the number of units of type ~unitType~ in progress/made by player ~player~ using mask ~countMask|TechTreeCountType~
FunctionDef/Grammar/lib_Ntve_E4236D69=Change the model of ~planet~ to ~model~
FunctionDef/Grammar/lib_Ntve_E425C4B1=RefSetRefreshName ~actorRefName~ ~refreshName~
FunctionDef/Grammar/lib_Ntve_E44DBA40=~objective~ state
FunctionDef/Grammar/lib_Ntve_E48E495F=Get the index of the next unused town slot for player ~player~
FunctionDef/Grammar/lib_Ntve_E4A06F0A=Ability command for ~o~
FunctionDef/Grammar/lib_Ntve_E4B86923=String(~val|Game Link~)
FunctionDef/Grammar/lib_Ntve_E4BD0151=Rally point target unit of point ~point~ with target ~target~ for ~unit~
FunctionDef/Grammar/lib_Ntve_E4F31187=Remove all items from ~list~ for ~players~
FunctionDef/Grammar/lib_Ntve_E501C879=Make ~actor~ look at ~lookAtTarget|Target~ using look at type ~type~
FunctionDef/Grammar/lib_Ntve_E54B2D20=~u~ ~state|Enters/Leaves~ a distance of ~range~ from ~fromUnit|Unit~
FunctionDef/Grammar/lib_Ntve_E59EA897=AttachSetBearingsFrom ~attachMethods~ ~actorName~ ~actorSiteOps~
FunctionDef/Grammar/lib_Ntve_E5CABD27=Set screen button ~screenButtonID|ID~ flashing border image to ~borderImage~ and hover image to ~hoverImage~ with border type ~borderType|Border type~
FunctionDef/Grammar/lib_Ntve_E5EFA0FC=SetRotationFrom ~actor~
FunctionDef/Grammar/lib_Ntve_E5FF78D8=Create a cheat with title ~tipTitle~, description ~tipDescription~ and icon ~icon~ for ~players~
FunctionDef/Grammar/lib_Ntve_E62D9C8C=~sourcePoint|Point~ offset by ~distance~ towards ~targetPoint|Point~
FunctionDef/Grammar/lib_Ntve_E6439D48=Set the research target text description of ~battleReportId~ to ~text~
FunctionDef/Grammar/lib_Ntve_E672DFB5=RefSetFromActor ~actorRefName~ ~refPrimary~ ~refSecondary~
FunctionDef/Grammar/lib_Ntve_E6AB7041=Catalog ~catalog~ entry ~entry~ is valid
FunctionDef/Grammar/lib_Ntve_E6B89FE1=Set title of ~dialog~ to ~title~
FunctionDef/Grammar/lib_Ntve_E6D9AAFA=Preload ~file|Image File~ ~queue|Immediately/For Next Map~
FunctionDef/Grammar/lib_Ntve_E6E57D64=Preload ~file|Scene File~ ~queue|Immediately/For Next Map~
FunctionDef/Grammar/lib_Ntve_E6F25557=Set the button text of ~battleReportId~ to ~text~
FunctionDef/Grammar/lib_Ntve_E730CE19=Remove the global texture props ~textureProps~
FunctionDef/Grammar/lib_Ntve_E758567E=TextureVideoPlay ~texture~ ~fPS~ ~textureVideoPlayFlags~ ~soundType~ ~attachQuery~
FunctionDef/Grammar/lib_Ntve_E76B043D=Get achievement percent text in category ~category~ for player ~p~
FunctionDef/Grammar/lib_Ntve_E786CA75=Set ~dialogItem~ tooltip to ~tooltip~ for ~players~
FunctionDef/Grammar/lib_Ntve_E7ABAA18=Damaging effect
FunctionDef/Grammar/lib_Ntve_E80D1B4D=Pathing cost for unit ~unit~ to point ~to~, considering buildings of type ~type~
FunctionDef/Grammar/lib_Ntve_E80E31D9=Clear charges used for charge ~inCharge~
FunctionDef/Grammar/lib_Ntve_E89F1335=Wait for (Conditions), checking every ~t~ ~timeType|Real/Game/AI Time~ seconds
FunctionDef/Grammar/lib_Ntve_E8A7971D=Unload animation ~animation~ for model ~model~
FunctionDef/Grammar/lib_Ntve_E8C73178=Conversation(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_E8D948E0=~unit~ weapon ~weapon~
FunctionDef/Grammar/lib_Ntve_E90538F1=~unitType~ uses ~mover~ mover
FunctionDef/Grammar/lib_Ntve_E914D77C=Enter critical section using ~lock~
FunctionDef/Grammar/lib_Ntve_E916DC36=Set the minimum count of player ~player~ ~unitType~ bullies to ~count~ (the AI always maintains this many bullies regardless of rebuild counts)
FunctionDef/Grammar/lib_Ntve_E9275334=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_E92E544E=Turn cinematic mode ~onOff~ for ~players~ over ~duration~ seconds
FunctionDef/Grammar/lib_Ntve_E9307270=Set creep ~type~ speed to ~speed~%
FunctionDef/Grammar/lib_Ntve_E9556756=Player ~player~ selects ~purchaseItem~
FunctionDef/Grammar/lib_Ntve_E956CD56=Set the research target title of ~battleReportId~ to ~text~
FunctionDef/Grammar/lib_Ntve_E95AC0AF=Clear all waypoints for wavetarget ~wt~
FunctionDef/Grammar/lib_Ntve_E99BA742=Units in ~group|Unit Group~ targetable as ~plane~, with at most ~count~
FunctionDef/Grammar/lib_Ntve_E9B7A1DB=Actor from reference ~name~
FunctionDef/Grammar/lib_Ntve_E9BC63EC=Mark ~conversation~ conversation choice ~choice~ as ~state|Read/Unread~
FunctionDef/Grammar/lib_Ntve_E9C385D5=~text~ with up to ~count~ ~findText~ replaced by ~replaceText~ (~sensitivity|Sensitive/Insensitive~ to case)
FunctionDef/Grammar/lib_Ntve_E9CE6B42=Returns the best location to place and AOE attack on the group with the specified parameters (~group~, ~minHits~, ~damageBase~, ~minScore~, ~radius~, ~from~, ~range~, ~bonusAttribute~)
FunctionDef/Grammar/lib_Ntve_EA3823E9=Turn camera height displacement ~enable~ for player ~player~
FunctionDef/Grammar/lib_Ntve_EA56A214=Turn ~command~ highlight ~highlighted|On/Off~ for ~players~
FunctionDef/Grammar/lib_Ntve_EA9A54D6=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_EAC465A1=Text(~val|Integer~)
FunctionDef/Grammar/lib_Ntve_EB0FFD57=Set ~dialogItem~ achievement to ~achievement~ for ~players~
FunctionDef/Grammar/lib_Ntve_EB622569=Cooldown of cooldown ~inCooldown~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_EB63284E=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_EBF1B8BE=Player ~p~ uses ~type~ cheat code.
FunctionDef/Grammar/lib_Ntve_EC3358BD=Set the target for player ~player~ attack waves to the current position of ~unitTag~
FunctionDef/Grammar/lib_Ntve_EC390E46=RefNotify ~actorRefName~ ~subName~
FunctionDef/Grammar/lib_Ntve_EC829255=RefSetFromRequest ~refName~ ~subject~ ~effectName~ ~requestScope~ ~requestActor~
FunctionDef/Grammar/lib_Ntve_ECE714B6=Change the primary objective title of ~planet~ to ~text~
FunctionDef/Grammar/lib_Ntve_ED17978F=ModelEventSuppress ~value~ ~event~
FunctionDef/Grammar/lib_Ntve_ED219560=Change the contact title of ~planet~ to ~text~
FunctionDef/Grammar/lib_Ntve_ED236D9F=Unit type ~UnitType~ (~overridePortrait|Do/Do Not~ override portrait)
FunctionDef/Grammar/lib_Ntve_ED2C60CE=Set boss bar ~bossBarID~ current value to ~current~ (~refresh|Do/Do Not~ refresh the boss bar)
FunctionDef/Grammar/lib_Ntve_ED658714=Get the total minerals left to be harvested in town ~town~ for player ~player~
FunctionDef/Grammar/lib_Ntve_ED6A6613=AnimGroupRemove ~props~ ~flags~ ~timeVariant~ ~timeType~
FunctionDef/Grammar/lib_Ntve_EDB526A6=Display ~message~ and play ~sound~ for ~players~
FunctionDef/Grammar/lib_Ntve_EE46E4CC=Count of list items of ~list~ for ~player~
FunctionDef/Grammar/lib_Ntve_EE7AB1E8=~u~ is invulnerable
FunctionDef/Grammar/lib_Ntve_EEB3ECF8=SetFacing ~facing~
FunctionDef/Grammar/lib_Ntve_EEC9FC53=Merges the wave with index ~waveFrom|FromIndex~ into the wave with index ~waveInto|IntoIndex~ for player ~player~
FunctionDef/Grammar/lib_Ntve_EEDB2448=~x~ mod ~y~
FunctionDef/Grammar/lib_Ntve_EEF62377=~dialog~ width
FunctionDef/Grammar/lib_Ntve_EEFB5A8F=Set the game speed to ~speed~
FunctionDef/Grammar/lib_Ntve_EF15E7E2=Execute ~effect~ on ~unit~ from player ~caster~
FunctionDef/Grammar/lib_Ntve_EF33C610=~p~ offset by ~z~ height
FunctionDef/Grammar/lib_Ntve_EF7E05B0=Town set stock for player ~player~ using town hall type ~townHall~ and refinery type ~refinery|Gas~
FunctionDef/Grammar/lib_Ntve_EF89DD5C=Currently selected mercenary by player ~player~
FunctionDef/Grammar/lib_Ntve_EF949A7D=~point~ facing ~angle~ degrees
FunctionDef/Grammar/lib_Ntve_EFCAAF54=Change the text description of ~planet~ to ~text~
FunctionDef/Grammar/lib_Ntve_F0421ADA=Select ~purchaseCategory~ for ~to|Players~
FunctionDef/Grammar/lib_Ntve_F06B4181=Set the character sheet description text to ~visible~ for ~players~
FunctionDef/Grammar/lib_Ntve_F082C00E=Set the player group to ~players~ for the ~purchaseItem~
FunctionDef/Grammar/lib_Ntve_F0857987=Last created actor scope
FunctionDef/Grammar/lib_Ntve_F09DDBE5=Create a ping for ~players~ at ~position~ facing ~angle~, using model ~model~ and color ~color~, lasting ~duration~ seconds
FunctionDef/Grammar/lib_Ntve_F0DF33AB=~mute|Mute/Unmute~ ~channel~ channel for ~players~
FunctionDef/Grammar/lib_Ntve_F116F8F1=Clear info text on ~unit~
FunctionDef/Grammar/lib_Ntve_F11E9493=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_F1200B76=Add ~inVal~ charges used for charge ~inCharge~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_F14A27E9=Stop ~Transmission~
FunctionDef/Grammar/lib_Ntve_F14B3F69=Add ~inVal~ charges used for charge ~inCharge~ on ability ~inAbil~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_F163BD1A=SoundSetPaused ~pausedState~ ~fade~
FunctionDef/Grammar/lib_Ntve_F172A13B=Add unit of type ~type~ to the next attack wave for player ~player~, the unit is specifically assigned to escort ~escort~ offset by ~offset|Distance~ towards ~angle~ degrees.
FunctionDef/Grammar/lib_Ntve_F1C17BBA=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_F1E13097=Set the cost text of ~mercenaryId~ to ~text~
FunctionDef/Grammar/lib_Ntve_F1E1DAE1=Status of player ~p~
FunctionDef/Grammar/lib_Ntve_F20A0011=Create ~count|Number~ ~type|Unit~ for player ~player~ at ~p~ using point facing (~flags~)
FunctionDef/Grammar/lib_Ntve_F21F850B=SetScaleAbsolute ~x~, ~y~, ~z~ ~blendDuration~
FunctionDef/Grammar/lib_Ntve_F247156C=Create ~count|Number~ ~type|Unit~ for player ~player~ at ~p~ using default facing (~style~)
FunctionDef/Grammar/lib_Ntve_F27365D4=Triggering powerup
FunctionDef/Grammar/lib_Ntve_F2A3CE0B=Purchase ~mercenaryId~
FunctionDef/Grammar/lib_Ntve_F2A576A6=Get the location of town ~town~ for player ~player~
FunctionDef/Grammar/lib_Ntve_F2B3CCE5=Preload ~soundtrack~ ~queue|Immediately/For Next Map~
FunctionDef/Grammar/lib_Ntve_F2BC8E79=Unit carrying ~item~
FunctionDef/Grammar/lib_Ntve_F2E12806=Set ~dialogItem~ maximum value to ~maxValue|Min Value~ for ~players~
FunctionDef/Grammar/lib_Ntve_F2F49F9B=~unit~ is suicidal
FunctionDef/Grammar/lib_Ntve_F38744BA=Format tip ~title~ as ~type~
FunctionDef/Grammar/lib_Ntve_F38805FC=Change the contact name of ~planet~ to ~contactName|ContactName~
FunctionDef/Grammar/lib_Ntve_F3918355=Add a ~state~ ~type~ mission archive ~buttonText|Name~ for ~playerGroup~
FunctionDef/Grammar/lib_Ntve_F39DC67E=TextureVideoSetFrame ~slotName~.~slotComponent~ ~frame~
FunctionDef/Grammar/lib_Ntve_F463A414=Active Players
FunctionDef/Grammar/lib_Ntve_F470860B=Set the camera bounds for ~players~ to ~bounds~ (~minimap|Do/Do Not~ adjust the minimap)
FunctionDef/Grammar/lib_Ntve_F47B2511=Save ~value~ as ~name~ in the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_F47E52DA=~ping~ is visible
FunctionDef/Grammar/lib_Ntve_F488C43D=Save game finished
FunctionDef/Grammar/lib_Ntve_F4A801D6=Reset the state values of conversation ~state~
FunctionDef/Grammar/lib_Ntve_F4B5BEE7=Destroy ~dialog~
FunctionDef/Grammar/lib_Ntve_F4C1F96C=Dialog item event type
FunctionDef/Grammar/lib_Ntve_F4ED4CD8=Rally point count for ~unit~
FunctionDef/Grammar/lib_Ntve_F4F94B84=Set boss bar ~bossBarID~ boss to ~boss~ (~refresh|Do/Do Not~ refresh the boss bar)
FunctionDef/Grammar/lib_Ntve_F5662180=Replace ~unit~ with a ~unitType~ using ~options|Replace Unit Options~ vitals
FunctionDef/Grammar/lib_Ntve_F5A3C98A=Screen button ~screenButtonID|ID~ dialog
FunctionDef/Grammar/lib_Ntve_F5C63A46=~showHide~ ~environmentType~
FunctionDef/Grammar/lib_Ntve_F5D626D2=Reset ~window|Timer Window~ to the default position
FunctionDef/Grammar/lib_Ntve_F5FF70C2=Set ~dialogItem~ rotation to ~rotation~ for ~players~
FunctionDef/Grammar/lib_Ntve_F6460765=Current camera target of player ~player~
FunctionDef/Grammar/lib_Ntve_F669283F=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_F6F9120D=~abilCmd~ targeting ~u~
FunctionDef/Grammar/lib_Ntve_F7013450=Transport that ~unit~ is in
FunctionDef/Grammar/lib_Ntve_F713CAF4=Make ~ping~ face ~rotation~ degrees
FunctionDef/Grammar/lib_Ntve_F73FDB4C=Set ~dialogItem~ edit value to ~value~ for ~players~
FunctionDef/Grammar/lib_Ntve_F79DB963=~showHide~ progress bar for ~board|Leaderboard~ item at column ~column~ and row ~row~
FunctionDef/Grammar/lib_Ntve_F7C6C3E7=Dialog containing ~dialogItem~
FunctionDef/Grammar/lib_Ntve_F7D7DC36=Map name
FunctionDef/Grammar/lib_Ntve_F7F93AB0=Create a new wave info from the wave ~wave~
FunctionDef/Grammar/lib_Ntve_F813558C=Shake the camera for player ~player~ for ~duration~ seconds, with strength ~strength~, frequency ~frequency~ Hz, and ~random~% randomness (Position: ~position~, Direction: ~direction~)
FunctionDef/Grammar/lib_Ntve_F86F691D=Flag ~researchItem~ as being recently purchased to ~recentlyPurchased~
FunctionDef/Grammar/lib_Ntve_F8758140=~unit~ ability
FunctionDef/Grammar/lib_Ntve_F8AC8C36=Set the text alignment of ~textTag~ to ~horizontal~ horizontally and ~vertical~ vertically
FunctionDef/Grammar/lib_Ntve_F8C91F07=Sets the type ~type|WaveType~ and the target ~target|WaveTarget~ for wave ~wave~
FunctionDef/Grammar/lib_Ntve_F96FCAE7=Send actor message ~message~ to all actors contained by actor region ~region~
FunctionDef/Grammar/lib_Ntve_F9878BEF=Stop the active cinematic
FunctionDef/Grammar/lib_Ntve_F994897E=Color of ~ping~
FunctionDef/Grammar/lib_Ntve_F9BAA257=How long since the specified wave ~waveRef~ has been in combat
FunctionDef/Grammar/lib_Ntve_F9CD403E=AnimClearAllBut ~animName~ ~blendTime~
FunctionDef/Grammar/lib_Ntve_F9D17330=Unit ~unit~ is ignored by the wave it is in
FunctionDef/Grammar/lib_Ntve_FA3926E1=~dialogItem~ is enabled for ~player~
FunctionDef/Grammar/lib_Ntve_FA586BEC=Rescue ~unit|Unit~ for player ~player~ and ~changeColor|Change/Retain Color~
FunctionDef/Grammar/lib_Ntve_FA71311B=~showHide~ the units button in the help panel for ~players~
FunctionDef/Grammar/lib_Ntve_FA920336=AnimBracketStop ~animName~ ~animTransitionFlags~ ~timeVariant~ ~timeType~
FunctionDef/Grammar/lib_Ntve_FAB12C79=TextureDumpDB
FunctionDef/Grammar/lib_Ntve_FABD411F=SetPositionH ~x~ ~y~ ~height~
FunctionDef/Grammar/lib_Ntve_FAF78B95=Set the rebuild count for player ~player~ ~unitType~ to ~count~
FunctionDef/Grammar/lib_Ntve_FB4C094A=~pause|Pause/Unpause~ the action queue
FunctionDef/Grammar/lib_Ntve_FB5C6DA7=Suggest order ~order~ for unit ~unit~ with retreat toggle of ~retreat~. Optionally passes marker ~marker~ info
FunctionDef/Grammar/lib_Ntve_FB6A1C18=AnimSetCompletion ~animName~ ~percent~
FunctionDef/Grammar/lib_Ntve_FB726C91=MultiplyScale ~x~ ~y~ ~z~ ~duration~
FunctionDef/Grammar/lib_Ntve_FB8BE4F2=Create a conversation (initially ~visible|Visible/Hidden~)
FunctionDef/Grammar/lib_Ntve_FBC1DB4B=String(~value~)
FunctionDef/Grammar/lib_Ntve_FBDAE819=Set ~ping~ duration to ~duration~ seconds
FunctionDef/Grammar/lib_Ntve_FC63B7AA=Integer(~value|Preset~)
FunctionDef/Grammar/lib_Ntve_FC7979E5=Charges used of charge ~inCharge~ on behavior ~inBehavior~ on unit ~inUnit~
FunctionDef/Grammar/lib_Ntve_FD5F371E=Save the line and choice state of conversation ~conversation~ to bank ~bank~ within the section ~section~
FunctionDef/Grammar/lib_Ntve_FD8E7170=Flag the mercenary with ID ~mercenaryId~ as being recently purchased to ~recentlyPurchased~
FunctionDef/Grammar/lib_Ntve_FD9B8C07=Clear the ~identifier~ animation for ~doodadType~ doodads in the region ~target~
FunctionDef/Grammar/lib_Ntve_FDA30AFB=Set ~Portrait~ border texture to ~texture~
FunctionDef/Grammar/lib_Ntve_FDD4A4BA=Last sent transmission
FunctionDef/Grammar/lib_Ntve_FE600745=~name~ from the ~scope|Global/Local~ data table
FunctionDef/Grammar/lib_Ntve_FE63D1E9=~portrait~ is visible for player ~player~
FunctionDef/Grammar/lib_Ntve_FE7D2FC2=Stop the active data conversation
FunctionDef/Grammar/lib_Ntve_FE96FB00=Change the mission name of ~planet~ to ~missionName|MissionName~
FunctionDef/Grammar/lib_Ntve_FEC6DC29=Player ~player~ moves the camera for ~reason~ Reason
FunctionDef/Grammar/lib_Ntve_FEEC5BBE=Last created cargo unit
FunctionDef/Grammar/lib_Ntve_FF497CED=MoverStop
FunctionDef/Grammar/lib_Ntve_FF5B38CA=Set the output file for debug message type ~type~ to ~file~
FunctionDef/Grammar/lib_Ntve_FF9944FC=Make ~unit~ ~takeDeal~ ~option~ damage
FunctionDef/Grammar/lib_Ntve_FF9A25CE=Create ~actor~ ~content~
FunctionDef/Grammar/lib_Ntve_FFBC1D46=Clear the ~identifier~ animation for ~target~
FunctionDef/Grammar/lib_Ntve_FFE4A881=Duration of ~ping~
FunctionDef/Hint/lib_Ntve_00000001=Converts an integer into a real value.
FunctionDef/Hint/lib_Ntve_00000002=Converts an integer to a string value.
FunctionDef/Hint/lib_Ntve_00000003=Converts a real value into an integer value.
FunctionDef/Hint/lib_Ntve_00000004=Converts a real value to a string value.
FunctionDef/Hint/lib_Ntve_00000005=Converts a string value to an integer value.
FunctionDef/Hint/lib_Ntve_00000006=Converts a string value to a real value.
FunctionDef/Hint/lib_Ntve_00000007=Returns the number of characters within a string.
FunctionDef/Hint/lib_Ntve_00000008=Converts a string to upper case or lower case.
FunctionDef/Hint/lib_Ntve_00000009=Pulls a substring by character start to end count.
FunctionDef/Hint/lib_Ntve_00000010=Returns true if the two strings are the same.
FunctionDef/Hint/lib_Ntve_00000011=Checks if a string can be found within another string and returns true if present and false if not present.
FunctionDef/Hint/lib_Ntve_00000012=Returns the square root of a number.
FunctionDef/Hint/lib_Ntve_00000013=Returns a value raised to a given power or exponent.
FunctionDef/Hint/lib_Ntve_00000014=Uses real values. Returns the remainder after the dividend has been divided by the divisor.
FunctionDef/Hint/lib_Ntve_00000015=Returns the sine of an angle. The angle should be specified in degrees.
FunctionDef/Hint/lib_Ntve_00000016=Returns the cosine of an angle. The angle should be specified in degrees.
FunctionDef/Hint/lib_Ntve_00000017=Returns the tangent of an angle. The angle should be specified in degrees.
FunctionDef/Hint/lib_Ntve_00000018=Returns the arcsine of a number. Allowed range is -1 to 1. The returned value is given in degrees.
FunctionDef/Hint/lib_Ntve_00000019=Returns the arccosine of a number. Allowed range is -1 to 1. The returned value is given in degrees.
FunctionDef/Hint/lib_Ntve_00000020=Returns the arctangent of a number. The returned value is given in degrees.
FunctionDef/Hint/lib_Ntve_00000021=Returns the arctangent of a set of X and Y deltas. The returned value is given in degrees.
FunctionDef/Hint/lib_Ntve_00000022=Returns a 2D location as a point. This allows you to specify any location on the map grid as a viable value for a point parameter.
FunctionDef/Hint/lib_Ntve_00000023=Returns a point offset by given horizontal and vertical distances.
FunctionDef/Hint/lib_Ntve_00000024=Returns the X coordinate of the specified point as a real value.
FunctionDef/Hint/lib_Ntve_00000025=Returns the Y coordinate of the specified point as a real value.
FunctionDef/Hint/lib_Ntve_00000026=Returns the angle from point 1 to point 2 as a real value, in degrees.
FunctionDef/Hint/lib_Ntve_00000027=Returns the distance between two points as a real value.
FunctionDef/Hint/lib_Ntve_00000028=Returns an empty region.
FunctionDef/Hint/lib_Ntve_00000029=Returns a rectangular region from 4 bound values.
FunctionDef/Hint/lib_Ntve_00000030=Returns a circular region from a center point and a radius.
FunctionDef/Hint/lib_Ntve_00000031=Adds a rectangle to a region.
FunctionDef/Hint/lib_Ntve_00000032=Adds a circle to a region.
FunctionDef/Hint/lib_Ntve_00000033=Adds a region to another region.
FunctionDef/Hint/lib_Ntve_00000034=Moves a region to a point.
FunctionDef/Hint/lib_Ntve_00000036=Returns true if the specified point is located within the specified region.
FunctionDef/Hint/lib_Ntve_00000037=Returns the minimum bounds of a region. For a rectangle region, this is the bottom-left corner of the rectangle. In the general case, this is a point comprising the left-most X coordinate and the bottom-most Y coordinate of the region.
FunctionDef/Hint/lib_Ntve_00000038=Returns the maximum bounds of a region. For a rectangle region, this is the top-right corner of the rectangle. In the general case, this is a point comprising the right-most X coordinate and the top-most Y coordinate of the region.
FunctionDef/Hint/lib_Ntve_00000039=Returns the center point of a region.
FunctionDef/Hint/lib_Ntve_00000040=Returns the percentage value of a color component in the specified color.
FunctionDef/Hint/lib_Ntve_00000041=This event fires when a unit enters or leaves a region. Use "Triggering Player" to get the player that was controlling the unit. Use "Triggering Region" to get the region that the unit either entered or left. Use "Triggering Unit" to get the unit.
FunctionDef/Hint/lib_Ntve_00000042=Starts a timer, which will automatically count down from the given duration as the game runs. A repeating timer will restart itself whenever it expires (reaches 0 remaining time).
FunctionDef/Hint/lib_Ntve_00000043=Restarts the timer specified to it's original time.
FunctionDef/Hint/lib_Ntve_00000044=Pauses or resumes a timer.
FunctionDef/Hint/lib_Ntve_00000045=Returns the amount of time that has elapsed for the specified timer.
FunctionDef/Hint/lib_Ntve_00000046=Returns the remaining amount of time left on the specified timer.
FunctionDef/Hint/lib_Ntve_00000047=Returns the duration left of the timer.
FunctionDef/Hint/lib_Ntve_00000049=This event fires whenever the specified timer reaches zero. This catches both one-shot and repeating timers. Use the "Triggering Timer" function to refer to the expiring timer.
FunctionDef/Hint/lib_Ntve_00000051=Returns the value of the specified player property as an integer.
FunctionDef/Hint/lib_Ntve_00000053=Returns the triggering player as an integer.
FunctionDef/Hint/lib_Ntve_00000056=Returns an empty player group.
FunctionDef/Hint/lib_Ntve_00000057=Returns a player group containing the specified player. This allows you to call a specific player as a player group parameter in triggers.
FunctionDef/Hint/lib_Ntve_00000059=Clears a player group so it no longer has any players in it.
FunctionDef/Hint/lib_Ntve_00000061=Returns the number of players in a player group.
FunctionDef/Hint/lib_Ntve_00000062=Returns true if the specified player is in the specified player group.
FunctionDef/Hint/lib_Ntve_00000071=Returns the target for the order if the target is a point.
FunctionDef/Hint/lib_Ntve_00000073=Returns the target for the order if the target is a unit.
FunctionDef/Hint/lib_Ntve_00000076=Returns the last unit created via a "Create Units" action. This function ignores units created by other triggers.
FunctionDef/Hint/lib_Ntve_00000077=Kills the specified unit.
FunctionDef/Hint/lib_Ntve_00000078=Removes a unit from the game.
FunctionDef/Hint/lib_Ntve_00000079=Returns the unit type for the specified unit.
FunctionDef/Hint/lib_Ntve_00000081=Returns the owner of a unit.
FunctionDef/Hint/lib_Ntve_00000082=Changes the ownership of a unit to another player.
FunctionDef/Hint/lib_Ntve_00000083=Returns the position of a unit.
FunctionDef/Hint/lib_Ntve_00000085=Returns the facing angle of the unit.
FunctionDef/Hint/lib_Ntve_00000086=Makes a unit face a specified angle.
FunctionDef/Hint/lib_Ntve_00000087=Sets a unit's property.
FunctionDef/Hint/lib_Ntve_00000089=Issues an order to a unit.
FunctionDef/Hint/lib_Ntve_00000090=This event fires when a unit dies. Use "Damage Source Position" to get the position of the unit that dealt the killing blow. Use "Killing Player" to get the owner of the unit that dealt the killing blow. Use "Killing Unit" to get the unit that dealt the killing blow. Use "Triggering Death Type Check" to get the death type. Use "Triggering Player" to get the owner of the unit that died. Use "Triggering Unit" to get the unit that died. Use "Experience Level Of Unit" to get the experience level of the unit that died. Use "Total Experience Of Unit" to get the total number of experience points the unit had before it died.
FunctionDef/Hint/lib_Ntve_00000092=Returns the triggering unit.
FunctionDef/Hint/lib_Ntve_00000094=Returns the triggering region. Use in response to "Unit Enters/Leaves Region".
FunctionDef/Hint/lib_Ntve_00000097=Returns the specified value. Note: Custom functions require you to set a return value using this action. If a custom function does not return a value 100% of the time, it will not compile. If this action is run in a trigger, it is equivalent to using "Skip Remaining Actions".
FunctionDef/Hint/lib_Ntve_00000098=Returns the triggering damage amount.
FunctionDef/Hint/lib_Ntve_00000099=Returns the damaging unit.
FunctionDef/Hint/lib_Ntve_00000100=Returns the damaging player.
FunctionDef/Hint/lib_Ntve_00000101=Returns the damage source position or where the unit who is dealing damage is standing at.
FunctionDef/Hint/lib_Ntve_00000103=Returns the triggering order.
FunctionDef/Hint/lib_Ntve_00000104=Returns an empty unit group.
FunctionDef/Hint/lib_Ntve_00000106=Removes all the units in the specified unit group.
FunctionDef/Hint/lib_Ntve_00000108=Issues an order to all the units in the specified unit group.
FunctionDef/Hint/lib_Ntve_00000110=Returns true if the specified unit is part of the specified unit group.
FunctionDef/Hint/lib_Ntve_00000111=Turning a trigger off will prevent it from responding to events. A turned off trigger can still be run directly via a "Run Trigger" action.
FunctionDef/Hint/lib_Ntve_00000112=Returns true if a trigger is turned on. Use the "Turn Trigger On/Off" action to turn a trigger on or off.
FunctionDef/Hint/lib_Ntve_00000113=Returns the number of times the specified trigger has had its conditions evaluated.
FunctionDef/Hint/lib_Ntve_00000114=Returns the number of times the specified trigger has been executed.
FunctionDef/Hint/lib_Ntve_00000115=Tests a trigger's conditions and returns true if they passed. This does not actually run the actions of the trigger. Note that the trigger's event is not actually firing, so functions that normally respond to events, such as "Triggering Unit", will not be meaningful in the context of using this function to testing a trigger's conditions.
FunctionDef/Hint/lib_Ntve_00000116=Executes the specified trigger. If Trigger A calls "Run Trigger" to execute Trigger B, then Trigger A will not continue execution until either Trigger B returns, reaches the end of its actions, or reaches a "Wait" action. If Trigger B has a "Wait" action, and the Wait parameter of "Run Trigger" was set to Don't Wait, then Trigger A will resume execution. If the Wait parameter was set to Wait, then Trigger A will not resume execution until Trigger B has completed or returned.
FunctionDef/Hint/lib_Ntve_00000117=Opens or closes the trigger debugging window. This window contains useful information for debugging triggers, but will slow down performance.
FunctionDef/Hint/lib_Ntve_00000118=Outputs a debug message to a file, and optionally displays it to the screen as well. Use "Set Debug Message File" to configure the name of the output file.
FunctionDef/Hint/lib_Ntve_00000120=This event fires when a map starts running.
FunctionDef/Hint/lib_Ntve_00000121=This event fires when the specified chat message is typed by the specified player. If exact match is selected, then the string the player enters must be identical to the specified string for the event to fire. If partial match is selected, then the event will fire if the player enters the specified string plus any number of additional characters after it. Use the "Chat String" function to refer to the message being entered. Use "Triggering Player" to get the player that typed the message.
FunctionDef/Hint/lib_Ntve_00000122=Returns a chat message entered by a player. Only works in conjunction with the "Chat Message" Event. Use the "Word Of String" function to identify individual words within the string.
FunctionDef/Hint/lib_Ntve_00000123=Runs a custom galaxy script. Note: For advanced users who have familiarity with the galaxy scripting language.
FunctionDef/Hint/lib_Ntve_00000126=Returns the addition, subtraction, multiplication or division of the specified integer values in multiple instances.
FunctionDef/Hint/lib_Ntve_00000127=Returns the addition, subtraction, multiplication or division of the specified real values in multiple instances.
FunctionDef/Hint/lib_Ntve_00000128=Returns the addition, subtraction, multiplication or division of the specified integer values.
FunctionDef/Hint/lib_Ntve_00000129=Returns the addition, subtraction, multiplication or division of the specified real values.
FunctionDef/Hint/lib_Ntve_00000130=Combines multiple strings together. Very useful when returning multiple string variables.
FunctionDef/Hint/lib_Ntve_00000131=Combines two strings together.
FunctionDef/Hint/lib_Ntve_00000132=Returns true if all of the conditions listed under the "And" condition return true. By default, lists of conditions without an "And" condition or an "Or" condition must all return true in order for the condition to evaluate to true (they are treated as if they were under an "And" condition). Therefore, this condition is only necessary if it is nested within another condition such as a "Not" condition or an "Or" condition.
FunctionDef/Hint/lib_Ntve_00000133=Returns true if any of the conditions listed under the "Or" condition return true. By default, lists of conditions without an "And" condition or an "Or" condition must all return true in order for the condition to evaluate to true (they are treated as if they were under an "And" condition).
FunctionDef/Hint/lib_Ntve_00000134=Returns the result of all of the specified Boolean comparison cases. If the Operator is set to And, all comparisons must be met to pass the conditions. If the Operator is set to Or, the condition will pass if any comparison is met.
FunctionDef/Hint/lib_Ntve_00000135=Returns the result of two Boolean comparisons. If the Operator is set to And, both comparisons must be met to pass the conditions. If the Operator is set to Or, the condition will pass if either comparison is met.
FunctionDef/Hint/lib_Ntve_00000136=Sets a variable to the specified value.
FunctionDef/Hint/lib_Ntve_00000137=Executes an If Then Else statement. If the specified conditions are met, the action set set under Then will run. If the conditions are not met, the action set placed under Else will run.
FunctionDef/Hint/lib_Ntve_00000139=Skips the remaining actions in the trigger.
FunctionDef/Hint/lib_Ntve_00000140=Runs a console command.
FunctionDef/Hint/lib_Ntve_00000141=Returns the last group of units created via a "Create Units" action. This function ignores units created by other triggers.
FunctionDef/Hint/lib_Ntve_00000142=Sets the starting resources for the specified player and race. The default starting resources is 50 minerals.
FunctionDef/Hint/lib_Ntve_00000143=Sets the default starting resources for all players, which is 50 minerals.
FunctionDef/Hint/lib_Ntve_00000144=Creates the starting units and structures for the specified player and race.
FunctionDef/Hint/lib_Ntve_00000145=Creates the primary structure and starting workers for all players
FunctionDef/Hint/lib_Ntve_00000146=Enables or disables a melee option for the specified player.
FunctionDef/Hint/lib_Ntve_00000147=Returns whether or not a specified melee option is enabled for a player.
FunctionDef/Hint/lib_Ntve_00000148=Enables victory, defeat and reveal for all players
FunctionDef/Hint/lib_Ntve_00000149=Returns true if a unit uses the specified mover.
FunctionDef/Hint/lib_Ntve_00000150=Enables the melee AI for computer players.
FunctionDef/Hint/lib_Ntve_00000151=Returns the point value of the start location for the player.
FunctionDef/Hint/lib_Ntve_00000152=Enables or disables an ability on a unit.
FunctionDef/Hint/lib_Ntve_00000153=Returns true if a unit has a specified ability.
FunctionDef/Hint/lib_Ntve_00000154=Returns true if the specified ability is enabled/disabled for the specified unit.
FunctionDef/Hint/lib_Ntve_00000155=Returns the race of the player.
FunctionDef/Hint/lib_Ntve_00000158=Gives a player the specified number of levels of an upgrade.
FunctionDef/Hint/lib_Ntve_00000162=Enables/Disables the specified visibility type.
FunctionDef/Hint/lib_Ntve_00000163=Returns true if the visibilty type for the game matches the type specified.
FunctionDef/Hint/lib_Ntve_00000166=Creates a revealer that covers the region specified, for the player specified. Use the "Last Created Revealer" function to refer to this revealer.
FunctionDef/Hint/lib_Ntve_00000167=Returns the last revealer created via a "Create Revealer" action.
FunctionDef/Hint/lib_Ntve_00000168=Destroys the specified revealer.
FunctionDef/Hint/lib_Ntve_00000169=Enables/Disables the specified revealer but does not destroy it.
FunctionDef/Hint/lib_Ntve_00000170=Updates the revealer after a region has been moved or changed.
FunctionDef/Hint/lib_Ntve_00000171=Allows or disallows a behavior to be used by the specified player. This is only useful if tech restrictions have been enabled using "Enable/Disable Tech Tree Restrictions". If the behavior has a tech requirement, the requirement must still be met for the player to use the behavior.
FunctionDef/Hint/lib_Ntve_00000173=Returns true if a behavior is allowed for the specified player. Use "Allow/Disallow Behavior For Player" to modify this.
FunctionDef/Hint/lib_Ntve_00000175=Selects or deselects a unit for a player.
FunctionDef/Hint/lib_Ntve_00000176=Clears all unit selections for a player.
FunctionDef/Hint/lib_Ntve_00000177=Returns true if the specified unit is selected by the specified player.
FunctionDef/Hint/lib_Ntve_00000178=Selects or deselects a unit group for a player.
FunctionDef/Hint/lib_Ntve_00000179=Returns the selected units for the specified player.
FunctionDef/Hint/lib_Ntve_00000183=Stops a sound.
FunctionDef/Hint/lib_Ntve_00000184=Sets sound volume.
FunctionDef/Hint/lib_Ntve_00000185=Moves a sound to the specified location.
FunctionDef/Hint/lib_Ntve_00000189=Converts a real value into a color.
FunctionDef/Hint/lib_Ntve_00000190=Converts a real value to a color value with alpha settings.
FunctionDef/Hint/lib_Ntve_00000191=Returns true if a unit is a specific class type.
FunctionDef/Hint/lib_Ntve_00000192=Returns a player group containing all players.
FunctionDef/Hint/lib_Ntve_00000193=Creates a new timer.
FunctionDef/Hint/lib_Ntve_00000194=Returns true if the timer has been paused.
FunctionDef/Hint/lib_Ntve_00000195=Returns a random integer between the specified values (inclusive).
FunctionDef/Hint/lib_Ntve_00000196=Returns a random real between the specified values (inclusive).
FunctionDef/Hint/lib_Ntve_00000198=Finishes the game in Victory or Defeat for the specified player. This action can also choose to hide or show the victory dialog and the score screen for the chosen player.
FunctionDef/Hint/lib_Ntve_00000199=Pings the minimap using a standard ping model. This ping cannot be modified after it is created. Use a "Create Ping" action to create a more customizable ping that can be modified after creation.
FunctionDef/Hint/lib_Ntve_00000200=Returns the default game camera settings.
FunctionDef/Hint/lib_Ntve_00000201=Sets a camera object property.
FunctionDef/Hint/lib_Ntve_00000202=Returns the value of the specified Property for the chosen Camera Object.
FunctionDef/Hint/lib_Ntve_00000203=Sets a camera object to a selected point.
FunctionDef/Hint/lib_Ntve_00000207=Returns the camera object target.
FunctionDef/Hint/lib_Ntve_00000208=This event fires when a unit loads or unloads cargo. Use "Triggering Cargo Unit" to get the unit that was loaded or unloaded. Use "Triggering Player" to get the owner of the transport unit. Use "Triggering Unit" to get the transport unit.
FunctionDef/Hint/lib_Ntve_00000209=Returns the triggering cargo unit. Used in response to a "Unit Loads/Unloads Cargo" event.
FunctionDef/Hint/lib_Ntve_00000211=Returns the number of rounds in an ability magazine for a unit.
FunctionDef/Hint/lib_Ntve_00000212=Copies the specified unit group.
FunctionDef/Hint/lib_Ntve_00000213=Returns a specific unit, by index, from the unit group. Use the "Number Of Units In Unit Group" function to determine how many units are in the unit group.
FunctionDef/Hint/lib_Ntve_00000214=Returns the copy of a player group.
FunctionDef/Hint/lib_Ntve_00000215=Returns the player stored at the specified Index of the specified player group. For example: If you have players 4, 5, and 6 in a player group Index 1 would be Player 4, and this function would return 4.
FunctionDef/Hint/lib_Ntve_00000216=Returns true if a unit is alive.
FunctionDef/Hint/lib_Ntve_00000217=Returns the trigger that calls this action.
FunctionDef/Hint/lib_Ntve_00000222=This event fires when a unit is selected. Use "Triggering Unit" to refer to the unit being selected or deselected. Use "Triggering Player" to get the player that selected the unit.
FunctionDef/Hint/lib_Ntve_00000227=Enables or disables all tech requirements for the specified player.
FunctionDef/Hint/lib_Ntve_00000228=Sets a unit's scale.
FunctionDef/Hint/lib_Ntve_00000230=Returns the unit at the specified index in the specified unit's cargo hold.
FunctionDef/Hint/lib_Ntve_00000233=Returns a unit group with all the units in the specified unit's cargo hold.
FunctionDef/Hint/lib_Ntve_00000239=Sets the alliance aspect of one player towards another player, but not vice-versa. This action will turn enable or disable the chosen Alliance Aspect, such as shared vision or hostility, for the Source Player towards the Target Player. Pushable means that the Target Player's units are allowed to push the Source Player's units out of the way if they are trying to path through them.
FunctionDef/Hint/lib_Ntve_00000240=Returns true of the source player is treating the target player with the specified alliance aspect. To check if two players are mutually treating each other with a given alliance aspect, use this function again with the players in reverse order.
FunctionDef/Hint/lib_Ntve_00000241=Returns a point offset by a distance toward an angle, specified in degrees.
FunctionDef/Hint/lib_Ntve_00000242=Pauses a trigger for a specified amount of time. Real time is normal time. Game time can pass faster or slower depending on the game speed. AI time passes at the same rate as game time, but can be paused or unpaused while real time and game time are still running. It is useful to pause the AI time while a player is watching a cinematic, so timed attack waves will wait until the player is finished with the cinematic before resuming their countdowns.
FunctionDef/Hint/lib_Ntve_00000243=Returns true if a unit is dying from a given type/cause of death. Use this in response to a "Unit Dies" event.
FunctionDef/Hint/lib_Ntve_00000248=Returns the number of creep tiles adjacent to a point.
FunctionDef/Hint/lib_Ntve_00000249=Returns true if creep is present at a specified point.
FunctionDef/Hint/lib_Ntve_00000252=Returns the count of the specified ability that the specified player's unit have.
FunctionDef/Hint/lib_Ntve_00000253=Returns the count for the specified behavior that the specified player's units have.
FunctionDef/Hint/lib_Ntve_00000254=Returns the number of units, of a specific unit type determined by the Unit parameter, owned by the chosen player. The Count Type will determine what state the units must be in to be considered for this function.
FunctionDef/Hint/lib_Ntve_00000255=Returns the count of the specified upgrade for the specified player.
FunctionDef/Hint/lib_Ntve_00000258=Transfers a behavior from a source unit to a destination unit.
FunctionDef/Hint/lib_Ntve_00000260=Returns the count of the specified behavior for the specified unit.
FunctionDef/Hint/lib_Ntve_00000261=Returns the count of the specified type of unit at the specified unit. This is useful for detecting how many units are in another unit's queue.
FunctionDef/Hint/lib_Ntve_00000262=Returns the count of the specified upgrade for the specified unit.
FunctionDef/Hint/lib_Ntve_00000263=Create a wave from the specified wave info for a player. Returns the wave.
FunctionDef/Hint/lib_Ntve_00000264=Returns a newly initialized Wave Info object.
FunctionDef/Hint/lib_Ntve_00000265=Adds a unit to a wave.
FunctionDef/Hint/lib_Ntve_00000267=Creates a new wave target set to attack the location where a unit currently resides. Returns the wave target.
FunctionDef/Hint/lib_Ntve_00000268=Creates a new wave target set to attack a unit. Returns the wave target.
FunctionDef/Hint/lib_Ntve_00000269=Returns the triggering progress effect. Use in response to "Unit Specialization Progress".
FunctionDef/Hint/lib_Ntve_00000270=Returns the triggering progress upgrade. Used in response to "Unit Research Progress".
FunctionDef/Hint/lib_Ntve_00000271=Returns the triggering progress unit type. Used in response to "Unit Arming Progress", "Unit Construction Progress", or "Unit Training Progress".
FunctionDef/Hint/lib_Ntve_00000272=This event fires when a unit is highlighted or unhighlighted by a player. Use "Triggering Unit" to refer to the unit being highlighted/unhighlighted. Use "Triggering Player" to get the player.
FunctionDef/Hint/lib_Ntve_00000275=This event fires when a unit is clicked by a player. Use "Triggering Unit" to refer to the unit being clicked. Use "Triggering Player" to get the player.
FunctionDef/Hint/lib_Ntve_00000279=Returns the last bank that was opened.
FunctionDef/Hint/lib_Ntve_00000280=Returns true if a bank, chosen by the Name parameter, exists for the chosen Player.
FunctionDef/Hint/lib_Ntve_00000281=Returns the name of the chosen bank.
FunctionDef/Hint/lib_Ntve_00000282=Returns the number of sections in the chosen Bank.
FunctionDef/Hint/lib_Ntve_00000283=Returns the name of the Section, chosen by Integer position, of the chosen Bank.
FunctionDef/Hint/lib_Ntve_00000284=Returns the number of keys in the specified Section of the chosen Bank.
FunctionDef/Hint/lib_Ntve_00000285=Returns the string name of the Key, chosen by Integer position, of the specified Section of the chosen Bank.
FunctionDef/Hint/lib_Ntve_00000287=Returns true if the specified Section exists in the chosen Bank.
FunctionDef/Hint/lib_Ntve_00000288=Returns true if the chosen Bank has an entry at the specified Key of the specified Section.
FunctionDef/Hint/lib_Ntve_00000289=Returns true if the value contained in the chosen Bank at the specified Key of the specified Section is of the chosen Type.
FunctionDef/Hint/lib_Ntve_00000292=Opens a bank with the name specified by the Name parameter, for the chosen Player. If a bank with the specified name does not already exist, one will be created for the chosen player. A bank is an xml file where you can store information for later use, even across maps. It's a good method of saving information to pass between maps in a custom campaign or multiple part custom map. See the "Store Boolean" action for further information.
FunctionDef/Hint/lib_Ntve_00000293=Removes the bank from the cache and no longer allows values to be written to it.
FunctionDef/Hint/lib_Ntve_00000294=Saves the specified bank file, allowing you to access stored values later. If a bank is not saved, any changes made to it will be lost when the mission ends.
FunctionDef/Hint/lib_Ntve_00000295=Removes a specific Section, and all of its keys, from the chosen Bank.
FunctionDef/Hint/lib_Ntve_00000296=Removes a specific bank Key from a section in the chosen bank.
FunctionDef/Hint/lib_Ntve_00000297=Stores a Real value to the specified Bank. The Section and Key parameters determine where the value is stored in the bank file, and must be used to load the value later. You must save a bank after storing a value, otherwise the value will not exist to load later.
FunctionDef/Hint/lib_Ntve_00000298=Stores a Boolean value to the specified Bank. The Section and Key parameters determine where the value is stored in the bank file, and must be used to load the value later. You must save a bank after storing a value, otherwise the value will not exist to load later.
FunctionDef/Hint/lib_Ntve_00000299=Stores an Integer value to the specified Bank. The Section and Key parameters determine where the value is stored in the bank file, and must be used to load the value later. You must save a bank after storing a value, otherwise the value will not exist to load later.
FunctionDef/Hint/lib_Ntve_00000300=Stores a String value to the specified Bank. The Section and Key parameters determine where the value is stored in the bank file, and must be used to load the value later. You must save a bank after storing a value, otherwise the value will not exist to load later.
FunctionDef/Hint/lib_Ntve_00000301=Stores a Unit in the specified Bank. The Section and Key parameters determine where the Unit is stored in the bank file, and must be used to restore the unit later. You must save a bank after storing a value, otherwise the value will not exist to load later. Unit values are recalled with the "Restore Unit" action.
FunctionDef/Hint/lib_Ntve_00000303=Returns a Real value contained in the chosen Bank at the specified Key of the specified Section.
FunctionDef/Hint/lib_Ntve_00000304=Returns a Boolean value contained in the chosen Bank at the specified Key of the specified Section.
FunctionDef/Hint/lib_Ntve_00000305=Returns an Integer value contained in the chosen Bank at the specified Key of the specified Section.
FunctionDef/Hint/lib_Ntve_00000306=Returns a String value contained in the chosen Bank at the specified Key of the specified Section.
FunctionDef/Hint/lib_Ntve_00000307=Restores a unit contained in the chosen Bank at the specified Key of the specified Section. The unit will be created for the specified Player, at the specified Position, facing a specified Angle.
FunctionDef/Hint/lib_Ntve_00000309=Returns the triggering ability stage. Used in response to "Unit Uses Ability".
FunctionDef/Hint/lib_Ntve_00000312=Returns the triggering ability target point. Used in response to "Unit Uses Ability".
FunctionDef/Hint/lib_Ntve_00000313=Returns the triggering ability targeted unit. Used in response to "Unit Uses Ability".
FunctionDef/Hint/lib_Ntve_00000314=Returns the triggering ability. Used in response to "Unit Uses Ability".
FunctionDef/Hint/lib_Ntve_00000323=Starts the AI for a player in either campaign or melee mode, limiting the computer's actions per minute to the specified number.
FunctionDef/Hint/lib_Ntve_00000326=Locks the camera in place for a player, causing the player to be unable to move the camera in any way.
FunctionDef/Hint/lib_Ntve_00000327=Runs the contained actions once for each unit in the unit group.
FunctionDef/Hint/lib_Ntve_00000334=Returns the player number that the order is issued for.
FunctionDef/Hint/lib_Ntve_00000335=Returns true if a unit is targetable.
FunctionDef/Hint/lib_Ntve_00000336=Sets the next map to be run after current map finishes.
FunctionDef/Hint/lib_Ntve_00000342=Returns true if the action queue is empty.
FunctionDef/Hint/lib_Ntve_00000348=Returns true if the specified flag is enabled.
FunctionDef/Hint/lib_Ntve_00000349=Repeats an action set a specified number of times.
FunctionDef/Hint/lib_Ntve_00000352=Returns the experience value of a unit.
FunctionDef/Hint/lib_Ntve_00000353=Returns the triggering experience gained. Used in response to "Unit Gains Experience".
FunctionDef/Hint/lib_Ntve_00000354=Returns the total experience a unit possesses.
FunctionDef/Hint/lib_Ntve_00000355=Returns the triggering behavior. Used in response to "Unit Attribute Change", "Unit Gains Experience", or "Unit Gains Experience Level".
FunctionDef/Hint/lib_Ntve_00000356=Returns the entire map.
FunctionDef/Hint/lib_Ntve_00000357=Sets a state on the specified unit filter.
FunctionDef/Hint/lib_Ntve_00000358=Returns the state of the specified index of the specified unit filter.
FunctionDef/Hint/lib_Ntve_00000359=Returns a unit group containing all units that match the specified filters.
FunctionDef/Hint/lib_Ntve_00000360=Uses the camera setting that is specific to a unit. This is primarily for model assets which have a built in camera, such as Portraits.
FunctionDef/Hint/lib_Ntve_00000362=Creates a new wave target set to attack a player group. Returns the wave target.
FunctionDef/Hint/lib_Ntve_00000363=Instructs a wave to suicide attack with the specified parameters.
FunctionDef/Hint/lib_Ntve_00000377=Returns the number of entries in a catalog. Use catalog lookup functions to retrieve a data value or other information from the game data.
FunctionDef/Hint/lib_Ntve_00000378=Returns the ID of a catalog entry from its index in the catalog. Use catalog lookup functions to retrieve a data value or other information from the game data.
FunctionDef/Hint/lib_Ntve_00000379=Returns the ID of the parent of the specified entry. Use catalog lookup functions to retrieve a data value or other information from the game data.
FunctionDef/Hint/lib_Ntve_00000380=Returns the scope (essentially, the type) of the specified entry. Use catalog lookup functions to retrieve a data value or other information from the game data.
FunctionDef/Hint/lib_Ntve_00000381=Returns the number of fields for the specified scope. Use catalog lookup functions to retrieve a data value or other information from the game data.
FunctionDef/Hint/lib_Ntve_00000382=Returns the name of the field at the specified index for the specified scope. Use catalog lookup functions to retrieve a data value or other information from the game data.
FunctionDef/Hint/lib_Ntve_00000383=Returns the value of a field for an entry. Use catalog lookup functions to retrieve a data value or other information from the game data. To find the name of a field path, open the data editor and turn on View Raw Data. For example, if you wanted to get the unit for the first index of a train ability, your field path string would be "InfoArray[0].Unit".
FunctionDef/Hint/lib_Ntve_00000384=Returns the number of abilities on a unit.
FunctionDef/Hint/lib_Ntve_00000385=Returns the ability in the specified unit's ability array at the specified index.
FunctionDef/Hint/lib_Ntve_00000386=Returns the stack count of a behavior on a unit.
FunctionDef/Hint/lib_Ntve_00000387=Returns the behavior at the specified index on the specified unit.
FunctionDef/Hint/lib_Ntve_00000388=Pauses or unpauses all units on the map.
FunctionDef/Hint/lib_Ntve_00000390=Enables or disables experience gain for the specified unit.
FunctionDef/Hint/lib_Ntve_00000391=Sets the time of day.
FunctionDef/Hint/lib_Ntve_00000393=Pauses or unpauses the time of day cycle.
FunctionDef/Hint/lib_Ntve_00000394=Returns the current game time of day.
FunctionDef/Hint/lib_Ntve_00000396=Returns true if the game time of day cycle is paused.
FunctionDef/Hint/lib_Ntve_00000398=Returns the number of items in the specified training queue slot.
FunctionDef/Hint/lib_Ntve_00000402=Returns true if a unit in training is training in the specified slot.
FunctionDef/Hint/lib_Ntve_00000407=Enables or disables the specified flag for the player.
FunctionDef/Hint/lib_Ntve_00000408=Waits for a sound is a certain amount of seconds from the offset type.
FunctionDef/Hint/lib_Ntve_00000410=Allows the current trigger to be skipped when the Required Count number of players hit the escape key.
FunctionDef/Hint/lib_Ntve_00000413=Returns true if the specified flag is enabled.
FunctionDef/Hint/lib_Ntve_00000419=Returns the triggering progress unit. Used in response to "Unit Arming Progress", "Unit Construction Progress", "Unit Research Progress", "Unit Specialization Progress", or "Unit Training Progress".
FunctionDef/Hint/lib_Ntve_00000420=Locks the ally color setting that is selected for all players in the player group.
FunctionDef/Hint/lib_Ntve_00000421=Unlocks ally color settings for the player group.
FunctionDef/Hint/lib_Ntve_00000423=Removes a conversation.
FunctionDef/Hint/lib_Ntve_00000424=Creates a conversation reply.
FunctionDef/Hint/lib_Ntve_00000425=Removes a reply from a conversation.
FunctionDef/Hint/lib_Ntve_00000427=Returns true if the conversation is visible for the specified player.
FunctionDef/Hint/lib_Ntve_00000428=Returns the last created conversation.
FunctionDef/Hint/lib_Ntve_00000429=Returns the last created conversation reply.
FunctionDef/Hint/lib_Ntve_00000430=This event fires when the specified player selects the specified reply from the specified conversation. Use "Selected Conversation" to get the conversation and "Selected Conversation Reply" to get the reply.
FunctionDef/Hint/lib_Ntve_00000433=Returns the last created objective.
FunctionDef/Hint/lib_Ntve_00000434=Destroys an objective.
FunctionDef/Hint/lib_Ntve_00000435=Sets the text of an objective.
FunctionDef/Hint/lib_Ntve_00000436=Sets the description of an objective.
FunctionDef/Hint/lib_Ntve_00000440=Sets the state of an objective.
FunctionDef/Hint/lib_Ntve_00000447=Returns the last leaderboard created via a "Create Leaderboard" action.
FunctionDef/Hint/lib_Ntve_00000448=Destroys a leaderboard, removing it from the game.
FunctionDef/Hint/lib_Ntve_00000449=Shows or hides all leaderboards for a player group.
FunctionDef/Hint/lib_Ntve_00000450=Sets the name of a leaderboard.
FunctionDef/Hint/lib_Ntve_00000451=Enable/Disable a state for the specified leaderboard.
FunctionDef/Hint/lib_Ntve_00000452=Sets the number of columns in a leaderboard.
FunctionDef/Hint/lib_Ntve_00000453=Sets the number of rows in a leaderboard.
FunctionDef/Hint/lib_Ntve_00000454=Sets the width of a leaderboard column.
FunctionDef/Hint/lib_Ntve_00000455=Sets the number of groups in a leaderboard.
FunctionDef/Hint/lib_Ntve_00000456=Sets a row to be part of the specified group.
FunctionDef/Hint/lib_Ntve_00000457=Sets the text of a leaderboard item.
FunctionDef/Hint/lib_Ntve_00000458=Sets the item text color on a leaderboard to the specified color.
FunctionDef/Hint/lib_Ntve_00000459=Sets the background color of text on a leaderboard.
FunctionDef/Hint/lib_Ntve_00000460=Sets an icon for a leaderboard item.
FunctionDef/Hint/lib_Ntve_00000461=Sets the alignment of text in a location on a leaderboard.
FunctionDef/Hint/lib_Ntve_00000462=Sets the leaderboard item sort order to the order specified.
FunctionDef/Hint/lib_Ntve_00000463=Sets the leaderboard sorting column and sorting order.
FunctionDef/Hint/lib_Ntve_00000464=Sets the column that player names will appear in for the specified leaderboard. Use "Add Player To Leaderboard" to add players to the leaderboard.
FunctionDef/Hint/lib_Ntve_00000465=Adds a new row to the specified leaderboard, and associates the specified player with that row. Use "Set Leaderboard Player Column" to set the column where player names will appear.
FunctionDef/Hint/lib_Ntve_00000466=Returns the selected conversation.
FunctionDef/Hint/lib_Ntve_00000467=Returns the selected conversation reply.
FunctionDef/Hint/lib_Ntve_00000469=Returns the last timer window created using the "Create Timer Window" action.
FunctionDef/Hint/lib_Ntve_00000470=Destroys the specified timer window.
FunctionDef/Hint/lib_Ntve_00000471=Shows or hides the specified timer window.
FunctionDef/Hint/lib_Ntve_00000472=Sets the timer for the specified timer window.
FunctionDef/Hint/lib_Ntve_00000473=Sets the title text for the specified timer window.
FunctionDef/Hint/lib_Ntve_00000474=Sets the time format for the specified timer.
FunctionDef/Hint/lib_Ntve_00000475=Sets the color and transparency for the specified timer window.
FunctionDef/Hint/lib_Ntve_00000477=Returns the last text tag created using the "Create Text Tag" action.
FunctionDef/Hint/lib_Ntve_00000479=Sets the position of the text tag from a point specified.
FunctionDef/Hint/lib_Ntve_00000480=Attaches a text tag to a unit at a certain height.
FunctionDef/Hint/lib_Ntve_00000481=Sets the speed at which a text tag will move at a particular angle per second.
FunctionDef/Hint/lib_Ntve_00000482=Shows or hides the specified text tag.
FunctionDef/Hint/lib_Ntve_00000483=Pauses or unpauses any actions sent to the text tag.
FunctionDef/Hint/lib_Ntve_00000484=Sets the color of different parts of the text tag.
FunctionDef/Hint/lib_Ntve_00000485=Sets the duration for the text tag to appear.
FunctionDef/Hint/lib_Ntve_0020B4C0=This action will only work for Blizzard maps.
FunctionDef/Hint/lib_Ntve_005E9040=Constructs and returns a SetWalkAnimMoveSpeed actor message. This message alters an actor's relative walking animation speed, 1=normal, less is faster, more is slower.
FunctionDef/Hint/lib_Ntve_007DF42C=Returns true if the specified unit is visible to the specified player.
FunctionDef/Hint/lib_Ntve_00D4EFCE=Returns a unit group containing all units within the alliance filter specified.
FunctionDef/Hint/lib_Ntve_00E1B2D9=Moves a dialog to the specified anchor, with the specified offsets.
FunctionDef/Hint/lib_Ntve_00F8536E=Returns the minimum number of peons the AI wants to have harvesting in a town for a player.
FunctionDef/Hint/lib_Ntve_01234601=Returns the maximum value of a dialog item.
FunctionDef/Hint/lib_Ntve_012B787C=Returns the eval of the specified wave.
FunctionDef/Hint/lib_Ntve_0130ACAD=Returns the training queue time for the unit in the specified training slot.
FunctionDef/Hint/lib_Ntve_0132CF73=Moves the timer window to the specified screen position. The X coordinate corresponds to the right side of the timer window.
FunctionDef/Hint/lib_Ntve_0136DB78=Sets the movie that plays when the specified mercenary is selected.
FunctionDef/Hint/lib_Ntve_0154BFCA=Returns the value of the integer without regard to the sign of the integer.
FunctionDef/Hint/lib_Ntve_0165CF77=Creates an actor. The Scope parameter can be null if you do not want to create the actor in an existing scope. The Name parameter is the string ID of the actor you are creating. The Content parameters are optional, and allow you to specify additional properties for the actor being created. Running the "Last Created Actor" function immediately after this action will return the actor created by this action.
FunctionDef/Hint/lib_Ntve_01881AC1=Sets the mission title on the victory panel.
FunctionDef/Hint/lib_Ntve_01BF32CA=Sets a ping's tooltip, which is displayed when a user points at the ping with the mouse.
FunctionDef/Hint/lib_Ntve_01E8D3AB=Runs a conversation for the specified player group.
FunctionDef/Hint/lib_Ntve_01EA83D3=When enabled, allows the combat AI to target AoE/Splash damage enemies before certain other targets.
FunctionDef/Hint/lib_Ntve_0237F8A4=Constructs and returns an AnimSetTime actor message. This message will set the animation to be a set time through completion. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_0261D6DB=Returns the total number of lines defined in a conversation.
FunctionDef/Hint/lib_Ntve_027124D8=Returns the player group that sees the ping.
FunctionDef/Hint/lib_Ntve_02B2BBC6=Sets the info text for the specified unit.
FunctionDef/Hint/lib_Ntve_02FA0FB6=Makes a unit commandable or uncommandable.
FunctionDef/Hint/lib_Ntve_02FF6712=Skips ahead in an animation, chosen by the Identifier parameter, to a time chosen by the Time value. If the Scaled parameter is set to Absolute, the time will be set according to the actual length of the animation for the model. If the Scaled parameter is set to Scaled, the time will be set relevent to the animation length determined by the actor controlling the animation.
FunctionDef/Hint/lib_Ntve_0328EA77=Returns true if the specified research item is flagged as recently purchased.
FunctionDef/Hint/lib_Ntve_032C70E7=Returns the index of the selected list item for the specified dialog item. Only works with dialog items that have lists, such as pulldowns or list boxes.
FunctionDef/Hint/lib_Ntve_0343B95F=Sends an actor message to an actor. An actor message will perform an action and/or trigger an event on the actor it is sent to.
FunctionDef/Hint/lib_Ntve_0366EE04=Displays a text message in the specified area of the screen.
FunctionDef/Hint/lib_Ntve_03738586=Sets the mission title for the specified planet.
FunctionDef/Hint/lib_Ntve_03915715=Returns the first unfinished requirment to make an object for a player. Same as the script version, except this version cannot be modified to handle custom requirements.
FunctionDef/Hint/lib_Ntve_03D7A0F2=Sets the value of a field for an entry. To find the name of a field path, open the data editor and turn on View Raw Data. For example, if you wanted to set the unit for the first index of a train ability, your field path string would be "InfoArray[0].Unit".
FunctionDef/Hint/lib_Ntve_03DF54FB=Loads a unit model.
FunctionDef/Hint/lib_Ntve_03E24F00=Constructs and returns a TextureVideoPlay actor message. Plays a video texture in a texture slot with the specified rate and flags. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_03E8CE6D=Sets the background image for the planet panel for the specified players.
FunctionDef/Hint/lib_Ntve_03FCA0F4=Returns the display name of the given conversation state.
FunctionDef/Hint/lib_Ntve_0406AF36=Limits the actions per minute of a computer player.
FunctionDef/Hint/lib_Ntve_04120251=Shows the help panel set to the specified page for the specified players.
FunctionDef/Hint/lib_Ntve_04330DDC=Using this function will cause the subtitle panel to return to its default size and position.
FunctionDef/Hint/lib_Ntve_04454841=Tells a model actor type to play its death animation and then destroy itself. It will only work on model actors, such as those created by the "Attach Model to Unit" action.
FunctionDef/Hint/lib_Ntve_04644E36=Destroys all minimap pings.
FunctionDef/Hint/lib_Ntve_04955B8F=Waits until all the units in a unit group either becomes idle or discontinues being idle, depending on the Idle parameter.
FunctionDef/Hint/lib_Ntve_049B93BD=Returns the behavior that created the unit. Used in response to "Unit Is Created".
FunctionDef/Hint/lib_Ntve_04BEA0F0=Returns a portrait's actor scope.
FunctionDef/Hint/lib_Ntve_04D1BB21=Marks a conversation choice as either picked or unpicked.
FunctionDef/Hint/lib_Ntve_04F8A778=This event fires when a player closes the mission archives panel.
FunctionDef/Hint/lib_Ntve_0531A785=Causes a screen button to change between two colors at the specified interval.
FunctionDef/Hint/lib_Ntve_0537DF83=Returns an order targeting relative points near a given point. This is primarily for use in "Issue Order To Unit Group" actions.
FunctionDef/Hint/lib_Ntve_054715B3=Returns an actor value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_054F17DD=Returns whether the given town for a player is harvesting.
FunctionDef/Hint/lib_Ntve_0555A44E=Flags the campaign as finished or unfinished for the specified campaign for the specified player.
FunctionDef/Hint/lib_Ntve_05917C7C=Returns the amount of resources a unit has.
FunctionDef/Hint/lib_Ntve_05CAB88A=Sets the specified AI Filter to only include either enemy or allied units. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group.
FunctionDef/Hint/lib_Ntve_0638B1AC=Saves a conversation value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_0640F776=Returns true if a player has tech tree restrictions enabled.
FunctionDef/Hint/lib_Ntve_0667D7EF=Hides all cinematic text that is currently displaying for the specified players.
FunctionDef/Hint/lib_Ntve_0671F90F=Returns the text tag edge associated with the given conversation state.
FunctionDef/Hint/lib_Ntve_067344D2=Adds a unit group to a control group for a player.
FunctionDef/Hint/lib_Ntve_06B256B0=Returns the last research tier created using "Create Research Tier".
FunctionDef/Hint/lib_Ntve_06D19175=Enables or disables certain types of interface commands. Use the "Set Command Type Disabled Message" action to customize the message that is displayed when the player attempts to use commands disabled in this manner.
FunctionDef/Hint/lib_Ntve_06DB63F1=Returns the relative anchor for the specified dialog. Relative anchor for dialogs is only used by the"Move Dialog (Relative)" action.
FunctionDef/Hint/lib_Ntve_06E7C64F=Tells an actor scope to orphan itself, meaning that, once all of the actors inside of that scope have died, the scope will kill itself. Under normal circumstances, this happens automatically. However, it is theoretically possible for a user (through trigger script) to create actors in a scope where the scope won't automatically die once its actors are dead.
FunctionDef/Hint/lib_Ntve_06FA2BA0=Constructs and returns a QueryPersistent actor message. This message will instruct a region actor to send a message to other actors when they enter or leave that region actor. The Enter Response Actor parameter determines what message will be sent to actors entering the region actor, and the Leave Response Actor determines the actor message sent to actors exiting the region actor. This message only works on region actors.
FunctionDef/Hint/lib_Ntve_075C97E3=Returns the last item created via the "Create Inventory Item" action. This function ignores items created by other triggers.
FunctionDef/Hint/lib_Ntve_076E14D7=Returns a bank value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_07737A02=When enabled, allows the combat AI to target injured units before certain other targets.
FunctionDef/Hint/lib_Ntve_078BA666=Returns the dialog item that is the specified screen image. Use "Display Screen Image" to create screen images.
FunctionDef/Hint/lib_Ntve_07AE20F9=Constructs and returns a MoverSetAcceleration actor message. This will set the acceleration velocity of the mover. It will only work on a mover site actor.
FunctionDef/Hint/lib_Ntve_07C44396=Changes a unit's model to the specified model with the specified variation and can alter the textures with the specified texture props string.
FunctionDef/Hint/lib_Ntve_07DE37C6=Sets the model to be displayed on the victory panel.
FunctionDef/Hint/lib_Ntve_07F97D03=Set the tint color of the specified portrait.
FunctionDef/Hint/lib_Ntve_08431739=When enabled, allows the combat AI to target detectors before certain other targets.
FunctionDef/Hint/lib_Ntve_087DF943=Shows or hides unit placement models.
FunctionDef/Hint/lib_Ntve_089982FF=Changes alliance settings for all players in the player group. Each player applies the requested alliance setting to every other player in the player group. Pushable means that one player's units are allowed to push another player's units out of the way if they are trying to path through them.
FunctionDef/Hint/lib_Ntve_08EA3333=Stops all model sounds.
FunctionDef/Hint/lib_Ntve_0912762F=Sends an actor message to all the actors contained within the specified game region. The Intersect Type parameter defines which radius will be used to determine intersection with the region. The Class Filters parameter is used to specify which types of actors should receive the message. The format for Class Filters is a list of comma delimited actor types. The Terms parameter is used to specify a condition that an actor in the region must meet in order to receive the message. The format for Terms is a list of semi colon delimited actor terms. An actor message will perform an action and/or trigger an event on the actor it is sent to.
FunctionDef/Hint/lib_Ntve_095204A4=Saves a portrait value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_096ADF1D=Creates a button dialog item, using parameters to set up the essential properies for the button.
FunctionDef/Hint/lib_Ntve_09840835=Removes a behavior from a unit.
FunctionDef/Hint/lib_Ntve_09C84766=Creates a new wave target set to defend the specified region. Returns the wave target.
FunctionDef/Hint/lib_Ntve_09D4CE38=Constructs and returns a Transition actor message. Signals a generic transition "in" or "out" over a duration. Works on rocker site actors.
FunctionDef/Hint/lib_Ntve_09ECDA3D=Saves a player group value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_0A043554=Destroys all objectives for a player group.
FunctionDef/Hint/lib_Ntve_0A37E6F9=Sets the color for a progress bar within a leaderboard item. If colors are set for multiple step values, the color will vary as the progress value increases, dividing each step equally across the full progress range.
FunctionDef/Hint/lib_Ntve_0A7AD7B4=Calls a method invoke on a loaded flash dialog item. The flash dialog item must have a flash file loaded which has the specified method name in it. The parameters for the invoked method are optional.
FunctionDef/Hint/lib_Ntve_0A90C548=Sets the percentage health at which a player's transports should flee. (Value range from 0 to 1).
FunctionDef/Hint/lib_Ntve_0A994220=Constructs and returns a TextureVideoStop actor message. Stops a video texture in the specified texture slot. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_0AD7E8DB=Converts a preset value to a purchasable value.
FunctionDef/Hint/lib_Ntve_0AF0A8DA=Stops recording the movie.
FunctionDef/Hint/lib_Ntve_0B0A4FBE=Allows or disallows an upgrade to be used by the specified player. This is only useful if tech restrictions have been enabled using "Enable/Disable Tech Tree Restrictions". If the upgrade has a tech requirement, the requirement must still be met for the player to use the upgrade.
FunctionDef/Hint/lib_Ntve_0B0D7DF0=Returns an AnimBaselineStop actor message. This message can be used to tell an actor to stop playing its baseline animations and remain completely still unless specifically told to perform an animation by another actor message. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_0B5CB9F5=Returns true if the specified player has cinematic mode turned on.
FunctionDef/Hint/lib_Ntve_0B8B44C9=Attaches a text tag to one of the unit's attachment points, this can also include an offset.
FunctionDef/Hint/lib_Ntve_0B9E950C=Returns the state index for the last camera to be applied in the running data conversation
FunctionDef/Hint/lib_Ntve_0C104B6C=Used in the shader generation map
FunctionDef/Hint/lib_Ntve_0C7C13FA=Creates cargo units inside a unit's cargo bay. Use the "Last Created Cargo Unit" and "Last Created Cargo Units" functions to refer to the created units.
FunctionDef/Hint/lib_Ntve_0C83D19F=Sets the density of environmental fog. A higher value means thicker fog.
FunctionDef/Hint/lib_Ntve_0C94C58C=This event fires when the unit's specialization progress reaches a specified point. Use "Triggering Player" to get the player that started the specialization. Use "Triggering Progress Effect" to get the effect that will run when specialization completes. Use "Triggering Unit" to get the unit doing the specializing.
FunctionDef/Hint/lib_Ntve_0CA0580A=Constructs and returns a MoverSetSpeed actor message. This will set the movers current speed. It will only work on a mover site actor.
FunctionDef/Hint/lib_Ntve_0CAAF72B=Removes all conversations.
FunctionDef/Hint/lib_Ntve_0CB4FA5D=Makes the specified objective visible to the specified player group and only the specified player group. If the objective was previously visible to a player that is outside this group, it will now become hidden for that player.
FunctionDef/Hint/lib_Ntve_0CD778A0=Returns a planet value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_0CE536BB=Returns the default defensive gather location for a town of a player.
FunctionDef/Hint/lib_Ntve_0D169C4B=Loops through all UI frames.
FunctionDef/Hint/lib_Ntve_0D425579=Returns the total amount of time required to make the specified object (including the time it would take to tech up to that object's requirements). Returned value is in sixteenths of a second. Same as the default/code version, except this version could potentially be modified to handle custom requirements.
FunctionDef/Hint/lib_Ntve_0D42CF15=Returns true if all units in the unit group are dead. An empty unit group is considered to be dead.
FunctionDef/Hint/lib_Ntve_0D536382=Returns the number of individual state values within a state definition.
FunctionDef/Hint/lib_Ntve_0D6A99D5=Determines whether or not units show up in the help panel by default. Use the "Show/Hide Help For Unit" action to show or hide individual unit types.
FunctionDef/Hint/lib_Ntve_0D7C0352=Returns true if the specified unit is considered a cargo unit.
FunctionDef/Hint/lib_Ntve_0D7D74B4=Returns the current level of the specified ability on the specified unit.
FunctionDef/Hint/lib_Ntve_0D8601D1=This event fires when a player chooses to replay a mission through the mission archives panel. Use "Selected Mission Archive Difficulty" to get the difficulty the player selected. Use "Selected Mission Archive Mission" to get the mission the player selected.
FunctionDef/Hint/lib_Ntve_0D9F6082=Sets the slot for the specified purchase item.
FunctionDef/Hint/lib_Ntve_0DCB7E2E=Returns the number of charges used for the specified ability charge link.
FunctionDef/Hint/lib_Ntve_0DD50612=Set stock for a player to make units of the specified unit type.
FunctionDef/Hint/lib_Ntve_0DF623B9=Creates an invisible look at target actor at the specified point. If you set an actor variable to "Last Created Actor" immediately after this action, it will set the variable to the look at target that is created by this action. You can then use that variable in an action such as "Actor Look At Start".
FunctionDef/Hint/lib_Ntve_0DFB367A=Returns the desired difficulty at which the player wanted to play the mission.
FunctionDef/Hint/lib_Ntve_0E10EA33=Destroys a text tag.
FunctionDef/Hint/lib_Ntve_0E513B33=Returns the specified property for the specified unit.
FunctionDef/Hint/lib_Ntve_0E7067FD=Show or hide a region of terrain. Useful for areas of terrain that are entirely covered by a doodad.
FunctionDef/Hint/lib_Ntve_0E8A5B30=Moves a unit instantly to the specified point. The Blend parameter causes the unit art to be interpolated between its old position and the new position over the duration of the next game loop. Without blending, the unit art will instantly pop to the new location.
FunctionDef/Hint/lib_Ntve_0EA028E2=Constructs and returns a CreateCopy actor message. This message will create an actor copy of another actor.
FunctionDef/Hint/lib_Ntve_0ED83E6C=Sets the specified AI Filter to only include units that match the criteria of the specified target filter. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group.
FunctionDef/Hint/lib_Ntve_0F452BF3=Returns a control value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_0F5B8AA6=Returns the elapsed play time for a player in game time seconds.
FunctionDef/Hint/lib_Ntve_0F696993=Returns the last actor successfully created by the user via script. Does not include AutoCreates, request creates, or Create messages in response to actor events.
FunctionDef/Hint/lib_Ntve_0F6BD400=Enables or disables fixed random seed. When fixed random seed is enabled, the pattern of random numbers generated will be consistent every time the map runs. This action is primarily used to ensure that cinematic sequences involving units that have abilities with lots of randomness play out the same way each time.
FunctionDef/Hint/lib_Ntve_0F7C3248=Allows or disallows an ability to be used by the specified player. This is only useful if tech restrictions have been enabled using "Enable/Disable Tech Tree Restrictions". If the ability has a tech requirement, the requirement must still be met for the player to use the ability.
FunctionDef/Hint/lib_Ntve_0F7F949A=Returns the name of a conversation line at the specified index.
FunctionDef/Hint/lib_Ntve_0F80E344=Saves a difficulty level value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_0F8565A7=Returns true if the specified dialog is flagged as being offscreen.
FunctionDef/Hint/lib_Ntve_0F98C681=In order to use this, you must first create a portrait through triggers. You can then use this action to have a camera object on that portrait render to a render-to-texture channel.
FunctionDef/Hint/lib_Ntve_0F9CD9A4=Sets the color of a debug message that is printed to the screen.
FunctionDef/Hint/lib_Ntve_0FF0ADD6=Converts a real value to a text value.
FunctionDef/Hint/lib_Ntve_0FF645BE=Returns true if the specified player is in story mode. Use the "Story Mode" action to turn story mode on and off for a player.
FunctionDef/Hint/lib_Ntve_1005DE91=Creates a dialog item, of the specified type, for the specified dialog. A new dialog item will always be anchored to the top left of its parent dialog, with no offset. It can be moved and resized using the "Move Dialog Item" and "Set Dialog Item Size" actions.
FunctionDef/Hint/lib_Ntve_100F730E=Saves a marker value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_10393B26=Sets the start height for environmental fog. Anything below this height will be completely obscured by environmental fog.
FunctionDef/Hint/lib_Ntve_109B6B81=Returns the custom dialog item a player selected. Use in response to "Custom Dialog Dismissed".
FunctionDef/Hint/lib_Ntve_10C35C63=Saves a sound link value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_10C8F1C7=Sets the loading screen tip to use when restarting the current map.
FunctionDef/Hint/lib_Ntve_10EBC0A6=Returns the last replacement unit created via "Replace Unit". This function is not thread safe, so don't call it after a "Wait" action.
FunctionDef/Hint/lib_Ntve_111EBCCB=Returns an AI filter value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_113A6867=Returns an actor scope value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_1161764D=Constructs and returns a SetTeamColor actor message based on the parameters. The Diffuse R,G,B parameter values determine the color of any diffuse textures on the model, such as the areas that display the color associated with their controlling player. The Emissive R,G,B parameter values determine the color of any emissive textures on the model, such as the energy blades on the Zealot model. This will only work on actor's with a model.
FunctionDef/Hint/lib_Ntve_116E3543=Constructs and returns a SetScale actor message based on the parameters. This message sets the X,Y,Z scale of an actor's model, relative to the model's data entry X,Y,Z scale value, to the X,Y,Z parameter values. This will take place over a number of game time seconds determined by the Blend Duration parameter. If Blend Duration is left at 0, the change in scale will occur immediately. Note: This only works on actors with models.
FunctionDef/Hint/lib_Ntve_118AFBB7=Sets the horizontal and vertical position of a text tag over its orgin. This also sets the text alignment within the tag.
FunctionDef/Hint/lib_Ntve_119A6AF8=Executes a for loop using a real value. This will run the action set included in the For Loop a number of times determined by the Start, End, and Increment parameters, increasing the integer variable by the Increment parameter each time. For example: If you set up a For Loop to start at 1, end at 10, increment by 1, and made a single "Chat Message" action inside of the For Loop that converted the integer parameter into text, it would count from 1 to 10 in the chat message area.
FunctionDef/Hint/lib_Ntve_11C2C9DE=Sets the minimize button color on a leaderboard.
FunctionDef/Hint/lib_Ntve_11E3E4E8=Marks a conversation reply as either read or unread.
FunctionDef/Hint/lib_Ntve_11EB5EB1=Returns the unit that was created. Used in response to "Unit Is Created".
FunctionDef/Hint/lib_Ntve_124B6DE8=Sets the value for a victory panel custom statistic.
FunctionDef/Hint/lib_Ntve_124D7CB6=Returns a group of all of the units of the specified type owned by a player within the specified range of a point up to max count units.
FunctionDef/Hint/lib_Ntve_129BCCC1=Returns the mission archive mission difficulty that was last selected. Only valid in response to "Mission Archives Panel Play Mission" events.
FunctionDef/Hint/lib_Ntve_12A2BFA8=Enables or disables all tech restrictions for the specified player. When tech restrictions are enabled, then all ability commands that are flagged as Restricted or Suppressed will not show up on unit command cards in game. Use "Allow/Disallow Ability For Player", "Allow/Disallow Behavior For Player", "Allow/Disallow Unit For Player", and "Allow/Disallow Upgrade For Player" to enable Restricted or Suppressed commands. If a command is Restricted, then the ability, behavior, unit, or upgrade that is tied to it must be directly allowed. If a command is Suppressed, however, then it may be enabled when something else is allowed. For example, if the train Banshee command is Restricted, and the build Factory and build Starport commands are Suppressed, allowing the Banshee will also allow the Factory and Starport, because you cannot train a Banshee without first constructing those buildings.
FunctionDef/Hint/lib_Ntve_12B4AED0=Sets the slot for the specified purchase group.
FunctionDef/Hint/lib_Ntve_12E0F820=Pauses or unpauses regen for all charges for the specified player.
FunctionDef/Hint/lib_Ntve_12E16952=Waits until all queries sent with "Query Sound Duration" have been received for all players.
FunctionDef/Hint/lib_Ntve_12E45E26=Deletes a wave.
FunctionDef/Hint/lib_Ntve_12E81501=Sets a point to be the target of a player's attack waves.
FunctionDef/Hint/lib_Ntve_12FCBA7A=Sets a soundtrack to play once or play continuously.
FunctionDef/Hint/lib_Ntve_13594A7E=Saves a sound value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_135A1AB6=This event fires when a player clicks the purchase button on the mercenary panel.
FunctionDef/Hint/lib_Ntve_136B709A=Instructs the AI to build some buildings of the specified type.
FunctionDef/Hint/lib_Ntve_137A7BD8=Sets the ping location on the mini map to the position of the specified unit.
FunctionDef/Hint/lib_Ntve_13AC02CC=Clears the cloaked attack for a player near a point.
FunctionDef/Hint/lib_Ntve_14110193=If wave use is disabled for a unit, the AI will not use that unit in waves.
FunctionDef/Hint/lib_Ntve_14463CDD=Event is triggered when the end game credits finish rolling for the specified player.
FunctionDef/Hint/lib_Ntve_148F1F3E=Creates a new wave target set to gather at the offensive gather point of the specified town. Returns the wave target.
FunctionDef/Hint/lib_Ntve_14A18B2C=Sets the title for the tech for the specified planet.
FunctionDef/Hint/lib_Ntve_14B399BD=Pauses or unpauses all cooldowns for the specified player.
FunctionDef/Hint/lib_Ntve_14D0FF13=Returns the target for the order if the target is an item.
FunctionDef/Hint/lib_Ntve_14E7EDA5=Shows or hides a minimap ping.
FunctionDef/Hint/lib_Ntve_14FA3995=Turns a 3D position and a 3D rotation (via forward an up vectors) into a string that can be used in an actor message.
FunctionDef/Hint/lib_Ntve_151FE05D=Enables or disables the dismiss button on the planet panel for the specified players.
FunctionDef/Hint/lib_Ntve_1524735E=Adds to the amount of time it takes to regenerate the specified behavior charge link.
FunctionDef/Hint/lib_Ntve_153AEC4D=Loads a specified animation for a model. Note: This is a specialized action that generally relates to storymode models. It allows a model to load an additional set of animations set up for it. If a model is not set up to have additional animations, this action will not work.
FunctionDef/Hint/lib_Ntve_1543037A=Sends a transmission with sound to all players from a source unit or model. Uses speaker and subtitle data from conversation data. Use "Last Sent Transmission" to refer to this transmission after it has begun.
FunctionDef/Hint/lib_Ntve_15B13A85=Sets the unit text for the specified mercenary.
FunctionDef/Hint/lib_Ntve_15C2C248=Adds a player to a player group.
FunctionDef/Hint/lib_Ntve_15EB84BE=Returns the minimum value of a dialog item.
FunctionDef/Hint/lib_Ntve_160D3874=Sets the size of the ping.
FunctionDef/Hint/lib_Ntve_16145DBD=Returns the picked state of a conversation choice.
FunctionDef/Hint/lib_Ntve_162B8A0B=Shows or hides a screen image. Use "Display Screen Image" to create screen images.
FunctionDef/Hint/lib_Ntve_164B2FD7=Removes all units from a control group for a player.
FunctionDef/Hint/lib_Ntve_16ACDFBC=Returns an integer value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_16D6316F=Constructs and returns a SoundSetMuted actor message based on the parameters. This message will mute or unmute a sound depending on the Muted State parameter: 1 is muted, 0 is unmuted. It can mute or unmute with or without a fade depending on the Fade parameter: 1 is fade, 0 is do not fade.
FunctionDef/Hint/lib_Ntve_1701531E=Returns the number of values in a data table.
FunctionDef/Hint/lib_Ntve_1705C120=Returns an ability command value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_177118DA=Pauses or unpauses the animation in the specified portrait.
FunctionDef/Hint/lib_Ntve_17B2BCBB=Combined with the "Set Research Tier Max Purchases Allowed", this function will perform logic to mark the given research item as purchased, and flag any other research items in the tier that are past the max purchases allowed as disabled.
FunctionDef/Hint/lib_Ntve_17E6D92B=Adds a waypoint to the next attack wave for a player. In Force Transport Mode, the wave units will attempt to load up in transports before approaching this waypoint. If there are not enough transports available for all of the units, the stranded units will be dropped from the wave.
FunctionDef/Hint/lib_Ntve_18377668=This event fires when a unit is created. Use "Created Unit" to refer to the unit created. Use "Ability That Created Unit" to get the ability that created the unit. Use "Behavior That Created Unit" to get the behavior that created the unit.
FunctionDef/Hint/lib_Ntve_1888B3BD=Sets a portrait's transistion model.
FunctionDef/Hint/lib_Ntve_1921CDD9=Adds a waypoint to the specified wave target. In Force Transport Mode, the wave units will attempt to load up in transports before approaching this waypoint. If there are not enough transports available for all of the units, the stranded units will be dropped from the wave.
FunctionDef/Hint/lib_Ntve_19ABD428=Returns the timer that set off a trigger's "Timer Expires" event.
FunctionDef/Hint/lib_Ntve_19BA63F9=Sets the state of an objective to either hidden or active.
FunctionDef/Hint/lib_Ntve_19CE733E=Returns the current unit picked in a "Pick Each Unit In Unit Group" loop.
FunctionDef/Hint/lib_Ntve_19DB283F=Waits until shaders are done compiling
FunctionDef/Hint/lib_Ntve_1A05F1CA=Returns true if a unit is valid.
FunctionDef/Hint/lib_Ntve_1A51D70F=Creates a minimap ping using the facing angle of a point. Use "Last Created Ping" to refer to the created ping.
FunctionDef/Hint/lib_Ntve_1A5B44D4=Returns true if the Value parameter is in between the Min and Max parameters, or if the Value parameter is equal to either the Min or the Max parameter.
FunctionDef/Hint/lib_Ntve_1A5B4F15=This event fires when the specified conversation state is changed during a data conversation, or when it is changed through the "Set Data Conversation State" action. Use "Triggering Conversation State" to get the conversation state.
FunctionDef/Hint/lib_Ntve_1AA9CCBB=Returns the cooldown time for the specified player cooldown link.
FunctionDef/Hint/lib_Ntve_1AECAFA1=Causes an actor to face the specified angle.
FunctionDef/Hint/lib_Ntve_1B030597=Constructs and returns an AttachSetRotation message. Sets the rotation of a model's attach point (or potentially multiple attach points if you use an attach method) to the specified rotation.
FunctionDef/Hint/lib_Ntve_1B379644=Saves a cinematic value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_1B47B527=Constructs and returns a ListRemove actor message. This can only be sent to an actor list. Removes the referenced actor from the actor list.
FunctionDef/Hint/lib_Ntve_1B4F4A6A=Saves a unit value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_1BC22336=Sets the bonus text for the specified mission archive.
FunctionDef/Hint/lib_Ntve_1BC52DDD=Returns the container index that the specified inventory item is stored in.
FunctionDef/Hint/lib_Ntve_1BDD412A=Clears the planet selection on the planet panel for the specified players.
FunctionDef/Hint/lib_Ntve_1BE799E9=Instructs the AI to make the specified unit or building only if the AI has 0 of them built or in queue.
FunctionDef/Hint/lib_Ntve_1C57B355=Creates a saved game. This action has the side effect of suspending the current trigger until the next game loop.
FunctionDef/Hint/lib_Ntve_1C5B0649=Returns an order for a unit.
FunctionDef/Hint/lib_Ntve_1C7F6A3E=Returns a player-specific attribute value which was configured in the lobby before starting the game.
FunctionDef/Hint/lib_Ntve_1CC3A1D3=Adds a statistic to the victory panel.
FunctionDef/Hint/lib_Ntve_1CC9B0A2=Returns the ID of the unit type that directly makes the specified object for a player. Same as the script version, except this version cannot be modified to handle custom requirements.
FunctionDef/Hint/lib_Ntve_1D2DCAF0=This will destroy all of the active particles on the map for all players. Models that emit particles will still continue to do so, this will just kill the existing particles.
FunctionDef/Hint/lib_Ntve_1D502AEE=Consumes the specified number of charges for the specified player charge link.
FunctionDef/Hint/lib_Ntve_1D6F1270=Creates an objective. Objectives appear in the upper left corner of the UI, and are can be used to create goals for players to accomplish.
FunctionDef/Hint/lib_Ntve_1D771D8A=Returns true if a unit progress bar is at a certain state.
FunctionDef/Hint/lib_Ntve_1D8C9244=Sets the image attached to the edge of the background image of this text tag.
FunctionDef/Hint/lib_Ntve_1D8FF628=Moves the ping to a new location.
FunctionDef/Hint/lib_Ntve_1DB37563=Clears the specified unit cooldown link.
FunctionDef/Hint/lib_Ntve_1DBD601B=Formats a number into a localization friendly text value. For example, 1000000 will become 1,000,000 in English.
FunctionDef/Hint/lib_Ntve_1DD795D5=Clear the custom positioning of the BattleNet Button. This will cause it to return to the default location
FunctionDef/Hint/lib_Ntve_1DDE5BDA=Stops all sounds explicitly played through triggers.
FunctionDef/Hint/lib_Ntve_1DE1CB2A=This event fires when a unit's property changes. Use "Triggering Player" to get the owner of the unit whose property changed. Use "Triggering Unit" to get the unit whose property changed.
FunctionDef/Hint/lib_Ntve_1DFB2458=Suggests an order to a unit. If the computer that controls the unit has the ability to execute the order (with respect to its current APM constraint), then it will do so. The order will eventually be dropped if the computer is unable to execute it for a few seconds after it was issued. If you need a unit to do something immediately, use Issue Order instead.
FunctionDef/Hint/lib_Ntve_1E22FEA1=Constructs and returns a TextureVideoSetTime actor message. Sets the play position (in seconds) of the video texture in the specified texture slot. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_1E29721A=Attaches a region to a unit.
FunctionDef/Hint/lib_Ntve_1E3BDBCF=Returns a group of all the units owned by a player in any waves that are targeting the specified wave target.
FunctionDef/Hint/lib_Ntve_1E66CA03=Mutes or unmutes the portrait.
FunctionDef/Hint/lib_Ntve_1E835C46=Returns the maximum number of peons the AI wants to have harvesting in a town for a player.
FunctionDef/Hint/lib_Ntve_1EBE8CFF=Preloads a data entry and its associated assets. The object must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs.
FunctionDef/Hint/lib_Ntve_1ECBD20E=Replaces one or more occcurrences of a substring inside a string.
FunctionDef/Hint/lib_Ntve_1FB739CA=Saves a wave value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_1FC7FE9B=The duration for the given sound will be preloaded during the loading screen. Any sounds that are explicitly referenced in triggers will automatically be preloaded. The Info parameter must specify a direct sound value, not a variable or function call. Sound lengths marked for duration preload are network-sync'd, allowing them to be safely used for multiplayer.
FunctionDef/Hint/lib_Ntve_1FDDB65E=Preloads a sound data entry and its associated assets. The sound must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs.
FunctionDef/Hint/lib_Ntve_20000000=Causes a unit to be rescued, changing ownership and changing or retaining its color.
FunctionDef/Hint/lib_Ntve_20830338=This event fires when a unit acquires a target. Use "Acquired Target" to get the target that was acquired. Use "Triggering Player" to get the owner of the unit that acquired a target. Use "Triggering Unit" to get the unit that acquired a target.
FunctionDef/Hint/lib_Ntve_20A06660=Adjusts the camera to look at the new target point without changing the camera eye position.
FunctionDef/Hint/lib_Ntve_20C6912A=Constructs and returns an ActionImpact actor message. Sends a notification message to the game that an Impact has happened, so the target can react appropriately.
FunctionDef/Hint/lib_Ntve_20C84C20=Constructs and returns a RefCreate actor message. This message creates an actor reference that client code and data can use to store references to other living actors. The Actor Ref Name parameter determines the name of the actor reference, which is used to call it through other actor messages.
FunctionDef/Hint/lib_Ntve_20E3B9BE=Returns the last created dialog.
FunctionDef/Hint/lib_Ntve_217449C0=Sets the name for the tech for the specified planet.
FunctionDef/Hint/lib_Ntve_21C1E117=Returns the current day length in game seconds.
FunctionDef/Hint/lib_Ntve_21C9FBA2=Sets the availability text for the specified mercenary.
FunctionDef/Hint/lib_Ntve_21D894B0=Returns the cooldown time for the specified behavior cooldown link.
FunctionDef/Hint/lib_Ntve_21FDF59F=Returns the terrain texture set of the map currently being played.
FunctionDef/Hint/lib_Ntve_220D9B2C=Sets the achievements title on the victory panel.
FunctionDef/Hint/lib_Ntve_222E921E=Returns true if the behavior has a specified flag.
FunctionDef/Hint/lib_Ntve_225660B8=Creates a new wave target set to merge with the specified wave. Returns the wave target.
FunctionDef/Hint/lib_Ntve_22669CAF=Returns a unit value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_22688BC7=Constructs and returns an actor message with a single parameter. The actor message returned is formed by combining the Msg Name and Param 1 string parameters. This function is primarily used by other "Actor" type functions to assemble actor messages, although it can be used to assemble any actor message from scratch with the right know-how.
FunctionDef/Hint/lib_Ntve_22A96A01=Removes all research tiers from the research panel for the specified players.
FunctionDef/Hint/lib_Ntve_22E8E351=Returns true if a unit is in the specified region.
FunctionDef/Hint/lib_Ntve_22EA61EC=Returns the triggering attribute points. Used in response to "Unit Attribute Change".
FunctionDef/Hint/lib_Ntve_231557AC=Sets the race for the specified boss bar, which will change its appearance.
FunctionDef/Hint/lib_Ntve_232935FA=Cancels an attack wave and sends the units back home.
FunctionDef/Hint/lib_Ntve_23421792=SetThink can change a unit type's AI think routine to a trigger action. This action calls the original routine from before it was changed. This lets you override some behavior but still keep most AI intact. Nothing happens if the think data has not been changed.
FunctionDef/Hint/lib_Ntve_23AAB834=Returns true if the game is transistioned. A game is transitioned if it has started as a result of a previous map (IE: Was not simply loaded from a lobby).
FunctionDef/Hint/lib_Ntve_23BAB430=Sets the font size of text in a location on a leaderboard.
FunctionDef/Hint/lib_Ntve_23BF23BF=Kills an actor scope along with all of the actors in that scope. An actor scope is a container for a set of actors.
FunctionDef/Hint/lib_Ntve_23C055F5=Returns a model associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state.
FunctionDef/Hint/lib_Ntve_23FE04F5=Shows or hides a specific race's tech tree on the help panel.
FunctionDef/Hint/lib_Ntve_2445C07B=Returns a random point in the given region. Prefers to stay either close or far from enemies units. Also prefers to be within some max distance of enemy buildings. It will also stay away from previously returned random points in the region.
FunctionDef/Hint/lib_Ntve_24872502=Returns true if the map currently being played is an official Blizzard map.
FunctionDef/Hint/lib_Ntve_2492FDC8=Converts a boolean to 1 (true) or 0 (false).
FunctionDef/Hint/lib_Ntve_24AF481F=Returns the position of the specified ping.
FunctionDef/Hint/lib_Ntve_24BDA990=Constructs and returns a MoverSetDestinationZ actor message. This message set an actor's absolute height based on the parameter set. It will only work on a mover site actor.
FunctionDef/Hint/lib_Ntve_253D7FAD=Adds a type of unit to the next attack wave for a player; allowing you to specify a different number of units per difficulty level.
FunctionDef/Hint/lib_Ntve_2560791C=Returns the number of behaviors on a unit.
FunctionDef/Hint/lib_Ntve_25B39578=Removes a behavior from the specified unit, setting the casting player to the specified player.
FunctionDef/Hint/lib_Ntve_25B3A05C=Adds time to the specified ability cooldown link.
FunctionDef/Hint/lib_Ntve_25FDDB2A=Sets a unit's build/train/etc. progress to a percentage of total completion. This works for training, research, magazine ammo, building construction, add-on construction, and warp-in. This does not work for morphs or specializations.
FunctionDef/Hint/lib_Ntve_264BD339=Returns true if a unit is under construction. This function does not work for dead units.
FunctionDef/Hint/lib_Ntve_26888592=Sets the width and height of a dialog.
FunctionDef/Hint/lib_Ntve_268A59D3=Creates a purchase group for the specified purchase category and players. Use "Last Created Purchase Group" to get the purchase group created by this action. Tech purchase actions are used to populate the Hyperion Armory tech purchase UI with data.
FunctionDef/Hint/lib_Ntve_26A5030F=Sets the icon for the specified purchase group.
FunctionDef/Hint/lib_Ntve_26A716B4=Returns the charge regen time for the specified global charge link.
FunctionDef/Hint/lib_Ntve_270BC04D=Returns a unit group that contains units that are in a certain region from another unit group.
FunctionDef/Hint/lib_Ntve_274327C0=Returns true if the control key was pressed. Use in response to a "Key Pressed" or "Mouse Clicked" event.
FunctionDef/Hint/lib_Ntve_2762F358=Returns the name of a conversation choice at the specified index.
FunctionDef/Hint/lib_Ntve_278A6B81=Fires when the specified player selects the specified purchase item.
FunctionDef/Hint/lib_Ntve_27C61BAC=Constructs and returns a TextureVideoSetPaused actor message. Sets the pause state of the video texture in the specified texture slot. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_27EC1771=Returns the text of the specified conversation reply.
FunctionDef/Hint/lib_Ntve_27F04219=Converts a boolean value to a text value.
FunctionDef/Hint/lib_Ntve_27FDA8F2=Sets the target of a player's attack waves to attack any enemies of that player.
FunctionDef/Hint/lib_Ntve_2810F013=Sets the portrait image for the specified mercenary.
FunctionDef/Hint/lib_Ntve_2811FB0A=Adds a unit to the next attack wave for a player.
FunctionDef/Hint/lib_Ntve_2867C119=Sets the background image of the victory panel.
FunctionDef/Hint/lib_Ntve_28A3BFEE=Forces the transition model of the portrait to on or off. Forcing it on will cause it to render until it is no longer forced on. If the instant parameter is set to false, the transition will play it's birth (on) or death (off) animation.
FunctionDef/Hint/lib_Ntve_28B72345=Enables or disables tracking of a specific statistic for the specified player.
FunctionDef/Hint/lib_Ntve_28CBC59D=Returns true if the specified unit can execute the specified effect at the specified point.
FunctionDef/Hint/lib_Ntve_28E8B577=Returns the data type for the specified field in the specified scope. Use catalog lookup functions to retrieve a data value or other information from the game data.
FunctionDef/Hint/lib_Ntve_28E8EEF6=Sets the length of an animation, chosen by the Identifier parameter, to the Scale parameter relevant to the actual length of the animation for the model.
FunctionDef/Hint/lib_Ntve_2921FDBE=Constructs and returns a TextureVideoStopAll actor message. Stops all video textures on the actor it is sent to. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_29445666=Creates an explosion at the specified point. This explosion does not cause damage or other gameplay effects.
FunctionDef/Hint/lib_Ntve_29AF608A=Returns the eval ratio of the specified wave against enemies within the specified range.
FunctionDef/Hint/lib_Ntve_29AFAB1F=Returns true if the order is valid for the specified unit.
FunctionDef/Hint/lib_Ntve_29BBB8F3=Returns the sound asset index for a Sound Link. Sound Links are used to refer to specific sounds. Sound links are comprised of a sound ID (to identify the sound data entry) and an asset index (to identify the asset within that data entry).
FunctionDef/Hint/lib_Ntve_29EBBD36=Creates a new wave target set to attack a unit group. Returns the wave target.
FunctionDef/Hint/lib_Ntve_29F59B61=This controls the time it takes for the text to animate if "Set Dialog Item Text Writeout" is set to true.
FunctionDef/Hint/lib_Ntve_2B1990F3=Constructs and returns a SetPhysicsState actor message based on the parameters. This message will dictate to the actor how its associated physics should behave. It will only work on actors with a model.
FunctionDef/Hint/lib_Ntve_2B28BF2F=Returns true if the difficulty level is enabled.
FunctionDef/Hint/lib_Ntve_2B7D8F16=Creates a new mercenary for the mercenary panel. Use "Last Created Mercenary" to get the mercenary created by this action.
FunctionDef/Hint/lib_Ntve_2B97DDF4=Sets how an image is applied to a dialog item.
FunctionDef/Hint/lib_Ntve_2CB55863=Returns a dialog item value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_2CC865FE=Stores a Point value to the specified Bank. The Section and Key parameters determine where the value is stored in the bank file, and must be used to load the value later. You must save a bank after storing a value, otherwise the value will not exist to load later.
FunctionDef/Hint/lib_Ntve_2CDA7454=Returns true if the dialog item is visible for the specified player.
FunctionDef/Hint/lib_Ntve_2CDEF203=Sets the tooltip for the specified purchase item.
FunctionDef/Hint/lib_Ntve_2CFDDDB6=Resets the specified cooldowns on the specified ability on the specified unit.
FunctionDef/Hint/lib_Ntve_2D29A1C5=Returns a random percentage between 0 and 100 (inclusive).
FunctionDef/Hint/lib_Ntve_2D3B3E5C=Returns a point value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_2D87461D=Returns the total number of choices defined in a conversation.
FunctionDef/Hint/lib_Ntve_2D900E1C=Returns true if the unit is being controlled by scripts/triggers instead of by AI. This function only works for units owned by an AI player. Script-controlled units are not used by the AI for attack waves. Units that are issued orders via trigger actions are automatically marked as script-controlled. You can manually mark a unit as script-controlled using the Enable/Disable Script Control trigger actions.
FunctionDef/Hint/lib_Ntve_2D993BDF=Set stock for a player to make units of the specified unit type. (More advanced than Set Stock)
FunctionDef/Hint/lib_Ntve_2DD3364B=Removes a group of units from any waves they are in.
FunctionDef/Hint/lib_Ntve_2DFC944D=Hides text crawls that are currently displaying for the specified players.
FunctionDef/Hint/lib_Ntve_2DFE4998=Returns the difficulty level for the specified player.
FunctionDef/Hint/lib_Ntve_2E34DB85=Plays a sound at a unit for the specified player group. Use the "Last Played Sound" function to refer to this sound.
FunctionDef/Hint/lib_Ntve_2E6C3EA6=Returns true if a unit weapon can target a specific target.
FunctionDef/Hint/lib_Ntve_2E7FB833=Returns the power level provided to a player at the specified point.
FunctionDef/Hint/lib_Ntve_2F1BA360=Sends an actor message to all the actors contained within the specified region actor. The Intersect Type parameter defines which radius will be used to determine intersection with the region. The Class Filters parameter is used to specify which types of actors should receive the message. The format for Class Filters is a list of comma delimited actor types. The Terms parameter is used to specify a condition that an actor in the region must meet in order to receive the message. The format for Terms is a list of semi colon delimited actor terms. An actor message will perform an action and/or trigger an event on the actor it is sent to.
FunctionDef/Hint/lib_Ntve_2F74B2A2=Returns the source of the last camera movement.
FunctionDef/Hint/lib_Ntve_2FA5DA72=Returns the player group that has been set for the objective.
FunctionDef/Hint/lib_Ntve_2FB4126F=Selects the specified purchase item for the specified players.
FunctionDef/Hint/lib_Ntve_30000000=Pauses or unpauses the specified unit.
FunctionDef/Hint/lib_Ntve_301FA66C=When enabled, allows the combat AI to target siege range units before certain other targets.
FunctionDef/Hint/lib_Ntve_3049D859=Constructs and returns a SetPosition actor message based on the parameters. This message will set the 3D position of an actor, determined by the X,Y,Z parameters.
FunctionDef/Hint/lib_Ntve_304C4EB6=Preloads a sound file. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs.
FunctionDef/Hint/lib_Ntve_305EC1D4=Returns the dialog item that was used.
FunctionDef/Hint/lib_Ntve_307ED312=Returns a random point in the specified region. For regions with multiple shapes, this is not guaranteed to work.
FunctionDef/Hint/lib_Ntve_30ACF7AC=Shows or hides the 3D game world for the players specified.
FunctionDef/Hint/lib_Ntve_30B2D029=Sets the hotkey for the close button on the planet panel for the specified players.
FunctionDef/Hint/lib_Ntve_30B91587=Returns the number of times a conversation choice has been picked.
FunctionDef/Hint/lib_Ntve_30C9D8A9=This action will only work for Blizzard maps.
FunctionDef/Hint/lib_Ntve_3102861D=This feature only works on Blizzard-signed maps.
FunctionDef/Hint/lib_Ntve_31123B1B=Constructs and returns a RefDestroy actor message based on the parameters. This message destroys an existing actor reference with a name equal to the Actor Ref Name parameter. Once it is destroyed it will no loner be accessible.
FunctionDef/Hint/lib_Ntve_312E45EA=Convert a time value, in seconds, to text using one of various formats
FunctionDef/Hint/lib_Ntve_3152CF4A=Converts a preset value to a real value.
FunctionDef/Hint/lib_Ntve_3156121D=Converts a preset value to an string value.
FunctionDef/Hint/lib_Ntve_31638492=Saves an actor value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_31733644=This event fires when a player selects the specified MercenaryId on the mercenary panel.
FunctionDef/Hint/lib_Ntve_31C6C91E=Sets the tooltip for the tech for the specified planet.
FunctionDef/Hint/lib_Ntve_31D7ABB2=Waits until a unit either becomes idle or discontinues being idle, depending on the Idle parameter.
FunctionDef/Hint/lib_Ntve_326F770A=Returns true if the specified player can execute the specified effect on the specified unit.
FunctionDef/Hint/lib_Ntve_328F6584=Sets how frequently a player sends a scout to each type of map objective. The time specified will get set for each objective of that type. The AI will scout objectives with a smaller time set more often than those with a larger time set.
FunctionDef/Hint/lib_Ntve_32F302DF=Adjust the value to make sure it stays within the provided bounds.
FunctionDef/Hint/lib_Ntve_33244FA8=This event fires when a player clicks on a planet on the planet panel. Use "Clicked Planet" to get the planet that was clicked.
FunctionDef/Hint/lib_Ntve_33503427=This event fires when a player clicks the play again button on the victory panel.
FunctionDef/Hint/lib_Ntve_33E26C4B=Clears all text messages currently displayed on the screen.
FunctionDef/Hint/lib_Ntve_34012595=Returns a portrait value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_34032A0C=Sets the text for a conversation reply.
FunctionDef/Hint/lib_Ntve_3411EE1A=Returns the the target point of a rally point.
FunctionDef/Hint/lib_Ntve_3424196B=Returns a random point along the line segment connecting the specified points.
FunctionDef/Hint/lib_Ntve_3434F38C=Sets a specified sound channel to a volume for the specified player group.
FunctionDef/Hint/lib_Ntve_344B7296=Pauses or unpauses all cooldowns in the game.
FunctionDef/Hint/lib_Ntve_34643F2E=Returns the height at a point.
FunctionDef/Hint/lib_Ntve_348B2771=Returns the unit that is being pinged.
FunctionDef/Hint/lib_Ntve_34B22F9F=Constructs and returns a SetRenderToTextureEnabled actor message. This will enable or disable a model's ability to use render to texture. Only works on actors with models that are set up for render to texture in the model file.
FunctionDef/Hint/lib_Ntve_34BACF98=Selects the specified list index for the specified dialog.
FunctionDef/Hint/lib_Ntve_34CD42EC=Determines whether or not a unit type will show up in the help panel.
FunctionDef/Hint/lib_Ntve_34DE36C4=Set the amount of seconds to play a specified animation.
FunctionDef/Hint/lib_Ntve_34F76B31=Converts a preset value to a trigger value.
FunctionDef/Hint/lib_Ntve_3515E6EC=When recording a movie, this function add a trigger function to the movie event file, it will be called at the specified time stamp when the movie is played back. If 'timeStamp' is -1, current recording time is used.
FunctionDef/Hint/lib_Ntve_35285FED=Sets the font size of all text within in the text tag.
FunctionDef/Hint/lib_Ntve_35657B65=Constructs and returns a MoverSetDeceleration actor message. This will set the deceleration velocity of the mover. It will only work on a mover site actor.
FunctionDef/Hint/lib_Ntve_35699ADE=Sets a tactical AI think function for the specified unit for the specified player.
FunctionDef/Hint/lib_Ntve_3572C7A4=Converts the X and Y parameters into a string with the format "X,Y".
FunctionDef/Hint/lib_Ntve_35920A8D=Clears any set animation properties for the chosen target. An example of an animation property is "Fly" for Terran production buildings.
FunctionDef/Hint/lib_Ntve_35BCE4EA=Preloads a model file. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs.
FunctionDef/Hint/lib_Ntve_35C389F3=Adds a list item to a dialog item with a list, such as a pulldown or a list box.
FunctionDef/Hint/lib_Ntve_35E95E4D=Adjusts the text position of the next loading screen if transitioning to a new map from the current one.
FunctionDef/Hint/lib_Ntve_36228A26=Sets the visibility state for the specified purchase item.
FunctionDef/Hint/lib_Ntve_3640318E=Converts a conversation state index to an integer.
FunctionDef/Hint/lib_Ntve_36426157=Returns the unit type of a unit in a specific training slot.
FunctionDef/Hint/lib_Ntve_364CB97E=This will only work on Blizzard maps.
FunctionDef/Hint/lib_Ntve_36633A08=Saves an AI filter value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_367F839E=When enabled, allows the combat AI to target low health units before certain other targets.
FunctionDef/Hint/lib_Ntve_368847BB=This event is only usable if you play a movie texture on a model, and that movie texture has a .event file with the same name as the movie texture. The .event file can specify times when the movie should send an event to the trigger system. Each event in the .event file has a name that must be specified in the Function Name parameter if you want to respond to that event.
FunctionDef/Hint/lib_Ntve_3743B764=Returns the number of charges used for the specified global charge link.
FunctionDef/Hint/lib_Ntve_3766D08E=Zoom the camera in on a location.
FunctionDef/Hint/lib_Ntve_378229AF=Sets the tooltip of the specified research item.
FunctionDef/Hint/lib_Ntve_37CB0A2B=Constructs and returns a TextureGroupApply message based on the parameters. This message will change which set of textures are being displayed on an actor. An example of this is the Vespene Geyser unit, which has a different texture set (or prop) for each tileset. Note: This is a relatively advanced actor concept, as the textures must be set up in the data in order for a model to display them.
FunctionDef/Hint/lib_Ntve_37F6CF56=Constructs and returns a SetBearingsFrom actor message based on the parameters. This message will set the 3D position and 3D rotation of an actor to the same 3D position and 3D rotation of another actor chosen with the Actor parameter. It will only work on actors that have bearings, such as model actors or doodad actors.
FunctionDef/Hint/lib_Ntve_37F98E03=Constructs and returns a TextureDump actor message. Prints the current texture list for an actor. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_37FE2FA1=Returns the game speed.
FunctionDef/Hint/lib_Ntve_38298AA5=Returns a text value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_38415B68=Stops all sounds in a sound channel for the specified players.
FunctionDef/Hint/lib_Ntve_386041AD=Converts a player color value to an actual color
FunctionDef/Hint/lib_Ntve_38867CC5=Adds time to the specified global cooldown link.
FunctionDef/Hint/lib_Ntve_38D102EB=Pauses or unpauses regen for all charges in the game.
FunctionDef/Hint/lib_Ntve_38DAE229=Returns the anchor for a dialog.
FunctionDef/Hint/lib_Ntve_390C5C49=Returns true if the specified unit matches the specified filter criteria from the perspective of the specified player.
FunctionDef/Hint/lib_Ntve_3911A1BC=Returns the transparency level of the specified dialog.
FunctionDef/Hint/lib_Ntve_3955F80B=Sets a player group to be the target of a player's attack waves.
FunctionDef/Hint/lib_Ntve_395E3579=Sets the icon for the tech for the specified planet.
FunctionDef/Hint/lib_Ntve_396B475C=Returns the vertical offset of a dialog.
FunctionDef/Hint/lib_Ntve_3A0403D0=Sends an attack wave for a player after the specified number of seconds has elapsed. If Wait is used, then the script will wait for the wave to be sent before continuing execution.
FunctionDef/Hint/lib_Ntve_3A1227AB=Switch Cases are only found inside of a Switch statement. If the Value parameter matches the value returned by the parent Switch statement the action set will be run, otherwise nothing will happen.
FunctionDef/Hint/lib_Ntve_3A3B8C53=Returns true if the current difficulty setting is either of these. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used.
FunctionDef/Hint/lib_Ntve_3A43F8C8=Creates a generic actor with the specified model attached to a unit at the specified attach point. Use "Last Created Actor" to get the actor.
FunctionDef/Hint/lib_Ntve_3AA645B4=Returns the specified charge information for the specified ability on the specified unit.
FunctionDef/Hint/lib_Ntve_3AADA6D4=Saves a unit filter value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_3AD70FB4=Returns number of raw gas locations in a town for a player. To get harvestable gas, query for the gas harvesting building in the town.
FunctionDef/Hint/lib_Ntve_3AD71E74=Removes the specified research item from the research panel.
FunctionDef/Hint/lib_Ntve_3AE5AFF3=Returns a unit group that contains units that have passed the specified ally filters from another unit group.
FunctionDef/Hint/lib_Ntve_3B76ECAD=Returns the dialog the specified screen button image to. Use "Display Screen Image" to create screen images.
FunctionDef/Hint/lib_Ntve_3B7925CF=Sets the model of the ping.
FunctionDef/Hint/lib_Ntve_3B8D5BC4=Sets the volume for all sound channels for the specified player group.
FunctionDef/Hint/lib_Ntve_3B948B04=Creates a new wave target set to harass and retreat. Returns the wave target.
FunctionDef/Hint/lib_Ntve_3BD69BB3=Flags or unflags the specified purchase item as recently purchased.
FunctionDef/Hint/lib_Ntve_3C273629=Constructs and returns a Print actor message. This message will display the String parameter in the debug log. It is a useful debugging tool for ensuring that an actor is behaving as desired, as oftentimes actors are behind the scenes.
FunctionDef/Hint/lib_Ntve_3C562CE8=Takes a target filter string (obtained from the catalog) and returns a unit filter.
FunctionDef/Hint/lib_Ntve_3C7147B0=Constructs and returns a SetPosition2DH actor message based on the parameters. This message sets the 2D position of an actor, determined by the X,Y parameters, while preserving the current height value.
FunctionDef/Hint/lib_Ntve_3C8304BE=Sets the font style for the text of a dialog item using a string value. Font styles can be found in FontStyles.SC2Style.
FunctionDef/Hint/lib_Ntve_3CE0B2FC=Returns true if cheats are enabled for the specified category.
FunctionDef/Hint/lib_Ntve_3D360D90=Returns true if the AI logic wants to move the specified unit.
FunctionDef/Hint/lib_Ntve_3D6113BF=Clears the look at target for the specified unit, using preset settings defined by the specified look at type.
FunctionDef/Hint/lib_Ntve_3D9A3C0C=Clears the number of used charges for the specified player charge link.
FunctionDef/Hint/lib_Ntve_3DC1F123=This event fires when a unit is removed from the game. Use "Triggering Player" to get the owner of the unit. Use "Triggering Unit" to get the unit.
FunctionDef/Hint/lib_Ntve_3DD9B176=Sets the description for the tech for the specified planet.
FunctionDef/Hint/lib_Ntve_3E151A17=Sends a transmission with sound to the specified players from a source unit or model. Use "Last Sent Transmission" to refer to this transmission after it has begun.
FunctionDef/Hint/lib_Ntve_3E74ECD1=Sets the offset of the background of the text tag.
FunctionDef/Hint/lib_Ntve_3E80483C=Sets the specified AI Filter to only include units whose current life is greater than the number of specified markers currently on them times the value specified in the Each parameter. In this context, markers are an AI system construct used to mark targets of abilities before the ability's effects execute. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group.
FunctionDef/Hint/lib_Ntve_3EC64613=Returns the actor for the specified unit. This will return the primary actor that is responsible for governing the behavior of a specific unit, chosen through the Unit parameter.
FunctionDef/Hint/lib_Ntve_3F11396E=Sets the last level for the specified research category to the specified level.
FunctionDef/Hint/lib_Ntve_3F56BDA5=Shows or hides the achievement panel for the specified players.
FunctionDef/Hint/lib_Ntve_3F5C4331=This event fires when the specified player exits the storymode armory tech purchase interface.
FunctionDef/Hint/lib_Ntve_3F7D22D8=Tells a portrait to play an animation.
FunctionDef/Hint/lib_Ntve_3FCE3192=Destroys all the tech purchase categories for the specified players.
FunctionDef/Hint/lib_Ntve_3FCF7471=Creates a new timer window for the timer. After creation the timer window must be shown for it to appear. Use "Show/Hide Timer Window" to show the window.
FunctionDef/Hint/lib_Ntve_40000000=Shows or hides a unit.
FunctionDef/Hint/lib_Ntve_4050E6FA=Sets the mission image for the specified mission archive.
FunctionDef/Hint/lib_Ntve_4059D12A=Returns a player group value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_405A17BA=Sets the render-to-texture channel for the specified dialog.
FunctionDef/Hint/lib_Ntve_40828170=Returns true if the specified unit is currently able to attack the specified target unit.
FunctionDef/Hint/lib_Ntve_40844EC3=Returns true if the game is running in the specified test mode.
FunctionDef/Hint/lib_Ntve_408AB1E3=Sets the specified AI Filter to only include either air or ground units. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group.
FunctionDef/Hint/lib_Ntve_40DE9B0A=Returns a copy of a set camera object.
FunctionDef/Hint/lib_Ntve_410E5FBD=Returns the mission archive mission selected. Only valid in response to "Mission Archives Panel Play Mission" events.
FunctionDef/Hint/lib_Ntve_4113F63C=Returns an actor from the specified scope. The Name parameter can be either an actor ID or an actor reference.
FunctionDef/Hint/lib_Ntve_411A8BD2=Set the harvest rate for a player.
FunctionDef/Hint/lib_Ntve_4123C5CC=Clears the number of used charges for the specified behavior charge link.
FunctionDef/Hint/lib_Ntve_41D8CB23=Returns true if the specified mercenary is flagged as being recently purchased.
FunctionDef/Hint/lib_Ntve_41F9E226=Returns a unit rally point.
FunctionDef/Hint/lib_Ntve_423CB348=Returns the last actor scope successfully created by the user via cheat, data or script.
FunctionDef/Hint/lib_Ntve_4254ED57=Saves a bank value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_428A4625=Restarts the current level for all the players in the specified player group.
FunctionDef/Hint/lib_Ntve_42998B50=Sets the render type of the portrait to determine during which pass of the UI it should be rendered.
FunctionDef/Hint/lib_Ntve_42C5413B=Set the next attack wave from a player to stay around even if it has only zero units in it. Only use this if you plan to manually keep track of the wave and add units later.
FunctionDef/Hint/lib_Ntve_42E3909E=Shows or hides a leaderboard for a player group.
FunctionDef/Hint/lib_Ntve_42EECC4A=Destroys all purchase items for the specified players.
FunctionDef/Hint/lib_Ntve_431D8309=Sets the victory text on the victory panel.
FunctionDef/Hint/lib_Ntve_4333673D=Shows or hides the mouse cursor for the specified players.
FunctionDef/Hint/lib_Ntve_43342724=Returns true if the specified purchase item is flagged as recently purchased.
FunctionDef/Hint/lib_Ntve_434CFCE2=Returns the group of units that belong to a wave.
FunctionDef/Hint/lib_Ntve_4353C769=Clears the number of used charges for the specified unit charge link.
FunctionDef/Hint/lib_Ntve_439968B0=Converts a preset value to a unit filter value.
FunctionDef/Hint/lib_Ntve_43A84086=Sets the visibility state for the specified mission archive.
FunctionDef/Hint/lib_Ntve_43B3E049=Returns the mouse position clicked in the X axis. Use in response to a "Mouse Clicked" event.
FunctionDef/Hint/lib_Ntve_43BF892E=The campaign AI must be started for each player that uses AI triggers.
FunctionDef/Hint/lib_Ntve_43DF4248=Returns the last research item created using "Create Research Item".
FunctionDef/Hint/lib_Ntve_43E44B87=Removes up to a specified amount of effects within a specified radius of a point. This includes effects created by the game as well as effects created via "Create Effect" trigger actions.
FunctionDef/Hint/lib_Ntve_43EB1F65=Pauses all sounds in a sound channel for the specified player group.
FunctionDef/Hint/lib_Ntve_43F16BA5=Returns an order targeting a point. This is primarily for use in "Issue Order" and "Issue Order To Unit Group" actions.
FunctionDef/Hint/lib_Ntve_43FD5D89=This event fires when the specified player selects the specified purchase category from the storymode armory.
FunctionDef/Hint/lib_Ntve_443F1CA3=Shares vision of a unit with another player.
FunctionDef/Hint/lib_Ntve_444891AA=Creates a new wave target set to attack a point. Returns the wave target.
FunctionDef/Hint/lib_Ntve_44545BCD=This event fires when a unit becomes or stops idling.
FunctionDef/Hint/lib_Ntve_44564204=Returns the campaign name of the difficulty level.
FunctionDef/Hint/lib_Ntve_44B7EA9B=Constructs and returns an AnimPlayPaused message. This is used to pause or unpause all animations for a model. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_44C0972D=Returns the training queue property of a unit.
FunctionDef/Hint/lib_Ntve_44C3372B=Returns the unit who last attacked the specified unit.
FunctionDef/Hint/lib_Ntve_44CDDA9F=Returns the last mercenary created using "Create Mercenary".
FunctionDef/Hint/lib_Ntve_450241ED=Saves an order value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_4502CA5D=Sets or changes the text of a text tag that has already been created.
FunctionDef/Hint/lib_Ntve_45115EBD=Sets the time title on the victory panel.
FunctionDef/Hint/lib_Ntve_451E6FB0=Returns the mouse position clicked in the Y axis. Use in response to a "Mouse Clicked" event.
FunctionDef/Hint/lib_Ntve_4537C855=Only register for this event when you absolutely need it, as it will generate network traffic from all players for every button they press. This event fires when a player presses a command card button. Use "Button Pressed" to get the button that was pressed.
FunctionDef/Hint/lib_Ntve_4555558B=Removes the list item at the specified index from the specified dialog item for the specified player.
FunctionDef/Hint/lib_Ntve_4555A6F2=Fires when the specified player selects the specified purchase category.
FunctionDef/Hint/lib_Ntve_456ED0A9=This event fires when a unit's attribute points change. Use "Triggering Attribute Points" to get the number of attribute points. Use "Triggering Behavior" to get the behavior.
FunctionDef/Hint/lib_Ntve_45802373=Returns a wave target value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_45CABEF1=Sets the visibility state for the specified purchase category.
FunctionDef/Hint/lib_Ntve_45E6592C=Returns the maximum level for the specified ability on the specified unit.
FunctionDef/Hint/lib_Ntve_45EF1251=Checks or unchecks a dialog item.
FunctionDef/Hint/lib_Ntve_46091664=Sets the picked count for a conversation choice.
FunctionDef/Hint/lib_Ntve_4625F7F7=This event fires when the specified player opens the planet panel.
FunctionDef/Hint/lib_Ntve_4626E6E9=Returns a difficulty level value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_46B99CA4=Creates a region actor from a game region. You can use a region actor to send an actor message to all of the actors that are currently inside it. If you set a variable to "Last Created Actor" after running this action, your variable will be set to the region actor created by this action.
FunctionDef/Hint/lib_Ntve_46D30CCC=Adds all the units in the source unit group to the target unit group.
FunctionDef/Hint/lib_Ntve_46EF10F9=This event fires when the specified player presses the replay button on the planet panel.
FunctionDef/Hint/lib_Ntve_46F2D5B8=Returns the playable map area.
FunctionDef/Hint/lib_Ntve_46F3910A=Sets the amount of game time it will take to cycle through 24 hours of time of day.
FunctionDef/Hint/lib_Ntve_46F660D9=Sets a unit to be the target of a player's attack waves.
FunctionDef/Hint/lib_Ntve_470143E7=Destroys the specified purchase category.
FunctionDef/Hint/lib_Ntve_4716D604=Returns a conversation reply value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_4753BA4E=Returns the scope (essentially, the type) of the specified entry in integer form. Use catalog lookup functions to retrieve a data value or other information from the game data.
FunctionDef/Hint/lib_Ntve_4766099B=This event fires when a unit performs the specified action on the specified inventory item. Use "Triggering Inventory Item" to get the inventory item, "Triggering Inventory Item Container" to get the container the item resides in, "Triggering Inventory Item Slot" to get the slot the item occupies, "Triggering Inventory Item Target Point" to get the point targeted by the action, and "Triggering Inventory Item Target Unit" to get the unit targeted by the action.
FunctionDef/Hint/lib_Ntve_477043D4=Sets the progress completion percent for an animation. Does the same thing as "Set Animation Time", but with different parameters.
FunctionDef/Hint/lib_Ntve_477085FF=Consumes the specified number of charges for the specified global charge link.
FunctionDef/Hint/lib_Ntve_47BB7BFF=Returns the target type for the specified order.
FunctionDef/Hint/lib_Ntve_47D6D6BB=Removes all behaviors that belong to the specified category from the specified unit.
FunctionDef/Hint/lib_Ntve_47E87DB9=Converts the X, Y, and Z parameters into a string with the format "X,Y,Z".
FunctionDef/Hint/lib_Ntve_47EA2E7C=Flashes a ring around a unit for given period of time.
FunctionDef/Hint/lib_Ntve_480FDD3B=Returns a color value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_48519E3B=Instructs the AI requirements code to treat the specified Unit for a player as already made for the purpose of meeting prerequistes,
FunctionDef/Hint/lib_Ntve_48707541=Query a texture and returns which component this texture belongs to. (Diffuse, Normal, Specular or Emissive)
FunctionDef/Hint/lib_Ntve_48D454FB=Returns an actor's debug information.
FunctionDef/Hint/lib_Ntve_48E1B45F=Shows or hides a screen button, chosen through the ScreenButtonID parameter. A hidden screen button cannot be seen or used.
FunctionDef/Hint/lib_Ntve_4916AF3C=Returns the mouse position clicked in the Z axis. Use in response to a "Mouse Clicked" event.
FunctionDef/Hint/lib_Ntve_492B0420=Loads the picked states of all choices and lines for the given conversation from a bank section.
FunctionDef/Hint/lib_Ntve_492B580C=Returns true if the specified unit type is listed in the specified upgrade's affected unit array.
FunctionDef/Hint/lib_Ntve_49392C74=Sets a unit's custom value. This is an arbitrary property that can be recalled using "Custom Value Of Unit".
FunctionDef/Hint/lib_Ntve_495914FD=Returns the current facing angle of the specified ping.
FunctionDef/Hint/lib_Ntve_497ABB01=Turns a portrait's background on or off.
FunctionDef/Hint/lib_Ntve_49A95989=Returns true if a unit is hidden.
FunctionDef/Hint/lib_Ntve_49B6B3DC=Makes the specified unit look at the specified target, using preset settings defined by the specified look at type.
FunctionDef/Hint/lib_Ntve_4A0C1B53=When this is turned on, it will make a player's drag-scroll camera movements rotate the camera in a free look fashion rather than drag the camera. Use in conjunction with "Lock Camera Mouse Relative Mode On/Off" to make an FPS-style camera.
FunctionDef/Hint/lib_Ntve_4A5C98F6=Plays a sound for the specified players, and plays the specified animation on the specified units. The animation on the units will be sync'd up with the sound.
FunctionDef/Hint/lib_Ntve_4A60BD83=Returns the text of an objective.
FunctionDef/Hint/lib_Ntve_4A703103=Turns on/off the aspects of cinematic mode that are not player-specific, such as game speed. This will also turn on fixed random seed, so random rolls done while in cinematic mode will come out the same every time it is run. These settings affect all players, so this action should not be used if some players in a game are viewing a cinematic while others are not. This action is intended to be used in conjunction with the "Cinematic Mode" action.
FunctionDef/Hint/lib_Ntve_4A7F9FFE=The Custom Menu is similiar in look and functionality to the Game Menu (F10 Menu). However, the Custom Menu doesn't force items on or off based on the current state of the game.
FunctionDef/Hint/lib_Ntve_4A81E03B=Sets the target of a player's attack waves to patrol.
FunctionDef/Hint/lib_Ntve_4A9D2A1A=Creates a new wave target set to attack enemies of the specified player. Returns the wave target.
FunctionDef/Hint/lib_Ntve_4AB3CB9A=Returns the description text of the map currently being played.
FunctionDef/Hint/lib_Ntve_4AB42F83=Returns the last created dialog item.
FunctionDef/Hint/lib_Ntve_4ACABF10=When called in response to a "Unit Is Attacked" event, this refers to the unit performing the attack.
FunctionDef/Hint/lib_Ntve_4B2AE007=Returns the unit that is currently assigned as the specified player's purchasing agent for the specified shop unit.
FunctionDef/Hint/lib_Ntve_4B9AE2C2=Use a tactical AI filter to trim a unit group and return a new one.
FunctionDef/Hint/lib_Ntve_4C8D7F8C=Returns the name of a unit type.
FunctionDef/Hint/lib_Ntve_4CB1474C=Play a movie texture on the model of the main actor of the specified unit. The unit's model must be set up to have a texture slot that matches the slot of the movie to play.
FunctionDef/Hint/lib_Ntve_4CF8BD14=Returns the total gas left to be harvested in a town for a player.
FunctionDef/Hint/lib_Ntve_4D14B15E=Sets the background model for the specified planet.
FunctionDef/Hint/lib_Ntve_4D70595C=Turns the minimize button on/off for player group.
FunctionDef/Hint/lib_Ntve_4D71B0AB=Returns the actor for the specified doodad.
FunctionDef/Hint/lib_Ntve_4D9F304A=Calls a method invoke on a loaded flash dialog item. The flash dialog item must have a flash file loaded which has the specified method name in it. The parameters for the invoked method are optional.
FunctionDef/Hint/lib_Ntve_4DA2E9BC=Returns the last actor successfully created by the user via cheat, data or script. Includes actors created by the Create message, but only if it is sent via cheat or script. Does not include AutoCreates, request creates, or Create messages in response to actor events.
FunctionDef/Hint/lib_Ntve_4DA2F9A8=Constructs and returns a MoverSetSpeedFromDuration actor message. This will set the movers speed based on a duration of time. A shorter time will cause it to move faster. It will only work on a mover site actor.
FunctionDef/Hint/lib_Ntve_4DC893FD=Sets the center of a player's town to be at the specified point.
FunctionDef/Hint/lib_Ntve_4DCDD7B7=Sets the minimap background color.
FunctionDef/Hint/lib_Ntve_4E004004=Returns the count of the values for a field for an entry. Returns 0 if the specified field is not an array. Use catalog lookup functions to retrieve a data value or other information from the game data. To find the name of a field path, open the data editor and turn on View Raw Data. For example, if you wanted to get the number of active indicies for a train ability, your field path string would be "InfoArray".
FunctionDef/Hint/lib_Ntve_4E152EAE=Searches for a substring within a string and returns the numerical position of the substring within the string.
FunctionDef/Hint/lib_Ntve_4EAAEF83=Shows or hides a conversation for a player group.
FunctionDef/Hint/lib_Ntve_4EF445A6=Returns the relative anchor for the specified dialog item. Relative anchor for dialog items is only used by the Move Dialog Item (Relative) action.
FunctionDef/Hint/lib_Ntve_4F54AC74=Constructs and returns an actor message with four parameters. The actor message returned is formed by combining the Msg Name, Param 1, Param 2, Param 3 and Param 4 string parameters. This function is primarily used by other "Actor" type functions to assemble actor messages, although it can be used to assemble any actor message from scratch with the right know-how.
FunctionDef/Hint/lib_Ntve_4F763EBD=Constructs and returns a RefTableDump actor message based on the parameters. This message dumps an entire actor reference table. The Space parameter determines which ref table will be dumped: 1 will dump the global ref table, 2 will dump the scope ref table, and 3 will dump the actor ref table. When a table is dumped, all existing actor references in that table's category will be printed to the debug log.
FunctionDef/Hint/lib_Ntve_4F98822C=Returns the planet the specified player has selected.
FunctionDef/Hint/lib_Ntve_4FA1D0CD=Returns the planet that triggered "Planet Panel Mission Selected".
FunctionDef/Hint/lib_Ntve_4FEC2802=Adds to the amount of time it takes to regenerate the specified unit charge link.
FunctionDef/Hint/lib_Ntve_50000000=Makes a unit vulnerable or invulnerable.
FunctionDef/Hint/lib_Ntve_503B2E7F=Creates a leaderboard with a specified amount of rows and columns. Use "Last Created Leaderboard" to get the leaderboard created by this action.
FunctionDef/Hint/lib_Ntve_503F3DE6=Saves the current camera configurations. You can recall the camera settings using "Restore Camera".
FunctionDef/Hint/lib_Ntve_5052436B=Returns the last unit that was restored from a bank.
FunctionDef/Hint/lib_Ntve_506D2B4B=Saves a wave info value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_5084725D=Picks each player in the specified Player Group and runs the associated action set. The "Picked Player" function must be used to reference the iterating value inside of the loop.
FunctionDef/Hint/lib_Ntve_50B9A382=Sets the statistics title on the victory panel.
FunctionDef/Hint/lib_Ntve_50D2D614=Constructs and returns a TextureSelectByMatch actor message. Selects a texture into the specified slot so as to best match the contents of the source slot. Useful for populating Normal, Specular and Emissive slot components from the diffuse component. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_511FEFCC=Constructs and returns an AliasRemove actor message based on the parameters. AliasRemove messages are used to remove existing aliases associated with an actor. The Alias parameter determines which alias to remove.
FunctionDef/Hint/lib_Ntve_51718A32=Creates an alert displaying the custom alert text.
FunctionDef/Hint/lib_Ntve_51A273F5=Allows or disallows a unit to be used by the specified player. This is only useful if tech restrictions have been enabled using "Enable/Disable Tech Tree Restrictions". If the unit has a tech requirement, the requirement must still be met for the player to use the unit.
FunctionDef/Hint/lib_Ntve_51AB9E30=Sets the special text for the specified mercenary.
FunctionDef/Hint/lib_Ntve_51E35D58=Returns the behavior type of a unit in a specific training slot.
FunctionDef/Hint/lib_Ntve_51E3F39C=Changes the height of a point, relative to the terrain.
FunctionDef/Hint/lib_Ntve_51FCDFC1=Returns a unit attached to a region.
FunctionDef/Hint/lib_Ntve_522AA4A2=Returns the total amount of time required to make the specified object (including the time it would take to tech up to that object's requirements). Returned value is in sixteenths of a second. Same as the script version, except this version cannot be modified to handle custom requirements.
FunctionDef/Hint/lib_Ntve_52711D8B=Shows or hides the specified menu item in the game menu. Allows customization of the F10 menu.
FunctionDef/Hint/lib_Ntve_52B99407=This event fires when a unit acquires a powerup. Use "Triggering Powerup" to get the powerup.
FunctionDef/Hint/lib_Ntve_52FE5912=Returns the actions per minute for the difficulty level specified.
FunctionDef/Hint/lib_Ntve_536FF98E=Creates a check box dialog item, using parameters to set up the essential properies for the check box.
FunctionDef/Hint/lib_Ntve_53D30B3F=Instructs the AI for a player to expand starting the search at the specified point, and builds the specified building at the new expansion. Returns the town index for the new town.
FunctionDef/Hint/lib_Ntve_543901A7=Constructs and returns a Destroy actor message. This message destroys the actor it is sent to, removing it from the game entirely.
FunctionDef/Hint/lib_Ntve_543F43E3=Returns a Text value contained in the chosen Bank at the specified Key of the specified Section.
FunctionDef/Hint/lib_Ntve_544A98EF=Creaters an item in a unit's inventory. Use the "Last Created Inventory Item" function to refer to the created item.
FunctionDef/Hint/lib_Ntve_54739F28=Sets sound factors for distance, doppler, and rolloff.
FunctionDef/Hint/lib_Ntve_54B13468=This event fires when a player leaves the game with the specified victory type. Use "Triggering Player" to get the player.
FunctionDef/Hint/lib_Ntve_5589BD13=Starts the recording of a movie in the *.ogg format, with the specified name. Only one movie can be recorded at a time. Starting a new recording will stop a movie that is currently being recorded. The file is saved in the "My Documents\Starcraft II\Videos" folder of the user.
FunctionDef/Hint/lib_Ntve_55C79F96=Converts a string value to a text value.
FunctionDef/Hint/lib_Ntve_55F11088=Returns the default build flags for a type of building made by a player.
FunctionDef/Hint/lib_Ntve_565520E9=This event fires when a unit is revived. Use "Triggering Unit" to get the unit that was revived.
FunctionDef/Hint/lib_Ntve_5655BFB2=Resets the picked states of all choices and lines for the given conversation back to the default unread state.
FunctionDef/Hint/lib_Ntve_565D7F83=Removes all the players in one player group from another player group.
FunctionDef/Hint/lib_Ntve_569DAE66=Preloads a unit and its associated assets. The unit must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs.
FunctionDef/Hint/lib_Ntve_56B8B8AF=Returns the cooldown time for the specified ability cooldown link.
FunctionDef/Hint/lib_Ntve_56C6AAD2=Sets the reward title for the specified planet.
FunctionDef/Hint/lib_Ntve_56C7DAB3=Constructs and returns a SetLocalTintColor actor message based on the parameters. This will set an actors tint color for only the current player. This will only work on actor's with a model.
FunctionDef/Hint/lib_Ntve_56D51508=Changes the water state on a map. This causes a water template to shift between its different pre-determined settings.
FunctionDef/Hint/lib_Ntve_56DA3DF0=Sets a name for a debug message type.
FunctionDef/Hint/lib_Ntve_56FC881F=Enables or disables the dismiss button on the mercenary panel for the specified players.
FunctionDef/Hint/lib_Ntve_571DFD8F=Set the return location for a player's transports when they are done unloading / idle.
FunctionDef/Hint/lib_Ntve_57266FCE=Clears the specified global cooldown link.
FunctionDef/Hint/lib_Ntve_57380ECA=Creates an actor attached to a unit at the specified attach point. Use "Last Created Actor" to get the actor.
FunctionDef/Hint/lib_Ntve_5738F570=This event fires when the planet panel finishes playing its death animation.
FunctionDef/Hint/lib_Ntve_5767F7FB=Sets the description of the specified research item.
FunctionDef/Hint/lib_Ntve_577C6232=Returns the sound ID for a given Sound Link. Sound Links are used to refer to specific sounds. Sound links are comprised of a sound ID (to identify the sound data entry) and an asset index (to identify the asset within that data entry).
FunctionDef/Hint/lib_Ntve_57C5AA00=Returns a unit value from a data table, which may be stored as either a unit value or a unit variable. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_585EFA98=Returns the menu item a player selected from the game menu dialog. Use in response to "Game Menu Item Selected".
FunctionDef/Hint/lib_Ntve_58A0FCE5=Constructs and returns an AnimBlendTimeApply actor message based on the parameters. This message will set the default blend time for animations played by the actor it is sent to. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_58A61D51=This event fires when a unit gains an experience level. Use "Triggering Behavior" to get the behavior. Use "Triggering Player" to get the owner of the unit that gained a level. Use "Triggering Unit" to get the unit that gained a level.
FunctionDef/Hint/lib_Ntve_58A706F7=Clears the amount of time it takes to regenerate the specified global charge link.
FunctionDef/Hint/lib_Ntve_58C31300=Sets the current value of a progress bar within a leaderboard item. Use the "Set Leaderboard Item Progress Range" action to set the item's range.
FunctionDef/Hint/lib_Ntve_58C4A428=Sets the minimum game speed. If necessary, the current game speed will be adjusted to be at least as fast as the new minimum game speed.
FunctionDef/Hint/lib_Ntve_58D4683D=Returns the tooltip text of a dialog item.
FunctionDef/Hint/lib_Ntve_58FBAD08=Returns the mouse button clicked. Use in response to a "Mouse Clicked" event.
FunctionDef/Hint/lib_Ntve_593FBAF8=Creates a text tag. Use "Show/Hide Text Tag" to show the text tag.
FunctionDef/Hint/lib_Ntve_5952C562=Clears the look at target for the specified actor. The parameters of this action allow you more control over the look at than "Make Actor Stop Looking".
FunctionDef/Hint/lib_Ntve_5954876C=Creates the next loading screen if transitioning to a new map from the current one.
FunctionDef/Hint/lib_Ntve_59B2676D=Returns ture if the timer window is visible for the specified player.
FunctionDef/Hint/lib_Ntve_59BA1DDF=Returns an order with no target. This is primarily for use in "Issue Order" and "Issue Order To Unit Group" actions.
FunctionDef/Hint/lib_Ntve_59DA6647=Turns environmental fog on or off.
FunctionDef/Hint/lib_Ntve_59DBCD9D=Returns the string value of a dialog item's font style.
FunctionDef/Hint/lib_Ntve_59E2C6BA=Returns the last planet created with "Create Planet".
FunctionDef/Hint/lib_Ntve_59EB7D4A=Sets the value of the specified state index for a player. The state is a per player integer array that can be useful to AI scripting.
FunctionDef/Hint/lib_Ntve_5A29FC42=Instructs a wave to attack with the specified parameters.
FunctionDef/Hint/lib_Ntve_5A32C171=Converts a preset value to a revealer value.
FunctionDef/Hint/lib_Ntve_5A41C578=Pauses a soundtrack for the specified player group.
FunctionDef/Hint/lib_Ntve_5A89F099=Combines multiple text entries together. Useful for combining text variables.
FunctionDef/Hint/lib_Ntve_5A8C1442=The Rate parameter is height change per second. It defines how fast the height changes. It should never be 0.
FunctionDef/Hint/lib_Ntve_5A91C75B=Returns the ground pathing cost between two points as an integer.
FunctionDef/Hint/lib_Ntve_5AED7D32=Returns the last purchase item created by the "Create Purchase Item" action.
FunctionDef/Hint/lib_Ntve_5AF17B44=Returns Subtitle text for the given Sound Link.
FunctionDef/Hint/lib_Ntve_5AF231D7=Returns an actor scope's debug information.
FunctionDef/Hint/lib_Ntve_5B287BB9=Returns the last purchase group created by the "Create Purchase Group" action.
FunctionDef/Hint/lib_Ntve_5B5E9C2E=Returns the action type of an ability command. An ability command is the combination of an ability and an index for a command within that ability.
FunctionDef/Hint/lib_Ntve_5B78FBAF=Returns the dialog that the specified dialog is anchored relative to.
FunctionDef/Hint/lib_Ntve_5B8AEB0F=Constructs and returns a SetMoverDestination2D actor message. This message alters an actor's 2D map grid destination based on the X,Y parameters. It will only work on a mover site actor.
FunctionDef/Hint/lib_Ntve_5B98BEAA=Changes the specified unit's height.
FunctionDef/Hint/lib_Ntve_5BE46847=Returns the mission archive scene selected. Only valid in response to "Mission Archives Panel Play Scene" events.
FunctionDef/Hint/lib_Ntve_5C010D48=This event fires when a unit takes damage. Use "Damage Source Position" to get the position of the damage source. Use "Damaging Player" to get the owner of the unit that is dealing damage. Use "Damaging Unit" to get the unit that is dealing damage. Use "Triggering Damage Amount" to get the amount of damage being dealt. Use "Triggering Player" to get the owner of the unit that is taking damage. Use "Triggering Unit" to get the unit that is taking damage.
FunctionDef/Hint/lib_Ntve_5C08CD1C=Creates a dialog item, of the specified type, using the specified template for the specified dialog. Dialog item templates are preset, and cannot be user defined. A new dialog item will always be anchored to the top left of its parent dialog, with no offset. It can be moved and resized using the "Move Dialog Item" and "Set Dialog Item Size" actions.
FunctionDef/Hint/lib_Ntve_5C676F69=When enabled for a player, this makes it so that bullies for that player can only be replaced by unit producing structures in the town those bullies are closest to.
FunctionDef/Hint/lib_Ntve_5C695F56=Creates an empty actor scope. You can get the scope that was created by using "Last Created Actor Scope". An actor scope is a container for a set of actors. Therefore, this action is only useful if you intend to create actors in the scope you create.
FunctionDef/Hint/lib_Ntve_5C7238A8=Sets the next loading screen image scaling method if transitioning to a new map from the current one.
FunctionDef/Hint/lib_Ntve_5C8D51C9=Returns true if a data table value exists.
FunctionDef/Hint/lib_Ntve_5CD16E7E=Returns what cliff level a point is on.
FunctionDef/Hint/lib_Ntve_5CF85ABA=Skip to a specific time within a sound.
FunctionDef/Hint/lib_Ntve_5CFEE28D=Saves a ping value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_5D218339=Sets a behavior duration on a unit.
FunctionDef/Hint/lib_Ntve_5D44BC5F=Removes a player from a leaderboard.
FunctionDef/Hint/lib_Ntve_5D9D7313=Returns the state of a wave.
FunctionDef/Hint/lib_Ntve_5DB8FF7D=Initializes the melee AI for a specific player. Calling Start Melee AI For All Players will call this action for each computer player.
FunctionDef/Hint/lib_Ntve_5DD72CF3=This event fires when the planet panel finishes playing its birth animation.
FunctionDef/Hint/lib_Ntve_5DDB3E82=Returns true if the dialog item is checked.
FunctionDef/Hint/lib_Ntve_5DE3374D=Plays an animation with a chosen name (Identifier) on all of the doodads of the specified type in a region. The Identifier is used to clear the animation or otherwise modify it after it starts playing.
FunctionDef/Hint/lib_Ntve_5EB3E17A=Sets the target of a player's attack waves to escort a unit group.
FunctionDef/Hint/lib_Ntve_5EC4874D=Returns true if the specified unit can execute the specified effect on the specified target unit.
FunctionDef/Hint/lib_Ntve_5EE599E7=Returns the ability being used for an ability command. An ability command is the combination of an ability and an index for a command within that ability.
FunctionDef/Hint/lib_Ntve_5F4CAE0C=Sets the visibility state for the specified mercenary.
FunctionDef/Hint/lib_Ntve_5F8A9E51=Returns the charge regen time for the specified player charge link.
FunctionDef/Hint/lib_Ntve_5FB839EE=Returns the ability that created the unit. Used in response to "Unit Is Created".
FunctionDef/Hint/lib_Ntve_5FB9E5A7=Sets the dificulty-specific best time text for the specified mission archive.
FunctionDef/Hint/lib_Ntve_5FF15420=If bullies are deactivated for a region, then that player will no longer rebuild bullies that were placed in that region.
FunctionDef/Hint/lib_Ntve_603D4494=Constructs and returns a StatusDecrement actor message. This message is used to decrement an existing status variable, specified by the Status Variable parameter, on an actor. If the status variable count is 0 a StatusOff message tied to that status variable is sent to the actor, which would respond in a pre-determined fashion to no longer having that status. Note: This is a relatively advanced actor concept, as it requires an actor be setup to respond to a StatusOn or StatusOff message to have any effect.
FunctionDef/Hint/lib_Ntve_607524D8=Returns a unit type property.
FunctionDef/Hint/lib_Ntve_60A98A5A=Returns the player color of the player.
FunctionDef/Hint/lib_Ntve_60AE2D46=Sets the transparency of the text tag after it has fully faded out.
FunctionDef/Hint/lib_Ntve_60BBC8A4=Returns the vertical offset of a dialog item.
FunctionDef/Hint/lib_Ntve_60F83155=Saves a point value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_6111C017=Adds time to the specified unit cooldown link.
FunctionDef/Hint/lib_Ntve_613DD983=Any values set using "Set Unit Custom Value" with the given index will override the standard unit strength evaluation performed by the AI for that unit.
FunctionDef/Hint/lib_Ntve_613EA67B=Creates a label dialog item, using parameters to set up the essential properies for the label. If text writeout is set to true, the text that appears within the label will animate as if being written out a single character at a time. Text writeout duration will only work if text writeout is set to true.
FunctionDef/Hint/lib_Ntve_61475924=Constructs and returns a StatusIncrement actor message. This message is used to increment an existing status variable, specified by the Status Variable parameter, on an actor. If the status variable count is raised above 0 a StatusOn message tied to that status variable is sent to the actor, which would respond in a pre-determined fashion to having that status. Note: This is a relatively advanced actor concept, as it requires an actor be setup to respond to a StatusOn or StatusOff message to have any effect.
FunctionDef/Hint/lib_Ntve_6194C084=Sets the maximum size of the specified text tag.
FunctionDef/Hint/lib_Ntve_61DCA344=Sets the enabled state of the specified research item.
FunctionDef/Hint/lib_Ntve_61E6CFB3=Loads an animation for a unit. Note: This is a specialized action that generally relates to storymode models. It allows a model to load an additional set of animations set up for it. If a model is not set up to have additional animations, this action will not work.
FunctionDef/Hint/lib_Ntve_61F6BBB3=Returns the image of an image dialog item.
FunctionDef/Hint/lib_Ntve_62157B3C=Sets the render priority for the specified dialog item, which controls the z order that dialog items are rendered. The default render priority is 512. Setting a render priority lower than this means this dialog item should render below other dialog items within the same dialog. Setting a render priority higher than this means the dialog item should render above other dialog items within the same dialog.
FunctionDef/Hint/lib_Ntve_62439CDE=Clears the look at target for the specified actor, using preset settings defined by the specified look at type.
FunctionDef/Hint/lib_Ntve_6263AB61=Runs an effect, targeting the specified point, as if it was cast by the specified Caster unit.
FunctionDef/Hint/lib_Ntve_62B17FF5=Sets the unit for the tech for the specified planet.
FunctionDef/Hint/lib_Ntve_62BF86AB=Turn off a special animation property. The unit must have the specified animation properties turned on (which can be done through one of the Turn Animation Properties On actions). An example of an animation property is "Fly" for Terran production buildings.
FunctionDef/Hint/lib_Ntve_631074E7=Returns how long the specified wave has been in combat.
FunctionDef/Hint/lib_Ntve_63326FA7=Applies a unit as the transmission source for use in the transmission portrait.
FunctionDef/Hint/lib_Ntve_6395B1F2=Destroys a minimap ping.
FunctionDef/Hint/lib_Ntve_63CFA859=Returns the height of a dialog.
FunctionDef/Hint/lib_Ntve_63DDB7B9=Sets the model for a portrait and plays an animation on it.
FunctionDef/Hint/lib_Ntve_642520EE=Sets the specified town to be the main town for a player.
FunctionDef/Hint/lib_Ntve_643E0E9C=Shows or hides the entire game UI.
FunctionDef/Hint/lib_Ntve_643F49E4=Returns the name of the difficulty level.
FunctionDef/Hint/lib_Ntve_64412A12=Clears the amount of time it takes to regenerate the specified unit charge link.
FunctionDef/Hint/lib_Ntve_6474C738=Make the camera target follow an actor, without changing the camera eye position. Use 'No Actor' to stop looking at any actor.
FunctionDef/Hint/lib_Ntve_64ABC678=Sets the size of the background of the text tag.
FunctionDef/Hint/lib_Ntve_64B8A655=Returns a sound value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_64C44D41=Returns a unit group of all the threats near the given town of a player.
FunctionDef/Hint/lib_Ntve_64C8AB22=Returns the dialog item that is the specified screen button.
FunctionDef/Hint/lib_Ntve_65093B8D=Returns the cooldown time for the specified global cooldown link.
FunctionDef/Hint/lib_Ntve_655042C4=Removes a value within a data table.
FunctionDef/Hint/lib_Ntve_65586447=Preloads a model animation. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs.
FunctionDef/Hint/lib_Ntve_65F2B34D=Constructs and returns an AnimPlaySequence message. This message will create an animation sequence based on the animations listed in the Sequence list, and assign it an animation name. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_66289439=When enabled, allows the combat AI to prioritize the order it will attack buildings in.
FunctionDef/Hint/lib_Ntve_663AAFD7=Removes a group of units from any waves they are in and sets their home point.
FunctionDef/Hint/lib_Ntve_663E1162=Returns the game speed factor.
FunctionDef/Hint/lib_Ntve_66474248=Executes a For Loop using an integer value. This will run the action set included in the For Loop a number of times determined by the Start, End, and Increment parameters, increasing the integer variable by the Increment parameter each time. For example: If you set up a For Loop to start at 1, end at 10, increment by 1, and made a single "Chat Message" action inside of the For Loop that converted the integer parameter into text, it would count from 1 to 10 in the chat message area.
FunctionDef/Hint/lib_Ntve_667BFCB5=Constructs and returns an ActionDamage actor message. Sends a notification message to the game that damage has happened, so the target can react appropriately.
FunctionDef/Hint/lib_Ntve_66998AC0=Sets the portrait model for the specified mercenary.
FunctionDef/Hint/lib_Ntve_669DD68A=Adds time to the specified behavior cooldown link.
FunctionDef/Hint/lib_Ntve_670FD57D=Sets a flash animation file to play for the specified dialog item.
FunctionDef/Hint/lib_Ntve_6710855E=Sets the highlight cursor for the specified unit.
FunctionDef/Hint/lib_Ntve_674435EE=Constructs and returns a SoundSetOffset actor message based on the parameters. This message will offset the sound playback, in milliseconds, by a value equal to the Offset parameter. This can be used to skip a portion of a sound played by a sound actor. It will only work on sound actors.
FunctionDef/Hint/lib_Ntve_678683E1=Sets the default soundtrack. The default soundtrack will play when there are no other soundtracks being played.
FunctionDef/Hint/lib_Ntve_67AF3393=Returns the value of the real without regard to the sign of the real.
FunctionDef/Hint/lib_Ntve_67CE2CB7=Saves a string value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_67E3C41A=Sets the model for a portrait.
FunctionDef/Hint/lib_Ntve_67FA5117=Returns an objective value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_6829CA57=Flags all units owned by a player to suicide. Units flagged to suicide will seek out and attack the nearest enemy unit they can find until they are slain, or there is nothing left to attack.
FunctionDef/Hint/lib_Ntve_685AF92D=Reveals the specified region for the specified duration of time.
FunctionDef/Hint/lib_Ntve_68765003=Constructs and returns an AttachSetPositionFrom message. Sets the position of a model's attach point (or potentially multiple attach points if you use an attach method) to a location or site op from a specified actor.
FunctionDef/Hint/lib_Ntve_6892B8B1=Make the camera target follow a unit, without changing the camera eye position. Use 'No Unit' to stop looking at any unit.
FunctionDef/Hint/lib_Ntve_68CB92EB=Returns true if the current difficulty setting is this or harder. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used.
FunctionDef/Hint/lib_Ntve_68E7E107=Applies texture props globally. If a model's data is configured for texture swapping, and there is a texture available to the model with the global props, then that texture will be used.
FunctionDef/Hint/lib_Ntve_6907D2C0=Finds a player's lowest priority unit of the specified unit type, closest to the specified location, and claims it for a task, setting the priority of the new task.
FunctionDef/Hint/lib_Ntve_6967D3E5=Constructs and returns a SetBearingsH actor message based on the parameters. This message operates similarly to a SetBearings message but rather than specifying an absolute Z value you specify a Height value, which is relative to the game terrain level. It will only work on actors that have bearings, such as model actors or doodad actors.
FunctionDef/Hint/lib_Ntve_698068EA=Constructs and returns a TextureVideoSetTime actor message. Sets the play position (in seconds) of the video texture in the specified texture slot. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_69812AF8=Sets the background image of the summary section of the victory panel.
FunctionDef/Hint/lib_Ntve_698FE891=Kills all instances of the specified trigger that are currently running.
FunctionDef/Hint/lib_Ntve_6999196C=Returns the type of the specified dialog item.
FunctionDef/Hint/lib_Ntve_69CE5404=Returns true if an ability is allowed for the specified player. Use "Allow/Disallow Ability For Player" to modify this.
FunctionDef/Hint/lib_Ntve_69D0B7FE=This event fires when a unit gains experience. Use "Triggering Behavior" to get the behavior. Use "Triggering Experience Gained" to get the amount of experience. Use "Triggering Player" to get the owner of the unit that gained experience. Use "Triggering Unit" to get the unit that gained experience.
FunctionDef/Hint/lib_Ntve_69EDDFF6=Sets the player color for the player.
FunctionDef/Hint/lib_Ntve_6A4E1C7A=Enables or disables fog of war enforcement for the specified text tag.
FunctionDef/Hint/lib_Ntve_6A5E7D21=Removes a unit from any waves it is in.
FunctionDef/Hint/lib_Ntve_6A72FDF0=Creates an actor at the specified point. Running the "Last Created Actor" function immediately after this action will return the actor created by this action.
FunctionDef/Hint/lib_Ntve_6A7E59D3=Returns the last minimap ping created via a "Create Ping" action.
FunctionDef/Hint/lib_Ntve_6A8571AA=Adjust transmission options that will affect all future transmissions.
FunctionDef/Hint/lib_Ntve_6ADF6634=If suicide is enabled for a unit, the AI will immediately seek out and repeatedly attack the nearest enemy until the suiciding unit is destroyed. Setting a bully to suicide will tag it as missing and cause the AI to rebuild it, since it should not be returning alive.
FunctionDef/Hint/lib_Ntve_6B027921=Moves the specified boss bar to the specified coordinates.
FunctionDef/Hint/lib_Ntve_6B296A7A=Sets a unit's state.
FunctionDef/Hint/lib_Ntve_6B6A38DD=Sets the specified unit to be ignored or unignored by its wave. An ignored unit does not receive any of the orders issued to a wave it belongs to.
FunctionDef/Hint/lib_Ntve_6BA2288F=Returns the number of buildings of the specified type in the specified town for a player.
FunctionDef/Hint/lib_Ntve_6BA3777F=Sets the state of the contact button on the planet panel for the specified players.
FunctionDef/Hint/lib_Ntve_6BA3F195=Destroys the specified dialog item.
FunctionDef/Hint/lib_Ntve_6BCD444B=Returns number of mineral locations in a town for a player.
FunctionDef/Hint/lib_Ntve_6BEEB011=Disables resource trading for the specified amount of time in seconds.
FunctionDef/Hint/lib_Ntve_6C200B16=Clears all custom statistic text and values in the victory panel.
FunctionDef/Hint/lib_Ntve_6C372B64=Returns the number of times a conversation line has been picked.
FunctionDef/Hint/lib_Ntve_6C39A0DF=Creates units facing a specified angle. Use the "Last Created Unit" and "Last Created Units" functions to refer to the created units.
FunctionDef/Hint/lib_Ntve_6C5ACBFE=Constructs and returns an AttachSetPosition message. Sets the position of a model's attach point (or potentially multiple attach points if you use an attach method) to the specified world coordinates.
FunctionDef/Hint/lib_Ntve_6C8E411D=Returns true if the specified unit has the specified behavior enabled.
FunctionDef/Hint/lib_Ntve_6CBE8D94=Constructs and returns a ListAdd actor message. This can only be sent to an actor list. Adds the referenced actor to the actor list. The purpose of a list is so all actors in the list could have the same actions applied (example: tree doodads in an area all catch fire).
FunctionDef/Hint/lib_Ntve_6CC03970=Makes an actor look at another actor. The parameters of this action allow you more control over the look at than "Make Actor Look At Actor".
FunctionDef/Hint/lib_Ntve_6CEA924D=By default, the horizontal screen space is preserved between aspect ratios, and the vertical space gets cropped or expanded as necessary. When vertical field of view is turned on, the vertical screen space will be preserved between aspect ratios, and the horizontal space will get cropped or expanded as necessary.
FunctionDef/Hint/lib_Ntve_6D09502F=Returns the first completely missing requirment to make an object for a player. Same as the script version, except this version cannot be modified to handle custom requirements.
FunctionDef/Hint/lib_Ntve_6D097F01=Forces the status bar on or off for the specified unit.
FunctionDef/Hint/lib_Ntve_6D10EF52=Returns the amount of kills a unit possesses.
FunctionDef/Hint/lib_Ntve_6D29DCBA=This event fires when a unit is issued an order. Use "Triggering Order" to get the order. Use "Triggering Player" to get the player that issued the order. Use "Triggering Unit" to get the unit that was issued the order.
FunctionDef/Hint/lib_Ntve_6D565EB4=This event fires periodically whenever the time specified elapses.
FunctionDef/Hint/lib_Ntve_6D8D747A=If wave use is disabled for a unit group, the AI will not use that unit in waves.
FunctionDef/Hint/lib_Ntve_6DA18A65=Constructs and returns an AnimBlendTimeRemove actor message based on the parameters. This message will remove any existing animation blend time messages on the actor it is sent to, causing it to revert to the default animation blend time. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_6DACD0B5=Returns a unit's actor scope.
FunctionDef/Hint/lib_Ntve_6E03EE18=Returns the height of the specified point, relative to the terrain, as a real value. To place a point with a non-zero height in the Terrain Editor, use the Three Dimensional point type.
FunctionDef/Hint/lib_Ntve_6E073E44=This event fires when a player clicks the research button on the research panel.
FunctionDef/Hint/lib_Ntve_6E136099=Sets the priority for the specified mission archive.
FunctionDef/Hint/lib_Ntve_6E3A8C34=Creates a new wave target set to harass enemies of the specified player. Returns the wave target.
FunctionDef/Hint/lib_Ntve_6E721C10=Create a marker for use with the tactical AI functions.
FunctionDef/Hint/lib_Ntve_6E7FC0EB=Constructs and returns an AnimSetDuration actor message. This message will set the duration in seconds it takes to play the animation. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_6EB4CCC9=Constructs and returns an AnimPlay message. This message will play an animation for the model based on the parameters given. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_6ECCAD6C=Plays an animation on an actor with a chosen name (Identifier). The Identifier is used to clear the animation or otherwise modify it after it starts playing.
FunctionDef/Hint/lib_Ntve_6F1A64F5=Constructs and returns a SetRotation actor message based on the parameters. This message will set the 3D rotation of the actor according to the Forward X,Y,Z parameters and the Up X,Y,Z parameters.
FunctionDef/Hint/lib_Ntve_6F9BE10D=Constructs and returns a TextureGroupRemove actor message based on the parameters. This message will remove a set of texture props associated with the name given in the Texture Props parameter. The unit will revert to its default texture, if it is not already using it.
FunctionDef/Hint/lib_Ntve_6F9EA069=Sets a conversation state to an integer.
FunctionDef/Hint/lib_Ntve_6FAF46B4=Changes the facing of a point.
FunctionDef/Hint/lib_Ntve_6FC6704E=Returns true if the specified points are connected by ground pathing.
FunctionDef/Hint/lib_Ntve_6FF5F733=Sets the target of a player's attack waves to a town's defensive gather point.
FunctionDef/Hint/lib_Ntve_70036484=Sets the render-to-texture channel for the specified portrait, which determines where the portrait textures can appear in the game.
FunctionDef/Hint/lib_Ntve_700EC30F=Set stock for a player to make units of the specified unit type using the 'optional' Stock Flag.
FunctionDef/Hint/lib_Ntve_701F3006=Gets the current value of the specified state index for a player. The state is a per player integer array that can be useful to AI scripting.
FunctionDef/Hint/lib_Ntve_7045D649=Returns the number of weapons on a unit.
FunctionDef/Hint/lib_Ntve_7050204D=Returns the last attack wave created by trigger script. This will get set after Send Attack Wave is called.
FunctionDef/Hint/lib_Ntve_70AC193B=Resets the maximum speed value for a unit.
FunctionDef/Hint/lib_Ntve_70AEFF69=Constructs and returns a DeathCustomize actor message. Used for alternate death sequences depending on different conditions. Example: burrowed/unburrowed
FunctionDef/Hint/lib_Ntve_7133B942=Returns the last timer started via a "Start Timer" action in the trigger.
FunctionDef/Hint/lib_Ntve_71596144=Executes a While Loop. If the specified conditions are met, the action set will be run, and the conditions will be checked again. This will continue until the conditions are not met. If the conditions are not met the first time they are checked, nothing will happen and they will not be checked again.
FunctionDef/Hint/lib_Ntve_71609202=If this number is set higher than 0, when setting the state of one of the Research Items of this tier to Purchased, logic will execute to ensure the rest of the Research Items are set to disabled.
FunctionDef/Hint/lib_Ntve_7187830A=Destroys all portraits.
FunctionDef/Hint/lib_Ntve_721F018F=This event fires when a unit is attacked. Use "Attacking Unit" to refer to the unit performing the attack. Use "Triggering Unit" to refer to the unit being attacked. Use "Triggering Player" to get the owner of the unit being attacked.
FunctionDef/Hint/lib_Ntve_726B21F9=Creates a purchasable tech item for the specified purchase group and players. Use "Last Created Purchase Item" to get the purchase item created by this action. Tech purchase actions are used to populate the Hyperion Armory tech purchase UI with data.
FunctionDef/Hint/lib_Ntve_7295AB42=Saves a dialog item value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_72C1FB76=Shows or hides the specified dialog. A dialog needs to be shown in order to be seen.
FunctionDef/Hint/lib_Ntve_72E4CB68=Returns the reply state of a conversation choice.
FunctionDef/Hint/lib_Ntve_7317E443=Sends an actor message to all the actors contained within the specified game region. An actor message will perform an action and/or trigger an event on the actor it is sent to.
FunctionDef/Hint/lib_Ntve_734836A8=When recording a movie, this function add a subtitle to the movie event file, it will be used at the specified time stamp when the movie is played back. If 'timeStamp' is -1, current recording time is used.
FunctionDef/Hint/lib_Ntve_734C8F91=Adjusts the range of values for a progress bar within a leaderboard item. The minimum value corresponds to an empty progress bar, and the maximum value corresponds to a full progress bar. The default range is 0 to 100.
FunctionDef/Hint/lib_Ntve_737DE073=When enabled, allows the combat AI to target workers normally, instead of below most other targets.
FunctionDef/Hint/lib_Ntve_739C27F4=Deletes all the saved campaign banks specified in GameData
FunctionDef/Hint/lib_Ntve_73C0339B=Runs an effect, targeting the specified unit, as if it was cast by the specified Caster unit.
FunctionDef/Hint/lib_Ntve_73D79FC7=Returns the index of the town closest to the specified point.
FunctionDef/Hint/lib_Ntve_73DA313C=Set or change the skybox on a map.
FunctionDef/Hint/lib_Ntve_73EA7278=Sets the time text on the victory panel.
FunctionDef/Hint/lib_Ntve_73EFF926=Saves an objective value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_7407844C=Returns the first completely missing requirment to make an object for a player. Same as the default/code version, except this version could potentially be modified to handle custom requirements.
FunctionDef/Hint/lib_Ntve_746B2F67=Destroys all purchase groups for the specified players.
FunctionDef/Hint/lib_Ntve_749A9FF9=Returns the name of a data table value.
FunctionDef/Hint/lib_Ntve_74A20203=Immediately stops all transmissions that are currently playing / being sent. Any triggers that are waiting for such transmissions to finish will resume execution.
FunctionDef/Hint/lib_Ntve_74DFFAD8=Adds the specified actions to the Action Queue. Unless the Action Queue has been paused, the Action Queue will immediately begin running through its actions as soon as it has some. If there are already actions running in the queue, then new actions added to the queue will wait their turn, and the current trigger will be paused until the actions it added to the queue have executed.
FunctionDef/Hint/lib_Ntve_7503680B=Preloads a sound track.
FunctionDef/Hint/lib_Ntve_752159DD=Add or remove creep around a point. This creep can be normal creep that will receed without a nearby generator, or permanent creep which will remain until removed with a trigger.
FunctionDef/Hint/lib_Ntve_752DBBCA=Makes the specified unit look at the specified other unit's attach point, using preset settings defined by the specified look at type.
FunctionDef/Hint/lib_Ntve_759172B1=Returns true if the specified dialog item is ignoring any size and position set, and instead is using the full size and position of the parent dialog.
FunctionDef/Hint/lib_Ntve_7668458D=Sets sound reverb.
FunctionDef/Hint/lib_Ntve_766BD106=Sets the movie for the specified purchase item.
FunctionDef/Hint/lib_Ntve_76B3930A=Returns an actor that is connected to the specified actor. The Name parameter can be either an actor ID or an actor reference, but is typically an actor reference.
FunctionDef/Hint/lib_Ntve_76D6BC75=Selects the specified planet on the planet panel for the specified players.
FunctionDef/Hint/lib_Ntve_76E5F423=Waits for soundtrack playback to end.
FunctionDef/Hint/lib_Ntve_76E7054D=The specified movie will play for the given players after the game finishes.
FunctionDef/Hint/lib_Ntve_76ECC716=Sets the maximum value for the specified boss bar. Calling this action will overwrite the boss unit you set through "Set Boss Bar Boss", and will instead rely on the values sent to it through "Set Boss Bar Maximum Value" and "Set Boss Bar Current Value".
FunctionDef/Hint/lib_Ntve_76F1C2ED=Selects the specified research item for the specified players.
FunctionDef/Hint/lib_Ntve_7703744B=Returns the integer parameter that matches the current difficulty setting. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used.
FunctionDef/Hint/lib_Ntve_771DB1E0=Sets the picked count for a conversation line.
FunctionDef/Hint/lib_Ntve_7720F36F=Shows or hides the specified portrait for the specified player group.
FunctionDef/Hint/lib_Ntve_7734441D=Returns the purchase item that was purchased. Used in response to a "Purchase Made" event.
FunctionDef/Hint/lib_Ntve_77B0CBF3=Returns the tooltip text for a ping.
FunctionDef/Hint/lib_Ntve_780A3562=Returns the ping size as a real value.
FunctionDef/Hint/lib_Ntve_788C4F28=Hides the minimize button on a leaderboard for a player group.
FunctionDef/Hint/lib_Ntve_7937AECA=Allows custom positioning of the BattleNet Button, relative to the bottom right corner of the screen. Note that there is a "safe rect" constraint that prevents the button and friends list from being too far to the left or too far upwards.
FunctionDef/Hint/lib_Ntve_797E4DA3=Returns the current camera yaw of a player. Camera yaw is tracked for all players in a multiplayer game, but the queried locations will be slightly old due to network latency.
FunctionDef/Hint/lib_Ntve_79B97088=Preloads sound files for all lines available to be run within the given conversation.
FunctionDef/Hint/lib_Ntve_7A0CB31F=Returns true if the unit has the specified attribute.
FunctionDef/Hint/lib_Ntve_7A143A7E=Sets the model for the contact for the specified planet.
FunctionDef/Hint/lib_Ntve_7A4A515F=Runs a cinematic defined through the Cinematics window in the editor. Use "Stop Cinematic" to stop the cinematic.
FunctionDef/Hint/lib_Ntve_7A544B3D=Creates an alert with a spacebar point (point that the camera will jump to when the player presses the spacebar) at the target point displaying the custom alert text.
FunctionDef/Hint/lib_Ntve_7A5DF994=Moves a dialog to the specified anchor, relative to the anchor of another dialog, with the specified offsets.
FunctionDef/Hint/lib_Ntve_7AC85B23=Returns the dialog item that the specified dialog item is anchored relative to.
FunctionDef/Hint/lib_Ntve_7AE49F4E=Returns the lowest of the two integer values specified.
FunctionDef/Hint/lib_Ntve_7AECAA34=Returns display text associated with the given conversation state. The text name corresponds with the 'Info Name' field defined in the state.
FunctionDef/Hint/lib_Ntve_7B3EB706=Sets the transparency of the specified dialog.
FunctionDef/Hint/lib_Ntve_7B4A4D9D=Terminate a loop or scope early.
FunctionDef/Hint/lib_Ntve_7BE4C0B6=Constructs and returns a TextureVideoStop actor message. Stops a video texture in the specified texture slot. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_7BE74571=Constructs and returns a TextureSelectById actor message. Selects a texture that is defined in game data. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_7C10A2B1=Creates an achievement dialog item, using parameters to set up the essential properies for the achievement.
FunctionDef/Hint/lib_Ntve_7C978DF1=Sets the specified AI Filter to only include units whose life is within the specified range. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group.
FunctionDef/Hint/lib_Ntve_7CAF43B4=Constructs and returns an actor message with three parameters. The actor message returned is formed by combining the Msg Name, Param 1, Param 2, and Param 3 string parameters. This function is primarily used by other "Actor" type functions to assemble actor messages, although it can be used to assemble any actor message from scratch with the right know-how.
FunctionDef/Hint/lib_Ntve_7CB14337=Saves a byte value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_7CB54CDD=Turns a portrait's fullscreen on or off.
FunctionDef/Hint/lib_Ntve_7CD40442=Specifies the message to be displayed to players when they attempt to use a command that has been disabled by the "Enable/Disable Command Type" action.
FunctionDef/Hint/lib_Ntve_7D06D8AB=Minimizes the leaderboard.
FunctionDef/Hint/lib_Ntve_7D23B5EB=Saves a camera object value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_7D278C76=Literal values must be used for the bank name and player (no variables or expressions). The specified bank data will be synchronized for all players when the game first loads.
FunctionDef/Hint/lib_Ntve_7DBB5796=Returns an actor that is an invisible look at target attached to the specified attach point of the specified unit.
FunctionDef/Hint/lib_Ntve_7DEB7D4B=Constructs and returns a SetPositionFrom actor message based on the parameters. This message will set the 3D position of an actor to the 3D position of another actor, specified through the Actor parameter.
FunctionDef/Hint/lib_Ntve_7E2859EF=Constructs and returns a SoundAddDSP actor message based on the parameters. This message will add a reverb effect, chosen by the Effect parameter, to a sound. This will only work on sound actors.
FunctionDef/Hint/lib_Ntve_7E2BDC46=Returns the default offensive gather location for a town of a player.
FunctionDef/Hint/lib_Ntve_7E8F82B1=Setting a dialog fullscreen will make it ignore any other set position and size and always take up the full screen.
FunctionDef/Hint/lib_Ntve_7F2D83FF=Sets the maximum number of units or maximum number of buildings an AI player should rebuild. This only applies to preplaced units or buildings that do not have an individual rebuild count set.
FunctionDef/Hint/lib_Ntve_7F3583EE=Returns the reply state for the specified conversation reply.
FunctionDef/Hint/lib_Ntve_7F3B8C11=Returns an upgrade associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state.
FunctionDef/Hint/lib_Ntve_7FA89636=Sets the visibility state of the specified planet.
FunctionDef/Hint/lib_Ntve_7FB12E7B=Converts a preset value to a unit value.
FunctionDef/Hint/lib_Ntve_7FD4FA0E=Enables or disables cue and/or index shuffling for a soundtrack. Index shuffling corresponds to the asset array in the sound data. Cue shuffling corresponds to the array of sounds in each soundtrack data.
FunctionDef/Hint/lib_Ntve_7FE8BB87=Convert a bearings (a 3D position and 3D rotation) to a string, for use in actor messages as well as debugging.
FunctionDef/Hint/lib_Ntve_801DDCC7=Sets the tooltip text for the close button on the planet panel for the specified players.
FunctionDef/Hint/lib_Ntve_80445C7C=Returns a statistic for the specified player as a real.
FunctionDef/Hint/lib_Ntve_80A883C0=Clears all train requests currently planned (but not yet started) for a player.
FunctionDef/Hint/lib_Ntve_80D47188=Returns the wave type of a wave.
FunctionDef/Hint/lib_Ntve_80DAD37A=When enabled, allows the combat AI to target squishy high damage casters before certain other targets.
FunctionDef/Hint/lib_Ntve_80FB2D14=Returns a boolean value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_81083A39=Returns the mission archive that the specified player currently has selected.
FunctionDef/Hint/lib_Ntve_8140F183=Unlocks flyer helper display for the player group.
FunctionDef/Hint/lib_Ntve_8148756C=Creates a new research category for the research panel. Use "Last Created Research Category" to get the research category created by this action.
FunctionDef/Hint/lib_Ntve_8160F635=If this mission archive is flagged as a mission, this will determine if this mission is counted in the missions completed section of the mission archive panel.
FunctionDef/Hint/lib_Ntve_81737707=Adjust the value to make sure it stays within the provided bounds.
FunctionDef/Hint/lib_Ntve_8198A5A9=Returns a unit that is the best target for the specified attackers from the list of possible units in the specified enemy unit group. It then also changes the attackers group to only include the limited number of attackers wanting to switch to that target.
FunctionDef/Hint/lib_Ntve_819A2DA9=Flags a difficulty level as completed for the specified mission archive.
FunctionDef/Hint/lib_Ntve_81CFAC3C=Sets the name for the specified purchase group.
FunctionDef/Hint/lib_Ntve_81F08ADC=Waits until the specified trigger begins executing, and optionally waits until it has completed as well.
FunctionDef/Hint/lib_Ntve_827F4805=This event fires when a player closes the victory panel.
FunctionDef/Hint/lib_Ntve_829CAFCA=Saves a color value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_82A56C6E=Stops playing all video textures currently playing on the specified unit's actor. The TV news reports in the Wings Of Liberty campaign are examples of video textures.
FunctionDef/Hint/lib_Ntve_82D826FA=Returns a custom value of a unit.
FunctionDef/Hint/lib_Ntve_82E80323=This event fires when a unit's training progress reaches a certain stage. Use "Triggering Player" to get the player that started the training. Use "Triggering Unit" to get the unit doing the training. Use "Triggering Progress Unit Type" to get the unit type of the unit being trained. Use "Triggering Progress Unit" to get the unit being trained.
FunctionDef/Hint/lib_Ntve_82EDE1E7=Saves a planet value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_82EFE368=Returns the player associated with the chosen bank.
FunctionDef/Hint/lib_Ntve_83263181=Creates a screen button, with an identifier chosen by the ScreenButtonID parameter, at the specified anchor, with the specified size and offset. The Callback parameter determines what trigger is run when this button is used.
FunctionDef/Hint/lib_Ntve_83B4BF45=Returns the total number of units in the specified unit group.
FunctionDef/Hint/lib_Ntve_83DDFCCA=Returns the real parameter that matches the current difficulty setting. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used.
FunctionDef/Hint/lib_Ntve_840738C1=Saves a transmission value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_84312307=Sets the current level for the specified research category to the specified level.
FunctionDef/Hint/lib_Ntve_843B0E58=Removes the specified weapon from the specified unit.
FunctionDef/Hint/lib_Ntve_8457B54F=Plays a sound for the specified player group. Use the "Last Played Sound" function to refer to this sound.
FunctionDef/Hint/lib_Ntve_845B0678=Send a network query for the duration of a sound. This will allow the sound duration to be accessed even if the sound duration has not been preloaded. Use "Wait For Sound Durations" to ensure that all results are received before attempting to access the duration value.
FunctionDef/Hint/lib_Ntve_84B40E32=Sets the scene image for the specified mission archive.
FunctionDef/Hint/lib_Ntve_84C82092=Creates an invisible look at target actor and attaches it to the specified attach point of the specified unit. If you set an actor variable to "Last Created Actor" immediately after this action, it will set the variable to the look at target that is created by this action. You can then use that variable in an action such as "Actor Look At Start".
FunctionDef/Hint/lib_Ntve_8518EA3D=Returns true if a unit is paused.
FunctionDef/Hint/lib_Ntve_855AF166=Returns true if the specified field exists in the specified scope. Use catalog lookup functions to retrieve a data value or other information from the game data.
FunctionDef/Hint/lib_Ntve_8570CA61=Returns an integer value equal to the iterating value inside of a "Pick Each Player In Player Group" action. This function will return 0 if used outisde of a pick each player in group loop.
FunctionDef/Hint/lib_Ntve_858C1FB1=Removes a unit from any waves it is in and sets its home point.
FunctionDef/Hint/lib_Ntve_85B069E2=Returns a timer value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_862673FA=Restores the last stored unit selection for a given player. Use the "Store Unit Selection" action to store a unit selection.
FunctionDef/Hint/lib_Ntve_864A13AD=Returns true if the specified wave is in combat.
FunctionDef/Hint/lib_Ntve_8676426B=Releases a unit by setting it back to idle.
FunctionDef/Hint/lib_Ntve_86903CA2=Returns the global eval ratio for a player.
FunctionDef/Hint/lib_Ntve_869F0576=Returns the wave a unit belongs to.
FunctionDef/Hint/lib_Ntve_86A15A1D=Lock the game speed, rendering it unable to be changed.
FunctionDef/Hint/lib_Ntve_86E40471=Combines two text strings together.
FunctionDef/Hint/lib_Ntve_86F097AA=Returns the mouse position clicked in the Y axis. Use in response to a "Mouse Clicked" event.
FunctionDef/Hint/lib_Ntve_8782BEB2=Constructs and returns a QueryRegion actor message. This message searches a region actor determined by the Region Actor parameter and sends a message determined by the Response Actor parameter to any actors found inside of the region actor.
FunctionDef/Hint/lib_Ntve_8819B5CE=Constructs and returns a SetPosition2D actor message based on the parameters. This message sets the 2D position of an actor, determined by the X,Y parameters. Note: Using this message will set the Z position of the actor to the default terrain level.
FunctionDef/Hint/lib_Ntve_88299C13=Returns the number of peons currently harvesting in a town for a player.
FunctionDef/Hint/lib_Ntve_8874BA0C=This feature only works on Blizzard-signed maps.
FunctionDef/Hint/lib_Ntve_887CD3DA=Consumes the specified number of charges for the specified behavior charge link.
FunctionDef/Hint/lib_Ntve_88B927DD=Constructs and returns a TimerSet message based on the parameters. This message will create a timer on the actor that will last for the Duration parameter in game time seconds. The Timer Name parameter determines the name of the timer. When the timer expires a TimerExpired actor message is sent to the target actor, who would behave in a pre-determined fashion. Note: This is a relatively advanced actor concept, as it requires an actor to be setup to respond to a TimerExpired actor message to have any effect.
FunctionDef/Hint/lib_Ntve_88DC0BE2=This event fires when a player chooses to replay a cutscene through the mission archive panel. Use "Selected Mission Archive Scene" to get the scene the player selected.
FunctionDef/Hint/lib_Ntve_891D2DCA=Sets stock for a player's economic buildings and units based on the specified parameters.
FunctionDef/Hint/lib_Ntve_893DBB6D=Makes the specified unit look at the specified point, using preset settings defined by the specified look at type.
FunctionDef/Hint/lib_Ntve_89527ECA=Tells a unit to do the same action that another is currently doing. Returns true if the action succeeded.
FunctionDef/Hint/lib_Ntve_8961130D=Clears all currently displayed tip alerts. Does not remove the tips themselves, which can still be viewed in the help panel.
FunctionDef/Hint/lib_Ntve_897BC1F9=Returns the map pathing cost between two points, ignores all units.
FunctionDef/Hint/lib_Ntve_8993E4EE=This action will only work for Blizzard maps.
FunctionDef/Hint/lib_Ntve_8A0C0646=Sets the description for the specified purchase item.
FunctionDef/Hint/lib_Ntve_8A208EC7=Shows or hides the specified boss bar.
FunctionDef/Hint/lib_Ntve_8A467CA8=Sets a unit's team color.
FunctionDef/Hint/lib_Ntve_8A768239=Sets the lighting used by the time of day.
FunctionDef/Hint/lib_Ntve_8AAB5EB3=Using this function instead of "Set Victory Panel Reward Text" will cause the credits to count up from 0 to the desired number.
FunctionDef/Hint/lib_Ntve_8ACCD431=This event fires when a player selects an option on the Custom Dialog. Use "Custom Dialog Result" to get the option the player selected. Use "Triggering Player" to get the player.
FunctionDef/Hint/lib_Ntve_8ACFE903=This event fires when a unit's arming progress reaches a certain stage. Use "Triggering Player" to get the player that triggered the arm ability. Use "Triggering Unit" to get the arming unit. Use "Triggering Progress Unit Type" to get the unit type of the unit in the queue. Use "Triggering Progress Unit" to get the unit in the queue.
FunctionDef/Hint/lib_Ntve_8AD76FFF=Returns the rally point target count of a unit.
FunctionDef/Hint/lib_Ntve_8ADA537A=When recording a movie, this function add a subtitle to the movie event file at the current recording time, dynamically pulling the text and duration from a sound entry.
FunctionDef/Hint/lib_Ntve_8AFB7F8B=Returns the number of charges used for the specified player charge link.
FunctionDef/Hint/lib_Ntve_8B0DCC82=Sets the icon for the specified research item.
FunctionDef/Hint/lib_Ntve_8B1FA25C=Used to generate actor messages, which take colors in the range 0 to 255.
FunctionDef/Hint/lib_Ntve_8B300062=Returns a unit group by extracting units from a unit group belonging to the specified player.
FunctionDef/Hint/lib_Ntve_8B505342=Adds a unit to the AI player's stock if the Prereq parameter is met. An example of this would be telling the AI player to add Stalkers to their stock, but only if they have Blink researched.
FunctionDef/Hint/lib_Ntve_8B786E6C=Clears all research requests currently planned (but not yet started) for a player.
FunctionDef/Hint/lib_Ntve_8BE6BD8F=Sets the hover image to display on a dialog item.
FunctionDef/Hint/lib_Ntve_8BFC8A51=Convenience function to mark the specified purchase item as purchased, recently purchased, and play the purchase animation on it.
FunctionDef/Hint/lib_Ntve_8C52DBB5=Returns the width of the specified region.
FunctionDef/Hint/lib_Ntve_8CAC58DA=Returns a region value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_8CD87612=Returns the highest of the two real values specified.
FunctionDef/Hint/lib_Ntve_8CE9D5F5=Constructs and returns an AliasAdd actor message based on the parameters. This message can be used to associate the Alias parameter with an actor as an alias. Actor aliases are additional names that can be used to refer to an actor in other functions and actions.
FunctionDef/Hint/lib_Ntve_8D181A5F=Auto hide causes the mouse cursor to automatically be hidden if the user hasn't moved the cursor for a period of time. The cursor will also automatically be shown whenever the cursor is moved.
FunctionDef/Hint/lib_Ntve_8D1CFF2D=Sets the transition map for transition saves.
FunctionDef/Hint/lib_Ntve_8D62B174=Sets the value of the state indexes for a player. The state is a per player integer array that can be useful to AI scripting.
FunctionDef/Hint/lib_Ntve_8D70E663=Locks the flyer helper display that is selected for all players in the player group.
FunctionDef/Hint/lib_Ntve_8DD03F0F=Returns the title text of the dialog.
FunctionDef/Hint/lib_Ntve_8DF4D23C=Displays a custom dialog. Message Dialogs are informational only and will always have a result of yes. Query dialogs provide the player with a yes or no option.
FunctionDef/Hint/lib_Ntve_8E8800DE=Returns a custom value associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state.
FunctionDef/Hint/lib_Ntve_8E92E713=Returns true if the specified point is pathable to ground units.
FunctionDef/Hint/lib_Ntve_8E9C5755=Stops a portrait from rendering to a render-to-texture channel.
FunctionDef/Hint/lib_Ntve_8ED9E26A=Sets a model camera for the specified unit to be rendered to the specified render-to-texture channel.
FunctionDef/Hint/lib_Ntve_8EDD3557=Changes the screen mode for the player group over the duration specified.
FunctionDef/Hint/lib_Ntve_8EE91657=Applies a movie as the transmission source for use in the transmission portrait.
FunctionDef/Hint/lib_Ntve_8F2500FF=Sets the value of the specified flag index for a player. The flag is a per player boolean array that can be useful to AI scripting.
FunctionDef/Hint/lib_Ntve_8F55F540=Returns an order to change the autocast mode for an ability command. This is primarily for use in "Issue Order" and "Issue Order To Unit Group" actions.
FunctionDef/Hint/lib_Ntve_8F5E4BCA=Removes a unit from a control group for a player.
FunctionDef/Hint/lib_Ntve_8F6C2A63=Causes a screen image to stop pulsing.
FunctionDef/Hint/lib_Ntve_9032C964=Returns the research item the specified player has selected.
FunctionDef/Hint/lib_Ntve_90684127=Adds to the amount of time it takes to regenerate the specified global charge link.
FunctionDef/Hint/lib_Ntve_90CBEC01=Removes the specified unit from the specified unit group.
FunctionDef/Hint/lib_Ntve_90D87E30=Sets the button image for the specified mission archive.
FunctionDef/Hint/lib_Ntve_910C6A86=Unloads an animation for a unit. Note: This is a specialized action that generally relates to storymode models. It will remove additional animation sets that have been loaded to the model through triggers.
FunctionDef/Hint/lib_Ntve_9148F568=Returns the current state of the contact button on the planet panel.
FunctionDef/Hint/lib_Ntve_91C49196=Switch statements check a specified condition, and perform a single action set based on the result. For example: If you wanted to apply a behavior to any unit that enters a certain region, but you want to apply a different behavior depending on the type of unit that enters the region, you could set up a Switch statement in your trigger based on the "Unit Type "of the "Triggering Unit". Individual cases could then be added to the switch statement for different Unit Types, each case with its own unique action set. The Default action set would fire if the result from the Switch statement did not match any of the cases.
FunctionDef/Hint/lib_Ntve_91D998DE=Returns an AnimBaselineStart actor message. This message can be used to tell an actor to begin playing its baseline animations, which include animations such as stand and move. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_91DBED38=Turns a portrait's border on or off.
FunctionDef/Hint/lib_Ntve_91DE7A68=Returns the number of units of of the specified unit type owned by another player that have been seen by the specified player.
FunctionDef/Hint/lib_Ntve_9201E14B=Sets the bonus description for the specified planet.
FunctionDef/Hint/lib_Ntve_927B2EC7=Returns the position of the last attack from a cloaked unit against a player specified by the Player parameter.
FunctionDef/Hint/lib_Ntve_929F17F7=When enabled, allows the combat AI to target unit types it would do bonus damage to before certain other targets.
FunctionDef/Hint/lib_Ntve_92BF3C14=Returns a unit's weapon cooldown.
FunctionDef/Hint/lib_Ntve_92F6A711=Converts the RGB values of the specified Color to a string value with the format ",,".
FunctionDef/Hint/lib_Ntve_93004CF2=Sets the text for a victory panel custom statistic.
FunctionDef/Hint/lib_Ntve_9304C879=Adds an expansion into the stock for an AI player. When the AI reaches this point in the stock list, it will build the specified TownHall type at an expansion point rather than spending money on units or other buildings.
FunctionDef/Hint/lib_Ntve_934CE3DF=Sets the current value for a dialog item.
FunctionDef/Hint/lib_Ntve_93A7B467=Sets the players for the specified purchase group.
FunctionDef/Hint/lib_Ntve_93B192B6=Sets the progress image for the specified campaign for the specified player.
FunctionDef/Hint/lib_Ntve_93C52D6B=Adds to the amount of time it takes to regenerate the specified ability charge link.
FunctionDef/Hint/lib_Ntve_93E5F5FD=Adds a unit into the stock with consideration for the Alias Type parameter. This alias is used for some internal functions. Note: This is an advanced AI concept. In most cases Set Stock is a more efficient choice.
FunctionDef/Hint/lib_Ntve_9418322D=Returns the current state of a town for a player.
FunctionDef/Hint/lib_Ntve_9435D821=Adds the specified unit to the specified unit group.
FunctionDef/Hint/lib_Ntve_943DF2F7=Modifies player properties such as resources.
FunctionDef/Hint/lib_Ntve_949CCAA4=Stores a Text value to the specified Bank. The Section and Key parameters determine where the value is stored in the bank file, and must be used to load the value later. You must save a bank after storing a value, otherwise the value will not exist to load later.
FunctionDef/Hint/lib_Ntve_94C71F93=Instructs the AI to research the specified upgrade.
FunctionDef/Hint/lib_Ntve_9538067D=Removes the specified mission archive from the mission archive panel.
FunctionDef/Hint/lib_Ntve_95693EFD=Constructs and returns a AnimSetTimeScaleGlobal actor message. This message alters the games global animation speed scale.
FunctionDef/Hint/lib_Ntve_95E0136A=Waits for the specified transmission to finish.
FunctionDef/Hint/lib_Ntve_95EAE029=Adds time to the specified player cooldown link.
FunctionDef/Hint/lib_Ntve_964C41C7=Sets the reward title on the victory panel.
FunctionDef/Hint/lib_Ntve_968E0468=Saves a region value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_96B15E03=When set to true, the dialog item will ignore any other set size and position and instead always take up the full size and position of the parent dialog.
FunctionDef/Hint/lib_Ntve_96B5B57B=Saves a trigger value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_97253AF4=Sets the tooltip for the specified purchase group.
FunctionDef/Hint/lib_Ntve_974C796D=Associate a wave with an index for a player.
FunctionDef/Hint/lib_Ntve_9755B9B4=Applies a specified camera property such as Depth of Field to a camera object.
FunctionDef/Hint/lib_Ntve_976E02E6=Sets the color of a dialog item.
FunctionDef/Hint/lib_Ntve_978F1411=Returns the background image of the specified dialog.
FunctionDef/Hint/lib_Ntve_979E6CCF=Clears the specified behavior cooldown link.
FunctionDef/Hint/lib_Ntve_980B0F3D=Sets a conversation state to a unit.
FunctionDef/Hint/lib_Ntve_981AB385=Returns true if a weapon is enabled for a unit.
FunctionDef/Hint/lib_Ntve_981D376E=Converts a preset value to a color value.
FunctionDef/Hint/lib_Ntve_984B8065=Returns an order targeting a unit group. This is primarily for use in "Issue Order" and "Issue Order To Unit Group" actions.
FunctionDef/Hint/lib_Ntve_9860149D=Sets the name text for the character sheet for the specified players.
FunctionDef/Hint/lib_Ntve_9870E390=Creates a tutorial that will display above the command card, and also adds the tutorial to the help panel.
FunctionDef/Hint/lib_Ntve_98DD2F6E=Shows or hides the text shadows for a particular text tag.
FunctionDef/Hint/lib_Ntve_9925F414=Creates and shows a boss bar near the top of the screen.
FunctionDef/Hint/lib_Ntve_995D0B63=Returns true if the conversation has any active lines or choices to be run using the current state.
FunctionDef/Hint/lib_Ntve_9984B5AC=Creates a new research item for the research panel. Use "Last Created Research Item" to get the research item created by this action.
FunctionDef/Hint/lib_Ntve_99A06E76=Sets the model for the character sheet for the specified players.
FunctionDef/Hint/lib_Ntve_99E7A7E9=Removes the specified research category from the research panel.
FunctionDef/Hint/lib_Ntve_9A0A8B06=Stores which units a given player has selected. Use the "Restore Unit Selection" action to restore this selection.
FunctionDef/Hint/lib_Ntve_9A0D729F=Restores the camera to a previously saved configuration. You can save camera settings using "Save Camera".
FunctionDef/Hint/lib_Ntve_9A2A3734=Only register for this event when you absolutely need it, as it will generate network traffic from all players for every button they press. This event fires when a player presses the specified key. Use "Key Pressed" to get the key that was pressed. Use "Alt Key Pressed", "Control Key Pressed", and "Shift Key Pressed" to find out what modifier keys were pressed.
FunctionDef/Hint/lib_Ntve_9A3A1F3F=Constructs and returns a SetZ actor message based on the parameters. This message sets the absolute height of the actor, determined by the Z parameter.
FunctionDef/Hint/lib_Ntve_9A4C5A17=Returns the description text of an objective.
FunctionDef/Hint/lib_Ntve_9A69046F=Returns one of the costs of an ability. Use catalog lookup functions to retrieve a data value or other information from the game data.
FunctionDef/Hint/lib_Ntve_9AC9D531=Returns a game-level attribute value which was configured in the lobby before starting the game.
FunctionDef/Hint/lib_Ntve_9AD89405=Preloads an asset file. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs.
FunctionDef/Hint/lib_Ntve_9AD8B4CA=Sets the playable map area, which is the area within which units are generally confined. The edges of the specified region will be rounded to the nearest even-numbered cell edge. Camera bounds will be automatically adjusted to accomodate the new playable map area. Use the "Set Camera Bounds" action to change the camera bounds.
FunctionDef/Hint/lib_Ntve_9B013ED1=Clears all alerts and spacebar points for the specified player.
FunctionDef/Hint/lib_Ntve_9B57622F=Saves a wave target value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_9B71CD25=Sets the name of the specified research item.
FunctionDef/Hint/lib_Ntve_9B939290=Returns the time the specified unit was last attacked.
FunctionDef/Hint/lib_Ntve_9BD2A464=Returns the fullscreen portrait.
FunctionDef/Hint/lib_Ntve_9C13A2D1=Adds a unit to a wave with a priority.
FunctionDef/Hint/lib_Ntve_9C391799=Shows or hides a dialog's background. Dialog items will remain visible.
FunctionDef/Hint/lib_Ntve_9C41471B=Clears the amount of time it takes to regenerate the specified ability charge link.
FunctionDef/Hint/lib_Ntve_9C6C63CD=Only register for this event when you absolutely need it, as it will generate network traffic from all players for every mouse click they make. This event fires when a player clicks a mouse button. Use "Mouse Clicked Button" to get the button that was clicked. Use "Mouse Clicked UI Pos X" and "Mouse Clicked UI Pos Y" to get the UI X,Y position where the player clicked the mouse. Use "Mouse Clicked World Pos X", "Mouse Clicked World Pos Y", and "Mouse Clicked World Pos Z" to get the X,Y,Z world position where the player clicked the mouse. Use "Alt Key Pressed", "Control Key Pressed", and "Shift Key Pressed" to find out what modifier keys were pressed.
FunctionDef/Hint/lib_Ntve_9C868B9D=Sets the text of a specified menu item in the game menu. Allows customization of the F10 menu.
FunctionDef/Hint/lib_Ntve_9C86A7EA=Removes the specified research tier from the research panel.
FunctionDef/Hint/lib_Ntve_9C8E59A4=Causes all of the doodads in the selected region to play their death animation (if they have one).
FunctionDef/Hint/lib_Ntve_9C98BAC1=Returns the charge regen time for the specified behavior charge link.
FunctionDef/Hint/lib_Ntve_9D0B4B0F=Removes the specified purchase item from the tech purchase UI.
FunctionDef/Hint/lib_Ntve_9D10CC93=Removes all the units in the source unit group from the target unit group.
FunctionDef/Hint/lib_Ntve_9D56144F=Query a texture and return the slot name that the texture is assigned to.
FunctionDef/Hint/lib_Ntve_9D5EB505=Sets the color of environmental fog.
FunctionDef/Hint/lib_Ntve_9D67F076=Plays a soundtrack for the specified player group. If the Make Default parameter is set to Do, then the default soundtrack will be set to this soundtrack. If this soundtrack is not continuous, it will repeat from the beginning when it ends, after the delay time.
FunctionDef/Hint/lib_Ntve_9D857F1C=Debug tool. Outputs all animations on a specified model.
FunctionDef/Hint/lib_Ntve_9D886DAF=Returns the index value of an ability command. An ability command is the combination of an ability and an index for a command within that ability.
FunctionDef/Hint/lib_Ntve_9DBAA1BE=Adds rounds of ammo to a magazine. (Example: Adds x Interceptors to a Carrier's bay.)
FunctionDef/Hint/lib_Ntve_9DE705AA=Picks each integer between the Start and End parameters, and performs the specified actions. Uses the "Picked Integer" function to refer to the iterator in the action set.
FunctionDef/Hint/lib_Ntve_9E135D06=Sets the frame text for the specified planet.
FunctionDef/Hint/lib_Ntve_9E360BAC=Creates a generic actor with the specified model at the specified point. Running the "Last Created Actor" function immediately after this action will return the actor created by this action.
FunctionDef/Hint/lib_Ntve_9E701E85=Constructs and returns an AnimClear actor message. This message will clear an animation sequence with the same name as the Anim Name parameter being played by an actor. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_9E98A64E=This event fires when a player closes the research panel.
FunctionDef/Hint/lib_Ntve_9F10B239=Sets the name for the specified purchase item.
FunctionDef/Hint/lib_Ntve_9F4A5938=Instructs the AI to make all the units and buildings specified by previously executed Set Stock commands for a player.
FunctionDef/Hint/lib_Ntve_9F8EF8FB=Gives a player an upgrade to the level specified.
FunctionDef/Hint/lib_Ntve_9FA4C724=Sets the bonus title for the specified planet.
FunctionDef/Hint/lib_Ntve_9FD9132C=Add units of the specified type to the specified wave info.
FunctionDef/Hint/lib_Ntve_A0089822=Flags a pre-placed unit as a bully. The AI will rebuild units flagged as bullies if they are lost.
FunctionDef/Hint/lib_Ntve_A04EAC0E=This event fires when the specified player closes the planet panel.
FunctionDef/Hint/lib_Ntve_A0515E2B=Constructs and returns an AnimBracketStart actor message based on the parameters. This message tells an actor to begin an anim bracket with the specified parameters. An anim bracket is refered to by its name, determined by the name parameter, and consists of three animations defined as Opening Props, Content Props, and Closing Props. The Opening Props parameter determines which animation the actor will play at the beginning of the anim bracket. The Content Props parameter determines the intermediate animation. If Content Props is set to an animation that loops it will play until the anim bracket is ended, otherwise it will only play once. The Closing Props parameter determines which animation is played when the anim bracket ends. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_A05A9417=Returns the unit progress in a training slot.
FunctionDef/Hint/lib_Ntve_A0732ED7=Converts text to upper case or lower case.
FunctionDef/Hint/lib_Ntve_A0768E88=Forces the boss bar to redraw.
FunctionDef/Hint/lib_Ntve_A078FB65=Returns the indexed word from a string. Words are considered to be separated by whitespace. Returns "No String" if the requested index is beyond the number of words in the given string.
FunctionDef/Hint/lib_Ntve_A0C127E0=Returns the last actor scope successfully created by the user via cheat, data or script.
FunctionDef/Hint/lib_Ntve_A0CD12F3=Converts a string to a unit type. If the string does not match a valid unit type, the result will be empty.
FunctionDef/Hint/lib_Ntve_A0F31305=Directly modify an integer variable through arithmetic.
FunctionDef/Hint/lib_Ntve_A1037B3E=Sets a players camera to a camera object. If you choose to Include Target, then the specified player's camera will also jump to the target point of the specified camera object. Otherwise, only the camera object's properties will be applied to the specified player's camera.
FunctionDef/Hint/lib_Ntve_A129DD3F=Saves a doodad value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_A12F9B32=Saves a revealer value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_A1799B8B=Enables or disables the close button on the mercenary panel for the specified players.
FunctionDef/Hint/lib_Ntve_A1970AD2=Sets a unit group to be the target of a player's attack waves.
FunctionDef/Hint/lib_Ntve_A1D59D71=Returns the conversation state in response to Data Conversation State Changed events.
FunctionDef/Hint/lib_Ntve_A207FED9=Converts a preset value to a reply value.
FunctionDef/Hint/lib_Ntve_A2798799=Stops a model camera from using the specified render-to-texture channel.
FunctionDef/Hint/lib_Ntve_A27E3181=Initializes the towns for an AI player. This happens automatically when you call one of the Start Campaign AI actions.
FunctionDef/Hint/lib_Ntve_A291ADB0=Sets the portrait camera using string values.
FunctionDef/Hint/lib_Ntve_A2B4587F=Applies a model as the transmission source for use in the transmission portrait.
FunctionDef/Hint/lib_Ntve_A2C9BF0F=Moves the specified dialog item to the specified anchor of its parent dialog, with the specified offsets.
FunctionDef/Hint/lib_Ntve_A3607EC8=Shows or hides the specified Menu Item in the Custom Menu.
FunctionDef/Hint/lib_Ntve_A36F87CD=Moves the specified dialog item to the specified anchor, relative to the anchor of another dialog item, with the specified offsets.
FunctionDef/Hint/lib_Ntve_A3ADDDEE=Returns the unit targeted by the action that caused the "Unit Manipulates Inventory" event to fire.
FunctionDef/Hint/lib_Ntve_A3F78565=Start a new harvest job at a town for a player.
FunctionDef/Hint/lib_Ntve_A4514899=Removes the specified planet from the planet panel.
FunctionDef/Hint/lib_Ntve_A456D17F=Returns the last created portrait.
FunctionDef/Hint/lib_Ntve_A4FBCE8E=Moves an inventory to the specified slot in the specified container.
FunctionDef/Hint/lib_Ntve_A506FF54=Returns the button pressed. Use in response to a "Button Pressed" event.
FunctionDef/Hint/lib_Ntve_A51886E9=Sends an actor message to all actors in the specified scope. An actor scope is a container for a set of actors. An actor message will perform an action and/or trigger an event on the actor it is sent to.
FunctionDef/Hint/lib_Ntve_A55BF7C8=Sets the percentage of bullies that are allowed to be used for attack waves for a player.
FunctionDef/Hint/lib_Ntve_A56B2E60=Sets the icon for the specified purchase item.
FunctionDef/Hint/lib_Ntve_A57F57DA=Returns the triggering player property in response to "Player Property Changed" events.
FunctionDef/Hint/lib_Ntve_A5822235=Clears an animation on a portrait.
FunctionDef/Hint/lib_Ntve_A5C61E11=Sets the secondary objective description for the specified planet.
FunctionDef/Hint/lib_Ntve_A5C74E7D=Waits until the specified portrait is finished loading. This may be necessary before some operations may be applied to the portrait.
FunctionDef/Hint/lib_Ntve_A5CC6797=When this is turned on, it will make all of a player's mouse movements act as if that player was drag-scrolling (holding down the middle mouse button). This will hide the mouse cursor. Use in conjunction with "Turn Camera Mouse Rotation On/Off" to make an FPS-style camera.
FunctionDef/Hint/lib_Ntve_A5CFFBC4=Returns the horizontal offset of a dialog.
FunctionDef/Hint/lib_Ntve_A5F3A30C=Gets the current value of the specified flag index for a player. The flag is a per player boolean array that can be useful to AI scripting.
FunctionDef/Hint/lib_Ntve_A6058F5C=Returns true if the specified unit type has the specified flag.
FunctionDef/Hint/lib_Ntve_A6A76E21=Replaces all characters that exist between two other characters in the string.
FunctionDef/Hint/lib_Ntve_A6CB6DE1=Returns the attachment point associated with the given conversation state.
FunctionDef/Hint/lib_Ntve_A6DA11A3=Saves an actor scope value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_A6ED7BDA=Constructs and returns a TextureSelectBySlot actor message. Select a texture into a texture slot based on the specified texture expression. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_A7079E20=Constructs and returns a HostSiteOpsSet actor message. This is used to change the site ops for an actor. The Host Name parameter is used to indicate which host you want to modify the site ops for. Typically, this will just be ::Host, but could refer to other host references as well.
FunctionDef/Hint/lib_Ntve_A70BA1A1=Sets whether or not the specified portrait is rendered offscreen.
FunctionDef/Hint/lib_Ntve_A7102E28=Removes all research categories from the research panel for the specified players.
FunctionDef/Hint/lib_Ntve_A717C45B=Adds a custom statistic to the victory panel. While values for tracked statistics are provided by the game, you will have to script actions to collect data for custom statistics.
FunctionDef/Hint/lib_Ntve_A71B4788=Constructs and returns a TextureVideoSetFrame actor message. Sets the frame of a video texture that is playing on the specified slot. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_A72F9A7B=Clears the number of used charges for the specified ability charge link.
FunctionDef/Hint/lib_Ntve_A7380A9D=Sets the text that is displayed on the close button on the planet panel for the specified players.
FunctionDef/Hint/lib_Ntve_A7431889=Returns a group of all of the units assigned to escort a unit group.
FunctionDef/Hint/lib_Ntve_A75AC637=Converts a preset value to a point value.
FunctionDef/Hint/lib_Ntve_A789E91D=Returns an actor scope from an actor reference specified in the Name parameter.
FunctionDef/Hint/lib_Ntve_A7BB52AE=Returns the controller of the specified player. This function can return as Computer, User, None, or Neutral.
FunctionDef/Hint/lib_Ntve_A7BE1D6B=Flags the tutorial as finished or unfinished for the specified campaign for the specified player.
FunctionDef/Hint/lib_Ntve_A7C9E6B1=Returns true if the alt key was pressed. Use in response to a "Key Pressed" or "Mouse Clicked" event.
FunctionDef/Hint/lib_Ntve_A7CB1C4B=Returns true if the game speed is locked and cannot be changed.
FunctionDef/Hint/lib_Ntve_A804684B=Constructs and returns a RefClear actor message. The Actor Ref name parameter determines the actor ref to clear. This will remove the actor associated with that reference, but leave the reference for future use. An actor ref can have any type of actor assigned to it.
FunctionDef/Hint/lib_Ntve_A8105988=Returns true if the dialog is visible.
FunctionDef/Hint/lib_Ntve_A848A5CD=Removes a unit group from a control group for a player.
FunctionDef/Hint/lib_Ntve_A86DD352=Formats a duration in seconds into a localization friendly text value. For example, 150 will become 2:30 in English
FunctionDef/Hint/lib_Ntve_A87DDC9C=Destroys all dialogs.
FunctionDef/Hint/lib_Ntve_A88BEB03=Turns campaign mode on or off for a player group. This will only work for Blizzard maps.
FunctionDef/Hint/lib_Ntve_A8967217=Returns the conversation state index for the given conversation state and integer index.
FunctionDef/Hint/lib_Ntve_A89BD9B9=Sets the ping color.
FunctionDef/Hint/lib_Ntve_A8AB1B4D=Create an AI filter for use with tactical AI routines.
FunctionDef/Hint/lib_Ntve_A8D356D7=Removes a player from the specified player group.
FunctionDef/Hint/lib_Ntve_A8D696A4=Sets or changes the style of the specified timer window.
FunctionDef/Hint/lib_Ntve_A8F7E9C5=If suicide is enabled for a unit group, the AI will immediately seek out and repeatedly attack the nearest enemy until the suiciding unit group is destroyed. Setting a bully to suicide it will tag it as missing and cause the AI to rebuilt it, since it should not be returning alive.
FunctionDef/Hint/lib_Ntve_A91CB770=Enable a special animation property, play the Blend In Animation when the property is turned on, and play the Blend Out Animation when the property is turned off. The unit must be set up to use the specified animation property. An example of an animation property is "Fly" for Terran production buildings. If the unit is not set up to use one of the Blend Animations, then it will ignore it. Use the Turn Animation Properties Off action to turn off the property that was turned on by this action.
FunctionDef/Hint/lib_Ntve_A9266B9E=Returns the current value that is set for a dialog item.
FunctionDef/Hint/lib_Ntve_A92A2CD2=When enabled for a player, this makes it so that bullies for that player can only be used in attack waves that are gathering near the town those bullies are closest to.
FunctionDef/Hint/lib_Ntve_A94BD42E=Returns a unit group value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_A964CB90=When this is enabled, the camera will transition between terrain height changes smoothly.
FunctionDef/Hint/lib_Ntve_A96A3C0D=Constructs and returns a SetMoverDestinationFrom actor message. This message alters an actor's 2D map grid destination relative to the actor referenced. It will only work on a mover site actor.
FunctionDef/Hint/lib_Ntve_A98541DB=Sets the light for a portrait.
FunctionDef/Hint/lib_Ntve_AA595FFF=Returns the horizontal offset of a dialog item.
FunctionDef/Hint/lib_Ntve_AA60F62B=Sets the target of a player's attack (or defense) waves to a region.
FunctionDef/Hint/lib_Ntve_AA8C27B5=If script control is enabled for a unit, the AI will not use that unit. Script-controlled bullies are not replaced unless they die.
FunctionDef/Hint/lib_Ntve_AAA4F3A3=Constructs and returns a SetBearings actor message based on the parameters. This message will set the 3D position and 3D rotation of an actor. The Position X, Y, and Z parameters correspond to the 3D map grid location. The Forward X,Y,Z parameters and the Up X,Y,Z parameters correspond to the 3D rotation of the actor. It will only work on actors that have bearings, such as model actors or doodad actors.
FunctionDef/Hint/lib_Ntve_AABFD861=Returns true if the objective is visible for the specified player.
FunctionDef/Hint/lib_Ntve_AAD78637=Sets the secondary objective title for the specified planet.
FunctionDef/Hint/lib_Ntve_AB32F40C=Fade in or out a texture overlay over a specified amount of time.
FunctionDef/Hint/lib_Ntve_AB3BC844=Adds a unit to a control group for a player.
FunctionDef/Hint/lib_Ntve_AB4663C2=Runs an effect, targeting the specified point. This effect will not have a caster unit.
FunctionDef/Hint/lib_Ntve_ABD41ECF=Returns true if the specified unit has the specified behavior.
FunctionDef/Hint/lib_Ntve_ABE9862E=Returns true if the specified debug option is true for a given player. Only works in debug builds of the game.
FunctionDef/Hint/lib_Ntve_AC531352=Returns the purchase item that the specified player currently has selected.
FunctionDef/Hint/lib_Ntve_ACA3819C=Returns the internal string ID of the object specified by the String parameter.
FunctionDef/Hint/lib_Ntve_ACB49AEE=This feature only works on Blizzard-signed maps.
FunctionDef/Hint/lib_Ntve_AD0845D4=Returns a marker value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_AD353D8C=Constructs and returns a RefSet actor message based on the parameters. This message will store an actor determined by the Ref Source parameter, into an existing actor reference determined by the Actor Ref Name parameter. Note: This will only set a value in an actor reference that already exists, it will not create a new reference.
FunctionDef/Hint/lib_Ntve_AD46099F=Returns true if the specified field is an array in the specified scope. Use catalog lookup functions to retrieve a data value or other information from the game data.
FunctionDef/Hint/lib_Ntve_AD5CD155=Returns the charge regen time for the specified ability charge link.
FunctionDef/Hint/lib_Ntve_ADB84019=Returns the killing unit.
FunctionDef/Hint/lib_Ntve_AE456797=Sets the target of a player's attack waves to harass any enemies of that player.
FunctionDef/Hint/lib_Ntve_AE5AF605=Shows or hides the specified frame in the user interface. Only Blizzard maps are allowed to hide the Battle UI frame.
FunctionDef/Hint/lib_Ntve_AE81B9B9=Sets a camera to be used and a trigger to be run when the specified camera state and character state are reached.
FunctionDef/Hint/lib_Ntve_AEBDE1ED=Returns the actor for the specified portrait.
FunctionDef/Hint/lib_Ntve_AEC5207F=Constructs and returns an AnimGroupRemoveAll actor message based on the parameters. The AnimGroupRemoveAll message is used to remove all extra animation groups such as Burrow or Flying from an Actor model.
FunctionDef/Hint/lib_Ntve_AEFE21C9=Sets the research title for the specified planet.
FunctionDef/Hint/lib_Ntve_AF0A2657=Returns a byte value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_AF1FAF75=Sets the amount of time between when one soundtrack finishes and another one begins.
FunctionDef/Hint/lib_Ntve_AF40BDE1=Returns true if the specified player can execute the specified effect at the specified point.
FunctionDef/Hint/lib_Ntve_AF651D06=Returns the last actor successfully created by the user via cheat, data or script. Includes actors created by the Create message, but only if it is sent via cheat or script. Does not include AutoCreates, request creates, or Create messages in response to actor events.
FunctionDef/Hint/lib_Ntve_AF67EB9F=Clears the amount of time it takes to regenerate the specified player charge link.
FunctionDef/Hint/lib_Ntve_AFCC55F4=Returns a unit filter value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_AFECF7B1=Constructs and returns a RefSetFromMsg actor message based on the parameters. This message will store an actor determined by the Message parameter, into an existing actor reference determined by the Actor Ref Name parameter. Note: This will only set a value in an actor reference that already exists, it will not create a new reference.
FunctionDef/Hint/lib_Ntve_AFF0AFBF=Constructs and returns a RefDump actor message based on the parameters. This message will display the contents of an actor reference, chosen through the Actor Ref Name parameter, to the debug log. This is a useful debugging tool as it allows you to see what is being stored inside of the selected actor reference.
FunctionDef/Hint/lib_Ntve_AFF235B3=Sets the cost for the specified purchase item.
FunctionDef/Hint/lib_Ntve_AFFE905C=Sets the slot for the specified purchase category.
FunctionDef/Hint/lib_Ntve_B00BA8E5=Get the best target point to attack for a player, optionally considering only the specified enemies.
FunctionDef/Hint/lib_Ntve_B08314FE=Returns the image type setting for an image dialog item.
FunctionDef/Hint/lib_Ntve_B0951308=Constructs and returns a SetMoverDestinationH actor message. This message alters an actor's relative height based on the ground level and the parameter set. It will only work on a mover site actor.
FunctionDef/Hint/lib_Ntve_B097202E=Returns a 3D location as a point. This allows you to specify any 3D location on the map as a viable value for a point parameter.
FunctionDef/Hint/lib_Ntve_B0AF7420=Returns true if an upgrade is allowed for the specified player. Use "Allow/Disallow Upgrade For Player" to modify this.
FunctionDef/Hint/lib_Ntve_B0E8C066=Sets the primary objective description for the specified planet.
FunctionDef/Hint/lib_Ntve_B0FA20B6=This event fires when a unit's construction stage reaches a certain progress. Use "Triggering Player" to get the player that triggered construction. Use "Triggering Unit" to get the unit that is doing the constructing. Use "Triggering Progress Unit Type" to get the unit type of the unit that is under construction. Use "Triggering Progress Unit" to get the unit that is under construction.
FunctionDef/Hint/lib_Ntve_B1BE2D3C=Returns the last mission archive created using "Add Mission Archive".
FunctionDef/Hint/lib_Ntve_B1E36454=This event fires when the specified player purchases the specified tech from the storymode armory. Use "Purchased Purchase Item" to get the item that was purchased.
FunctionDef/Hint/lib_Ntve_B1F81BE5=Constructs and returns an AnimSetTimeScale actor message. This message will set the time scale of the animation. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_B20BC13F=Clears the amount of time it takes to regenerate the specified behavior charge link.
FunctionDef/Hint/lib_Ntve_B20C9535=Sets the blend mode for a dialog item.
FunctionDef/Hint/lib_Ntve_B26FF700=Constructs and returns a QueryRadius actor message. This message will search a radius equal to the Radius parameter around an actor, and send an actor message determined by the Response Actor parameter to any actors it finds in that radius.
FunctionDef/Hint/lib_Ntve_B2CAB822=Sets the target of a player's attack waves to escort a unit group. The escorts will not break combat and return to their charge should they become seperated.
FunctionDef/Hint/lib_Ntve_B2D07F84=Constructs and returns an AttachSetRotationFrom message. Sets the rotation of a model's attach point (or potentially multiple attach points if you use an attach method) to a location or site op from a specified actor.
FunctionDef/Hint/lib_Ntve_B2D4AC17=Returns an actor that is an invisible look at target actor at the specified point.
FunctionDef/Hint/lib_Ntve_B2DCD6C2=If a "marker per life" has not been set then a counting marker may be used. A counting marker ensures the indicated range of tactical AI markers exist on a candidate or else the unit will be filtered out. A range of 0 to 1 will prevent more than one unit from casting on the same target at the same time.
FunctionDef/Hint/lib_Ntve_B2EE2FE1=Returns true if the unit has the specified AI option enabled.
FunctionDef/Hint/lib_Ntve_B338B8E3=Sets the progress text for the specified campaign for the specified player.
FunctionDef/Hint/lib_Ntve_B34FAB70=Follows a unit group with the camera.
FunctionDef/Hint/lib_Ntve_B3BBAF2B=Returns the desired difficulty at which the player wanted to replay the mission.
FunctionDef/Hint/lib_Ntve_B3D5BF65=Sets the falloff for environmental fog. Falloff determines how far from the fog start height the environmental fog will extend.
FunctionDef/Hint/lib_Ntve_B3F00FBD=Tells a unit to flee from another unit at least the specified distance. The Marker parameter is optional, pass in null if you don't want to use it.
FunctionDef/Hint/lib_Ntve_B413B15B=Constructs an ability command from an ability and an index. An ability command is the combination of an ability and an index for a command within that ability. Command indexes are 0 based.
FunctionDef/Hint/lib_Ntve_B4A6A5B4=Removes all planets from the planet panel for the specified players.
FunctionDef/Hint/lib_Ntve_B4B744A5=Returns true if the unit is unusable by waves.
FunctionDef/Hint/lib_Ntve_B4BEBD9E=Returns a specific inventory item carried by the unit.
FunctionDef/Hint/lib_Ntve_B4F0E8F8=Returns the inventory item count for the specified unit.
FunctionDef/Hint/lib_Ntve_B5222B7D=This event fires when a dialog item is used. Use "Dialog Item Event Type" to find out how the event was triggered. Use "Used Dialog Item" to get the dialog item that triggered this event. Use "Triggering Player" to get the player that used the dialog item.
FunctionDef/Hint/lib_Ntve_B525B112=Executes a For Loop using an integer value. This will run the action set included under the For Each Player In Player Group action for every player in the specified player group. For example: If you put a "Set Player Color" action that changed the color for Player , under a For Each Player In Player Group action with the Player Group parameter set to All Players, it would change the color for all players.
FunctionDef/Hint/lib_Ntve_B5337352=Returns true if the objective is a primary objective.
FunctionDef/Hint/lib_Ntve_B57B9FA4=Saves a boolean value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_B5BF0631=Removes the specified purchase group from the tech purchase UI.
FunctionDef/Hint/lib_Ntve_B5CB5FC8=Shows or hides the specified ability on the specified unit.
FunctionDef/Hint/lib_Ntve_B609FCF9=Sets the difficulty for the specified player for the next map.
FunctionDef/Hint/lib_Ntve_B611A2DA=Returns the name of the player.
FunctionDef/Hint/lib_Ntve_B6218C18=Constructs and returns a SetOpacity actor message based on the parameters. This message sets an actor's opacity to the Opacity parameter value. The available range 0 to 1. The Blend Duration parameter determines how long it should take to blend from the actor's current opacity to the desired opacity. If the Blend Duration parameter is left at 0, it will change opacity instantly.
FunctionDef/Hint/lib_Ntve_B658B97F=Returns the cheat a player used. Only usable in response to a Cheat Used event.
FunctionDef/Hint/lib_Ntve_B65D30F7=Initializes harvesting for an AI player. This happens automatically when you call one of the Start Campaign AI actions.
FunctionDef/Hint/lib_Ntve_B71342F4=Sets the width and height of a dialog item.
FunctionDef/Hint/lib_Ntve_B71CCE8B=Used to display the speaker and subtitle text for a sound as a comment within the editor. Does not actually do anything.
FunctionDef/Hint/lib_Ntve_B725E84F=Saves a player color value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_B74ED594=Removes all replies from a conversation.
FunctionDef/Hint/lib_Ntve_B75B1326=Destroys all dialog items within the specified dialog.
FunctionDef/Hint/lib_Ntve_B7865A0A=Sets the image used as the background for the text tag.
FunctionDef/Hint/lib_Ntve_B78EB09C=Constructs and returns a MoverMove actor message. Starts the actor in motion according to the conditions that have been given to the mover. It will only work on a mover site actor.
FunctionDef/Hint/lib_Ntve_B7A7F631=Returns true if all the conditions listed under it evaluate to false. If multiple conditions are listed under the "Not" condition, those conditions will first be evaluated as if they were under an "Or" condition, and then the "Not" condition will invert the result.
FunctionDef/Hint/lib_Ntve_B7CC6780=Returns a unit group containing all items carried by the specified unit.
FunctionDef/Hint/lib_Ntve_B7D9F0B0=Sets the yaw or pitch sensitivity of the camera when camera mouse rotation is turned on.
FunctionDef/Hint/lib_Ntve_B81FF416=This event fires when a unit starts attacking. Use "Attacking Unit" or "Triggering Unit" to get the attacker. Use "Triggering Player" to get the owner of the attacker.
FunctionDef/Hint/lib_Ntve_B835AED0=Returns true if the Text parameter is not null.
FunctionDef/Hint/lib_Ntve_B83E0A67=This event fires when the specified property for the specified player changes. Use "Triggering Player" to get the player. Use "Triggering Player Property" to get the property that changed.
FunctionDef/Hint/lib_Ntve_B843D120=Converts a string value to an actor message.
FunctionDef/Hint/lib_Ntve_B88E5C2B=Turns story mode on or off for a player group. This will only work for Blizzard maps.
FunctionDef/Hint/lib_Ntve_B8AD02AA=Returns the cinematic portrait at the specified position.
FunctionDef/Hint/lib_Ntve_B90251D8=Increments an integer variable by 1, but keeps it within a given range. If this increment causes the variable to exceed the Max value, the variable is reset to the Min value.
FunctionDef/Hint/lib_Ntve_B90786F4=Returns all players that are considered allies or enemies, determined by the Alliance parameter, of the specified player.
FunctionDef/Hint/lib_Ntve_B9098720=Sets which mission archive is selected on the mission archive panel for the specified player group.
FunctionDef/Hint/lib_Ntve_B91E7832=Returns a random unit from the specified unit group.
FunctionDef/Hint/lib_Ntve_B9237D66=Sets the name fo the specified planet.
FunctionDef/Hint/lib_Ntve_B92E10F9=Returns a wave info value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_B93884B7=Returns the sound associated with the active line in the running data conversation
FunctionDef/Hint/lib_Ntve_B941EEFE=Converts and combines the Forward X,Y,Z parameters, and the Up X,Y,Z parameters, into a string with the format ",".
FunctionDef/Hint/lib_Ntve_B947254E=Creates a new wave target set to gather at the defensive gather point of the specified town. Returns the wave target.
FunctionDef/Hint/lib_Ntve_B94C6E96=Returns the triggering inventory item's container. Used in response to "Unit Manipulates Inventory".
FunctionDef/Hint/lib_Ntve_B97B1F15=Returns the type of a unit in a specific training slot.
FunctionDef/Hint/lib_Ntve_B9B1D01B=Returns the height of the specified unit.
FunctionDef/Hint/lib_Ntve_B9BB6748=Returns the wave at the specified index for a player.
FunctionDef/Hint/lib_Ntve_B9C9A103=Returns the color at the specified color index. The color index is an index into the array of colors that appear when you select a color in a SC2 game lobby.
FunctionDef/Hint/lib_Ntve_B9E6CE90=Returns the ID of the unit type that directly makes the specified object for a player. Same as the default/code version, except this version could potentially be modified to handle custom requirements.
FunctionDef/Hint/lib_Ntve_B9F42727=Returns a revealer value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_B9F8937C=Clears all build requests currently planned (but not yet started) for a player.
FunctionDef/Hint/lib_Ntve_BA583993=Sets the text that appears within the dialog item.
FunctionDef/Hint/lib_Ntve_BA6A2F7E=Adds the players in one player group to another player group.
FunctionDef/Hint/lib_Ntve_BA831D90=Sets the confirmation text of the specified research item.
FunctionDef/Hint/lib_Ntve_BA9C71FE=Picks the closest unit to the point specified in a unit group.
FunctionDef/Hint/lib_Ntve_BACFFC3C=Creates a screen image, with an identifier chosen by the ScreenImageID parameter, at the specified anchor, with the specified size and offset.
FunctionDef/Hint/lib_Ntve_BAEAC6C3=Takes one unit and creates a unit group out of it.
FunctionDef/Hint/lib_Ntve_BB08B228=Changes the lighting on the map.
FunctionDef/Hint/lib_Ntve_BB1891ED=Executes an If Then statement. If the specified conditions are met the specified action set will run. If the conditions are not met, nothing will happen.
FunctionDef/Hint/lib_Ntve_BB3B2A79=Sets the specified AI Filter to only include units whose shields is within the specified range. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group.
FunctionDef/Hint/lib_Ntve_BB55CA40=Constructs and returns an AnimGroupApply actor message based on the parameters. The AnimGroupApply message is used to apply an extra animation group such as Burrow or Flying onto the normal animations such as Walk or Stand.
FunctionDef/Hint/lib_Ntve_BB7112C9=Returns whether a player has at least the specified amounts of Minerals and Gas.
FunctionDef/Hint/lib_Ntve_BBA1B2FA=Saves a conversation reply value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_BBBDE723=Plays a sound at a point for the specified player group. Use the "Last Played Sound" function to refer to this sound.
FunctionDef/Hint/lib_Ntve_BBEA4D1B=Converts a wave tag to text.
FunctionDef/Hint/lib_Ntve_BC487BC6=Returns the unit type parameter that matches the current difficulty setting. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used.
FunctionDef/Hint/lib_Ntve_BC4DF423=Saves a unit value into a data table. If a unit variable is used, the current value of the variable will be checked whenever this value is retrieved from the table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_BC53F705=Look up the game string value for the specified string path.
FunctionDef/Hint/lib_Ntve_BC54F629=Sets the required level for the specified research tier to the specified level.
FunctionDef/Hint/lib_Ntve_BC622053=Pauses or unpauses the AI time. While paused, the controlling AI will idle. AI owned units will carry out their current actions, and then idle.
FunctionDef/Hint/lib_Ntve_BC670F99=Returns an ability command associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state.
FunctionDef/Hint/lib_Ntve_BCCC96BE=Outputs a bearings as a string that can be used in actor messages.
FunctionDef/Hint/lib_Ntve_BCD227ED=When enabled, allows the combat AI to target healers before certain other targets.
FunctionDef/Hint/lib_Ntve_BD076980=Prepares the graphics engine for a set change.
FunctionDef/Hint/lib_Ntve_BD0825D6=Returns true if the specified dialog is set to always be sized to the entire screen.
FunctionDef/Hint/lib_Ntve_BD0E4598=Returns true if this is the current difficulty setting. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used.
FunctionDef/Hint/lib_Ntve_BD1A4B1B=Constructs and returns an AnimBracketResume actor message based on the parameters. This message will resume a stopped animation bracket being executed by an actor. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_BD3A49F3=Returns how long since the specified wave has been ordered.
FunctionDef/Hint/lib_Ntve_BD8A7B23=Enables or disables all score tracking for the specified player.
FunctionDef/Hint/lib_Ntve_BD9AF7D6=Creates a dialog box of specified width, height, position on the screen with offsets
FunctionDef/Hint/lib_Ntve_BDA978A3=Creates a new planet on the planet panel for the specified players. Use "Last Created Planet" to refer to the planet that was created.
FunctionDef/Hint/lib_Ntve_BE8E5192=Returns true if the text tag is shown for a player.
FunctionDef/Hint/lib_Ntve_BEB5B53A=Plays a sound with the specified scene file for the specified player group. Scene files can be set up using the Previewer module.
FunctionDef/Hint/lib_Ntve_BEC7A9EF=Returns true if the specified dialog is modal.
FunctionDef/Hint/lib_Ntve_BED7C7FE=Constructs and returns a MoverStopNow actor message. Stops the mover directly and immediately regardless of deceleration or speed. It will only work on a mover site actor.
FunctionDef/Hint/lib_Ntve_BF411FAA=Causes a screen image to change between two transperency values at the specified interval.
FunctionDef/Hint/lib_Ntve_BF585957=Constructs and returns a TimerKill message based on the parameters. This message will remove a timer currently ticking on an actor. It will not trigger its expiration effect.
FunctionDef/Hint/lib_Ntve_BF7A3439=This event fires once the specified amount of time has passed in game.
FunctionDef/Hint/lib_Ntve_BF972A93=Stops a soundtrack for the specified player group.
FunctionDef/Hint/lib_Ntve_C0083258=Excutes an If Then Else statement with multiple cases.
FunctionDef/Hint/lib_Ntve_C03FF78B=Returns the charge regen time for the specified unit charge link.
FunctionDef/Hint/lib_Ntve_C0749AB9=Returns the duration of the sound.
FunctionDef/Hint/lib_Ntve_C0856770=Returns the purchase category that the specified player currently has selected.
FunctionDef/Hint/lib_Ntve_C08692AC=Sets the name for the specified purchase category.
FunctionDef/Hint/lib_Ntve_C0B9F82E=Sets a wave to be the target of a player's attack waves. All of that player's attack waves will merge into the specified wave.
FunctionDef/Hint/lib_Ntve_C0C71187=Sets the target of a player's attack waves to a town's offensive gather point.
FunctionDef/Hint/lib_Ntve_C1174045=Causes a screen button to stop flashing.
FunctionDef/Hint/lib_Ntve_C1374D79=Constructs and returns a ModelSwap actor message. This message will swap the current model of an actor with an model to the specified Model and Variation number.
FunctionDef/Hint/lib_Ntve_C15B101F=Turns a portrait's transition to on or off.
FunctionDef/Hint/lib_Ntve_C16D54CD=Returns the center of a group of units, defined as the average of their X and Y positions. Returns No Point if the unit group is empty.
FunctionDef/Hint/lib_Ntve_C1701A01=Returns a dialog value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_C1C779E3=Creates a group for purchasable techs for the specified player group. Use "Last Created Purchase Category" to get the purchase category created by this action. Tech purchase actions are used to populate the Hyperion Armory tech purchase UI with data.
FunctionDef/Hint/lib_Ntve_C1ED059D=Sets the mission text for the specified mission archive.
FunctionDef/Hint/lib_Ntve_C1F1F6F4=Selects the specified mercenary for the specified player.
FunctionDef/Hint/lib_Ntve_C207359F=Removes the specified mercenary from the mercenary panel.
FunctionDef/Hint/lib_Ntve_C211B081=Returns the point targeted by the action that caused the "Unit Manipulates Inventory" event to fire.
FunctionDef/Hint/lib_Ntve_C245D884=Sets which player groups get to see the ping.
FunctionDef/Hint/lib_Ntve_C26CAC0E=If the computer already wants to surrender then it will quit the game. If it does not then this does nothing.
FunctionDef/Hint/lib_Ntve_C29FFDCD=Sets alliance settings between two players. This action will determined how two players treat each other, such as whether or not their units fight. Pushable means that one player's units are allowed to push another player's units out of the way if they are trying to path through them.
FunctionDef/Hint/lib_Ntve_C31395AC=Preloads a model data entry and its associated assets. The model must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs.
FunctionDef/Hint/lib_Ntve_C358BFC4=Constructs and returns an AttachSetBearings message. Sets the bearings of a model's attach point (or potentially multiple attach points if you use an attach method) to the specified world coordinates and rotation.
FunctionDef/Hint/lib_Ntve_C360B251=Returns an order targeting an item. This is primarily for use in "Issue Order" and "Issue Order To Unit Group" actions.
FunctionDef/Hint/lib_Ntve_C373C664=Returns a transmission value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_C3BBBF67=Returns the text of the dialog item for the specified player.
FunctionDef/Hint/lib_Ntve_C3EC8366=Enables or disables a particular difficulty parameter for a player.
FunctionDef/Hint/lib_Ntve_C3F0EC31=This event fires when a player selects the specified Research Item on the research panel.
FunctionDef/Hint/lib_Ntve_C40F9A7F=Returns a camera object value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_C41602B8=Encloses the text with a color formatting tag so it will use the given color.
FunctionDef/Hint/lib_Ntve_C439C375=Evaluates and compares two arguments.
FunctionDef/Hint/lib_Ntve_C45A90C0=Returns a Point value contained in the chosen Bank at the specified Key of the specified Section.
FunctionDef/Hint/lib_Ntve_C45B6962=Converts a preset value to a transmission value.
FunctionDef/Hint/lib_Ntve_C4714C0B=Returns a player color value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_C47C0524=Adds a behavior to the specified unit setting the casting unit to the specified caster.
FunctionDef/Hint/lib_Ntve_C4977CE8=Sets the title text for the specified mercenary.
FunctionDef/Hint/lib_Ntve_C4DC760C=Runs the contained actions once for each unit in the unit group. Use the "Picked Unit" function to refer to the unit for which the actions are being run.
FunctionDef/Hint/lib_Ntve_C54A5DFC=Saves a real value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_C551984B=Uses nothing as the transmission source.
FunctionDef/Hint/lib_Ntve_C55E1E32=This is for images that are using the border image type. If tiled is set to true, the sides of the image will be repeated to fill the desired height/width. Otherwise they will be stretched.
FunctionDef/Hint/lib_Ntve_C55EEFBE=Creates a new wave target set to escort the specified unit group. Returns the wave target.
FunctionDef/Hint/lib_Ntve_C57F2702=Activates the specified cooldowns on the specified ability on the specified unit. In most cases, this will cause the ability to act as if it had just been used.
FunctionDef/Hint/lib_Ntve_C58C1BAE=Sets the tooltip for the contact for the specified planet.
FunctionDef/Hint/lib_Ntve_C58C84B5=This action will only work for Blizzard maps.
FunctionDef/Hint/lib_Ntve_C5C8712D=Sets the minimum value for a dialog item.
FunctionDef/Hint/lib_Ntve_C5D97C07=This event fires just before a game is saved.
FunctionDef/Hint/lib_Ntve_C609209E=Changes the transparency of a dialog item over time.
FunctionDef/Hint/lib_Ntve_C616545B=Sets the name for the specified research category.
FunctionDef/Hint/lib_Ntve_C65CC121=Returns a unit property.
FunctionDef/Hint/lib_Ntve_C66E506F=Sets the specified AI Filter to exclude the specified unit. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group.
FunctionDef/Hint/lib_Ntve_C672F322=Takes an Object ID and returns 0 if it is a unit, 1 if it is a building, 2 if it is an upgrade, and -1 if it does not fall into any of those categories. Same as the default/code version, except this version could potentially be modified to handle custom requirements.
FunctionDef/Hint/lib_Ntve_C6A9716F=Sets the alliance settings of one player towards another player, but not vice-versa. This action will determine how the Source Player treats the Target Player, such as whether or not the Source Player's units fight the Target Player's units. Pushable means that the Target Player's units are allowed to push the Source Player's units out of the way if they are trying to path through them.
FunctionDef/Hint/lib_Ntve_C6DD8D08=Returns a group of all of the units assigned to escort a unit.
FunctionDef/Hint/lib_Ntve_C6E357F0=Preloads a movie. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs.
FunctionDef/Hint/lib_Ntve_C6F10828=Creates a new wave target set to escort the specified unit group. Returns the wave target.
FunctionDef/Hint/lib_Ntve_C709A5B8=When enabled, allows the combat AI to target limited time units below certain other targets.
FunctionDef/Hint/lib_Ntve_C74452B4=Check if this player wants to concede a skirmish game.
FunctionDef/Hint/lib_Ntve_C7585651=Returns a cinematic value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_C77C4644=Sets the player group that the specified mercenary will appear for.
FunctionDef/Hint/lib_Ntve_C7B2F062=Hides all the Custom Menu dialog items.
FunctionDef/Hint/lib_Ntve_C82B8202=Enables scouting for a player.
FunctionDef/Hint/lib_Ntve_C835E90F=Creates units facing a specified point. Use the "Last Created Unit" and "Last Created Units" functions to refer to the created units.
FunctionDef/Hint/lib_Ntve_C879D158=Returns the inverse of the boolean value.
FunctionDef/Hint/lib_Ntve_C89D042F=Loads all state values of the given conversation state from a bank section.
FunctionDef/Hint/lib_Ntve_C89E24A9=Instructs the AI to train some units of the specified type.
FunctionDef/Hint/lib_Ntve_C8B599A8=Sends a message to all the actors contained within the specified region actor. The Intersect Type determines what portion of the actor has to be contained in the region in order to receive the message. The Class Filters parameter is used to specify which types of actors should receive the message. The format for Class Filters is a list of comma delimited actor types. The Terms parameter is used to specify a condition that an actor in the region must meet in order to receive the message. The format for Terms is a list of semi colon delimited actor terms.
FunctionDef/Hint/lib_Ntve_C8E8FB03=Sends an actor message to an actor that is related to another actor. The Actor parameter is used to specify the primary actor, and the Name parameter is used to specify a reference (such as ::Host) that will derive a secondary actor from the primary actor. The message gets sent to the secondary actor. An actor message will perform an action and/or trigger an event on the actor it is sent to.
FunctionDef/Hint/lib_Ntve_C92B4DA6=Returns ping value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_C931461D=Returns the render-to-texture channel the specified dialog is using.
FunctionDef/Hint/lib_Ntve_C9555AF8=Creates a new wave target set to repeatedly patrol through its waypoint list. Returns the wave target.
FunctionDef/Hint/lib_Ntve_C96DB672=This feature only works on Blizzard-signed maps.
FunctionDef/Hint/lib_Ntve_C97424F4=Increments the stock count for the specified unit type by one if the Count parameter is set to 0, or the number of those units that are in progress or better is less than the specified Count. Does nothing if the Ignore If Queued parameter is set to true and the number of queued and in progress units of the specified type is greater than 0.
FunctionDef/Hint/lib_Ntve_C97BEF46=Creates a portrait on the screen.
FunctionDef/Hint/lib_Ntve_C97E1546=An offscren dialog is not rendered normally and is instead used in conjuction with the render-to-texture feature.
FunctionDef/Hint/lib_Ntve_C97F59B9=Creates an alert with a spacebar point (point that the camera will jump to when the player presses the spacebar) at the target unit displaying the custom alert text.
FunctionDef/Hint/lib_Ntve_C9A82E1C=Sets the player group that the specified planet will display for.
FunctionDef/Hint/lib_Ntve_C9AD8352=Returns the string edit value for a dialog item.
FunctionDef/Hint/lib_Ntve_C9ADFB21=Returns the last sound played via a "Play Sound" action.
FunctionDef/Hint/lib_Ntve_C9B85BF3=Sets the minimap camera field of view visibility.
FunctionDef/Hint/lib_Ntve_CA3522F4=Returns the build at name contained in the specified string.
FunctionDef/Hint/lib_Ntve_CA3AB9A9=Returns true of the source player is treating the target player as ally, enemy, or neutral. Use the Mutual options to check if two players treat each other as mutual allies, enemies, or neutrals.
FunctionDef/Hint/lib_Ntve_CA5B980A=Returns the next location needing to be scouted for a player.
FunctionDef/Hint/lib_Ntve_CA8628B0=Returns the wave target for the specified wave.
FunctionDef/Hint/lib_Ntve_CACCC2D8=Sets the difficulty level for the specified player.
FunctionDef/Hint/lib_Ntve_CAD5046C=Returns the killing player.
FunctionDef/Hint/lib_Ntve_CB1ABC35=Constructs and returns a SetVisibility actor message based on the parameters. This message will set the visibility state for the actor's model on or off, depending on the visibility parameter value. If set to 0, the model will not show up. If set to 1, the model will show up. Other factors (such as if the model is under the fog of war) can affect an actor's visibility -- this message cannot force an actor to be visibile if the game engine is causing it to be invisible. The reverse is possible, however -- this message can force an actor to be invisible. In other words, invisibility always wins.
FunctionDef/Hint/lib_Ntve_CB774E72=Adds a behavior to the specified unit setting the casting player to the specified player.
FunctionDef/Hint/lib_Ntve_CBAA7BFC=Attempts to make the specified player expand. There are certain conditions under which the AI will not expand, such as if the player does not have enough workers. The Minerals and Gas parameters are thresholds that the player must be under in order to expand (unless the player has too many extra workers).
FunctionDef/Hint/lib_Ntve_CBC4C799=Saves a control value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_CBC81630=This event fires when a player selects an item on the Game Menu Dialog. Use "Game Menu Item Selected" to get the menu item that the player selected.
FunctionDef/Hint/lib_Ntve_CBDA955C=Sets the width of the gap between the title and time text when using horizontal styles.
FunctionDef/Hint/lib_Ntve_CBDF8A17=Create a new town for player at the specified point.
FunctionDef/Hint/lib_Ntve_CC1B5055=Returns the number of charges used for the specified unit charge link.
FunctionDef/Hint/lib_Ntve_CC8265AD=Starts Unit Stats performance logging.
FunctionDef/Hint/lib_Ntve_CC8AC2DC=Returns the lowest of the two real values specified.
FunctionDef/Hint/lib_Ntve_CCA8EC70=Displays text that types out one character at a time over the specified duration.
FunctionDef/Hint/lib_Ntve_CCAA1CE6=Sets the reward text on the victory panel.
FunctionDef/Hint/lib_Ntve_CCCD0A10=Returns the key pressed. Use in response to a "Key Pressed" event.
FunctionDef/Hint/lib_Ntve_CCD3C6A0=Sets the level for the specified ability on the specified unit.
FunctionDef/Hint/lib_Ntve_CD05E06B=Removes the bully flag from all units owned by a player.
FunctionDef/Hint/lib_Ntve_CD08C2B5=Returns a conversation value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_CD2C7578=Returns the count of orders on a unit.
FunctionDef/Hint/lib_Ntve_CD680534=Saves a unit group value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_CDB7964B=Returns the planet panel portrait.
FunctionDef/Hint/lib_Ntve_CDFB6082=Adds to the amount of time it takes to regenerate the specified player charge link.
FunctionDef/Hint/lib_Ntve_CE113DDF=Returns whether a player is running campaign AI (as opposed to melee AI).
FunctionDef/Hint/lib_Ntve_CE116FDF=Sets the research description for the specified planet.
FunctionDef/Hint/lib_Ntve_CE396866=Adds the specified weapon to the specified unit using the specified turret.
FunctionDef/Hint/lib_Ntve_CE6AFC94=This event fires when a player changes alliances. Use "Triggering Player" to get the player.
FunctionDef/Hint/lib_Ntve_CEB6863E=Instructs the AI to make the specified unit or building.
FunctionDef/Hint/lib_Ntve_CEDAB9C3=Repeats an action set forever (or until the loop is broken with a "Break" or "Skip Remaining Actions" action.
FunctionDef/Hint/lib_Ntve_CF51BA45=Returns a unit that will be the next scout for a player. The Previous Unit parameter is optional (pass null to it if it is undesired). If no Previous Unit is specified, then this will always return a new scout. If Previous Unit is specified, then this will return that unit, unless there is a better unit type available for scouting, in which case it will return a new unit of that type.
FunctionDef/Hint/lib_Ntve_CF629BC0=This event fires when an AI wave is sent by the specified player.
FunctionDef/Hint/lib_Ntve_CF8D6291=Returns the position of the target for an order, regardless of what type of target it is.
FunctionDef/Hint/lib_Ntve_CF9D5789=Enable or disable a dialog item. A disabled dialog item is greyed out, and cannot be used.
FunctionDef/Hint/lib_Ntve_CFA36FEA=Converts a wave tag to a string.
FunctionDef/Hint/lib_Ntve_CFF28424=Creates an image dialog item, using parameters to set up the essential properies for the image. The tiled property will only work if the image type is border.
FunctionDef/Hint/lib_Ntve_D00F9D6F=This event fires when a unit uses an ability. Use "Triggering Ability" to get the ability that was used. Use "Triggering Ability Stage" to get the stage the ability was in when the event fired. Use "Triggering Ability Target Point" to get the target point for the ability. Use "Triggering Ability Target Unit" to get the target unit for the ability. Use "Triggering Player" to get the player that used the ability. Use "Triggering Unit" to get the unit that used the ability.
FunctionDef/Hint/lib_Ntve_D018EB98=Returns the last purchase category created using "Create Purchase Category".
FunctionDef/Hint/lib_Ntve_D02CF6A0=Takes an Object ID and returns 0 if it is a unit, 1 if it is a building, 2 if it is an upgrade, and -1 if it does not fall into any of those categories. Same as the script version, except this version cannot be modified to handle custom requirements.
FunctionDef/Hint/lib_Ntve_D02F7ACF=Returns the picked integer. This function is only for use with the "Pick Each Integer" action. It will do nothing when used outside of a pick each integer loop.
FunctionDef/Hint/lib_Ntve_D0326678=Sets the description text for the specified mercenary.
FunctionDef/Hint/lib_Ntve_D096667E=Returns the first unfinished requirment to make an object for a player. Same as the default/code version, except this version could potentially be modified to handle custom requirements.
FunctionDef/Hint/lib_Ntve_D0A20ECE=Overwrites the Tactical AI Range field for the specified unit's data for the specified player.
FunctionDef/Hint/lib_Ntve_D0EBBB91=Returns the triggering inventory item. Used in response to "Unit Manipulates Inventory".
FunctionDef/Hint/lib_Ntve_D0FE305D=This will only work with Blizzard maps.
FunctionDef/Hint/lib_Ntve_D0FF42A7=Converts a preset value to a region value.
FunctionDef/Hint/lib_Ntve_D111DD0F=Returns a sound link value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_D118DC34=This event fires when a player clicks the abort mission button.
FunctionDef/Hint/lib_Ntve_D1448757=Sets the text of a specified Menu Item in the Custom Menu.
FunctionDef/Hint/lib_Ntve_D14651C4=Sets the specified AI Filter to only include units within the specified range of the specified unit. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group.
FunctionDef/Hint/lib_Ntve_D155BA6B=Returns true if the specified UI frame is visible for the specified player.
FunctionDef/Hint/lib_Ntve_D1667A7B=Sets the background image of a dialog.
FunctionDef/Hint/lib_Ntve_D16912F9=Adds a unit group to the next attack wave for a player.
FunctionDef/Hint/lib_Ntve_D1BC9455=Returns an actor's scope.
FunctionDef/Hint/lib_Ntve_D1C924E4=Returns a random angle between 0 and 360 (inclusive).
FunctionDef/Hint/lib_Ntve_D1E6BE06=Clears all actions currently in the action queue.
FunctionDef/Hint/lib_Ntve_D20ABCFC=Sets the specified AI Filter to modify the way it calculates life values for units with the specified attribute. For example, if the attribute was set to Armored, and the Amount set to 100, then the filter would consider Armored units to have 100 more life than they actually have. This can only be set once per AI Filter, so calling this action multiple times with the same AI Filter will simply override previous calls. Use this and the other "Tactical AI Filter" actions to set up an AI Filter, which can then be used in a "Tactical AI Filter - Run" function to filter a unit group.
FunctionDef/Hint/lib_Ntve_D2239866=Returns the last group of units created via the "Create Cargo Units" action. This function ignores units created by other triggers.
FunctionDef/Hint/lib_Ntve_D265EBCA=Returns true if fixed random seed is enabled.
FunctionDef/Hint/lib_Ntve_D26648E6=Returns the anchor for the specified dialog item in relationship to its parent dialog. Requires a Player parameter as different players may have dialogs set up differently.
FunctionDef/Hint/lib_Ntve_D29C2D5E=Removes a unit from a wave.
FunctionDef/Hint/lib_Ntve_D2CACC80=Saves all state values within the given conversation state to a bank section.
FunctionDef/Hint/lib_Ntve_D2D484F9=Creates a tip that will display above the command card, and also adds the tip to the help panel.
FunctionDef/Hint/lib_Ntve_D2D4E17D=Adds a unit to the next attack wave for a player with orders to escort another unit.
FunctionDef/Hint/lib_Ntve_D2E12783=Returns the number of units in a wave.
FunctionDef/Hint/lib_Ntve_D2ED8E96=Selects a light to be the main shadow-casting light for the current scene. If Light Name is set to a blank string, this will attempt to select the default shadow light for the current scene.
FunctionDef/Hint/lib_Ntve_D2F7140F=Sets the best time text for the specified mission archive.
FunctionDef/Hint/lib_Ntve_D2FFF574=Stops Unit Stats performance logging.
FunctionDef/Hint/lib_Ntve_D348380E=Constructs and returns a MoverSetSpeedMax actor message. This will set the movers maximum speed. It will only work on a mover site actor.
FunctionDef/Hint/lib_Ntve_D34AEEAF=Pauses a trigger until the chosen Timer has reached a certain point. This point is set by using the Time parameter, and the WaitType parameter.
FunctionDef/Hint/lib_Ntve_D379E6CD=Using this function will cause the subtitle panel to use the bounds of the specified dialog instead of its default size and position.
FunctionDef/Hint/lib_Ntve_D399C353=Destroys all of the unit death models in the specified region and calls Kill All Particles.
FunctionDef/Hint/lib_Ntve_D3A0F4D6=Returns the current camera pitch of a player. Camera pitch is tracked for all players in a multiplayer game, but the queried locations will be slightly old due to network latency.
FunctionDef/Hint/lib_Ntve_D3A3FDC0=Displays the specified text in the cinematic text area using the specified parameters.
FunctionDef/Hint/lib_Ntve_D3D9E2FF=Enables or disables the close button on the planet panel for the specified players.
FunctionDef/Hint/lib_Ntve_D3EAB07E=Returns a unit group that contains all of a player's idle units.
FunctionDef/Hint/lib_Ntve_D3FB8606=Sets the border image for a screen button.
FunctionDef/Hint/lib_Ntve_D41CE6AB=Constructs and returns a SetLocalTintColor actor message based on the parameters. This will set an actors tint color for all players. This will only work on actor's with a model.
FunctionDef/Hint/lib_Ntve_D438ACED=Returns the image associated with the given conversation state.
FunctionDef/Hint/lib_Ntve_D463A836=Sets the specified region for the specified player to explored or unexplored.
FunctionDef/Hint/lib_Ntve_D472352C=Returns a doodad value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_D4857D65=Returns the height of a dialog item.
FunctionDef/Hint/lib_Ntve_D4E8CABF=When recording a movie, this function add a subtitle to the movie event file, it will be used at the specified time stamp when the movie is played back. If 'timeStamp' is -1, current recording time is used.
FunctionDef/Hint/lib_Ntve_D50EF6A5=Returns the state of a particular difficulty parameter for a player.
FunctionDef/Hint/lib_Ntve_D5445D96=Makes a unit face a specified point.
FunctionDef/Hint/lib_Ntve_D5671C0B=Returns a Sound Link for a given sound ID and asset index. Sound Links are used to refer to specific sounds. Sound links are comprised of a sound ID (to identify the sound data entry) and an asset index (to identify the asset within that data entry).
FunctionDef/Hint/lib_Ntve_D59531F5=Set the next attack wave from a player to gather immediately and not replace any units that die while gathering.
FunctionDef/Hint/lib_Ntve_D59E1980=Returns true if the AI time is paused.
FunctionDef/Hint/lib_Ntve_D5B3C452=Returns a string value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_D5D8205F=Converts a preset value to a unit game link value.
FunctionDef/Hint/lib_Ntve_D5F8F800=Sets the cost for the specified mercenary.
FunctionDef/Hint/lib_Ntve_D5F9189A=Sets the image to display on a dialog item.
FunctionDef/Hint/lib_Ntve_D606E2CD=Returns the mouse position clicked in the X axis. Use in response to a "Mouse Clicked" event.
FunctionDef/Hint/lib_Ntve_D613946A=Returns the triggering inventory item's slot. Used in response to "Unit Manipulates Inventory".
FunctionDef/Hint/lib_Ntve_D629F083=Returns the movie associated with the given conversation state.
FunctionDef/Hint/lib_Ntve_D674ADD7=Stops the construction progress bar of a unit.
FunctionDef/Hint/lib_Ntve_D688C655=Resets the rebuild counts for bullies owned by a specific player in a specific region.
FunctionDef/Hint/lib_Ntve_D6AC1BD1=This event fires when a player changes the active selection in the mission archives panel.
FunctionDef/Hint/lib_Ntve_D6F1B283=Stops shaking the camera.
FunctionDef/Hint/lib_Ntve_D6FBE13C=Sets the bonus title for the specified mission archive.
FunctionDef/Hint/lib_Ntve_D6FE8683=Clears the stock lists of units and buildings to make for a player.
FunctionDef/Hint/lib_Ntve_D74747BE=This event fires when a player closes the mercenary panel.
FunctionDef/Hint/lib_Ntve_D75553FB=Returns a unit group that contains units that have passed the specified filters from another unit group.
FunctionDef/Hint/lib_Ntve_D7C3FBC2=Returns the highest of the two integer values specified.
FunctionDef/Hint/lib_Ntve_D8167AFB=Returns an order value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_D88DB594=Returns what cliff level a point is on.
FunctionDef/Hint/lib_Ntve_D8957FF3=Returns the width of a dialog item.
FunctionDef/Hint/lib_Ntve_D8A9F49F=Fades the screen in or out over a specified amount of time.
FunctionDef/Hint/lib_Ntve_D8B5FD69=This event fires when a unit's research progress reaches a certain point. Use "Triggering Player" to get the player that started the research. Use "Triggering Unit" to get the unit that is doing the research. Use "Triggering Progress Upgrade" to get the upgrade being researched.
FunctionDef/Hint/lib_Ntve_D8E3EC49=Sets the scene text for the specified mission archive.
FunctionDef/Hint/lib_Ntve_D92843D4=Instantly removes all doodads of the specified type from a game region. If the doodad being removed has a footprint, that footprint will still linger, even though the doodad's actor has been destroyed.
FunctionDef/Hint/lib_Ntve_D92EAFA7=Sets the point at which attack wave units will gather before being dispatched.
FunctionDef/Hint/lib_Ntve_D9339BB5=Constructs and returns a MissileTentacleReturn actor message. This message causes an actor to return to its origin point immediately. It will only work on missile actors that are flagged as tentacles.
FunctionDef/Hint/lib_Ntve_D952C4FA=Returns true if the specified dialog's background image is visible.
FunctionDef/Hint/lib_Ntve_D98E6C3C=Sets the reward description for the specified planet.
FunctionDef/Hint/lib_Ntve_D9E07DD4=Returns the color of a dialog item.
FunctionDef/Hint/lib_Ntve_DA95549D=If set to true, the text that appears within the dialog item will animate as if being written out a single character at a time.
FunctionDef/Hint/lib_Ntve_DA979564=Enable a special animation property. The unit must be set up to use the specified animation property. An example of an animation property is "Fly" for Terran production buildings. Use the Turn Animation Properties Off action to turn off the property that was turned on by this action.
FunctionDef/Hint/lib_Ntve_DAA86C93=Sets a portrait's position on the screen.
FunctionDef/Hint/lib_Ntve_DAC9B6F4=Sets a portrait to be used for a given character during data-driven conversations.
FunctionDef/Hint/lib_Ntve_DB01ECDC=Directly modify a real variable through arithmetic.
FunctionDef/Hint/lib_Ntve_DB0E6ABB=Sets the state of a flag for a player at the specified index based on whether the number of units of the type specified in the What parameter with the Tech Tree Count Type specified in the State parameter, is greater than or equal to the Count parameter.
FunctionDef/Hint/lib_Ntve_DB263E75=Constructs and returns a TextureVideoSetPaused actor message. Sets the pause state of the video texture in the specified texture slot. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_DB2B20DA=Sets the unit for the specified purchase group.
FunctionDef/Hint/lib_Ntve_DB32F733=Returns true if power is provided to a point by a specific unit. Note: The Minimum Power parameter should not be set past 1, unless you have custom units that provide more than a single power level.
FunctionDef/Hint/lib_Ntve_DB46735B=Returns the type of a data table value.
FunctionDef/Hint/lib_Ntve_DB4E6196=Returns the facing angle of the specified point as a real value, in degrees.
FunctionDef/Hint/lib_Ntve_DB5A7F79=Constructs and returns a Signal actor message based on the parameters. This message will send a signal with a name determined by the Signal parameter to an actor. If the actor is set up to respond to a signal by that name it will do so, otherwise it will have no effect. Note: This is a relatively advanced actor message, as the actor you are sending the signal to must be pre-configured to respond to a signal message with the same name.
FunctionDef/Hint/lib_Ntve_DBD462D9=Sets the size of a portrait.
FunctionDef/Hint/lib_Ntve_DBE4CE29=Moves the leaderboard to the default position along the right edge of the screen.
FunctionDef/Hint/lib_Ntve_DBF8E9E3=Moves a point to the specified position.
FunctionDef/Hint/lib_Ntve_DC0FD1CA=Returns true if a unit is allowed for the specified player. Use "Allow/Disallow Unit For Player" to modify this.
FunctionDef/Hint/lib_Ntve_DC194B0E=Returns a trigger value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_DC310587=Enables or disables an AI option for a unit.
FunctionDef/Hint/lib_Ntve_DC33CC5B=Returns the index of the specified conversation reply.
FunctionDef/Hint/lib_Ntve_DC4D3C51=Clears the specified ability cooldown link.
FunctionDef/Hint/lib_Ntve_DC635AEF=Pans the camera to the center of a region or point. If smart panning is enabled, the camera will not pan if it is already looking at the target point.
FunctionDef/Hint/lib_Ntve_DC731674=Returns the ability type of an ability. This is the non raw data version of an ability's scope. Use catalog lookup functions to retrieve a data value or other information from the game data.
FunctionDef/Hint/lib_Ntve_DD095653=Returns the cost of a unit type.
FunctionDef/Hint/lib_Ntve_DD1756B5=Sets the tooltip for the specified planet.
FunctionDef/Hint/lib_Ntve_DD557FEC=Constructs and returns a SetHeight actor message based on the parameters. This message sets the actor at a height relative to the terrain, rather than specifying an absolute Z axis value. It will only work on actors that have bearings, such as model actors or doodad actors.
FunctionDef/Hint/lib_Ntve_DD59EC03=Shows or hides the background for a particular text tag.
FunctionDef/Hint/lib_Ntve_DD754C85=Returns true if the current difficulty setting is this or easier. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used.
FunctionDef/Hint/lib_Ntve_DD872A7D=Sets the player group for the specified purchase category.
FunctionDef/Hint/lib_Ntve_DDB3F038=If script control is enabled for a unit, the AI will not use that unit. Script-controlled bullies are not replaced unless they die.
FunctionDef/Hint/lib_Ntve_DDBABF2E=Moves the leaderboard to the specified screen position. The X coordinate corresponds to the right side of the leaderboard.
FunctionDef/Hint/lib_Ntve_DE1A962E=Sets the number of scouts to use for a player.
FunctionDef/Hint/lib_Ntve_DEA2AB06=Returns the game portrait.
FunctionDef/Hint/lib_Ntve_DEBF6EB9=Returns the height of the specified region.
FunctionDef/Hint/lib_Ntve_DEDE37F9=Preloads a script file. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs.
FunctionDef/Hint/lib_Ntve_DF17F356=Creates a new research tier for the research panel. Use "Last Created Research Tier" to get the research tier created by this action.
FunctionDef/Hint/lib_Ntve_DF393ABA=Enables or disables the tech tree button on the help panel for the specified players.
FunctionDef/Hint/lib_Ntve_DF56EA04=Returns the slot index for the specified inventory item.
FunctionDef/Hint/lib_Ntve_DFB0AB0D=Returns true if the shift key was pressed. Use in response to a "Key Pressed" or "Mouse Clicked" event.
FunctionDef/Hint/lib_Ntve_E0086548=Destroys the specified portrait.
FunctionDef/Hint/lib_Ntve_E00E7137=Returns the current position of a unit attachment point.
FunctionDef/Hint/lib_Ntve_E07A3283=Sets the movie that will be shown when the specified research item is selected.
FunctionDef/Hint/lib_Ntve_E0D9530C=Sets the type for an objective.
FunctionDef/Hint/lib_Ntve_E0DF688F=Returns the acquired target of a unit.
FunctionDef/Hint/lib_Ntve_E10B1BC6=Returns the minimum game speed.
FunctionDef/Hint/lib_Ntve_E1552C18=Sends an actor message to a unit's actor. An actor message will perform an action and/or trigger an event on the actor it is sent to.
FunctionDef/Hint/lib_Ntve_E188E0FE=Unloads a unit model.
FunctionDef/Hint/lib_Ntve_E1B8DD31=Returns the point that an object would bounce to if it was travelling from the source point and hit a wall with the specified normal angle at the target point.
FunctionDef/Hint/lib_Ntve_E211322A=Saves a transmission Source value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_E267A52A=This event fires when a unit enters or leaves a certain distance around a point. Use "Triggering Unit" to get the unit.
FunctionDef/Hint/lib_Ntve_E2E35DF6=The campaign AI must be started for each player that uses AI triggers.
FunctionDef/Hint/lib_Ntve_E2FCA970=Returns a statistic for the specified player as an integer.
FunctionDef/Hint/lib_Ntve_E372DF5E=Clears a saved data table.
FunctionDef/Hint/lib_Ntve_E3741424=Clears the specified player cooldown link.
FunctionDef/Hint/lib_Ntve_E37ACA0E=Shows or hides the specified dialog item.
FunctionDef/Hint/lib_Ntve_E386DAEA=Sets the visibility state for the specified purchase group.
FunctionDef/Hint/lib_Ntve_E38A3C64=Returns the last research category created using "Create Research Category".
FunctionDef/Hint/lib_Ntve_E40313DC=Sets the mission text on the victory panel.
FunctionDef/Hint/lib_Ntve_E40B4D3C=Returns the number of units of the specified unit type that are in progress/made by a player. Includes units in AI queues.
FunctionDef/Hint/lib_Ntve_E4236D69=Sets the model for the specified planet.
FunctionDef/Hint/lib_Ntve_E425C4B1=Constructs and returns a RefSetRefreshName actor message based on the parameters. This can be used to update a ref which doesnt update automatically in the actor system, although most should update automatically. Actor should automatically refresh references in special cases (for instance, you have a squib hosted off a hydralisk which turns into an egg. Actor needs to update the host of the squib to host off an analogous attach point on the egg), but this is there just in case it's needed at some point. Note: This will only set a value in an actor reference that already exists, it will not create a new reference.
FunctionDef/Hint/lib_Ntve_E44DBA40=Returns the state of an objective.
FunctionDef/Hint/lib_Ntve_E48E495F=Returns the index of the next unused town slot for a player.
FunctionDef/Hint/lib_Ntve_E4A06F0A=Returns the ability command for the order.
FunctionDef/Hint/lib_Ntve_E4B86923=Converts a game link value to a string value.
FunctionDef/Hint/lib_Ntve_E4BD0151=Returns the target unit of a rally point.
FunctionDef/Hint/lib_Ntve_E4F31187=Removes all of the list items from the specified dialog item.
FunctionDef/Hint/lib_Ntve_E501C879=Makes the specified actor look at the specified target, using preset settings defined by the specified look at type.
FunctionDef/Hint/lib_Ntve_E54B2D20=This event fires when a unit enters or leaves a distance around another unit. Use "Triggering Player" to get the player that was controlling the unit. Use "Triggering Unit" to get the unit.
FunctionDef/Hint/lib_Ntve_E59EA897=Constructs and returns an AttachSetBearingsFrom message. Sets the bearings of a model's attach point (or potentially multiple attach points if you use an attach method) to a location or site op from a specified Actor.
FunctionDef/Hint/lib_Ntve_E5CABD27=Sets the border image for a screen button for when it is flashing.
FunctionDef/Hint/lib_Ntve_E5EFA0FC=Constructs and returns a SetRotationFrom actor message based on the parameters. This message will set the 3D rotation of an actor to the 3D rotation of another actor specified through the Actor parameter.
FunctionDef/Hint/lib_Ntve_E5FF78D8=Creates a tip on the help panel with a button that must be pressed in order for the description to be displayed.
FunctionDef/Hint/lib_Ntve_E62D9C8C=Returns a point offset by a specified distance toward a target point.
FunctionDef/Hint/lib_Ntve_E6439D48=Sets the research text for the specified mission archive.
FunctionDef/Hint/lib_Ntve_E672DFB5=Constructs and returns a RefSetFromActor actor message based on the parameters. This message will set an actor relative to another actor. For example, "RefSetFromActor ::global.test ::Creator ::Host" would set the ::global.test ref to the host of the actor that created the actor from which this message is being sent. Note: This will only set a value in an actor reference that already exists, it will not create a new reference.
FunctionDef/Hint/lib_Ntve_E6AB7041=Returns true if the specified catalog entry is valid. Use catalog lookup functions to retrieve a data value or other information from the game data.
FunctionDef/Hint/lib_Ntve_E6B89FE1=Sets the text that is used for the title of the dialog.
FunctionDef/Hint/lib_Ntve_E6D9AAFA=Preloads an image file. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs.
FunctionDef/Hint/lib_Ntve_E6E57D64=Preloads a scene file. The file must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs.
FunctionDef/Hint/lib_Ntve_E6F25557=Sets the button text for the specified mission archive.
FunctionDef/Hint/lib_Ntve_E730CE19=Removes global texture props.
FunctionDef/Hint/lib_Ntve_E758567E=Constructs and returns a TextureVideoPlay actor message. Plays a video texture in a texture slot with the specified rate and flags. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_E76B043D=This feature only works on Blizzard-signed maps.
FunctionDef/Hint/lib_Ntve_E786CA75=Sets the text that appears when mousing over a dialog item.
FunctionDef/Hint/lib_Ntve_E79AE4CF=Constructs and returns an actor message with two parameters. The actor message returned is formed by combining the Msg Name, Param 1, and Param 2 string parameters. This function is primarily used by other "Actor" type functions to assemble actor messages, although it can be used to assemble any actor message from scratch with the right know-how.
FunctionDef/Hint/lib_Ntve_E7ABAA18=Returns the damaging effect.
FunctionDef/Hint/lib_Ntve_E80D1B4D=Returns the pathing cost from a unit.
FunctionDef/Hint/lib_Ntve_E80E31D9=Clears the number of used charges for the specified global charge link.
FunctionDef/Hint/lib_Ntve_E89F1335=Pauses a trigger until the specified condition is met. Real time is normal time. Game time can pass faster or slower depending on the game speed. AI time passes at the same rate as game time, but can be paused or unpaused while real time and game time are still running. It is useful to pause the AI time while a player is watching a cinematic, so timed attack waves will wait until the player is finished with the cinematic before resuming their countdowns.
FunctionDef/Hint/lib_Ntve_E8A7971D=Loads a specified animation for a model. Note: This is a specialized action that generally relates to storymode models. It will remove additional animation sets that have been loaded to the model through triggers.
FunctionDef/Hint/lib_Ntve_E8C73178=Converts a preset value to a conversation value.
FunctionDef/Hint/lib_Ntve_E8D948E0=Returns the weapon at the specified index on the specified unit.
FunctionDef/Hint/lib_Ntve_E90538F1=Returns true if a unit type uses the specified mover.
FunctionDef/Hint/lib_Ntve_E914D77C=Only one "Critical Section" action set associated with the chosen Lock parameter will ever execute at the same time. Note: The Lock parameter requires a boolean variable. Simply specifying true or false will not work. This is useful for avoiding race conditions when you have parallel processes that can modify the same variables.
FunctionDef/Hint/lib_Ntve_E916DC36=Sets the minimum number of bullies an AI player should maintain regardless of rebuild counts.
FunctionDef/Hint/lib_Ntve_E9275334=Saves a dialog value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_E92E544E=Turns on/off cinematic mode for a player(s). Cinematic mode hides the normal gameplay UI. When cinematic mode is turned on, the state of the gameplay UI is cached, and when cinematic mode is turned off, the state of the gameplay UI is restored from that cache. Therefore, changing visibility settings of gameplay UI elements while cinematic mode is turned on will have no effect.
FunctionDef/Hint/lib_Ntve_E9307270=Sets the speed of creep. Growth determines how rapidly creep will expand from its origin point. Decay determines how rapidly creep will receed if there are no creep generators nearby. Blend determines how rapidly the creep will visually appear, and is seperate from the functional purposes of creep.
FunctionDef/Hint/lib_Ntve_E9556756=This event fires when the specified player selects the specified purchase item from the storymode armory.
FunctionDef/Hint/lib_Ntve_E956CD56=Sets the research title for the specified mission archive.
FunctionDef/Hint/lib_Ntve_E95AC0AF=Clears all waypoints for a wave target.
FunctionDef/Hint/lib_Ntve_E99BA742=Returns a unit group that contains units that have passed the specified filters from another unit group.
FunctionDef/Hint/lib_Ntve_E9B7A1DB=Returns an actor from the actor reference specified in the Name parameter.
FunctionDef/Hint/lib_Ntve_E9BC63EC=Marks a conversation choice as either read or unread.
FunctionDef/Hint/lib_Ntve_E9C385D5=Replaces one or more occcurrences of a substring inside text.
FunctionDef/Hint/lib_Ntve_E9CE6B42=Returns the best location to place an AOE attack on a group of units with the specified parameters.
FunctionDef/Hint/lib_Ntve_EA3823E9=When this is enabled, and the camera is following a flying unit, the camera will adjust its height to ensure the flying unit stays visible when the camera zooms in.
FunctionDef/Hint/lib_Ntve_EA56A214=The buttons for a highlighted ability command are flashed in the user's command card UI. If the ability command is contained in a sub-page, like one of the standard "build" commands, the button for the sub-page itself will also be highlighted.
FunctionDef/Hint/lib_Ntve_EA9A54D6=Saves a timer value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_EAC465A1=Converts an integer into a text value.
FunctionDef/Hint/lib_Ntve_EB0FFD57=Sets an achievement for the specified dialog item.
FunctionDef/Hint/lib_Ntve_EB622569=Returns the cooldown time for the specified unit cooldown link.
FunctionDef/Hint/lib_Ntve_EB63284E=Saves an ability command value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_EBF1B8BE=This event fires when the specified player uses the specified cheat. Use "Cheat Type Used" to get the cheat that was used.
FunctionDef/Hint/lib_Ntve_EC3358BD=Sets the position of a unit to be the target of a player's attack waves.
FunctionDef/Hint/lib_Ntve_EC390E46=Constructs and returns a RefNotify actor message based on the parameters. Typically used with a target, this message allows one actor to send a ref to another actor. The signal parameter allows you to differentiate RefNotify messages if multiple messages are used in the same context.
FunctionDef/Hint/lib_Ntve_EC829255=Constructs and returns a RefSetFromRequest actor message based on the parameters. This message uses an actor request to determine what actor should be stored in the reference. The Ref Name parameter is the reference to store the actor in once it is found. Note: Utilizing this function requires a strong knowledge of the actor system.
FunctionDef/Hint/lib_Ntve_ECE714B6=Sets the primary objective title for the specified planet.
FunctionDef/Hint/lib_Ntve_ED17978F=Constructs and returns a ModelEventSuppress message. Suppress a class of model events. This allows you to toggle whether a specific model event affects an actor.
FunctionDef/Hint/lib_Ntve_ED219560=Sets the contact title for the specified planet.
FunctionDef/Hint/lib_Ntve_ED236D9F=Applies a unit type as the transmission source for use in the transmission portrait.
FunctionDef/Hint/lib_Ntve_ED2C60CE=Sets the current value for the specified boss bar. Calling this action will overwrite the boss unit you set through "Set Boss Bar Boss", and will instead rely on the values sent to it through "Set Boss Bar Maximum Value" and "Set Boss Bar Current Value".
FunctionDef/Hint/lib_Ntve_ED658714=Returns the total minerals left to be harvested in a town for a player.
FunctionDef/Hint/lib_Ntve_ED6A6613=Constructs and returns an AnimGroupRemove actor message based on the parameters. The AnimGroupRemove message is used to remove an extra animation group such as Burrow or Flying that has been apllied onto normal animations such as Walk or Stand.
FunctionDef/Hint/lib_Ntve_EDB526A6=Displays an error message.
FunctionDef/Hint/lib_Ntve_EE46E4CC=Returns the count of list items in the dialog item. Only works with dialog items that have lists, such as pulldowns or list boxes.
FunctionDef/Hint/lib_Ntve_EE7AB1E8=Returns true if a unit is invulnerable.
FunctionDef/Hint/lib_Ntve_EEB3ECF8=Constructs and returns a SetFacing actor message based on the parameters. This message will set the 2D facing of an actor according to the Facing parameter. It will only work on actors that have bearings, such as model actors or doodad actors.
FunctionDef/Hint/lib_Ntve_EEC9FC53=Merges two waves together. Waves are specified using a player's wave indexes.
FunctionDef/Hint/lib_Ntve_EEDB2448=Uses integer values. Returns the remainder after the dividend has been divided by the divisor.
FunctionDef/Hint/lib_Ntve_EEF62377=Returns the width of a dialog.
FunctionDef/Hint/lib_Ntve_EEFB5A8F=Sets the current game speed.
FunctionDef/Hint/lib_Ntve_EF15E7E2=Runs an effect, targeting the specified unit. This effect will not have a caster unit.
FunctionDef/Hint/lib_Ntve_EF33C610=Returns a point with the X and Y position of the specified point, and Z position of the specified Z.
FunctionDef/Hint/lib_Ntve_EF7E05B0=Adds Town into the stock for an AI player. When the AI reaches this point in the stock list, it will ensure that every Town it owns has two refineries and a town hall of the specified types. This ensures that AI towns are never without these buildings.
FunctionDef/Hint/lib_Ntve_EF89DD5C=Returns the mercenary the specified player currently has selected.
FunctionDef/Hint/lib_Ntve_EF949A7D=Returns a point with the position of the specified point, and the facing of the specified angle.
FunctionDef/Hint/lib_Ntve_EFCAAF54=Sets the description text for the specified planet.
FunctionDef/Hint/lib_Ntve_F0421ADA=Selects the specified purchase category for the specified players.
FunctionDef/Hint/lib_Ntve_F06B4181=Sets the description text for the character sheet for the specified players.
FunctionDef/Hint/lib_Ntve_F082C00E=Sets the player group for the specified purchase item.
FunctionDef/Hint/lib_Ntve_F0857987=Returns the last actor scope successfully created by the user via cheat, data or script.
FunctionDef/Hint/lib_Ntve_F09DDBE5=Creates a minimap ping facing a specified angle. Use "Last Created Ping" to refer to the created ping.
FunctionDef/Hint/lib_Ntve_F0DF33AB=Mutes or unmutes a sound channel for the specified player group.
FunctionDef/Hint/lib_Ntve_F116F8F1=Clears the info text for the specified unit.
FunctionDef/Hint/lib_Ntve_F11E9493=Returns a wave value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_F1200B76=Consumes the specified number of charges for the specified unit charge link.
FunctionDef/Hint/lib_Ntve_F14A27E9=Immediately stops a specific transmission that is currently playing / being sent. Any triggers that are waiting for the transmission to finish will resume execution.
FunctionDef/Hint/lib_Ntve_F14B3F69=Consumes the specified number of charges for the specified ability charge link.
FunctionDef/Hint/lib_Ntve_F163BD1A=Constructs and returns a SoundSetPaused actor message based on the parameters. This message will paused or unpause a sound depending on the Paused State parameter: 1 is paused, 0 is unpaused. It can pause or unpause with or without fade depending on the Fade parameter: 1 is fade, 0 is do not fade.
FunctionDef/Hint/lib_Ntve_F172A13B=Adds a unit of the specified unit type to the next attack wave for a player with orders to escort another unit.
FunctionDef/Hint/lib_Ntve_F1C17BBA=Saves an integer value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_F1E13097=Sets the cost text for the specified mercenary.
FunctionDef/Hint/lib_Ntve_F1E1DAE1=Returns the status of the player.
FunctionDef/Hint/lib_Ntve_F20A0011=Creates units using the facing angle of a point. Use the "Last Created Unit" and "Last Created Units" functions to refer to the created units.
FunctionDef/Hint/lib_Ntve_F21F850B=Constructs and returns a SetScaleAbsolute actor message based on the parameters. This message sets the absolute X,Y,Z scale of an actor's model to the X,Y,Z parameter values. This will take place over a number of game time seconds determined by the Blend Duration parameter. If Blend Duration is left at 0, the change in scale will occur immediately. Note: This only works on actors with models.
FunctionDef/Hint/lib_Ntve_F247156C=Creates units using the default facing angle of the unit. Use the "Last Created Unit" and "Last Created Units" functions to refer to the created units.
FunctionDef/Hint/lib_Ntve_F27365D4=Returns the triggering powerup. Used in response to "Unit Acquires Powerup".
FunctionDef/Hint/lib_Ntve_F2A3CE0B=Convenience function to mark the specified mercenary as purchased, recently purchased, and play the purchase animation on it.
FunctionDef/Hint/lib_Ntve_F2A576A6=Returns the location of a town for a player.
FunctionDef/Hint/lib_Ntve_F2B3CCE5=Preloads a soundtrack. The soundtrack must be explicitly identified (it won't work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs.
FunctionDef/Hint/lib_Ntve_F2BC8E79=Returns the unit that is currently carrying the specified inventory item.
FunctionDef/Hint/lib_Ntve_F2E12806=Sets the maximum value for a dialog item.
FunctionDef/Hint/lib_Ntve_F2F49F9B=Returns true if the unit is flagged as a suicide unit.
FunctionDef/Hint/lib_Ntve_F38744BA=Returns the specified text string with some formatting added to it.
FunctionDef/Hint/lib_Ntve_F38805FC=Sets the contact name for the specified planet.
FunctionDef/Hint/lib_Ntve_F3918355=Adds a mission or scene to the mission archives panel for the specified players. Use "Last Created Mission Archive" to get the mission archive created through this action.
FunctionDef/Hint/lib_Ntve_F39DC67E=Constructs and returns a TextureVideoSetFrame actor message. Sets the frame of a video texture that is playing on the specified slot. Works on actors with a model.
FunctionDef/Hint/lib_Ntve_F463A414=Returns a player group containing all active players.
FunctionDef/Hint/lib_Ntve_F470860B=Sets the camera bounds within a region. This will limit the specified Players from moving their camera beyond the specified Bounds. If the Minimap parameter is set to Do, the minimap will also shrink to fit the camera bounds. This is useful for hiding things off map, or having the playable area expand at some point during your map.
FunctionDef/Hint/lib_Ntve_F47B2511=Saves a text value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.
FunctionDef/Hint/lib_Ntve_F47E52DA=Returns true if the ping is visible.
FunctionDef/Hint/lib_Ntve_F488C43D=This event fires just after a game is saved.
FunctionDef/Hint/lib_Ntve_F4A801D6=Resets all state values of the given conversation state back to zero.
FunctionDef/Hint/lib_Ntve_F4B5BEE7=Destroys the specified dialog, and all the dialog items within.
FunctionDef/Hint/lib_Ntve_F4C1F96C=Returns the event type of the dialog item that was used.
FunctionDef/Hint/lib_Ntve_F4ED4CD8=Returns the number of rally points a unit has.
FunctionDef/Hint/lib_Ntve_F4F94B84=Sets the unit for the specified boss bar. Calling this action will overwrite the maximum and current value you set through "Set Boss Bar Maximum Value" and "Set Boss Bar Current Value", and will instead base its value on the specified unit's HP.
FunctionDef/Hint/lib_Ntve_F5662180=Use "Last Replaced Unit" to refer to the replacement unit. Note that any variables referring to the old unit will need to be updated.
FunctionDef/Hint/lib_Ntve_F5A3C98A=Returns the dialog the specified screen button belongs to.
FunctionDef/Hint/lib_Ntve_F5C63A46=Shows or hides graphics associated with the game environment. This includes terrain, doodads, and water.
FunctionDef/Hint/lib_Ntve_F5D626D2=Moves the timer window to the default position along the right edge of the screen.
FunctionDef/Hint/lib_Ntve_F5FF70C2=Rotates a dialog item.
FunctionDef/Hint/lib_Ntve_F6460765=Returns the current camera target of a player. Camera targets are tracked for all players in a multiplayer game, but the queried locations will be slightly old due to network latency.
FunctionDef/Hint/lib_Ntve_F669283F=Returns a transmission source value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_F6F9120D=Returns an order targeting a unit. This is primarily for use in "Issue Order" and "Issue Order To Unit Group" actions.
FunctionDef/Hint/lib_Ntve_F7013450=Returns the transport a unit is in.
FunctionDef/Hint/lib_Ntve_F713CAF4=Instantly rotates the ping to face a specific angle, given in degrees.
FunctionDef/Hint/lib_Ntve_F73FDB4C=Sets the string edit value for a dialog item.
FunctionDef/Hint/lib_Ntve_F79DB963=Shows or hides the display of a progress bar within a leaderboard item. Use the "Set Leaderboard Item Progress Value" action to adjust the progress bar's displayed progress.
FunctionDef/Hint/lib_Ntve_F7C6C3E7=Returns the dialog containing the specified dialog item.
FunctionDef/Hint/lib_Ntve_F7D7DC36=Returns the name of the map currently being played.
FunctionDef/Hint/lib_Ntve_F7F93AB0=Returns a new wave info from the specified wave.
FunctionDef/Hint/lib_Ntve_F813558C=Shakes the camera. If the Duration parameter is set to 0, it will shake the camera until stopped by the "Stop Shaking Camera" action. This action is useful for things such as explosions or earthquakes.
FunctionDef/Hint/lib_Ntve_F86F691D=Flags or unflags a research item as being recently purchased.
FunctionDef/Hint/lib_Ntve_F8758140=Returns true if a unit's ability command is at a certain state.
FunctionDef/Hint/lib_Ntve_F8AC8C36=Sets the alignment of text within the text tag, without changing the tag position. Note that any alignment set using "Set Alignment Of Text Tag" will override this action.
FunctionDef/Hint/lib_Ntve_F8C91F07=Sets the wave type and wave target for a wave.
FunctionDef/Hint/lib_Ntve_F96FCAE7=Sends an actor message to all the actors contained within the specified region actor. An actor message will perform an action and/or trigger an event on the actor it is sent to.
FunctionDef/Hint/lib_Ntve_F9878BEF=Stops any active cinematic that has been run using "Run Cinematic".
FunctionDef/Hint/lib_Ntve_F994897E=Returns the ping color.
FunctionDef/Hint/lib_Ntve_F9BAA257=Returns how long since the specified wave has been in combat.
FunctionDef/Hint/lib_Ntve_F9CD403E=Constructs and returns an AnimClearAllBut actor message. This message will clear all animation sequences except that with the same name as the Anim Name parameter being played by an actor. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_F9D17330=Returns true if the specified unit is ignored by the wave it is in (for purposes of regrouping, etc.).
FunctionDef/Hint/lib_Ntve_FA3926E1=Returns true if the dialog item is enabled for the specified player.
FunctionDef/Hint/lib_Ntve_FA586BEC=Causes the units in a unit group to be rescued, changing ownership and changing or retaining color.
FunctionDef/Hint/lib_Ntve_FA71311B=Enables or disables the glossary button on the help panel for the specified players.
FunctionDef/Hint/lib_Ntve_FA920336=Constructs and returns an AnimBracketStop actor message based on the parameters. This message will stop an anim bracket with the same name as the Anim Name parameter being played by an actor, causing it to play its closing animation and return to normal behavior. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_FAB12C79=Constructs and returns a TextureDumpDB actor message. This message prints out all of the possible textures that could be applied to the model of an actor to the debug log. It only works on actors with models.
FunctionDef/Hint/lib_Ntve_FABD411F=Constructs and returns a SetPositionH actor message based on the parameters. This message will set the 2D position of an actor to the X,Y parameters, while adjusting its height relative to the terrain determined by the Height parameter.
FunctionDef/Hint/lib_Ntve_FAF78B95=Sets the maximum number of a specific unit an AI player should rebuild. This only applies to preplaced units or buildings that do not have an individual rebuild count set.
FunctionDef/Hint/lib_Ntve_FB4C094A=Pauses or unpauses the Action Queue. Pausing the Action Queue does not pause an action in the queue that is currently running, but will prevent subsequent actions from running until the queue is unpaused.
FunctionDef/Hint/lib_Ntve_FB5C6DA7=Suggests an order to a unit. Works the same as Issue AI Order, but with additional parameters. If the computer that controls the unit has the ability to execute the order (with respect to its current APM constraint), then it will do so. The order will eventually be dropped if the computer is unable to execute it for a few seconds after it was issued. If you need a unit to do something immediately, use Issue Order instead. The Marker parameter is optional, pass in null if you don't want to use it.
FunctionDef/Hint/lib_Ntve_FB6A1C18=Constructs and returns an AnimSetCompletion actor message. This message will set the animation to be a percentage complete. It will only work on actors with models that have animations.
FunctionDef/Hint/lib_Ntve_FB726C91=Constructs and returns a MultiplyScale actor message. This will multiply the current scale of the actor by the multipliers specified over the duration specified. Will only work on actors with a model.
FunctionDef/Hint/lib_Ntve_FB8BE4F2=Creates a conversation. Conversations can be used to create interactive character dialogue that allows a player to select from a list of replies. Conversations can be created purely through triggers, or created in data, and run via triggers.
FunctionDef/Hint/lib_Ntve_FBC1DB4B=Converts a boolean value to a string value.
FunctionDef/Hint/lib_Ntve_FBDAE819=Sets the duration of the ping, in game-time seconds.
FunctionDef/Hint/lib_Ntve_FC63B7AA=Converts a preset value to an integer value.
FunctionDef/Hint/lib_Ntve_FC7979E5=Returns the number of charges used for the specified behavior charge link.
FunctionDef/Hint/lib_Ntve_FD5F371E=Saves the picked states of all choices and lines within the given conversation to a bank section.
FunctionDef/Hint/lib_Ntve_FD8E7170=Flags or unflags the specified mercenary as being recently purchased.
FunctionDef/Hint/lib_Ntve_FD9B8C07=Clears an animation with the chosen name (Identifier) on all doodads of the specified type in the specified region.
FunctionDef/Hint/lib_Ntve_FDA30AFB=Sets the border texture for a portrait.
FunctionDef/Hint/lib_Ntve_FDD4A4BA=Returns the last transmission sent via triggers. Use the "Send Transmission" or "Send Transmission (Simple)" action to send a transmission.
FunctionDef/Hint/lib_Ntve_FE600745=Returns a real value from a data table. Data tables allow you to store and recall values using a string identifier.
FunctionDef/Hint/lib_Ntve_FE63D1E9=Returns true if the specified portrait is visible for the specified player.
FunctionDef/Hint/lib_Ntve_FE7D2FC2=Stops the active conversation.
FunctionDef/Hint/lib_Ntve_FE96FB00=Sets the mission name for the specified planet.
FunctionDef/Hint/lib_Ntve_FEC6DC29=This event fires when the specified player moves the camera. Use "Camera Move Reason" to get the way in which the camera was moved.
FunctionDef/Hint/lib_Ntve_FEEC5BBE=Returns the last unit created via the "Create Cargo Units" action. This function ignores units created by other triggers.
FunctionDef/Hint/lib_Ntve_FF497CED=Constructs and returns a MoverStop actor message. Tells the mover to stop, it will decelerate based on its current deceleration value before coming to a complete halt. It will only work on a mover site actor.
FunctionDef/Hint/lib_Ntve_FF5B38CA=Sets the name of the output file for debug messages.
FunctionDef/Hint/lib_Ntve_FF9944FC=Modifies the amount of damage a unit deals or takes. Minimal means 10% damage. Mega means 300% damage.
FunctionDef/Hint/lib_Ntve_FF9A25CE=Constructs and returns a Create actor message. This message will create an actor. Content parameter is optional. Works on all actor types.
FunctionDef/Hint/lib_Ntve_FFBC1D46=Clears an animation with the chosen name (Identifier) on an actor.
FunctionDef/Hint/lib_Ntve_FFE4A881=Returns the ping duration as a real value.
FunctionDef/Name/lib_Ntve_00000001=Convert Integer To Real
FunctionDef/Name/lib_Ntve_00000002=Convert Integer To String
FunctionDef/Name/lib_Ntve_00000003=Convert Real To Integer
FunctionDef/Name/lib_Ntve_00000004=Convert Real To String
FunctionDef/Name/lib_Ntve_00000005=Convert String To Integer
FunctionDef/Name/lib_Ntve_00000006=Convert String To Real
FunctionDef/Name/lib_Ntve_00000007=String Length
FunctionDef/Name/lib_Ntve_00000008=Convert String Case
FunctionDef/Name/lib_Ntve_00000009=Substring
FunctionDef/Name/lib_Ntve_00000010=String Comparison
FunctionDef/Name/lib_Ntve_00000011=String Containment
FunctionDef/Name/lib_Ntve_00000012=Square Root
FunctionDef/Name/lib_Ntve_00000013=Power
FunctionDef/Name/lib_Ntve_00000014=Modulo (Real)
FunctionDef/Name/lib_Ntve_00000015=Sine
FunctionDef/Name/lib_Ntve_00000016=Cosine
FunctionDef/Name/lib_Ntve_00000017=Tangent
FunctionDef/Name/lib_Ntve_00000018=Arcsine
FunctionDef/Name/lib_Ntve_00000019=Arccosine
FunctionDef/Name/lib_Ntve_00000020=Arctangent From Value
FunctionDef/Name/lib_Ntve_00000021=Arctangent From Deltas
FunctionDef/Name/lib_Ntve_00000022=Point From XY
FunctionDef/Name/lib_Ntve_00000023=Point With Offset
FunctionDef/Name/lib_Ntve_00000024=X Of Point
FunctionDef/Name/lib_Ntve_00000025=Y Of Point
FunctionDef/Name/lib_Ntve_00000026=Angle Between Points
FunctionDef/Name/lib_Ntve_00000027=Distance Between Points
FunctionDef/Name/lib_Ntve_00000028=Empty Region
FunctionDef/Name/lib_Ntve_00000029=Convert Rectangle To Region
FunctionDef/Name/lib_Ntve_00000030=Convert Circle To Region
FunctionDef/Name/lib_Ntve_00000031=Add Rectangle To Region
FunctionDef/Name/lib_Ntve_00000032=Add Circle To Region
FunctionDef/Name/lib_Ntve_00000033=Add Region To Region
FunctionDef/Name/lib_Ntve_00000034=Move Region
FunctionDef/Name/lib_Ntve_00000036=Point Is In Region
FunctionDef/Name/lib_Ntve_00000037=Bottom-Left Of Region Bounds
FunctionDef/Name/lib_Ntve_00000038=Top-Right Of Region Bounds
FunctionDef/Name/lib_Ntve_00000039=Center Of Region
FunctionDef/Name/lib_Ntve_00000040=Color Component
FunctionDef/Name/lib_Ntve_00000041=Unit Enters/Leaves Region
FunctionDef/Name/lib_Ntve_00000042=Start Timer
FunctionDef/Name/lib_Ntve_00000043=Restart Timer
FunctionDef/Name/lib_Ntve_00000044=Pause/Unpause Timer
FunctionDef/Name/lib_Ntve_00000045=Elapsed Time Of Timer
FunctionDef/Name/lib_Ntve_00000046=Remaining Time Of Timer
FunctionDef/Name/lib_Ntve_00000047=Duration Of Timer
FunctionDef/Name/lib_Ntve_00000049=Timer Expires
FunctionDef/Name/lib_Ntve_00000051=Player Property
FunctionDef/Name/lib_Ntve_00000053=Triggering Player
FunctionDef/Name/lib_Ntve_00000056=Empty Player Group
FunctionDef/Name/lib_Ntve_00000057=Convert Player To Player Group
FunctionDef/Name/lib_Ntve_00000059=Remove All Players From Player Group
FunctionDef/Name/lib_Ntve_00000061=Number Of Players In Player Group
FunctionDef/Name/lib_Ntve_00000062=Player In Player Group
FunctionDef/Name/lib_Ntve_00000071=Target Point For Order
FunctionDef/Name/lib_Ntve_00000073=Target Unit For Order
FunctionDef/Name/lib_Ntve_00000076=Last Created Unit
FunctionDef/Name/lib_Ntve_00000077=Kill Unit
FunctionDef/Name/lib_Ntve_00000078=Remove Unit
FunctionDef/Name/lib_Ntve_00000079=Unit Type Of Unit
FunctionDef/Name/lib_Ntve_00000081=Owner Of Unit
FunctionDef/Name/lib_Ntve_00000082=Change Owner
FunctionDef/Name/lib_Ntve_00000083=Position Of Unit
FunctionDef/Name/lib_Ntve_00000085=Facing Angle Of Unit
FunctionDef/Name/lib_Ntve_00000086=Make Unit Face Angle
FunctionDef/Name/lib_Ntve_00000087=Set Unit Property
FunctionDef/Name/lib_Ntve_00000089=Issue Order
FunctionDef/Name/lib_Ntve_00000090=Unit Dies
FunctionDef/Name/lib_Ntve_00000092=Triggering Unit
FunctionDef/Name/lib_Ntve_00000094=Triggering Region
FunctionDef/Name/lib_Ntve_00000097=Return
FunctionDef/Name/lib_Ntve_00000098=Triggering Damage Amount
FunctionDef/Name/lib_Ntve_00000099=Damaging Unit
FunctionDef/Name/lib_Ntve_00000100=Damaging Player
FunctionDef/Name/lib_Ntve_00000101=Damage Source Position
FunctionDef/Name/lib_Ntve_00000103=Triggering Order
FunctionDef/Name/lib_Ntve_00000104=Empty Unit Group
FunctionDef/Name/lib_Ntve_00000106=Remove All Units From Unit Group
FunctionDef/Name/lib_Ntve_00000108=Issue Order To Unit Group
FunctionDef/Name/lib_Ntve_00000110=Unit In Unit Group
FunctionDef/Name/lib_Ntve_00000111=Turn Trigger On/Off
FunctionDef/Name/lib_Ntve_00000112=Trigger Is On
FunctionDef/Name/lib_Ntve_00000113=Trigger Evaluation Count
FunctionDef/Name/lib_Ntve_00000114=Trigger Execution Count
FunctionDef/Name/lib_Ntve_00000115=Evaluate Trigger Conditions
FunctionDef/Name/lib_Ntve_00000116=Run Trigger
FunctionDef/Name/lib_Ntve_00000117=Open or Close Debug Window
FunctionDef/Name/lib_Ntve_00000118=Debug Message
FunctionDef/Name/lib_Ntve_00000120=Map Initialization
FunctionDef/Name/lib_Ntve_00000121=Chat Message
FunctionDef/Name/lib_Ntve_00000122=Chat String
FunctionDef/Name/lib_Ntve_00000123=Custom Script
FunctionDef/Name/lib_Ntve_00000126=Arithmetic Multiple (Integer)
FunctionDef/Name/lib_Ntve_00000127=Arithmetic Multiple (Real)
FunctionDef/Name/lib_Ntve_00000128=Arithmetic (Integer)
FunctionDef/Name/lib_Ntve_00000129=Arithmetic (Real)
FunctionDef/Name/lib_Ntve_00000130=Combine Strings Multiple
FunctionDef/Name/lib_Ntve_00000131=Combine Strings
FunctionDef/Name/lib_Ntve_00000132=And
FunctionDef/Name/lib_Ntve_00000133=Or
FunctionDef/Name/lib_Ntve_00000134=And Or Multiple
FunctionDef/Name/lib_Ntve_00000135=And Or
FunctionDef/Name/lib_Ntve_00000136=Set Variable
FunctionDef/Name/lib_Ntve_00000137=If Then Else
FunctionDef/Name/lib_Ntve_00000139=Skip Remaining Actions
FunctionDef/Name/lib_Ntve_00000140=Console Command
FunctionDef/Name/lib_Ntve_00000141=Last Created Units
FunctionDef/Name/lib_Ntve_00000142=Set Starting Resources For Player
FunctionDef/Name/lib_Ntve_00000143=Set Starting Resources For All Players
FunctionDef/Name/lib_Ntve_00000144=Set Starting Units For Player
FunctionDef/Name/lib_Ntve_00000145=Set Starting Units For All Players
FunctionDef/Name/lib_Ntve_00000146=Enable/Disable Melee Option For Player
FunctionDef/Name/lib_Ntve_00000147=Player Melee Option
FunctionDef/Name/lib_Ntve_00000148=Set Default Melee Options For All Players
FunctionDef/Name/lib_Ntve_00000149=Unit Uses Mover
FunctionDef/Name/lib_Ntve_00000150=Start Melee AI For All Players
FunctionDef/Name/lib_Ntve_00000151=Start Location Of Player
FunctionDef/Name/lib_Ntve_00000152=Enable/Disable Ability For Unit
FunctionDef/Name/lib_Ntve_00000153=Unit Has Ability
FunctionDef/Name/lib_Ntve_00000154=Ability Enabled For Unit
FunctionDef/Name/lib_Ntve_00000155=Race Of Player
FunctionDef/Name/lib_Ntve_00000158=Add Upgrade Level For Player
FunctionDef/Name/lib_Ntve_00000162=Enable/Disable Visibility
FunctionDef/Name/lib_Ntve_00000163=Visibility Is Enabled
FunctionDef/Name/lib_Ntve_00000166=Create Revealer
FunctionDef/Name/lib_Ntve_00000167=Last Created Revealer
FunctionDef/Name/lib_Ntve_00000168=Destroy Revealer
FunctionDef/Name/lib_Ntve_00000169=Enable/Disable Revealer
FunctionDef/Name/lib_Ntve_00000170=Update Revealer
FunctionDef/Name/lib_Ntve_00000171=Allow/Disallow Behavior For Player
FunctionDef/Name/lib_Ntve_00000173=Behavior Is Allowed For Player
FunctionDef/Name/lib_Ntve_00000175=Select Unit
FunctionDef/Name/lib_Ntve_00000176=Clear Unit Selection
FunctionDef/Name/lib_Ntve_00000177=Unit Is Selected
FunctionDef/Name/lib_Ntve_00000178=Select Unit Group
FunctionDef/Name/lib_Ntve_00000179=Selected Units
FunctionDef/Name/lib_Ntve_00000183=Stop Sound
FunctionDef/Name/lib_Ntve_00000184=Set Sound Volume
FunctionDef/Name/lib_Ntve_00000185=Move Sound
FunctionDef/Name/lib_Ntve_00000189=Convert Reals To Color
FunctionDef/Name/lib_Ntve_00000190=Convert Reals To Color With Alpha
FunctionDef/Name/lib_Ntve_00000191=Unit Classification Check
FunctionDef/Name/lib_Ntve_00000192=All Players
FunctionDef/Name/lib_Ntve_00000193=New Timer
FunctionDef/Name/lib_Ntve_00000194=Timer Is Paused
FunctionDef/Name/lib_Ntve_00000195=Random Integer
FunctionDef/Name/lib_Ntve_00000196=Random Real
FunctionDef/Name/lib_Ntve_00000198=End Game For Player
FunctionDef/Name/lib_Ntve_00000199=Ping Minimap
FunctionDef/Name/lib_Ntve_00000200=Default Game Camera
FunctionDef/Name/lib_Ntve_00000201=Set Camera Object Property
FunctionDef/Name/lib_Ntve_00000202=Camera Object Property
FunctionDef/Name/lib_Ntve_00000203=Set Camera Object Target
FunctionDef/Name/lib_Ntve_00000207=Camera Object Target
FunctionDef/Name/lib_Ntve_00000208=Unit Loads/Unloads Cargo
FunctionDef/Name/lib_Ntve_00000209=Triggering Cargo Unit
FunctionDef/Name/lib_Ntve_00000211=Magazine Count Of Unit
FunctionDef/Name/lib_Ntve_00000212=Copy Of Unit Group
FunctionDef/Name/lib_Ntve_00000213=Unit From Unit Group
FunctionDef/Name/lib_Ntve_00000214=Copy Of Player Group
FunctionDef/Name/lib_Ntve_00000215=Player From Player Group
FunctionDef/Name/lib_Ntve_00000216=Unit Is Alive
FunctionDef/Name/lib_Ntve_00000217=Current Trigger
FunctionDef/Name/lib_Ntve_00000222=Unit Is Selected
FunctionDef/Name/lib_Ntve_00000227=Enable/Disable Tech Tree Requirements
FunctionDef/Name/lib_Ntve_00000228=Set Unit Scale
FunctionDef/Name/lib_Ntve_00000230=Cargo Unit In Transport
FunctionDef/Name/lib_Ntve_00000233=Cargo Units In Transport
FunctionDef/Name/lib_Ntve_00000239=Set Alliance Aspect
FunctionDef/Name/lib_Ntve_00000240=Alliance Aspect
FunctionDef/Name/lib_Ntve_00000241=Point With Polar Offset
FunctionDef/Name/lib_Ntve_00000242=Wait
FunctionDef/Name/lib_Ntve_00000243=Triggering Death Type Check
FunctionDef/Name/lib_Ntve_00000248=Creep Adjacent
FunctionDef/Name/lib_Ntve_00000249=Creep Is Present
FunctionDef/Name/lib_Ntve_00000252=Ability Count For Player
FunctionDef/Name/lib_Ntve_00000253=Behavior Count For Player
FunctionDef/Name/lib_Ntve_00000254=Unit Count For Player
FunctionDef/Name/lib_Ntve_00000255=Upgrade Count For Player
FunctionDef/Name/lib_Ntve_00000258=Transfer Behavior
FunctionDef/Name/lib_Ntve_00000260=Tech Tree Behavior Count For Unit
FunctionDef/Name/lib_Ntve_00000261=Tech Tree Unit Count For Unit
FunctionDef/Name/lib_Ntve_00000262=Tech Tree Upgrade Count For Unit
FunctionDef/Name/lib_Ntve_00000263=Create Wave
FunctionDef/Name/lib_Ntve_00000264=Create Wave Info
FunctionDef/Name/lib_Ntve_00000265=Wave Add Unit
FunctionDef/Name/lib_Ntve_00000267=Wave Target Unit Point
FunctionDef/Name/lib_Ntve_00000268=Wave Target Unit
FunctionDef/Name/lib_Ntve_00000269=Triggering Progress Effect
FunctionDef/Name/lib_Ntve_00000270=Triggering Progress Upgrade
FunctionDef/Name/lib_Ntve_00000271=Triggering Progress Unit Type
FunctionDef/Name/lib_Ntve_00000272=Unit Is Highlighted
FunctionDef/Name/lib_Ntve_00000275=Unit Is Clicked
FunctionDef/Name/lib_Ntve_00000279=Last Opened Bank
FunctionDef/Name/lib_Ntve_00000280=Bank Exists
FunctionDef/Name/lib_Ntve_00000281=Bank Name
FunctionDef/Name/lib_Ntve_00000282=Bank Section Count
FunctionDef/Name/lib_Ntve_00000283=Bank Section Name
FunctionDef/Name/lib_Ntve_00000284=Bank Key Count
FunctionDef/Name/lib_Ntve_00000285=Bank Key Name
FunctionDef/Name/lib_Ntve_00000287=Bank Section Exists
FunctionDef/Name/lib_Ntve_00000288=Bank Key Exists
FunctionDef/Name/lib_Ntve_00000289=Bank Value Is Type
FunctionDef/Name/lib_Ntve_00000292=Open Bank
FunctionDef/Name/lib_Ntve_00000293=Remove Bank
FunctionDef/Name/lib_Ntve_00000294=Save Bank
FunctionDef/Name/lib_Ntve_00000295=Remove Bank Section
FunctionDef/Name/lib_Ntve_00000296=Remove Bank Key
FunctionDef/Name/lib_Ntve_00000297=Store Real
FunctionDef/Name/lib_Ntve_00000298=Store Boolean
FunctionDef/Name/lib_Ntve_00000299=Store Integer
FunctionDef/Name/lib_Ntve_00000300=Store String
FunctionDef/Name/lib_Ntve_00000301=Store Unit
FunctionDef/Name/lib_Ntve_00000303=Load Real Value
FunctionDef/Name/lib_Ntve_00000304=Load Boolean Value
FunctionDef/Name/lib_Ntve_00000305=Load Integer Value
FunctionDef/Name/lib_Ntve_00000306=Load String Value
FunctionDef/Name/lib_Ntve_00000307=Restore Unit
FunctionDef/Name/lib_Ntve_00000309=Triggering Ability Stage
FunctionDef/Name/lib_Ntve_00000312=Triggering Ability Target Point
FunctionDef/Name/lib_Ntve_00000313=Triggering Ability Target Unit
FunctionDef/Name/lib_Ntve_00000314=Triggering Ability
FunctionDef/Name/lib_Ntve_00000323=Start AI
FunctionDef/Name/lib_Ntve_00000326=Lock Camera Input
FunctionDef/Name/lib_Ntve_00000327=For Each Unit In Unit Group
FunctionDef/Name/lib_Ntve_00000334=Player For Order
FunctionDef/Name/lib_Ntve_00000335=Unit Targetable Check
FunctionDef/Name/lib_Ntve_00000336=Set Next Map
FunctionDef/Name/lib_Ntve_00000342=Action Queue Is Empty
FunctionDef/Name/lib_Ntve_00000348=Flag Is Enabled For Order
FunctionDef/Name/lib_Ntve_00000349=Repeat
FunctionDef/Name/lib_Ntve_00000352=Experience Level Of Unit
FunctionDef/Name/lib_Ntve_00000353=Triggering Experience Gained
FunctionDef/Name/lib_Ntve_00000354=Total Experience Of Unit
FunctionDef/Name/lib_Ntve_00000355=Triggering Behavior
FunctionDef/Name/lib_Ntve_00000356=Entire Map
FunctionDef/Name/lib_Ntve_00000357=Set State Of Unit Filter
FunctionDef/Name/lib_Ntve_00000358=State Of Unit Filter
FunctionDef/Name/lib_Ntve_00000359=Units In Region Matching Condition
FunctionDef/Name/lib_Ntve_00000360=Use Model Camera
FunctionDef/Name/lib_Ntve_00000362=Wave Target Player
FunctionDef/Name/lib_Ntve_00000363=Wave Info Suicide
FunctionDef/Name/lib_Ntve_00000377=Catalog Entry Count
FunctionDef/Name/lib_Ntve_00000378=Catalog Entry Get
FunctionDef/Name/lib_Ntve_00000379=Catalog Entry Parent
FunctionDef/Name/lib_Ntve_00000380=Catalog Entry Scope
FunctionDef/Name/lib_Ntve_00000381=Catalog Field Count
FunctionDef/Name/lib_Ntve_00000382=Catalog Field Get
FunctionDef/Name/lib_Ntve_00000383=Catalog Field Value Get
FunctionDef/Name/lib_Ntve_00000384=Number Of Abilities On Unit
FunctionDef/Name/lib_Ntve_00000385=Unit Ability
FunctionDef/Name/lib_Ntve_00000386=Stack Count Of Behavior On Unit
FunctionDef/Name/lib_Ntve_00000387=Unit Behavior
FunctionDef/Name/lib_Ntve_00000388=Pause/Unpause All Units
FunctionDef/Name/lib_Ntve_00000390=Enable/Disable Experience Gain For Unit
FunctionDef/Name/lib_Ntve_00000391=Set Time Of Day
FunctionDef/Name/lib_Ntve_00000393=Pause/Unpause Time Of Day
FunctionDef/Name/lib_Ntve_00000394=Current Time Of Day
FunctionDef/Name/lib_Ntve_00000396=Time Of Day Is Paused
FunctionDef/Name/lib_Ntve_00000398=Number Of Items In Training Queue Slot
FunctionDef/Name/lib_Ntve_00000402=Training Queue Slot Type Check
FunctionDef/Name/lib_Ntve_00000407=Turn Player Flag On/Off
FunctionDef/Name/lib_Ntve_00000408=Wait For Sound
FunctionDef/Name/lib_Ntve_00000410=Allow Trigger To Be Skipped
FunctionDef/Name/lib_Ntve_00000413=Player Flag Check
FunctionDef/Name/lib_Ntve_00000419=Triggering Progress Unit
FunctionDef/Name/lib_Ntve_00000420=Lock Ally Color Setting
FunctionDef/Name/lib_Ntve_00000421=Unlock Ally Color Setting
FunctionDef/Name/lib_Ntve_00000423=Remove Conversation
FunctionDef/Name/lib_Ntve_00000424=Create Conversation Reply
FunctionDef/Name/lib_Ntve_00000425=Remove Conversation Reply
FunctionDef/Name/lib_Ntve_00000427=Conversation Is Visible
FunctionDef/Name/lib_Ntve_00000428=Last Created Conversation
FunctionDef/Name/lib_Ntve_00000429=Last Created Conversation Reply
FunctionDef/Name/lib_Ntve_00000430=Conversation Reply Selected
FunctionDef/Name/lib_Ntve_00000433=Last Created Objective
FunctionDef/Name/lib_Ntve_00000434=Destroy Objective
FunctionDef/Name/lib_Ntve_00000435=Set Objective Text
FunctionDef/Name/lib_Ntve_00000436=Set Objective Description
FunctionDef/Name/lib_Ntve_00000440=Set Objective State
FunctionDef/Name/lib_Ntve_00000447=Last Created Leaderboard
FunctionDef/Name/lib_Ntve_00000448=Destroy Leaderboard
FunctionDef/Name/lib_Ntve_00000449=Show/Hide All Leaderboards
FunctionDef/Name/lib_Ntve_00000450=Set Leaderboard Name
FunctionDef/Name/lib_Ntve_00000451=Enable/Disable Leaderboard State
FunctionDef/Name/lib_Ntve_00000452=Set Leaderboard Columns
FunctionDef/Name/lib_Ntve_00000453=Set Leaderboard Rows
FunctionDef/Name/lib_Ntve_00000454=Set Leaderboard Column Width
FunctionDef/Name/lib_Ntve_00000455=Set Leaderboard Groups
FunctionDef/Name/lib_Ntve_00000456=Set Leaderboard Group For Row
FunctionDef/Name/lib_Ntve_00000457=Set Leaderboard Item Text
FunctionDef/Name/lib_Ntve_00000458=Set Leaderboard Item Text Color
FunctionDef/Name/lib_Ntve_00000459=Set Leaderboard Item Background Color
FunctionDef/Name/lib_Ntve_00000460=Set Leaderboard Item Icon
FunctionDef/Name/lib_Ntve_00000461=Set Leaderboard Item Alignment
FunctionDef/Name/lib_Ntve_00000462=Set Leaderboard Item Sort Order
FunctionDef/Name/lib_Ntve_00000463=Set Leaderboard Sort Column
FunctionDef/Name/lib_Ntve_00000464=Set Leaderboard Player Column
FunctionDef/Name/lib_Ntve_00000465=Add Player To Leaderboard
FunctionDef/Name/lib_Ntve_00000466=Selected Conversation
FunctionDef/Name/lib_Ntve_00000467=Selected Conversation Reply
FunctionDef/Name/lib_Ntve_00000469=Last Created Timer Window
FunctionDef/Name/lib_Ntve_00000470=Destroy Timer Window
FunctionDef/Name/lib_Ntve_00000471=Show/Hide Timer Window
FunctionDef/Name/lib_Ntve_00000472=Set Timer For Timer Window
FunctionDef/Name/lib_Ntve_00000473=Set Title For Timer Window
FunctionDef/Name/lib_Ntve_00000474=Set Time Format For Timer Window
FunctionDef/Name/lib_Ntve_00000475=Set Timer Window Color
FunctionDef/Name/lib_Ntve_00000477=Last Created Text Tag
FunctionDef/Name/lib_Ntve_00000479=Set Position Of Text Tag
FunctionDef/Name/lib_Ntve_00000480=Attach Text Tag To Unit
FunctionDef/Name/lib_Ntve_00000481=Set Velocity Of Text Tag
FunctionDef/Name/lib_Ntve_00000482=Show/Hide Text Tag
FunctionDef/Name/lib_Ntve_00000483=Pause/Unpause Text Tag
FunctionDef/Name/lib_Ntve_00000484=Set Color Of Text Tag
FunctionDef/Name/lib_Ntve_00000485=Set Time Of Text Tag
FunctionDef/Name/lib_Ntve_0020B4C0=Set Challenge High Score
FunctionDef/Name/lib_Ntve_005E9040=Set Walk Anim Move Speed
FunctionDef/Name/lib_Ntve_007DF42C=Unit Is Visible To Player
FunctionDef/Name/lib_Ntve_00D4EFCE=Units In Region With Alliance To Player
FunctionDef/Name/lib_Ntve_00E1B2D9=Move Dialog
FunctionDef/Name/lib_Ntve_00F8536E=Get Min Desired Harvest Peon Count
FunctionDef/Name/lib_Ntve_0117EADD=Dialog Item Control Value
FunctionDef/Name/lib_Ntve_01234601=Dialog Item Maximum Value
FunctionDef/Name/lib_Ntve_012B787C=Wave Eval
FunctionDef/Name/lib_Ntve_0130ACAD=Training Queue Time
FunctionDef/Name/lib_Ntve_0132CF73=Move Timer Window
FunctionDef/Name/lib_Ntve_0136DB78=Set Mercenary Scene
FunctionDef/Name/lib_Ntve_0154BFCA=Absolute Value (Integer)
FunctionDef/Name/lib_Ntve_0165CF77=Create Actor
FunctionDef/Name/lib_Ntve_01881AC1=Set Victory Panel Mission Title
FunctionDef/Name/lib_Ntve_01BF32CA=Set Ping Tooltip
FunctionDef/Name/lib_Ntve_01E8D3AB=Run Data Conversation
FunctionDef/Name/lib_Ntve_01EA83D3=Combat Diff Flag Splash High Priority
FunctionDef/Name/lib_Ntve_0237F8A4=Anim Set Time
FunctionDef/Name/lib_Ntve_0261D6DB=Data Conversation Line Count
FunctionDef/Name/lib_Ntve_027124D8=Ping Players
FunctionDef/Name/lib_Ntve_02B2BBC6=Set Unit Info Text
FunctionDef/Name/lib_Ntve_02FA0FB6=Make Unit Uncommandable
FunctionDef/Name/lib_Ntve_02FF6712=Set Animation Time
FunctionDef/Name/lib_Ntve_0328EA77=Research Item Is Recently Purchased
FunctionDef/Name/lib_Ntve_032C70E7=Selected List Item
FunctionDef/Name/lib_Ntve_0343B95F=Send Actor Message
FunctionDef/Name/lib_Ntve_0366EE04=Text Message
FunctionDef/Name/lib_Ntve_03738586=Set Planet Mission Title
FunctionDef/Name/lib_Ntve_03915715=Default/Code Get First Unfinished Req
FunctionDef/Name/lib_Ntve_03D7A0F2=Catalog Field Value Set
FunctionDef/Name/lib_Ntve_03DF54FB=Load Unit Model
FunctionDef/Name/lib_Ntve_03E24F00=Texture Video Play (Advanced)
FunctionDef/Name/lib_Ntve_03E8CE6D=Set Planet Panel Background Image
FunctionDef/Name/lib_Ntve_03FCA0F4=Data Conversation State Name
FunctionDef/Name/lib_Ntve_0406AF36=Set APM
FunctionDef/Name/lib_Ntve_04120251=Display Help Page
FunctionDef/Name/lib_Ntve_04330DDC=Clear Subtitle Position Override
FunctionDef/Name/lib_Ntve_04454841=Kill Model
FunctionDef/Name/lib_Ntve_04644E36=Destroy All Pings
FunctionDef/Name/lib_Ntve_04955B8F=Wait Until Unit Group Becomes Idle
FunctionDef/Name/lib_Ntve_049B93BD=Behavior That Created Unit
FunctionDef/Name/lib_Ntve_04BEA0F0=Actor Scope From Portrait
FunctionDef/Name/lib_Ntve_04D1BB21=Mark Data Conversation Choice As Picked/Unpicked
FunctionDef/Name/lib_Ntve_04F8A778=Mission Archives Panel Exited
FunctionDef/Name/lib_Ntve_0531A785=Flash Screen Button
FunctionDef/Name/lib_Ntve_0537DF83=Order Targeting Relative Points
FunctionDef/Name/lib_Ntve_054715B3=Value From Data Table (Actor)
FunctionDef/Name/lib_Ntve_054F17DD=Is Town Harvesting
FunctionDef/Name/lib_Ntve_0555A44E=Set Campaign Progress Campaign Finished
FunctionDef/Name/lib_Ntve_05917C7C=Unit Resources
FunctionDef/Name/lib_Ntve_05CAB88A=Tactical AI Filter Alliance
FunctionDef/Name/lib_Ntve_0638B1AC=Save Data Table Value (Conversation)
FunctionDef/Name/lib_Ntve_0640F776=Restrictions Are Enabled For Player
FunctionDef/Name/lib_Ntve_0667D7EF=Hide Cinematic Text
FunctionDef/Name/lib_Ntve_0671F90F=Data Conversation State Text Tag Edge
FunctionDef/Name/lib_Ntve_067344D2=Add Unit Group To Control Group
FunctionDef/Name/lib_Ntve_06B256B0=Last Created Research Tier
FunctionDef/Name/lib_Ntve_06D19175=Enable/Disable Command Type
FunctionDef/Name/lib_Ntve_06DB63F1=Dialog Relative Anchor
FunctionDef/Name/lib_Ntve_06E7C64F=Orphan Actor Scope
FunctionDef/Name/lib_Ntve_06E98602=_Store Game UI Visible States
FunctionDef/Name/lib_Ntve_06FA2BA0=Query Persistent
FunctionDef/Name/lib_Ntve_075C97E3=Last Created Inventory Item
FunctionDef/Name/lib_Ntve_076E14D7=Value From Data Table (Bank)
FunctionDef/Name/lib_Ntve_07737A02=Combat Diff Flag Injured
FunctionDef/Name/lib_Ntve_078BA666=Screen Image Dialog Item
FunctionDef/Name/lib_Ntve_07AE20F9=Mover Set Acceleration
FunctionDef/Name/lib_Ntve_07C44396=Set Unit Model Variation
FunctionDef/Name/lib_Ntve_07DE37C6=Set Victory Panel Background Model
FunctionDef/Name/lib_Ntve_07F97D03=Set Portrait Tint Color
FunctionDef/Name/lib_Ntve_08431739=Combat Diff Flag Detector
FunctionDef/Name/lib_Ntve_087DF943=Show/Hide Placement Models
FunctionDef/Name/lib_Ntve_089982FF=Set Alliance For Player Group
FunctionDef/Name/lib_Ntve_08EA3333=Stop All Model Sounds
FunctionDef/Name/lib_Ntve_0912762F=Send Actor Message To Game Region With Filters
FunctionDef/Name/lib_Ntve_095204A4=Save Data Table Value (Portrait)
FunctionDef/Name/lib_Ntve_096ADF1D=Create Dialog Item (Button)
FunctionDef/Name/lib_Ntve_09840835=Remove Behavior
FunctionDef/Name/lib_Ntve_09C84766=Wave Target Region
FunctionDef/Name/lib_Ntve_09D4CE38=Transition
FunctionDef/Name/lib_Ntve_09ECDA3D=Save Data Table Value (Player Group)
FunctionDef/Name/lib_Ntve_0A043554=Destroy All Objectives
FunctionDef/Name/lib_Ntve_0A37E6F9=Set Leaderboard Item Progress Color
FunctionDef/Name/lib_Ntve_0A7AD7B4=Dialog Item Invoke As String
FunctionDef/Name/lib_Ntve_0A90C548=Transport Set Panic
FunctionDef/Name/lib_Ntve_0A994220=Texture Video Stop
FunctionDef/Name/lib_Ntve_0AD7E8DB=Convert Preset To Purchasable
FunctionDef/Name/lib_Ntve_0AF0A8DA=Movie Stop Recording
FunctionDef/Name/lib_Ntve_0B0A4FBE=Allow/Disallow Upgrade For Player
FunctionDef/Name/lib_Ntve_0B0D7DF0=Anim Baseline Stop
FunctionDef/Name/lib_Ntve_0B5CB9F5=Player In Cinematic Mode
FunctionDef/Name/lib_Ntve_0B8B44C9=Attach Text Tag To Unit Attach Point
FunctionDef/Name/lib_Ntve_0B9E950C=Active Data Conversation Camera
FunctionDef/Name/lib_Ntve_0C104B6C=Engine Reset
FunctionDef/Name/lib_Ntve_0C7C13FA=Create Cargo Units
FunctionDef/Name/lib_Ntve_0C83D19F=Set Fog Density
FunctionDef/Name/lib_Ntve_0C94C58C=Unit Specialization Progress
FunctionDef/Name/lib_Ntve_0CA0580A=Mover Set Speed
FunctionDef/Name/lib_Ntve_0CAAF72B=Remove All Conversations
FunctionDef/Name/lib_Ntve_0CB4FA5D=Set Objective Players
FunctionDef/Name/lib_Ntve_0CD778A0=Value From Data Table (Planet)
FunctionDef/Name/lib_Ntve_0CE536BB=Get Defense Gather Location
FunctionDef/Name/lib_Ntve_0D169C4B=For Each UI Frame
FunctionDef/Name/lib_Ntve_0D425579=Script Get Full Make Time
FunctionDef/Name/lib_Ntve_0D42CF15=Unit Group Is Dead
FunctionDef/Name/lib_Ntve_0D536382=Data Conversation State Count
FunctionDef/Name/lib_Ntve_0D6A99D5=Set Help Panel Default Visibility
FunctionDef/Name/lib_Ntve_0D7C0352=Unit Is Cargo
FunctionDef/Name/lib_Ntve_0D7D74B4=Current Level For Unit Ability
FunctionDef/Name/lib_Ntve_0D8601D1=Mission Archives Panel Play Mission
FunctionDef/Name/lib_Ntve_0D9F6082=Set Purchase Item Slot
FunctionDef/Name/lib_Ntve_0DCB7E2E=Charge Used For Unit Ability
FunctionDef/Name/lib_Ntve_0DD50612=Set Stock
FunctionDef/Name/lib_Ntve_0DF623B9=Create Look At Target At Point
FunctionDef/Name/lib_Ntve_0DFB367A=Selected Mission Difficulty
FunctionDef/Name/lib_Ntve_0E10EA33=Destroy Text Tag
FunctionDef/Name/lib_Ntve_0E513B33=Transport Property Of Unit
FunctionDef/Name/lib_Ntve_0E7067FD=Show/Hide Terrain
FunctionDef/Name/lib_Ntve_0E8A5B30=Move Unit Instantly
FunctionDef/Name/lib_Ntve_0EA028E2=Create Copy
FunctionDef/Name/lib_Ntve_0ED83E6C=Tactical AI Filter Unit Filter
FunctionDef/Name/lib_Ntve_0F43A72A=Set Dialog Item Real Value
FunctionDef/Name/lib_Ntve_0F452BF3=Value From Data Table (Control)
FunctionDef/Name/lib_Ntve_0F5B8AA6=Game Play Time
FunctionDef/Name/lib_Ntve_0F696993=Last Created Actor New
FunctionDef/Name/lib_Ntve_0F6BD400=Turn Fixed Random Seed On/Off
FunctionDef/Name/lib_Ntve_0F7C3248=Allow/Disallow Ability For Player
FunctionDef/Name/lib_Ntve_0F7F949A=Data Conversation Line Name
FunctionDef/Name/lib_Ntve_0F80E344=Save Data Table Value (Difficulty Level)
FunctionDef/Name/lib_Ntve_0F8565A7=Dialog Is Offscreen
FunctionDef/Name/lib_Ntve_0F98C681=Set Camera Channel On Portrait
FunctionDef/Name/lib_Ntve_0F9CD9A4=Set Debug Message Color
FunctionDef/Name/lib_Ntve_0FF0ADD6=Convert Real To Text
FunctionDef/Name/lib_Ntve_0FF645BE=Player In Story Mode
FunctionDef/Name/lib_Ntve_1005DE91=Create Dialog Item
FunctionDef/Name/lib_Ntve_100F730E=Save Data Table Value (Marker)
FunctionDef/Name/lib_Ntve_10393B26=Set Fog Start Height
FunctionDef/Name/lib_Ntve_109B6B81=Custom Dialog Result
FunctionDef/Name/lib_Ntve_10C35C63=Save Data Table Value (Sound Link)
FunctionDef/Name/lib_Ntve_10C8F1C7=Set Restart Loading Screen Tip
FunctionDef/Name/lib_Ntve_10EBC0A6=Last Replaced Unit
FunctionDef/Name/lib_Ntve_111EBCCB=Value From Data Table (AI Filter)
FunctionDef/Name/lib_Ntve_113A6867=Value From Data Table (Actor Scope)
FunctionDef/Name/lib_Ntve_1161764D=Set Team Color
FunctionDef/Name/lib_Ntve_116E3543=Set Scale
FunctionDef/Name/lib_Ntve_118AFBB7=Set Alignment Of Text Tag
FunctionDef/Name/lib_Ntve_119A6AF8=For Each Real
FunctionDef/Name/lib_Ntve_11C2C9DE=Set Leaderboard Minimize Button Color
FunctionDef/Name/lib_Ntve_11E3E4E8=Mark Conversation Reply As Read/Unread
FunctionDef/Name/lib_Ntve_11EB5EB1=Created Unit
FunctionDef/Name/lib_Ntve_124B6DE8=Set Victory Panel Custom Statistic Value
FunctionDef/Name/lib_Ntve_124D7CB6=Find Units
FunctionDef/Name/lib_Ntve_129BCCC1=Selected Mission Archive Difficulty
FunctionDef/Name/lib_Ntve_12A2BFA8=Enable/Disable Tech Tree Restrictions
FunctionDef/Name/lib_Ntve_12B4AED0=Set Purchase Group Slot
FunctionDef/Name/lib_Ntve_12E0F820=Pause/Unpause All Charges For Player
FunctionDef/Name/lib_Ntve_12E16952=Wait For Sound Durations
FunctionDef/Name/lib_Ntve_12E45E26=Wave Delete
FunctionDef/Name/lib_Ntve_12E81501=Set Target Point For Attack Waves
FunctionDef/Name/lib_Ntve_12FCBA7A=Enable/Disable Soundtrack Continuous
FunctionDef/Name/lib_Ntve_13594A7E=Save Data Table Value (Sound)
FunctionDef/Name/lib_Ntve_135A1AB6=Mercenary Panel Purchase
FunctionDef/Name/lib_Ntve_136B709A=Build
FunctionDef/Name/lib_Ntve_137A7BD8=Attach Ping To Unit
FunctionDef/Name/lib_Ntve_13AC02CC=Clear Cloaked Attacker
FunctionDef/Name/lib_Ntve_14110193=Enable/Disable Wave Use For Unit
FunctionDef/Name/lib_Ntve_14463CDD=Game Credits Finished
FunctionDef/Name/lib_Ntve_148F1F3E=Wave Target Gather Offense
FunctionDef/Name/lib_Ntve_14A18B2C=Set Planet Technology Title
FunctionDef/Name/lib_Ntve_14B399BD=Pause/Unpause All Cooldowns For Player
FunctionDef/Name/lib_Ntve_14D0FF13=Target Item For Order
FunctionDef/Name/lib_Ntve_14E7EDA5=Show/Hide Ping
FunctionDef/Name/lib_Ntve_14FA3995=Convert Bearings To String
FunctionDef/Name/lib_Ntve_151FE05D=Enable/Disable Planet Panel Dismiss Button
FunctionDef/Name/lib_Ntve_1524735E=Add Charge Regen Time For Unit Behavior
FunctionDef/Name/lib_Ntve_153AEC4D=Load Model Animation
FunctionDef/Name/lib_Ntve_1543037A=Send Transmission (Simple)
FunctionDef/Name/lib_Ntve_15536611=_Story Mode Internal
FunctionDef/Name/lib_Ntve_15B13A85=Set Mercenary Unit Text
FunctionDef/Name/lib_Ntve_15C2C248=Add Player To Player Group
FunctionDef/Name/lib_Ntve_15EB84BE=Dialog Item Minimum Value
FunctionDef/Name/lib_Ntve_160D3874=Set Ping Scale
FunctionDef/Name/lib_Ntve_16145DBD=Data Conversation Choice Picked
FunctionDef/Name/lib_Ntve_162B8A0B=Show/Hide Screen Image
FunctionDef/Name/lib_Ntve_164B2FD7=Clear Control Group
FunctionDef/Name/lib_Ntve_16ACDFBC=Value From Data Table (Integer)
FunctionDef/Name/lib_Ntve_16D6316F=Sound Set Muted
FunctionDef/Name/lib_Ntve_16F8560B=_BB_HPBorderWidth
FunctionDef/Name/lib_Ntve_1701531E=Number Of Data Table Values
FunctionDef/Name/lib_Ntve_1705C120=Value From Data Table (Ability Command)
FunctionDef/Name/lib_Ntve_177118DA=Pause/Unpause Portrait
FunctionDef/Name/lib_Ntve_17830DA3=Dialog Item Color Value
FunctionDef/Name/lib_Ntve_17B2BCBB=Purchase Research Item
FunctionDef/Name/lib_Ntve_17E6D92B=Add Attack Wave Waypoint
FunctionDef/Name/lib_Ntve_18377668=Unit Is Created
FunctionDef/Name/lib_Ntve_1888B3BD=Set Portrait Transition Model
FunctionDef/Name/lib_Ntve_1921CDD9=Wave Target Add Waypoint
FunctionDef/Name/lib_Ntve_19ABD428=Triggering Timer
FunctionDef/Name/lib_Ntve_19BA63F9=Show/Hide Objective
FunctionDef/Name/lib_Ntve_19CE733E=Picked Unit
FunctionDef/Name/lib_Ntve_19DB283F=Game Wait For Resources To Complete
FunctionDef/Name/lib_Ntve_1A05F1CA=Unit Is Valid
FunctionDef/Name/lib_Ntve_1A51D70F=Create Ping With Point Facing
FunctionDef/Name/lib_Ntve_1A5B44D4=Within Bounds
FunctionDef/Name/lib_Ntve_1A5B4F15=Data Conversation State Changed
FunctionDef/Name/lib_Ntve_1AA9CCBB=Player Cooldown
FunctionDef/Name/lib_Ntve_1AECAFA1=Make Actor Face Angle
FunctionDef/Name/lib_Ntve_1B030597=Attach Set Rotation
FunctionDef/Name/lib_Ntve_1B379644=Save Data Table Value (Cinematic)
FunctionDef/Name/lib_Ntve_1B47B527=List Remove
FunctionDef/Name/lib_Ntve_1B4F4A6A=Save Data Table Value (Unit)
FunctionDef/Name/lib_Ntve_1BC22336=Set Mission Archive Bonus Text
FunctionDef/Name/lib_Ntve_1BC52DDD=Inventory Item Container
FunctionDef/Name/lib_Ntve_1BDD412A=Clear Selected Planet
FunctionDef/Name/lib_Ntve_1BE799E9=Make Once
FunctionDef/Name/lib_Ntve_1C57B355=Create Saved Game
FunctionDef/Name/lib_Ntve_1C5B0649=Unit Order
FunctionDef/Name/lib_Ntve_1C7F6A3E=Attribute Player Value
FunctionDef/Name/lib_Ntve_1C86A356=Set Planet Research Title
FunctionDef/Name/lib_Ntve_1CC3A1D3=Add Victory Panel Tracked Statistic
FunctionDef/Name/lib_Ntve_1CC9B0A2=Default/Code Get Maker
FunctionDef/Name/lib_Ntve_1D2DCAF0=Kill All Particles
FunctionDef/Name/lib_Ntve_1D502AEE=Add Charge Used For Player
FunctionDef/Name/lib_Ntve_1D6F1270=Create Objective
FunctionDef/Name/lib_Ntve_1D771D8A=Unit Progress Bar Check
FunctionDef/Name/lib_Ntve_1D8C9244=Set Edge Image Of Text Tag
FunctionDef/Name/lib_Ntve_1D8FF628=Move Ping
FunctionDef/Name/lib_Ntve_1DB37563=Remove Cooldown For Unit
FunctionDef/Name/lib_Ntve_1DBD601B=Format Number
FunctionDef/Name/lib_Ntve_1DD795D5=Clear BattleNet Button Offset
FunctionDef/Name/lib_Ntve_1DDE5BDA=Stop All Trigger Sounds
FunctionDef/Name/lib_Ntve_1DE1CB2A=Unit Property Changes
FunctionDef/Name/lib_Ntve_1DFB2458=Issue AI Order
FunctionDef/Name/lib_Ntve_1E22FEA1=Texture Video Set Time
FunctionDef/Name/lib_Ntve_1E29721A=Attach Region To Unit
FunctionDef/Name/lib_Ntve_1E3BDBCF=Units In Waves With Target
FunctionDef/Name/lib_Ntve_1E66CA03=Mute/Unmute Portrait
FunctionDef/Name/lib_Ntve_1E835C46=Get Max Desired Harvest Peon Count
FunctionDef/Name/lib_Ntve_1EBE8CFF=Preload Object
FunctionDef/Name/lib_Ntve_1ECBD20E=String With Search Replacement
FunctionDef/Name/lib_Ntve_1FB739CA=Save Data Table Value (Wave)
FunctionDef/Name/lib_Ntve_1FC7FE9B=Mark Sound For Duration Preload
FunctionDef/Name/lib_Ntve_1FDDB65E=Preload Sound Object
FunctionDef/Name/lib_Ntve_20000000=Rescue Unit
FunctionDef/Name/lib_Ntve_20830338=Unit Acquires Target
FunctionDef/Name/lib_Ntve_20A06660=Make Camera Look At
FunctionDef/Name/lib_Ntve_20C6912A=Action Impact
FunctionDef/Name/lib_Ntve_20C84C20=Ref Create
FunctionDef/Name/lib_Ntve_20E3B9BE=Last Created Dialog
FunctionDef/Name/lib_Ntve_217449C0=Set Planet Technology Name
FunctionDef/Name/lib_Ntve_21C1E117=Day Length
FunctionDef/Name/lib_Ntve_21C9FBA2=Set Mercenary Availability Text
FunctionDef/Name/lib_Ntve_21D894B0=Cooldown For Unit Behavior
FunctionDef/Name/lib_Ntve_21FDF59F=Map Texture Set
FunctionDef/Name/lib_Ntve_220D9B2C=Set Victory Panel Achievements Title
FunctionDef/Name/lib_Ntve_222E921E=Behavior Has Flag
FunctionDef/Name/lib_Ntve_225660B8=Wave Target Merge
FunctionDef/Name/lib_Ntve_22669CAF=Value From Data Table (Unit)
FunctionDef/Name/lib_Ntve_22688BC7=Actor Msg 1
FunctionDef/Name/lib_Ntve_22A96A01=Destroy All Research Tiers
FunctionDef/Name/lib_Ntve_22E8E351=Unit In Region
FunctionDef/Name/lib_Ntve_22EA61EC=Triggering Attribute Points
FunctionDef/Name/lib_Ntve_231557AC=Set Boss Bar Race
FunctionDef/Name/lib_Ntve_232935FA=Cancel Attack Wave
FunctionDef/Name/lib_Ntve_23421792=Call Original Tactical AI Think
FunctionDef/Name/lib_Ntve_23AAB834=Game Is Transitioned
FunctionDef/Name/lib_Ntve_23BAB430=Set Leaderboard Item Font Size
FunctionDef/Name/lib_Ntve_23BF23BF=Kill Actor Scope
FunctionDef/Name/lib_Ntve_23C055F5=Data Conversation State Model
FunctionDef/Name/lib_Ntve_23FE04F5=Show/Hide Help Panel Tech Tree Race
FunctionDef/Name/lib_Ntve_2445C07B=Random Spawn Point
FunctionDef/Name/lib_Ntve_24872502=Map Is Blizzard
FunctionDef/Name/lib_Ntve_2492FDC8=Convert Boolean To Integer
FunctionDef/Name/lib_Ntve_24AF481F=Position Of Ping
FunctionDef/Name/lib_Ntve_24BDA990=Mover Set Destination Z
FunctionDef/Name/lib_Ntve_253D7FAD=Add Attack Wave Unit Types
FunctionDef/Name/lib_Ntve_2560791C=Number Of Behaviors On Unit
FunctionDef/Name/lib_Ntve_25B39578=Remove Behavior (Player)
FunctionDef/Name/lib_Ntve_25B3A05C=Add Cooldown For Unit Ability
FunctionDef/Name/lib_Ntve_25FDDB2A=Set Unit Progress
FunctionDef/Name/lib_Ntve_264BD339=Unit Is Under Construction
FunctionDef/Name/lib_Ntve_26888592=Set Dialog Size
FunctionDef/Name/lib_Ntve_268A59D3=Create Purchase Group
FunctionDef/Name/lib_Ntve_26A5030F=Set Purchase Group Icon
FunctionDef/Name/lib_Ntve_26A716B4=Game Charge Regen
FunctionDef/Name/lib_Ntve_270BC04D=Units In Unit Group Within Region
FunctionDef/Name/lib_Ntve_274327C0=Control Key Pressed
FunctionDef/Name/lib_Ntve_2762F358=Data Conversation Choice Name
FunctionDef/Name/lib_Ntve_278A6B81=Purchase Item Selected
FunctionDef/Name/lib_Ntve_27C61BAC=Texture Video Set Paused
FunctionDef/Name/lib_Ntve_27EC1771=Conversation Reply Text
FunctionDef/Name/lib_Ntve_27F04219=Convert Boolean To Text
FunctionDef/Name/lib_Ntve_27FDA8F2=Set Target Melee For Attack Waves
FunctionDef/Name/lib_Ntve_2810F013=Set Mercenary Portrait Image
FunctionDef/Name/lib_Ntve_2811FB0A=Add Unit To Attack Wave
FunctionDef/Name/lib_Ntve_2867C119=Set Victory Panel Background Image
FunctionDef/Name/lib_Ntve_28A3BFEE=Force Portrait Transition On/Off
FunctionDef/Name/lib_Ntve_28B72345=Enable/Disable Score Tracking
FunctionDef/Name/lib_Ntve_28C77D31=Order Unit To Target Point Match Facing
FunctionDef/Name/lib_Ntve_28CBC59D=Unit Can Create Effect At Point
FunctionDef/Name/lib_Ntve_28E8B577=Catalog Field Type
FunctionDef/Name/lib_Ntve_28E8EEF6=Set Animation Time Scale
FunctionDef/Name/lib_Ntve_2921FDBE=Texture Video Stop All
FunctionDef/Name/lib_Ntve_29445666=Create Explosion At Point
FunctionDef/Name/lib_Ntve_295FEC18=Units In Unit Group With Custom Value
FunctionDef/Name/lib_Ntve_29AF608A=Wave Eval Ratio
FunctionDef/Name/lib_Ntve_29AFAB1F=Order Is Valid
FunctionDef/Name/lib_Ntve_29BBB8F3=Sound Asset Index
FunctionDef/Name/lib_Ntve_29EBBD36=Wave Target UnitGroup
FunctionDef/Name/lib_Ntve_29F59B61=Set Dialog Item Text Writeout Duration
FunctionDef/Name/lib_Ntve_2B1990F3=Set Physics State
FunctionDef/Name/lib_Ntve_2B28BF2F=Difficulty Level Is Enabled
FunctionDef/Name/lib_Ntve_2B68490D=_BB_HPBarHeight
FunctionDef/Name/lib_Ntve_2B7D8F16=Create Mercenary
FunctionDef/Name/lib_Ntve_2B97DDF4=Set Dialog Item Image Type
FunctionDef/Name/lib_Ntve_2CB55863=Value From Data Table (Dialog Item)
FunctionDef/Name/lib_Ntve_2CC865FE=Store Point
FunctionDef/Name/lib_Ntve_2CDA7454=Dialog Item Is Visible
FunctionDef/Name/lib_Ntve_2CDEF203=Set Purchase Item Tooltip
FunctionDef/Name/lib_Ntve_2CFDDDB6=Reset Ability Cooldowns
FunctionDef/Name/lib_Ntve_2D009905=_Cine Mode Turn On/Off For Player
FunctionDef/Name/lib_Ntve_2D29A1C5=Random Percent
FunctionDef/Name/lib_Ntve_2D3B3E5C=Value From Data Table (Point)
FunctionDef/Name/lib_Ntve_2D87461D=Data Conversation Choice Count
FunctionDef/Name/lib_Ntve_2D900E1C=Unit Is Script Controlled
FunctionDef/Name/lib_Ntve_2D993BDF=Set StockEx
FunctionDef/Name/lib_Ntve_2DD3364B=Remove Unit Group From All Waves
FunctionDef/Name/lib_Ntve_2DFC944D=Hide Text Crawl
FunctionDef/Name/lib_Ntve_2DFE4998=Difficulty Level For Player
FunctionDef/Name/lib_Ntve_2E34DB85=Play Sound On Unit
FunctionDef/Name/lib_Ntve_2E6C3EA6=Weapon Target Check
FunctionDef/Name/lib_Ntve_2E7FB833=Power Level
FunctionDef/Name/lib_Ntve_2F1BA360=Send Actor Message To Actor Region With Filters
FunctionDef/Name/lib_Ntve_2F74B2A2=Camera Move Reason
FunctionDef/Name/lib_Ntve_2F8A67F1=_Cine Mode Change Fog Setting For Player
FunctionDef/Name/lib_Ntve_2FA5DA72=Objective Players
FunctionDef/Name/lib_Ntve_2FB4126F=Set Selected Purchase Item
FunctionDef/Name/lib_Ntve_30000000=Pause/Unpause Unit
FunctionDef/Name/lib_Ntve_301FA66C=Combat Diff Flag Siege Range
FunctionDef/Name/lib_Ntve_3049D859=Set Position
FunctionDef/Name/lib_Ntve_304C4EB6=Preload Sound
FunctionDef/Name/lib_Ntve_305EC1D4=Used Dialog Item
FunctionDef/Name/lib_Ntve_307ED312=Random Point In Region
FunctionDef/Name/lib_Ntve_30ACF7AC=Show/Hide World
FunctionDef/Name/lib_Ntve_30B2D029=Set Planet Panel Close Button Shortcut
FunctionDef/Name/lib_Ntve_30B91587=Data Conversation Choice Picked Count
FunctionDef/Name/lib_Ntve_30C9D8A9=Set Challenge Completed
FunctionDef/Name/lib_Ntve_3102861D=Award Achievement
FunctionDef/Name/lib_Ntve_31123B1B=Ref Destroy
FunctionDef/Name/lib_Ntve_312E45EA=Convert Time To Text
FunctionDef/Name/lib_Ntve_3152CF4A=Convert Preset To Real
FunctionDef/Name/lib_Ntve_3156121D=Convert Preset To String
FunctionDef/Name/lib_Ntve_31638492=Save Data Table Value (Actor)
FunctionDef/Name/lib_Ntve_31733644=Mercenary Panel Selection Changed
FunctionDef/Name/lib_Ntve_3186E4A3=Performance Test Stop
FunctionDef/Name/lib_Ntve_31C6C91E=Set Planet Technology Tooltip
FunctionDef/Name/lib_Ntve_31D7ABB2=Wait Until Unit Becomes Idle
FunctionDef/Name/lib_Ntve_326F770A=Player Can Create Effect On Unit
FunctionDef/Name/lib_Ntve_328F6584=Set Scout Times
FunctionDef/Name/lib_Ntve_32F302DF=Clamp (Real)
FunctionDef/Name/lib_Ntve_3323B46B=Dialog Item String Value
FunctionDef/Name/lib_Ntve_33244FA8=Planet Panel Misson Selected
FunctionDef/Name/lib_Ntve_33503427=Victory Panel Play Mission Again
FunctionDef/Name/lib_Ntve_33E26C4B=Clear Text Messages
FunctionDef/Name/lib_Ntve_34012595=Value From Data Table (Portrait)
FunctionDef/Name/lib_Ntve_34032A0C=Set Conversation Reply Text
FunctionDef/Name/lib_Ntve_3411EE1A=Unit Rally Point Target Point
FunctionDef/Name/lib_Ntve_3424196B=Random Point Between Points
FunctionDef/Name/lib_Ntve_3434F38C=Set Sound Channel Volume
FunctionDef/Name/lib_Ntve_344B7296=Pause/Unpause All Cooldowns For Game
FunctionDef/Name/lib_Ntve_34643F2E=Height At Point
FunctionDef/Name/lib_Ntve_348B2771=Ping Unit
FunctionDef/Name/lib_Ntve_34B22F9F=Set Render To Texture Enabled
FunctionDef/Name/lib_Ntve_34BACF98=Select List Item
FunctionDef/Name/lib_Ntve_34CD42EC=Show/Hide Help For Unit
FunctionDef/Name/lib_Ntve_34DE36C4=Set Animation Duration
FunctionDef/Name/lib_Ntve_34F76B31=Convert Preset To Trigger
FunctionDef/Name/lib_Ntve_3515E6EC=Movie Add Trigger Function
FunctionDef/Name/lib_Ntve_35285FED=Set Font Size Of Text Tag
FunctionDef/Name/lib_Ntve_354DA625=Dialog Item Text Value
FunctionDef/Name/lib_Ntve_35657B65=Mover Set Deceleration
FunctionDef/Name/lib_Ntve_35699ADE=Set Tactical AI Think 2
FunctionDef/Name/lib_Ntve_3572C7A4=Convert XY To String
FunctionDef/Name/lib_Ntve_35920A8D=Turn All Animation Properties Off
FunctionDef/Name/lib_Ntve_35BCE4EA=Preload Model
FunctionDef/Name/lib_Ntve_35C389F3=Add List Item
FunctionDef/Name/lib_Ntve_35E95E4D=Set Next Loading Screen Text Position
FunctionDef/Name/lib_Ntve_36228A26=Set Purchase Item State
FunctionDef/Name/lib_Ntve_3640318E=Data Conversation State
FunctionDef/Name/lib_Ntve_36426157=Queued Unit Type In Training Queue Slot
FunctionDef/Name/lib_Ntve_364CB97E=Add Mission Archive Achievement
FunctionDef/Name/lib_Ntve_36633A08=Save Data Table Value (AI Filter)
FunctionDef/Name/lib_Ntve_367F839E=Combat Diff Flag Low Health
FunctionDef/Name/lib_Ntve_368847BB=Movie Function
FunctionDef/Name/lib_Ntve_3743B764=Game Charge Used
FunctionDef/Name/lib_Ntve_3766D08E=Zoom Camera
FunctionDef/Name/lib_Ntve_378229AF=Set Research Item Tooltip
FunctionDef/Name/lib_Ntve_37CB0A2B=Texture Group Apply
FunctionDef/Name/lib_Ntve_37F6CF56=Set Bearings From
FunctionDef/Name/lib_Ntve_37F98E03=Texture Dump
FunctionDef/Name/lib_Ntve_37FE2FA1=Game Speed
FunctionDef/Name/lib_Ntve_38298AA5=Value From Data Table (Text)
FunctionDef/Name/lib_Ntve_38415B68=Stop Sound Channel
FunctionDef/Name/lib_Ntve_386041AD=Convert Player Color To Color
FunctionDef/Name/lib_Ntve_38867CC5=Add Cooldown For Game
FunctionDef/Name/lib_Ntve_38D102EB=Pause/Unpause All Charges For Game
FunctionDef/Name/lib_Ntve_38DAE229=Dialog Anchor
FunctionDef/Name/lib_Ntve_390C5C49=Unit Filter Match
FunctionDef/Name/lib_Ntve_3911A1BC=Dialog Transparency
FunctionDef/Name/lib_Ntve_3955F80B=Set Target Player For Attack Waves
FunctionDef/Name/lib_Ntve_395E3579=Set Planet Technology Icon
FunctionDef/Name/lib_Ntve_396B475C=Dialog Offset Y
FunctionDef/Name/lib_Ntve_3A0403D0=Send Attack Wave
FunctionDef/Name/lib_Ntve_3A1227AB=Switch Case
FunctionDef/Name/lib_Ntve_3A3B8C53=Difficulty Is (two)
FunctionDef/Name/lib_Ntve_3A43F8C8=Attach Model To Unit
FunctionDef/Name/lib_Ntve_3AA645B4=Ability Charge Info For Unit
FunctionDef/Name/lib_Ntve_3AADA6D4=Save Data Table Value (Unit Filter)
FunctionDef/Name/lib_Ntve_3AD41DC2=Set Dialog Item Control Value
FunctionDef/Name/lib_Ntve_3AD70FB4=Get Num RawGas Spots
FunctionDef/Name/lib_Ntve_3AD71E74=Destroy Research Item
FunctionDef/Name/lib_Ntve_3AE5AFF3=Units In Unit Group With Alliance
FunctionDef/Name/lib_Ntve_3B76ECAD=Screen Image Dialog
FunctionDef/Name/lib_Ntve_3B7925CF=Set Ping Model
FunctionDef/Name/lib_Ntve_3B7FC013=_Cine Mode Turn On/Off For Player Group
FunctionDef/Name/lib_Ntve_3B8D5BC4=Set All Sound Channel Volumes
FunctionDef/Name/lib_Ntve_3B948B04=Wave Target Harass Retreat
FunctionDef/Name/lib_Ntve_3BD69BB3=Set Purchase Item Recently Purchased
FunctionDef/Name/lib_Ntve_3C273629=Print
FunctionDef/Name/lib_Ntve_3C562CE8=Convert Target Filter String To Unit Filter
FunctionDef/Name/lib_Ntve_3C7147B0=Set Position 2D H
FunctionDef/Name/lib_Ntve_3C8304BE=Set Dialog Item Style
FunctionDef/Name/lib_Ntve_3CE0B2FC=Cheats Enabled
FunctionDef/Name/lib_Ntve_3D360D90=Get Wants To Move Status
FunctionDef/Name/lib_Ntve_3D6113BF=Make Unit Stop Looking
FunctionDef/Name/lib_Ntve_3D9A3C0C=Remove Charge Used For Player
FunctionDef/Name/lib_Ntve_3DC1F123=Unit Is Being Removed
FunctionDef/Name/lib_Ntve_3DD9B176=Set Planet Technology Text
FunctionDef/Name/lib_Ntve_3E151A17=Send Transmission
FunctionDef/Name/lib_Ntve_3E74ECD1=Set Background Offset Of Text Tag
FunctionDef/Name/lib_Ntve_3E80483C=Tactical AI Filter Life Per Marker
FunctionDef/Name/lib_Ntve_3EC64613=Actor From Unit
FunctionDef/Name/lib_Ntve_3F11396E=Set Research Category Last Level
FunctionDef/Name/lib_Ntve_3F56BDA5=Show/Hide Achievement Panel
FunctionDef/Name/lib_Ntve_3F5C4331=Purchase Exit
FunctionDef/Name/lib_Ntve_3F7D22D8=Play Portrait Animation
FunctionDef/Name/lib_Ntve_3FCE3192=Destroy All Purchase Categories
FunctionDef/Name/lib_Ntve_3FCF7471=Create Timer Window
FunctionDef/Name/lib_Ntve_40000000=Show/Hide Unit
FunctionDef/Name/lib_Ntve_4050E6FA=Set Mission Archive Mission Image
FunctionDef/Name/lib_Ntve_4059D12A=Value From Data Table (Player Group)
FunctionDef/Name/lib_Ntve_405A17BA=Set Dialog RTT Channel
FunctionDef/Name/lib_Ntve_40828170=Unit Can Attack Unit
FunctionDef/Name/lib_Ntve_40844EC3=Game Is Test
FunctionDef/Name/lib_Ntve_408AB1E3=Tactical AI Filter Movement Plane
FunctionDef/Name/lib_Ntve_40DE9B0A=Copy Of Camera Object
FunctionDef/Name/lib_Ntve_410E5FBD=Selected Mission Archive Mission
FunctionDef/Name/lib_Ntve_4113F63C=Actor From Scope
FunctionDef/Name/lib_Ntve_411A8BD2=Set Harvest Rate
FunctionDef/Name/lib_Ntve_4123C5CC=Remove Charge Used For Unit Behavior
FunctionDef/Name/lib_Ntve_41D8CB23=Mercenary Is Recently Purchased
FunctionDef/Name/lib_Ntve_41F9E226=Unit Rally Point
FunctionDef/Name/lib_Ntve_423CB348=Last Created Actor Scope
FunctionDef/Name/lib_Ntve_4254ED57=Save Data Table Value (Bank)
FunctionDef/Name/lib_Ntve_428A4625=Restart Game
FunctionDef/Name/lib_Ntve_42998B50=Set Portrait Render Type
FunctionDef/Name/lib_Ntve_42C5413B=Set Attack Wave Keep Alive
FunctionDef/Name/lib_Ntve_42E3909E=Show/Hide Leaderboard
FunctionDef/Name/lib_Ntve_42EECC4A=Destroy All Purchase Items
FunctionDef/Name/lib_Ntve_431D8309=Set Victory Panel Victory Text
FunctionDef/Name/lib_Ntve_4333673D=Show/Hide Mouse Cursor
FunctionDef/Name/lib_Ntve_43342724=Purchase Item Is Recently Purchased
FunctionDef/Name/lib_Ntve_434CFCE2=Units Of Wave
FunctionDef/Name/lib_Ntve_4353C769=Remove Charge Used For Unit
FunctionDef/Name/lib_Ntve_4359F428=_Cine Mode Change Mask Setting For Player Group
FunctionDef/Name/lib_Ntve_439968B0=Convert Preset To Unit Filter
FunctionDef/Name/lib_Ntve_43A84086=Set Mission Archive State
FunctionDef/Name/lib_Ntve_43B3E049=Mouse Clicked UI Pos X
FunctionDef/Name/lib_Ntve_43BF892E=Start Campaign AI For All Players
FunctionDef/Name/lib_Ntve_43DF4248=Last Created Research Item
FunctionDef/Name/lib_Ntve_43E44B87=Destroy Effects
FunctionDef/Name/lib_Ntve_43EB1F65=Pause Sound Channel
FunctionDef/Name/lib_Ntve_43F16BA5=Order Targeting Point
FunctionDef/Name/lib_Ntve_43FD5D89=Purchase Category Selected
FunctionDef/Name/lib_Ntve_443F1CA3=Share Vision of Unit
FunctionDef/Name/lib_Ntve_444891AA=Wave Target Point
FunctionDef/Name/lib_Ntve_44545BCD=Unit Becomes Idle
FunctionDef/Name/lib_Ntve_44564204=Name Of Campaign Difficulty Level
FunctionDef/Name/lib_Ntve_44B7EA9B=Anim Set Paused
FunctionDef/Name/lib_Ntve_44C0972D=Training Queue Property Of Unit
FunctionDef/Name/lib_Ntve_44C3372B=Last Attacker
FunctionDef/Name/lib_Ntve_44CDDA9F=Last Created Mercenary
FunctionDef/Name/lib_Ntve_450241ED=Save Data Table Value (Order)
FunctionDef/Name/lib_Ntve_4502CA5D=Set Text Of Text Tag
FunctionDef/Name/lib_Ntve_45115EBD=Set Victory Panel Time Title
FunctionDef/Name/lib_Ntve_451E6FB0=Mouse Clicked World Pos Y
FunctionDef/Name/lib_Ntve_4537C855=Button Pressed
FunctionDef/Name/lib_Ntve_4555558B=Remove List Item
FunctionDef/Name/lib_Ntve_4555A6F2=Purchase Category Selected
FunctionDef/Name/lib_Ntve_456ED0A9=Unit Attribute Change
FunctionDef/Name/lib_Ntve_45802373=Value From Data Table (Wave Target)
FunctionDef/Name/lib_Ntve_45CABEF1=Set Purchase Category State
FunctionDef/Name/lib_Ntve_45CE88A7=Sort Scores (Selection Sort)
FunctionDef/Name/lib_Ntve_45E6592C=Maximum Level For Unit Ability
FunctionDef/Name/lib_Ntve_45EF1251=Set Dialog Item Checked
FunctionDef/Name/lib_Ntve_46091664=Set Data Conversation Choice Picked Count
FunctionDef/Name/lib_Ntve_4625F7F7=Planet Panel Launched
FunctionDef/Name/lib_Ntve_4626E6E9=Value From Data Table (Difficulty Level)
FunctionDef/Name/lib_Ntve_46B99CA4=Create Actor Region
FunctionDef/Name/lib_Ntve_46D30CCC=Add Unit Group To Unit Group
FunctionDef/Name/lib_Ntve_46EF10F9=Planet Panel Pressed Replay Button
FunctionDef/Name/lib_Ntve_46F2D5B8=Playable Map Area
FunctionDef/Name/lib_Ntve_46F3910A=Set Day Length
FunctionDef/Name/lib_Ntve_46F660D9=Set Target Unit For Attack Waves
FunctionDef/Name/lib_Ntve_470143E7=Destroy Purchase Category
FunctionDef/Name/lib_Ntve_4716D604=Value From Data Table (Conversation Reply)
FunctionDef/Name/lib_Ntve_4753BA4E=Catalog Entry Class
FunctionDef/Name/lib_Ntve_4766099B=Unit Manipulates Inventory
FunctionDef/Name/lib_Ntve_477043D4=Set Animation Completion
FunctionDef/Name/lib_Ntve_477085FF=Add Charge Used For Game
FunctionDef/Name/lib_Ntve_47BB7BFF=Target Type For Order
FunctionDef/Name/lib_Ntve_47D6D6BB=Remove Behaviors By Category
FunctionDef/Name/lib_Ntve_47E87DB9=Convert 3D Vector To String
FunctionDef/Name/lib_Ntve_47EA2E7C=Flash Unit Selection
FunctionDef/Name/lib_Ntve_480FDD3B=Value From Data Table (Color)
FunctionDef/Name/lib_Ntve_48519E3B=Count Object As Already Made
FunctionDef/Name/lib_Ntve_48707541=Texture Slot Component
FunctionDef/Name/lib_Ntve_48D454FB=Actor Get Text
FunctionDef/Name/lib_Ntve_48E1B45F=Show/Hide Screen Button
FunctionDef/Name/lib_Ntve_4916AF3C=Mouse Clicked World Pos Z
FunctionDef/Name/lib_Ntve_492B0420=Load Data Conversation Lines And Choices
FunctionDef/Name/lib_Ntve_492B580C=Unit Type Is Affected By Upgrade
FunctionDef/Name/lib_Ntve_49392C74=Set Unit Custom Value
FunctionDef/Name/lib_Ntve_495914FD=Facing Angle Of Ping
FunctionDef/Name/lib_Ntve_497ABB01=Turn Portrait Background On/Off
FunctionDef/Name/lib_Ntve_49A95989=Unit Is Hidden
FunctionDef/Name/lib_Ntve_49B6B3DC=Make Unit Look At Actor
FunctionDef/Name/lib_Ntve_4A0C1B53=Turn Camera Mouse Rotation On/Off
FunctionDef/Name/lib_Ntve_4A5C98F6=Play Sound Scene
FunctionDef/Name/lib_Ntve_4A60BD83=Objective Text
FunctionDef/Name/lib_Ntve_4A703103=Global Cinematic Setting
FunctionDef/Name/lib_Ntve_4A7F9FFE=Show Custom Menu
FunctionDef/Name/lib_Ntve_4A81E03B=Set Target Patrol For Attack Waves
FunctionDef/Name/lib_Ntve_4A9D2A1A=Wave Target Melee
FunctionDef/Name/lib_Ntve_4AB3CB9A=Map Description
FunctionDef/Name/lib_Ntve_4AB42F83=Last Created Dialog Item
FunctionDef/Name/lib_Ntve_4AB9E08B=Allow Cheat
FunctionDef/Name/lib_Ntve_4ACABF10=Attacking Unit
FunctionDef/Name/lib_Ntve_4B2AE007=Agent Of Player For Unit
FunctionDef/Name/lib_Ntve_4B9AE2C2=Tactical AI Filter - Run
FunctionDef/Name/lib_Ntve_4C8D7F8C=Name Of Unit Type
FunctionDef/Name/lib_Ntve_4CB1474C=Play Movie Texture On Unit Actor
FunctionDef/Name/lib_Ntve_4CF8BD14=Get Gas Amount Left
FunctionDef/Name/lib_Ntve_4D14B15E=Set Planet Background Model
FunctionDef/Name/lib_Ntve_4D70595C=Turn Leaderboard Minimize Button On/Off
FunctionDef/Name/lib_Ntve_4D71B0AB=Actor From Doodad
FunctionDef/Name/lib_Ntve_4D9F304A=Dialog Item Invoke As Text
FunctionDef/Name/lib_Ntve_4DA2E9BC=Last Created Actor by Message
FunctionDef/Name/lib_Ntve_4DA2F9A8=Mover Set Speed From Duration
FunctionDef/Name/lib_Ntve_4DC893FD=Declare Town Specific Slot
FunctionDef/Name/lib_Ntve_4DCDD7B7=Set Minimap Background Color
FunctionDef/Name/lib_Ntve_4E004004=Catalog Field Value Count
FunctionDef/Name/lib_Ntve_4E152EAE=Position Of Substring
FunctionDef/Name/lib_Ntve_4EAAEF83=Show/Hide Conversation
FunctionDef/Name/lib_Ntve_4EF445A6=Dialog Item Relative Anchor
FunctionDef/Name/lib_Ntve_4F54AC74=Actor Msg 4
FunctionDef/Name/lib_Ntve_4F763EBD=Ref Table Dump
FunctionDef/Name/lib_Ntve_4F98822C=Selected Planet
FunctionDef/Name/lib_Ntve_4FA1D0CD=Clicked Planet
FunctionDef/Name/lib_Ntve_4FEC2802=Add Charge Regen Time For Unit
FunctionDef/Name/lib_Ntve_50000000=Make Unit Invulnerable
FunctionDef/Name/lib_Ntve_503B2E7F=Create Leaderboard
FunctionDef/Name/lib_Ntve_503F3DE6=Save Camera
FunctionDef/Name/lib_Ntve_5052436B=Last Restored Unit
FunctionDef/Name/lib_Ntve_506D2B4B=Save Data Table Value (Wave Info)
FunctionDef/Name/lib_Ntve_5084725D=Pick Each Player In Player Group
FunctionDef/Name/lib_Ntve_50B9A382=Set Victory Panel Statistics Title
FunctionDef/Name/lib_Ntve_50D2D614=Texture Select By Match
FunctionDef/Name/lib_Ntve_511FEFCC=Alias Remove
FunctionDef/Name/lib_Ntve_51718A32=Create Alert With No Source
FunctionDef/Name/lib_Ntve_51A273F5=Allow/Disallow Unit For Player
FunctionDef/Name/lib_Ntve_51AB9E30=Set Mercenary Special Text
FunctionDef/Name/lib_Ntve_51E35D58=Queued Behavior Type In Training Queue Slot
FunctionDef/Name/lib_Ntve_51E3F39C=Set Point Height
FunctionDef/Name/lib_Ntve_51FCDFC1=Unit Attached To Region
FunctionDef/Name/lib_Ntve_522AA4A2=Default/Code Get Full Make Time
FunctionDef/Name/lib_Ntve_52711D8B=Show/Hide Game Menu Dialog Item
FunctionDef/Name/lib_Ntve_52B99407=Unit Acquires Powerup
FunctionDef/Name/lib_Ntve_52FE5912=APM Of Difficulty Level
FunctionDef/Name/lib_Ntve_532D2F6A=Set Dialog Item String Value
FunctionDef/Name/lib_Ntve_536FF98E=Create Dialog Item (Check Box)
FunctionDef/Name/lib_Ntve_537BC3B4=Validate Player Can Create Effect On Unit
FunctionDef/Name/lib_Ntve_53D30B3F=Expand
FunctionDef/Name/lib_Ntve_543901A7=Destroy
FunctionDef/Name/lib_Ntve_543F43E3=Load Text Value
FunctionDef/Name/lib_Ntve_544A98EF=Create Inventory Item
FunctionDef/Name/lib_Ntve_54739F28=Set Sound Factors
FunctionDef/Name/lib_Ntve_54B13468=Player Leaves Game
FunctionDef/Name/lib_Ntve_5589BD13=Movie Start Recording
FunctionDef/Name/lib_Ntve_55C79F96=Convert String To Text
FunctionDef/Name/lib_Ntve_55F11088=Get Default Build Flags
FunctionDef/Name/lib_Ntve_565520E9=Unit Is Revived
FunctionDef/Name/lib_Ntve_5655BFB2=Reset Data Conversation Lines And Choices
FunctionDef/Name/lib_Ntve_565D7F83=Remove Player Group From Player Group
FunctionDef/Name/lib_Ntve_569DAE66=Preload Unit
FunctionDef/Name/lib_Ntve_56B8B8AF=Cooldown For Unit Abilty
FunctionDef/Name/lib_Ntve_56C6AAD2=Set Planet Reward Title
FunctionDef/Name/lib_Ntve_56C7DAB3=Set Local Tint Color
FunctionDef/Name/lib_Ntve_56D51508=Set Water State
FunctionDef/Name/lib_Ntve_56DA3DF0=Set Debug Message Name
FunctionDef/Name/lib_Ntve_56FC881F=Enable/Disable Mercenary Panel Dismiss Button
FunctionDef/Name/lib_Ntve_571DFD8F=Transport Set Return
FunctionDef/Name/lib_Ntve_57266FCE=Remove Cooldown For Game
FunctionDef/Name/lib_Ntve_57380ECA=Attach Actor To Unit
FunctionDef/Name/lib_Ntve_5738F570=Planet Panel Death Complete
FunctionDef/Name/lib_Ntve_5767F7FB=Set Research Item Description
FunctionDef/Name/lib_Ntve_577C6232=Sound ID
FunctionDef/Name/lib_Ntve_57C5AA00=Value From Data Table (Unit Reference)
FunctionDef/Name/lib_Ntve_585EFA98=Game Menu Item Selected
FunctionDef/Name/lib_Ntve_58A0FCE5=Anim Blend Time Apply
FunctionDef/Name/lib_Ntve_58A61D51=Unit Gains Experience Level
FunctionDef/Name/lib_Ntve_58A706F7=Remove Charge Regen Time For Game
FunctionDef/Name/lib_Ntve_58C31300=Set Leaderboard Item Progress Value
FunctionDef/Name/lib_Ntve_58C4A428=Set Minimum Game Speed
FunctionDef/Name/lib_Ntve_58D4683D=Dialog Item Tooltip
FunctionDef/Name/lib_Ntve_58FBAD08=Mouse Clicked Button
FunctionDef/Name/lib_Ntve_593FBAF8=Create Text Tag
FunctionDef/Name/lib_Ntve_5952C562=Make Actor Stop Looking (Custom)
FunctionDef/Name/lib_Ntve_5954876C=Set Next Loading Screen
FunctionDef/Name/lib_Ntve_59B2676D=Timer Window Is Visible
FunctionDef/Name/lib_Ntve_59BA1DDF=Order With No Target
FunctionDef/Name/lib_Ntve_59DA6647=Enable/Disable Fog
FunctionDef/Name/lib_Ntve_59DBCD9D=Dialog Item Style
FunctionDef/Name/lib_Ntve_59E2C6BA=Last Created Planet
FunctionDef/Name/lib_Ntve_59EB7D4A=Set State
FunctionDef/Name/lib_Ntve_5A29FC42=Wave Info Attack
FunctionDef/Name/lib_Ntve_5A32C171=Convert Preset To Revealer
FunctionDef/Name/lib_Ntve_5A41C578=Pause Soundtrack
FunctionDef/Name/lib_Ntve_5A89F099=Combine Text Multiple
FunctionDef/Name/lib_Ntve_5A8C1442=Change Unit Height At Rate
FunctionDef/Name/lib_Ntve_5A91C75B=Pathing Cost Between Points
FunctionDef/Name/lib_Ntve_5AED7D32=Last Created Purchase Item
FunctionDef/Name/lib_Ntve_5AF17B44=Sound Subtitle Text
FunctionDef/Name/lib_Ntve_5AF231D7=Actor Scope Get Text
FunctionDef/Name/lib_Ntve_5B287BB9=Last Created Purchase Group
FunctionDef/Name/lib_Ntve_5B5E9C2E=Action Type For Ability Command
FunctionDef/Name/lib_Ntve_5B78FBAF=Relative Dialog
FunctionDef/Name/lib_Ntve_5B8AEB0F=Mover Set Destination 2D
FunctionDef/Name/lib_Ntve_5B98BEAA=Change Unit Height
FunctionDef/Name/lib_Ntve_5BE46847=Selected Mission Archive Scene
FunctionDef/Name/lib_Ntve_5C010D48=Unit Takes Damage
FunctionDef/Name/lib_Ntve_5C08CD1C=Create Dialog Item From Template
FunctionDef/Name/lib_Ntve_5C676F69=Limit Bully Rebuild To Nearest Town
FunctionDef/Name/lib_Ntve_5C695F56=Create Actor Scope
FunctionDef/Name/lib_Ntve_5C7238A8=Set Next Loading Screen Image Scale
FunctionDef/Name/lib_Ntve_5C8D51C9=Data Table Value Exists
FunctionDef/Name/lib_Ntve_5CD16E7E=Cliff Level Of Point
FunctionDef/Name/lib_Ntve_5CF85ABA=Skip To Sound Offset
FunctionDef/Name/lib_Ntve_5CFEE28D=Save Data Table Value (Ping)
FunctionDef/Name/lib_Ntve_5D218339=Set Unit Behavior Duration
FunctionDef/Name/lib_Ntve_5D44BC5F=Remove Player From Leaderboard
FunctionDef/Name/lib_Ntve_5D9D7313=Wave State
FunctionDef/Name/lib_Ntve_5DB8FF7D=Init Melee AI
FunctionDef/Name/lib_Ntve_5DD72CF3=Planet Panel Birth Complete
FunctionDef/Name/lib_Ntve_5DDB3E82=Dialog Item Is Checked
FunctionDef/Name/lib_Ntve_5DE3374D=Play Animation On Doodads In Region
FunctionDef/Name/lib_Ntve_5DEFD2A0=Set Dialog Item Integer Value
FunctionDef/Name/lib_Ntve_5EB3E17A=Set Target Escort For Attack Waves
FunctionDef/Name/lib_Ntve_5EC4874D=Unit Can Create Effect On Unit
FunctionDef/Name/lib_Ntve_5EE599E7=Ability Of Ability Command
FunctionDef/Name/lib_Ntve_5F4CAE0C=Set Mercenary State
FunctionDef/Name/lib_Ntve_5F8A9E51=Player Charge Regen
FunctionDef/Name/lib_Ntve_5FB839EE=Ability That Created Unit
FunctionDef/Name/lib_Ntve_5FB9E5A7=Set Mission Archive Difficulty Best Time Text
FunctionDef/Name/lib_Ntve_5FE8FDD0=Set Planet Research Text
FunctionDef/Name/lib_Ntve_5FF15420=Activate/Deactivate Bullies In Region
FunctionDef/Name/lib_Ntve_603D4494=Status Decrement
FunctionDef/Name/lib_Ntve_607524D8=Unit Type Property
FunctionDef/Name/lib_Ntve_60A98A5A=Player Color
FunctionDef/Name/lib_Ntve_60AE2D46=Set Faded Transparency Of Text Tag
FunctionDef/Name/lib_Ntve_60BBC8A4=Dialog Item Offset Y
FunctionDef/Name/lib_Ntve_60F83155=Save Data Table Value (Point)
FunctionDef/Name/lib_Ntve_610817D6=_BB_PortraitBorderHeight
FunctionDef/Name/lib_Ntve_6111C017=Add Cooldown For Unit
FunctionDef/Name/lib_Ntve_6115F3B1=Set Planet Research Title
FunctionDef/Name/lib_Ntve_613DD983=Set Unit Evaluation Custom Index
FunctionDef/Name/lib_Ntve_613EA67B=Create Dialog Item (Label)
FunctionDef/Name/lib_Ntve_61475924=Status Increment
FunctionDef/Name/lib_Ntve_614EA577=Validate Unit Can Create Effect On Unit
FunctionDef/Name/lib_Ntve_6185D17C=Index Of Minimum Score
FunctionDef/Name/lib_Ntve_6194C084=Set Maximum Size Of Text Tag
FunctionDef/Name/lib_Ntve_61DCA344=Set Research Item State
FunctionDef/Name/lib_Ntve_61E6CFB3=Load Animation for Unit Type
FunctionDef/Name/lib_Ntve_61F6BBB3=Dialog Item Image
FunctionDef/Name/lib_Ntve_62157B3C=Set Dialog Item Render Priority
FunctionDef/Name/lib_Ntve_62439CDE=Make Actor Stop Looking
FunctionDef/Name/lib_Ntve_6263AB61=Create Effect At Point (From Unit)
FunctionDef/Name/lib_Ntve_62B17FF5=Set Planet Technology Unit
FunctionDef/Name/lib_Ntve_62BF86AB=Turn Animation Properties Off
FunctionDef/Name/lib_Ntve_631074E7=Wave Time In Combat
FunctionDef/Name/lib_Ntve_63326FA7=Unit Transmission Source
FunctionDef/Name/lib_Ntve_6395B1F2=Destroy Ping
FunctionDef/Name/lib_Ntve_63CFA859=Dialog Height
FunctionDef/Name/lib_Ntve_63DDB7B9=Set Portrait Model And Play Animation
FunctionDef/Name/lib_Ntve_642520EE=Set Main Town
FunctionDef/Name/lib_Ntve_643E0E9C=Show/Hide Game UI
FunctionDef/Name/lib_Ntve_643F49E4=Name Of Difficulty Level
FunctionDef/Name/lib_Ntve_64412A12=Remove Charge Regen Time For Unit
FunctionDef/Name/lib_Ntve_6474C738=Make Camera Look At And Follow Actor
FunctionDef/Name/lib_Ntve_649B1626=Create Explosion At Point
FunctionDef/Name/lib_Ntve_64ABC678=Set Background Border Size Of Text Tag
FunctionDef/Name/lib_Ntve_64B8A655=Value From Data Table (Sound)
FunctionDef/Name/lib_Ntve_64B9796C=_Cine Mode Mask Setting
FunctionDef/Name/lib_Ntve_64C44D41=Get Town Threats
FunctionDef/Name/lib_Ntve_64C8AB22=Screen Button
FunctionDef/Name/lib_Ntve_65093B8D=Game Cooldown
FunctionDef/Name/lib_Ntve_655042C4=Remove Data Table Value
FunctionDef/Name/lib_Ntve_65586447=Preload Model Animation
FunctionDef/Name/lib_Ntve_65F2B34D=Anim Play Sequence
FunctionDef/Name/lib_Ntve_66289439=Combat Diff Flag Sort Buildings Priority
FunctionDef/Name/lib_Ntve_663AAFD7=Remove Unit Group From All Waves And Set Home
FunctionDef/Name/lib_Ntve_663E1162=Game Speed Factor
FunctionDef/Name/lib_Ntve_66474248=For Each Integer
FunctionDef/Name/lib_Ntve_667BFCB5=Action Damage
FunctionDef/Name/lib_Ntve_66998AC0=Set Mercenary Portrait Model
FunctionDef/Name/lib_Ntve_669DD68A=Add Cooldown For Unit Behavior
FunctionDef/Name/lib_Ntve_670FD57D=Set Dialog Item Flash
FunctionDef/Name/lib_Ntve_6710855E=Set Unit Highlight Cursor
FunctionDef/Name/lib_Ntve_674435EE=Sound Set Offset
FunctionDef/Name/lib_Ntve_678683E1=Set Default Soundtrack
FunctionDef/Name/lib_Ntve_67AF3393=Absolute Value (Real)
FunctionDef/Name/lib_Ntve_67CE2CB7=Save Data Table Value (String)
FunctionDef/Name/lib_Ntve_67E3C41A=Set Portrait Model
FunctionDef/Name/lib_Ntve_67FA5117=Value From Data Table (Objective)
FunctionDef/Name/lib_Ntve_6814AAE0=_Cine Mode Fog Setting
FunctionDef/Name/lib_Ntve_6829CA57=Global Suicide
FunctionDef/Name/lib_Ntve_685AF92D=Reveal Area
FunctionDef/Name/lib_Ntve_68765003=Attach Set Position From
FunctionDef/Name/lib_Ntve_6892B8B1=Make Camera Look At And Follow Unit
FunctionDef/Name/lib_Ntve_68CB92EB=Difficulty High
FunctionDef/Name/lib_Ntve_68E7E107=Apply Global Texture Group
FunctionDef/Name/lib_Ntve_6907D2C0=Grab Unit
FunctionDef/Name/lib_Ntve_6967D3E5=Set Bearings H
FunctionDef/Name/lib_Ntve_698068EA=Texture Video Set Time (Advanced)
FunctionDef/Name/lib_Ntve_69812AF8=Set Victory Panel Summary Background Image
FunctionDef/Name/lib_Ntve_698FE891=Stop Trigger
FunctionDef/Name/lib_Ntve_6999196C=Dialog Item Type
FunctionDef/Name/lib_Ntve_69CE5404=Ability Is Allowed For Player
FunctionDef/Name/lib_Ntve_69D0B7FE=Unit Gains Experience
FunctionDef/Name/lib_Ntve_69EDDFF6=Set Player Color
FunctionDef/Name/lib_Ntve_6A4E1C7A=Set Enforce Fog Of War Of Text Tag
FunctionDef/Name/lib_Ntve_6A5E7D21=Remove Unit From All Waves
FunctionDef/Name/lib_Ntve_6A72FDF0=Create Actor At Point
FunctionDef/Name/lib_Ntve_6A7E59D3=Last Created Ping
FunctionDef/Name/lib_Ntve_6A8571AA=Turn Transmission Option On/Off
FunctionDef/Name/lib_Ntve_6ADF6634=Enable/Disable Suicide For Unit
FunctionDef/Name/lib_Ntve_6B027921=Move Boss Bar
FunctionDef/Name/lib_Ntve_6B296A7A=Set Unit State
FunctionDef/Name/lib_Ntve_6B6A38DD=Set Ignored By Wave
FunctionDef/Name/lib_Ntve_6BA2288F=Get Building Count In Town
FunctionDef/Name/lib_Ntve_6BA3777F=Set Planet Panel Contact Button State
FunctionDef/Name/lib_Ntve_6BA3F195=Destroy Dialog Item
FunctionDef/Name/lib_Ntve_6BCD444B=Get Num Mineral Spots
FunctionDef/Name/lib_Ntve_6BEEB011=Set Resource Trade Countdown Time
FunctionDef/Name/lib_Ntve_6C200B16=Clear Victory Panel Custom Statistic Table
FunctionDef/Name/lib_Ntve_6C372B64=Data Conversation Line Picked Count
FunctionDef/Name/lib_Ntve_6C39A0DF=Create Units Facing Angle
FunctionDef/Name/lib_Ntve_6C483CBE=Disable Achievements
FunctionDef/Name/lib_Ntve_6C5ACBFE=Attach Set Position
FunctionDef/Name/lib_Ntve_6C8E411D=Unit Behavior Enabled
FunctionDef/Name/lib_Ntve_6CBE8D94=List Add
FunctionDef/Name/lib_Ntve_6CC03970=Make Actor Look At Actor (Custom)
FunctionDef/Name/lib_Ntve_6CEA924D=Turn Camera Vertical Field Of View On/Off
FunctionDef/Name/lib_Ntve_6D09502F=Default/Code Get First Missing Req
FunctionDef/Name/lib_Ntve_6D097F01=Set Unit Status Bar State
FunctionDef/Name/lib_Ntve_6D10EF52=Unit Kills
FunctionDef/Name/lib_Ntve_6D29DCBA=Unit Is Issued Order
FunctionDef/Name/lib_Ntve_6D32EA83=Set Dialog Item Text Value
FunctionDef/Name/lib_Ntve_6D565EB4=Periodic Event
FunctionDef/Name/lib_Ntve_6D8D747A=Enable/Disable Wave Use For Unit Group
FunctionDef/Name/lib_Ntve_6DA18A65=Anim Blend Time Remove
FunctionDef/Name/lib_Ntve_6DACD0B5=Actor Scope From Unit
FunctionDef/Name/lib_Ntve_6E03EE18=Height Of Point
FunctionDef/Name/lib_Ntve_6E073E44=Research Panel Research Button Clicked
FunctionDef/Name/lib_Ntve_6E136099=Set Mission Archive Priority
FunctionDef/Name/lib_Ntve_6E3A8C34=Wave Target Melee Harass
FunctionDef/Name/lib_Ntve_6E721C10=Tactical AI Filter - Create Marker
FunctionDef/Name/lib_Ntve_6E7FC0EB=Anim Set Duration
FunctionDef/Name/lib_Ntve_6EB4CCC9=Anim Play
FunctionDef/Name/lib_Ntve_6ECCAD6C=Play Animation
FunctionDef/Name/lib_Ntve_6F1A64F5=Set Rotation
FunctionDef/Name/lib_Ntve_6F9BE10D=Texture Group Remove
FunctionDef/Name/lib_Ntve_6F9EA069=Set Data Conversation State
FunctionDef/Name/lib_Ntve_6FAF46B4=Make Point Face Angle
FunctionDef/Name/lib_Ntve_6FC6704E=Points Connected By Pathing
FunctionDef/Name/lib_Ntve_6FF5F733=Set Target Gather Defense For Attack Waves
FunctionDef/Name/lib_Ntve_70036484=Set Portrait Channel
FunctionDef/Name/lib_Ntve_700EC30F=Set StockOpt
FunctionDef/Name/lib_Ntve_701F3006=Get State
FunctionDef/Name/lib_Ntve_7045D649=Number Of Weapons On Unit
FunctionDef/Name/lib_Ntve_7050204D=Last Created Wave
FunctionDef/Name/lib_Ntve_70AC193B=Reset Movement Speed
FunctionDef/Name/lib_Ntve_70AEFF69=Death Customize
FunctionDef/Name/lib_Ntve_7133B942=Last Started Timer
FunctionDef/Name/lib_Ntve_71596144=While
FunctionDef/Name/lib_Ntve_71609202=Set Research Tier Max Purchases Allowed
FunctionDef/Name/lib_Ntve_7187830A=Destroy All Portraits
FunctionDef/Name/lib_Ntve_71C65781=_Story Mode On/Off For Player Group
FunctionDef/Name/lib_Ntve_721F018F=Unit Is Attacked
FunctionDef/Name/lib_Ntve_726B21F9=Create Purchase Item
FunctionDef/Name/lib_Ntve_7295AB42=Save Data Table Value (Dialog Item)
FunctionDef/Name/lib_Ntve_72C1FB76=Show/Hide Dialog
FunctionDef/Name/lib_Ntve_72E4CB68=Data Conversation Choice State
FunctionDef/Name/lib_Ntve_7317E443=Send Actor Message To Game Region
FunctionDef/Name/lib_Ntve_734836A8=Movie Add SubTitle (String)
FunctionDef/Name/lib_Ntve_734C8F91=Set Leaderboard Item Progress Range
FunctionDef/Name/lib_Ntve_737DE073=Combat Diff Flag Workers Normal Priority
FunctionDef/Name/lib_Ntve_739C27F4=Delete Saved Campaign Banks
FunctionDef/Name/lib_Ntve_73C0339B=Create Effect On Unit (From Unit)
FunctionDef/Name/lib_Ntve_73D79FC7=Get Closest Town
FunctionDef/Name/lib_Ntve_73DA313C=Set Background Model
FunctionDef/Name/lib_Ntve_73EA7278=Set Victory Panel Time Text
FunctionDef/Name/lib_Ntve_73EFF926=Save Data Table Value (Objective)
FunctionDef/Name/lib_Ntve_7407844C=Script Get First Missing Req
FunctionDef/Name/lib_Ntve_746B2F67=Destroy All Purchase Groups
FunctionDef/Name/lib_Ntve_749A9FF9=Name Of Data Table Value
FunctionDef/Name/lib_Ntve_74A20203=Stop All Transmissions
FunctionDef/Name/lib_Ntve_74DFFAD8=Add Actions To Action Queue
FunctionDef/Name/lib_Ntve_7503680B=Preload Sound Track
FunctionDef/Name/lib_Ntve_752159DD=Modify Creep
FunctionDef/Name/lib_Ntve_752DBBCA=Make Unit Look At Unit
FunctionDef/Name/lib_Ntve_759172B1=Dialog Item Is Full Dialog
FunctionDef/Name/lib_Ntve_7668458D=Set Sound Reverb
FunctionDef/Name/lib_Ntve_766BD106=Set Purchase Item Movie
FunctionDef/Name/lib_Ntve_76B3930A=Actor From Actor
FunctionDef/Name/lib_Ntve_76D6BC75=Set Selected Planet
FunctionDef/Name/lib_Ntve_76E5F423=Wait For Soundtrack
FunctionDef/Name/lib_Ntve_76E7054D=Set Next Movie
FunctionDef/Name/lib_Ntve_76ECC716=Set Boss Bar Maximum Value
FunctionDef/Name/lib_Ntve_76F1C2ED=Set Selected Research Item
FunctionDef/Name/lib_Ntve_7703744B=Difficulty Value (Integer)
FunctionDef/Name/lib_Ntve_771DB1E0=Set Data Conversation Line Picked Count
FunctionDef/Name/lib_Ntve_7720F36F=Show/Hide Portrait
FunctionDef/Name/lib_Ntve_7734441D=Purchased Purchase Item
FunctionDef/Name/lib_Ntve_7779E0F6=Dialog Item Boolean Value
FunctionDef/Name/lib_Ntve_77B0CBF3=Ping Tooltip
FunctionDef/Name/lib_Ntve_77DE85D2=_BB_TitleBarHeight
FunctionDef/Name/lib_Ntve_780A3562=Ping Scale
FunctionDef/Name/lib_Ntve_788C4F28=Show/Hide Leaderboard Minimize Button
FunctionDef/Name/lib_Ntve_7937AECA=Set BattleNet Button Offset
FunctionDef/Name/lib_Ntve_797E4DA3=Camera Yaw of Player
FunctionDef/Name/lib_Ntve_79B97088=Preload Data Conversation Lines
FunctionDef/Name/lib_Ntve_7A0CB31F=Unit Type Attribute Check
FunctionDef/Name/lib_Ntve_7A143A7E=Set Planet Contact Model
FunctionDef/Name/lib_Ntve_7A4A515F=Run Cinematic
FunctionDef/Name/lib_Ntve_7A544B3D=Create Alert At Point
FunctionDef/Name/lib_Ntve_7A5DF994=Attach Dialog To Dialog
FunctionDef/Name/lib_Ntve_7AC85B23=Relative Dialog Item
FunctionDef/Name/lib_Ntve_7AE49F4E=Minimum (Integer)
FunctionDef/Name/lib_Ntve_7AECAA34=Data Conversation State Text
FunctionDef/Name/lib_Ntve_7B112D4D=_BB_TitleBarWidth
FunctionDef/Name/lib_Ntve_7B3EB706=Set Dialog Transparency
FunctionDef/Name/lib_Ntve_7B417FFD=Make Ally
FunctionDef/Name/lib_Ntve_7B4A4D9D=Break
FunctionDef/Name/lib_Ntve_7BE4C0B6=Texture Video Stop (Advanced)
FunctionDef/Name/lib_Ntve_7BE74571=Texture Select By ID
FunctionDef/Name/lib_Ntve_7C10A2B1=Create Dialog Item (Achievement)
FunctionDef/Name/lib_Ntve_7C978DF1=Tactical AI Filter Life
FunctionDef/Name/lib_Ntve_7CAF43B4=Actor Msg 3
FunctionDef/Name/lib_Ntve_7CB14337=Save Data Table Value (Byte)
FunctionDef/Name/lib_Ntve_7CB54CDD=Turn Portrait Fullscreen On/Off
FunctionDef/Name/lib_Ntve_7CD40442=Set Command Type Disabled Message
FunctionDef/Name/lib_Ntve_7D06D8AB=Minimize Leaderboard
FunctionDef/Name/lib_Ntve_7D23B5EB=Save Data Table Value (Camera Object)
FunctionDef/Name/lib_Ntve_7D278C76=Preload Bank
FunctionDef/Name/lib_Ntve_7DBB5796=Look At Target From Unit Attach Point
FunctionDef/Name/lib_Ntve_7DEB7D4B=Set Position From
FunctionDef/Name/lib_Ntve_7E2859EF=Sound Add DSP
FunctionDef/Name/lib_Ntve_7E2BDC46=Get Offense Gather Location
FunctionDef/Name/lib_Ntve_7E379969=_Cine Mode Change Mask Setting For Player
FunctionDef/Name/lib_Ntve_7E8F82B1=Set Dialog Fullscreen
FunctionDef/Name/lib_Ntve_7F2D83FF=Set Rebuild Count (Default)
FunctionDef/Name/lib_Ntve_7F3583EE=Conversation Reply State
FunctionDef/Name/lib_Ntve_7F3B8C11=Data Conversation State Upgrade
FunctionDef/Name/lib_Ntve_7FA89636=Set Planet State
FunctionDef/Name/lib_Ntve_7FB12E7B=Convert Preset To Unit
FunctionDef/Name/lib_Ntve_7FD4FA0E=Enable/Disable Soundtrack Shuffle
FunctionDef/Name/lib_Ntve_7FE8BB87=Convert Bearings to String
FunctionDef/Name/lib_Ntve_801DDCC7=Set Planet Panel Close Button Tooltip
FunctionDef/Name/lib_Ntve_80445C7C=Player Score Value
FunctionDef/Name/lib_Ntve_80A883C0=Clear Train Queue
FunctionDef/Name/lib_Ntve_80D47188=Wave Type
FunctionDef/Name/lib_Ntve_80DAD37A=Combat Diff Flag Special High Priority
FunctionDef/Name/lib_Ntve_80FB2D14=Value From Data Table (Boolean)
FunctionDef/Name/lib_Ntve_81083A39=Selected Mission Archive
FunctionDef/Name/lib_Ntve_8140F183=Unlock Flyer Helper Display
FunctionDef/Name/lib_Ntve_8148756C=Create Research Category
FunctionDef/Name/lib_Ntve_8160F635=Show Mission Archive in Missions Completed Total
FunctionDef/Name/lib_Ntve_81737707=Clamp (Integer)
FunctionDef/Name/lib_Ntve_818063A2=Sort Scores (Insertion Sort)
FunctionDef/Name/lib_Ntve_8198A5A9=Get Default Combat Priority
FunctionDef/Name/lib_Ntve_819A2DA9=Set Mission Archive Difficulty Completed
FunctionDef/Name/lib_Ntve_81CFAC3C=Set Purchase Group Name
FunctionDef/Name/lib_Ntve_81F08ADC=Wait For Trigger
FunctionDef/Name/lib_Ntve_827F4805=Victory Panel Exited
FunctionDef/Name/lib_Ntve_82992749=Set Planet Research Text
FunctionDef/Name/lib_Ntve_829CAFCA=Save Data Table Value (Color)
FunctionDef/Name/lib_Ntve_82A56C6E=Stop All Video Textures On Unit
FunctionDef/Name/lib_Ntve_82D826FA=Custom Value Of Unit
FunctionDef/Name/lib_Ntve_82E80323=Unit Training Progress
FunctionDef/Name/lib_Ntve_82EDE1E7=Save Data Table Value (Planet)
FunctionDef/Name/lib_Ntve_82EFE368=Bank Player
FunctionDef/Name/lib_Ntve_83263181=Display Screen Button
FunctionDef/Name/lib_Ntve_83B4BF45=Number Of Units In Unit Group
FunctionDef/Name/lib_Ntve_83DDFCCA=Difficulty Value (Real)
FunctionDef/Name/lib_Ntve_840738C1=Save Data Table Value (Transmission)
FunctionDef/Name/lib_Ntve_84312307=Set Research Category Current Level
FunctionDef/Name/lib_Ntve_843B0E58=Remove Weapon From Unit
FunctionDef/Name/lib_Ntve_8457B54F=Play Sound
FunctionDef/Name/lib_Ntve_845B0678=Query Sound Duration
FunctionDef/Name/lib_Ntve_84B40E32=Set Mission Archive Scene Image
FunctionDef/Name/lib_Ntve_84C82092=Create Look At Target At Unit Attach Point
FunctionDef/Name/lib_Ntve_8518EA3D=Unit Is Paused
FunctionDef/Name/lib_Ntve_855AF166=Catalog Field Is Scope
FunctionDef/Name/lib_Ntve_8570CA61=Picked Player
FunctionDef/Name/lib_Ntve_858C1FB1=Remove Unit From All Waves And Set Home
FunctionDef/Name/lib_Ntve_85B069E2=Value From Data Table (Timer)
FunctionDef/Name/lib_Ntve_862673FA=Restore Unit Selection
FunctionDef/Name/lib_Ntve_864A13AD=Is Wave In Combat
FunctionDef/Name/lib_Ntve_8676426B=Release Unit
FunctionDef/Name/lib_Ntve_86903CA2=Eval Ratio
FunctionDef/Name/lib_Ntve_869F0576=Wave Of Unit
FunctionDef/Name/lib_Ntve_86A15A1D=Lock Game Speed
FunctionDef/Name/lib_Ntve_86E40471=Combine Text
FunctionDef/Name/lib_Ntve_86F097AA=Mouse Clicked UI Pos Y
FunctionDef/Name/lib_Ntve_8782BEB2=Query Region
FunctionDef/Name/lib_Ntve_8819B5CE=Set Position 2D
FunctionDef/Name/lib_Ntve_88299C13=Get Current Harvest Peon Count
FunctionDef/Name/lib_Ntve_8835BE18=_Cine Mode Restore UI
FunctionDef/Name/lib_Ntve_8874BA0C=Set Achievement Panel Category
FunctionDef/Name/lib_Ntve_887CD3DA=Add Charge Used For Unit Behavior
FunctionDef/Name/lib_Ntve_88B927DD=Timer Set
FunctionDef/Name/lib_Ntve_88DC0BE2=Mission Archive Panel Play Scene
FunctionDef/Name/lib_Ntve_891D2DCA=Default Economy
FunctionDef/Name/lib_Ntve_893DBB6D=Make Unit Look At Point
FunctionDef/Name/lib_Ntve_89527ECA=Same Command
FunctionDef/Name/lib_Ntve_8961130D=Clear All Tip Alerts
FunctionDef/Name/lib_Ntve_897BC1F9=AI Pathing Cost Map
FunctionDef/Name/lib_Ntve_8993E4EE=Set Challenge Score Text
FunctionDef/Name/lib_Ntve_8A0C0646=Set Purchase Item Description
FunctionDef/Name/lib_Ntve_8A208EC7=Show/Hide Boss Bar
FunctionDef/Name/lib_Ntve_8A467CA8=Set Unit Color
FunctionDef/Name/lib_Ntve_8A768239=Set Time of Day Lighting
FunctionDef/Name/lib_Ntve_8AAB5EB3=Set Victory Panel Reward Credits
FunctionDef/Name/lib_Ntve_8ACCD431=Custom Dialog Dismissed
FunctionDef/Name/lib_Ntve_8ACFE903=Unit Arming Progress
FunctionDef/Name/lib_Ntve_8AD76FFF=Unit Rally Point Target Count
FunctionDef/Name/lib_Ntve_8ADA537A=Movie Dynamic Subtitles and Duration
FunctionDef/Name/lib_Ntve_8AFB7F8B=Player Charge Used
FunctionDef/Name/lib_Ntve_8B0DCC82=Set Research Item Icon
FunctionDef/Name/lib_Ntve_8B1FA25C=Convert Real Color Component to Integer 255 Color Component
FunctionDef/Name/lib_Ntve_8B300062=Units In Unit Group For Player
FunctionDef/Name/lib_Ntve_8B505342=Set StockFree
FunctionDef/Name/lib_Ntve_8B786E6C=Clear Research Queue
FunctionDef/Name/lib_Ntve_8BE6BD8F=Set Dialog Item Hover Image
FunctionDef/Name/lib_Ntve_8BFC8A51=Purchase Purchase Item
FunctionDef/Name/lib_Ntve_8C52DBB5=Width Of Region
FunctionDef/Name/lib_Ntve_8CAC58DA=Value From Data Table (Region)
FunctionDef/Name/lib_Ntve_8CD87612=Maximum (Real)
FunctionDef/Name/lib_Ntve_8CE9D5F5=Alias Add
FunctionDef/Name/lib_Ntve_8D181A5F=Enable/Disable Mouse Cursor Auto Hide
FunctionDef/Name/lib_Ntve_8D1CFF2D=Set Transition Map
FunctionDef/Name/lib_Ntve_8D62B174=Set All States
FunctionDef/Name/lib_Ntve_8D70E663=Lock Flyer Helper Display
FunctionDef/Name/lib_Ntve_8D88CAF8=_BB_HPBarFormatLabel
FunctionDef/Name/lib_Ntve_8DD03F0F=Dialog Title
FunctionDef/Name/lib_Ntve_8DF4D23C=Display Custom Dialog
FunctionDef/Name/lib_Ntve_8E8800DE=Data Conversation State Custom Value
FunctionDef/Name/lib_Ntve_8E92E713=Point Is Passable
FunctionDef/Name/lib_Ntve_8E9C5755=Clear Camera Channel On Portrait
FunctionDef/Name/lib_Ntve_8ED9E26A=Set Camera Channel
FunctionDef/Name/lib_Ntve_8EDD3557=Set Screen Mode
FunctionDef/Name/lib_Ntve_8EE91657=Movie Transmission Source
FunctionDef/Name/lib_Ntve_8EEDA0D8=Clear Alliance
FunctionDef/Name/lib_Ntve_8F2500FF=Set Flag
FunctionDef/Name/lib_Ntve_8F55F540=Change Autocast Mode
FunctionDef/Name/lib_Ntve_8F5E4BCA=Remove Unit From Control Group
FunctionDef/Name/lib_Ntve_8F6C2A63=Stop Pulsing Screen Image
FunctionDef/Name/lib_Ntve_9032C964=Selected Research Item
FunctionDef/Name/lib_Ntve_90684127=Add Charge Regen Time For Game
FunctionDef/Name/lib_Ntve_90BF49D3=_Cine Mode Internal
FunctionDef/Name/lib_Ntve_90CBEC01=Remove Unit From Unit Group
FunctionDef/Name/lib_Ntve_90D87E30=Set Mission Archive Button Image
FunctionDef/Name/lib_Ntve_910C6A86=Unload Animation for Unit Type
FunctionDef/Name/lib_Ntve_9148F568=Planet Panel Contact Button State
FunctionDef/Name/lib_Ntve_91C49196=Switch
FunctionDef/Name/lib_Ntve_91D28CB2=_Story Mode Hide UI
FunctionDef/Name/lib_Ntve_91D998DE=Anim Baseline Start
FunctionDef/Name/lib_Ntve_91DBED38=Turn Portrait Border On/Off
FunctionDef/Name/lib_Ntve_91DE7A68=Known Unit Count
FunctionDef/Name/lib_Ntve_91EDB049=Dialog Item Real Value
FunctionDef/Name/lib_Ntve_9201E14B=Set Planet Bonus Text
FunctionDef/Name/lib_Ntve_927B2EC7=Get Cloaked Attacker
FunctionDef/Name/lib_Ntve_929F17F7=Combat Diff Flag Bonus Damage
FunctionDef/Name/lib_Ntve_92BF3C14=Weapon Cooldown
FunctionDef/Name/lib_Ntve_92F6A711=Convert Color To String
FunctionDef/Name/lib_Ntve_93004CF2=Set Victory Panel Custom Statistic Text
FunctionDef/Name/lib_Ntve_9304C879=Set StockExpand
FunctionDef/Name/lib_Ntve_934CE3DF=Set Dialog Item Current Value
FunctionDef/Name/lib_Ntve_93A7B467=Set Purchase Group Players
FunctionDef/Name/lib_Ntve_93B192B6=Set Campaign Progress Image
FunctionDef/Name/lib_Ntve_93C52D6B=Add Charge Regen Time For Unit Ability
FunctionDef/Name/lib_Ntve_93C74228=Create Explosion At Point
FunctionDef/Name/lib_Ntve_93E5F5FD=Set StockAlias
FunctionDef/Name/lib_Ntve_9418322D=Get Town State
FunctionDef/Name/lib_Ntve_9435D821=Add Unit To Unit Group
FunctionDef/Name/lib_Ntve_943DF2F7=Modify Player Property
FunctionDef/Name/lib_Ntve_949CCAA4=Store Text
FunctionDef/Name/lib_Ntve_94C71F93=Research
FunctionDef/Name/lib_Ntve_9538067D=Remove Mission Archive
FunctionDef/Name/lib_Ntve_95693EFD=Anim Set Time Scale Global
FunctionDef/Name/lib_Ntve_95E0136A=Wait For Transmission
FunctionDef/Name/lib_Ntve_95EAE029=Add Cooldown For Player
FunctionDef/Name/lib_Ntve_964C41C7=Set Victory Panel Reward Title
FunctionDef/Name/lib_Ntve_968E0468=Save Data Table Value (Region)
FunctionDef/Name/lib_Ntve_96B15E03=Set Dialog Item Full Dialog
FunctionDef/Name/lib_Ntve_96B5B57B=Save Data Table Value (Trigger)
FunctionDef/Name/lib_Ntve_97253AF4=Set Purchase Group Tooltip
FunctionDef/Name/lib_Ntve_974C796D=Wave Set
FunctionDef/Name/lib_Ntve_9755B9B4=Apply Camera Property
FunctionDef/Name/lib_Ntve_976E02E6=Set Dialog Item Color
FunctionDef/Name/lib_Ntve_978F1411=Dialog Background Image
FunctionDef/Name/lib_Ntve_979E6CCF=Remove Cooldown For Unit Behavior
FunctionDef/Name/lib_Ntve_980B0F3D=Set Data Conversation Unit
FunctionDef/Name/lib_Ntve_981AB385=Weapon Is Enabled
FunctionDef/Name/lib_Ntve_981D376E=Convert Preset To Color
FunctionDef/Name/lib_Ntve_984B8065=Order Targeting Unit Group
FunctionDef/Name/lib_Ntve_9860149D=Set Character Sheet Name Text
FunctionDef/Name/lib_Ntve_9870E390=Create Tutorial
FunctionDef/Name/lib_Ntve_98ACB4BB=_BB_PortraitWidth
FunctionDef/Name/lib_Ntve_98DD2F6E=Show/Hide Text Shadow For Text Tag
FunctionDef/Name/lib_Ntve_98FD66D2=Validate Player Can Create Effect At Point
FunctionDef/Name/lib_Ntve_9925F414=Display Boss Bar
FunctionDef/Name/lib_Ntve_995D0B63=Data Conversation Can Be Run
FunctionDef/Name/lib_Ntve_9984B5AC=Create Research Item
FunctionDef/Name/lib_Ntve_99A06E76=Set Character Sheet Model
FunctionDef/Name/lib_Ntve_99E7A7E9=Destroy Research Category
FunctionDef/Name/lib_Ntve_9A0A8B06=Store Unit Selection
FunctionDef/Name/lib_Ntve_9A0D729F=Restore Camera
FunctionDef/Name/lib_Ntve_9A2A3734=Key Pressed
FunctionDef/Name/lib_Ntve_9A3A1F3F=Set Z
FunctionDef/Name/lib_Ntve_9A4C5A17=Objective Description
FunctionDef/Name/lib_Ntve_9A69046F=Cost Of Ability
FunctionDef/Name/lib_Ntve_9AC9D531=Attribute Game Value
FunctionDef/Name/lib_Ntve_9AD89405=Preload Asset
FunctionDef/Name/lib_Ntve_9AD8B4CA=Set Playable Map Area
FunctionDef/Name/lib_Ntve_9B013ED1=Clear Alerts
FunctionDef/Name/lib_Ntve_9B57622F=Save Data Table Value (Wave Target)
FunctionDef/Name/lib_Ntve_9B71CD25=Set Research Item Name
FunctionDef/Name/lib_Ntve_9B939290=Last Attack
FunctionDef/Name/lib_Ntve_9BD2A464=Fullscreen Portrait
FunctionDef/Name/lib_Ntve_9C13A2D1=Wave Add Unit Priority
FunctionDef/Name/lib_Ntve_9C391799=Show/Hide Dialog Background
FunctionDef/Name/lib_Ntve_9C41471B=Remove Charge Regen Time For Unit Ability
FunctionDef/Name/lib_Ntve_9C5820F2=Sort Scores (Bubble Sort)
FunctionDef/Name/lib_Ntve_9C6C63CD=Mouse Clicked
FunctionDef/Name/lib_Ntve_9C868B9D=Set Game Menu Dialog Item Text
FunctionDef/Name/lib_Ntve_9C86A7EA=Destroy Research Tier
FunctionDef/Name/lib_Ntve_9C8BE313=_BB_HPBorderHeight
FunctionDef/Name/lib_Ntve_9C8E59A4=Kill Doodads In Region
FunctionDef/Name/lib_Ntve_9C98BAC1=Charge Regen For Unit Behavior
FunctionDef/Name/lib_Ntve_9D0B4B0F=Destroy Purchase Item
FunctionDef/Name/lib_Ntve_9D10CC93=Remove Unit Group From Unit Group
FunctionDef/Name/lib_Ntve_9D56144F=Texture Slot Name
FunctionDef/Name/lib_Ntve_9D5EB505=Set Fog Color
FunctionDef/Name/lib_Ntve_9D67F076=Play Soundtrack
FunctionDef/Name/lib_Ntve_9D77AF06=_BB_HPBarChange
FunctionDef/Name/lib_Ntve_9D857F1C=Anim Dump DB
FunctionDef/Name/lib_Ntve_9D886DAF=Index Of Ability Command
FunctionDef/Name/lib_Ntve_9DBAA1BE=Add Ammo To Magazine
FunctionDef/Name/lib_Ntve_9DE705AA=Pick Each Integer
FunctionDef/Name/lib_Ntve_9E135D06=Set Planet Frame Text
FunctionDef/Name/lib_Ntve_9E360BAC=Create Model At Point
FunctionDef/Name/lib_Ntve_9E701E85=Anim Clear
FunctionDef/Name/lib_Ntve_9E98A64E=Research Panel Close Button Clicked
FunctionDef/Name/lib_Ntve_9F10B239=Set Purchase Item Name
FunctionDef/Name/lib_Ntve_9F4A5938=Enable Stock
FunctionDef/Name/lib_Ntve_9F8EF8FB=Set Upgrade Level For Player
FunctionDef/Name/lib_Ntve_9FA4C724=Set Planet Bonus Title
FunctionDef/Name/lib_Ntve_9FD9132C=Wave Add Info
FunctionDef/Name/lib_Ntve_A0089822=Add New Bully
FunctionDef/Name/lib_Ntve_A04EAC0E=Planet Panel Canceled
FunctionDef/Name/lib_Ntve_A0515E2B=Anim Bracket Start
FunctionDef/Name/lib_Ntve_A05A9417=Unit Progress (Percent)
FunctionDef/Name/lib_Ntve_A0732ED7=Convert Text Case
FunctionDef/Name/lib_Ntve_A0768E88=Refresh Boss Bar
FunctionDef/Name/lib_Ntve_A078FB65=Word Of String
FunctionDef/Name/lib_Ntve_A0C127E0=Last Created Actor Scope by Message
FunctionDef/Name/lib_Ntve_A0CD12F3=Unit Type From String
FunctionDef/Name/lib_Ntve_A0F31305=Modify Variable (Integer)
FunctionDef/Name/lib_Ntve_A1037B3E=Apply Camera Object
FunctionDef/Name/lib_Ntve_A129DD3F=Save Data Table Value (Doodad)
FunctionDef/Name/lib_Ntve_A12F9B32=Save Data Table Value (Revealer)
FunctionDef/Name/lib_Ntve_A1799B8B=Enable/Disable Mercenary Panel Close Button
FunctionDef/Name/lib_Ntve_A1970AD2=Set Target UnitGroup For Attack Waves
FunctionDef/Name/lib_Ntve_A1D59D71=Triggering Conversation State
FunctionDef/Name/lib_Ntve_A207FED9=Convert Preset To Reply
FunctionDef/Name/lib_Ntve_A2798799=Clear Camera Channel
FunctionDef/Name/lib_Ntve_A27E3181=Init Campaign Towns
FunctionDef/Name/lib_Ntve_A291ADB0=Set Portrait Camera
FunctionDef/Name/lib_Ntve_A29DCB5C=Index Of Maximum Score
FunctionDef/Name/lib_Ntve_A2B4587F=Model Transmission Source
FunctionDef/Name/lib_Ntve_A2C9BF0F=Move Dialog Item
FunctionDef/Name/lib_Ntve_A3607EC8=Show/Hide Custom Menu Dialog Item
FunctionDef/Name/lib_Ntve_A36F87CD=Attach Dialog Item To Dialog Item
FunctionDef/Name/lib_Ntve_A3ADDDEE=Triggering Inventory Item Target Unit
FunctionDef/Name/lib_Ntve_A3F78565=Enable Harvesting
FunctionDef/Name/lib_Ntve_A4514899=Destroy Planet
FunctionDef/Name/lib_Ntve_A456D17F=Last Created Portrait
FunctionDef/Name/lib_Ntve_A4A5DAA8=_BB_PortraitHeight
FunctionDef/Name/lib_Ntve_A4FBCE8E=Move Inventory Item
FunctionDef/Name/lib_Ntve_A506FF54=Button Pressed
FunctionDef/Name/lib_Ntve_A51886E9=Send Actor Message To Scope
FunctionDef/Name/lib_Ntve_A55BF7C8=Set Attack Wave Bully Percent
FunctionDef/Name/lib_Ntve_A56B2E60=Set Purchase Item Icon
FunctionDef/Name/lib_Ntve_A57F57DA=Triggering Player Property
FunctionDef/Name/lib_Ntve_A5822235=Clear Portrait Animation
FunctionDef/Name/lib_Ntve_A5C61E11=Set Planet Secondary Objective Text
FunctionDef/Name/lib_Ntve_A5C74E7D=Wait For Portrait To Load
FunctionDef/Name/lib_Ntve_A5CC6797=Lock Camera Mouse Relative Mode On/Off
FunctionDef/Name/lib_Ntve_A5CFFBC4=Dialog Offset X
FunctionDef/Name/lib_Ntve_A5F3A30C=Get Flag
FunctionDef/Name/lib_Ntve_A6058F5C=Unit Type Classification Check
FunctionDef/Name/lib_Ntve_A6A76E21=String With Indexed Replacement
FunctionDef/Name/lib_Ntve_A6CB6DE1=Data Conversation State Attachment Point
FunctionDef/Name/lib_Ntve_A6DA11A3=Save Data Table Value (Actor Scope)
FunctionDef/Name/lib_Ntve_A6ED7BDA=Texture Select By Slot
FunctionDef/Name/lib_Ntve_A7079E20=HostSiteOpsSet
FunctionDef/Name/lib_Ntve_A70BA1A1=Turn Portrait Offscreen On/Off
FunctionDef/Name/lib_Ntve_A7102E28=Destroy All Research Categories
FunctionDef/Name/lib_Ntve_A717C45B=Add Victory Panel Custom Statistic Line
FunctionDef/Name/lib_Ntve_A71B4788=Texture Video Set Frame
FunctionDef/Name/lib_Ntve_A72F9A7B=Remove Charge Used For Unit Ability
FunctionDef/Name/lib_Ntve_A7380A9D=Set Planet Panel Close Button Text
FunctionDef/Name/lib_Ntve_A7431889=Escorts Of Unit Group
FunctionDef/Name/lib_Ntve_A75AC637=Convert Preset To Point
FunctionDef/Name/lib_Ntve_A789E91D=Actor Scope From
FunctionDef/Name/lib_Ntve_A7BB52AE=Controller Of Player
FunctionDef/Name/lib_Ntve_A7BE1D6B=Set Campaign Progress Tutorial Finished
FunctionDef/Name/lib_Ntve_A7C9E6B1=Alt Key Pressed
FunctionDef/Name/lib_Ntve_A7CB1C4B=Game Speed Is Locked
FunctionDef/Name/lib_Ntve_A804684B=Ref Clear
FunctionDef/Name/lib_Ntve_A8105988=Dialog Is Visible
FunctionDef/Name/lib_Ntve_A848A5CD=Remove Unit Group From Control Group
FunctionDef/Name/lib_Ntve_A86DD352=Format Duration
FunctionDef/Name/lib_Ntve_A87DDC9C=Destroy All Dialogs
FunctionDef/Name/lib_Ntve_A88BEB03=Campaign Mode
FunctionDef/Name/lib_Ntve_A8967217=Convert Integer To Conversation State Index
FunctionDef/Name/lib_Ntve_A89BD9B9=Set Ping Color
FunctionDef/Name/lib_Ntve_A8AB1B4D=Tactical AI Filter - Create Filter
FunctionDef/Name/lib_Ntve_A8D356D7=Remove Player From Player Group
FunctionDef/Name/lib_Ntve_A8D696A4=Set Style For Timer Window
FunctionDef/Name/lib_Ntve_A8F7E9C5=Enable/Disable Suicide For Unit Group
FunctionDef/Name/lib_Ntve_A91CB770=Turn Animation Properties On With Blend In/Out
FunctionDef/Name/lib_Ntve_A9266B9E=Dialog Item Current Value
FunctionDef/Name/lib_Ntve_A92A2CD2=Limit Bully Wave Gather To Nearest Town
FunctionDef/Name/lib_Ntve_A94BD42E=Value From Data Table (Unit Group)
FunctionDef/Name/lib_Ntve_A964CB90=Turn Camera Height Smoothing On/Off
FunctionDef/Name/lib_Ntve_A96A3C0D=Mover Set Destination From
FunctionDef/Name/lib_Ntve_A98541DB=Set Portrait Light
FunctionDef/Name/lib_Ntve_AA595FFF=Dialog Item Offset X
FunctionDef/Name/lib_Ntve_AA60F62B=Set Target Region For Attack/Defense Waves
FunctionDef/Name/lib_Ntve_AA8C27B5=Enable/Disable Script Control For Unit
FunctionDef/Name/lib_Ntve_AAA4F3A3=Set Bearings
FunctionDef/Name/lib_Ntve_AABFD861=Objective Is Visible
FunctionDef/Name/lib_Ntve_AAD78637=Set Planet Secondary Objective Title
FunctionDef/Name/lib_Ntve_AB32F40C=Overlay Image
FunctionDef/Name/lib_Ntve_AB3BC844=Add Unit To Control Group
FunctionDef/Name/lib_Ntve_AB4663C2=Create Effect At Point (From Player)
FunctionDef/Name/lib_Ntve_ABC3E694=_BB_HPBarCurrentWidth
FunctionDef/Name/lib_Ntve_ABD41ECF=Unit Has Behavior
FunctionDef/Name/lib_Ntve_ABE9862E=Game Is Debug Option Set
FunctionDef/Name/lib_Ntve_AC531352=Selected Purchase Item
FunctionDef/Name/lib_Ntve_ACA3819C=Get Base Name
FunctionDef/Name/lib_Ntve_ACB49AEE=Set Achievement Term Quantity
FunctionDef/Name/lib_Ntve_AD0845D4=Value From Data Table (Marker)
FunctionDef/Name/lib_Ntve_AD353D8C=Ref Set
FunctionDef/Name/lib_Ntve_AD46099F=Catalog Field Is Array
FunctionDef/Name/lib_Ntve_AD5CD155=Charge Regen For Unit Ability
FunctionDef/Name/lib_Ntve_ADB84019=Killing Unit
FunctionDef/Name/lib_Ntve_AE456797=Set Target Melee Harass For Attack Waves
FunctionDef/Name/lib_Ntve_AE5AF605=Show/Hide UI Frame
FunctionDef/Name/lib_Ntve_AE81B9B9=Set Data Conversation Camera
FunctionDef/Name/lib_Ntve_AEBDE1ED=Actor From Portrait
FunctionDef/Name/lib_Ntve_AEC5207F=Anim Group Remove All
FunctionDef/Name/lib_Ntve_AED32C52=_BB_HPBarWidth
FunctionDef/Name/lib_Ntve_AEFE21C9=Set Planet Research Title
FunctionDef/Name/lib_Ntve_AF0A2657=Value From Data Table (Byte)
FunctionDef/Name/lib_Ntve_AF1FAF75=Set Soundtrack Delay
FunctionDef/Name/lib_Ntve_AF40BDE1=Player Can Create Effect At Point
FunctionDef/Name/lib_Ntve_AF651D06=Last Created Actor
FunctionDef/Name/lib_Ntve_AF67EB9F=Remove Charge Regen Time For Player
FunctionDef/Name/lib_Ntve_AFCC55F4=Value From Data Table (Unit Filter)
FunctionDef/Name/lib_Ntve_AFECF7B1=Ref Set From Msg
FunctionDef/Name/lib_Ntve_AFF0AFBF=Ref Dump
FunctionDef/Name/lib_Ntve_AFF235B3=Set Purchase Item Cost
FunctionDef/Name/lib_Ntve_AFFE905C=Set Purchase Category Slot
FunctionDef/Name/lib_Ntve_B00BA8E5=Get Best Attack Target Point
FunctionDef/Name/lib_Ntve_B08314FE=Dialog Item Image Type
FunctionDef/Name/lib_Ntve_B0951308=Mover Set Destination H
FunctionDef/Name/lib_Ntve_B097202E=Point From XYZ
FunctionDef/Name/lib_Ntve_B0AF7420=Upgrade Is Allowed For Player
FunctionDef/Name/lib_Ntve_B0E8C066=Set Planet Primary Objective Text
FunctionDef/Name/lib_Ntve_B0FA20B6=Unit Construction Progress
FunctionDef/Name/lib_Ntve_B1BE2D3C=Last Created Mission Archive
FunctionDef/Name/lib_Ntve_B1E36454=Purchase Made
FunctionDef/Name/lib_Ntve_B1F81BE5=Anim Set Time Scale
FunctionDef/Name/lib_Ntve_B20BC13F=Remove Charge Regen Time For Unit Behavior
FunctionDef/Name/lib_Ntve_B20C9535=Set Dialog Item Blend Mode
FunctionDef/Name/lib_Ntve_B26FF700=Query Radius
FunctionDef/Name/lib_Ntve_B2CAB822=Set Target Escort For Attack Waves, No Leashing
FunctionDef/Name/lib_Ntve_B2D07F84=Attach Set Rotation From
FunctionDef/Name/lib_Ntve_B2D4AC17=Look At Target From Point With Z Offset
FunctionDef/Name/lib_Ntve_B2DCD6C2=Tactical AI Filter Markers
FunctionDef/Name/lib_Ntve_B2EE2FE1=Unit Has AI Option
FunctionDef/Name/lib_Ntve_B338B8E3=Set Campaign Progress Text
FunctionDef/Name/lib_Ntve_B34FAB70=Follow Unit Group with Camera
FunctionDef/Name/lib_Ntve_B3BBAF2B=Selected Victory Difficulty
FunctionDef/Name/lib_Ntve_B3D5BF65=Set Fog Falloff
FunctionDef/Name/lib_Ntve_B3F00FBD=Tactical AI - Flee
FunctionDef/Name/lib_Ntve_B413B15B=Ability Command
FunctionDef/Name/lib_Ntve_B4A6A5B4=Destroy All Planets
FunctionDef/Name/lib_Ntve_B4B744A5=Unit Is Unavailable For Wave Use
FunctionDef/Name/lib_Ntve_B4BEBD9E=Inventory Item Carried
FunctionDef/Name/lib_Ntve_B4F0E8F8=Inventory Item Count
FunctionDef/Name/lib_Ntve_B5222B7D=Dialog Item Is Used
FunctionDef/Name/lib_Ntve_B525B112=For Each Player In Player Group
FunctionDef/Name/lib_Ntve_B5337352=Objective Primary
FunctionDef/Name/lib_Ntve_B57B9FA4=Save Data Table Value (Boolean)
FunctionDef/Name/lib_Ntve_B5BF0631=Destroy Purchase Group
FunctionDef/Name/lib_Ntve_B5CB5FC8=Show/Hide Ability For Unit
FunctionDef/Name/lib_Ntve_B609FCF9=Set Next Mission Difficulty
FunctionDef/Name/lib_Ntve_B611A2DA=Name Of Player
FunctionDef/Name/lib_Ntve_B6218C18=Set Opacity
FunctionDef/Name/lib_Ntve_B658B97F=Cheat Type Used
FunctionDef/Name/lib_Ntve_B65D30F7=Init Campaign Harvesting
FunctionDef/Name/lib_Ntve_B71342F4=Set Dialog Item Size
FunctionDef/Name/lib_Ntve_B71CCE8B=Transmission Comment
FunctionDef/Name/lib_Ntve_B725E84F=Save Data Table Value (Player Color)
FunctionDef/Name/lib_Ntve_B731B542=Sort Scores (Quick Sort)
FunctionDef/Name/lib_Ntve_B74ED594=Remove All Conversation Replies
FunctionDef/Name/lib_Ntve_B75B1326=Destroy All Dialog Items
FunctionDef/Name/lib_Ntve_B7865A0A=Set Background Image Of Text Tag
FunctionDef/Name/lib_Ntve_B78EB09C=Mover Move
FunctionDef/Name/lib_Ntve_B7A7F631=Not
FunctionDef/Name/lib_Ntve_B7CC6780=Inventory Items Carried
FunctionDef/Name/lib_Ntve_B7D9F0B0=Set Camera Mouse Rotation Speed
FunctionDef/Name/lib_Ntve_B81FF416=Unit Starts Attacking
FunctionDef/Name/lib_Ntve_B835AED0=Text Has Been Set
FunctionDef/Name/lib_Ntve_B83E0A67=Player Property Changed
FunctionDef/Name/lib_Ntve_B843D120=Convert String To Actor Message
FunctionDef/Name/lib_Ntve_B88E5C2B=Story Mode
FunctionDef/Name/lib_Ntve_B8AD02AA=Cinematic Portrait
FunctionDef/Name/lib_Ntve_B90251D8=Cycle
FunctionDef/Name/lib_Ntve_B90786F4=Allies/Enemies Of Player
FunctionDef/Name/lib_Ntve_B9098720=Set Selected Mission Archive
FunctionDef/Name/lib_Ntve_B91E7832=Random Unit From Unit Group
FunctionDef/Name/lib_Ntve_B9237D66=Set Planet Name
FunctionDef/Name/lib_Ntve_B92E10F9=Value From Data Table (Wave Info)
FunctionDef/Name/lib_Ntve_B93884B7=Active Data Conversation Sound
FunctionDef/Name/lib_Ntve_B941EEFE=Convert 3D Rotation To String
FunctionDef/Name/lib_Ntve_B947254E=Wave Target Gather Defense
FunctionDef/Name/lib_Ntve_B94C6E96=Triggering Inventory Item Container
FunctionDef/Name/lib_Ntve_B97B1F15=Queued Upgrade Type In Training Queue Slot
FunctionDef/Name/lib_Ntve_B9B1D01B=Height Of Unit
FunctionDef/Name/lib_Ntve_B9BB6748=Wave Get
FunctionDef/Name/lib_Ntve_B9C9A103=Convert Color Index To Color
FunctionDef/Name/lib_Ntve_B9E6CE90=Script Get Maker
FunctionDef/Name/lib_Ntve_B9F42727=Value From Data Table (Revealer)
FunctionDef/Name/lib_Ntve_B9F8937C=Clear Build Queue
FunctionDef/Name/lib_Ntve_BA583993=Set Dialog Item Text
FunctionDef/Name/lib_Ntve_BA6A2F7E=Add Player Group To Player Group
FunctionDef/Name/lib_Ntve_BA831D90=Set Research Item Confirmation
FunctionDef/Name/lib_Ntve_BA9C71FE=Closest Unit To Point
FunctionDef/Name/lib_Ntve_BACFFC3C=Display Screen Image
FunctionDef/Name/lib_Ntve_BAEAC6C3=Convert Unit To Unit Group
FunctionDef/Name/lib_Ntve_BB078836=Set Dialog Item Color Value
FunctionDef/Name/lib_Ntve_BB08B228=Set Lighting
FunctionDef/Name/lib_Ntve_BB1891ED=If Then
FunctionDef/Name/lib_Ntve_BB3B2A79=Tactical AI Filter Shields
FunctionDef/Name/lib_Ntve_BB55CA40=Anim Group Apply
FunctionDef/Name/lib_Ntve_BB7112C9=Player Has Resources
FunctionDef/Name/lib_Ntve_BBA1B2FA=Save Data Table Value (Conversation Reply)
FunctionDef/Name/lib_Ntve_BBBDE723=Play Sound At Point
FunctionDef/Name/lib_Ntve_BBEA4D1B=Wave To Text
FunctionDef/Name/lib_Ntve_BC487BC6=Difficulty Value (Unit Type)
FunctionDef/Name/lib_Ntve_BC4DF423=Save Data Table Value (Unit Reference)
FunctionDef/Name/lib_Ntve_BC53F705=Convert Game Text
FunctionDef/Name/lib_Ntve_BC54F629=Set Research Tier Required Level
FunctionDef/Name/lib_Ntve_BC622053=Pause AI Time
FunctionDef/Name/lib_Ntve_BC670F99=Data Conversation State Ability Command
FunctionDef/Name/lib_Ntve_BC8EE8F6=Set Dialog Item Boolean Value
FunctionDef/Name/lib_Ntve_BCCC96BE=Convert Bearings to String
FunctionDef/Name/lib_Ntve_BCD227ED=Combat Diff Flag Healers
FunctionDef/Name/lib_Ntve_BD076980=Story Set Change
FunctionDef/Name/lib_Ntve_BD0825D6=Dialog Is Fullscreen
FunctionDef/Name/lib_Ntve_BD0E4598=Difficulty Is (one)
FunctionDef/Name/lib_Ntve_BD1A4B1B=Anim Bracket Resume
FunctionDef/Name/lib_Ntve_BD3A49F3=Wave Time Since Ordered
FunctionDef/Name/lib_Ntve_BD8A7B23=Enable/Disable All Score Tracking
FunctionDef/Name/lib_Ntve_BD9AF7D6=Create Dialog
FunctionDef/Name/lib_Ntve_BDA978A3=Create Planet
FunctionDef/Name/lib_Ntve_BE8E5192=Text Tag Is Visible
FunctionDef/Name/lib_Ntve_BEB5B53A=Play Sound Scene File
FunctionDef/Name/lib_Ntve_BEC7A9EF=Dialog Is Modal
FunctionDef/Name/lib_Ntve_BED7C7FE=Mover Stop Now
FunctionDef/Name/lib_Ntve_BF167817=Dialog Item Integer Value
FunctionDef/Name/lib_Ntve_BF411FAA=Pulse Screen Image
FunctionDef/Name/lib_Ntve_BF585957=Timer Kill
FunctionDef/Name/lib_Ntve_BF7A3439=Time Elapsed
FunctionDef/Name/lib_Ntve_BF972A93=Stop Soundtrack
FunctionDef/Name/lib_Ntve_C0083258=If Then Else-If
FunctionDef/Name/lib_Ntve_C03FF78B=Charge Regen For Unit
FunctionDef/Name/lib_Ntve_C0749AB9=Sound Duration
FunctionDef/Name/lib_Ntve_C0856770=Selected Purchase Category
FunctionDef/Name/lib_Ntve_C08692AC=Set Purchase Category Name
FunctionDef/Name/lib_Ntve_C0B9F82E=Set Target Merge For Attack Waves
FunctionDef/Name/lib_Ntve_C0C71187=Set Target Gather Offense For Attack Waves
FunctionDef/Name/lib_Ntve_C1174045=Stop Flashing Screen Button
FunctionDef/Name/lib_Ntve_C1374D79=Model Swap
FunctionDef/Name/lib_Ntve_C15B101F=Turn Portrait Transition On/Off
FunctionDef/Name/lib_Ntve_C16D54CD=Center Of Unit Group
FunctionDef/Name/lib_Ntve_C1701A01=Value From Data Table (Dialog)
FunctionDef/Name/lib_Ntve_C1C779E3=Create Purchase Category
FunctionDef/Name/lib_Ntve_C1ED059D=Set Mission Archive Mission Text
FunctionDef/Name/lib_Ntve_C1F1F6F4=Set Selected Mercenary
FunctionDef/Name/lib_Ntve_C207359F=Destroy Mercenary
FunctionDef/Name/lib_Ntve_C211B081=Triggering Inventory Item Target Point
FunctionDef/Name/lib_Ntve_C245D884=Set Ping Players
FunctionDef/Name/lib_Ntve_C26CAC0E=Accept Surrender
FunctionDef/Name/lib_Ntve_C29FFDCD=Set Alliance
FunctionDef/Name/lib_Ntve_C31395AC=Preload Model Object
FunctionDef/Name/lib_Ntve_C358BFC4=Attach Set Bearings
FunctionDef/Name/lib_Ntve_C360B251=Order Targeting Item
FunctionDef/Name/lib_Ntve_C373C664=Value From Data Table (Transmission)
FunctionDef/Name/lib_Ntve_C3BBBF67=Dialog Item Text
FunctionDef/Name/lib_Ntve_C3E7DC19=Debug Unit Info
FunctionDef/Name/lib_Ntve_C3EC8366=Set Difficulty Parameter
FunctionDef/Name/lib_Ntve_C3F0EC31=Research Panel Selection Changed
FunctionDef/Name/lib_Ntve_C407C01A=_Cine Mode Change Fog Setting For Player Group
FunctionDef/Name/lib_Ntve_C40F9A7F=Value From Data Table (Camera Object)
FunctionDef/Name/lib_Ntve_C41602B8=Text With Color
FunctionDef/Name/lib_Ntve_C439C375=Comparison
FunctionDef/Name/lib_Ntve_C45A90C0=Load Point Value
FunctionDef/Name/lib_Ntve_C45B6962=Convert Preset To Transmission
FunctionDef/Name/lib_Ntve_C4714C0B=Value From Data Table (Player Color)
FunctionDef/Name/lib_Ntve_C47C0524=Add Behavior
FunctionDef/Name/lib_Ntve_C4977CE8=Set Mercenary Title Text
FunctionDef/Name/lib_Ntve_C4DC760C=Pick Each Unit In Unit Group
FunctionDef/Name/lib_Ntve_C4F70B3B=_Story Mode Restore UI
FunctionDef/Name/lib_Ntve_C54A5DFC=Save Data Table Value (Real)
FunctionDef/Name/lib_Ntve_C551984B=No Transmission Source
FunctionDef/Name/lib_Ntve_C55E1E32=Set Dialog Item Tiled
FunctionDef/Name/lib_Ntve_C55EEFBE=Wave Target Escort
FunctionDef/Name/lib_Ntve_C57F2702=Activate Ability Cooldowns
FunctionDef/Name/lib_Ntve_C58C1BAE=Set Planet Contact Tooltip
FunctionDef/Name/lib_Ntve_C58C84B5=Challenge Mode
FunctionDef/Name/lib_Ntve_C5C8712D=Set Dialog Item Minimum Value
FunctionDef/Name/lib_Ntve_C5D97C07=Save Game Started
FunctionDef/Name/lib_Ntve_C609209E=Fade Dialog Item Transparency
FunctionDef/Name/lib_Ntve_C616545B=Set Research Category Name
FunctionDef/Name/lib_Ntve_C65CC121=Unit Property
FunctionDef/Name/lib_Ntve_C66E506F=Tactical AI Filter Remove Self
FunctionDef/Name/lib_Ntve_C672F322=Script Get Object Type
FunctionDef/Name/lib_Ntve_C6A9716F=Set Alliance (One-Way)
FunctionDef/Name/lib_Ntve_C6DD8D08=Escorts Of Unit
FunctionDef/Name/lib_Ntve_C6E357F0=Preload Movie
FunctionDef/Name/lib_Ntve_C6F10828=Wave Target Escort No Leash
FunctionDef/Name/lib_Ntve_C709A5B8=Combat Diff Flag Timed Low Priority
FunctionDef/Name/lib_Ntve_C74452B4=Wants To Surrender
FunctionDef/Name/lib_Ntve_C7585651=Value From Data Table (Cinematic)
FunctionDef/Name/lib_Ntve_C77C4644=Set Mercenary Player Group
FunctionDef/Name/lib_Ntve_C7B2F062=Hide All Custom Menu Dialog Items
FunctionDef/Name/lib_Ntve_C82B8202=Scout
FunctionDef/Name/lib_Ntve_C835E90F=Create Units Facing Point
FunctionDef/Name/lib_Ntve_C879D158=Not
FunctionDef/Name/lib_Ntve_C89D042F=Load Data Conversation State Values
FunctionDef/Name/lib_Ntve_C89E24A9=Train
FunctionDef/Name/lib_Ntve_C8B599A8=Send Actor Message To Actor Region With Filters
FunctionDef/Name/lib_Ntve_C8E8FB03=Send Actor Message Via Name
FunctionDef/Name/lib_Ntve_C92B4DA6=Value From Data Table (Ping)
FunctionDef/Name/lib_Ntve_C931461D=Dialog Channel
FunctionDef/Name/lib_Ntve_C9555AF8=Wave Target Patrol
FunctionDef/Name/lib_Ntve_C96DB672=Erase Achievement
FunctionDef/Name/lib_Ntve_C97424F4=Set StockUnitNext
FunctionDef/Name/lib_Ntve_C97BEF46=Create Portrait
FunctionDef/Name/lib_Ntve_C97E1546=Set Dialog Offscreen
FunctionDef/Name/lib_Ntve_C97F59B9=Create Alert At Unit
FunctionDef/Name/lib_Ntve_C9A82E1C=Set Planet Players
FunctionDef/Name/lib_Ntve_C9AD8352=Dialog Item Edit Value
FunctionDef/Name/lib_Ntve_C9ADFB21=Last Played Sound
FunctionDef/Name/lib_Ntve_C9B85BF3=Show/Hide Minimap Camera Field of View
FunctionDef/Name/lib_Ntve_CA3522F4=Get BuildAt Name
FunctionDef/Name/lib_Ntve_CA3AB9A9=Get Relationship Between Players
FunctionDef/Name/lib_Ntve_CA5B980A=Get Next Scout Location
FunctionDef/Name/lib_Ntve_CA8628B0=Wave Get Target
FunctionDef/Name/lib_Ntve_CACCC2D8=Set Player Difficulty Level
FunctionDef/Name/lib_Ntve_CAD5046C=Killing Player
FunctionDef/Name/lib_Ntve_CB1ABC35=Set Visibility
FunctionDef/Name/lib_Ntve_CB774E72=Add Behavior (Player)
FunctionDef/Name/lib_Ntve_CBAA7BFC=Default Expansion
FunctionDef/Name/lib_Ntve_CBC4C799=Save Data Table Value (Control)
FunctionDef/Name/lib_Ntve_CBC81630=Game Menu Item Selected
FunctionDef/Name/lib_Ntve_CBDA955C=Set Gap Width For Timer Window
FunctionDef/Name/lib_Ntve_CBDF8A17=Declare Next Town
FunctionDef/Name/lib_Ntve_CC1B5055=Charge Used For Unit
FunctionDef/Name/lib_Ntve_CC8265AD=Unit Stats Start
FunctionDef/Name/lib_Ntve_CC8AC2DC=Minimum (Real)
FunctionDef/Name/lib_Ntve_CCA8EC70=Show Text Crawl
FunctionDef/Name/lib_Ntve_CCAA1CE6=Set Victory Panel Reward Text
FunctionDef/Name/lib_Ntve_CCCD0A10=Key Pressed
FunctionDef/Name/lib_Ntve_CCD3C6A0=Change Level For Unit Ability
FunctionDef/Name/lib_Ntve_CD05E06B=Remove All Bullies
FunctionDef/Name/lib_Ntve_CD08C2B5=Value From Data Table (Conversation)
FunctionDef/Name/lib_Ntve_CD2C7578=Unit Order Count
FunctionDef/Name/lib_Ntve_CD680534=Save Data Table Value (Unit Group)
FunctionDef/Name/lib_Ntve_CDB7964B=Planet Panel Portrait
FunctionDef/Name/lib_Ntve_CDFB6082=Add Charge Regen Time For Player
FunctionDef/Name/lib_Ntve_CE113DDF=Is Campaign AI
FunctionDef/Name/lib_Ntve_CE116FDF=Set Planet Research Text
FunctionDef/Name/lib_Ntve_CE396866=Add Weapon To Unit
FunctionDef/Name/lib_Ntve_CE6AFC94=Player Changes Alliances
FunctionDef/Name/lib_Ntve_CEB6863E=Make Always
FunctionDef/Name/lib_Ntve_CEDAB9C3=Repeat Forever
FunctionDef/Name/lib_Ntve_CF51BA45=Get Scout
FunctionDef/Name/lib_Ntve_CF629BC0=Player Sends AI Wave
FunctionDef/Name/lib_Ntve_CF8D6291=Target Position For Order
FunctionDef/Name/lib_Ntve_CF9D5789=Enable/Disable Dialog Item
FunctionDef/Name/lib_Ntve_CFA36FEA=Wave To String
FunctionDef/Name/lib_Ntve_CFF28424=Create Dialog Item (Image)
FunctionDef/Name/lib_Ntve_D00F9D6F=Unit Uses Ability
FunctionDef/Name/lib_Ntve_D018EB98=Last Created Purchase Category
FunctionDef/Name/lib_Ntve_D02CF6A0=Default/Code Get Object Type
FunctionDef/Name/lib_Ntve_D02F7ACF=Picked Integer
FunctionDef/Name/lib_Ntve_D0326678=Set Mercenary Description Text
FunctionDef/Name/lib_Ntve_D096667E=Script Get First Unfinished Req
FunctionDef/Name/lib_Ntve_D0A20ECE=Set Tactical AI Range
FunctionDef/Name/lib_Ntve_D0EBBB91=Triggering Inventory Item
FunctionDef/Name/lib_Ntve_D0FE305D=Add Victory Panel Achievement
FunctionDef/Name/lib_Ntve_D0FF42A7=Convert Preset To Region
FunctionDef/Name/lib_Ntve_D111DD0F=Value From Data Table (Sound Link)
FunctionDef/Name/lib_Ntve_D118DC34=Abort Mission
FunctionDef/Name/lib_Ntve_D1448757=Set Custom Menu Dialog Item Text
FunctionDef/Name/lib_Ntve_D14651C4=Tactical AI Filter Range
FunctionDef/Name/lib_Ntve_D155BA6B=UI Frame Is Visible
FunctionDef/Name/lib_Ntve_D1667A7B=Set Dialog Background
FunctionDef/Name/lib_Ntve_D16912F9=Add UnitGroup To Attack Wave
FunctionDef/Name/lib_Ntve_D1BC9455=Actor Scope From Actor
FunctionDef/Name/lib_Ntve_D1C924E4=Random Angle
FunctionDef/Name/lib_Ntve_D1E6BE06=Clear Action Queue
FunctionDef/Name/lib_Ntve_D20ABCFC=Tactical AI Filter Life Modifier
FunctionDef/Name/lib_Ntve_D2239866=Last Created Cargo Units
FunctionDef/Name/lib_Ntve_D265EBCA=Random Seed Is Locked
FunctionDef/Name/lib_Ntve_D26648E6=Dialog Item Anchor
FunctionDef/Name/lib_Ntve_D29C2D5E=Wave Remove Unit
FunctionDef/Name/lib_Ntve_D2CACC80=Save Data Conversation State Values
FunctionDef/Name/lib_Ntve_D2D484F9=Create Tip
FunctionDef/Name/lib_Ntve_D2D4E17D=Add Escort Unit To Attack Wave
FunctionDef/Name/lib_Ntve_D2E12783=Wave Unit Count
FunctionDef/Name/lib_Ntve_D2ED8E96=Select Main Shadow Light
FunctionDef/Name/lib_Ntve_D2F7140F=Set Mission Archive Best Time Text
FunctionDef/Name/lib_Ntve_D2FFF574=Unit Stats Stop
FunctionDef/Name/lib_Ntve_D348380E=Mover Set Speed Max
FunctionDef/Name/lib_Ntve_D34AEEAF=Wait For Timer
FunctionDef/Name/lib_Ntve_D379E6CD=Set Subtitle Position Override
FunctionDef/Name/lib_Ntve_D399C353=Remove Death Models in Region
FunctionDef/Name/lib_Ntve_D3A0F4D6=Camera Pitch of Player
FunctionDef/Name/lib_Ntve_D3A3FDC0=Show Cinematic Text
FunctionDef/Name/lib_Ntve_D3D9E2FF=Enable/Disable Planet Panel Close Button
FunctionDef/Name/lib_Ntve_D3EAB07E=Idle Units For Player
FunctionDef/Name/lib_Ntve_D3FB8606=Set Screen Button Border Image
FunctionDef/Name/lib_Ntve_D41CE6AB=Set Tint Color
FunctionDef/Name/lib_Ntve_D438ACED=Data Conversation State Image
FunctionDef/Name/lib_Ntve_D463A836=Explore/Unexplore Area
FunctionDef/Name/lib_Ntve_D472352C=Value From Data Table (Doodad)
FunctionDef/Name/lib_Ntve_D4857D65=Dialog Item Height
FunctionDef/Name/lib_Ntve_D4E8CABF=Movie Add SubTitle (Text)
FunctionDef/Name/lib_Ntve_D50EF6A5=Get Difficulty Parameter
FunctionDef/Name/lib_Ntve_D5445D96=Make Unit Face Point
FunctionDef/Name/lib_Ntve_D5671C0B=Sound Link
FunctionDef/Name/lib_Ntve_D59531F5=Set Attack Wave Gather Early No Replace
FunctionDef/Name/lib_Ntve_D59E1980=AI Time Is Paused
FunctionDef/Name/lib_Ntve_D5B3C452=Value From Data Table (String)
FunctionDef/Name/lib_Ntve_D5D8205F=Convert Preset To Game Link - Unit
FunctionDef/Name/lib_Ntve_D5F8F800=Set Mercenary Cost
FunctionDef/Name/lib_Ntve_D5F9189A=Set Dialog Item Image
FunctionDef/Name/lib_Ntve_D606E2CD=Mouse Clicked World Pos X
FunctionDef/Name/lib_Ntve_D613946A=Triggering Inventory Item Slot
FunctionDef/Name/lib_Ntve_D629F083=Data Conversation State Movie
FunctionDef/Name/lib_Ntve_D674ADD7=Pause/Resume/Cancel Unit Progress Bar
FunctionDef/Name/lib_Ntve_D688C655=Reset Bully Rebuild Counts In Region
FunctionDef/Name/lib_Ntve_D6AC1BD1=Mission Archives Panel Selection Changed
FunctionDef/Name/lib_Ntve_D6F1B283=Stop Shaking Camera
FunctionDef/Name/lib_Ntve_D6FBE13C=Set Mission Archive Bonus Title
FunctionDef/Name/lib_Ntve_D6FE8683=Clear Stock
FunctionDef/Name/lib_Ntve_D74747BE=Mercenary Panel Exited
FunctionDef/Name/lib_Ntve_D75553FB=Units In Unit Group Matching Condition
FunctionDef/Name/lib_Ntve_D7C3FBC2=Maximum (Integer)
FunctionDef/Name/lib_Ntve_D8167AFB=Value From Data Table (Order)
FunctionDef/Name/lib_Ntve_D88DB594=Cliff Level Of Point
FunctionDef/Name/lib_Ntve_D8957FF3=Dialog Item Width
FunctionDef/Name/lib_Ntve_D8A9F49F=Fade In/Out
FunctionDef/Name/lib_Ntve_D8B5FD69=Unit Research Progress
FunctionDef/Name/lib_Ntve_D8E3EC49=Set Mission Archive Scene Text
FunctionDef/Name/lib_Ntve_D92843D4=Remove Doodads in Region
FunctionDef/Name/lib_Ntve_D92EAFA7=Set Attack Wave Gather Point
FunctionDef/Name/lib_Ntve_D9339BB5=Missile Tentacle Return
FunctionDef/Name/lib_Ntve_D952C4FA=Dialog Background Image Is Visible
FunctionDef/Name/lib_Ntve_D98E6C3C=Set Planet Reward Text
FunctionDef/Name/lib_Ntve_D9C1C903=Shuffle Scores
FunctionDef/Name/lib_Ntve_D9E07DD4=Dialog Item Color
FunctionDef/Name/lib_Ntve_DA95549D=Set Dialog Item Text Writeout
FunctionDef/Name/lib_Ntve_DA979564=Turn Animation Properties On
FunctionDef/Name/lib_Ntve_DAA86C93=Set Portrait Position
FunctionDef/Name/lib_Ntve_DAC9B6F4=Set Data Conversation Portrait
FunctionDef/Name/lib_Ntve_DB01ECDC=Modify Variable (Real)
FunctionDef/Name/lib_Ntve_DB0E6ABB=Set Tech Flag State
FunctionDef/Name/lib_Ntve_DB1CF08B=_BB_PortraitBorderWidth
FunctionDef/Name/lib_Ntve_DB263E75=Texture Video Set Paused (Advanced)
FunctionDef/Name/lib_Ntve_DB2B20DA=Set Purchase Group Unit
FunctionDef/Name/lib_Ntve_DB32F733=Power Is Provided By
FunctionDef/Name/lib_Ntve_DB46735B=Type Of Data Table Value
FunctionDef/Name/lib_Ntve_DB4E6196=Facing Angle Of Point
FunctionDef/Name/lib_Ntve_DB5A7F79=Signal
FunctionDef/Name/lib_Ntve_DBD462D9=Set Portrait Size
FunctionDef/Name/lib_Ntve_DBE4CE29=Reset Leaderboard Position
FunctionDef/Name/lib_Ntve_DBF8E9E3=Move Point
FunctionDef/Name/lib_Ntve_DC02AB11=_Cine Mode Hide UI
FunctionDef/Name/lib_Ntve_DC0FD1CA=Unit Is Allowed For Player
FunctionDef/Name/lib_Ntve_DC194B0E=Value From Data Table (Trigger)
FunctionDef/Name/lib_Ntve_DC310587=Enable/Disable AI Option For Unit
FunctionDef/Name/lib_Ntve_DC33CC5B=Conversation Reply Index
FunctionDef/Name/lib_Ntve_DC4D3C51=Remove Cooldown For Unit Ability
FunctionDef/Name/lib_Ntve_DC635AEF=Pan Camera
FunctionDef/Name/lib_Ntve_DC731674=Class Of Ability
FunctionDef/Name/lib_Ntve_DD095653=Unit Type Cost
FunctionDef/Name/lib_Ntve_DD1756B5=Set Planet Tooltip
FunctionDef/Name/lib_Ntve_DD557FEC=Set Height
FunctionDef/Name/lib_Ntve_DD59EC03=Show/Hide Background For Text Tag
FunctionDef/Name/lib_Ntve_DD754C85=Difficulty Low
FunctionDef/Name/lib_Ntve_DD872A7D=Set Purchase Category Players
FunctionDef/Name/lib_Ntve_DDB3F038=Enable/Disable Script Control For Unit Group
FunctionDef/Name/lib_Ntve_DDBABF2E=Move Leaderboard
FunctionDef/Name/lib_Ntve_DDC0D455=Validate Unit Can Create Effect At Point
FunctionDef/Name/lib_Ntve_DDC4330E=Performance Test Start
FunctionDef/Name/lib_Ntve_DE1A962E=Set Num Scouts
FunctionDef/Name/lib_Ntve_DE95E136=Performance Test Get FPS
FunctionDef/Name/lib_Ntve_DEA2AB06=Game Portrait
FunctionDef/Name/lib_Ntve_DEBF6EB9=Height Of Region
FunctionDef/Name/lib_Ntve_DEDE37F9=Preload Script
FunctionDef/Name/lib_Ntve_DF17F356=Create Research Tier
FunctionDef/Name/lib_Ntve_DF393ABA=Enable/Disable Help Panel Tech Tree Button
FunctionDef/Name/lib_Ntve_DF56EA04=Inventory Item Slot
FunctionDef/Name/lib_Ntve_DFB0AB0D=Shift Key Pressed
FunctionDef/Name/lib_Ntve_E0086548=Destroy Portrait
FunctionDef/Name/lib_Ntve_E00E7137=Unit Attachment Point
FunctionDef/Name/lib_Ntve_E07A3283=Set Research Item Movie
FunctionDef/Name/lib_Ntve_E0D9530C=Set Objective Type
FunctionDef/Name/lib_Ntve_E0DF688F=Acquired Target
FunctionDef/Name/lib_Ntve_E10B1BC6=Game Speed Minimum
FunctionDef/Name/lib_Ntve_E1552C18=Send Actor Message To Unit
FunctionDef/Name/lib_Ntve_E188E0FE=Unload Unit Model
FunctionDef/Name/lib_Ntve_E1B8DD31=Reflected Point
FunctionDef/Name/lib_Ntve_E211322A=Save Data Table Value (Transmission Source)
FunctionDef/Name/lib_Ntve_E267A52A=Unit Enters/Leaves Point
FunctionDef/Name/lib_Ntve_E2E35DF6=Start Campaign AI For Player
FunctionDef/Name/lib_Ntve_E2FCA970=Player Score Value
FunctionDef/Name/lib_Ntve_E372DF5E=Clear Data Table
FunctionDef/Name/lib_Ntve_E3741424=Remove Cooldown For Player
FunctionDef/Name/lib_Ntve_E37ACA0E=Show/Hide Dialog Item
FunctionDef/Name/lib_Ntve_E386DAEA=Set Purchase Group State
FunctionDef/Name/lib_Ntve_E38A3C64=Last Created Research Category
FunctionDef/Name/lib_Ntve_E40313DC=Set Victory Panel Mission Text
FunctionDef/Name/lib_Ntve_E40B4D3C=Tech Count
FunctionDef/Name/lib_Ntve_E4236D69=Set Planet Model
FunctionDef/Name/lib_Ntve_E425C4B1=Ref Set Refresh Name
FunctionDef/Name/lib_Ntve_E44DBA40=Objective State
FunctionDef/Name/lib_Ntve_E48E495F=Get Next Unused Town Slot
FunctionDef/Name/lib_Ntve_E4A06F0A=Ability Command For Order
FunctionDef/Name/lib_Ntve_E4B86923=Convert Game Link To String
FunctionDef/Name/lib_Ntve_E4BD0151=Unit Rally Point Target Unit
FunctionDef/Name/lib_Ntve_E4F31187=Remove All List Items
FunctionDef/Name/lib_Ntve_E501C879=Make Actor Look At Actor
FunctionDef/Name/lib_Ntve_E54B2D20=Unit Enters/Leaves Range Of Unit
FunctionDef/Name/lib_Ntve_E59EA897=Attach Set Bearings From
FunctionDef/Name/lib_Ntve_E5CABD27=Set Screen Button Flashing Border Image
FunctionDef/Name/lib_Ntve_E5EFA0FC=Set Rotation From
FunctionDef/Name/lib_Ntve_E5FF78D8=Create Cheat
FunctionDef/Name/lib_Ntve_E62D9C8C=Point Offset Towards Point
FunctionDef/Name/lib_Ntve_E6439D48=Set Mission Archive Research Text
FunctionDef/Name/lib_Ntve_E672DFB5=Ref Set From Actor
FunctionDef/Name/lib_Ntve_E6AB7041=Catalog Entry Is Valid
FunctionDef/Name/lib_Ntve_E6B89FE1=Set Dialog Title
FunctionDef/Name/lib_Ntve_E6D9AAFA=Preload Image
FunctionDef/Name/lib_Ntve_E6E57D64=Preload Scene
FunctionDef/Name/lib_Ntve_E6F25557=Set Mission Archive Button Text
FunctionDef/Name/lib_Ntve_E730CE19=Remove Global Texture Group
FunctionDef/Name/lib_Ntve_E758567E=Texture Video Play
FunctionDef/Name/lib_Ntve_E76B043D=Get Achievement Percent Text
FunctionDef/Name/lib_Ntve_E786CA75=Set Dialog Item Tooltip
FunctionDef/Name/lib_Ntve_E79AE4CF=Actor Msg 2
FunctionDef/Name/lib_Ntve_E7ABAA18=Damaging Effect
FunctionDef/Name/lib_Ntve_E80D1B4D=AI Pathing Cost Unit
FunctionDef/Name/lib_Ntve_E80E31D9=Remove Charge Used For Game
FunctionDef/Name/lib_Ntve_E89F1335=Wait For Condition
FunctionDef/Name/lib_Ntve_E8A7971D=Unload Model Animation
FunctionDef/Name/lib_Ntve_E8C73178=Convert Preset To Conversation
FunctionDef/Name/lib_Ntve_E8D948E0=Unit Weapon
FunctionDef/Name/lib_Ntve_E90538F1=Unit Type Uses Mover
FunctionDef/Name/lib_Ntve_E914D77C=Critical Section
FunctionDef/Name/lib_Ntve_E916DC36=Set Minimum Bully Count
FunctionDef/Name/lib_Ntve_E9275334=Save Data Table Value (Dialog)
FunctionDef/Name/lib_Ntve_E92E544E=Cinematic Mode
FunctionDef/Name/lib_Ntve_E9307270=Set Creep Speed
FunctionDef/Name/lib_Ntve_E9556756=Purchase Item Selected
FunctionDef/Name/lib_Ntve_E956CD56=Set Mission Archive Research Title
FunctionDef/Name/lib_Ntve_E95AC0AF=Wave Target Clear Waypoints
FunctionDef/Name/lib_Ntve_E99BA742=Units In Unit Group Targetable As
FunctionDef/Name/lib_Ntve_E9B7A1DB=Actor From
FunctionDef/Name/lib_Ntve_E9BC63EC=Mark Data Conversation Choice As Read/Unread
FunctionDef/Name/lib_Ntve_E9C385D5=Text With Search Replacement
FunctionDef/Name/lib_Ntve_E9CE6B42=Get Best Target Point On Group
FunctionDef/Name/lib_Ntve_EA3823E9=Turn Camera Height Displacement On/Off
FunctionDef/Name/lib_Ntve_EA56A214=Turn Ability Highlight On/Off
FunctionDef/Name/lib_Ntve_EA9A54D6=Save Data Table Value (Timer)
FunctionDef/Name/lib_Ntve_EAC465A1=Convert Integer To Text
FunctionDef/Name/lib_Ntve_EB0FFD57=Set Dialog Item Achievement
FunctionDef/Name/lib_Ntve_EB622569=Cooldown For Unit
FunctionDef/Name/lib_Ntve_EB63284E=Save Data Table Value (Ability Command)
FunctionDef/Name/lib_Ntve_EBF1B8BE=Cheat Used
FunctionDef/Name/lib_Ntve_EC3358BD=Set Target UnitArea For Attack Waves
FunctionDef/Name/lib_Ntve_EC390E46=Ref Notify
FunctionDef/Name/lib_Ntve_EC829255=Ref Set From Request
FunctionDef/Name/lib_Ntve_ECE714B6=Set Planet Primary Objective Title
FunctionDef/Name/lib_Ntve_ED17978F=Model Event Suppress
FunctionDef/Name/lib_Ntve_ED219560=Set Planet Contact Title
FunctionDef/Name/lib_Ntve_ED236D9F=Unit Type Transmission Source
FunctionDef/Name/lib_Ntve_ED2C60CE=Set Boss Bar Current Value
FunctionDef/Name/lib_Ntve_ED658714=Get Mineral Amount Left
FunctionDef/Name/lib_Ntve_ED6A6613=Anim Group Remove
FunctionDef/Name/lib_Ntve_EDB526A6=Error Message
FunctionDef/Name/lib_Ntve_EDCDFAE1=_Story Mode On/Off For Player
FunctionDef/Name/lib_Ntve_EE46E4CC=Count Of List Items
FunctionDef/Name/lib_Ntve_EE7AB1E8=Unit Is Invulnerable
FunctionDef/Name/lib_Ntve_EEB3ECF8=Set Facing
FunctionDef/Name/lib_Ntve_EEC9FC53=Wave Merge
FunctionDef/Name/lib_Ntve_EEDB2448=Modulo (Integer)
FunctionDef/Name/lib_Ntve_EEF62377=Dialog Width
FunctionDef/Name/lib_Ntve_EEFB5A8F=Set Game Speed
FunctionDef/Name/lib_Ntve_EF15E7E2=Create Effect On Unit (From Player)
FunctionDef/Name/lib_Ntve_EF33C610=Point With Z Offset
FunctionDef/Name/lib_Ntve_EF7E05B0=Set StockTown
FunctionDef/Name/lib_Ntve_EF89DD5C=Selected Mercenary
FunctionDef/Name/lib_Ntve_EF949A7D=Point Facing Angle
FunctionDef/Name/lib_Ntve_EFCAAF54=Set Planet Description
FunctionDef/Name/lib_Ntve_F0421ADA=Set Selected Purchase Category
FunctionDef/Name/lib_Ntve_F06B4181=Set Character Sheet Description Text
FunctionDef/Name/lib_Ntve_F082C00E=Set Purchase Item Players
FunctionDef/Name/lib_Ntve_F0857987=Last Created Actor Scope New
FunctionDef/Name/lib_Ntve_F09DDBE5=Create Ping Facing Angle
FunctionDef/Name/lib_Ntve_F0DF33AB=Mute/Unmute Sound Channel
FunctionDef/Name/lib_Ntve_F116F8F1=Clear Unit Info Text
FunctionDef/Name/lib_Ntve_F11E9493=Value From Data Table (Wave)
FunctionDef/Name/lib_Ntve_F1200B76=Add Charge Used For Unit
FunctionDef/Name/lib_Ntve_F14A27E9=Stop Transmission
FunctionDef/Name/lib_Ntve_F14B3F69=Add Charge Used For Unit Ability
FunctionDef/Name/lib_Ntve_F163BD1A=Sound Set Paused
FunctionDef/Name/lib_Ntve_F172A13B=Add Escort UnitType To Attack Wave
FunctionDef/Name/lib_Ntve_F1C17BBA=Save Data Table Value (Integer)
FunctionDef/Name/lib_Ntve_F1E13097=Set Mercenary CostText
FunctionDef/Name/lib_Ntve_F1E1DAE1=Status Of Player
FunctionDef/Name/lib_Ntve_F20A0011=Create Units With Point Facing
FunctionDef/Name/lib_Ntve_F21F850B=Set Scale Absolute
FunctionDef/Name/lib_Ntve_F247156C=Create Units With Default Facing
FunctionDef/Name/lib_Ntve_F27365D4=Triggering Powerup
FunctionDef/Name/lib_Ntve_F2A3CE0B=Purchase Mercenary
FunctionDef/Name/lib_Ntve_F2A576A6=Get Town Location
FunctionDef/Name/lib_Ntve_F2B3CCE5=Preload Soundtrack
FunctionDef/Name/lib_Ntve_F2BC8E79=Inventory Item Carrier
FunctionDef/Name/lib_Ntve_F2E12806=Set Dialog Item Maximum Value
FunctionDef/Name/lib_Ntve_F2F49F9B=Unit Is Suicidal
FunctionDef/Name/lib_Ntve_F38744BA=Format Tip Title
FunctionDef/Name/lib_Ntve_F38805FC=Set Planet Contact Name
FunctionDef/Name/lib_Ntve_F3918355=Add Mission Archive
FunctionDef/Name/lib_Ntve_F39DC67E=Texture Video Set Frame (Advanced)
FunctionDef/Name/lib_Ntve_F463A414=Active Players
FunctionDef/Name/lib_Ntve_F470860B=Set Camera Bounds
FunctionDef/Name/lib_Ntve_F47B2511=Save Data Table Value (Text)
FunctionDef/Name/lib_Ntve_F47E52DA=Ping Is Visible
FunctionDef/Name/lib_Ntve_F488C43D=Save Game Finished
FunctionDef/Name/lib_Ntve_F4A801D6=Reset Data Conversation State Values
FunctionDef/Name/lib_Ntve_F4B5BEE7=Destroy Dialog
FunctionDef/Name/lib_Ntve_F4C1F96C=Dialog Item Event Type
FunctionDef/Name/lib_Ntve_F4ED4CD8=Unit Rally Point Count
FunctionDef/Name/lib_Ntve_F4F94B84=Set Boss Bar Boss
FunctionDef/Name/lib_Ntve_F5662180=Replace Unit
FunctionDef/Name/lib_Ntve_F5A3C98A=Screen Button Dialog
FunctionDef/Name/lib_Ntve_F5C63A46=Show/Hide Environment
FunctionDef/Name/lib_Ntve_F5D626D2=Reset Timer Window Position
FunctionDef/Name/lib_Ntve_F5FF70C2=Set Dialog Item Rotation
FunctionDef/Name/lib_Ntve_F6460765=Camera Target Of Player
FunctionDef/Name/lib_Ntve_F669283F=Value From Data Table (Transmission Source)
FunctionDef/Name/lib_Ntve_F6F9120D=Order Targeting Unit
FunctionDef/Name/lib_Ntve_F7013450=Transport Of Unit
FunctionDef/Name/lib_Ntve_F713CAF4=Make Ping Face Angle
FunctionDef/Name/lib_Ntve_F73FDB4C=Set Dialog Item Edit Value
FunctionDef/Name/lib_Ntve_F79DB963=Show/Hide Leaderboard Item Progress Bar
FunctionDef/Name/lib_Ntve_F7C6C3E7=Dialog Containing Dialog Item
FunctionDef/Name/lib_Ntve_F7D7DC36=Map Name
FunctionDef/Name/lib_Ntve_F7F93AB0=Create Wave Info From Wave
FunctionDef/Name/lib_Ntve_F813558C=Shake Camera
FunctionDef/Name/lib_Ntve_F86F691D=Set Research Item Recently Purchased
FunctionDef/Name/lib_Ntve_F8758140=Unit Ability Command State
FunctionDef/Name/lib_Ntve_F8AC8C36=Set Text Alignment Of Text Tag
FunctionDef/Name/lib_Ntve_F8C91F07=Wave Set Type
FunctionDef/Name/lib_Ntve_F96FCAE7=Send Actor Message To Actor Region
FunctionDef/Name/lib_Ntve_F9878BEF=Stop Cinematic
FunctionDef/Name/lib_Ntve_F994897E=Color Of Ping
FunctionDef/Name/lib_Ntve_F9BAA257=Wave Time Since Combat
FunctionDef/Name/lib_Ntve_F9CD403E=Anim Clear All But
FunctionDef/Name/lib_Ntve_F9D17330=Is Ignored By Wave
FunctionDef/Name/lib_Ntve_FA3926E1=Dialog Item Is Enabled
FunctionDef/Name/lib_Ntve_FA586BEC=Rescue Unit Group
FunctionDef/Name/lib_Ntve_FA71311B=Enable/Disable Help Panel Tech Glossary Button
FunctionDef/Name/lib_Ntve_FA920336=Anim Bracket Stop
FunctionDef/Name/lib_Ntve_FAB12C79=Texture Dump DB
FunctionDef/Name/lib_Ntve_FABD411F=Set Position H
FunctionDef/Name/lib_Ntve_FAF78B95=Set Rebuild Count (Specific)
FunctionDef/Name/lib_Ntve_FB4C094A=Pause/Unpause Action Queue
FunctionDef/Name/lib_Ntve_FB5C6DA7=Tacfical AI - Cast
FunctionDef/Name/lib_Ntve_FB6A1C18=Anim Set Completion
FunctionDef/Name/lib_Ntve_FB726C91=Multiply Scale
FunctionDef/Name/lib_Ntve_FB8BE4F2=Create Conversation
FunctionDef/Name/lib_Ntve_FBC1DB4B=Convert Boolean To String
FunctionDef/Name/lib_Ntve_FBDAE819=Set Ping Duration
FunctionDef/Name/lib_Ntve_FC63B7AA=Convert Preset To Integer
FunctionDef/Name/lib_Ntve_FC7979E5=Charge Used For Unit Behavior
FunctionDef/Name/lib_Ntve_FD5F371E=Save Data Conversation Lines And Choices
FunctionDef/Name/lib_Ntve_FD8E7170=Set Mercenary Recently Purchased
FunctionDef/Name/lib_Ntve_FD9B8C07=Clear Animation On Doodads In Region
FunctionDef/Name/lib_Ntve_FDA30AFB=Set Portrait Border Texture
FunctionDef/Name/lib_Ntve_FDD4A4BA=Last Sent Transmission
FunctionDef/Name/lib_Ntve_FE600745=Value From Data Table (Real)
FunctionDef/Name/lib_Ntve_FE63D1E9=Portrait Is Visible
FunctionDef/Name/lib_Ntve_FE7D2FC2=Stop Data Conversation
FunctionDef/Name/lib_Ntve_FE96FB00=Set Planet Mission Name
FunctionDef/Name/lib_Ntve_FEC6DC29=Camera Moves
FunctionDef/Name/lib_Ntve_FEEC5BBE=Last Created Cargo Unit
FunctionDef/Name/lib_Ntve_FF497CED=Mover Stop
FunctionDef/Name/lib_Ntve_FF5B38CA=Set Debug Message File
FunctionDef/Name/lib_Ntve_FF9944FC=Change Unit Damage
FunctionDef/Name/lib_Ntve_FF9A25CE=Create
FunctionDef/Name/lib_Ntve_FFBC1D46=Clear Animation
FunctionDef/Name/lib_Ntve_FFE4A881=Duration of Ping
Label/Name/lib_Ntve_00000001=Operator
Label/Name/lib_Ntve_00000002=General
Label/Name/lib_Ntve_00000003=Region
Label/Name/lib_Ntve_00000004=Timer
Label/Name/lib_Ntve_00000005=String
Label/Name/lib_Ntve_00000006=Player
Label/Name/lib_Ntve_00000007=Unit
Label/Name/lib_Ntve_00000008=Trigger
Label/Name/lib_Ntve_00000009=Game
Label/Name/lib_Ntve_00000010=Condition
Label/Name/lib_Ntve_00000011=Player Group
Label/Name/lib_Ntve_00000012=Order
Label/Name/lib_Ntve_00000013=Unit Group
Label/Name/lib_Ntve_00000014=Conversion
Label/Name/lib_Ntve_00000015=Math
Label/Name/lib_Ntve_00000016=Logic
Label/Name/lib_Ntve_00000017=Event
Label/Name/lib_Ntve_00000018=Action
Label/Name/lib_Ntve_00000019=Point
Label/Name/lib_Ntve_00000020=Melee
Label/Name/lib_Ntve_00000021=Tech Tree
Label/Name/lib_Ntve_00000022=Visibility
Label/Name/lib_Ntve_00000023=Sound
Label/Name/lib_Ntve_00000024=Minimap
Label/Name/lib_Ntve_00000025=Camera
Label/Name/lib_Ntve_00000026=UI
Label/Name/lib_Ntve_00000027=AI
Label/Name/lib_Ntve_00000028=Bank
Label/Name/lib_Ntve_00000029=Animation
Label/Name/lib_Ntve_00000031=Data Table
Label/Name/lib_Ntve_00000032=Catalog
Label/Name/lib_Ntve_00000033=Cinematics
Label/Name/lib_Ntve_00000034=Conversation
Label/Name/lib_Ntve_00000035=Objective
Label/Name/lib_Ntve_00000036=Leaderboard
Label/Name/lib_Ntve_00000037=Text Tag
Label/Name/lib_Ntve_00000038=Dialog
Label/Name/lib_Ntve_04C6B670=Debug
Label/Name/lib_Ntve_0677E49B=Campaign
Label/Name/lib_Ntve_0A8EFBB4=Comment
Label/Name/lib_Ntve_1C34099B=Environment
Label/Name/lib_Ntve_1D55A90E=TBD
Label/Name/lib_Ntve_230146A6=Actor
Label/Name/lib_Ntve_29920330=Function
Label/Name/lib_Ntve_51AE674B=Tech Purchase
Label/Name/lib_Ntve_52458674=Starmap
Label/Name/lib_Ntve_5B96F31A=Unit Selection
Label/Name/lib_Ntve_5D218339=Ping
Label/Name/lib_Ntve_5E0A10BF=Portrait
Label/Name/lib_Ntve_A544E154=Transmission
Label/Name/lib_Ntve_BC89CED5=Preset
Label/Name/lib_Ntve_C5092BE2=Story
Label/Name/lib_Ntve_CE915C5A=Variable
Label/Name/lib_Ntve_DB711C00=AI Advanced
Library/Name/Ntve=Built-In
ParamDef/Name/lib_Ntve_00000001=Value
ParamDef/Name/lib_Ntve_00000002=Value
ParamDef/Name/lib_Ntve_00000003=Value
ParamDef/Name/lib_Ntve_00000004=Value
ParamDef/Name/lib_Ntve_00000005=Precision
ParamDef/Name/lib_Ntve_00000006=Value
ParamDef/Name/lib_Ntve_00000007=Value
ParamDef/Name/lib_Ntve_00000008=String
ParamDef/Name/lib_Ntve_00000009=String
ParamDef/Name/lib_Ntve_00000010=Case
ParamDef/Name/lib_Ntve_00000011=String
ParamDef/Name/lib_Ntve_00000012=Start
ParamDef/Name/lib_Ntve_00000013=End
ParamDef/Name/lib_Ntve_00000014=String 1
ParamDef/Name/lib_Ntve_00000015=String 2
ParamDef/Name/lib_Ntve_00000016=Sensitivity
ParamDef/Name/lib_Ntve_00000017=String 1
ParamDef/Name/lib_Ntve_00000018=String 2
ParamDef/Name/lib_Ntve_00000019=Location
ParamDef/Name/lib_Ntve_00000020=Sensitivity
ParamDef/Name/lib_Ntve_00000021=Value
ParamDef/Name/lib_Ntve_00000022=Value
ParamDef/Name/lib_Ntve_00000023=Power
ParamDef/Name/lib_Ntve_00000024=Dividend
ParamDef/Name/lib_Ntve_00000025=Divisor
ParamDef/Name/lib_Ntve_00000026=Angle
ParamDef/Name/lib_Ntve_00000027=Angle
ParamDef/Name/lib_Ntve_00000028=Angle
ParamDef/Name/lib_Ntve_00000029=Value
ParamDef/Name/lib_Ntve_00000030=Value
ParamDef/Name/lib_Ntve_00000031=Value
ParamDef/Name/lib_Ntve_00000032=Y
ParamDef/Name/lib_Ntve_00000033=X
ParamDef/Name/lib_Ntve_00000034=X
ParamDef/Name/lib_Ntve_00000035=Y
ParamDef/Name/lib_Ntve_00000036=Point
ParamDef/Name/lib_Ntve_00000037=X
ParamDef/Name/lib_Ntve_00000038=Y
ParamDef/Name/lib_Ntve_00000039=Point
ParamDef/Name/lib_Ntve_00000040=Point
ParamDef/Name/lib_Ntve_00000041=Point 1
ParamDef/Name/lib_Ntve_00000042=Point 2
ParamDef/Name/lib_Ntve_00000043=Point 1
ParamDef/Name/lib_Ntve_00000044=Point 2
ParamDef/Name/lib_Ntve_00000045=Min X
ParamDef/Name/lib_Ntve_00000046=Min Y
ParamDef/Name/lib_Ntve_00000047=Max X
ParamDef/Name/lib_Ntve_00000048=Max Y
ParamDef/Name/lib_Ntve_00000049=Center
ParamDef/Name/lib_Ntve_00000050=Radius
ParamDef/Name/lib_Ntve_00000051=Region
ParamDef/Name/lib_Ntve_00000052=State
ParamDef/Name/lib_Ntve_00000053=Min X
ParamDef/Name/lib_Ntve_00000054=Min Y
ParamDef/Name/lib_Ntve_00000055=Max X
ParamDef/Name/lib_Ntve_00000056=Max Y
ParamDef/Name/lib_Ntve_00000057=Region
ParamDef/Name/lib_Ntve_00000058=State
ParamDef/Name/lib_Ntve_00000059=Center
ParamDef/Name/lib_Ntve_00000060=Radius
ParamDef/Name/lib_Ntve_00000061=Region
ParamDef/Name/lib_Ntve_00000062=Region To Add
ParamDef/Name/lib_Ntve_00000063=Region
ParamDef/Name/lib_Ntve_00000064=Position
ParamDef/Name/lib_Ntve_00000066=Region
ParamDef/Name/lib_Ntve_00000067=Point
ParamDef/Name/lib_Ntve_00000068=Region
ParamDef/Name/lib_Ntve_00000069=Region
ParamDef/Name/lib_Ntve_00000070=Region
ParamDef/Name/lib_Ntve_00000071=Color
ParamDef/Name/lib_Ntve_00000072=Component
ParamDef/Name/lib_Ntve_00000073=Timer
ParamDef/Name/lib_Ntve_00000074=Duration
ParamDef/Name/lib_Ntve_00000075=Repeating
ParamDef/Name/lib_Ntve_00000076=Time Type
ParamDef/Name/lib_Ntve_00000077=Timer
ParamDef/Name/lib_Ntve_00000078=Timer
ParamDef/Name/lib_Ntve_00000079=Pause
ParamDef/Name/lib_Ntve_00000080=Timer
ParamDef/Name/lib_Ntve_00000081=Timer
ParamDef/Name/lib_Ntve_00000082=Timer
ParamDef/Name/lib_Ntve_00000086=Timer
ParamDef/Name/lib_Ntve_00000090=Player
ParamDef/Name/lib_Ntve_00000091=Property
ParamDef/Name/lib_Ntve_00000094=Player
ParamDef/Name/lib_Ntve_00000098=Group
ParamDef/Name/lib_Ntve_00000102=Group
ParamDef/Name/lib_Ntve_00000103=Group
ParamDef/Name/lib_Ntve_00000120=Order
ParamDef/Name/lib_Ntve_00000123=Order
ParamDef/Name/lib_Ntve_00000136=Unit
ParamDef/Name/lib_Ntve_00000137=Unit
ParamDef/Name/lib_Ntve_00000138=Unit
ParamDef/Name/lib_Ntve_00000140=Unit
ParamDef/Name/lib_Ntve_00000141=Unit
ParamDef/Name/lib_Ntve_00000142=Player
ParamDef/Name/lib_Ntve_00000143=Color Change
ParamDef/Name/lib_Ntve_00000144=Unit
ParamDef/Name/lib_Ntve_00000147=Unit
ParamDef/Name/lib_Ntve_00000148=Unit
ParamDef/Name/lib_Ntve_00000149=Angle
ParamDef/Name/lib_Ntve_00000150=Duration
ParamDef/Name/lib_Ntve_00000151=Unit
ParamDef/Name/lib_Ntve_00000152=Property
ParamDef/Name/lib_Ntve_00000153=Value
ParamDef/Name/lib_Ntve_00000156=Unit
ParamDef/Name/lib_Ntve_00000157=Order
ParamDef/Name/lib_Ntve_00000158=Queue
ParamDef/Name/lib_Ntve_00000159=Unit
ParamDef/Name/lib_Ntve_00000167=Unit Group
ParamDef/Name/lib_Ntve_00000171=Group
ParamDef/Name/lib_Ntve_00000172=Order
ParamDef/Name/lib_Ntve_00000173=Queue
ParamDef/Name/lib_Ntve_00000175=Unit Group
ParamDef/Name/lib_Ntve_00000176=Trigger
ParamDef/Name/lib_Ntve_00000177=State
ParamDef/Name/lib_Ntve_00000178=Trigger
ParamDef/Name/lib_Ntve_00000179=Trigger
ParamDef/Name/lib_Ntve_00000180=Trigger
ParamDef/Name/lib_Ntve_00000181=Trigger
ParamDef/Name/lib_Ntve_00000182=Trigger
ParamDef/Name/lib_Ntve_00000183=Check
ParamDef/Name/lib_Ntve_00000184=Wait
ParamDef/Name/lib_Ntve_00000185=Open
ParamDef/Name/lib_Ntve_00000186=Text
ParamDef/Name/lib_Ntve_00000187=UI
ParamDef/Name/lib_Ntve_00000191=Player
ParamDef/Name/lib_Ntve_00000192=Text
ParamDef/Name/lib_Ntve_00000193=Exact
ParamDef/Name/lib_Ntve_00000194=Matched
ParamDef/Name/lib_Ntve_00000201=Operator
ParamDef/Name/lib_Ntve_00000202=Values
ParamDef/Name/lib_Ntve_00000203=Operator
ParamDef/Name/lib_Ntve_00000204=Values
ParamDef/Name/lib_Ntve_00000205=Value 1
ParamDef/Name/lib_Ntve_00000206=Operator
ParamDef/Name/lib_Ntve_00000207=Value 2
ParamDef/Name/lib_Ntve_00000208=Value 1
ParamDef/Name/lib_Ntve_00000209=Operator
ParamDef/Name/lib_Ntve_00000210=Value 2
ParamDef/Name/lib_Ntve_00000211=Strings
ParamDef/Name/lib_Ntve_00000212=String 1
ParamDef/Name/lib_Ntve_00000213=String 2
ParamDef/Name/lib_Ntve_00000214=Value 1
ParamDef/Name/lib_Ntve_00000215=Operator
ParamDef/Name/lib_Ntve_00000216=Value 2
ParamDef/Name/lib_Ntve_00000217=Operator
ParamDef/Name/lib_Ntve_00000218=Values
ParamDef/Name/lib_Ntve_00000219=Variable
ParamDef/Name/lib_Ntve_00000220=Value
ParamDef/Name/lib_Ntve_00000225=Text
ParamDef/Name/lib_Ntve_00000226=Defaults
ParamDef/Name/lib_Ntve_00000227=Macros
ParamDef/Name/lib_Ntve_00000228=Player
ParamDef/Name/lib_Ntve_00000229=Race
ParamDef/Name/lib_Ntve_00000230=Player
ParamDef/Name/lib_Ntve_00000231=Race
ParamDef/Name/lib_Ntve_00000232=Position
ParamDef/Name/lib_Ntve_00000233=Player
ParamDef/Name/lib_Ntve_00000234=Option
ParamDef/Name/lib_Ntve_00000235=Value
ParamDef/Name/lib_Ntve_00000236=Player
ParamDef/Name/lib_Ntve_00000237=Option
ParamDef/Name/lib_Ntve_00000238=Unit
ParamDef/Name/lib_Ntve_00000239=Mover
ParamDef/Name/lib_Ntve_00000240=Player
ParamDef/Name/lib_Ntve_00000241=Unit
ParamDef/Name/lib_Ntve_00000242=Ability
ParamDef/Name/lib_Ntve_00000243=Enable
ParamDef/Name/lib_Ntve_00000244=Unit
ParamDef/Name/lib_Ntve_00000245=Ability
ParamDef/Name/lib_Ntve_00000246=Unit
ParamDef/Name/lib_Ntve_00000247=Ability
ParamDef/Name/lib_Ntve_00000248=Player
ParamDef/Name/lib_Ntve_00000255=Player
ParamDef/Name/lib_Ntve_00000256=Upgrade
ParamDef/Name/lib_Ntve_00000257=Levels
ParamDef/Name/lib_Ntve_00000264=Type
ParamDef/Name/lib_Ntve_00000265=Enable
ParamDef/Name/lib_Ntve_00000266=Type
ParamDef/Name/lib_Ntve_00000273=Player
ParamDef/Name/lib_Ntve_00000274=Area
ParamDef/Name/lib_Ntve_00000275=Revealer
ParamDef/Name/lib_Ntve_00000276=Revealer
ParamDef/Name/lib_Ntve_00000277=Enable
ParamDef/Name/lib_Ntve_00000278=Revealer
ParamDef/Name/lib_Ntve_00000279=Player
ParamDef/Name/lib_Ntve_00000280=Behavior
ParamDef/Name/lib_Ntve_00000281=Allow
ParamDef/Name/lib_Ntve_00000285=Player
ParamDef/Name/lib_Ntve_00000286=Behavior
ParamDef/Name/lib_Ntve_00000289=Unit
ParamDef/Name/lib_Ntve_00000290=Player
ParamDef/Name/lib_Ntve_00000291=Select
ParamDef/Name/lib_Ntve_00000292=Player
ParamDef/Name/lib_Ntve_00000293=Unit
ParamDef/Name/lib_Ntve_00000294=Player
ParamDef/Name/lib_Ntve_00000295=Group
ParamDef/Name/lib_Ntve_00000296=Player
ParamDef/Name/lib_Ntve_00000297=Select
ParamDef/Name/lib_Ntve_00000298=Player
ParamDef/Name/lib_Ntve_00000306=Sound
ParamDef/Name/lib_Ntve_00000307=Sound
ParamDef/Name/lib_Ntve_00000308=Volume
ParamDef/Name/lib_Ntve_00000309=Sound
ParamDef/Name/lib_Ntve_00000310=Position
ParamDef/Name/lib_Ntve_00000311=Height
ParamDef/Name/lib_Ntve_00000315=Fade
ParamDef/Name/lib_Ntve_00000318=Red
ParamDef/Name/lib_Ntve_00000319=Green
ParamDef/Name/lib_Ntve_00000320=Blue
ParamDef/Name/lib_Ntve_00000321=Red
ParamDef/Name/lib_Ntve_00000322=Green
ParamDef/Name/lib_Ntve_00000323=Blue
ParamDef/Name/lib_Ntve_00000324=Alpha
ParamDef/Name/lib_Ntve_00000325=Unit
ParamDef/Name/lib_Ntve_00000326=Region
ParamDef/Name/lib_Ntve_00000327=State
ParamDef/Name/lib_Ntve_00000328=Unit
ParamDef/Name/lib_Ntve_00000329=Min
ParamDef/Name/lib_Ntve_00000330=Max
ParamDef/Name/lib_Ntve_00000331=Min
ParamDef/Name/lib_Ntve_00000332=Max
ParamDef/Name/lib_Ntve_00000334=Player
ParamDef/Name/lib_Ntve_00000335=Type
ParamDef/Name/lib_Ntve_00000336=Show Dialog
ParamDef/Name/lib_Ntve_00000337=Show Score
ParamDef/Name/lib_Ntve_00000338=Players
ParamDef/Name/lib_Ntve_00000339=Position
ParamDef/Name/lib_Ntve_00000340=Duration
ParamDef/Name/lib_Ntve_00000341=Color
ParamDef/Name/lib_Ntve_00000342=CameraObject
ParamDef/Name/lib_Ntve_00000343=Property
ParamDef/Name/lib_Ntve_00000344=Value
ParamDef/Name/lib_Ntve_00000345=Camera Object
ParamDef/Name/lib_Ntve_00000346=Property
ParamDef/Name/lib_Ntve_00000347=CameraObject
ParamDef/Name/lib_Ntve_00000348=Target
ParamDef/Name/lib_Ntve_00000361=Camera Object
ParamDef/Name/lib_Ntve_00000362=Unit
ParamDef/Name/lib_Ntve_00000363=State
ParamDef/Name/lib_Ntve_00000368=Unit
ParamDef/Name/lib_Ntve_00000369=Ability
ParamDef/Name/lib_Ntve_00000370=Unit Group
ParamDef/Name/lib_Ntve_00000371=Unit
ParamDef/Name/lib_Ntve_00000372=Group
ParamDef/Name/lib_Ntve_00000373=Index
ParamDef/Name/lib_Ntve_00000374=Group
ParamDef/Name/lib_Ntve_00000375=Player
ParamDef/Name/lib_Ntve_00000376=Group
ParamDef/Name/lib_Ntve_00000377=Index
ParamDef/Name/lib_Ntve_00000378=Unit
ParamDef/Name/lib_Ntve_00000383=Unit
ParamDef/Name/lib_Ntve_00000384=Selected/Deselected
ParamDef/Name/lib_Ntve_00000385=Player
ParamDef/Name/lib_Ntve_00000389=Player
ParamDef/Name/lib_Ntve_00000390=Enabled
ParamDef/Name/lib_Ntve_00000391=Unit
ParamDef/Name/lib_Ntve_00000392=X
ParamDef/Name/lib_Ntve_00000393=Y
ParamDef/Name/lib_Ntve_00000394=Z
ParamDef/Name/lib_Ntve_00000399=Unit
ParamDef/Name/lib_Ntve_00000400=Index
ParamDef/Name/lib_Ntve_00000403=Unit
ParamDef/Name/lib_Ntve_00000409=Source Player
ParamDef/Name/lib_Ntve_00000410=Alliance Aspect
ParamDef/Name/lib_Ntve_00000411=Target Player
ParamDef/Name/lib_Ntve_00000412=On/Off
ParamDef/Name/lib_Ntve_00000413=Source Player
ParamDef/Name/lib_Ntve_00000414=Alliance Aspect
ParamDef/Name/lib_Ntve_00000415=Target Player
ParamDef/Name/lib_Ntve_00000416=Point
ParamDef/Name/lib_Ntve_00000417=Distance
ParamDef/Name/lib_Ntve_00000418=Angle
ParamDef/Name/lib_Ntve_00000419=Time
ParamDef/Name/lib_Ntve_00000420=Time Type
ParamDef/Name/lib_Ntve_00000421=State
ParamDef/Name/lib_Ntve_00000422=Timer
ParamDef/Name/lib_Ntve_00000423=Position
ParamDef/Name/lib_Ntve_00000424=Position
ParamDef/Name/lib_Ntve_00000431=Player
ParamDef/Name/lib_Ntve_00000432=Ability
ParamDef/Name/lib_Ntve_00000436=Player
ParamDef/Name/lib_Ntve_00000437=Behavior
ParamDef/Name/lib_Ntve_00000441=Player
ParamDef/Name/lib_Ntve_00000442=Unit
ParamDef/Name/lib_Ntve_00000446=Player
ParamDef/Name/lib_Ntve_00000447=Upgrade
ParamDef/Name/lib_Ntve_00000456=Source Unit
ParamDef/Name/lib_Ntve_00000457=Destination Unit
ParamDef/Name/lib_Ntve_00000458=Behavior
ParamDef/Name/lib_Ntve_00000459=Count
ParamDef/Name/lib_Ntve_00000465=Unit
ParamDef/Name/lib_Ntve_00000466=Behavior Type
ParamDef/Name/lib_Ntve_00000470=Unit
ParamDef/Name/lib_Ntve_00000471=Unit Type
ParamDef/Name/lib_Ntve_00000475=Unit
ParamDef/Name/lib_Ntve_00000476=Upgrade
ParamDef/Name/lib_Ntve_00000479=Wave Info
ParamDef/Name/lib_Ntve_00000480=Player
ParamDef/Name/lib_Ntve_00000481=Staging Point
ParamDef/Name/lib_Ntve_00000482=Wave
ParamDef/Name/lib_Ntve_00000483=Unit
ParamDef/Name/lib_Ntve_00000486=Unit
ParamDef/Name/lib_Ntve_00000487=Unit
ParamDef/Name/lib_Ntve_00000488=Value
ParamDef/Name/lib_Ntve_00000489=Unit
ParamDef/Name/lib_Ntve_00000490=Highlighted/Unhighlighted
ParamDef/Name/lib_Ntve_00000491=Player
ParamDef/Name/lib_Ntve_00000492=Unit
ParamDef/Name/lib_Ntve_00000493=Player
ParamDef/Name/lib_Ntve_00000498=Name
ParamDef/Name/lib_Ntve_00000499=Player
ParamDef/Name/lib_Ntve_00000500=Bank
ParamDef/Name/lib_Ntve_00000501=Bank
ParamDef/Name/lib_Ntve_00000502=Bank
ParamDef/Name/lib_Ntve_00000503=Section
ParamDef/Name/lib_Ntve_00000504=Name
ParamDef/Name/lib_Ntve_00000505=Player
ParamDef/Name/lib_Ntve_00000506=Bank
ParamDef/Name/lib_Ntve_00000507=Bank
ParamDef/Name/lib_Ntve_00000508=Bank
ParamDef/Name/lib_Ntve_00000509=Section
ParamDef/Name/lib_Ntve_00000510=Key
ParamDef/Name/lib_Ntve_00000511=Bank
ParamDef/Name/lib_Ntve_00000512=Section
ParamDef/Name/lib_Ntve_00000513=Bank
ParamDef/Name/lib_Ntve_00000514=Section
ParamDef/Name/lib_Ntve_00000515=Bank
ParamDef/Name/lib_Ntve_00000516=Section
ParamDef/Name/lib_Ntve_00000517=Bank
ParamDef/Name/lib_Ntve_00000518=Section
ParamDef/Name/lib_Ntve_00000519=Key
ParamDef/Name/lib_Ntve_00000520=Bank
ParamDef/Name/lib_Ntve_00000521=Section
ParamDef/Name/lib_Ntve_00000522=Key
ParamDef/Name/lib_Ntve_00000523=Bank
ParamDef/Name/lib_Ntve_00000524=Section
ParamDef/Name/lib_Ntve_00000525=Key
ParamDef/Name/lib_Ntve_00000526=Bank
ParamDef/Name/lib_Ntve_00000527=Section
ParamDef/Name/lib_Ntve_00000528=Key
ParamDef/Name/lib_Ntve_00000532=Bank
ParamDef/Name/lib_Ntve_00000533=Section
ParamDef/Name/lib_Ntve_00000534=Key
ParamDef/Name/lib_Ntve_00000538=Bank
ParamDef/Name/lib_Ntve_00000539=Section
ParamDef/Name/lib_Ntve_00000540=Key
ParamDef/Name/lib_Ntve_00000544=Bank
ParamDef/Name/lib_Ntve_00000545=Section
ParamDef/Name/lib_Ntve_00000546=Key
ParamDef/Name/lib_Ntve_00000550=Bank
ParamDef/Name/lib_Ntve_00000551=Section
ParamDef/Name/lib_Ntve_00000552=Key
ParamDef/Name/lib_Ntve_00000553=Bank
ParamDef/Name/lib_Ntve_00000554=Section
ParamDef/Name/lib_Ntve_00000555=Key
ParamDef/Name/lib_Ntve_00000556=Bank
ParamDef/Name/lib_Ntve_00000557=Section
ParamDef/Name/lib_Ntve_00000558=Key
ParamDef/Name/lib_Ntve_00000559=Bank
ParamDef/Name/lib_Ntve_00000560=Section
ParamDef/Name/lib_Ntve_00000561=Key
ParamDef/Name/lib_Ntve_00000562=Bank
ParamDef/Name/lib_Ntve_00000563=Section
ParamDef/Name/lib_Ntve_00000564=Key
ParamDef/Name/lib_Ntve_00000565=Bank
ParamDef/Name/lib_Ntve_00000566=Section
ParamDef/Name/lib_Ntve_00000567=Key
ParamDef/Name/lib_Ntve_00000568=Value
ParamDef/Name/lib_Ntve_00000569=Value
ParamDef/Name/lib_Ntve_00000570=Value
ParamDef/Name/lib_Ntve_00000571=Value
ParamDef/Name/lib_Ntve_00000572=Value
ParamDef/Name/lib_Ntve_00000573=Player
ParamDef/Name/lib_Ntve_00000576=Angle
ParamDef/Name/lib_Ntve_00000577=Position
ParamDef/Name/lib_Ntve_00000613=Player
ParamDef/Name/lib_Ntve_00000614=APM
ParamDef/Name/lib_Ntve_00000615=Player
ParamDef/Name/lib_Ntve_00000616=Lock
ParamDef/Name/lib_Ntve_00000617=Unit
ParamDef/Name/lib_Ntve_00000618=Unit Group
ParamDef/Name/lib_Ntve_00000634=Order
ParamDef/Name/lib_Ntve_00000635=Unit
ParamDef/Name/lib_Ntve_00000636=Plane
ParamDef/Name/lib_Ntve_00000637=Map
ParamDef/Name/lib_Ntve_00000675=Order
ParamDef/Name/lib_Ntve_00000676=Flag
ParamDef/Name/lib_Ntve_00000677=Count
ParamDef/Name/lib_Ntve_00000686=Filter
ParamDef/Name/lib_Ntve_00000687=Type
ParamDef/Name/lib_Ntve_00000688=State
ParamDef/Name/lib_Ntve_00000689=Filter
ParamDef/Name/lib_Ntve_00000690=Type
ParamDef/Name/lib_Ntve_00000691=Unit Type
ParamDef/Name/lib_Ntve_00000692=Player
ParamDef/Name/lib_Ntve_00000693=Region
ParamDef/Name/lib_Ntve_00000694=Count
ParamDef/Name/lib_Ntve_00000695=Unit Filter
ParamDef/Name/lib_Ntve_00000696=Player
ParamDef/Name/lib_Ntve_00000697=Unit
ParamDef/Name/lib_Ntve_00000698=Name
ParamDef/Name/lib_Ntve_00000699=Duration
ParamDef/Name/lib_Ntve_00000703=Player
ParamDef/Name/lib_Ntve_00000704=Wave Info
ParamDef/Name/lib_Ntve_00000705=Player
ParamDef/Name/lib_Ntve_00000706=From
ParamDef/Name/lib_Ntve_00000707=Target
ParamDef/Name/lib_Ntve_00000708=Time
ParamDef/Name/lib_Ntve_00000747=Catalog
ParamDef/Name/lib_Ntve_00000748=Entry
ParamDef/Name/lib_Ntve_00000749=Field Path
ParamDef/Name/lib_Ntve_00000750=Player
ParamDef/Name/lib_Ntve_00000751=Scope
ParamDef/Name/lib_Ntve_00000752=Index
ParamDef/Name/lib_Ntve_00000753=Scope
ParamDef/Name/lib_Ntve_00000754=Catalog
ParamDef/Name/lib_Ntve_00000755=Entry
ParamDef/Name/lib_Ntve_00000756=Catalog
ParamDef/Name/lib_Ntve_00000757=Entry
ParamDef/Name/lib_Ntve_00000758=Catalog
ParamDef/Name/lib_Ntve_00000759=Index
ParamDef/Name/lib_Ntve_00000760=Catalog
ParamDef/Name/lib_Ntve_00000761=Unit
ParamDef/Name/lib_Ntve_00000763=Unit
ParamDef/Name/lib_Ntve_00000764=Index
ParamDef/Name/lib_Ntve_00000765=Unit
ParamDef/Name/lib_Ntve_00000766=Behavior
ParamDef/Name/lib_Ntve_00000767=Unit
ParamDef/Name/lib_Ntve_00000768=Index
ParamDef/Name/lib_Ntve_00000771=Pause
ParamDef/Name/lib_Ntve_00000773=Unit
ParamDef/Name/lib_Ntve_00000774=Enable
ParamDef/Name/lib_Ntve_00000775=Time
ParamDef/Name/lib_Ntve_00000777=Pause
ParamDef/Name/lib_Ntve_00000782=Unit
ParamDef/Name/lib_Ntve_00000785=Slot
ParamDef/Name/lib_Ntve_00000795=Unit
ParamDef/Name/lib_Ntve_00000797=Slot
ParamDef/Name/lib_Ntve_00000800=Behavior
ParamDef/Name/lib_Ntve_00000804=Player
ParamDef/Name/lib_Ntve_00000805=Player Flag
ParamDef/Name/lib_Ntve_00000806=On/Off
ParamDef/Name/lib_Ntve_00000807=Player
ParamDef/Name/lib_Ntve_00000808=Sound
ParamDef/Name/lib_Ntve_00000809=Offset
ParamDef/Name/lib_Ntve_00000810=Offset Type
ParamDef/Name/lib_Ntve_00000812=Players
ParamDef/Name/lib_Ntve_00000813=Required Count
ParamDef/Name/lib_Ntve_00000814=On Skip
ParamDef/Name/lib_Ntve_00000818=Player Flag
ParamDef/Name/lib_Ntve_00000830=Style
ParamDef/Name/lib_Ntve_00000831=Conversation
ParamDef/Name/lib_Ntve_00000832=Conversation
ParamDef/Name/lib_Ntve_00000833=Reply Text
ParamDef/Name/lib_Ntve_00000834=Reply
ParamDef/Name/lib_Ntve_00000835=Conversation
ParamDef/Name/lib_Ntve_00000837=Conversation
ParamDef/Name/lib_Ntve_00000838=Reply
ParamDef/Name/lib_Ntve_00000842=Objective
ParamDef/Name/lib_Ntve_00000843=Objective
ParamDef/Name/lib_Ntve_00000844=Text
ParamDef/Name/lib_Ntve_00000845=Objective
ParamDef/Name/lib_Ntve_00000846=Description
ParamDef/Name/lib_Ntve_00000853=Objective
ParamDef/Name/lib_Ntve_00000854=State
ParamDef/Name/lib_Ntve_00000870=Board
ParamDef/Name/lib_Ntve_00000871=Show
ParamDef/Name/lib_Ntve_00000872=Board
ParamDef/Name/lib_Ntve_00000873=Text
ParamDef/Name/lib_Ntve_00000874=Color
ParamDef/Name/lib_Ntve_00000875=Board
ParamDef/Name/lib_Ntve_00000876=Players
ParamDef/Name/lib_Ntve_00000877=State
ParamDef/Name/lib_Ntve_00000878=Enable
ParamDef/Name/lib_Ntve_00000879=Board
ParamDef/Name/lib_Ntve_00000880=Count
ParamDef/Name/lib_Ntve_00000881=Board
ParamDef/Name/lib_Ntve_00000882=Count
ParamDef/Name/lib_Ntve_00000883=Board
ParamDef/Name/lib_Ntve_00000884=Column
ParamDef/Name/lib_Ntve_00000885=Width
ParamDef/Name/lib_Ntve_00000886=Board
ParamDef/Name/lib_Ntve_00000887=Count
ParamDef/Name/lib_Ntve_00000888=Board
ParamDef/Name/lib_Ntve_00000889=Row
ParamDef/Name/lib_Ntve_00000890=Group
ParamDef/Name/lib_Ntve_00000891=Board
ParamDef/Name/lib_Ntve_00000892=Column
ParamDef/Name/lib_Ntve_00000893=Row
ParamDef/Name/lib_Ntve_00000894=Text
ParamDef/Name/lib_Ntve_00000895=Board
ParamDef/Name/lib_Ntve_00000896=Column
ParamDef/Name/lib_Ntve_00000897=Row
ParamDef/Name/lib_Ntve_00000898=Color
ParamDef/Name/lib_Ntve_00000899=Board
ParamDef/Name/lib_Ntve_00000900=Column
ParamDef/Name/lib_Ntve_00000901=Row
ParamDef/Name/lib_Ntve_00000902=Color
ParamDef/Name/lib_Ntve_00000903=Board
ParamDef/Name/lib_Ntve_00000904=Column
ParamDef/Name/lib_Ntve_00000905=Row
ParamDef/Name/lib_Ntve_00000906=Icon
ParamDef/Name/lib_Ntve_00000907=Side
ParamDef/Name/lib_Ntve_00000908=Board
ParamDef/Name/lib_Ntve_00000909=Column
ParamDef/Name/lib_Ntve_00000910=Row
ParamDef/Name/lib_Ntve_00000911=Align
ParamDef/Name/lib_Ntve_00000912=Board
ParamDef/Name/lib_Ntve_00000913=Column
ParamDef/Name/lib_Ntve_00000914=Row
ParamDef/Name/lib_Ntve_00000915=Sort
ParamDef/Name/lib_Ntve_00000916=Board
ParamDef/Name/lib_Ntve_00000917=Column
ParamDef/Name/lib_Ntve_00000918=Ascending
ParamDef/Name/lib_Ntve_00000919=Priority
ParamDef/Name/lib_Ntve_00000920=Board
ParamDef/Name/lib_Ntve_00000921=Column
ParamDef/Name/lib_Ntve_00000922=Group
ParamDef/Name/lib_Ntve_00000923=Board
ParamDef/Name/lib_Ntve_00000924=Player
ParamDef/Name/lib_Ntve_00000928=Window
ParamDef/Name/lib_Ntve_00000929=Window
ParamDef/Name/lib_Ntve_00000930=Players
ParamDef/Name/lib_Ntve_00000931=Show
ParamDef/Name/lib_Ntve_00000932=Window
ParamDef/Name/lib_Ntve_00000933=Timer
ParamDef/Name/lib_Ntve_00000934=Window
ParamDef/Name/lib_Ntve_00000935=Title
ParamDef/Name/lib_Ntve_00000936=Window
ParamDef/Name/lib_Ntve_00000937=Format
ParamDef/Name/lib_Ntve_00000938=Window
ParamDef/Name/lib_Ntve_00000939=Component
ParamDef/Name/lib_Ntve_00000940=Color
ParamDef/Name/lib_Ntve_00000948=Tag
ParamDef/Name/lib_Ntve_00000949=Point
ParamDef/Name/lib_Ntve_00000950=Height Offset
ParamDef/Name/lib_Ntve_00000951=Tag
ParamDef/Name/lib_Ntve_00000952=Unit
ParamDef/Name/lib_Ntve_00000953=Height Offset
ParamDef/Name/lib_Ntve_00000954=Tag
ParamDef/Name/lib_Ntve_00000955=Speed
ParamDef/Name/lib_Ntve_00000956=Angle
ParamDef/Name/lib_Ntve_00000957=Tag
ParamDef/Name/lib_Ntve_00000958=Players
ParamDef/Name/lib_Ntve_00000959=Show
ParamDef/Name/lib_Ntve_00000960=Tag
ParamDef/Name/lib_Ntve_00000961=Tag
ParamDef/Name/lib_Ntve_00000962=Pause
ParamDef/Name/lib_Ntve_00000963=Type
ParamDef/Name/lib_Ntve_00000964=Color
ParamDef/Name/lib_Ntve_00000965=Tag
ParamDef/Name/lib_Ntve_00000966=Type
ParamDef/Name/lib_Ntve_00000967=Time
ParamDef/Name/lib_Ntve_0031ED18=Catalog
ParamDef/Name/lib_Ntve_0052AAC8=ToolTip
ParamDef/Name/lib_Ntve_0054BBD3=Effect
ParamDef/Name/lib_Ntve_0067DD7D=Unit
ParamDef/Name/lib_Ntve_00836A4E=TextMessage
ParamDef/Name/lib_Ntve_00A94EE2=File Path
ParamDef/Name/lib_Ntve_00B7706F=Wait Until Done
ParamDef/Name/lib_Ntve_00CB7424=Player
ParamDef/Name/lib_Ntve_00EF0564=Duration
ParamDef/Name/lib_Ntve_01000000=Pause/Unpause
ParamDef/Name/lib_Ntve_010BFC05=Scope
ParamDef/Name/lib_Ntve_01160357=PlayerGroup
ParamDef/Name/lib_Ntve_011F55EC=MinValue
ParamDef/Name/lib_Ntve_013E79F6=Source
ParamDef/Name/lib_Ntve_01654CD7=Type
ParamDef/Name/lib_Ntve_01656DC4=Sound Link
ParamDef/Name/lib_Ntve_016B056E=Purchase Category
ParamDef/Name/lib_Ntve_016ED67B=Index
ParamDef/Name/lib_Ntve_017D142E=Property
ParamDef/Name/lib_Ntve_018A24CC=Dialog
ParamDef/Name/lib_Ntve_019BC9EE=Choice
ParamDef/Name/lib_Ntve_01BEBF63=File
ParamDef/Name/lib_Ntve_01C9A747=Portrait
ParamDef/Name/lib_Ntve_01D07B8F=Item
ParamDef/Name/lib_Ntve_01D6D660=Point
ParamDef/Name/lib_Ntve_01DEA5AF=Research Category
ParamDef/Name/lib_Ntve_01E0F011=Group
ParamDef/Name/lib_Ntve_01FDFFA6=Look At Target
ParamDef/Name/lib_Ntve_02078952=Duration Base
ParamDef/Name/lib_Ntve_020AF3B5=Player
ParamDef/Name/lib_Ntve_0236FCF9=Anchor
ParamDef/Name/lib_Ntve_027B224A=Value
ParamDef/Name/lib_Ntve_027F6EEF=Operator
ParamDef/Name/lib_Ntve_028D291E=Planet
ParamDef/Name/lib_Ntve_028E3A06=Dialog Item
ParamDef/Name/lib_Ntve_02A4C921=Players
ParamDef/Name/lib_Ntve_02B03731=Time
ParamDef/Name/lib_Ntve_02BBDCC1=Caster
ParamDef/Name/lib_Ntve_02C1805C=Name
ParamDef/Name/lib_Ntve_02C80844=Caster
ParamDef/Name/lib_Ntve_02D71BE0=Game Menu Item
ParamDef/Name/lib_Ntve_030338E9=Unit
ParamDef/Name/lib_Ntve_03292C2C=Unit
ParamDef/Name/lib_Ntve_033135FF=Doodad Type
ParamDef/Name/lib_Ntve_03338880=Row
ParamDef/Name/lib_Ntve_03347164=Name
ParamDef/Name/lib_Ntve_03495D2E=Region
ParamDef/Name/lib_Ntve_034CF000=Player
ParamDef/Name/lib_Ntve_036F3381=Object
ParamDef/Name/lib_Ntve_037D41D7=Pause
ParamDef/Name/lib_Ntve_039257A0=UnitGroup
ParamDef/Name/lib_Ntve_03B7645C=Point 1
ParamDef/Name/lib_Ntve_03C29133=Dialog
ParamDef/Name/lib_Ntve_03F859DA=Conversation
ParamDef/Name/lib_Ntve_040E2899=Count
ParamDef/Name/lib_Ntve_0417713B=State
ParamDef/Name/lib_Ntve_04572618=Marker
ParamDef/Name/lib_Ntve_047AC824=RefPrimary
ParamDef/Name/lib_Ntve_04863E01=Unit
ParamDef/Name/lib_Ntve_04AC6E8B=Unit
ParamDef/Name/lib_Ntve_04B005AD=Charge
ParamDef/Name/lib_Ntve_04BC7871=Up X
ParamDef/Name/lib_Ntve_04C656AE=Identifier
ParamDef/Name/lib_Ntve_04DB1F48=Peon
ParamDef/Name/lib_Ntve_04DFB25C=General Time
ParamDef/Name/lib_Ntve_04E39697=Ability
ParamDef/Name/lib_Ntve_04EC13E8=HoldRotation
ParamDef/Name/lib_Ntve_04F6038E=Target Player
ParamDef/Name/lib_Ntve_051AAB05=Unit
ParamDef/Name/lib_Ntve_0573FE8B=Scale
ParamDef/Name/lib_Ntve_05904C54=Name
ParamDef/Name/lib_Ntve_05A29E71=Blend Duration
ParamDef/Name/lib_Ntve_05AD1CD2=Type
ParamDef/Name/lib_Ntve_05C781F1=Scope
ParamDef/Name/lib_Ntve_05D1F228=Offset
ParamDef/Name/lib_Ntve_05DE2D3A=Slot Name
ParamDef/Name/lib_Ntve_05ECC7F8=Source
ParamDef/Name/lib_Ntve_05F8A055=Players
ParamDef/Name/lib_Ntve_05FA5610=Count
ParamDef/Name/lib_Ntve_062A7C16=Body
ParamDef/Name/lib_Ntve_062EB6AA=Player
ParamDef/Name/lib_Ntve_0643ACDF=Length
ParamDef/Name/lib_Ntve_0644811A=Player
ParamDef/Name/lib_Ntve_064853AE=Position
ParamDef/Name/lib_Ntve_064A402E=Description
ParamDef/Name/lib_Ntve_06549E2B=Player
ParamDef/Name/lib_Ntve_065C3C69=Value
ParamDef/Name/lib_Ntve_066A2D4E=CreateKey
ParamDef/Name/lib_Ntve_067CCF35=Unit
ParamDef/Name/lib_Ntve_068EF0FD=OffsetX
ParamDef/Name/lib_Ntve_069B1FD4=From
ParamDef/Name/lib_Ntve_06AA3FED=Scope
ParamDef/Name/lib_Ntve_06B439C7=Board
ParamDef/Name/lib_Ntve_06BAC933=Player
ParamDef/Name/lib_Ntve_06BF572A=Player
ParamDef/Name/lib_Ntve_06DDD9C4=Image
ParamDef/Name/lib_Ntve_06F2C754=BarID
ParamDef/Name/lib_Ntve_06F40956=Name
ParamDef/Name/lib_Ntve_06F77076=Height
ParamDef/Name/lib_Ntve_0702F138=Cooldown
ParamDef/Name/lib_Ntve_070C4EDF=Sequence List
ParamDef/Name/lib_Ntve_070E3578=Value
ParamDef/Name/lib_Ntve_0716EE6A=Forward Z
ParamDef/Name/lib_Ntve_073BF4DE=Action
ParamDef/Name/lib_Ntve_07680840=OffsetY
ParamDef/Name/lib_Ntve_077FA486=forPlayer
ParamDef/Name/lib_Ntve_079B7D65=Property
ParamDef/Name/lib_Ntve_07CD90B0=Fog
ParamDef/Name/lib_Ntve_07D5D1D2=Players
ParamDef/Name/lib_Ntve_07D72F36=Movie Texture
ParamDef/Name/lib_Ntve_07D7667D=Index
ParamDef/Name/lib_Ntve_07E6DFA0=Forward Y
ParamDef/Name/lib_Ntve_07F61AC9=Value
ParamDef/Name/lib_Ntve_07F7F40F=Scope
ParamDef/Name/lib_Ntve_0801121B=Ping
ParamDef/Name/lib_Ntve_0808F300=Style
ParamDef/Name/lib_Ntve_08110FB9=Title
ParamDef/Name/lib_Ntve_081BB0F5=BarID
ParamDef/Name/lib_Ntve_081DC73D=Shown
ParamDef/Name/lib_Ntve_0828B94F=Unit
ParamDef/Name/lib_Ntve_082DE673=Player
ParamDef/Name/lib_Ntve_083550C0=Title
ParamDef/Name/lib_Ntve_0867DACB=Index
ParamDef/Name/lib_Ntve_08E56676=Duration
ParamDef/Name/lib_Ntve_09517FA3=Action
ParamDef/Name/lib_Ntve_09571DCF=Name
ParamDef/Name/lib_Ntve_0971F0A2=Speed
ParamDef/Name/lib_Ntve_0972EB4B=Weapon
ParamDef/Name/lib_Ntve_09867B35=Ability
ParamDef/Name/lib_Ntve_099ED515=State Index
ParamDef/Name/lib_Ntve_09A28D4F=Flash
ParamDef/Name/lib_Ntve_09B7BAEA=Allow
ParamDef/Name/lib_Ntve_0A06ABFD=Value
ParamDef/Name/lib_Ntve_0A305989=Target Player
ParamDef/Name/lib_Ntve_0A34E573=Player
ParamDef/Name/lib_Ntve_0A3F0115=Player
ParamDef/Name/lib_Ntve_0A42A8FF=Town
ParamDef/Name/lib_Ntve_0A54556D=Width
ParamDef/Name/lib_Ntve_0A57A2A6=On/Off
ParamDef/Name/lib_Ntve_0A6A0137=Planet
ParamDef/Name/lib_Ntve_0A76F304=Amount
ParamDef/Name/lib_Ntve_0A80514E=Purchase Item
ParamDef/Name/lib_Ntve_0A8F0CF9=Sound File
ParamDef/Name/lib_Ntve_0A9FC8D3=Substring
ParamDef/Name/lib_Ntve_0AB483C2=Player
ParamDef/Name/lib_Ntve_0AB929DA=Param 1
ParamDef/Name/lib_Ntve_0AD52324=Enable/Disable
ParamDef/Name/lib_Ntve_0AEB1B73=storeOption
ParamDef/Name/lib_Ntve_0AEF42DC=Dialog
ParamDef/Name/lib_Ntve_0AF15F43=Icon
ParamDef/Name/lib_Ntve_0AF4FB69=Enable
ParamDef/Name/lib_Ntve_0AFA5A61=Queue
ParamDef/Name/lib_Ntve_0B036314=Value
ParamDef/Name/lib_Ntve_0B04BC7D=Player
ParamDef/Name/lib_Ntve_0B0FBDD2=Dialog Item
ParamDef/Name/lib_Ntve_0B1208E3=Message
ParamDef/Name/lib_Ntve_0B1F9574=Sensitivity
ParamDef/Name/lib_Ntve_0B296278=Actor Site Ops
ParamDef/Name/lib_Ntve_0B3FB799=Animation
ParamDef/Name/lib_Ntve_0B465F86=Wave
ParamDef/Name/lib_Ntve_0B5C09F0=Player
ParamDef/Name/lib_Ntve_0B685E7B=Portrait
ParamDef/Name/lib_Ntve_0B8214DF=Target Player
ParamDef/Name/lib_Ntve_0B9499F2=Name
ParamDef/Name/lib_Ntve_0B970217=Value
ParamDef/Name/lib_Ntve_0BAA67D3=MercenaryId
ParamDef/Name/lib_Ntve_0BAB7CE1=Unit
ParamDef/Name/lib_Ntve_0BE32401=Value
ParamDef/Name/lib_Ntve_0BE91042=Parameter 1
ParamDef/Name/lib_Ntve_0BF667F2=Value 2
ParamDef/Name/lib_Ntve_0C10C7B2=Player
ParamDef/Name/lib_Ntve_0C271B21=Max
ParamDef/Name/lib_Ntve_0C4A907C=Players
ParamDef/Name/lib_Ntve_0C5052FC=Bearings
ParamDef/Name/lib_Ntve_0C65868A=Queue
ParamDef/Name/lib_Ntve_0C8AC584=Unit
ParamDef/Name/lib_Ntve_0C9BC50D=Alliance Setting
ParamDef/Name/lib_Ntve_0CA01CA7=Y
ParamDef/Name/lib_Ntve_0CACB2F8=Category
ParamDef/Name/lib_Ntve_0CD05777=Type
ParamDef/Name/lib_Ntve_0D0DE84F=Name
ParamDef/Name/lib_Ntve_0D120C33=Players
ParamDef/Name/lib_Ntve_0D2430B7=Purchase Group
ParamDef/Name/lib_Ntve_0D2D6814=Enable/Disable
ParamDef/Name/lib_Ntve_0D323C3F=Players
ParamDef/Name/lib_Ntve_0D476591=Players
ParamDef/Name/lib_Ntve_0D486A36=Param 2
ParamDef/Name/lib_Ntve_0D5386F7=Mode
ParamDef/Name/lib_Ntve_0D605EA2=Previous Unit
ParamDef/Name/lib_Ntve_0D65C6CB=Dialog
ParamDef/Name/lib_Ntve_0D7F0B25=Planet
ParamDef/Name/lib_Ntve_0D8FA1BA=Text
ParamDef/Name/lib_Ntve_0DA2C598=Normal Facing
ParamDef/Name/lib_Ntve_0DB1CDDA=Enable
ParamDef/Name/lib_Ntve_0DDEF730=Blend Time
ParamDef/Name/lib_Ntve_0DE50046=Resource Type
ParamDef/Name/lib_Ntve_0DEBFEC6=Tooltip
ParamDef/Name/lib_Ntve_0DF9CE77=Forward Z
ParamDef/Name/lib_Ntve_0E0A8E2F=Show
ParamDef/Name/lib_Ntve_0E12F547=Players
ParamDef/Name/lib_Ntve_0E142CFA=Main Town
ParamDef/Name/lib_Ntve_0E1B0C62=UI Frame
ParamDef/Name/lib_Ntve_0E5EF2F7=Ability Command
ParamDef/Name/lib_Ntve_0E8183D7=Point 2
ParamDef/Name/lib_Ntve_0E8A5B30=Unit
ParamDef/Name/lib_Ntve_0E918680=Anim Name
ParamDef/Name/lib_Ntve_0E947D4B=Position
ParamDef/Name/lib_Ntve_0E9EBE6C=Player
ParamDef/Name/lib_Ntve_0EAACCBD=Players
ParamDef/Name/lib_Ntve_0EDC7153=Player
ParamDef/Name/lib_Ntve_0EE18C20=Angle
ParamDef/Name/lib_Ntve_0EEFA1AF=Town
ParamDef/Name/lib_Ntve_0F1200ED=Position
ParamDef/Name/lib_Ntve_0F162BB2=Offset X
ParamDef/Name/lib_Ntve_0F2D4710=Ping
ParamDef/Name/lib_Ntve_0F53241E=State
ParamDef/Name/lib_Ntve_0F55B7B0=Player
ParamDef/Name/lib_Ntve_0F562E3C=Player
ParamDef/Name/lib_Ntve_0F963A8B=Enable
ParamDef/Name/lib_Ntve_0FA3973D=Volume
ParamDef/Name/lib_Ntve_0FAC6E61=Action
ParamDef/Name/lib_Ntve_0FB16DA7=Player
ParamDef/Name/lib_Ntve_0FB84112=Queue
ParamDef/Name/lib_Ntve_0FD1FE67=Ping
ParamDef/Name/lib_Ntve_0FDDC614=Width
ParamDef/Name/lib_Ntve_0FE11E31=Players
ParamDef/Name/lib_Ntve_0FE74D45=Rotation
ParamDef/Name/lib_Ntve_0FEB500B=Type
ParamDef/Name/lib_Ntve_0FF0D632=Behavior
ParamDef/Name/lib_Ntve_0FF2DABF=Filter
ParamDef/Name/lib_Ntve_0FF736C2=Title
ParamDef/Name/lib_Ntve_1007BEA4=unit Name
ParamDef/Name/lib_Ntve_100D11BA=Effect
ParamDef/Name/lib_Ntve_1018F37F=Height
ParamDef/Name/lib_Ntve_101C21BD=Texture
ParamDef/Name/lib_Ntve_103B0F0C=Position
ParamDef/Name/lib_Ntve_10401FE1=Channel
ParamDef/Name/lib_Ntve_105DFDB2=Name
ParamDef/Name/lib_Ntve_10654EAC=Scope
ParamDef/Name/lib_Ntve_10968B1B=Unit
ParamDef/Name/lib_Ntve_10ACC1B5=Player
ParamDef/Name/lib_Ntve_10BAC841=Text
ParamDef/Name/lib_Ntve_10CE0EE5=Player
ParamDef/Name/lib_Ntve_10F77A6C=Blend Time
ParamDef/Name/lib_Ntve_11000000=Unit
ParamDef/Name/lib_Ntve_110439CD=Model
ParamDef/Name/lib_Ntve_110A678E=Player
ParamDef/Name/lib_Ntve_111C3F26=Text
ParamDef/Name/lib_Ntve_1134CC44=Player
ParamDef/Name/lib_Ntve_1184078C=Container
ParamDef/Name/lib_Ntve_11857FE6=Unit
ParamDef/Name/lib_Ntve_11AB7BF2=Type
ParamDef/Name/lib_Ntve_11BA15FA=OffsetY
ParamDef/Name/lib_Ntve_11C37E98=Texture
ParamDef/Name/lib_Ntve_11E227A3=Unit Type
ParamDef/Name/lib_Ntve_120C2DDF=UnitType
ParamDef/Name/lib_Ntve_1212BC53=Time
ParamDef/Name/lib_Ntve_12187D8B=Player
ParamDef/Name/lib_Ntve_121893CC=Actor
ParamDef/Name/lib_Ntve_1241BD8A=Delay Low
ParamDef/Name/lib_Ntve_1258E123=Name
ParamDef/Name/lib_Ntve_125D4004=Player
ParamDef/Name/lib_Ntve_129A87E5=Attachment
ParamDef/Name/lib_Ntve_12A76C5E=Flags
ParamDef/Name/lib_Ntve_12AAABEF=Filter
ParamDef/Name/lib_Ntve_12BEF2EE=Region Actor
ParamDef/Name/lib_Ntve_12D07B31=Text Tag
ParamDef/Name/lib_Ntve_1314AE50=Value
ParamDef/Name/lib_Ntve_135DB613=Players
ParamDef/Name/lib_Ntve_135E00F3=Unit
ParamDef/Name/lib_Ntve_1369D0BD=Unit
ParamDef/Name/lib_Ntve_137541BE=Model
ParamDef/Name/lib_Ntve_137CA9B1=Count
ParamDef/Name/lib_Ntve_137F70EA=Recently Purchased
ParamDef/Name/lib_Ntve_138056DB=Difficulty
ParamDef/Name/lib_Ntve_13960084=Type
ParamDef/Name/lib_Ntve_13A87DA8=Trigger
ParamDef/Name/lib_Ntve_13AEA7CF=Model
ParamDef/Name/lib_Ntve_13CABA7C=Index
ParamDef/Name/lib_Ntve_13DBB294=Planet
ParamDef/Name/lib_Ntve_13EB5947=Wave Index
ParamDef/Name/lib_Ntve_13EDC264=Unit
ParamDef/Name/lib_Ntve_13F3CBCF=Credits
ParamDef/Name/lib_Ntve_13FDBB6B=Wave
ParamDef/Name/lib_Ntve_1427978E=Player
ParamDef/Name/lib_Ntve_14279CA0=Wave
ParamDef/Name/lib_Ntve_1450CC66=Units
ParamDef/Name/lib_Ntve_145977AD=Actor
ParamDef/Name/lib_Ntve_145B56A5=Delay
ParamDef/Name/lib_Ntve_146D65E1=ScreenButtonID
ParamDef/Name/lib_Ntve_1489518A=State
ParamDef/Name/lib_Ntve_148F1888=Unit
ParamDef/Name/lib_Ntve_1495F32C=Index
ParamDef/Name/lib_Ntve_149837E1=Catalog
ParamDef/Name/lib_Ntve_14A0F8BA=Visible
ParamDef/Name/lib_Ntve_14DB7BB6=Objective
ParamDef/Name/lib_Ntve_14E02B62=Expert
ParamDef/Name/lib_Ntve_15006833=Title
ParamDef/Name/lib_Ntve_15113067=Value
ParamDef/Name/lib_Ntve_15131B6B=Objective
ParamDef/Name/lib_Ntve_151FE05D=Players
ParamDef/Name/lib_Ntve_1523FA0A=Name
ParamDef/Name/lib_Ntve_154BDEB0=Scope
ParamDef/Name/lib_Ntve_1571CA54=Forward X
ParamDef/Name/lib_Ntve_15917D9F=Conversation
ParamDef/Name/lib_Ntve_15A09730=Unit
ParamDef/Name/lib_Ntve_15A13469=Difficulty
ParamDef/Name/lib_Ntve_15A80862=PlayerGroupId
ParamDef/Name/lib_Ntve_15AB62A7=Property
ParamDef/Name/lib_Ntve_15B9FBAA=Category
ParamDef/Name/lib_Ntve_15BA8F88=OffsetX
ParamDef/Name/lib_Ntve_15C17309=Player
ParamDef/Name/lib_Ntve_15CEA852=Text
ParamDef/Name/lib_Ntve_15E3F74A=ShowHideOption
ParamDef/Name/lib_Ntve_15EFEC8D=Value
ParamDef/Name/lib_Ntve_15F10121=Charge
ParamDef/Name/lib_Ntve_15FBA2C1=Name
ParamDef/Name/lib_Ntve_162B9A3A=Purchase Category
ParamDef/Name/lib_Ntve_162F5634=Caster
ParamDef/Name/lib_Ntve_162F95C7=Use Transport
ParamDef/Name/lib_Ntve_16366FD9=Attach Query
ParamDef/Name/lib_Ntve_1638EDC1=Unit
ParamDef/Name/lib_Ntve_16474DAA=Wave
ParamDef/Name/lib_Ntve_16953F28=Player
ParamDef/Name/lib_Ntve_169CBEEA=Value
ParamDef/Name/lib_Ntve_16AC5131=Player
ParamDef/Name/lib_Ntve_16D5C84B=Up X
ParamDef/Name/lib_Ntve_16DD371C=Transparency
ParamDef/Name/lib_Ntve_16E488C5=TimeStamp
ParamDef/Name/lib_Ntve_16ECE153=Fade
ParamDef/Name/lib_Ntve_16FD9120=Unit Type
ParamDef/Name/lib_Ntve_170E1369=MercenaryId
ParamDef/Name/lib_Ntve_171BF7EF=Objective
ParamDef/Name/lib_Ntve_171CA5E8=Player
ParamDef/Name/lib_Ntve_174CFADB=Actor
ParamDef/Name/lib_Ntve_174E8B8C=Text 1
ParamDef/Name/lib_Ntve_1771F2F3=Unit
ParamDef/Name/lib_Ntve_17797EBC=AroundUnit
ParamDef/Name/lib_Ntve_177FC9EA=SourcePoint
ParamDef/Name/lib_Ntve_179661AA=Parameter 2
ParamDef/Name/lib_Ntve_17A5EC1D=Bank
ParamDef/Name/lib_Ntve_17A90631=Difficulty
ParamDef/Name/lib_Ntve_17B19CC4=Players
ParamDef/Name/lib_Ntve_17B3E8E2=Portrait
ParamDef/Name/lib_Ntve_17C076A7=Variation
ParamDef/Name/lib_Ntve_17C85011=Refresh
ParamDef/Name/lib_Ntve_17E1E3F1=PlayerGroup
ParamDef/Name/lib_Ntve_17EE3621=Dialog Item
ParamDef/Name/lib_Ntve_17EEA2C0=Show
ParamDef/Name/lib_Ntve_17F291FD=Region
ParamDef/Name/lib_Ntve_17FFCF00=Relative Dialog
ParamDef/Name/lib_Ntve_1806E26A=Current
ParamDef/Name/lib_Ntve_18203C67=Class Filters
ParamDef/Name/lib_Ntve_1823A3DF=Unit
ParamDef/Name/lib_Ntve_184B18D3=Turret
ParamDef/Name/lib_Ntve_18AA2089=ScreenImageID
ParamDef/Name/lib_Ntve_18B0818A=Type
ParamDef/Name/lib_Ntve_18B81507=Text
ParamDef/Name/lib_Ntve_18CFCA24=Player
ParamDef/Name/lib_Ntve_18E186FB=Dialog Item
ParamDef/Name/lib_Ntve_18EA1445=Amount
ParamDef/Name/lib_Ntve_18F9A70C=Angle
ParamDef/Name/lib_Ntve_1909323F=Minerals
ParamDef/Name/lib_Ntve_1909AD0A=PlayerGroup
ParamDef/Name/lib_Ntve_1912D06C=Distance
ParamDef/Name/lib_Ntve_1922A396=Conversation
ParamDef/Name/lib_Ntve_1925294A=Ping
ParamDef/Name/lib_Ntve_19268D6C=Catalog
ParamDef/Name/lib_Ntve_1928C674=Player
ParamDef/Name/lib_Ntve_1929B10B=Player
ParamDef/Name/lib_Ntve_193874FB=Count
ParamDef/Name/lib_Ntve_194D0C58=Name
ParamDef/Name/lib_Ntve_1980D31F=Point
ParamDef/Name/lib_Ntve_199392D9=Color
ParamDef/Name/lib_Ntve_1999B4BF=Value 2
ParamDef/Name/lib_Ntve_19A91733=Player
ParamDef/Name/lib_Ntve_19C75D53=Unit
ParamDef/Name/lib_Ntve_19E462A8=Player
ParamDef/Name/lib_Ntve_19E4A7E4=Point
ParamDef/Name/lib_Ntve_1A193CD6=Name
ParamDef/Name/lib_Ntve_1A224B71=Class Filters
ParamDef/Name/lib_Ntve_1A4B1D99=Result
ParamDef/Name/lib_Ntve_1A80D1D3=Icon
ParamDef/Name/lib_Ntve_1A8752D4=Point
ParamDef/Name/lib_Ntve_1A933B66=Player
ParamDef/Name/lib_Ntve_1A9E8B2C=Range
ParamDef/Name/lib_Ntve_1AA195B2=Tooltip
ParamDef/Name/lib_Ntve_1AB22357=Filter
ParamDef/Name/lib_Ntve_1AF79D01=Unit
ParamDef/Name/lib_Ntve_1B0EBAA5=Value
ParamDef/Name/lib_Ntve_1B0F7099=Point
ParamDef/Name/lib_Ntve_1B1D5B85=Value
ParamDef/Name/lib_Ntve_1B20A0F2=Attacker
ParamDef/Name/lib_Ntve_1B23B46C=Name
ParamDef/Name/lib_Ntve_1B24F760=Disable
ParamDef/Name/lib_Ntve_1B261FCD=Z
ParamDef/Name/lib_Ntve_1B31EA53=Intersect Type
ParamDef/Name/lib_Ntve_1B3AC620=Players
ParamDef/Name/lib_Ntve_1B49E0E5=Time
ParamDef/Name/lib_Ntve_1B5A5B98=End
ParamDef/Name/lib_Ntve_1B5BFFA8=Damage Type
ParamDef/Name/lib_Ntve_1B88BF66=UnitType
ParamDef/Name/lib_Ntve_1BABB68E=Player
ParamDef/Name/lib_Ntve_1BBA8C2A=Actor Ref Name
ParamDef/Name/lib_Ntve_1BC73CA5=Player
ParamDef/Name/lib_Ntve_1BCA85E4=Players
ParamDef/Name/lib_Ntve_1BCB403A=Target
ParamDef/Name/lib_Ntve_1BEB3316=Unit
ParamDef/Name/lib_Ntve_1C01412D=Duration
ParamDef/Name/lib_Ntve_1C3B717A=PlayerGroup
ParamDef/Name/lib_Ntve_1C3CE22D=Mission Archive Id
ParamDef/Name/lib_Ntve_1C408131=Show
ParamDef/Name/lib_Ntve_1C41E822=Players
ParamDef/Name/lib_Ntve_1C6771BD=Cooldown
ParamDef/Name/lib_Ntve_1C7B5E23=Value
ParamDef/Name/lib_Ntve_1C7D9763=Flags
ParamDef/Name/lib_Ntve_1C896180=Terms
ParamDef/Name/lib_Ntve_1C8B72EB=Purchase Item
ParamDef/Name/lib_Ntve_1C8C4C57=Sound Link
ParamDef/Name/lib_Ntve_1C8F78BE=Name
ParamDef/Name/lib_Ntve_1C9C463F=Players
ParamDef/Name/lib_Ntve_1CA05646=Portrait
ParamDef/Name/lib_Ntve_1CB72152=Value
ParamDef/Name/lib_Ntve_1CBB92AE=Players
ParamDef/Name/lib_Ntve_1CE1E904=Item
ParamDef/Name/lib_Ntve_1CF024C9=Number
ParamDef/Name/lib_Ntve_1D22EF6D=Texture Expression
ParamDef/Name/lib_Ntve_1D33E365=Window
ParamDef/Name/lib_Ntve_1D5927DC=ForceVisible
ParamDef/Name/lib_Ntve_1D6C8796=Player
ParamDef/Name/lib_Ntve_1D79F5E1=Player
ParamDef/Name/lib_Ntve_1D9202A5=Name
ParamDef/Name/lib_Ntve_1D99FDD4=Animation
ParamDef/Name/lib_Ntve_1DA4A590=Alliance Setting
ParamDef/Name/lib_Ntve_1DA5FF57=Town
ParamDef/Name/lib_Ntve_1DB31A56=Tiled
ParamDef/Name/lib_Ntve_1DB3511A=Duration
ParamDef/Name/lib_Ntve_1DC0DC90=Row
ParamDef/Name/lib_Ntve_1DC2E264=Players
ParamDef/Name/lib_Ntve_1DCF9945=Text Tag
ParamDef/Name/lib_Ntve_1E118562=Point
ParamDef/Name/lib_Ntve_1E302872=Player
ParamDef/Name/lib_Ntve_1E31FC23=Global
ParamDef/Name/lib_Ntve_1EC7B7A1=Player
ParamDef/Name/lib_Ntve_1EEAAA34=Object
ParamDef/Name/lib_Ntve_1EF0F219=Find Text
ParamDef/Name/lib_Ntve_1EF4326C=OffsetX
ParamDef/Name/lib_Ntve_1EF60845=UnitFilter
ParamDef/Name/lib_Ntve_1F036473=WaitUntilDone
ParamDef/Name/lib_Ntve_1F09CB1F=Control Group
ParamDef/Name/lib_Ntve_1F232C1E=Num
ParamDef/Name/lib_Ntve_1F28C6FB=Activate
ParamDef/Name/lib_Ntve_1F51DD4A=High Score
ParamDef/Name/lib_Ntve_1F52348B=Divisor
ParamDef/Name/lib_Ntve_1F539345=Dialog Item
ParamDef/Name/lib_Ntve_1F825F64=Ping
ParamDef/Name/lib_Ntve_1F8453CB=Index
ParamDef/Name/lib_Ntve_1FCE2373=Property
ParamDef/Name/lib_Ntve_1FCE673C=Text
ParamDef/Name/lib_Ntve_1FE9F0CC=Text
ParamDef/Name/lib_Ntve_1FEC52F9=Name
ParamDef/Name/lib_Ntve_200C9A9F=Portrait
ParamDef/Name/lib_Ntve_201D3975=Option
ParamDef/Name/lib_Ntve_201DF148=Value
ParamDef/Name/lib_Ntve_201FE7EB=Period
ParamDef/Name/lib_Ntve_2021FD8E=Planet
ParamDef/Name/lib_Ntve_20288893=Planet
ParamDef/Name/lib_Ntve_2037B06E=Catalog
ParamDef/Name/lib_Ntve_204235DD=Unit
ParamDef/Name/lib_Ntve_204C1865=Point
ParamDef/Name/lib_Ntve_20652967=Index
ParamDef/Name/lib_Ntve_208CB1D3=State
ParamDef/Name/lib_Ntve_209E372B=Name
ParamDef/Name/lib_Ntve_209F76C2=Value
ParamDef/Name/lib_Ntve_20A35B0E=Dialog Item
ParamDef/Name/lib_Ntve_20B19EB4=Actor Name
ParamDef/Name/lib_Ntve_20C3A591=Conversation
ParamDef/Name/lib_Ntve_20CE7049=Image
ParamDef/Name/lib_Ntve_20EFE333=Town
ParamDef/Name/lib_Ntve_21000000=Show/Hide
ParamDef/Name/lib_Ntve_211C5A4E=Unit
ParamDef/Name/lib_Ntve_216452CF=Dialog
ParamDef/Name/lib_Ntve_217449C0=Planet
ParamDef/Name/lib_Ntve_2191A1E6=Volume
ParamDef/Name/lib_Ntve_21989AFA=Players
ParamDef/Name/lib_Ntve_219D302D=Volume
ParamDef/Name/lib_Ntve_21C8781D=Ability Command
ParamDef/Name/lib_Ntve_21F36F40=Dialog Item
ParamDef/Name/lib_Ntve_21FD2F4F=Ping
ParamDef/Name/lib_Ntve_22100C19=Player
ParamDef/Name/lib_Ntve_2212798E=Type
ParamDef/Name/lib_Ntve_2218291D=Image
ParamDef/Name/lib_Ntve_22295C1D=Up Z
ParamDef/Name/lib_Ntve_225B0ADB=Players
ParamDef/Name/lib_Ntve_225D61BB=Player
ParamDef/Name/lib_Ntve_226B4DE7=Player
ParamDef/Name/lib_Ntve_2271A44A=Player
ParamDef/Name/lib_Ntve_2285AF60=Text
ParamDef/Name/lib_Ntve_229478D1=Value
ParamDef/Name/lib_Ntve_229F5A76=Catalog
ParamDef/Name/lib_Ntve_22A062A6=Player
ParamDef/Name/lib_Ntve_22A1C4F3=Unit
ParamDef/Name/lib_Ntve_22A22689=Enable
ParamDef/Name/lib_Ntve_22AD57E5=Forward Z
ParamDef/Name/lib_Ntve_22B7FB42=BarID
ParamDef/Name/lib_Ntve_22B82CD9=Scope
ParamDef/Name/lib_Ntve_22C357E1=Count
ParamDef/Name/lib_Ntve_22CA0E7C=Region
ParamDef/Name/lib_Ntve_22DC8D47=Ping
ParamDef/Name/lib_Ntve_22DCD087=Position Y
ParamDef/Name/lib_Ntve_22DF133F=Unit
ParamDef/Name/lib_Ntve_22F24E2A=Option
ParamDef/Name/lib_Ntve_235F8911=Texture Video Play Flags
ParamDef/Name/lib_Ntve_2369137A=Unit
ParamDef/Name/lib_Ntve_23745BBF=Player
ParamDef/Name/lib_Ntve_237C9224=Player
ParamDef/Name/lib_Ntve_239005CC=Weapon
ParamDef/Name/lib_Ntve_239B184E=TechnologyName
ParamDef/Name/lib_Ntve_23A18B25=Horizontal
ParamDef/Name/lib_Ntve_23ADBD96=Within Range
ParamDef/Name/lib_Ntve_23D48FEC=Point
ParamDef/Name/lib_Ntve_23DB505B=Unit
ParamDef/Name/lib_Ntve_23E7F495=PlayerGroup
ParamDef/Name/lib_Ntve_23F2D708=Show/Hide
ParamDef/Name/lib_Ntve_23FC2A29=Town
ParamDef/Name/lib_Ntve_23FD34B0=Behavior
ParamDef/Name/lib_Ntve_240B6DE7=Unit
ParamDef/Name/lib_Ntve_243209F3=Cam
ParamDef/Name/lib_Ntve_24353FE7=Ping
ParamDef/Name/lib_Ntve_243BE0B0=Name
ParamDef/Name/lib_Ntve_245311F4=Scope
ParamDef/Name/lib_Ntve_24A9FC6A=Value
ParamDef/Name/lib_Ntve_24AB60B2=Value Type
ParamDef/Name/lib_Ntve_24AFC666=Players
ParamDef/Name/lib_Ntve_24D149DB=Forward X
ParamDef/Name/lib_Ntve_24D60056=Continuous
ParamDef/Name/lib_Ntve_24D9A2D7=Easy Count
ParamDef/Name/lib_Ntve_250D010D=Stage
ParamDef/Name/lib_Ntve_25135A58=Charge
ParamDef/Name/lib_Ntve_2528D993=Fullscreen
ParamDef/Name/lib_Ntve_2561D870=Dialog
ParamDef/Name/lib_Ntve_25A88BC6=Visible
ParamDef/Name/lib_Ntve_25BF9F4A=ScreenButtonID
ParamDef/Name/lib_Ntve_25C17587=Scope
ParamDef/Name/lib_Ntve_25D3A82D=Player
ParamDef/Name/lib_Ntve_2604D0EB=Difficulty Level
ParamDef/Name/lib_Ntve_260DE365=PurchasableId
ParamDef/Name/lib_Ntve_2625BEA7=Intersect Type
ParamDef/Name/lib_Ntve_262C4AEC=Player Color
ParamDef/Name/lib_Ntve_262FE4A9=Transparency1
ParamDef/Name/lib_Ntve_2634CAEC=Dialog Item
ParamDef/Name/lib_Ntve_26384C9A=Queue
ParamDef/Name/lib_Ntve_263D7AD1=Attacker
ParamDef/Name/lib_Ntve_2640F712=State Index
ParamDef/Name/lib_Ntve_2643C432=Pause
ParamDef/Name/lib_Ntve_26735A43=Unit
ParamDef/Name/lib_Ntve_268E39B9=Player
ParamDef/Name/lib_Ntve_26B57C97=Y
ParamDef/Name/lib_Ntve_26BF1274=To
ParamDef/Name/lib_Ntve_26D1732E=Players
ParamDef/Name/lib_Ntve_26D2E9CC=Text
ParamDef/Name/lib_Ntve_26D78072=Tag
ParamDef/Name/lib_Ntve_26F384DC=Mission Archive Id
ParamDef/Name/lib_Ntve_273A28A8=ScreenButtonID
ParamDef/Name/lib_Ntve_2749A754=Research Item
ParamDef/Name/lib_Ntve_275F4C48=Look At Target
ParamDef/Name/lib_Ntve_2770E656=Scope
ParamDef/Name/lib_Ntve_277EB4CF=Attacker
ParamDef/Name/lib_Ntve_279D92A0=Dialog
ParamDef/Name/lib_Ntve_27D13A03=Priority
ParamDef/Name/lib_Ntve_27DFB79A=Column
ParamDef/Name/lib_Ntve_27FBEB52=Stock Flags
ParamDef/Name/lib_Ntve_2810CA7D=Planet
ParamDef/Name/lib_Ntve_28250438=Behavior
ParamDef/Name/lib_Ntve_282D8BA2=Camera
ParamDef/Name/lib_Ntve_2836C7BD=Player
ParamDef/Name/lib_Ntve_283EB09B=Target Point
ParamDef/Name/lib_Ntve_28443C70=Choice
ParamDef/Name/lib_Ntve_284CB1C1=Style
ParamDef/Name/lib_Ntve_285C8EC5=Board
ParamDef/Name/lib_Ntve_2872A7C2=Value
ParamDef/Name/lib_Ntve_2878D9A3=Player
ParamDef/Name/lib_Ntve_287CA245=Player
ParamDef/Name/lib_Ntve_2890A99D=Duration
ParamDef/Name/lib_Ntve_28AFA77B=Scope
ParamDef/Name/lib_Ntve_28B9BBF2=Unit
ParamDef/Name/lib_Ntve_28BBCE88=Text
ParamDef/Name/lib_Ntve_28BBCFB1=Width
ParamDef/Name/lib_Ntve_28C2DF8C=Board
ParamDef/Name/lib_Ntve_28CE09C8=IsNative
ParamDef/Name/lib_Ntve_28E710F2=End
ParamDef/Name/lib_Ntve_28F12284=Index
ParamDef/Name/lib_Ntve_2910CFDB=State
ParamDef/Name/lib_Ntve_291921AE=Unit
ParamDef/Name/lib_Ntve_292C0DD7=Target
ParamDef/Name/lib_Ntve_2972B500=Type
ParamDef/Name/lib_Ntve_297964B9=Control
ParamDef/Name/lib_Ntve_299BB801=Players
ParamDef/Name/lib_Ntve_29F36261=State
ParamDef/Name/lib_Ntve_2A001D28=BarID
ParamDef/Name/lib_Ntve_2A004714=Text
ParamDef/Name/lib_Ntve_2A01CB09=TownHall
ParamDef/Name/lib_Ntve_2A0D9519=Unit
ParamDef/Name/lib_Ntve_2A2B3A5E=Message
ParamDef/Name/lib_Ntve_2A363058=X
ParamDef/Name/lib_Ntve_2A4CAAC3=Players
ParamDef/Name/lib_Ntve_2A4EFC75=Players
ParamDef/Name/lib_Ntve_2A552824=Research Category
ParamDef/Name/lib_Ntve_2A5D28E1=Player
ParamDef/Name/lib_Ntve_2A6AF183=Enable
ParamDef/Name/lib_Ntve_2A8551B2=Conversation
ParamDef/Name/lib_Ntve_2A981D5C=Target
ParamDef/Name/lib_Ntve_2A9F3E39=Conversation
ParamDef/Name/lib_Ntve_2AA86A44=Dialog
ParamDef/Name/lib_Ntve_2AAAA03C=Help
ParamDef/Name/lib_Ntve_2B1022BE=Enable
ParamDef/Name/lib_Ntve_2B111614=Doodad Type
ParamDef/Name/lib_Ntve_2B167107=Angle
ParamDef/Name/lib_Ntve_2B30F135=On/Off
ParamDef/Name/lib_Ntve_2B35B2BF=Player
ParamDef/Name/lib_Ntve_2B37EF43=State
ParamDef/Name/lib_Ntve_2B74049D=Dialog
ParamDef/Name/lib_Ntve_2B7522FF=Dialog Item
ParamDef/Name/lib_Ntve_2B779B0C=Ability
ParamDef/Name/lib_Ntve_2B7BC68A=Scope
ParamDef/Name/lib_Ntve_2B8071FE=Key
ParamDef/Name/lib_Ntve_2B911F14=Object
ParamDef/Name/lib_Ntve_2B9D94D8=Campaign
ParamDef/Name/lib_Ntve_2BA93419=Name
ParamDef/Name/lib_Ntve_2BAAA91B=Flags
ParamDef/Name/lib_Ntve_2BB62DDD=Actor
ParamDef/Name/lib_Ntve_2BB8CB05=Caster
ParamDef/Name/lib_Ntve_2BCF5304=Value
ParamDef/Name/lib_Ntve_2BD0AF51=Players
ParamDef/Name/lib_Ntve_2BE24BEB=Player
ParamDef/Name/lib_Ntve_2BE9253F=Players
ParamDef/Name/lib_Ntve_2BE96B9E=Dialog Item
ParamDef/Name/lib_Ntve_2BF07A99=Maximum
ParamDef/Name/lib_Ntve_2C1A500E=Value
ParamDef/Name/lib_Ntve_2C291D6A=State
ParamDef/Name/lib_Ntve_2C305F73=Actor Ref Name
ParamDef/Name/lib_Ntve_2C52BD4B=Town
ParamDef/Name/lib_Ntve_2C616FCE=Type
ParamDef/Name/lib_Ntve_2C798396=Filter
ParamDef/Name/lib_Ntve_2CB61BBD=Up Y
ParamDef/Name/lib_Ntve_2CDC0942=State Index
ParamDef/Name/lib_Ntve_2CDD04A4=Scope
ParamDef/Name/lib_Ntve_2CE7C40D=Channel
ParamDef/Name/lib_Ntve_2CE808B2=Point
ParamDef/Name/lib_Ntve_2CF9CCBC=Ability Command
ParamDef/Name/lib_Ntve_2D0297D8=Dialog Item
ParamDef/Name/lib_Ntve_2D048006=Marker
ParamDef/Name/lib_Ntve_2D2865D4=Tag
ParamDef/Name/lib_Ntve_2D2B06B1=Image
ParamDef/Name/lib_Ntve_2D2B9872=Target
ParamDef/Name/lib_Ntve_2D3BF0A1=Player
ParamDef/Name/lib_Ntve_2D48D284=BarID
ParamDef/Name/lib_Ntve_2D63926F=Dialog Item
ParamDef/Name/lib_Ntve_2D9EC691=Text
ParamDef/Name/lib_Ntve_2DB2B028=Value
ParamDef/Name/lib_Ntve_2DB2D920=Player
ParamDef/Name/lib_Ntve_2DB649FD=Mode
ParamDef/Name/lib_Ntve_2DBEA271=Entry
ParamDef/Name/lib_Ntve_2DBF6808=Self
ParamDef/Name/lib_Ntve_2DEE51B7=Look At Target Unit
ParamDef/Name/lib_Ntve_2DF095F9=Easy
ParamDef/Name/lib_Ntve_2DF6B62C=String
ParamDef/Name/lib_Ntve_2E04A8EF=State
ParamDef/Name/lib_Ntve_2E0A1508=TownHall
ParamDef/Name/lib_Ntve_2E0DA8C0=Unit
ParamDef/Name/lib_Ntve_2E19503C=Duration Range
ParamDef/Name/lib_Ntve_2E1AF4C7=Value
ParamDef/Name/lib_Ntve_2E515FC7=Color
ParamDef/Name/lib_Ntve_2E678083=Attach Point
ParamDef/Name/lib_Ntve_2E6CF4F4=Height
ParamDef/Name/lib_Ntve_2E722704=Unit
ParamDef/Name/lib_Ntve_2E7D5D9A=Conversation
ParamDef/Name/lib_Ntve_2E7F26B4=Identifier
ParamDef/Name/lib_Ntve_2E811160=Player
ParamDef/Name/lib_Ntve_2E9A1B5C=Value
ParamDef/Name/lib_Ntve_2E9DDD94=Player
ParamDef/Name/lib_Ntve_2EA22FEF=Scope
ParamDef/Name/lib_Ntve_2EAEADF3=Unit
ParamDef/Name/lib_Ntve_2EB4AC5D=Title
ParamDef/Name/lib_Ntve_2ECB0697=Flashing
ParamDef/Name/lib_Ntve_2EF99252=Actor
ParamDef/Name/lib_Ntve_2EFF73C8=Point
ParamDef/Name/lib_Ntve_2F0D0422=Player
ParamDef/Name/lib_Ntve_2F126276=Title
ParamDef/Name/lib_Ntve_2F1656A0=Players
ParamDef/Name/lib_Ntve_2F2BFE5E=Players
ParamDef/Name/lib_Ntve_2F36F3E1=Player
ParamDef/Name/lib_Ntve_2F82EC97=Players
ParamDef/Name/lib_Ntve_2FA669C3=Channel
ParamDef/Name/lib_Ntve_2FAF13D2=Property
ParamDef/Name/lib_Ntve_2FC80C33=Info
ParamDef/Name/lib_Ntve_2FCB33F4=Slot Component
ParamDef/Name/lib_Ntve_2FD27BF2=Type
ParamDef/Name/lib_Ntve_2FD4A165=Model
ParamDef/Name/lib_Ntve_2FF8E574=Column
ParamDef/Name/lib_Ntve_30000000=Unit
ParamDef/Name/lib_Ntve_30081153=State
ParamDef/Name/lib_Ntve_301672D5=Tip
ParamDef/Name/lib_Ntve_301C6810=Anchor
ParamDef/Name/lib_Ntve_302A945D=Filter
ParamDef/Name/lib_Ntve_3037387D=Speed
ParamDef/Name/lib_Ntve_3041302C=Test Name
ParamDef/Name/lib_Ntve_304708C7=Unit
ParamDef/Name/lib_Ntve_3050851C=Player
ParamDef/Name/lib_Ntve_305A090C=Scope
ParamDef/Name/lib_Ntve_30693AA2=Value
ParamDef/Name/lib_Ntve_306BC96B=Players
ParamDef/Name/lib_Ntve_30800CBA=Subtitles
ParamDef/Name/lib_Ntve_308734A1=Position
ParamDef/Name/lib_Ntve_308C7027=Attacker
ParamDef/Name/lib_Ntve_309FBBA0=Ping
ParamDef/Name/lib_Ntve_30A390DF=HDR
ParamDef/Name/lib_Ntve_30BDD3FB=BossBarID
ParamDef/Name/lib_Ntve_30E49F65=Properties
ParamDef/Name/lib_Ntve_31000000=Unit
ParamDef/Name/lib_Ntve_310559CB=Player
ParamDef/Name/lib_Ntve_311451BE=Point
ParamDef/Name/lib_Ntve_3144DCC4=Replace Text
ParamDef/Name/lib_Ntve_3161D566=Scope
ParamDef/Name/lib_Ntve_31698231=Field
ParamDef/Name/lib_Ntve_3169D445=Model
ParamDef/Name/lib_Ntve_317CB275=Property
ParamDef/Name/lib_Ntve_318352CD=Retreat
ParamDef/Name/lib_Ntve_3186E4A3=Portrait
ParamDef/Name/lib_Ntve_318A7157=Count
ParamDef/Name/lib_Ntve_318C6AAB=Point
ParamDef/Name/lib_Ntve_3196FCCF=Players
ParamDef/Name/lib_Ntve_31A44616=Difficulty
ParamDef/Name/lib_Ntve_31B3846D=Point
ParamDef/Name/lib_Ntve_31B8B230=Override Portrait
ParamDef/Name/lib_Ntve_31F1731E=Duration
ParamDef/Name/lib_Ntve_31F61BF3=Text
ParamDef/Name/lib_Ntve_31F6EE2C=Player
ParamDef/Name/lib_Ntve_31FFB516=Region
ParamDef/Name/lib_Ntve_3213F63B=Alert Type
ParamDef/Name/lib_Ntve_321FCD58=Group
ParamDef/Name/lib_Ntve_3229DAA1=Text
ParamDef/Name/lib_Ntve_323029B8=Player
ParamDef/Name/lib_Ntve_32431FC0=Slot
ParamDef/Name/lib_Ntve_3246E7F3=Filter
ParamDef/Name/lib_Ntve_3267C7D0=Horizontal
ParamDef/Name/lib_Ntve_328DDEB9=Text
ParamDef/Name/lib_Ntve_328ED8D5=Timer Window
ParamDef/Name/lib_Ntve_3296B263=Value
ParamDef/Name/lib_Ntve_3298B471=Planet
ParamDef/Name/lib_Ntve_32A379D7=Player
ParamDef/Name/lib_Ntve_32A84823=Player
ParamDef/Name/lib_Ntve_32B59495=Player
ParamDef/Name/lib_Ntve_32BBED47=Target Point
ParamDef/Name/lib_Ntve_32D1C6C1=Name
ParamDef/Name/lib_Ntve_32D2E7AF=Channel
ParamDef/Name/lib_Ntve_32D667DE=Value
ParamDef/Name/lib_Ntve_32E4E571=Message
ParamDef/Name/lib_Ntve_32F390A1=Value
ParamDef/Name/lib_Ntve_32FCBFE6=Portrait
ParamDef/Name/lib_Ntve_330707C6=Text
ParamDef/Name/lib_Ntve_3309DDEA=Research Tier
ParamDef/Name/lib_Ntve_33105014=Attacker
ParamDef/Name/lib_Ntve_3312C4B6=Unit Type
ParamDef/Name/lib_Ntve_33212FA2=Score
ParamDef/Name/lib_Ntve_332E54FC=Type Sound
ParamDef/Name/lib_Ntve_3344C2E8=State
ParamDef/Name/lib_Ntve_335A98BF=Unit
ParamDef/Name/lib_Ntve_33795E14=Name
ParamDef/Name/lib_Ntve_3382DE49=Index
ParamDef/Name/lib_Ntve_33A5DEFB=DurationType
ParamDef/Name/lib_Ntve_33A7FA27=Name
ParamDef/Name/lib_Ntve_33E97A40=Actor
ParamDef/Name/lib_Ntve_341B2C04=Properties
ParamDef/Name/lib_Ntve_342C6679=Filter
ParamDef/Name/lib_Ntve_34351C9C=Home
ParamDef/Name/lib_Ntve_34373B1F=Actor
ParamDef/Name/lib_Ntve_3446D6BE=Priority
ParamDef/Name/lib_Ntve_344A2339=Width
ParamDef/Name/lib_Ntve_34572267=Case
ParamDef/Name/lib_Ntve_34627DCC=File
ParamDef/Name/lib_Ntve_3468A3BF=At Remove
ParamDef/Name/lib_Ntve_34706E2E=Players
ParamDef/Name/lib_Ntve_3482FD70=Position X
ParamDef/Name/lib_Ntve_34AA0D7C=OffsetX
ParamDef/Name/lib_Ntve_34B5852C=Sound ID
ParamDef/Name/lib_Ntve_34C63115=Description
ParamDef/Name/lib_Ntve_34CFF207=Text
ParamDef/Name/lib_Ntve_34D9F076=Advanced
ParamDef/Name/lib_Ntve_34FD73BA=Max Time
ParamDef/Name/lib_Ntve_34FDD359=Charge
ParamDef/Name/lib_Ntve_350460F8=Minimum Level
ParamDef/Name/lib_Ntve_350AB972=Offset Y
ParamDef/Name/lib_Ntve_351B4BEA=Gas Div
ParamDef/Name/lib_Ntve_351D3717=Property
ParamDef/Name/lib_Ntve_3526B963=Portrait
ParamDef/Name/lib_Ntve_352EB328=Player
ParamDef/Name/lib_Ntve_353DD7DE=Time Type
ParamDef/Name/lib_Ntve_3541982C=BarID
ParamDef/Name/lib_Ntve_354970EA=Players
ParamDef/Name/lib_Ntve_357E8CE3=Filter
ParamDef/Name/lib_Ntve_35825114=Charge
ParamDef/Name/lib_Ntve_358AD445=Slot Name
ParamDef/Name/lib_Ntve_3590F51F=Target
ParamDef/Name/lib_Ntve_35AA4BD4=Source Player
ParamDef/Name/lib_Ntve_36437696=Time Type
ParamDef/Name/lib_Ntve_3694DA03=Bank
ParamDef/Name/lib_Ntve_369A8C75=Advanced
ParamDef/Name/lib_Ntve_36F634F3=Players
ParamDef/Name/lib_Ntve_3720B61C=MaxDistFromBuildings
ParamDef/Name/lib_Ntve_3720CAF0=Priority
ParamDef/Name/lib_Ntve_37260D5B=Portrait
ParamDef/Name/lib_Ntve_3742163D=Unit
ParamDef/Name/lib_Ntve_374B6F02=Frame
ParamDef/Name/lib_Ntve_378D6BA0=Player
ParamDef/Name/lib_Ntve_37951316=Unit
ParamDef/Name/lib_Ntve_37A1AE39=Unit
ParamDef/Name/lib_Ntve_37AF564C=Scope
ParamDef/Name/lib_Ntve_37B50977=Players
ParamDef/Name/lib_Ntve_37EA525C=Players
ParamDef/Name/lib_Ntve_38018879=Player
ParamDef/Name/lib_Ntve_3801AD3B=Height
ParamDef/Name/lib_Ntve_38178817=Unit
ParamDef/Name/lib_Ntve_3820EC45=Initial Velocity
ParamDef/Name/lib_Ntve_3824DDBD=Player
ParamDef/Name/lib_Ntve_382EF3A2=Priority
ParamDef/Name/lib_Ntve_383D92A9=Player
ParamDef/Name/lib_Ntve_38578B78=Text
ParamDef/Name/lib_Ntve_386C40B5=Value
ParamDef/Name/lib_Ntve_38769A6B=Image Type
ParamDef/Name/lib_Ntve_3876A2E4=Players
ParamDef/Name/lib_Ntve_38941669=On/Off
ParamDef/Name/lib_Ntve_38CE9765=Anchor
ParamDef/Name/lib_Ntve_38D03E80=OffsetX
ParamDef/Name/lib_Ntve_38E25E4B=Item
ParamDef/Name/lib_Ntve_38E9ECA2=FlashTime
ParamDef/Name/lib_Ntve_38FC1F92=Help
ParamDef/Name/lib_Ntve_39071FA3=RebuildCount
ParamDef/Name/lib_Ntve_39183C6C=Value 1
ParamDef/Name/lib_Ntve_391EDBE4=Value
ParamDef/Name/lib_Ntve_392026CE=Model
ParamDef/Name/lib_Ntve_39255C4A=Player
ParamDef/Name/lib_Ntve_39295D75=Town
ParamDef/Name/lib_Ntve_392B9457=Scaled
ParamDef/Name/lib_Ntve_392FE89D=Target
ParamDef/Name/lib_Ntve_397A96EB=Message
ParamDef/Name/lib_Ntve_39926332=OffsetX
ParamDef/Name/lib_Ntve_39D9C27F=State
ParamDef/Name/lib_Ntve_3A261BF4=Duration
ParamDef/Name/lib_Ntve_3A302059=Visible
ParamDef/Name/lib_Ntve_3A3CAFA8=Conversation
ParamDef/Name/lib_Ntve_3A48A496=Enable
ParamDef/Name/lib_Ntve_3A7BD7F9=Count
ParamDef/Name/lib_Ntve_3A8C76EC=Dialog
ParamDef/Name/lib_Ntve_3A905A7F=MercenaryId
ParamDef/Name/lib_Ntve_3A97D88B=Research Item
ParamDef/Name/lib_Ntve_3ABF630D=Color
ParamDef/Name/lib_Ntve_3ACA7DB6=Wave
ParamDef/Name/lib_Ntve_3AD1C9F2=Town
ParamDef/Name/lib_Ntve_3AD3DE2D=Area
ParamDef/Name/lib_Ntve_3ADF3C9A=Region
ParamDef/Name/lib_Ntve_3AFDD74F=Value
ParamDef/Name/lib_Ntve_3B06B6BF=Players
ParamDef/Name/lib_Ntve_3B19E8CC=To
ParamDef/Name/lib_Ntve_3B1BBC62=Show/Hide
ParamDef/Name/lib_Ntve_3B1E2CAD=Center
ParamDef/Name/lib_Ntve_3B207700=Enemies
ParamDef/Name/lib_Ntve_3B38247B=Max Time
ParamDef/Name/lib_Ntve_3B39C02D=Text
ParamDef/Name/lib_Ntve_3B3CDD3A=Unit
ParamDef/Name/lib_Ntve_3B3FFC85=Control Group
ParamDef/Name/lib_Ntve_3B5988B2=Unit
ParamDef/Name/lib_Ntve_3B5BF323=Count
ParamDef/Name/lib_Ntve_3B63A6B6=Z
ParamDef/Name/lib_Ntve_3B69CA45=Quantity
ParamDef/Name/lib_Ntve_3B9EE8E4=Position Z
ParamDef/Name/lib_Ntve_3BA68407=Text
ParamDef/Name/lib_Ntve_3BD77666=Position Y
ParamDef/Name/lib_Ntve_3BDA8A4A=Text Tag
ParamDef/Name/lib_Ntve_3BFEECBB=Level
ParamDef/Name/lib_Ntve_3BFF7FDE=Text
ParamDef/Name/lib_Ntve_3C0753A3=Queue
ParamDef/Name/lib_Ntve_3C4BFA81=Dialog
ParamDef/Name/lib_Ntve_3C61E72E=Text
ParamDef/Name/lib_Ntve_3C66C563=Wave
ParamDef/Name/lib_Ntve_3C7CB0A2=Title
ParamDef/Name/lib_Ntve_3C927BF8=Tag
ParamDef/Name/lib_Ntve_3C94A7D0=Duration
ParamDef/Name/lib_Ntve_3CA7A432=Closing Props
ParamDef/Name/lib_Ntve_3CACD790=Unit Group
ParamDef/Name/lib_Ntve_3CB0900C=Damage Base
ParamDef/Name/lib_Ntve_3CB56E5D=Players
ParamDef/Name/lib_Ntve_3CB641C6=Tooltip
ParamDef/Name/lib_Ntve_3CE57EA9=Unit
ParamDef/Name/lib_Ntve_3D09A7E7=Type
ParamDef/Name/lib_Ntve_3D10FA5A=Player
ParamDef/Name/lib_Ntve_3D11CFE7=Research Item
ParamDef/Name/lib_Ntve_3D400D51=Text
ParamDef/Name/lib_Ntve_3D402FE1=Unit
ParamDef/Name/lib_Ntve_3D5F3CE3=UnitGroup
ParamDef/Name/lib_Ntve_3D6B5E05=Unit
ParamDef/Name/lib_Ntve_3D89D3E6=Column
ParamDef/Name/lib_Ntve_3D933185=Lock
ParamDef/Name/lib_Ntve_3D93547C=DurationType
ParamDef/Name/lib_Ntve_3DBE955E=Point
ParamDef/Name/lib_Ntve_3DBF6D8E=Content2
ParamDef/Name/lib_Ntve_3DC33607=Research Item
ParamDef/Name/lib_Ntve_3DDB6E90=Text
ParamDef/Name/lib_Ntve_3DF01BA2=Player
ParamDef/Name/lib_Ntve_3DF4572C=Value
ParamDef/Name/lib_Ntve_3E00FC54=State Index
ParamDef/Name/lib_Ntve_3E222694=Race
ParamDef/Name/lib_Ntve_3E43D2E7=Unit Group
ParamDef/Name/lib_Ntve_3E443D29=Player
ParamDef/Name/lib_Ntve_3E58FDF6=Texture Props
ParamDef/Name/lib_Ntve_3E700B5C=Player
ParamDef/Name/lib_Ntve_3E714417=Dialog Item
ParamDef/Name/lib_Ntve_3E82202C=Wait
ParamDef/Name/lib_Ntve_3E8E573F=Time Type
ParamDef/Name/lib_Ntve_3E93D983=Texture Props
ParamDef/Name/lib_Ntve_3EB3B871=Player
ParamDef/Name/lib_Ntve_3ED9959A=Enabled
ParamDef/Name/lib_Ntve_3EE01CD8=Unit
ParamDef/Name/lib_Ntve_3EF4C63A=Ability
ParamDef/Name/lib_Ntve_3EFA025D=Dialog Item
ParamDef/Name/lib_Ntve_3EFA36EC=Size
ParamDef/Name/lib_Ntve_3EFA4034=Enable/Disable
ParamDef/Name/lib_Ntve_3EFB9616=Escort
ParamDef/Name/lib_Ntve_3F2584C8=Ability
ParamDef/Name/lib_Ntve_3F3B7B96=Location
ParamDef/Name/lib_Ntve_3F3CE631=Attacker
ParamDef/Name/lib_Ntve_3F3E8547=Ability
ParamDef/Name/lib_Ntve_3F639CA2=Name
ParamDef/Name/lib_Ntve_3F90B745=Players
ParamDef/Name/lib_Ntve_3F98CB02=Text
ParamDef/Name/lib_Ntve_3F99BFE2=Ability Command
ParamDef/Name/lib_Ntve_3F9C41F8=Damage Effect
ParamDef/Name/lib_Ntve_3FA8845D=Players
ParamDef/Name/lib_Ntve_3FC9513A=Selected Mission Archive
ParamDef/Name/lib_Ntve_3FD58B58=Achievement
ParamDef/Name/lib_Ntve_3FF86A74=Player
ParamDef/Name/lib_Ntve_400407C2=Ability Command
ParamDef/Name/lib_Ntve_4009F976=Text
ParamDef/Name/lib_Ntve_40166656=File
ParamDef/Name/lib_Ntve_402665EE=Unit
ParamDef/Name/lib_Ntve_402ADEFD=Attackers
ParamDef/Name/lib_Ntve_4036C6A2=Refinery
ParamDef/Name/lib_Ntve_403F90C5=Point
ParamDef/Name/lib_Ntve_40588A13=Planet
ParamDef/Name/lib_Ntve_405FBA18=Name
ParamDef/Name/lib_Ntve_406741B5=Value
ParamDef/Name/lib_Ntve_406F6F05=Info Name
ParamDef/Name/lib_Ntve_406F8532=EscortGroup
ParamDef/Name/lib_Ntve_4070F88F=Actor
ParamDef/Name/lib_Ntve_40816D7B=Min Hits
ParamDef/Name/lib_Ntve_40849A43=PlayerGroup
ParamDef/Name/lib_Ntve_40958346=Charge
ParamDef/Name/lib_Ntve_40A35254=Duration
ParamDef/Name/lib_Ntve_40D2219B=Value
ParamDef/Name/lib_Ntve_41000000=Option
ParamDef/Name/lib_Ntve_41062D74=Category
ParamDef/Name/lib_Ntve_41079A14=Wave
ParamDef/Name/lib_Ntve_4126A2BF=Scope
ParamDef/Name/lib_Ntve_4133F93C=UnitGroup
ParamDef/Name/lib_Ntve_414E9540=Time
ParamDef/Name/lib_Ntve_415394EA=Check Cliff Level
ParamDef/Name/lib_Ntve_415ACE83=Wave
ParamDef/Name/lib_Ntve_41719158=Region
ParamDef/Name/lib_Ntve_418A803E=Image Type
ParamDef/Name/lib_Ntve_41A4FD1C=Y
ParamDef/Name/lib_Ntve_41AAFCCA=Identifier
ParamDef/Name/lib_Ntve_41AF7AF4=OffsetY
ParamDef/Name/lib_Ntve_41BCD690=Count
ParamDef/Name/lib_Ntve_41E49BC9=Position X
ParamDef/Name/lib_Ntve_41E7527F=Y
ParamDef/Name/lib_Ntve_41F4F39F=Actor Ref Name
ParamDef/Name/lib_Ntve_41FC06DB=Player
ParamDef/Name/lib_Ntve_4206DE0B=Unit
ParamDef/Name/lib_Ntve_4212D4DD=Decelerate
ParamDef/Name/lib_Ntve_42145011=Wave
ParamDef/Name/lib_Ntve_42183D22=Untitled Parameter 001
ParamDef/Name/lib_Ntve_42267D7D=Text
ParamDef/Name/lib_Ntve_422A520B=Description
ParamDef/Name/lib_Ntve_423DE00E=Name
ParamDef/Name/lib_Ntve_4245BDBE=Unit
ParamDef/Name/lib_Ntve_424787B6=Text
ParamDef/Name/lib_Ntve_4247E0A0=Player
ParamDef/Name/lib_Ntve_4257656A=Unit
ParamDef/Name/lib_Ntve_425C612C=Width
ParamDef/Name/lib_Ntve_4264B1FD=On/Off
ParamDef/Name/lib_Ntve_4279CEB7=Behavior
ParamDef/Name/lib_Ntve_427B2830=Command
ParamDef/Name/lib_Ntve_4288FA2B=Action
ParamDef/Name/lib_Ntve_42AB3EFD=Player Group
ParamDef/Name/lib_Ntve_42AC7F7E=Anim Name
ParamDef/Name/lib_Ntve_43044FC8=Format
ParamDef/Name/lib_Ntve_4321399F=Planet
ParamDef/Name/lib_Ntve_432C5BA7=Unit
ParamDef/Name/lib_Ntve_432EEEAD=Section
ParamDef/Name/lib_Ntve_43354A65=Ability
ParamDef/Name/lib_Ntve_4342AE4B=Name
ParamDef/Name/lib_Ntve_434DDA66=Dialog Item
ParamDef/Name/lib_Ntve_436C9AAA=Dialog Item
ParamDef/Name/lib_Ntve_43734BD9=Player
ParamDef/Name/lib_Ntve_437A2BAF=Name
ParamDef/Name/lib_Ntve_437BF4A2=Name
ParamDef/Name/lib_Ntve_43998727=Sound Link
ParamDef/Name/lib_Ntve_43B1A477=Percent
ParamDef/Name/lib_Ntve_43C60FD2=Planet
ParamDef/Name/lib_Ntve_4410CA3C=Text
ParamDef/Name/lib_Ntve_4421C93A=Unit
ParamDef/Name/lib_Ntve_442537B2=Purchase Category
ParamDef/Name/lib_Ntve_44545BCD=Slot
ParamDef/Name/lib_Ntve_446EB366=Source Player
ParamDef/Name/lib_Ntve_4479A319=File
ParamDef/Name/lib_Ntve_4479F43F=Player
ParamDef/Name/lib_Ntve_448F1FAF=Show/Hide
ParamDef/Name/lib_Ntve_448F39DC=Count Type
ParamDef/Name/lib_Ntve_44C7EED8=Height
ParamDef/Name/lib_Ntve_44D503A9=Dialog Item
ParamDef/Name/lib_Ntve_44D988B9=Scope
ParamDef/Name/lib_Ntve_44DB9302=Msg Name
ParamDef/Name/lib_Ntve_44F0DA7F=Player
ParamDef/Name/lib_Ntve_44F827BC=Upgrade
ParamDef/Name/lib_Ntve_44FDFDAE=Minimize
ParamDef/Name/lib_Ntve_44FED714=Time
ParamDef/Name/lib_Ntve_450AA777=Easy
ParamDef/Name/lib_Ntve_45211CA0=Category
ParamDef/Name/lib_Ntve_4522EAD6=Value
ParamDef/Name/lib_Ntve_454840A7=X
ParamDef/Name/lib_Ntve_454F1DD4=Queue
ParamDef/Name/lib_Ntve_45500AC7=Slot
ParamDef/Name/lib_Ntve_4555BF8B=Name
ParamDef/Name/lib_Ntve_4563368E=Attacker
ParamDef/Name/lib_Ntve_4589BAD0=Show/Hide
ParamDef/Name/lib_Ntve_45A3A7E6=Show
ParamDef/Name/lib_Ntve_45BA4A72=Player
ParamDef/Name/lib_Ntve_45D34354=Portrait
ParamDef/Name/lib_Ntve_461DCE6A=Ping
ParamDef/Name/lib_Ntve_464A9E45=Unit
ParamDef/Name/lib_Ntve_4663940B=Pause
ParamDef/Name/lib_Ntve_46641A49=State
ParamDef/Name/lib_Ntve_4666EB66=Dialog
ParamDef/Name/lib_Ntve_466B5C04=Player
ParamDef/Name/lib_Ntve_467E7635=Players
ParamDef/Name/lib_Ntve_46AD72A9=Charge
ParamDef/Name/lib_Ntve_46BB368E=Name
ParamDef/Name/lib_Ntve_46C021C2=IconPath
ParamDef/Name/lib_Ntve_46E17507=Color
ParamDef/Name/lib_Ntve_46E9F172=Player
ParamDef/Name/lib_Ntve_4704A61C=Attach Query
ParamDef/Name/lib_Ntve_47325936=Class Filters
ParamDef/Name/lib_Ntve_47330EAE=Terms
ParamDef/Name/lib_Ntve_47337A0F=Portrait
ParamDef/Name/lib_Ntve_473FF728=Difficulty Level
ParamDef/Name/lib_Ntve_475CFA29=Player
ParamDef/Name/lib_Ntve_47650EDC=Filter
ParamDef/Name/lib_Ntve_477BC766=Player
ParamDef/Name/lib_Ntve_479AF09B=Field Path
ParamDef/Name/lib_Ntve_47B94142=Unit
ParamDef/Name/lib_Ntve_47D2B300=Planet
ParamDef/Name/lib_Ntve_47F2C8FB=Player
ParamDef/Name/lib_Ntve_480481FB=Type
ParamDef/Name/lib_Ntve_48201259=Scope
ParamDef/Name/lib_Ntve_48235CFF=Player
ParamDef/Name/lib_Ntve_48393667=Value
ParamDef/Name/lib_Ntve_48831929=Time
ParamDef/Name/lib_Ntve_488614EF=Index
ParamDef/Name/lib_Ntve_489884C8=Normal
ParamDef/Name/lib_Ntve_489A1C26=Player
ParamDef/Name/lib_Ntve_489E7FA0=Current
ParamDef/Name/lib_Ntve_48A9BDCD=Idle
ParamDef/Name/lib_Ntve_48CC5F98=State
ParamDef/Name/lib_Ntve_48E078F7=Duration
ParamDef/Name/lib_Ntve_48E1CA34=Props
ParamDef/Name/lib_Ntve_48F434C3=Offset
ParamDef/Name/lib_Ntve_48FC43F9=EscortGroup
ParamDef/Name/lib_Ntve_4913E2DC=Gas
ParamDef/Name/lib_Ntve_491E9A76=Value
ParamDef/Name/lib_Ntve_4926FE23=String
ParamDef/Name/lib_Ntve_493EF874=Plane
ParamDef/Name/lib_Ntve_49456F91=Camera
ParamDef/Name/lib_Ntve_494D5D76=Player
ParamDef/Name/lib_Ntve_49791AB8=Value
ParamDef/Name/lib_Ntve_499EA814=Slot
ParamDef/Name/lib_Ntve_49A7665B=Dialog Item
ParamDef/Name/lib_Ntve_49D882EA=Weapon
ParamDef/Name/lib_Ntve_49EC3F23=Description
ParamDef/Name/lib_Ntve_4A02BF9D=Transmission
ParamDef/Name/lib_Ntve_4A05340A=Text
ParamDef/Name/lib_Ntve_4A061C9A=Name
ParamDef/Name/lib_Ntve_4A0A17B7=State
ParamDef/Name/lib_Ntve_4A15EC5F=Value 2
ParamDef/Name/lib_Ntve_4A1F841A=UnitType
ParamDef/Name/lib_Ntve_4A38BBBC=Point
ParamDef/Name/lib_Ntve_4A43AFC2=Caster
ParamDef/Name/lib_Ntve_4A4BC1DF=Player
ParamDef/Name/lib_Ntve_4A5B3C88=Type
ParamDef/Name/lib_Ntve_4A94D866=Button Text
ParamDef/Name/lib_Ntve_4A96AFC5=Players
ParamDef/Name/lib_Ntve_4AA9487D=Property
ParamDef/Name/lib_Ntve_4AB413B8=Duration
ParamDef/Name/lib_Ntve_4ABC34C1=Soundtrack
ParamDef/Name/lib_Ntve_4ACF4773=Model
ParamDef/Name/lib_Ntve_4B09AC21=Value
ParamDef/Name/lib_Ntve_4B1F1EDB=Dialog Item
ParamDef/Name/lib_Ntve_4B260EB0=Players
ParamDef/Name/lib_Ntve_4B29ECF0=Name
ParamDef/Name/lib_Ntve_4B557774=Value
ParamDef/Name/lib_Ntve_4B60E8C9=Boolean
ParamDef/Name/lib_Ntve_4B7FA026=Board
ParamDef/Name/lib_Ntve_4B8ED964=Image
ParamDef/Name/lib_Ntve_4B936714=ResearchText
ParamDef/Name/lib_Ntve_4B984CC2=Value
ParamDef/Name/lib_Ntve_4BC25D4D=PlayerGroup
ParamDef/Name/lib_Ntve_4BD5D5C7=Unit
ParamDef/Name/lib_Ntve_4BD7AA7E=Content1
ParamDef/Name/lib_Ntve_4BDCF447=Player
ParamDef/Name/lib_Ntve_4BE01F4F=Model
ParamDef/Name/lib_Ntve_4BF10C83=Object
ParamDef/Name/lib_Ntve_4C0712B8=Players
ParamDef/Name/lib_Ntve_4C0A62CE=Line
ParamDef/Name/lib_Ntve_4C102154=Model
ParamDef/Name/lib_Ntve_4C31870D=Value
ParamDef/Name/lib_Ntve_4C32A3B1=Center
ParamDef/Name/lib_Ntve_4C419C92=Text
ParamDef/Name/lib_Ntve_4C42E913=Unit
ParamDef/Name/lib_Ntve_4C453890=Timer
ParamDef/Name/lib_Ntve_4C513242=Unit
ParamDef/Name/lib_Ntve_4C5556A9=Unit Type
ParamDef/Name/lib_Ntve_4C629E02=Index
ParamDef/Name/lib_Ntve_4C7E7F13=Ability
ParamDef/Name/lib_Ntve_4C82BF07=Research Tier
ParamDef/Name/lib_Ntve_4C8FFE15=Value
ParamDef/Name/lib_Ntve_4C95FC54=Unit
ParamDef/Name/lib_Ntve_4CA85EC6=Duration
ParamDef/Name/lib_Ntve_4CBA8A79=Bank
ParamDef/Name/lib_Ntve_4CBCF486=Point
ParamDef/Name/lib_Ntve_4CCA9DC1=Candidates
ParamDef/Name/lib_Ntve_4CE6120F=Reverb
ParamDef/Name/lib_Ntve_4CE988A8=Action
ParamDef/Name/lib_Ntve_4CF40F24=Group
ParamDef/Name/lib_Ntve_4D144344=Vertical
ParamDef/Name/lib_Ntve_4D323E98=Reason
ParamDef/Name/lib_Ntve_4D4F72C8=Transition
ParamDef/Name/lib_Ntve_4D548FDD=Value
ParamDef/Name/lib_Ntve_4D785EC5=Player
ParamDef/Name/lib_Ntve_4D87C9C4=Soundtrack
ParamDef/Name/lib_Ntve_4DAD6099=Purchase Group
ParamDef/Name/lib_Ntve_4DB2AACF=Players
ParamDef/Name/lib_Ntve_4DDDAD3E=Players
ParamDef/Name/lib_Ntve_4DF6106C=Text
ParamDef/Name/lib_Ntve_4E111D58=Players
ParamDef/Name/lib_Ntve_4E1379C9=Unit Type
ParamDef/Name/lib_Ntve_4E26503A=Text Writeout
ParamDef/Name/lib_Ntve_4E36AF99=Difficulty
ParamDef/Name/lib_Ntve_4E3ADCEB=Player
ParamDef/Name/lib_Ntve_4E42AE87=Player
ParamDef/Name/lib_Ntve_4E42D7EB=Behavior
ParamDef/Name/lib_Ntve_4E64DFB8=Light Name
ParamDef/Name/lib_Ntve_4E9B2479=Player
ParamDef/Name/lib_Ntve_4EA0536E=Wave From
ParamDef/Name/lib_Ntve_4EA8F097=Player
ParamDef/Name/lib_Ntve_4EC867D2=Name
ParamDef/Name/lib_Ntve_4ED34F4D=Source Player
ParamDef/Name/lib_Ntve_4EE9832C=Blend Type
ParamDef/Name/lib_Ntve_4EED99E0=Unit
ParamDef/Name/lib_Ntve_4F092038=Unit
ParamDef/Name/lib_Ntve_4F2B4307=Scope
ParamDef/Name/lib_Ntve_4F30D8F0=Count
ParamDef/Name/lib_Ntve_4F530483=Name
ParamDef/Name/lib_Ntve_4F53AB12=Menu Item
ParamDef/Name/lib_Ntve_4F542BD6=Name
ParamDef/Name/lib_Ntve_4F77CA0D=Players
ParamDef/Name/lib_Ntve_4F79B7BB=Scope
ParamDef/Name/lib_Ntve_4F8EA393=Player
ParamDef/Name/lib_Ntve_4FA62659=Count Type
ParamDef/Name/lib_Ntve_4FB58ED3=Purchase Group
ParamDef/Name/lib_Ntve_4FBFE029=Queue
ParamDef/Name/lib_Ntve_4FCBF4E7=Player
ParamDef/Name/lib_Ntve_4FFFD143=Player
ParamDef/Name/lib_Ntve_50163B78=Slot Name
ParamDef/Name/lib_Ntve_502C3AB1=Scale
ParamDef/Name/lib_Ntve_502DC716=Unit
ParamDef/Name/lib_Ntve_502F3391=Weapon
ParamDef/Name/lib_Ntve_504494F0=Variable
ParamDef/Name/lib_Ntve_5071D1D5=Dialog
ParamDef/Name/lib_Ntve_507CB775=Index
ParamDef/Name/lib_Ntve_50994A88=Name
ParamDef/Name/lib_Ntve_509A05AA=Dialog
ParamDef/Name/lib_Ntve_50A1AA45=Text
ParamDef/Name/lib_Ntve_50B6CE48=Offset
ParamDef/Name/lib_Ntve_50C67B31=Unit
ParamDef/Name/lib_Ntve_50CFEC61=Duration
ParamDef/Name/lib_Ntve_50FE4D7E=Player
ParamDef/Name/lib_Ntve_5102B44C=Player
ParamDef/Name/lib_Ntve_511C39AB=Dialog
ParamDef/Name/lib_Ntve_511E6FBF=Sound Link
ParamDef/Name/lib_Ntve_51295A1E=Players
ParamDef/Name/lib_Ntve_51329830=Show
ParamDef/Name/lib_Ntve_5139F668=Title
ParamDef/Name/lib_Ntve_514AFD97=Up Y
ParamDef/Name/lib_Ntve_51567265=Operator
ParamDef/Name/lib_Ntve_5188A6AE=Value
ParamDef/Name/lib_Ntve_518C779B=MercenaryId
ParamDef/Name/lib_Ntve_519FD3C5=Actor Site Ops
ParamDef/Name/lib_Ntve_51C88762=Anchor
ParamDef/Name/lib_Ntve_51D3A7CE=Type
ParamDef/Name/lib_Ntve_51DAD3CF=Water State
ParamDef/Name/lib_Ntve_51F6F982=UnitType
ParamDef/Name/lib_Ntve_5222A289=Value
ParamDef/Name/lib_Ntve_523262A3=Identifier
ParamDef/Name/lib_Ntve_524246EE=Player
ParamDef/Name/lib_Ntve_524797EE=Charge
ParamDef/Name/lib_Ntve_524B077D=Portrait
ParamDef/Name/lib_Ntve_524CCFDE=Channel
ParamDef/Name/lib_Ntve_5257BC56=Sound Link
ParamDef/Name/lib_Ntve_5259B152=Angle
ParamDef/Name/lib_Ntve_525B8F11=Player
ParamDef/Name/lib_Ntve_526E6A44=Players
ParamDef/Name/lib_Ntve_5287848F=Anchor
ParamDef/Name/lib_Ntve_5288D47E=Content3
ParamDef/Name/lib_Ntve_52902FBA=Player
ParamDef/Name/lib_Ntve_52BD9031=Count
ParamDef/Name/lib_Ntve_52D7D36A=Order
ParamDef/Name/lib_Ntve_53219290=Lock/Unlock
ParamDef/Name/lib_Ntve_532306BF=Charge
ParamDef/Name/lib_Ntve_532600D7=Dialog Item
ParamDef/Name/lib_Ntve_5327E04F=Name
ParamDef/Name/lib_Ntve_5328E238=Mode
ParamDef/Name/lib_Ntve_533C3B4E=Planet
ParamDef/Name/lib_Ntve_533DB093=Research Item
ParamDef/Name/lib_Ntve_5341C519=Player
ParamDef/Name/lib_Ntve_5345DA4C=BarID
ParamDef/Name/lib_Ntve_53537A8F=Player
ParamDef/Name/lib_Ntve_535588DC=ReplaceType
ParamDef/Name/lib_Ntve_5359B79B=Height
ParamDef/Name/lib_Ntve_535CF74C=Count
ParamDef/Name/lib_Ntve_53700812=Name
ParamDef/Name/lib_Ntve_53703D1E=File Path
ParamDef/Name/lib_Ntve_5386BA63=Wave
ParamDef/Name/lib_Ntve_53927659=Player
ParamDef/Name/lib_Ntve_539BF6BE=Index
ParamDef/Name/lib_Ntve_53B19811=Player
ParamDef/Name/lib_Ntve_53B23B33=Count
ParamDef/Name/lib_Ntve_53B30B6F=Shift
ParamDef/Name/lib_Ntve_53B4DFA9=Planet
ParamDef/Name/lib_Ntve_53C70DF6=Name
ParamDef/Name/lib_Ntve_53CA387A=Initial Velocity
ParamDef/Name/lib_Ntve_53D31D2A=Player
ParamDef/Name/lib_Ntve_5405A7E2=Charge
ParamDef/Name/lib_Ntve_540DD7E3=Point
ParamDef/Name/lib_Ntve_541D3220=Player
ParamDef/Name/lib_Ntve_5439B66C=Value
ParamDef/Name/lib_Ntve_54704DCF=Scope
ParamDef/Name/lib_Ntve_5472A68E=Easy
ParamDef/Name/lib_Ntve_548D7CB2=CinematicMode
ParamDef/Name/lib_Ntve_54A6992E=ScreenImageID
ParamDef/Name/lib_Ntve_54C4EC54=Point 2
ParamDef/Name/lib_Ntve_54D03063=Unit
ParamDef/Name/lib_Ntve_550BD3C1=Min
ParamDef/Name/lib_Ntve_5535FD39=Timer Name
ParamDef/Name/lib_Ntve_5544FF1A=Rate
ParamDef/Name/lib_Ntve_5559B1AA=Cooldown
ParamDef/Name/lib_Ntve_555DBD41=State Index
ParamDef/Name/lib_Ntve_5572CAAB=Players
ParamDef/Name/lib_Ntve_5597199F=Pause
ParamDef/Name/lib_Ntve_55997DAC=Purchase Group
ParamDef/Name/lib_Ntve_55A0DC19=Color
ParamDef/Name/lib_Ntve_55A978F9=Position Y
ParamDef/Name/lib_Ntve_55ACD624=Group
ParamDef/Name/lib_Ntve_55C02E8C=Value
ParamDef/Name/lib_Ntve_55CD328E=State Index
ParamDef/Name/lib_Ntve_55D446A3=Method
ParamDef/Name/lib_Ntve_55DFDB9F=Debug Option
ParamDef/Name/lib_Ntve_55FD7DF9=Completed
ParamDef/Name/lib_Ntve_560A4555=Instant
ParamDef/Name/lib_Ntve_563962F4=Unit
ParamDef/Name/lib_Ntve_5656BCC6=Pause State
ParamDef/Name/lib_Ntve_5673A6D9=Blend Duration
ParamDef/Name/lib_Ntve_5685FAB2=Seconds
ParamDef/Name/lib_Ntve_56BE3345=List
ParamDef/Name/lib_Ntve_56BE35B4=Mission Archive Id
ParamDef/Name/lib_Ntve_56D3D8D3=Show/Hide
ParamDef/Name/lib_Ntve_56D42324=Attacker
ParamDef/Name/lib_Ntve_56DE3F26=Action
ParamDef/Name/lib_Ntve_56F955B9=Plane
ParamDef/Name/lib_Ntve_56FFCF65=Player
ParamDef/Name/lib_Ntve_572138D9=Slot Name
ParamDef/Name/lib_Ntve_57222112=Ping
ParamDef/Name/lib_Ntve_5739EE50=Purchase Category
ParamDef/Name/lib_Ntve_574074BD=Range
ParamDef/Name/lib_Ntve_574C83DA=TownHall
ParamDef/Name/lib_Ntve_5755FC77=Duration
ParamDef/Name/lib_Ntve_57586A9E=Visible
ParamDef/Name/lib_Ntve_578A79FB=Offset X
ParamDef/Name/lib_Ntve_579BCCC6=Player
ParamDef/Name/lib_Ntve_57A06B50=Actor Scope
ParamDef/Name/lib_Ntve_57C779F9=TownHall
ParamDef/Name/lib_Ntve_57DC2C83=Purchase Item
ParamDef/Name/lib_Ntve_57E21F19=Horizontal
ParamDef/Name/lib_Ntve_57E41A75=Conversation
ParamDef/Name/lib_Ntve_57EE08A1=Row
ParamDef/Name/lib_Ntve_57FE7916=Movie
ParamDef/Name/lib_Ntve_58265CCC=Name
ParamDef/Name/lib_Ntve_582AAB1A=Charge
ParamDef/Name/lib_Ntve_584BB5B9=Text
ParamDef/Name/lib_Ntve_5872348A=Color
ParamDef/Name/lib_Ntve_587B318D=Target Item
ParamDef/Name/lib_Ntve_588D8154=Players
ParamDef/Name/lib_Ntve_58B6A970=Title
ParamDef/Name/lib_Ntve_58BE768D=Actor
ParamDef/Name/lib_Ntve_58C05E94=Unit
ParamDef/Name/lib_Ntve_58C2BE62=Achievement
ParamDef/Name/lib_Ntve_58E3C3B3=Unit
ParamDef/Name/lib_Ntve_58EA9899=PlayerGroup
ParamDef/Name/lib_Ntve_58EAF8E8=U
ParamDef/Name/lib_Ntve_5908CAE6=Angle
ParamDef/Name/lib_Ntve_595B7087=Index
ParamDef/Name/lib_Ntve_5963027C=MercenaryId
ParamDef/Name/lib_Ntve_5982836A=Unit Type
ParamDef/Name/lib_Ntve_598E67E9=Duration
ParamDef/Name/lib_Ntve_599BB4F8=Strength
ParamDef/Name/lib_Ntve_59C463AF=ScreenImageID
ParamDef/Name/lib_Ntve_59E6F35F=Point
ParamDef/Name/lib_Ntve_59F95F11=File Path
ParamDef/Name/lib_Ntve_59FD37E0=Enable
ParamDef/Name/lib_Ntve_5A19A16D=Model
ParamDef/Name/lib_Ntve_5A20D76C=Center Point
ParamDef/Name/lib_Ntve_5A2E7275=Player
ParamDef/Name/lib_Ntve_5A3E7833=Color
ParamDef/Name/lib_Ntve_5A53D297=Columns
ParamDef/Name/lib_Ntve_5A545147=Obstructed Time
ParamDef/Name/lib_Ntve_5A8D5B9F=Unit
ParamDef/Name/lib_Ntve_5A930FA5=Manipulates
ParamDef/Name/lib_Ntve_5A9A9F3B=Name
ParamDef/Name/lib_Ntve_5AA0B508=ScreenButtonID
ParamDef/Name/lib_Ntve_5AC69524=Flags
ParamDef/Name/lib_Ntve_5B086E06=Enemies
ParamDef/Name/lib_Ntve_5B0E7719=Town
ParamDef/Name/lib_Ntve_5B117F07=Value
ParamDef/Name/lib_Ntve_5B259714=Transparency2
ParamDef/Name/lib_Ntve_5B3E5EB0=Text
ParamDef/Name/lib_Ntve_5B5511B3=Units
ParamDef/Name/lib_Ntve_5B7B0BB8=PlayerGroup
ParamDef/Name/lib_Ntve_5BAE386E=Section
ParamDef/Name/lib_Ntve_5BB52651=Source Slot Name
ParamDef/Name/lib_Ntve_5BC4AE22=Index
ParamDef/Name/lib_Ntve_5BD8E8CE=Scope
ParamDef/Name/lib_Ntve_5BF6EEBA=Ability Command
ParamDef/Name/lib_Ntve_5BF86FA8=Text
ParamDef/Name/lib_Ntve_5BFF7323=Operator
ParamDef/Name/lib_Ntve_5C0E9CEC=Upgrade Type
ParamDef/Name/lib_Ntve_5C1F8802=Race
ParamDef/Name/lib_Ntve_5C2680B4=Board
ParamDef/Name/lib_Ntve_5C2C6171=Player
ParamDef/Name/lib_Ntve_5C3CC684=Value
ParamDef/Name/lib_Ntve_5C48C849=Name
ParamDef/Name/lib_Ntve_5C535873=Category
ParamDef/Name/lib_Ntve_5C54154C=Height
ParamDef/Name/lib_Ntve_5C544F5C=Text
ParamDef/Name/lib_Ntve_5C5EA7BE=Anim Name
ParamDef/Name/lib_Ntve_5C60BD09=Bank
ParamDef/Name/lib_Ntve_5C6A0B13=State
ParamDef/Name/lib_Ntve_5C6B9619=Soundtrack ID
ParamDef/Name/lib_Ntve_5C702A0D=Menu Item
ParamDef/Name/lib_Ntve_5C90F342=Section
ParamDef/Name/lib_Ntve_5C958F46=Scope
ParamDef/Name/lib_Ntve_5C9A937C=Start
ParamDef/Name/lib_Ntve_5CA61A36=Scope
ParamDef/Name/lib_Ntve_5CA94A45=Text Writeout Duration
ParamDef/Name/lib_Ntve_5CB3A030=Height
ParamDef/Name/lib_Ntve_5CBD1BC0=Value
ParamDef/Name/lib_Ntve_5CC39AE3=Unit
ParamDef/Name/lib_Ntve_5CD33992=Param 1
ParamDef/Name/lib_Ntve_5CE29451=Scope
ParamDef/Name/lib_Ntve_5D049F2F=Scope
ParamDef/Name/lib_Ntve_5D42791F=Ability Command
ParamDef/Name/lib_Ntve_5D569812=Value
ParamDef/Name/lib_Ntve_5D72E1B8=Scope
ParamDef/Name/lib_Ntve_5DA41E61=State Index
ParamDef/Name/lib_Ntve_5DC4FBE0=Group
ParamDef/Name/lib_Ntve_5DD3C628=ScreenButtonID
ParamDef/Name/lib_Ntve_5DD9F63C=Store/Restore
ParamDef/Name/lib_Ntve_5DFBA147=Player
ParamDef/Name/lib_Ntve_5E30B9DF=Effect
ParamDef/Name/lib_Ntve_5E4E7B3F=Scope
ParamDef/Name/lib_Ntve_5E560415=Texture
ParamDef/Name/lib_Ntve_5E6FF42B=Charge
ParamDef/Name/lib_Ntve_5E706F5E=Anim Transition Flags
ParamDef/Name/lib_Ntve_5E741589=Stage
ParamDef/Name/lib_Ntve_5E82FA18=Portrait
ParamDef/Name/lib_Ntve_5E901D86=Actor Ref Name
ParamDef/Name/lib_Ntve_5EA334C3=Actor Scope
ParamDef/Name/lib_Ntve_5EAEC6F4=UnitType
ParamDef/Name/lib_Ntve_5EB1EAD4=Players
ParamDef/Name/lib_Ntve_5EB822B3=Vertical
ParamDef/Name/lib_Ntve_5EBCAC9B=State Index
ParamDef/Name/lib_Ntve_5ECDAB74=Model
ParamDef/Name/lib_Ntve_5EE2DA53=Point
ParamDef/Name/lib_Ntve_5EF0733A=Type
ParamDef/Name/lib_Ntve_5EFD8AFE=BorderImage
ParamDef/Name/lib_Ntve_5F5DEEC2=Wait Option
ParamDef/Name/lib_Ntve_5F697F37=Identifier
ParamDef/Name/lib_Ntve_5F7519DD=Tooltip
ParamDef/Name/lib_Ntve_5F7CDA92=Players
ParamDef/Name/lib_Ntve_5F83C0BC=Queue
ParamDef/Name/lib_Ntve_5F8F7994=Index
ParamDef/Name/lib_Ntve_5FB912EE=Cinematic
ParamDef/Name/lib_Ntve_5FC03A90=Research Tier
ParamDef/Name/lib_Ntve_5FC7830F=Info Name
ParamDef/Name/lib_Ntve_5FD5246E=ScoreLink
ParamDef/Name/lib_Ntve_5FEC41D9=Players
ParamDef/Name/lib_Ntve_6006153E=Index
ParamDef/Name/lib_Ntve_600FC829=Bearings
ParamDef/Name/lib_Ntve_60219278=Dialog
ParamDef/Name/lib_Ntve_603513F6=Type
ParamDef/Name/lib_Ntve_603FD068=OffsetY
ParamDef/Name/lib_Ntve_60565798=Dialog Item
ParamDef/Name/lib_Ntve_6066C51A=Object
ParamDef/Name/lib_Ntve_606A1A5E=Text
ParamDef/Name/lib_Ntve_60713155=Speed
ParamDef/Name/lib_Ntve_607145E4=Name
ParamDef/Name/lib_Ntve_609ACDB5=Text
ParamDef/Name/lib_Ntve_609B5100=Fade In
ParamDef/Name/lib_Ntve_60A15C2E=On/Off
ParamDef/Name/lib_Ntve_60AE2D46=Portrait
ParamDef/Name/lib_Ntve_60CC3719=Unit
ParamDef/Name/lib_Ntve_60D6BB48=Name
ParamDef/Name/lib_Ntve_60E181C2=Mission Archive Id
ParamDef/Name/lib_Ntve_6116B0AF=Unit
ParamDef/Name/lib_Ntve_611B5AD2=Ability
ParamDef/Name/lib_Ntve_61290282=Conversation
ParamDef/Name/lib_Ntve_6151E258=Player
ParamDef/Name/lib_Ntve_6163892E=Player
ParamDef/Name/lib_Ntve_616AE1E3=State Index
ParamDef/Name/lib_Ntve_617147BD=Wait Until Done
ParamDef/Name/lib_Ntve_61805391=Death Type
ParamDef/Name/lib_Ntve_6188A59F=Unit
ParamDef/Name/lib_Ntve_61917B9E=Ping
ParamDef/Name/lib_Ntve_61958720=Value
ParamDef/Name/lib_Ntve_6195D02E=Option
ParamDef/Name/lib_Ntve_61A0CF5C=Unit
ParamDef/Name/lib_Ntve_61B16813=Anim Name
ParamDef/Name/lib_Ntve_61B730FA=Name
ParamDef/Name/lib_Ntve_61BBAB55=X
ParamDef/Name/lib_Ntve_61CBBDE4=Unit
ParamDef/Name/lib_Ntve_61DFA540=Override Portrait
ParamDef/Name/lib_Ntve_61E2E908=Player
ParamDef/Name/lib_Ntve_61FA4194=StoryMode
ParamDef/Name/lib_Ntve_61FC7BD4=AliasType
ParamDef/Name/lib_Ntve_61FF3318=Alias
ParamDef/Name/lib_Ntve_6205BCE8=Alliance
ParamDef/Name/lib_Ntve_62094A22=Enable/Disable
ParamDef/Name/lib_Ntve_621A9948=Wave Into
ParamDef/Name/lib_Ntve_621C250C=Target Player
ParamDef/Name/lib_Ntve_624B14C3=Text
ParamDef/Name/lib_Ntve_6250809B=Player
ParamDef/Name/lib_Ntve_62BED6C1=File
ParamDef/Name/lib_Ntve_62D565D7=Point
ParamDef/Name/lib_Ntve_62D9DA63=Unit Group
ParamDef/Name/lib_Ntve_62FA0BF9=State
ParamDef/Name/lib_Ntve_62FD8713=Player
ParamDef/Name/lib_Ntve_6307C229=Color
ParamDef/Name/lib_Ntve_632A6683=Forward X
ParamDef/Name/lib_Ntve_633B6C5B=Unit
ParamDef/Name/lib_Ntve_633BEF5F=Point
ParamDef/Name/lib_Ntve_6342B1C3=Value
ParamDef/Name/lib_Ntve_63542FDE=Point
ParamDef/Name/lib_Ntve_635DD99E=Source Player
ParamDef/Name/lib_Ntve_636CE659=Cooldown
ParamDef/Name/lib_Ntve_6375A43B=From
ParamDef/Name/lib_Ntve_63846370=Mask
ParamDef/Name/lib_Ntve_639680B9=Text
ParamDef/Name/lib_Ntve_6398F1FA=Unit
ParamDef/Name/lib_Ntve_63AB6EF3=Conversation
ParamDef/Name/lib_Ntve_63C35D6F=Effect
ParamDef/Name/lib_Ntve_6406293C=Y
ParamDef/Name/lib_Ntve_6407C4F2=Count Mask
ParamDef/Name/lib_Ntve_640B13E2=Point
ParamDef/Name/lib_Ntve_6414D178=Entry
ParamDef/Name/lib_Ntve_64156866=Relative Anchor
ParamDef/Name/lib_Ntve_641F9641=Value
ParamDef/Name/lib_Ntve_64263FE1=Group
ParamDef/Name/lib_Ntve_64290A01=Players
ParamDef/Name/lib_Ntve_642BB47A=Scope
ParamDef/Name/lib_Ntve_6435D358=BlendMode
ParamDef/Name/lib_Ntve_643A3DFA=Players
ParamDef/Name/lib_Ntve_643DEF00=Unit
ParamDef/Name/lib_Ntve_6442ED7E=Text
ParamDef/Name/lib_Ntve_6470BE0E=Value
ParamDef/Name/lib_Ntve_647D7782=Player
ParamDef/Name/lib_Ntve_647EFE82=Players
ParamDef/Name/lib_Ntve_64856587=Sound
ParamDef/Name/lib_Ntve_64920830=Opacity
ParamDef/Name/lib_Ntve_6493C2A4=String
ParamDef/Name/lib_Ntve_64A77F39=Player
ParamDef/Name/lib_Ntve_64A94F57=Pause
ParamDef/Name/lib_Ntve_64E14511=Player
ParamDef/Name/lib_Ntve_64E2534A=Behavior
ParamDef/Name/lib_Ntve_64EFFB4D=Movie
ParamDef/Name/lib_Ntve_6501F87E=Channel
ParamDef/Name/lib_Ntve_6502437E=Players
ParamDef/Name/lib_Ntve_650A818F=Unit Link
ParamDef/Name/lib_Ntve_650E7611=Tooltip
ParamDef/Name/lib_Ntve_6510D383=Random
ParamDef/Name/lib_Ntve_65252D5F=Blend Time
ParamDef/Name/lib_Ntve_65406860=Offset X
ParamDef/Name/lib_Ntve_654EA30A=Player
ParamDef/Name/lib_Ntve_654F16E3=Portrait
ParamDef/Name/lib_Ntve_6550F05F=Soundtrack
ParamDef/Name/lib_Ntve_6552A5BD=Height
ParamDef/Name/lib_Ntve_655C865B=String
ParamDef/Name/lib_Ntve_656A560B=Target
ParamDef/Name/lib_Ntve_656ED873=Timer Name
ParamDef/Name/lib_Ntve_657DE59B=Order
ParamDef/Name/lib_Ntve_6580A7BB=OffsetY
ParamDef/Name/lib_Ntve_6589B803=Count
ParamDef/Name/lib_Ntve_65B43709=Width
ParamDef/Name/lib_Ntve_65F25F63=Show
ParamDef/Name/lib_Ntve_662F0EBB=Section
ParamDef/Name/lib_Ntve_6642AB2D=Index
ParamDef/Name/lib_Ntve_665FBDF0=Movie
ParamDef/Name/lib_Ntve_6671B9AC=Duration
ParamDef/Name/lib_Ntve_66881CB6=Object String
ParamDef/Name/lib_Ntve_66A9E847=BarID
ParamDef/Name/lib_Ntve_66BDBBFC=Diffuse Color
ParamDef/Name/lib_Ntve_66C2AA9D=Players
ParamDef/Name/lib_Ntve_66EED54B=State
ParamDef/Name/lib_Ntve_66F6160E=Scope
ParamDef/Name/lib_Ntve_6707020E=Players
ParamDef/Name/lib_Ntve_670710EF=Player
ParamDef/Name/lib_Ntve_670DA1E7=Player
ParamDef/Name/lib_Ntve_67156284=Players
ParamDef/Name/lib_Ntve_6725C0EB=Value
ParamDef/Name/lib_Ntve_672FA3A3=Fade In
ParamDef/Name/lib_Ntve_673A904A=List
ParamDef/Name/lib_Ntve_673F0054=Player
ParamDef/Name/lib_Ntve_6743CA98=Normal
ParamDef/Name/lib_Ntve_6744F039=Value
ParamDef/Name/lib_Ntve_674B4CED=Row
ParamDef/Name/lib_Ntve_675B5A0C=Player
ParamDef/Name/lib_Ntve_67780F7C=Upgrade Type
ParamDef/Name/lib_Ntve_677FE424=Duration
ParamDef/Name/lib_Ntve_67886986=Value 1
ParamDef/Name/lib_Ntve_67A9B55A=Text Name
ParamDef/Name/lib_Ntve_67AD7BBC=Name
ParamDef/Name/lib_Ntve_67AFB31F=Purchase Item
ParamDef/Name/lib_Ntve_67C6325C=Property
ParamDef/Name/lib_Ntve_67C6C768=Player
ParamDef/Name/lib_Ntve_67DC002C=Value
ParamDef/Name/lib_Ntve_67EC2F14=Property
ParamDef/Name/lib_Ntve_6816741C=Objective
ParamDef/Name/lib_Ntve_6816E829=Button Text
ParamDef/Name/lib_Ntve_681F3055=Player
ParamDef/Name/lib_Ntve_68342A5B=Unit
ParamDef/Name/lib_Ntve_683F5B39=Location
ParamDef/Name/lib_Ntve_6877165F=Players
ParamDef/Name/lib_Ntve_6897FEE7=Reply
ParamDef/Name/lib_Ntve_68E202CB=Value
ParamDef/Name/lib_Ntve_68EAFADB=Color1
ParamDef/Name/lib_Ntve_68EEADB6=Damage Fatal Option
ParamDef/Name/lib_Ntve_68F4FDB2=Show
ParamDef/Name/lib_Ntve_68F925F6=Ping
ParamDef/Name/lib_Ntve_69061077=Scope
ParamDef/Name/lib_Ntve_69088896=Value
ParamDef/Name/lib_Ntve_6909CE68=Player
ParamDef/Name/lib_Ntve_690DFF55=Ignore If Queued
ParamDef/Name/lib_Ntve_691125B6=Show/Hide
ParamDef/Name/lib_Ntve_69140E73=Name
ParamDef/Name/lib_Ntve_6921C2FA=Source Group
ParamDef/Name/lib_Ntve_6922D682=Text
ParamDef/Name/lib_Ntve_6929934B=Player
ParamDef/Name/lib_Ntve_694427E4=Portrait Anim
ParamDef/Name/lib_Ntve_69474326=Time
ParamDef/Name/lib_Ntve_6952489E=Actor Scope
ParamDef/Name/lib_Ntve_69AD6959=Wave
ParamDef/Name/lib_Ntve_6A05BD61=Type
ParamDef/Name/lib_Ntve_6A0F6811=Y
ParamDef/Name/lib_Ntve_6A28DF4F=Alert Type
ParamDef/Name/lib_Ntve_6A32F7E5=Behavior
ParamDef/Name/lib_Ntve_6A3CFF43=Count
ParamDef/Name/lib_Ntve_6A5051A0=Workers Only
ParamDef/Name/lib_Ntve_6A6B2ADA=Alliance
ParamDef/Name/lib_Ntve_6AA17D3E=Position
ParamDef/Name/lib_Ntve_6AD2359A=Up Z
ParamDef/Name/lib_Ntve_6AD9514E=Duration
ParamDef/Name/lib_Ntve_6AE7BDDD=Size
ParamDef/Name/lib_Ntve_6AF67E41=Texture
ParamDef/Name/lib_Ntve_6AFF98D5=Count Type
ParamDef/Name/lib_Ntve_6B023B0A=Dialog Item
ParamDef/Name/lib_Ntve_6B0E3760=Transparency
ParamDef/Name/lib_Ntve_6B393E33=Key
ParamDef/Name/lib_Ntve_6B3940B7=Player
ParamDef/Name/lib_Ntve_6B513986=Player
ParamDef/Name/lib_Ntve_6B5D6834=Value
ParamDef/Name/lib_Ntve_6B85B860=Down
ParamDef/Name/lib_Ntve_6B8FA69D=Portrait
ParamDef/Name/lib_Ntve_6B92DD2F=Time Variant
ParamDef/Name/lib_Ntve_6BC1C60F=Height
ParamDef/Name/lib_Ntve_6BCB1088=Sub Name
ParamDef/Name/lib_Ntve_6BD245FA=Unit
ParamDef/Name/lib_Ntve_6BF13EBA=Player
ParamDef/Name/lib_Ntve_6C04886C=Prereq
ParamDef/Name/lib_Ntve_6C0DC2B3=Texture
ParamDef/Name/lib_Ntve_6C0F55ED=Players
ParamDef/Name/lib_Ntve_6C1EADB5=Transparency
ParamDef/Name/lib_Ntve_6C335833=Change/Retain
ParamDef/Name/lib_Ntve_6C399E52=Duration
ParamDef/Name/lib_Ntve_6C510832=Text
ParamDef/Name/lib_Ntve_6C6E9E9A=Building Type
ParamDef/Name/lib_Ntve_6C753A8B=Scope
ParamDef/Name/lib_Ntve_6C942675=MercenaryId
ParamDef/Name/lib_Ntve_6CA1E357=Players
ParamDef/Name/lib_Ntve_6CA8B3CE=Color
ParamDef/Name/lib_Ntve_6CB812B6=Attribute
ParamDef/Name/lib_Ntve_6CBBB8D0=Value
ParamDef/Name/lib_Ntve_6CC77DA3=Slot Component
ParamDef/Name/lib_Ntve_6CFFD7C1=Caster
ParamDef/Name/lib_Ntve_6D0B0421=Unit Type
ParamDef/Name/lib_Ntve_6D1C339D=Speed
ParamDef/Name/lib_Ntve_6D408ED8=On/Off
ParamDef/Name/lib_Ntve_6D5DB2F8=Type
ParamDef/Name/lib_Ntve_6D7464CF=Value
ParamDef/Name/lib_Ntve_6D875512=Player
ParamDef/Name/lib_Ntve_6D9107B7=Name
ParamDef/Name/lib_Ntve_6DA5E209=Value
ParamDef/Name/lib_Ntve_6DB76B6E=Scope
ParamDef/Name/lib_Ntve_6DCB2D00=Name
ParamDef/Name/lib_Ntve_6DD2540B=OffsetY
ParamDef/Name/lib_Ntve_6DDAD30B=Charge
ParamDef/Name/lib_Ntve_6DE397FB=ObjectiveText
ParamDef/Name/lib_Ntve_6E000BCF=Dialog
ParamDef/Name/lib_Ntve_6E01B26B=Player
ParamDef/Name/lib_Ntve_6E12273A=Radius
ParamDef/Name/lib_Ntve_6E3F99CE=Object
ParamDef/Name/lib_Ntve_6E51186E=DistanceTo
ParamDef/Name/lib_Ntve_6E60CBCE=Scope
ParamDef/Name/lib_Ntve_6E6846C6=Conversation
ParamDef/Name/lib_Ntve_6E6E4B4F=Value
ParamDef/Name/lib_Ntve_6E6E5254=Player
ParamDef/Name/lib_Ntve_6E7041A6=Count
ParamDef/Name/lib_Ntve_6E8ABA6B=Point
ParamDef/Name/lib_Ntve_6E9906B3=Command
ParamDef/Name/lib_Ntve_6E9B1751=Player
ParamDef/Name/lib_Ntve_6EBF19A6=Line
ParamDef/Name/lib_Ntve_6ED1A5A9=Image
ParamDef/Name/lib_Ntve_6ED44799=Birth Sound
ParamDef/Name/lib_Ntve_6EEDA82E=Unit
ParamDef/Name/lib_Ntve_6EF04E76=Loc
ParamDef/Name/lib_Ntve_6EFF50D2=Offset
ParamDef/Name/lib_Ntve_6F19F7ED=Count
ParamDef/Name/lib_Ntve_6F590258=Portrait
ParamDef/Name/lib_Ntve_6F65B747=Wait For Input
ParamDef/Name/lib_Ntve_6F7CD878=Max
ParamDef/Name/lib_Ntve_6F8A2510=Gas
ParamDef/Name/lib_Ntve_6F97FE61=Name
ParamDef/Name/lib_Ntve_6F9C2EF9=Player
ParamDef/Name/lib_Ntve_6FA2B71B=Width
ParamDef/Name/lib_Ntve_6FAB3927=Use Target
ParamDef/Name/lib_Ntve_6FB1B47B=Player
ParamDef/Name/lib_Ntve_6FB846FE=Text
ParamDef/Name/lib_Ntve_6FBE07B0=Item
ParamDef/Name/lib_Ntve_6FCC6476=Enable/Disable
ParamDef/Name/lib_Ntve_6FD0599D=Trigger
ParamDef/Name/lib_Ntve_6FDF8C7D=Unpicked Only
ParamDef/Name/lib_Ntve_70000000=Player
ParamDef/Name/lib_Ntve_70040219=Name
ParamDef/Name/lib_Ntve_70068FEE=Scope
ParamDef/Name/lib_Ntve_7029E64B=Text
ParamDef/Name/lib_Ntve_702A41EA=Player
ParamDef/Name/lib_Ntve_7047AD72=Title
ParamDef/Name/lib_Ntve_704F9D53=Object
ParamDef/Name/lib_Ntve_7073DF4F=Tooltip
ParamDef/Name/lib_Ntve_70974B21=Food
ParamDef/Name/lib_Ntve_709E9CD8=Ping
ParamDef/Name/lib_Ntve_70A19DDD=Dialog Item
ParamDef/Name/lib_Ntve_70A89686=Slot
ParamDef/Name/lib_Ntve_70C7016B=Achievement
ParamDef/Name/lib_Ntve_70C76B47=Section
ParamDef/Name/lib_Ntve_70C7B7DD=Player
ParamDef/Name/lib_Ntve_70FF2269=Players
ParamDef/Name/lib_Ntve_7102C529=Dialog Item
ParamDef/Name/lib_Ntve_7109EA8B=Name
ParamDef/Name/lib_Ntve_711D5A26=Value
ParamDef/Name/lib_Ntve_715C99A2=Cooldown
ParamDef/Name/lib_Ntve_716C3940=Mission Archive Id
ParamDef/Name/lib_Ntve_71793857=Cue
ParamDef/Name/lib_Ntve_71966F9F=Camera Name
ParamDef/Name/lib_Ntve_71B98123=Dialog
ParamDef/Name/lib_Ntve_71C156B0=Cursor
ParamDef/Name/lib_Ntve_71C60D18=Name
ParamDef/Name/lib_Ntve_71E37188=Purchase Category
ParamDef/Name/lib_Ntve_71EC6A96=Player
ParamDef/Name/lib_Ntve_71EEC8D4=Visible
ParamDef/Name/lib_Ntve_721505BE=Dialog Item
ParamDef/Name/lib_Ntve_726C8343=Image
ParamDef/Name/lib_Ntve_729B07EF=Player
ParamDef/Name/lib_Ntve_72F16FB5=Use Fog Of War
ParamDef/Name/lib_Ntve_72FCD4C1=Forward X
ParamDef/Name/lib_Ntve_7308C865=Name
ParamDef/Name/lib_Ntve_730AAE6C=Text
ParamDef/Name/lib_Ntve_730AB03F=On/Off
ParamDef/Name/lib_Ntve_73292FC5=Players
ParamDef/Name/lib_Ntve_733A38D6=Permanent
ParamDef/Name/lib_Ntve_7348E3F8=Vertical
ParamDef/Name/lib_Ntve_735D8CB9=Unit
ParamDef/Name/lib_Ntve_735D9D98=Maximum
ParamDef/Name/lib_Ntve_736C3FE6=Name
ParamDef/Name/lib_Ntve_7388ED8F=Section
ParamDef/Name/lib_Ntve_738C95C9=MercenaryId
ParamDef/Name/lib_Ntve_739777F7=Count
ParamDef/Name/lib_Ntve_73AA29C9=Image
ParamDef/Name/lib_Ntve_7413C6DA=Parameter 1
ParamDef/Name/lib_Ntve_741CE564=Tag
ParamDef/Name/lib_Ntve_74243B8B=Purchase Item
ParamDef/Name/lib_Ntve_743345B6=Initial Velocity
ParamDef/Name/lib_Ntve_7438F000=Dividend
ParamDef/Name/lib_Ntve_74424164=Target Filter String
ParamDef/Name/lib_Ntve_744E1F68=Name
ParamDef/Name/lib_Ntve_746C8214=Category
ParamDef/Name/lib_Ntve_74719857=Player
ParamDef/Name/lib_Ntve_74835B66=Value
ParamDef/Name/lib_Ntve_749C4E32=Players
ParamDef/Name/lib_Ntve_74C09CF7=Portrait
ParamDef/Name/lib_Ntve_74DF14CB=Index
ParamDef/Name/lib_Ntve_750E2E83=Player
ParamDef/Name/lib_Ntve_7524FCBE=Difficulty Level
ParamDef/Name/lib_Ntve_7536A4B0=Flags
ParamDef/Name/lib_Ntve_7549398A=Frame
ParamDef/Name/lib_Ntve_755F2544=Dialog Item
ParamDef/Name/lib_Ntve_755F90F3=Score
ParamDef/Name/lib_Ntve_75814CF4=Dialog Item
ParamDef/Name/lib_Ntve_758478C5=Blend Out Animation
ParamDef/Name/lib_Ntve_7584D4E4=Unit
ParamDef/Name/lib_Ntve_759B3D93=Identifier
ParamDef/Name/lib_Ntve_75A2F9D4=Entry
ParamDef/Name/lib_Ntve_75BA449F=BarID
ParamDef/Name/lib_Ntve_75C844BF=Dialog Item
ParamDef/Name/lib_Ntve_75C92337=Scope
ParamDef/Name/lib_Ntve_75CC0169=Message
ParamDef/Name/lib_Ntve_75EA845D=State
ParamDef/Name/lib_Ntve_75F43FBE=Value
ParamDef/Name/lib_Ntve_75FC31CB=Player
ParamDef/Name/lib_Ntve_760B2A25=Size
ParamDef/Name/lib_Ntve_761E99E2=Player
ParamDef/Name/lib_Ntve_7630AAA4=Player
ParamDef/Name/lib_Ntve_7642DE0F=Player
ParamDef/Name/lib_Ntve_765D2001=Unit
ParamDef/Name/lib_Ntve_76991E00=X
ParamDef/Name/lib_Ntve_76BF93AF=Ability Command
ParamDef/Name/lib_Ntve_76C436AC=Player
ParamDef/Name/lib_Ntve_76CC0959=Dialog Item
ParamDef/Name/lib_Ntve_76CFA615=Player
ParamDef/Name/lib_Ntve_76D6FF9A=Player
ParamDef/Name/lib_Ntve_76DE7866=Filter
ParamDef/Name/lib_Ntve_76E1677C=Target
ParamDef/Name/lib_Ntve_76EB0E82=Texture Props
ParamDef/Name/lib_Ntve_76ECEC0C=Page
ParamDef/Name/lib_Ntve_7715A65E=Alliance
ParamDef/Name/lib_Ntve_77356561=Unit Link
ParamDef/Name/lib_Ntve_774A0704=Anim Name
ParamDef/Name/lib_Ntve_77621824=State
ParamDef/Name/lib_Ntve_777E8E74=Render Priority
ParamDef/Name/lib_Ntve_7783FA61=Portrait
ParamDef/Name/lib_Ntve_77987BB0=Player
ParamDef/Name/lib_Ntve_77A38AEA=Players
ParamDef/Name/lib_Ntve_77B53ADB=Unit
ParamDef/Name/lib_Ntve_77CA8E32=Player
ParamDef/Name/lib_Ntve_77D427E3=Keep Current Target
ParamDef/Name/lib_Ntve_77FE74EB=List
ParamDef/Name/lib_Ntve_7829666A=Target
ParamDef/Name/lib_Ntve_7830C7C7=Range
ParamDef/Name/lib_Ntve_785D72D6=Dialog Item
ParamDef/Name/lib_Ntve_785F1E7F=Cooldown
ParamDef/Name/lib_Ntve_787ECEFD=Player
ParamDef/Name/lib_Ntve_788AC279=Flags
ParamDef/Name/lib_Ntve_789BA23B=Unit
ParamDef/Name/lib_Ntve_78A54B52=Message
ParamDef/Name/lib_Ntve_78A62FD9=Name
ParamDef/Name/lib_Ntve_78AD804C=StatItem
ParamDef/Name/lib_Ntve_78B50AD0=Unit
ParamDef/Name/lib_Ntve_78F0BB44=Research Item
ParamDef/Name/lib_Ntve_790D58F5=Text
ParamDef/Name/lib_Ntve_7918328D=Player
ParamDef/Name/lib_Ntve_791D739A=X Offset
ParamDef/Name/lib_Ntve_7925B30B=Width
ParamDef/Name/lib_Ntve_792B0A70=Dialog Item
ParamDef/Name/lib_Ntve_7937D8A2=Players
ParamDef/Name/lib_Ntve_7943755A=Unit
ParamDef/Name/lib_Ntve_794EB233=Ping
ParamDef/Name/lib_Ntve_795087B3=Function Name
ParamDef/Name/lib_Ntve_79520484=Player
ParamDef/Name/lib_Ntve_7961B4AE=Texture Props
ParamDef/Name/lib_Ntve_797DC939=Z
ParamDef/Name/lib_Ntve_79A0F878=Show
ParamDef/Name/lib_Ntve_79BA39A5=Sound
ParamDef/Name/lib_Ntve_79BAB9C6=Board
ParamDef/Name/lib_Ntve_79D2EE11=Content Props
ParamDef/Name/lib_Ntve_79E6996F=Players
ParamDef/Name/lib_Ntve_79F394C1=Category
ParamDef/Name/lib_Ntve_7A036989=Unit
ParamDef/Name/lib_Ntve_7A087FF1=Candidates
ParamDef/Name/lib_Ntve_7A0E9417=Enable
ParamDef/Name/lib_Ntve_7A1D1B72=Transparency
ParamDef/Name/lib_Ntve_7A29DCFF=Refresh
ParamDef/Name/lib_Ntve_7A2FE541=Duration
ParamDef/Name/lib_Ntve_7A540D4C=Player
ParamDef/Name/lib_Ntve_7A58147A=Purchase Group
ParamDef/Name/lib_Ntve_7A6D01EE=Players
ParamDef/Name/lib_Ntve_7A833452=Players
ParamDef/Name/lib_Ntve_7A8C1FEB=Location
ParamDef/Name/lib_Ntve_7A8E767F=Count
ParamDef/Name/lib_Ntve_7A931907=File
ParamDef/Name/lib_Ntve_7A93D947=Name
ParamDef/Name/lib_Ntve_7AD79E23=Planet
ParamDef/Name/lib_Ntve_7AE56697=Slot
ParamDef/Name/lib_Ntve_7AECE13D=ShowHide
ParamDef/Name/lib_Ntve_7B078B42=Purchase Category
ParamDef/Name/lib_Ntve_7B1A6381=Full Dialog
ParamDef/Name/lib_Ntve_7B21D86C=Sound
ParamDef/Name/lib_Ntve_7B326934=Conversation
ParamDef/Name/lib_Ntve_7B3B0884=Variable
ParamDef/Name/lib_Ntve_7B41EFEB=Value
ParamDef/Name/lib_Ntve_7B4F9FE4=ScreenButtonID
ParamDef/Name/lib_Ntve_7B5A9C75=Replace String
ParamDef/Name/lib_Ntve_7B8DA6DA=Player
ParamDef/Name/lib_Ntve_7B8E998C=Unit Filter
ParamDef/Name/lib_Ntve_7B9DBABD=Expert
ParamDef/Name/lib_Ntve_7BA0B5EA=Movie
ParamDef/Name/lib_Ntve_7BAAA46D=Dialog
ParamDef/Name/lib_Ntve_7BAFB610=Scope
ParamDef/Name/lib_Ntve_7BCD5E6B=Text
ParamDef/Name/lib_Ntve_7C0B952D=Value
ParamDef/Name/lib_Ntve_7C15E2E4=Point
ParamDef/Name/lib_Ntve_7C320E45=Y
ParamDef/Name/lib_Ntve_7C525260=Minerals Div
ParamDef/Name/lib_Ntve_7C5900D6=Purchase Category
ParamDef/Name/lib_Ntve_7C5FC440=Tag
ParamDef/Name/lib_Ntve_7C614E1D=OffsetY
ParamDef/Name/lib_Ntve_7C8AAC84=MercenaryId
ParamDef/Name/lib_Ntve_7C940F47=Name
ParamDef/Name/lib_Ntve_7CB11F1E=Player
ParamDef/Name/lib_Ntve_7CB52A64=Actor Scope
ParamDef/Name/lib_Ntve_7CB9681B=Unit
ParamDef/Name/lib_Ntve_7CCFF85E=Angle
ParamDef/Name/lib_Ntve_7D07458A=Player
ParamDef/Name/lib_Ntve_7D0B49E7=Type
ParamDef/Name/lib_Ntve_7D1A48DD=Count
ParamDef/Name/lib_Ntve_7D22148C=Unit
ParamDef/Name/lib_Ntve_7D3DD723=Name
ParamDef/Name/lib_Ntve_7D4BEA69=Board
ParamDef/Name/lib_Ntve_7D54AC03=Value
ParamDef/Name/lib_Ntve_7D58ADD9=Up Y
ParamDef/Name/lib_Ntve_7D5A4B1B=Dialog Item
ParamDef/Name/lib_Ntve_7D676B27=Players
ParamDef/Name/lib_Ntve_7D7848B6=Source Unit Group
ParamDef/Name/lib_Ntve_7D957D11=Signal
ParamDef/Name/lib_Ntve_7DA4D2FB=Source
ParamDef/Name/lib_Ntve_7DB26132=Unit
ParamDef/Name/lib_Ntve_7DE25C83=Mission Archive Id
ParamDef/Name/lib_Ntve_7E048C98=Offset
ParamDef/Name/lib_Ntve_7E159706=Weight
ParamDef/Name/lib_Ntve_7E3B9F4E=Count
ParamDef/Name/lib_Ntve_7E5035EE=Upgrade
ParamDef/Name/lib_Ntve_7E6BE5BD=Players
ParamDef/Name/lib_Ntve_7E83D331=Players
ParamDef/Name/lib_Ntve_7EC3B775=peonMode
ParamDef/Name/lib_Ntve_7EFB162C=Unit
ParamDef/Name/lib_Ntve_7F11B567=Marker
ParamDef/Name/lib_Ntve_7F1F4360=Menu Item
ParamDef/Name/lib_Ntve_7F615C56=Scope
ParamDef/Name/lib_Ntve_7F636C64=Category
ParamDef/Name/lib_Ntve_7F67F24E=Mission Archive Id
ParamDef/Name/lib_Ntve_7F78C6DE=TimeStamp
ParamDef/Name/lib_Ntve_7F7EC340=Width
ParamDef/Name/lib_Ntve_7F85D5C3=Queue
ParamDef/Name/lib_Ntve_7FB5C400=Time Variant
ParamDef/Name/lib_Ntve_7FD66F8D=Player
ParamDef/Name/lib_Ntve_7FE287FE=Msg Name
ParamDef/Name/lib_Ntve_80000000=Change Color
ParamDef/Name/lib_Ntve_800A4F81=Players
ParamDef/Name/lib_Ntve_80264282=Dialog Item
ParamDef/Name/lib_Ntve_8053FBC8=Portrait
ParamDef/Name/lib_Ntve_806F6829=Player
ParamDef/Name/lib_Ntve_80748FE3=Window
ParamDef/Name/lib_Ntve_807A6D9E=Msg Name
ParamDef/Name/lib_Ntve_80921903=Players
ParamDef/Name/lib_Ntve_80BB0A30=Cue
ParamDef/Name/lib_Ntve_80BBA365=ReplaceType
ParamDef/Name/lib_Ntve_80BC16E7=Region
ParamDef/Name/lib_Ntve_80C23CD1=Purchase Item
ParamDef/Name/lib_Ntve_80D08A87=Command
ParamDef/Name/lib_Ntve_80DD7129=Player
ParamDef/Name/lib_Ntve_80E88EE2=Title
ParamDef/Name/lib_Ntve_80FAE105=Dialog Item
ParamDef/Name/lib_Ntve_810ED354=Scope
ParamDef/Name/lib_Ntve_810FD796=State
ParamDef/Name/lib_Ntve_8114B7E9=Stage
ParamDef/Name/lib_Ntve_81357257=End
ParamDef/Name/lib_Ntve_8159294D=Order
ParamDef/Name/lib_Ntve_8162F79A=Player
ParamDef/Name/lib_Ntve_8178E420=Point
ParamDef/Name/lib_Ntve_81BF80F8=Count Type
ParamDef/Name/lib_Ntve_81C1534A=Cooldown
ParamDef/Name/lib_Ntve_81F1C6D7=On/Off
ParamDef/Name/lib_Ntve_81FCE2F1=Boss
ParamDef/Name/lib_Ntve_82067D86=Escort
ParamDef/Name/lib_Ntve_820E3CF1=Attachment
ParamDef/Name/lib_Ntve_820E71EC=Player
ParamDef/Name/lib_Ntve_8244F2C5=Name
ParamDef/Name/lib_Ntve_824CC52C=Anim
ParamDef/Name/lib_Ntve_8250E657=Scope
ParamDef/Name/lib_Ntve_825DB45E=MercenaryId
ParamDef/Name/lib_Ntve_82676060=Unit
ParamDef/Name/lib_Ntve_826DD104=Scope
ParamDef/Name/lib_Ntve_828BB97C=Player
ParamDef/Name/lib_Ntve_82B42D02=Objective
ParamDef/Name/lib_Ntve_8301DE1C=Ability
ParamDef/Name/lib_Ntve_831502CC=Start
ParamDef/Name/lib_Ntve_831E2ABD=Text
ParamDef/Name/lib_Ntve_8320AC36=Research Item
ParamDef/Name/lib_Ntve_834C89B2=Unit
ParamDef/Name/lib_Ntve_834FFEDF=Icon
ParamDef/Name/lib_Ntve_836CD5B1=Players
ParamDef/Name/lib_Ntve_838EB820=Title
ParamDef/Name/lib_Ntve_8399AFF5=Unit
ParamDef/Name/lib_Ntve_83AA64F3=X
ParamDef/Name/lib_Ntve_83B06AA0=Text
ParamDef/Name/lib_Ntve_83B2D5B3=Item
ParamDef/Name/lib_Ntve_83C0D07E=Player
ParamDef/Name/lib_Ntve_83C13034=Player
ParamDef/Name/lib_Ntve_83DD36AB=Ambient
ParamDef/Name/lib_Ntve_840DFE2E=Player
ParamDef/Name/lib_Ntve_8421EC74=Color Component
ParamDef/Name/lib_Ntve_8435579F=Players
ParamDef/Name/lib_Ntve_84463647=Time
ParamDef/Name/lib_Ntve_84472F18=Y
ParamDef/Name/lib_Ntve_84675940=Type
ParamDef/Name/lib_Ntve_8476A0BC=Score Value
ParamDef/Name/lib_Ntve_849EB8AE=Player
ParamDef/Name/lib_Ntve_84A2C7D8=PlayerGroup
ParamDef/Name/lib_Ntve_84BC0B55=Value
ParamDef/Name/lib_Ntve_84BEC648=TargetPoint
ParamDef/Name/lib_Ntve_84EA661D=Players
ParamDef/Name/lib_Ntve_8558D49D=Purchase Category
ParamDef/Name/lib_Ntve_856D29AD=Icon
ParamDef/Name/lib_Ntve_8571D1AE=Planet
ParamDef/Name/lib_Ntve_857209C7=Player Variable
ParamDef/Name/lib_Ntve_857B58D4=Spend Location
ParamDef/Name/lib_Ntve_859D4A8F=Identifier
ParamDef/Name/lib_Ntve_85BA43A6=Section
ParamDef/Name/lib_Ntve_85C5DDCE=Idle
ParamDef/Name/lib_Ntve_85D42E8D=Weight
ParamDef/Name/lib_Ntve_85DE9A69=Check Cliff Level
ParamDef/Name/lib_Ntve_85F381DC=Conversation
ParamDef/Name/lib_Ntve_860A37F5=Player Group
ParamDef/Name/lib_Ntve_86234016=Value
ParamDef/Name/lib_Ntve_86677A66=Units
ParamDef/Name/lib_Ntve_8677BEA8=Point
ParamDef/Name/lib_Ntve_869C32FA=Dialog
ParamDef/Name/lib_Ntve_86A748EE=Parameter 4
ParamDef/Name/lib_Ntve_86ACCACA=Sound
ParamDef/Name/lib_Ntve_86C2DC56=Charge
ParamDef/Name/lib_Ntve_86DC54F6=Textures
ParamDef/Name/lib_Ntve_86E22F5B=Msg Name
ParamDef/Name/lib_Ntve_86FC9482=Skip Option
ParamDef/Name/lib_Ntve_86FEC96B=Ping
ParamDef/Name/lib_Ntve_872CCE36=Player
ParamDef/Name/lib_Ntve_87440F8E=Blend Out
ParamDef/Name/lib_Ntve_8747BB19=Board
ParamDef/Name/lib_Ntve_87545166=BarID
ParamDef/Name/lib_Ntve_87723663=Allow
ParamDef/Name/lib_Ntve_8774696A=Player
ParamDef/Name/lib_Ntve_878DBACD=Method
ParamDef/Name/lib_Ntve_87A729C0=Name
ParamDef/Name/lib_Ntve_87D63D8A=Show/Hide
ParamDef/Name/lib_Ntve_87D89E94=X
ParamDef/Name/lib_Ntve_87E1CEC9=Value
ParamDef/Name/lib_Ntve_87F6597D=Players
ParamDef/Name/lib_Ntve_8804B4EE=CostType
ParamDef/Name/lib_Ntve_880FFE82=Transition Type
ParamDef/Name/lib_Ntve_8819EDA4=Text
ParamDef/Name/lib_Ntve_88223DA2=Planet
ParamDef/Name/lib_Ntve_8823563F=Position
ParamDef/Name/lib_Ntve_883734D7=Building Or Unit
ParamDef/Name/lib_Ntve_88375332=Target
ParamDef/Name/lib_Ntve_8874D875=Value
ParamDef/Name/lib_Ntve_8889B45E=Field
ParamDef/Name/lib_Ntve_888B7FA0=Recently Purchased
ParamDef/Name/lib_Ntve_889E3202=Property
ParamDef/Name/lib_Ntve_88A988F3=Player
ParamDef/Name/lib_Ntve_88B02D50=On/Off
ParamDef/Name/lib_Ntve_88C468C7=Wave
ParamDef/Name/lib_Ntve_88CC17A3=Unit
ParamDef/Name/lib_Ntve_88D7AC87=Source Point
ParamDef/Name/lib_Ntve_8912C924=Unit
ParamDef/Name/lib_Ntve_891DC5E5=From
ParamDef/Name/lib_Ntve_893541D7=Value
ParamDef/Name/lib_Ntve_893D368F=Player
ParamDef/Name/lib_Ntve_8947B50F=Player
ParamDef/Name/lib_Ntve_8953B68D=Actor Ref Name
ParamDef/Name/lib_Ntve_89576638=Charge
ParamDef/Name/lib_Ntve_895BA763=Wave
ParamDef/Name/lib_Ntve_897BB1AD=Bank
ParamDef/Name/lib_Ntve_897F647C=Model
ParamDef/Name/lib_Ntve_898231D0=Unit
ParamDef/Name/lib_Ntve_898D9753=Show/Hide
ParamDef/Name/lib_Ntve_89A11748=Section
ParamDef/Name/lib_Ntve_89A1388B=Min
ParamDef/Name/lib_Ntve_89BDAB10=CameraUnit
ParamDef/Name/lib_Ntve_89D5890A=Message
ParamDef/Name/lib_Ntve_89DA0B69=Scope
ParamDef/Name/lib_Ntve_89E8E792=Pause
ParamDef/Name/lib_Ntve_89EBF660=Parameter 3
ParamDef/Name/lib_Ntve_89F4B365=Charge
ParamDef/Name/lib_Ntve_8A003141=Offset
ParamDef/Name/lib_Ntve_8A00EA38=Cooldown
ParamDef/Name/lib_Ntve_8A079471=Level
ParamDef/Name/lib_Ntve_8A4C4701=Sound
ParamDef/Name/lib_Ntve_8A4D048A=Player
ParamDef/Name/lib_Ntve_8A726DCD=Alias
ParamDef/Name/lib_Ntve_8A88DBB2=Ability
ParamDef/Name/lib_Ntve_8A8FA883=Max
ParamDef/Name/lib_Ntve_8A9D405A=Players
ParamDef/Name/lib_Ntve_8A9DD6C3=Message
ParamDef/Name/lib_Ntve_8ACF735D=Flags
ParamDef/Name/lib_Ntve_8AD68BB1=Player
ParamDef/Name/lib_Ntve_8AD6B441=Planet
ParamDef/Name/lib_Ntve_8AD7B3B6=Choice
ParamDef/Name/lib_Ntve_8AE110AE=Player
ParamDef/Name/lib_Ntve_8AE23CB6=Environment Type
ParamDef/Name/lib_Ntve_8AFC882C=Flags
ParamDef/Name/lib_Ntve_8B00BD4E=Player
ParamDef/Name/lib_Ntve_8B046B1B=Pause State
ParamDef/Name/lib_Ntve_8B144181=Title
ParamDef/Name/lib_Ntve_8B14979F=Param 4
ParamDef/Name/lib_Ntve_8B17E564=Purchase Group
ParamDef/Name/lib_Ntve_8B3AD12D=Row
ParamDef/Name/lib_Ntve_8B526943=Players
ParamDef/Name/lib_Ntve_8B6C7FC6=Result
ParamDef/Name/lib_Ntve_8B8E9559=Forward X
ParamDef/Name/lib_Ntve_8B9F7B61=Player
ParamDef/Name/lib_Ntve_8BAE7E63=Actor
ParamDef/Name/lib_Ntve_8BBF0DCA=Count
ParamDef/Name/lib_Ntve_8BC09D83=Value
ParamDef/Name/lib_Ntve_8BC92776=Min
ParamDef/Name/lib_Ntve_8BD69037=Actor Ref Name
ParamDef/Name/lib_Ntve_8BE30CD5=Point
ParamDef/Name/lib_Ntve_8BEACAD7=Value
ParamDef/Name/lib_Ntve_8BFBE636=Up Z
ParamDef/Name/lib_Ntve_8C0050A4=Angle
ParamDef/Name/lib_Ntve_8C0236C7=Purchase Item
ParamDef/Name/lib_Ntve_8C112760=Player
ParamDef/Name/lib_Ntve_8C1446A9=Unit
ParamDef/Name/lib_Ntve_8C2ECE47=Group
ParamDef/Name/lib_Ntve_8C389585=Dialog Item
ParamDef/Name/lib_Ntve_8C638976=Height
ParamDef/Name/lib_Ntve_8C689FD7=Facing
ParamDef/Name/lib_Ntve_8C7404AA=Waypoint
ParamDef/Name/lib_Ntve_8C7B3F70=Scope
ParamDef/Name/lib_Ntve_8C87F62C=ReplaceType
ParamDef/Name/lib_Ntve_8C9C9398=Name
ParamDef/Name/lib_Ntve_8CA30D85=Contact Model
ParamDef/Name/lib_Ntve_8CB41668=Variable
ParamDef/Name/lib_Ntve_8CBC8188=Sensitivity
ParamDef/Name/lib_Ntve_8CC01BBA=Duration
ParamDef/Name/lib_Ntve_8CC737D3=Cooldown
ParamDef/Name/lib_Ntve_8D017089=Slot Component
ParamDef/Name/lib_Ntve_8D22501B=Dialog Item
ParamDef/Name/lib_Ntve_8D2781C5=Timer
ParamDef/Name/lib_Ntve_8D2C54CB=Town
ParamDef/Name/lib_Ntve_8D348810=Player
ParamDef/Name/lib_Ntve_8D5E88BC=Dialog Item
ParamDef/Name/lib_Ntve_8D759F63=Scope
ParamDef/Name/lib_Ntve_8DB285F3=BorderType
ParamDef/Name/lib_Ntve_8DBE111A=Show/Hide State
ParamDef/Name/lib_Ntve_8DC4DC1F=Who
ParamDef/Name/lib_Ntve_8E04B47A=AttachMethods
ParamDef/Name/lib_Ntve_8E117EE7=Delay
ParamDef/Name/lib_Ntve_8E1766B8=On/Off
ParamDef/Name/lib_Ntve_8E19FD00=Player
ParamDef/Name/lib_Ntve_8E2830FA=Anim Name
ParamDef/Name/lib_Ntve_8E2FB602=Purchase Item
ParamDef/Name/lib_Ntve_8E3783A0=Players
ParamDef/Name/lib_Ntve_8E49277F=BossBarID
ParamDef/Name/lib_Ntve_8E5D954F=ScreenButtonID
ParamDef/Name/lib_Ntve_8E65ACBE=Name
ParamDef/Name/lib_Ntve_8E7BE6B0=Range
ParamDef/Name/lib_Ntve_8E8AB7FB=Group
ParamDef/Name/lib_Ntve_8E9C9FAC=What
ParamDef/Name/lib_Ntve_8EA33C3A=Name
ParamDef/Name/lib_Ntve_8EB289C2=Players
ParamDef/Name/lib_Ntve_8EBDA5F3=Hover Image
ParamDef/Name/lib_Ntve_8EC6928E=Attacker
ParamDef/Name/lib_Ntve_8EEE3299=MercenaryId
ParamDef/Name/lib_Ntve_8EEE93E3=Message
ParamDef/Name/lib_Ntve_8EF6434F=Background Model
ParamDef/Name/lib_Ntve_8F025179=X
ParamDef/Name/lib_Ntve_8F127156=OffsetY
ParamDef/Name/lib_Ntve_8F15A860=Doodad
ParamDef/Name/lib_Ntve_8F1A02AD=Mission Archive Id
ParamDef/Name/lib_Ntve_8F2C932E=Param 3
ParamDef/Name/lib_Ntve_8F560A49=Flags
ParamDef/Name/lib_Ntve_8F7D035D=Enable
ParamDef/Name/lib_Ntve_8F8A33E1=Player
ParamDef/Name/lib_Ntve_8F9E7453=Actor Ref Name
ParamDef/Name/lib_Ntve_8F9FC828=Players
ParamDef/Name/lib_Ntve_8FACF47F=BossBarID
ParamDef/Name/lib_Ntve_8FCDC9D6=Player
ParamDef/Name/lib_Ntve_8FE37C94=Scope
ParamDef/Name/lib_Ntve_8FF77F87=Message
ParamDef/Name/lib_Ntve_90000000=Unit
ParamDef/Name/lib_Ntve_9007FA75=Player
ParamDef/Name/lib_Ntve_9011DF1B=Unit
ParamDef/Name/lib_Ntve_901FB2A8=Charge
ParamDef/Name/lib_Ntve_90535498=Reply
ParamDef/Name/lib_Ntve_90585369=Player
ParamDef/Name/lib_Ntve_905B7AEC=On/Off
ParamDef/Name/lib_Ntve_90C78FBE=Players
ParamDef/Name/lib_Ntve_90CA0E04=Count
ParamDef/Name/lib_Ntve_90DE0EA3=Value
ParamDef/Name/lib_Ntve_90F1087D=Forward Y
ParamDef/Name/lib_Ntve_90FC545F=Pause
ParamDef/Name/lib_Ntve_91024A9F=Wait For Load
ParamDef/Name/lib_Ntve_91114493=On/Off
ParamDef/Name/lib_Ntve_911CE309=Name
ParamDef/Name/lib_Ntve_9135D515=Player
ParamDef/Name/lib_Ntve_91573ECB=Unit
ParamDef/Name/lib_Ntve_915E316B=Point
ParamDef/Name/lib_Ntve_91675AA8=Name
ParamDef/Name/lib_Ntve_91C205BF=Model
ParamDef/Name/lib_Ntve_91C384F6=Ability
ParamDef/Name/lib_Ntve_91CA90C0=Slot
ParamDef/Name/lib_Ntve_91DA736E=Portrait
ParamDef/Name/lib_Ntve_9201C5F9=Player
ParamDef/Name/lib_Ntve_9208737B=Color
ParamDef/Name/lib_Ntve_920AFDFF=Conversation
ParamDef/Name/lib_Ntve_9223BDBD=Unit Type
ParamDef/Name/lib_Ntve_9228706A=Max
ParamDef/Name/lib_Ntve_924577FE=Horizontal
ParamDef/Name/lib_Ntve_92625A62=Duration
ParamDef/Name/lib_Ntve_92650D40=Player
ParamDef/Name/lib_Ntve_9266E056=Callback
ParamDef/Name/lib_Ntve_92855A3A=Button
ParamDef/Name/lib_Ntve_92877B09=Cooldown
ParamDef/Name/lib_Ntve_92B7B1DA=Unit
ParamDef/Name/lib_Ntve_92D62DB3=Doodad Type
ParamDef/Name/lib_Ntve_92E05261=Percent
ParamDef/Name/lib_Ntve_92E8BC38=Town
ParamDef/Name/lib_Ntve_92F4DFC6=Name
ParamDef/Name/lib_Ntve_9329BF02=Point
ParamDef/Name/lib_Ntve_932C70BB=Anim Name
ParamDef/Name/lib_Ntve_9338C41B=Elapsed
ParamDef/Name/lib_Ntve_93760602=Texture Video Play Flags
ParamDef/Name/lib_Ntve_938EF5BD=Increment
ParamDef/Name/lib_Ntve_93A7A527=Up Z
ParamDef/Name/lib_Ntve_93C23022=Aspect Ratio
ParamDef/Name/lib_Ntve_93D46230=Campaign
ParamDef/Name/lib_Ntve_93DB0C8E=Width
ParamDef/Name/lib_Ntve_940DB0DD=Town
ParamDef/Name/lib_Ntve_940F8CDA=Facing
ParamDef/Name/lib_Ntve_94189837=Camera
ParamDef/Name/lib_Ntve_9421CFBF=Distance
ParamDef/Name/lib_Ntve_942A8A79=Priority
ParamDef/Name/lib_Ntve_942C1D00=AttachMethods
ParamDef/Name/lib_Ntve_942D9D8C=Ability
ParamDef/Name/lib_Ntve_947AB2CB=Scope
ParamDef/Name/lib_Ntve_947D24A6=Anchor
ParamDef/Name/lib_Ntve_94808829=Picked
ParamDef/Name/lib_Ntve_9480C2C5=Build Flags
ParamDef/Name/lib_Ntve_9481F2A5=Scope
ParamDef/Name/lib_Ntve_94B1ACAD=Player
ParamDef/Name/lib_Ntve_94BC24AA=SourceKey
ParamDef/Name/lib_Ntve_94CCB145=Planet
ParamDef/Name/lib_Ntve_94CF1F31=Slot Component
ParamDef/Name/lib_Ntve_94EF6BBA=Player
ParamDef/Name/lib_Ntve_94F0E57C=Player
ParamDef/Name/lib_Ntve_94F17921=Target
ParamDef/Name/lib_Ntve_9503ACAC=Purchase Item
ParamDef/Name/lib_Ntve_952312ED=Unit
ParamDef/Name/lib_Ntve_953B1488=Effect Type
ParamDef/Name/lib_Ntve_9544D907=ScreenImageID
ParamDef/Name/lib_Ntve_954DB06A=Region
ParamDef/Name/lib_Ntve_955AEEDB=Image
ParamDef/Name/lib_Ntve_9569C067=Offscreen
ParamDef/Name/lib_Ntve_9599C4B5=SoundType
ParamDef/Name/lib_Ntve_95A799D9=Parameter 4
ParamDef/Name/lib_Ntve_95E83C8C=Scale
ParamDef/Name/lib_Ntve_95EA75D5=Group
ParamDef/Name/lib_Ntve_95EE056B=Player
ParamDef/Name/lib_Ntve_95EF74B2=Aspect Ratio
ParamDef/Name/lib_Ntve_95F54388=Index
ParamDef/Name/lib_Ntve_95FE8644=Slot
ParamDef/Name/lib_Ntve_961AEF4C=Description
ParamDef/Name/lib_Ntve_962839D2=Property
ParamDef/Name/lib_Ntve_962C924D=Color
ParamDef/Name/lib_Ntve_9638160D=State
ParamDef/Name/lib_Ntve_96488727=Region
ParamDef/Name/lib_Ntve_96564E05=OffsetX
ParamDef/Name/lib_Ntve_965966C5=Value
ParamDef/Name/lib_Ntve_966AEA46=Sensitivity
ParamDef/Name/lib_Ntve_966BB36D=Board
ParamDef/Name/lib_Ntve_9671FDA0=Dialog Item
ParamDef/Name/lib_Ntve_96988E71=Unit
ParamDef/Name/lib_Ntve_9698DB7F=Unit
ParamDef/Name/lib_Ntve_969A8CD9=Effect
ParamDef/Name/lib_Ntve_969B7CA3=Value
ParamDef/Name/lib_Ntve_96B3BE52=Unit
ParamDef/Name/lib_Ntve_96CEED49=Value 1
ParamDef/Name/lib_Ntve_96DE0273=Dialog Item
ParamDef/Name/lib_Ntve_972A74CB=Count
ParamDef/Name/lib_Ntve_9735F524=Dialog Item
ParamDef/Name/lib_Ntve_9786D3F5=Filter
ParamDef/Name/lib_Ntve_979D49FB=Charge
ParamDef/Name/lib_Ntve_97A85CF7=Use Transport
ParamDef/Name/lib_Ntve_97B4E818=Players
ParamDef/Name/lib_Ntve_97BF882F=Duration
ParamDef/Name/lib_Ntve_97C56A6C=Minerals Time
ParamDef/Name/lib_Ntve_97D00B01=Player
ParamDef/Name/lib_Ntve_97DD2DC1=Conversation
ParamDef/Name/lib_Ntve_97F24ED6=Unit Type
ParamDef/Name/lib_Ntve_98199252=Animation
ParamDef/Name/lib_Ntve_982396A7=Player
ParamDef/Name/lib_Ntve_98269BFE=Wait Until Done
ParamDef/Name/lib_Ntve_9834CE9C=Type
ParamDef/Name/lib_Ntve_98368032=Value
ParamDef/Name/lib_Ntve_984B048C=Time Variant
ParamDef/Name/lib_Ntve_98534E0D=WaitType
ParamDef/Name/lib_Ntve_9854E0F3=Wave
ParamDef/Name/lib_Ntve_9890ABE8=Research Tier
ParamDef/Name/lib_Ntve_98BC767B=Animation
ParamDef/Name/lib_Ntve_98BF65A4=Dialog
ParamDef/Name/lib_Ntve_98C0D5D9=Info
ParamDef/Name/lib_Ntve_98F0CAB0=Height
ParamDef/Name/lib_Ntve_98F0E808=Players
ParamDef/Name/lib_Ntve_98F2220D=Player
ParamDef/Name/lib_Ntve_9914BEAD=Param 1
ParamDef/Name/lib_Ntve_992FF6CF=OffsetY
ParamDef/Name/lib_Ntve_993EE442=Priority
ParamDef/Name/lib_Ntve_9941E9D8=Offset
ParamDef/Name/lib_Ntve_99467016=Planet
ParamDef/Name/lib_Ntve_997160FB=Value 2
ParamDef/Name/lib_Ntve_9975E294=Mask
ParamDef/Name/lib_Ntve_99777D6C=Flags
ParamDef/Name/lib_Ntve_99A41FB7=Light
ParamDef/Name/lib_Ntve_99A469F3=Value
ParamDef/Name/lib_Ntve_99B05266=Entry
ParamDef/Name/lib_Ntve_99B19A01=Response Actor
ParamDef/Name/lib_Ntve_99B1CA17=State Index
ParamDef/Name/lib_Ntve_99C871DC=Players
ParamDef/Name/lib_Ntve_99E853DA=WaveTarget
ParamDef/Name/lib_Ntve_99ECA820=Type
ParamDef/Name/lib_Ntve_99EEDBB6=Name
ParamDef/Name/lib_Ntve_9A452338=Name
ParamDef/Name/lib_Ntve_9A4612B2=Value
ParamDef/Name/lib_Ntve_9A6B09E3=Behavior
ParamDef/Name/lib_Ntve_9A7F392A=Effect
ParamDef/Name/lib_Ntve_9A8F1093=Value
ParamDef/Name/lib_Ntve_9A99404F=Name
ParamDef/Name/lib_Ntve_9AA477EF=Player
ParamDef/Name/lib_Ntve_9AA76FD7=Gather Point
ParamDef/Name/lib_Ntve_9ADE2B3B=Unit
ParamDef/Name/lib_Ntve_9B01128C=Ability Command
ParamDef/Name/lib_Ntve_9B14445A=Unit
ParamDef/Name/lib_Ntve_9B2D6054=Actor Scope
ParamDef/Name/lib_Ntve_9B32F396=Position
ParamDef/Name/lib_Ntve_9B3EBBC0=Town
ParamDef/Name/lib_Ntve_9B4FA35A=Dialog Item
ParamDef/Name/lib_Ntve_9B568317=Players
ParamDef/Name/lib_Ntve_9B5CE4AB=TimeVariant
ParamDef/Name/lib_Ntve_9B72FF09=Charge
ParamDef/Name/lib_Ntve_9B739D1B=Height Offset
ParamDef/Name/lib_Ntve_9B780AF5=Research Item
ParamDef/Name/lib_Ntve_9B85861E=On/Off
ParamDef/Name/lib_Ntve_9B87B175=Unit
ParamDef/Name/lib_Ntve_9B8ED233=Town
ParamDef/Name/lib_Ntve_9BA88A2A=Player
ParamDef/Name/lib_Ntve_9BD24C19=Players
ParamDef/Name/lib_Ntve_9BE00FC2=Anchor
ParamDef/Name/lib_Ntve_9BE33ABF=Offset Y
ParamDef/Name/lib_Ntve_9BE3BCCD=Bearings
ParamDef/Name/lib_Ntve_9C10F1B1=Scope
ParamDef/Name/lib_Ntve_9C132511=Cooldown
ParamDef/Name/lib_Ntve_9C193ECF=Z
ParamDef/Name/lib_Ntve_9C4402E6=Time
ParamDef/Name/lib_Ntve_9C508FDB=Height
ParamDef/Name/lib_Ntve_9C5709DF=Target Transparency
ParamDef/Name/lib_Ntve_9C68A170=MaxDistFromEnemies
ParamDef/Name/lib_Ntve_9C7EA7C0=Name
ParamDef/Name/lib_Ntve_9C8741CC=Terms
ParamDef/Name/lib_Ntve_9C898CE6=Cooldown
ParamDef/Name/lib_Ntve_9CB179D5=Stage
ParamDef/Name/lib_Ntve_9CC818D7=Attribute
ParamDef/Name/lib_Ntve_9CCBDCE0=Up Z
ParamDef/Name/lib_Ntve_9CD8C23D=Icon
ParamDef/Name/lib_Ntve_9D14D500=Group
ParamDef/Name/lib_Ntve_9D162A33=Charge
ParamDef/Name/lib_Ntve_9D28DC66=X
ParamDef/Name/lib_Ntve_9D34B988=ScreenButtonID
ParamDef/Name/lib_Ntve_9D509D9F=Check
ParamDef/Name/lib_Ntve_9D6EA18E=Dialog Item
ParamDef/Name/lib_Ntve_9D7B8ABC=Time Type
ParamDef/Name/lib_Ntve_9D8BCB05=Dialog
ParamDef/Name/lib_Ntve_9D91D141=Slot
ParamDef/Name/lib_Ntve_9DA550C4=IconPath
ParamDef/Name/lib_Ntve_9DAB52FE=HoverImage
ParamDef/Name/lib_Ntve_9DAC7098=Category
ParamDef/Name/lib_Ntve_9DAD4269=Item
ParamDef/Name/lib_Ntve_9DCE4FBB=Decelerate
ParamDef/Name/lib_Ntve_9DD1A8B5=Slot
ParamDef/Name/lib_Ntve_9DF94297=Option
ParamDef/Name/lib_Ntve_9DF9944B=Unit
ParamDef/Name/lib_Ntve_9E26E268=OffsetY
ParamDef/Name/lib_Ntve_9E488118=Campaign
ParamDef/Name/lib_Ntve_9E5DCBF3=Blend Time
ParamDef/Name/lib_Ntve_9E6F0FCC=Value
ParamDef/Name/lib_Ntve_9E816196=Anim Bracket Start Flags
ParamDef/Name/lib_Ntve_9EA7E372=Dialog Item
ParamDef/Name/lib_Ntve_9EB21B31=Region
ParamDef/Name/lib_Ntve_9EC557A6=Player
ParamDef/Name/lib_Ntve_9ED4CC3D=Unit Type
ParamDef/Name/lib_Ntve_9ED78AA1=Player
ParamDef/Name/lib_Ntve_9EE40FDE=Duration
ParamDef/Name/lib_Ntve_9F214D76=Start Height
ParamDef/Name/lib_Ntve_9F23D142=Value
ParamDef/Name/lib_Ntve_9F388956=Purchase Category
ParamDef/Name/lib_Ntve_9F412C66=Planet
ParamDef/Name/lib_Ntve_9F4297D9=Upgrade
ParamDef/Name/lib_Ntve_9F450887=Min
ParamDef/Name/lib_Ntve_9F4772FD=Slot Name
ParamDef/Name/lib_Ntve_9F7731B6=On/Off
ParamDef/Name/lib_Ntve_9FC0FD69=Unit
ParamDef/Name/lib_Ntve_9FC43291=Use Fog of War
ParamDef/Name/lib_Ntve_9FC724DD=Town
ParamDef/Name/lib_Ntve_9FD90BD5=Position X
ParamDef/Name/lib_Ntve_9FDC56DF=Group
ParamDef/Name/lib_Ntve_9FE0E8B7=Direction
ParamDef/Name/lib_Ntve_A01626AB=Player
ParamDef/Name/lib_Ntve_A0276718=Volume
ParamDef/Name/lib_Ntve_A03D86EA=WaveIndex
ParamDef/Name/lib_Ntve_A0582E49=Offset
ParamDef/Name/lib_Ntve_A0583248=Player
ParamDef/Name/lib_Ntve_A061FB35=Scope
ParamDef/Name/lib_Ntve_A07F7552=Players
ParamDef/Name/lib_Ntve_A0944BC7=Value
ParamDef/Name/lib_Ntve_A098DF9A=Position
ParamDef/Name/lib_Ntve_A0A419AC=Dialog
ParamDef/Name/lib_Ntve_A0A81865=Point
ParamDef/Name/lib_Ntve_A0C5EC4D=Object Type
ParamDef/Name/lib_Ntve_A0E0A756=Actor
ParamDef/Name/lib_Ntve_A0E60A77=Scope
ParamDef/Name/lib_Ntve_A0F07688=Value
ParamDef/Name/lib_Ntve_A112DE36=State Index
ParamDef/Name/lib_Ntve_A11AF260=Slot
ParamDef/Name/lib_Ntve_A121FA35=Player
ParamDef/Name/lib_Ntve_A13FAA1A=Value
ParamDef/Name/lib_Ntve_A1455F09=Choice
ParamDef/Name/lib_Ntve_A166DBF3=Expert Count
ParamDef/Name/lib_Ntve_A166F448=Camera
ParamDef/Name/lib_Ntve_A18C1A07=Player
ParamDef/Name/lib_Ntve_A1916E89=Difficulty
ParamDef/Name/lib_Ntve_A1A8F4AD=Name
ParamDef/Name/lib_Ntve_A1C76CA1=Player
ParamDef/Name/lib_Ntve_A1DB5C98=Players
ParamDef/Name/lib_Ntve_A207F28E=Contact Name
ParamDef/Name/lib_Ntve_A218721D=Unit
ParamDef/Name/lib_Ntve_A21D590F=Wave Info
ParamDef/Name/lib_Ntve_A21DE8E8=Show
ParamDef/Name/lib_Ntve_A21EA406=Name
ParamDef/Name/lib_Ntve_A2264267=Players
ParamDef/Name/lib_Ntve_A22B495D=Control Group
ParamDef/Name/lib_Ntve_A235CCB6=RefSecondary
ParamDef/Name/lib_Ntve_A23DD7B7=Level
ParamDef/Name/lib_Ntve_A256540D=Dialog
ParamDef/Name/lib_Ntve_A2899A45=Unit
ParamDef/Name/lib_Ntve_A28E5377=Campaign
ParamDef/Name/lib_Ntve_A2923D8C=Player
ParamDef/Name/lib_Ntve_A294E5EC=Region
ParamDef/Name/lib_Ntve_A295E76E=Y
ParamDef/Name/lib_Ntve_A2A5E66E=Players
ParamDef/Name/lib_Ntve_A2A8719E=X
ParamDef/Name/lib_Ntve_A2BD557A=Source Group
ParamDef/Name/lib_Ntve_A2C9EC2B=Player
ParamDef/Name/lib_Ntve_A2D7E343=Density
ParamDef/Name/lib_Ntve_A2F636B4=List
ParamDef/Name/lib_Ntve_A301B1B2=Charge
ParamDef/Name/lib_Ntve_A30297E7=From Unit
ParamDef/Name/lib_Ntve_A3036EB9=Queue
ParamDef/Name/lib_Ntve_A3132B0D=Size
ParamDef/Name/lib_Ntve_A31F2A23=TargetPoint
ParamDef/Name/lib_Ntve_A33B2583=Height
ParamDef/Name/lib_Ntve_A34250CF=Effect
ParamDef/Name/lib_Ntve_A3668D9D=Automatic
ParamDef/Name/lib_Ntve_A3676811=Status Variable
ParamDef/Name/lib_Ntve_A37B0E58=Scope
ParamDef/Name/lib_Ntve_A3A98C9F=Research Item
ParamDef/Name/lib_Ntve_A3AC0C95=Camera Object
ParamDef/Name/lib_Ntve_A3D1D7FD=Parameter 2
ParamDef/Name/lib_Ntve_A3E79243=Scope
ParamDef/Name/lib_Ntve_A3E97A8A=Item
ParamDef/Name/lib_Ntve_A3F52941=Time Between Characters
ParamDef/Name/lib_Ntve_A404A9EC=Type
ParamDef/Name/lib_Ntve_A40558AE=Target Player
ParamDef/Name/lib_Ntve_A417DDB0=Unit
ParamDef/Name/lib_Ntve_A4243782=Name
ParamDef/Name/lib_Ntve_A44D2D0F=Source Unit Group
ParamDef/Name/lib_Ntve_A450004F=Player
ParamDef/Name/lib_Ntve_A4514899=RewardText
ParamDef/Name/lib_Ntve_A45406E1=Count
ParamDef/Name/lib_Ntve_A45B584F=Scope
ParamDef/Name/lib_Ntve_A462D56B=Player
ParamDef/Name/lib_Ntve_A4646247=Purchase Group
ParamDef/Name/lib_Ntve_A46758B9=Height
ParamDef/Name/lib_Ntve_A468FD92=Distance
ParamDef/Name/lib_Ntve_A47770C0=Forward Y
ParamDef/Name/lib_Ntve_A47E77D1=Text
ParamDef/Name/lib_Ntve_A489C929=Player
ParamDef/Name/lib_Ntve_A4A109ED=Cooldown
ParamDef/Name/lib_Ntve_A4B226A9=Player Group
ParamDef/Name/lib_Ntve_A4C004B2=State
ParamDef/Name/lib_Ntve_A4C19F41=Message Area
ParamDef/Name/lib_Ntve_A4E09539=Race
ParamDef/Name/lib_Ntve_A4E147C2=Conversation
ParamDef/Name/lib_Ntve_A4E34BC8=Window
ParamDef/Name/lib_Ntve_A4F4335B=Player
ParamDef/Name/lib_Ntve_A516ADDA=Scope Name
ParamDef/Name/lib_Ntve_A52841FC=Player
ParamDef/Name/lib_Ntve_A52858BA=BossBarID
ParamDef/Name/lib_Ntve_A52DCFA1=Level
ParamDef/Name/lib_Ntve_A531298C=Ability Command
ParamDef/Name/lib_Ntve_A5442725=Player
ParamDef/Name/lib_Ntve_A559F9F0=Sound
ParamDef/Name/lib_Ntve_A571F09C=From
ParamDef/Name/lib_Ntve_A5766DDF=Texture
ParamDef/Name/lib_Ntve_A5788F25=Forward Z
ParamDef/Name/lib_Ntve_A5808584=Region
ParamDef/Name/lib_Ntve_A5811626=Purchase Item
ParamDef/Name/lib_Ntve_A5885DA9=Camera State Index
ParamDef/Name/lib_Ntve_A5ACD683=Scope
ParamDef/Name/lib_Ntve_A5D317E5=Edge
ParamDef/Name/lib_Ntve_A6045EC4=Players
ParamDef/Name/lib_Ntve_A60FFECE=Dialog
ParamDef/Name/lib_Ntve_A6203EC2=Name
ParamDef/Name/lib_Ntve_A62757C6=Scope
ParamDef/Name/lib_Ntve_A62A3391=Texture
ParamDef/Name/lib_Ntve_A633ACEC=Town
ParamDef/Name/lib_Ntve_A637DA7D=Portrait
ParamDef/Name/lib_Ntve_A6380F9A=Value
ParamDef/Name/lib_Ntve_A63C6EA2=Purchase Item
ParamDef/Name/lib_Ntve_A654ADC9=Duration
ParamDef/Name/lib_Ntve_A65A0F51=Unit
ParamDef/Name/lib_Ntve_A65F9E6D=Players
ParamDef/Name/lib_Ntve_A6600060=Unit
ParamDef/Name/lib_Ntve_A67126FA=Pause
ParamDef/Name/lib_Ntve_A67169A9=Portrait
ParamDef/Name/lib_Ntve_A678305F=Description
ParamDef/Name/lib_Ntve_A67FBEB2=Board
ParamDef/Name/lib_Ntve_A680555A=Unit
ParamDef/Name/lib_Ntve_A6968994=Slot Name
ParamDef/Name/lib_Ntve_A69D66C6=Slot
ParamDef/Name/lib_Ntve_A6B1ECE6=Name
ParamDef/Name/lib_Ntve_A6B355B7=Value
ParamDef/Name/lib_Ntve_A6BB1D81=Region
ParamDef/Name/lib_Ntve_A6E1C843=Anchor
ParamDef/Name/lib_Ntve_A6ED5FEE=Text
ParamDef/Name/lib_Ntve_A7034B77=Variable
ParamDef/Name/lib_Ntve_A7166B24=Model
ParamDef/Name/lib_Ntve_A749F5C4=Portrait
ParamDef/Name/lib_Ntve_A7536FA9=Point
ParamDef/Name/lib_Ntve_A76E0D51=ReplaceType
ParamDef/Name/lib_Ntve_A79CEFDF=Dialog
ParamDef/Name/lib_Ntve_A79D3963=Countdown Time
ParamDef/Name/lib_Ntve_A7C7A2F1=Model
ParamDef/Name/lib_Ntve_A7D81754=Region
ParamDef/Name/lib_Ntve_A7EE7E6E=Player
ParamDef/Name/lib_Ntve_A803C0FB=Texture
ParamDef/Name/lib_Ntve_A824311C=Anim Transition Flags
ParamDef/Name/lib_Ntve_A8309C59=Players
ParamDef/Name/lib_Ntve_A84867CC=Name
ParamDef/Name/lib_Ntve_A84F1734=Dialog Item
ParamDef/Name/lib_Ntve_A88DF1D0=PlayerGroup
ParamDef/Name/lib_Ntve_A894463F=OtherPlayer
ParamDef/Name/lib_Ntve_A89683C6=Image
ParamDef/Name/lib_Ntve_A8B2F758=Bounds
ParamDef/Name/lib_Ntve_A8B8E0D2=Fade
ParamDef/Name/lib_Ntve_A8C7FCF1=Planet
ParamDef/Name/lib_Ntve_A8CA372A=Forward Z
ParamDef/Name/lib_Ntve_A8EAFDBE=Soundtrack ID
ParamDef/Name/lib_Ntve_A8FB3DB1=Advanced
ParamDef/Name/lib_Ntve_A8FE7C12=Area
ParamDef/Name/lib_Ntve_A91C853D=Decelerate
ParamDef/Name/lib_Ntve_A927C67A=Flags
ParamDef/Name/lib_Ntve_A930B090=Conversation
ParamDef/Name/lib_Ntve_A942E241=Name
ParamDef/Name/lib_Ntve_A9543A4A=Text
ParamDef/Name/lib_Ntve_A959DB96=Player
ParamDef/Name/lib_Ntve_A961576D=Take/Deal
ParamDef/Name/lib_Ntve_A9952368=File
ParamDef/Name/lib_Ntve_A9ABC6A5=Duration
ParamDef/Name/lib_Ntve_A9AFAEEB=Ability
ParamDef/Name/lib_Ntve_A9B158AB=Dialog
ParamDef/Name/lib_Ntve_A9B6A9FD=Unit
ParamDef/Name/lib_Ntve_A9BA688A=Portrait
ParamDef/Name/lib_Ntve_A9C0F04E=Scope
ParamDef/Name/lib_Ntve_A9E0ADEB=Player
ParamDef/Name/lib_Ntve_A9E2D102=PlayerGroup
ParamDef/Name/lib_Ntve_A9F0D75E=Player
ParamDef/Name/lib_Ntve_AA0B063C=Identifier
ParamDef/Name/lib_Ntve_AA167649=Scope
ParamDef/Name/lib_Ntve_AA194FFE=Weapon
ParamDef/Name/lib_Ntve_AA1DF67B=Player
ParamDef/Name/lib_Ntve_AA273AA4=PlayerGroup
ParamDef/Name/lib_Ntve_AA3BD449=Value
ParamDef/Name/lib_Ntve_AA44D6C2=Refresh
ParamDef/Name/lib_Ntve_AA45AFE2=Font Size
ParamDef/Name/lib_Ntve_AA58EA6E=Queue
ParamDef/Name/lib_Ntve_AA8A98BD=Mission Archive Id
ParamDef/Name/lib_Ntve_AA8C27B5=On/Off
ParamDef/Name/lib_Ntve_AA91AC35=Name
ParamDef/Name/lib_Ntve_AAAF9DFC=Player
ParamDef/Name/lib_Ntve_AABB8DA3=Height
ParamDef/Name/lib_Ntve_AAC1B96D=Animation
ParamDef/Name/lib_Ntve_AAD92799=Unit Type
ParamDef/Name/lib_Ntve_AAF2FC83=Second Unit
ParamDef/Name/lib_Ntve_AB053020=Value
ParamDef/Name/lib_Ntve_AB07BE98=Smart
ParamDef/Name/lib_Ntve_AB10410C=Space
ParamDef/Name/lib_Ntve_AB179DA6=Player
ParamDef/Name/lib_Ntve_AB235258=Modal
ParamDef/Name/lib_Ntve_AB268797=Attacker
ParamDef/Name/lib_Ntve_AB32278E=Unit
ParamDef/Name/lib_Ntve_AB3A2013=Unit
ParamDef/Name/lib_Ntve_AB3D73F0=Scope
ParamDef/Name/lib_Ntve_AB539BB5=Purchase Item
ParamDef/Name/lib_Ntve_AB6FE2EA=Type
ParamDef/Name/lib_Ntve_AB8608EE=Variable
ParamDef/Name/lib_Ntve_AB92605F=Unit
ParamDef/Name/lib_Ntve_AB965677=Camera
ParamDef/Name/lib_Ntve_ABA4C1BE=Text
ParamDef/Name/lib_Ntve_ABB380C4=Value 1
ParamDef/Name/lib_Ntve_ABC3F662=State
ParamDef/Name/lib_Ntve_ABC5DBEC=Index
ParamDef/Name/lib_Ntve_ABCD72DF=Dialog Item
ParamDef/Name/lib_Ntve_ABDE1128=Intersect Type
ParamDef/Name/lib_Ntve_ABF3DF01=Wait Until Done
ParamDef/Name/lib_Ntve_ABF6D377=Tooltip
ParamDef/Name/lib_Ntve_ABFD707A=State
ParamDef/Name/lib_Ntve_ABFFCC8D=State
ParamDef/Name/lib_Ntve_AC0F6F9B=Distance
ParamDef/Name/lib_Ntve_AC1550BF=Player
ParamDef/Name/lib_Ntve_AC17DB67=Charge
ParamDef/Name/lib_Ntve_AC549349=Finished
ParamDef/Name/lib_Ntve_AC8E257C=Players
ParamDef/Name/lib_Ntve_AC8F06B8=Mission Archive Id
ParamDef/Name/lib_Ntve_AC9713B3=Players
ParamDef/Name/lib_Ntve_ACA0A006=Attacker
ParamDef/Name/lib_Ntve_ACB6148E=Area
ParamDef/Name/lib_Ntve_ACC10898=Player
ParamDef/Name/lib_Ntve_ACC52290=Include Shared Abilities
ParamDef/Name/lib_Ntve_ACF37FC4=Level
ParamDef/Name/lib_Ntve_ACF71190=Slot
ParamDef/Name/lib_Ntve_ACFA6CA6=Target
ParamDef/Name/lib_Ntve_AD00B0D1=Ability Command
ParamDef/Name/lib_Ntve_AD061CEA=Planet
ParamDef/Name/lib_Ntve_AD14DE85=Advanced Count
ParamDef/Name/lib_Ntve_AD254E20=Image
ParamDef/Name/lib_Ntve_AD458092=Point
ParamDef/Name/lib_Ntve_AD541008=Purchase Item
ParamDef/Name/lib_Ntve_AD951CFA=Y
ParamDef/Name/lib_Ntve_AD9D2AF4=Color
ParamDef/Name/lib_Ntve_ADA0FD57=Checked
ParamDef/Name/lib_Ntve_ADAA73BC=Height
ParamDef/Name/lib_Ntve_ADB25E94=Dialog Item
ParamDef/Name/lib_Ntve_ADD482F6=Actor
ParamDef/Name/lib_Ntve_AE26A354=Up Y
ParamDef/Name/lib_Ntve_AE289B01=Item
ParamDef/Name/lib_Ntve_AE2D0D80=Players
ParamDef/Name/lib_Ntve_AE7AEF4C=Dialog
ParamDef/Name/lib_Ntve_AEA06A5D=String
ParamDef/Name/lib_Ntve_AEBD5666=Scope
ParamDef/Name/lib_Ntve_AEC2189A=Color
ParamDef/Name/lib_Ntve_AED83A07=Player
ParamDef/Name/lib_Ntve_AEEDE41C=Command Option
ParamDef/Name/lib_Ntve_AF0427B3=Source
ParamDef/Name/lib_Ntve_AF178CE9=Value
ParamDef/Name/lib_Ntve_AF1D00C8=Dialog Item
ParamDef/Name/lib_Ntve_AF266BF5=Region
ParamDef/Name/lib_Ntve_AF41CE38=Offset Y
ParamDef/Name/lib_Ntve_AF61A8CC=Type
ParamDef/Name/lib_Ntve_AF6B65A5=Players
ParamDef/Name/lib_Ntve_AF73612F=On/Off
ParamDef/Name/lib_Ntve_AF8A0BE6=Dialog Item
ParamDef/Name/lib_Ntve_AF99AA81=Town
ParamDef/Name/lib_Ntve_AF9FEE36=Find String
ParamDef/Name/lib_Ntve_AFC7FAC3=Player
ParamDef/Name/lib_Ntve_AFC84C9D=Players
ParamDef/Name/lib_Ntve_AFCADA1F=Research Item
ParamDef/Name/lib_Ntve_AFD06C5F=State
ParamDef/Name/lib_Ntve_AFF6C894=Message
ParamDef/Name/lib_Ntve_B0062314=X
ParamDef/Name/lib_Ntve_B009C670=OffsetX
ParamDef/Name/lib_Ntve_B00BA8E5=Message
ParamDef/Name/lib_Ntve_B00EAC56=Wave
ParamDef/Name/lib_Ntve_B02DB5E4=Asset Index
ParamDef/Name/lib_Ntve_B0366C3A=Name
ParamDef/Name/lib_Ntve_B05164CA=RenderType
ParamDef/Name/lib_Ntve_B0B64DCE=Enable/Disable
ParamDef/Name/lib_Ntve_B0BFA493=MercenaryId
ParamDef/Name/lib_Ntve_B0D63CD3=Name
ParamDef/Name/lib_Ntve_B0E4C262=Players
ParamDef/Name/lib_Ntve_B0E8C066=Player Group
ParamDef/Name/lib_Ntve_B0EC848A=BarID
ParamDef/Name/lib_Ntve_B106A43C=Challenge Name
ParamDef/Name/lib_Ntve_B107A70F=Color
ParamDef/Name/lib_Ntve_B113F4C3=Count Type
ParamDef/Name/lib_Ntve_B1234C14=OffsetX
ParamDef/Name/lib_Ntve_B12B04B2=Mouse Button
ParamDef/Name/lib_Ntve_B1308F64=Path
ParamDef/Name/lib_Ntve_B134DFEF=Point
ParamDef/Name/lib_Ntve_B1357DC8=Research Item
ParamDef/Name/lib_Ntve_B15D29C1=Player
ParamDef/Name/lib_Ntve_B15E27AD=Subject
ParamDef/Name/lib_Ntve_B16500EB=AttachMethods
ParamDef/Name/lib_Ntve_B1658A2D=Players
ParamDef/Name/lib_Ntve_B18C0833=Players
ParamDef/Name/lib_Ntve_B1C96072=Position
ParamDef/Name/lib_Ntve_B1D34CB0=Dialog
ParamDef/Name/lib_Ntve_B1DF83DC=Player
ParamDef/Name/lib_Ntve_B1F0E6F3=Unit
ParamDef/Name/lib_Ntve_B20419C1=Value 1
ParamDef/Name/lib_Ntve_B243616A=State
ParamDef/Name/lib_Ntve_B26E9527=Scope
ParamDef/Name/lib_Ntve_B27243D0=Unit Group
ParamDef/Name/lib_Ntve_B27E6185=Flash
ParamDef/Name/lib_Ntve_B28F5018=Scope
ParamDef/Name/lib_Ntve_B296E093=Unit
ParamDef/Name/lib_Ntve_B29D7650=Minimap
ParamDef/Name/lib_Ntve_B2B0126D=Player
ParamDef/Name/lib_Ntve_B2BF29A7=ResearchText
ParamDef/Name/lib_Ntve_B2D95AC6=Share/Unshare
ParamDef/Name/lib_Ntve_B2F968B9=Value
ParamDef/Name/lib_Ntve_B34CEA8E=Dialog Item
ParamDef/Name/lib_Ntve_B34D271D=Action
ParamDef/Name/lib_Ntve_B3649693=Doppler
ParamDef/Name/lib_Ntve_B371ABF2=Event Type
ParamDef/Name/lib_Ntve_B38CA56F=Creator
ParamDef/Name/lib_Ntve_B39DA998=Min Score
ParamDef/Name/lib_Ntve_B3AB20FD=Effect
ParamDef/Name/lib_Ntve_B3AE7119=Sound
ParamDef/Name/lib_Ntve_B3C90EB9=Region
ParamDef/Name/lib_Ntve_B3CBBE36=Point 1
ParamDef/Name/lib_Ntve_B3CEE051=Cap
ParamDef/Name/lib_Ntve_B3F30050=Value
ParamDef/Name/lib_Ntve_B4308D99=Board
ParamDef/Name/lib_Ntve_B447A3D5=Scale
ParamDef/Name/lib_Ntve_B4581895=Request Actor
ParamDef/Name/lib_Ntve_B45BA5BA=Flash
ParamDef/Name/lib_Ntve_B490DDEC=Attacker
ParamDef/Name/lib_Ntve_B4ACF12A=Value
ParamDef/Name/lib_Ntve_B4BAD30B=OffsetX
ParamDef/Name/lib_Ntve_B4D23CB0=Identifier
ParamDef/Name/lib_Ntve_B4EE9B9C=Duration
ParamDef/Name/lib_Ntve_B52CD455=Normal Count
ParamDef/Name/lib_Ntve_B532C268=Town
ParamDef/Name/lib_Ntve_B557B7FC=Max
ParamDef/Name/lib_Ntve_B55CF069=Point
ParamDef/Name/lib_Ntve_B587A440=Behavior
ParamDef/Name/lib_Ntve_B5C4CEB1=Value
ParamDef/Name/lib_Ntve_B5C770D4=Text
ParamDef/Name/lib_Ntve_B5C965A8=Expert
ParamDef/Name/lib_Ntve_B5CBA98C=Height
ParamDef/Name/lib_Ntve_B5F45E37=Charge
ParamDef/Name/lib_Ntve_B604A777=At Apply
ParamDef/Name/lib_Ntve_B62B5363=Name
ParamDef/Name/lib_Ntve_B6346A73=Point
ParamDef/Name/lib_Ntve_B64B080C=Up X
ParamDef/Name/lib_Ntve_B64E4C9A=TimeStamp
ParamDef/Name/lib_Ntve_B660E71D=Frequency
ParamDef/Name/lib_Ntve_B66B5C08=Difficulty2
ParamDef/Name/lib_Ntve_B66E5E5F=Forward Y
ParamDef/Name/lib_Ntve_B675C7F1=Vertical
ParamDef/Name/lib_Ntve_B68F0E3F=Template
ParamDef/Name/lib_Ntve_B690DCF9=Unit
ParamDef/Name/lib_Ntve_B6AC636D=Name
ParamDef/Name/lib_Ntve_B6B27B25=Player
ParamDef/Name/lib_Ntve_B6B357C1=Animation
ParamDef/Name/lib_Ntve_B6D9C7C9=Ability
ParamDef/Name/lib_Ntve_B6DEBC8D=Players
ParamDef/Name/lib_Ntve_B6EA44C4=MaxValue
ParamDef/Name/lib_Ntve_B6EF4B7A=Blend
ParamDef/Name/lib_Ntve_B6F5EB43=Players
ParamDef/Name/lib_Ntve_B6F93566=Filter
ParamDef/Name/lib_Ntve_B71DE0D9=Unit
ParamDef/Name/lib_Ntve_B72BDDFA=Type
ParamDef/Name/lib_Ntve_B73B749A=Spend Location
ParamDef/Name/lib_Ntve_B73F60EB=Unit
ParamDef/Name/lib_Ntve_B752B598=PlayerGroup
ParamDef/Name/lib_Ntve_B75EA78F=PlayerGroup
ParamDef/Name/lib_Ntve_B779D450=Category
ParamDef/Name/lib_Ntve_B77B55A5=Type
ParamDef/Name/lib_Ntve_B78DF2D0=Point
ParamDef/Name/lib_Ntve_B7936E17=Unit
ParamDef/Name/lib_Ntve_B796880B=Ability Command
ParamDef/Name/lib_Ntve_B7B2F72D=Scope
ParamDef/Name/lib_Ntve_B7D6E1A3=Effect
ParamDef/Name/lib_Ntve_B7D9CB80=Player
ParamDef/Name/lib_Ntve_B7E6956C=Enable/Disable
ParamDef/Name/lib_Ntve_B80D66E3=Position
ParamDef/Name/lib_Ntve_B80F34EF=Unit
ParamDef/Name/lib_Ntve_B814785A=Dialog Item
ParamDef/Name/lib_Ntve_B81F16DE=Charge
ParamDef/Name/lib_Ntve_B82EE421=Weapon
ParamDef/Name/lib_Ntve_B82F1550=Show/Hide
ParamDef/Name/lib_Ntve_B845C7C6=Unit
ParamDef/Name/lib_Ntve_B86D6329=Pause
ParamDef/Name/lib_Ntve_B889DDF7=Ops
ParamDef/Name/lib_Ntve_B8B81D6F=Index
ParamDef/Name/lib_Ntve_B8BD279C=Portrait
ParamDef/Name/lib_Ntve_B8C191AD=ResearchTitle
ParamDef/Name/lib_Ntve_B8D82188=Town
ParamDef/Name/lib_Ntve_B90579C7=Animation
ParamDef/Name/lib_Ntve_B909A800=Scope
ParamDef/Name/lib_Ntve_B915993E=Challenge Name
ParamDef/Name/lib_Ntve_B92CAFE1=Scope
ParamDef/Name/lib_Ntve_B92D669E=Visible
ParamDef/Name/lib_Ntve_B932E40B=Count Type
ParamDef/Name/lib_Ntve_B935C8D6=State
ParamDef/Name/lib_Ntve_B955EDA5=Value
ParamDef/Name/lib_Ntve_B95DB61A=Time
ParamDef/Name/lib_Ntve_B96604DD=Target
ParamDef/Name/lib_Ntve_B967CC96=Group
ParamDef/Name/lib_Ntve_B9854CF6=Value
ParamDef/Name/lib_Ntve_BA2D0420=Unit
ParamDef/Name/lib_Ntve_BA2ED51A=Player
ParamDef/Name/lib_Ntve_BA3EB87D=Scope
ParamDef/Name/lib_Ntve_BA68B4F2=Height
ParamDef/Name/lib_Ntve_BA68B57A=Opening Props
ParamDef/Name/lib_Ntve_BA72E931=Style
ParamDef/Name/lib_Ntve_BA752BDE=Actor
ParamDef/Name/lib_Ntve_BA852648=Player
ParamDef/Name/lib_Ntve_BA8F2295=Players
ParamDef/Name/lib_Ntve_BA969E28=Period
ParamDef/Name/lib_Ntve_BA972DF2=Stage
ParamDef/Name/lib_Ntve_BAA750A0=Cooldown
ParamDef/Name/lib_Ntve_BAB7491B=Dialog Item
ParamDef/Name/lib_Ntve_BABDABCC=Type
ParamDef/Name/lib_Ntve_BAD9EC09=Unit
ParamDef/Name/lib_Ntve_BADDDF0D=Players
ParamDef/Name/lib_Ntve_BAE1FD33=Unit
ParamDef/Name/lib_Ntve_BAE22CDA=Relation
ParamDef/Name/lib_Ntve_BAF90997=MercenaryId
ParamDef/Name/lib_Ntve_BB0D8DF5=Scope
ParamDef/Name/lib_Ntve_BB2097EE=Enable
ParamDef/Name/lib_Ntve_BB25ABCF=Unit
ParamDef/Name/lib_Ntve_BB4C37B6=Stage
ParamDef/Name/lib_Ntve_BB73410A=HoverImage
ParamDef/Name/lib_Ntve_BB875F9E=Relative Anchor
ParamDef/Name/lib_Ntve_BB8D2E78=Color
ParamDef/Name/lib_Ntve_BB9AA1DB=Player
ParamDef/Name/lib_Ntve_BBE170E0=Player
ParamDef/Name/lib_Ntve_BC0C26D6=Unit
ParamDef/Name/lib_Ntve_BC28AEF7=Rotation
ParamDef/Name/lib_Ntve_BC45E21F=Props
ParamDef/Name/lib_Ntve_BC66D9AD=Unit
ParamDef/Name/lib_Ntve_BC69C9E0=Max Count
ParamDef/Name/lib_Ntve_BC6A158F=Time
ParamDef/Name/lib_Ntve_BC70B204=Conversation
ParamDef/Name/lib_Ntve_BC825D28=Decelerate
ParamDef/Name/lib_Ntve_BC9D870C=Index
ParamDef/Name/lib_Ntve_BCABF60B=MercenaryId
ParamDef/Name/lib_Ntve_BCBB42B4=Unit
ParamDef/Name/lib_Ntve_BCEBDC95=Time Type
ParamDef/Name/lib_Ntve_BCF289D0=Completed
ParamDef/Name/lib_Ntve_BCFD1755=Location
ParamDef/Name/lib_Ntve_BCFF050A=Unit
ParamDef/Name/lib_Ntve_BD082F19=Name
ParamDef/Name/lib_Ntve_BD100709=Achievement
ParamDef/Name/lib_Ntve_BD171143=Animation
ParamDef/Name/lib_Ntve_BD1D106F=Name
ParamDef/Name/lib_Ntve_BD1EAA4F=Mover
ParamDef/Name/lib_Ntve_BD2CFD90=Object
ParamDef/Name/lib_Ntve_BD32F259=Attach Point
ParamDef/Name/lib_Ntve_BD396CF3=Player
ParamDef/Name/lib_Ntve_BD3AEF51=Relative Item
ParamDef/Name/lib_Ntve_BD48D330=Text 2
ParamDef/Name/lib_Ntve_BD49A39C=Scope
ParamDef/Name/lib_Ntve_BD5BE4AC=Scope
ParamDef/Name/lib_Ntve_BD634897=Unit
ParamDef/Name/lib_Ntve_BD92541B=State
ParamDef/Name/lib_Ntve_BD9DEB35=Mission Archive Id
ParamDef/Name/lib_Ntve_BDA13229=Unit
ParamDef/Name/lib_Ntve_BDA396AC=Enable/Disable
ParamDef/Name/lib_Ntve_BDB68433=Text
ParamDef/Name/lib_Ntve_BDCCB77C=Actor
ParamDef/Name/lib_Ntve_BDD6B709=ReplaceType
ParamDef/Name/lib_Ntve_BDD9D20C=Scope
ParamDef/Name/lib_Ntve_BDE0AA6B=Radius
ParamDef/Name/lib_Ntve_BDE36300=Queue
ParamDef/Name/lib_Ntve_BDE40B54=Behavior
ParamDef/Name/lib_Ntve_BDEEA8FE=Unit Group
ParamDef/Name/lib_Ntve_BE04DEF5=Player
ParamDef/Name/lib_Ntve_BE199125=Unit
ParamDef/Name/lib_Ntve_BE576D69=Mission Name
ParamDef/Name/lib_Ntve_BE5EBBBF=Flag
ParamDef/Name/lib_Ntve_BE672332=Player
ParamDef/Name/lib_Ntve_BE6A20A3=Planet
ParamDef/Name/lib_Ntve_BE72B18E=Point
ParamDef/Name/lib_Ntve_BE73B4F1=Player
ParamDef/Name/lib_Ntve_BE7DBEA1=Unit Group
ParamDef/Name/lib_Ntve_BE8D5A79=Finished
ParamDef/Name/lib_Ntve_BEA948EA=Attribute
ParamDef/Name/lib_Ntve_BED20794=Slot
ParamDef/Name/lib_Ntve_BEDE72B7=Offset Y
ParamDef/Name/lib_Ntve_BEE1CF71=Unit Group
ParamDef/Name/lib_Ntve_BEEEECFE=Message
ParamDef/Name/lib_Ntve_BEF3F803=Slot
ParamDef/Name/lib_Ntve_BF52989C=To
ParamDef/Name/lib_Ntve_BF82A2BC=Ability Command
ParamDef/Name/lib_Ntve_BFA3710B=Player
ParamDef/Name/lib_Ntve_BFA68508=Choice
ParamDef/Name/lib_Ntve_BFA77063=Queue
ParamDef/Name/lib_Ntve_BFACA170=Text Tag
ParamDef/Name/lib_Ntve_BFBB4641=Tag
ParamDef/Name/lib_Ntve_BFCAB27E=Display
ParamDef/Name/lib_Ntve_BFCBB195=String
ParamDef/Name/lib_Ntve_BFD54244=Order
ParamDef/Name/lib_Ntve_BFF56EB0=Player
ParamDef/Name/lib_Ntve_C016C6E2=On/Off
ParamDef/Name/lib_Ntve_C022F0CC=Player
ParamDef/Name/lib_Ntve_C0271FCD=Unit-Type
ParamDef/Name/lib_Ntve_C047187C=Effect Name
ParamDef/Name/lib_Ntve_C05310B4=Text Tag
ParamDef/Name/lib_Ntve_C06AD8BF=Charge
ParamDef/Name/lib_Ntve_C075BC49=Group
ParamDef/Name/lib_Ntve_C08BF45E=Tint Color
ParamDef/Name/lib_Ntve_C0DC5AAF=Dialog Item
ParamDef/Name/lib_Ntve_C0E5FB57=Count
ParamDef/Name/lib_Ntve_C100098E=Unit
ParamDef/Name/lib_Ntve_C1019D17=PlayerGroup
ParamDef/Name/lib_Ntve_C109D3E1=Fade
ParamDef/Name/lib_Ntve_C110B88E=Count
ParamDef/Name/lib_Ntve_C1307D9D=Portrait
ParamDef/Name/lib_Ntve_C16E0E77=Portrait
ParamDef/Name/lib_Ntve_C1B54AA4=Blend Mode
ParamDef/Name/lib_Ntve_C1B7F77E=APM
ParamDef/Name/lib_Ntve_C1C08F21=Portrait
ParamDef/Name/lib_Ntve_C1ED4EEA=Text
ParamDef/Name/lib_Ntve_C1EE203D=Scope
ParamDef/Name/lib_Ntve_C1F72A9E=Initial Velocity
ParamDef/Name/lib_Ntve_C202A574=Type
ParamDef/Name/lib_Ntve_C2043740=Cost
ParamDef/Name/lib_Ntve_C208A750=Players
ParamDef/Name/lib_Ntve_C20A2419=Transmission
ParamDef/Name/lib_Ntve_C2197CC5=Refresh Name
ParamDef/Name/lib_Ntve_C2261A2C=Player
ParamDef/Name/lib_Ntve_C23A45A9=Wait For Load
ParamDef/Name/lib_Ntve_C24A2D6B=Leave Respone Actor
ParamDef/Name/lib_Ntve_C25B5D0E=Players
ParamDef/Name/lib_Ntve_C25E6187=End
ParamDef/Name/lib_Ntve_C26556EA=Allow
ParamDef/Name/lib_Ntve_C27FA3A5=Research Tier
ParamDef/Name/lib_Ntve_C287BDB9=Value
ParamDef/Name/lib_Ntve_C297D601=MercenaryId
ParamDef/Name/lib_Ntve_C2A49F3F=Player
ParamDef/Name/lib_Ntve_C2C3CD50=MinDistFromEnemies
ParamDef/Name/lib_Ntve_C2F687E6=Ability Command
ParamDef/Name/lib_Ntve_C31B3602=Text
ParamDef/Name/lib_Ntve_C31C20D6=Region
ParamDef/Name/lib_Ntve_C31FE060=BorderImage
ParamDef/Name/lib_Ntve_C333CC5E=Players
ParamDef/Name/lib_Ntve_C3377941=Ping
ParamDef/Name/lib_Ntve_C34A8799=Town
ParamDef/Name/lib_Ntve_C3717DB3=Text
ParamDef/Name/lib_Ntve_C37A3F2C=Unit
ParamDef/Name/lib_Ntve_C38F4E6D=Z
ParamDef/Name/lib_Ntve_C3CF50B0=Type
ParamDef/Name/lib_Ntve_C3D53953=BarID
ParamDef/Name/lib_Ntve_C3DE14E4=Offset Type
ParamDef/Name/lib_Ntve_C4124DF9=Type
ParamDef/Name/lib_Ntve_C4351809=Unit
ParamDef/Name/lib_Ntve_C44A5E13=Count Type
ParamDef/Name/lib_Ntve_C44BB80B=Unit Filter
ParamDef/Name/lib_Ntve_C45B018F=Unit
ParamDef/Name/lib_Ntve_C460B7DA=Player
ParamDef/Name/lib_Ntve_C471DD2F=Actor
ParamDef/Name/lib_Ntve_C48EDEC4=AttachMethods
ParamDef/Name/lib_Ntve_C4A782E5=Unit
ParamDef/Name/lib_Ntve_C4AC77D9=Unit
ParamDef/Name/lib_Ntve_C4C46B6A=Highlighted
ParamDef/Name/lib_Ntve_C4C7AB33=Text Tag
ParamDef/Name/lib_Ntve_C4CA8ECC=Muted
ParamDef/Name/lib_Ntve_C4E0D427=Name
ParamDef/Name/lib_Ntve_C4E508A7=Slot
ParamDef/Name/lib_Ntve_C4F1310B=Count
ParamDef/Name/lib_Ntve_C4FBDE1B=Unit
ParamDef/Name/lib_Ntve_C51085B4=Position
ParamDef/Name/lib_Ntve_C5146719=Location
ParamDef/Name/lib_Ntve_C53B0CA0=Property
ParamDef/Name/lib_Ntve_C56E25DA=Control Group
ParamDef/Name/lib_Ntve_C573988B=Actor Name
ParamDef/Name/lib_Ntve_C57FC12D=ScreenImageID
ParamDef/Name/lib_Ntve_C598CD60=Radius
ParamDef/Name/lib_Ntve_C5A2DADE=Blend Duration
ParamDef/Name/lib_Ntve_C5AA206D=Dialog
ParamDef/Name/lib_Ntve_C5B21513=Scope
ParamDef/Name/lib_Ntve_C5C16A17=Purchase Group
ParamDef/Name/lib_Ntve_C5C67AC0=Priority
ParamDef/Name/lib_Ntve_C5DCAD0B=Scope
ParamDef/Name/lib_Ntve_C5FBBA7D=Player
ParamDef/Name/lib_Ntve_C6063EA3=Offset Y
ParamDef/Name/lib_Ntve_C617C8CB=Players
ParamDef/Name/lib_Ntve_C631EAAF=Term
ParamDef/Name/lib_Ntve_C636E2FB=Unit
ParamDef/Name/lib_Ntve_C6447E71=Target
ParamDef/Name/lib_Ntve_C645B234=Height
ParamDef/Name/lib_Ntve_C64B47C0=State Index
ParamDef/Name/lib_Ntve_C651DF6F=Player
ParamDef/Name/lib_Ntve_C6651EBB=Effect
ParamDef/Name/lib_Ntve_C665B06B=Transparency
ParamDef/Name/lib_Ntve_C6739388=Target
ParamDef/Name/lib_Ntve_C67AA0D9=Refinery
ParamDef/Name/lib_Ntve_C68E062E=Falloff
ParamDef/Name/lib_Ntve_C693AE1A=Min
ParamDef/Name/lib_Ntve_C6A2F83D=Up Y
ParamDef/Name/lib_Ntve_C6B40308=Anim Name
ParamDef/Name/lib_Ntve_C6DCD584=Player
ParamDef/Name/lib_Ntve_C6E094FC=Ability
ParamDef/Name/lib_Ntve_C6ED19C8=Portrait
ParamDef/Name/lib_Ntve_C6F859B6=Purchase Item
ParamDef/Name/lib_Ntve_C7188352=Player
ParamDef/Name/lib_Ntve_C71A1097=Mute
ParamDef/Name/lib_Ntve_C7292914=Text
ParamDef/Name/lib_Ntve_C7576260=Channel
ParamDef/Name/lib_Ntve_C75A054C=Width
ParamDef/Name/lib_Ntve_C7ADDBA0=Cooldown
ParamDef/Name/lib_Ntve_C7B4224A=ObjectiveText
ParamDef/Name/lib_Ntve_C7B4677F=Wave
ParamDef/Name/lib_Ntve_C7E347E0=Key
ParamDef/Name/lib_Ntve_C80541C9=Dialog Item
ParamDef/Name/lib_Ntve_C805D95E=Name
ParamDef/Name/lib_Ntve_C81540F1=Animation
ParamDef/Name/lib_Ntve_C8203405=Key
ParamDef/Name/lib_Ntve_C82E9187=Player
ParamDef/Name/lib_Ntve_C88AE748=Follow
ParamDef/Name/lib_Ntve_C8B09C9F=Make Default
ParamDef/Name/lib_Ntve_C8CFD8E0=Purchase Item
ParamDef/Name/lib_Ntve_C8D8E5EB=UIFrame
ParamDef/Name/lib_Ntve_C8F9603D=Player
ParamDef/Name/lib_Ntve_C914703B=Unit
ParamDef/Name/lib_Ntve_C92210A0=Filename
ParamDef/Name/lib_Ntve_C9383A4C=Emissive Color
ParamDef/Name/lib_Ntve_C93A9DCB=Operation
ParamDef/Name/lib_Ntve_C943110B=Wave
ParamDef/Name/lib_Ntve_C94BB09D=Name
ParamDef/Name/lib_Ntve_C95A2F6C=Players
ParamDef/Name/lib_Ntve_C97040C5=Player
ParamDef/Name/lib_Ntve_C9856B28=Ability
ParamDef/Name/lib_Ntve_C997E2DB=Index
ParamDef/Name/lib_Ntve_C9A46974=X
ParamDef/Name/lib_Ntve_C9BDC797=Enter Response Actor
ParamDef/Name/lib_Ntve_C9C278F2=Value
ParamDef/Name/lib_Ntve_C9FA4297=Options
ParamDef/Name/lib_Ntve_C9FDEEFC=Planet
ParamDef/Name/lib_Ntve_CA05C13E=Variation
ParamDef/Name/lib_Ntve_CA0EBEF3=Scope
ParamDef/Name/lib_Ntve_CA19A804=Text
ParamDef/Name/lib_Ntve_CA374EB5=Target
ParamDef/Name/lib_Ntve_CA5A6F99=Actor Scope
ParamDef/Name/lib_Ntve_CA7630E1=Width
ParamDef/Name/lib_Ntve_CA8B38E8=Distance
ParamDef/Name/lib_Ntve_CA8FF531=Player
ParamDef/Name/lib_Ntve_CA9EACEF=Name
ParamDef/Name/lib_Ntve_CA9FBBA2=WaitOption
ParamDef/Name/lib_Ntve_CABE9B6A=Unit
ParamDef/Name/lib_Ntve_CAD2AF72=Unit Type
ParamDef/Name/lib_Ntve_CAD62B3B=ScreenImageID
ParamDef/Name/lib_Ntve_CAE4B7CE=Value
ParamDef/Name/lib_Ntve_CAE51569=Dialog
ParamDef/Name/lib_Ntve_CAF028C1=Offset X
ParamDef/Name/lib_Ntve_CAFB7509=Active Option
ParamDef/Name/lib_Ntve_CAFE1AC4=Duration
ParamDef/Name/lib_Ntve_CAFEEC79=Marker
ParamDef/Name/lib_Ntve_CB234FF5=Muted State
ParamDef/Name/lib_Ntve_CB3F1226=Animation
ParamDef/Name/lib_Ntve_CB40FACF=Value
ParamDef/Name/lib_Ntve_CB45B40C=Players
ParamDef/Name/lib_Ntve_CB5B3EA4=Town
ParamDef/Name/lib_Ntve_CB75DBB2=Player
ParamDef/Name/lib_Ntve_CB91456F=Count Type
ParamDef/Name/lib_Ntve_CB91773E=ResearchText
ParamDef/Name/lib_Ntve_CB943FB5=Dialog Item
ParamDef/Name/lib_Ntve_CB9F19F9=Dialog
ParamDef/Name/lib_Ntve_CB9FEDC8=Property
ParamDef/Name/lib_Ntve_CBBA6B70=Player
ParamDef/Name/lib_Ntve_CBEE35AE=Player
ParamDef/Name/lib_Ntve_CC2468DF=unitType
ParamDef/Name/lib_Ntve_CC4405BC=Difficulty1
ParamDef/Name/lib_Ntve_CC757781=State
ParamDef/Name/lib_Ntve_CCA42D50=Unit Type
ParamDef/Name/lib_Ntve_CCA5EF3D=Scope
ParamDef/Name/lib_Ntve_CCDE5E6A=Anim Name
ParamDef/Name/lib_Ntve_CCFF1CD5=Players
ParamDef/Name/lib_Ntve_CD193010=Scope
ParamDef/Name/lib_Ntve_CD28A809=UnitType
ParamDef/Name/lib_Ntve_CD294AAE=Player
ParamDef/Name/lib_Ntve_CD496FAC=Y
ParamDef/Name/lib_Ntve_CD4DB645=Show/Hide
ParamDef/Name/lib_Ntve_CD4DF4C3=Bank
ParamDef/Name/lib_Ntve_CD4E4ACC=Index Slot
ParamDef/Name/lib_Ntve_CD504F87=Blend Time
ParamDef/Name/lib_Ntve_CD7BA632=Player
ParamDef/Name/lib_Ntve_CD814A4F=File
ParamDef/Name/lib_Ntve_CDA56BCF=Fade
ParamDef/Name/lib_Ntve_CDAD5E10=Caster
ParamDef/Name/lib_Ntve_CDBCA7B3=Player
ParamDef/Name/lib_Ntve_CDBF450D=Scope
ParamDef/Name/lib_Ntve_CDC02059=Target Group
ParamDef/Name/lib_Ntve_CDDFB820=Unit
ParamDef/Name/lib_Ntve_CE0388F1=Radius
ParamDef/Name/lib_Ntve_CE063E8C=Player
ParamDef/Name/lib_Ntve_CE210C79=Attacker
ParamDef/Name/lib_Ntve_CE2E3589=Portrait
ParamDef/Name/lib_Ntve_CE91285B=Count
ParamDef/Name/lib_Ntve_CE916AB0=Player
ParamDef/Name/lib_Ntve_CE9623F9=Name
ParamDef/Name/lib_Ntve_CEA515A4=Model
ParamDef/Name/lib_Ntve_CEA6AD7D=Actor Scope
ParamDef/Name/lib_Ntve_CEE3C381=Max
ParamDef/Name/lib_Ntve_CEE9855B=Planet
ParamDef/Name/lib_Ntve_CEF332CE=Minimum
ParamDef/Name/lib_Ntve_CF01C5C3=Unit
ParamDef/Name/lib_Ntve_CF329AB3=Terms
ParamDef/Name/lib_Ntve_CF35DD55=Value
ParamDef/Name/lib_Ntve_CF41B396=Position Z
ParamDef/Name/lib_Ntve_CF447738=Property
ParamDef/Name/lib_Ntve_CF67EF6E=Model
ParamDef/Name/lib_Ntve_CF7AFB69=Intersect Type
ParamDef/Name/lib_Ntve_CF7CC989=Rolloff
ParamDef/Name/lib_Ntve_CF86C469=Difficulty
ParamDef/Name/lib_Ntve_CF893686=Attach Point
ParamDef/Name/lib_Ntve_CF92C173=Difficulty
ParamDef/Name/lib_Ntve_CF9966D4=Player
ParamDef/Name/lib_Ntve_CFE2B254=On/Off
ParamDef/Name/lib_Ntve_D001725F=Each
ParamDef/Name/lib_Ntve_D002000A=Behavior
ParamDef/Name/lib_Ntve_D006774F=Current
ParamDef/Name/lib_Ntve_D023AA23=Research Item
ParamDef/Name/lib_Ntve_D026CE6A=Unit Type
ParamDef/Name/lib_Ntve_D0628518=AttachPoint
ParamDef/Name/lib_Ntve_D075DB9B=Index
ParamDef/Name/lib_Ntve_D07A5FB5=Offset
ParamDef/Name/lib_Ntve_D0872124=FPS
ParamDef/Name/lib_Ntve_D09428CB=Type
ParamDef/Name/lib_Ntve_D0B26923=Offset Y
ParamDef/Name/lib_Ntve_D0CFE7C4=Fog
ParamDef/Name/lib_Ntve_D0FFABCF=Player
ParamDef/Name/lib_Ntve_D1035B0C=Property
ParamDef/Name/lib_Ntve_D125FE97=Value
ParamDef/Name/lib_Ntve_D126A167=Planet
ParamDef/Name/lib_Ntve_D127A86A=Ability Command
ParamDef/Name/lib_Ntve_D1315A5E=Dialog Item
ParamDef/Name/lib_Ntve_D13DFB8D=Sound Link
ParamDef/Name/lib_Ntve_D16592F5=Type
ParamDef/Name/lib_Ntve_D1717742=Image
ParamDef/Name/lib_Ntve_D186F8AF=Dialog Item
ParamDef/Name/lib_Ntve_D191AAE3=Objective
ParamDef/Name/lib_Ntve_D1A35541=Wave
ParamDef/Name/lib_Ntve_D1B49F84=Visible
ParamDef/Name/lib_Ntve_D1C13331=PlayerGroup
ParamDef/Name/lib_Ntve_D1E4B1BE=Name
ParamDef/Name/lib_Ntve_D2107228=Property
ParamDef/Name/lib_Ntve_D235EA9A=Effect
ParamDef/Name/lib_Ntve_D23D32B7=Players
ParamDef/Name/lib_Ntve_D265EBCA=Unit
ParamDef/Name/lib_Ntve_D2678041=File
ParamDef/Name/lib_Ntve_D28DF251=Players
ParamDef/Name/lib_Ntve_D28E34B2=Action
ParamDef/Name/lib_Ntve_D2AC6012=Width
ParamDef/Name/lib_Ntve_D2B39F62=Start Location Time
ParamDef/Name/lib_Ntve_D2CB33A8=Visible
ParamDef/Name/lib_Ntve_D2E08B32=Objective
ParamDef/Name/lib_Ntve_D2E12783=Players
ParamDef/Name/lib_Ntve_D2E5A641=Precision
ParamDef/Name/lib_Ntve_D2E9B90A=Ability Command
ParamDef/Name/lib_Ntve_D2EC7C87=Key
ParamDef/Name/lib_Ntve_D2FF8414=Unit Type
ParamDef/Name/lib_Ntve_D306D76A=Unit
ParamDef/Name/lib_Ntve_D30AD305=Name
ParamDef/Name/lib_Ntve_D30C139B=ReplaceType
ParamDef/Name/lib_Ntve_D323187B=OffsetX
ParamDef/Name/lib_Ntve_D36FE73D=Wave Info
ParamDef/Name/lib_Ntve_D3728593=Unit Type
ParamDef/Name/lib_Ntve_D3745BC5=Mission Archive Id
ParamDef/Name/lib_Ntve_D38217AE=Value
ParamDef/Name/lib_Ntve_D38C619E=Player
ParamDef/Name/lib_Ntve_D38E2E2C=Text
ParamDef/Name/lib_Ntve_D3B25C18=Dialog Item
ParamDef/Name/lib_Ntve_D3BA0FC7=Name
ParamDef/Name/lib_Ntve_D3D1DF51=BarID
ParamDef/Name/lib_Ntve_D3D2B4CD=Max
ParamDef/Name/lib_Ntve_D3D32F46=Actor Site Ops
ParamDef/Name/lib_Ntve_D3FA7DE4=Unit
ParamDef/Name/lib_Ntve_D3FF2CB4=Show/Hide
ParamDef/Name/lib_Ntve_D40A6997=Control
ParamDef/Name/lib_Ntve_D41CE6AB=AttachMethods
ParamDef/Name/lib_Ntve_D42222BB=Player
ParamDef/Name/lib_Ntve_D43CB595=Type
ParamDef/Name/lib_Ntve_D45FE40D=Conversation
ParamDef/Name/lib_Ntve_D4705EA2=Anchor
ParamDef/Name/lib_Ntve_D474EA2B=Players
ParamDef/Name/lib_Ntve_D4918C23=Replace String
ParamDef/Name/lib_Ntve_D49E8D01=Type
ParamDef/Name/lib_Ntve_D49FB9D5=Channel
ParamDef/Name/lib_Ntve_D4E24CED=Player
ParamDef/Name/lib_Ntve_D4E618C1=Flags
ParamDef/Name/lib_Ntve_D4E846C4=Alliance
ParamDef/Name/lib_Ntve_D4F43FFA=PlayerGroup
ParamDef/Name/lib_Ntve_D5009EF7=BossBarID
ParamDef/Name/lib_Ntve_D5175014=Duration
ParamDef/Name/lib_Ntve_D524A4B0=Offset X
ParamDef/Name/lib_Ntve_D54684BD=Behavior
ParamDef/Name/lib_Ntve_D58000A2=unit Food
ParamDef/Name/lib_Ntve_D58D91C3=Unit
ParamDef/Name/lib_Ntve_D59928C5=AttachPoint
ParamDef/Name/lib_Ntve_D5A03598=Image
ParamDef/Name/lib_Ntve_D5A22C46=Status Variable
ParamDef/Name/lib_Ntve_D5BDCAC9=forPlayer
ParamDef/Name/lib_Ntve_D5CB46D6=PlayerGroup
ParamDef/Name/lib_Ntve_D5E25425=Count
ParamDef/Name/lib_Ntve_D5E725E7=Scope
ParamDef/Name/lib_Ntve_D5F1C56F=Unit
ParamDef/Name/lib_Ntve_D5F3A1D1=Attacker
ParamDef/Name/lib_Ntve_D603826E=Purchase Item
ParamDef/Name/lib_Ntve_D60DE353=Player
ParamDef/Name/lib_Ntve_D61CE1DE=Wait Until Done
ParamDef/Name/lib_Ntve_D621D0A0=Attacker
ParamDef/Name/lib_Ntve_D6363A05=Forward Y
ParamDef/Name/lib_Ntve_D650F36B=BorderType
ParamDef/Name/lib_Ntve_D6696B19=Scope
ParamDef/Name/lib_Ntve_D66C267B=Decelerate
ParamDef/Name/lib_Ntve_D66ED428=Player
ParamDef/Name/lib_Ntve_D68937E8=Actor Ref Name
ParamDef/Name/lib_Ntve_D6CE148A=Wave
ParamDef/Name/lib_Ntve_D6CFE5AC=Player
ParamDef/Name/lib_Ntve_D6D0FC47=Pause
ParamDef/Name/lib_Ntve_D6D99265=Text
ParamDef/Name/lib_Ntve_D6E3B959=Time Variant
ParamDef/Name/lib_Ntve_D6E7AA9D=Icon
ParamDef/Name/lib_Ntve_D6EA830E=Research Item
ParamDef/Name/lib_Ntve_D6EC806A=Unit
ParamDef/Name/lib_Ntve_D6EE954C=Players
ParamDef/Name/lib_Ntve_D6F2881C=Bank
ParamDef/Name/lib_Ntve_D6F41B33=Scope
ParamDef/Name/lib_Ntve_D70B44CC=On/Off
ParamDef/Name/lib_Ntve_D73DAF4B=Blend In Animation
ParamDef/Name/lib_Ntve_D799462C=Param 2
ParamDef/Name/lib_Ntve_D7A71F0E=To
ParamDef/Name/lib_Ntve_D7CD6683=Unit Group
ParamDef/Name/lib_Ntve_D7D92705=Mission Archive Id
ParamDef/Name/lib_Ntve_D7FC11F1=Character State Index
ParamDef/Name/lib_Ntve_D80FA040=Bank
ParamDef/Name/lib_Ntve_D8219C9F=Options
ParamDef/Name/lib_Ntve_D83D26DF=Scope
ParamDef/Name/lib_Ntve_D85DB511=Identifier
ParamDef/Name/lib_Ntve_D8824399=Player
ParamDef/Name/lib_Ntve_D8A6BD65=Duration
ParamDef/Name/lib_Ntve_D8B3B350=Text
ParamDef/Name/lib_Ntve_D8C6544F=Model
ParamDef/Name/lib_Ntve_D8D7DEDC=Target Group
ParamDef/Name/lib_Ntve_D8DB61DA=Key
ParamDef/Name/lib_Ntve_D8DEEF05=Actor Ref Name
ParamDef/Name/lib_Ntve_D8E1A415=Menu Item
ParamDef/Name/lib_Ntve_D8E2230C=Alert Text
ParamDef/Name/lib_Ntve_D8E64DA7=Players
ParamDef/Name/lib_Ntve_D8F78AE7=Slot
ParamDef/Name/lib_Ntve_D8FB401E=Players
ParamDef/Name/lib_Ntve_D91E8F5D=Players
ParamDef/Name/lib_Ntve_D97A3907=Distance
ParamDef/Name/lib_Ntve_D98E6C3C=State
ParamDef/Name/lib_Ntve_D99C6FE1=Show
ParamDef/Name/lib_Ntve_D9C1BC5F=Conversation
ParamDef/Name/lib_Ntve_D9CCCB9E=Z
ParamDef/Name/lib_Ntve_D9CE6A0A=Duration
ParamDef/Name/lib_Ntve_D9D854CC=Ping
ParamDef/Name/lib_Ntve_D9E42BF0=Scope
ParamDef/Name/lib_Ntve_D9FBB8EA=Player
ParamDef/Name/lib_Ntve_D9FC2C3C=Portrait
ParamDef/Name/lib_Ntve_D9FCF360=BossBarID
ParamDef/Name/lib_Ntve_D9FD1A31=Challenge
ParamDef/Name/lib_Ntve_DA03FAF7=X
ParamDef/Name/lib_Ntve_DA0C6600=PlayerGroup
ParamDef/Name/lib_Ntve_DA0F2AE3=Slot Name
ParamDef/Name/lib_Ntve_DA1B6042=Unit Type
ParamDef/Name/lib_Ntve_DA21F365=Player
ParamDef/Name/lib_Ntve_DA71086C=Enable/Disable
ParamDef/Name/lib_Ntve_DA7190B4=Town
ParamDef/Name/lib_Ntve_DAAF1FD8=Research Category
ParamDef/Name/lib_Ntve_DAC1A8F7=Unit
ParamDef/Name/lib_Ntve_DAC7AB65=Rows
ParamDef/Name/lib_Ntve_DADA83B8=Height
ParamDef/Name/lib_Ntve_DAF2077F=Identifier
ParamDef/Name/lib_Ntve_DAF30D59=test Name
ParamDef/Name/lib_Ntve_DAFE1867=ReplaceType
ParamDef/Name/lib_Ntve_DB0CED53=Planet
ParamDef/Name/lib_Ntve_DB0F55F7=Fade
ParamDef/Name/lib_Ntve_DB1077C7=Z
ParamDef/Name/lib_Ntve_DB4DF0FB=Player
ParamDef/Name/lib_Ntve_DB9323D9=Value
ParamDef/Name/lib_Ntve_DB9BA417=Value
ParamDef/Name/lib_Ntve_DB9CC53A=Param 1
ParamDef/Name/lib_Ntve_DBAF7843=Value
ParamDef/Name/lib_Ntve_DBBD02E9=Mission Archive Id
ParamDef/Name/lib_Ntve_DBC40E0D=Height
ParamDef/Name/lib_Ntve_DBC70FFE=Duration
ParamDef/Name/lib_Ntve_DBD285AF=Name
ParamDef/Name/lib_Ntve_DBD64E49=Checked
ParamDef/Name/lib_Ntve_DBDA60E1=Percent
ParamDef/Name/lib_Ntve_DBE13F7B=Image
ParamDef/Name/lib_Ntve_DBE4165B=Property
ParamDef/Name/lib_Ntve_DBE50A51=Name
ParamDef/Name/lib_Ntve_DBF5C05A=Unit
ParamDef/Name/lib_Ntve_DC01869B=Point
ParamDef/Name/lib_Ntve_DC180148=Slot
ParamDef/Name/lib_Ntve_DC224A1C=Property
ParamDef/Name/lib_Ntve_DC23F5A4=Response Actor
ParamDef/Name/lib_Ntve_DC7BA6FD=Anchor
ParamDef/Name/lib_Ntve_DC7EC601=Unit
ParamDef/Name/lib_Ntve_DC8C4FE6=Unit
ParamDef/Name/lib_Ntve_DC91AFDB=Target Point
ParamDef/Name/lib_Ntve_DCB00D25=Priority
ParamDef/Name/lib_Ntve_DCC318B6=Players
ParamDef/Name/lib_Ntve_DCC4A8D0=Players
ParamDef/Name/lib_Ntve_DCD00193=Unit
ParamDef/Name/lib_Ntve_DCE7E846=Bank
ParamDef/Name/lib_Ntve_DD0694F3=Text
ParamDef/Name/lib_Ntve_DD0E699C=Player
ParamDef/Name/lib_Ntve_DD1624A2=Order
ParamDef/Name/lib_Ntve_DD4FFE3C=Stage
ParamDef/Name/lib_Ntve_DD5802A9=Unit
ParamDef/Name/lib_Ntve_DD58E3BB=File Path
ParamDef/Name/lib_Ntve_DD76B0B7=Players
ParamDef/Name/lib_Ntve_DD8DE69D=Point 2
ParamDef/Name/lib_Ntve_DDAC5DD8=Flags
ParamDef/Name/lib_Ntve_DDAFE113=Player
ParamDef/Name/lib_Ntve_DDD80FB7=Type
ParamDef/Name/lib_Ntve_DDD85724=Writeout
ParamDef/Name/lib_Ntve_DDDC5C3E=Tag
ParamDef/Name/lib_Ntve_DDE27717=Trigger
ParamDef/Name/lib_Ntve_DDEE677D=Planet
ParamDef/Name/lib_Ntve_DE2F342E=Region
ParamDef/Name/lib_Ntve_DE362105=Scope
ParamDef/Name/lib_Ntve_DE86E41C=Player
ParamDef/Name/lib_Ntve_DE94D03A=Recently Purchased
ParamDef/Name/lib_Ntve_DEA613C3=Ping
ParamDef/Name/lib_Ntve_DEA8313E=Anchor
ParamDef/Name/lib_Ntve_DEB45CA1=Unit
ParamDef/Name/lib_Ntve_DEC3DB36=UnitGroup
ParamDef/Name/lib_Ntve_DECD888B=TechnologyText
ParamDef/Name/lib_Ntve_DECECD9D=Max
ParamDef/Name/lib_Ntve_DED43967=Group
ParamDef/Name/lib_Ntve_DF191CBE=Source
ParamDef/Name/lib_Ntve_DF1AC2D8=Class Filters
ParamDef/Name/lib_Ntve_DF364A48=Target
ParamDef/Name/lib_Ntve_DF52A6B8=Target Unit Group
ParamDef/Name/lib_Ntve_DF6E5F88=Region
ParamDef/Name/lib_Ntve_DF73D633=Value
ParamDef/Name/lib_Ntve_DF94DA5A=Player
ParamDef/Name/lib_Ntve_DFA86000=Effect
ParamDef/Name/lib_Ntve_DFB2BFB0=Cue
ParamDef/Name/lib_Ntve_DFBA846D=Mission Archive Id
ParamDef/Name/lib_Ntve_DFBC4B36=Wave
ParamDef/Name/lib_Ntve_DFC379C7=MercenaryId
ParamDef/Name/lib_Ntve_DFEC2019=Player
ParamDef/Name/lib_Ntve_DFF4935C=Player
ParamDef/Name/lib_Ntve_E00C226A=MercenaryId
ParamDef/Name/lib_Ntve_E00DFA00=Reply
ParamDef/Name/lib_Ntve_E017E9A8=Order
ParamDef/Name/lib_Ntve_E019A7B8=Name
ParamDef/Name/lib_Ntve_E023B52C=Unit
ParamDef/Name/lib_Ntve_E041329E=Dialog Item
ParamDef/Name/lib_Ntve_E0423113=Anchor
ParamDef/Name/lib_Ntve_E04AE82F=Unit
ParamDef/Name/lib_Ntve_E04DBC75=Ref Source
ParamDef/Name/lib_Ntve_E064F321=Actor Ref Name
ParamDef/Name/lib_Ntve_E07F7CAE=Unit
ParamDef/Name/lib_Ntve_E095DC31=On/Off
ParamDef/Name/lib_Ntve_E0A1F221=Players
ParamDef/Name/lib_Ntve_E0B0FB86=Value
ParamDef/Name/lib_Ntve_E0C0FB9E=Player
ParamDef/Name/lib_Ntve_E0D09AB8=Sound Link
ParamDef/Name/lib_Ntve_E0D84D30=Player
ParamDef/Name/lib_Ntve_E0D89D90=Conversation
ParamDef/Name/lib_Ntve_E0EEA51B=Flags
ParamDef/Name/lib_Ntve_E0F374AB=Name
ParamDef/Name/lib_Ntve_E0F5E5A9=Info Name
ParamDef/Name/lib_Ntve_E0FC996F=Object Type
ParamDef/Name/lib_Ntve_E106DBB6=Object String
ParamDef/Name/lib_Ntve_E112B74B=Scope
ParamDef/Name/lib_Ntve_E114878E=Scope
ParamDef/Name/lib_Ntve_E1468782=Refresh
ParamDef/Name/lib_Ntve_E163785B=Unit
ParamDef/Name/lib_Ntve_E16A773C=Player
ParamDef/Name/lib_Ntve_E16FA9A3=Player
ParamDef/Name/lib_Ntve_E1824B15=Duration
ParamDef/Name/lib_Ntve_E19C1B7C=Name
ParamDef/Name/lib_Ntve_E1B8EA9F=Objective
ParamDef/Name/lib_Ntve_E1CC5839=Channel
ParamDef/Name/lib_Ntve_E1DE6380=Scope
ParamDef/Name/lib_Ntve_E1DEB1A1=Player
ParamDef/Name/lib_Ntve_E1E40819=First Unit
ParamDef/Name/lib_Ntve_E1E7B4C2=Player
ParamDef/Name/lib_Ntve_E1FED7F4=Flash
ParamDef/Name/lib_Ntve_E208E60F=Unit
ParamDef/Name/lib_Ntve_E2112220=Max
ParamDef/Name/lib_Ntve_E2186BAB=Idle State
ParamDef/Name/lib_Ntve_E235624C=Z
ParamDef/Name/lib_Ntve_E26A7ECA=Duration
ParamDef/Name/lib_Ntve_E26B0849=Change Color
ParamDef/Name/lib_Ntve_E26FAF59=Elapsed
ParamDef/Name/lib_Ntve_E2CFC344=Target
ParamDef/Name/lib_Ntve_E2D11CC0=Type
ParamDef/Name/lib_Ntve_E2D5051B=Players
ParamDef/Name/lib_Ntve_E2DB96AA=Players
ParamDef/Name/lib_Ntve_E2FF7F1E=File
ParamDef/Name/lib_Ntve_E30D6F7A=Flag
ParamDef/Name/lib_Ntve_E31CBE19=Planet
ParamDef/Name/lib_Ntve_E33EC3DE=Count Mask
ParamDef/Name/lib_Ntve_E36A279A=Y
ParamDef/Name/lib_Ntve_E3742464=Player
ParamDef/Name/lib_Ntve_E3787D12=Players
ParamDef/Name/lib_Ntve_E37B317C=Town
ParamDef/Name/lib_Ntve_E38E7AB1=Players
ParamDef/Name/lib_Ntve_E39E14DF=Behavior
ParamDef/Name/lib_Ntve_E39F1E38=Player
ParamDef/Name/lib_Ntve_E3AF6845=Width
ParamDef/Name/lib_Ntve_E3BD5047=Count
ParamDef/Name/lib_Ntve_E3D214F7=DistanceFrom
ParamDef/Name/lib_Ntve_E3FFCE9B=Player
ParamDef/Name/lib_Ntve_E41AD31E=Board
ParamDef/Name/lib_Ntve_E41CDF64=Option
ParamDef/Name/lib_Ntve_E451EC26=Name
ParamDef/Name/lib_Ntve_E463F943=Count
ParamDef/Name/lib_Ntve_E474A8F5=Target
ParamDef/Name/lib_Ntve_E4760857=Reply
ParamDef/Name/lib_Ntve_E486928C=Scope
ParamDef/Name/lib_Ntve_E496634C=Dialog Item
ParamDef/Name/lib_Ntve_E49FBF6C=Alert Type
ParamDef/Name/lib_Ntve_E4B63789=Behavior
ParamDef/Name/lib_Ntve_E4BA6739=Action
ParamDef/Name/lib_Ntve_E4CDE500=Position
ParamDef/Name/lib_Ntve_E4D95C33=Text
ParamDef/Name/lib_Ntve_E4DDB3F4=Player
ParamDef/Name/lib_Ntve_E4E74177=Target
ParamDef/Name/lib_Ntve_E52688D1=Offset X
ParamDef/Name/lib_Ntve_E5302632=Town
ParamDef/Name/lib_Ntve_E53BB07F=Type
ParamDef/Name/lib_Ntve_E53EAA30=Players
ParamDef/Name/lib_Ntve_E5408543=Y
ParamDef/Name/lib_Ntve_E5660C83=MercenaryId
ParamDef/Name/lib_Ntve_E586E06E=Actor Link
ParamDef/Name/lib_Ntve_E5A4C33B=Value 2
ParamDef/Name/lib_Ntve_E5C21E1D=Property
ParamDef/Name/lib_Ntve_E5E74EC6=Players
ParamDef/Name/lib_Ntve_E60207D2=Actor Name
ParamDef/Name/lib_Ntve_E61A32E3=Info Name
ParamDef/Name/lib_Ntve_E629A8B5=Conversation
ParamDef/Name/lib_Ntve_E641950D=Duration
ParamDef/Name/lib_Ntve_E641D151=Scope
ParamDef/Name/lib_Ntve_E65F61E1=Unit
ParamDef/Name/lib_Ntve_E66BB49A=Source Slot Component
ParamDef/Name/lib_Ntve_E6852768=UnitGroup
ParamDef/Name/lib_Ntve_E69BCA10=Scope
ParamDef/Name/lib_Ntve_E6B1E94C=Font Size
ParamDef/Name/lib_Ntve_E6B9F77B=Mission Archive Id
ParamDef/Name/lib_Ntve_E6C256A5=Target
ParamDef/Name/lib_Ntve_E6CA4077=Slot Component
ParamDef/Name/lib_Ntve_E6D847D2=Ping
ParamDef/Name/lib_Ntve_E6E1A46B=Choice
ParamDef/Name/lib_Ntve_E6F660E2=Town
ParamDef/Name/lib_Ntve_E70396B9=Y Offset
ParamDef/Name/lib_Ntve_E704EBDF=Value
ParamDef/Name/lib_Ntve_E71472FB=Light
ParamDef/Name/lib_Ntve_E72BEF37=UnitGroup
ParamDef/Name/lib_Ntve_E73D9CC6=Unit
ParamDef/Name/lib_Ntve_E749037D=Channel
ParamDef/Name/lib_Ntve_E763FDCC=Unit
ParamDef/Name/lib_Ntve_E7699D05=Player
ParamDef/Name/lib_Ntve_E7799C73=Delay High
ParamDef/Name/lib_Ntve_E798E3CA=Value
ParamDef/Name/lib_Ntve_E79B7566=Player
ParamDef/Name/lib_Ntve_E7AB2B09=Option
ParamDef/Name/lib_Ntve_E7B82C33=Text
ParamDef/Name/lib_Ntve_E7BCCAAF=Text
ParamDef/Name/lib_Ntve_E7C53B1B=Blend Time
ParamDef/Name/lib_Ntve_E7D51B76=Players
ParamDef/Name/lib_Ntve_E7E6A553=Step
ParamDef/Name/lib_Ntve_E7F1F6D7=Percent
ParamDef/Name/lib_Ntve_E7FFF21A=WaitUntilDone
ParamDef/Name/lib_Ntve_E81A6A13=Building
ParamDef/Name/lib_Ntve_E829437E=Slot Component
ParamDef/Name/lib_Ntve_E83A636F=Player
ParamDef/Name/lib_Ntve_E863F6C2=Initial Velocity
ParamDef/Name/lib_Ntve_E879FCBF=Behavior
ParamDef/Name/lib_Ntve_E8A537D3=Player
ParamDef/Name/lib_Ntve_E8B196C5=Message
ParamDef/Name/lib_Ntve_E8C1A535=Unit
ParamDef/Name/lib_Ntve_E8C2EA0E=Start
ParamDef/Name/lib_Ntve_E8C8FEBA=Dialog Item
ParamDef/Name/lib_Ntve_E8C93C09=WaveTarget
ParamDef/Name/lib_Ntve_E8D961F2=Player
ParamDef/Name/lib_Ntve_E8DDF6B2=Unit
ParamDef/Name/lib_Ntve_E8EDD169=Dialog Item
ParamDef/Name/lib_Ntve_E913273C=Player
ParamDef/Name/lib_Ntve_E9251673=Time Type
ParamDef/Name/lib_Ntve_E96E3045=X
ParamDef/Name/lib_Ntve_E97C11AF=Add
ParamDef/Name/lib_Ntve_E983DE04=Unit
ParamDef/Name/lib_Ntve_E98DC791=Blend Time
ParamDef/Name/lib_Ntve_E995B235=Field
ParamDef/Name/lib_Ntve_E9B06088=Z
ParamDef/Name/lib_Ntve_E9B30437=Dialog
ParamDef/Name/lib_Ntve_E9B9B1BC=Unit
ParamDef/Name/lib_Ntve_E9D7DCEF=Purchase Group
ParamDef/Name/lib_Ntve_E9EB3E48=Image
ParamDef/Name/lib_Ntve_E9FC58F5=Dialog
ParamDef/Name/lib_Ntve_EA042F4C=Player
ParamDef/Name/lib_Ntve_EA2CBB1A=Player
ParamDef/Name/lib_Ntve_EA37F3D7=Unit Type
ParamDef/Name/lib_Ntve_EA587500=Item
ParamDef/Name/lib_Ntve_EAC0F26E=Player
ParamDef/Name/lib_Ntve_EACCC6EF=Name
ParamDef/Name/lib_Ntve_EAFE0D4F=Normal
ParamDef/Name/lib_Ntve_EB0398B3=Width
ParamDef/Name/lib_Ntve_EB177DD7=Target Unit Group
ParamDef/Name/lib_Ntve_EB348952=FPS
ParamDef/Name/lib_Ntve_EB47C731=Behavior
ParamDef/Name/lib_Ntve_EB4BD4C4=Type
ParamDef/Name/lib_Ntve_EB5246AE=Color
ParamDef/Name/lib_Ntve_EB71E50D=Unit
ParamDef/Name/lib_Ntve_EBA9F48F=Color
ParamDef/Name/lib_Ntve_EBBFB2B4=Players
ParamDef/Name/lib_Ntve_EBC165D8=Unit
ParamDef/Name/lib_Ntve_EBCD830D=Unit
ParamDef/Name/lib_Ntve_EBD1C6D7=Count
ParamDef/Name/lib_Ntve_EBD373FE=Model
ParamDef/Name/lib_Ntve_EBE28490=Conversation
ParamDef/Name/lib_Ntve_EBFFE8B6=Icon
ParamDef/Name/lib_Ntve_EC2B3C8F=Name
ParamDef/Name/lib_Ntve_EC2E2A69=Text Tag
ParamDef/Name/lib_Ntve_EC3A000D=Value
ParamDef/Name/lib_Ntve_EC3BA4C3=Value
ParamDef/Name/lib_Ntve_EC3FC84B=Light
ParamDef/Name/lib_Ntve_EC43253F=Up X
ParamDef/Name/lib_Ntve_EC4C6DDF=Type
ParamDef/Name/lib_Ntve_EC5281C7=Waypoint
ParamDef/Name/lib_Ntve_ECABF261=Anim Name
ParamDef/Name/lib_Ntve_ECD02D7A=Request Scope
ParamDef/Name/lib_Ntve_ECE96D42=Name
ParamDef/Name/lib_Ntve_ED107A3A=State Index
ParamDef/Name/lib_Ntve_ED1C3DFB=Window
ParamDef/Name/lib_Ntve_ED523C70=Sound Type
ParamDef/Name/lib_Ntve_ED53E1CC=U
ParamDef/Name/lib_Ntve_ED54D65B=Region
ParamDef/Name/lib_Ntve_ED5D54E7=Paused State
ParamDef/Name/lib_Ntve_ED9F3BDD=Point
ParamDef/Name/lib_Ntve_EE161BEC=Unit
ParamDef/Name/lib_Ntve_EE16E626=Content
ParamDef/Name/lib_Ntve_EE2757F2=Charge
ParamDef/Name/lib_Ntve_EE391EBE=Sound
ParamDef/Name/lib_Ntve_EE4E5D6E=ScenePath
ParamDef/Name/lib_Ntve_EE631277=Unit
ParamDef/Name/lib_Ntve_EE6F8B7A=Player
ParamDef/Name/lib_Ntve_EE7748B0=Anchor
ParamDef/Name/lib_Ntve_EE842707=Player
ParamDef/Name/lib_Ntve_EE940386=Min
ParamDef/Name/lib_Ntve_EE9AEDC1=Actor Ref Name
ParamDef/Name/lib_Ntve_EEBFC061=Unit
ParamDef/Name/lib_Ntve_EEC07A2B=Player
ParamDef/Name/lib_Ntve_EEF303AC=Value
ParamDef/Name/lib_Ntve_EEF9B3B5=Object
ParamDef/Name/lib_Ntve_EF0CF6FF=Type
ParamDef/Name/lib_Ntve_EF11E1B8=Point
ParamDef/Name/lib_Ntve_EF2D0729=Target
ParamDef/Name/lib_Ntve_EF39FD72=Current
ParamDef/Name/lib_Ntve_EF463CF6=Count
ParamDef/Name/lib_Ntve_EF551CD2=Type
ParamDef/Name/lib_Ntve_EF68B456=Players
ParamDef/Name/lib_Ntve_EF7F62DE=Scope
ParamDef/Name/lib_Ntve_EF8F656E=Subname
ParamDef/Name/lib_Ntve_EFA5B5B9=HoldPosition
ParamDef/Name/lib_Ntve_EFF13DAC=Research Text
ParamDef/Name/lib_Ntve_F00B21D9=Object
ParamDef/Name/lib_Ntve_F012A25D=Count
ParamDef/Name/lib_Ntve_F0271FD3=Text
ParamDef/Name/lib_Ntve_F0292628=BossBarID
ParamDef/Name/lib_Ntve_F0464F12=Texture
ParamDef/Name/lib_Ntve_F066AE70=Text
ParamDef/Name/lib_Ntve_F07E881B=Dialog Item
ParamDef/Name/lib_Ntve_F081726D=Wave
ParamDef/Name/lib_Ntve_F097498F=User
ParamDef/Name/lib_Ntve_F0A3046C=Max Attackers Limit
ParamDef/Name/lib_Ntve_F0A48695=Category
ParamDef/Name/lib_Ntve_F0A6808B=Unit
ParamDef/Name/lib_Ntve_F0AEC738=Players
ParamDef/Name/lib_Ntve_F0B8E876=Unit
ParamDef/Name/lib_Ntve_F0C9AD67=Charge
ParamDef/Name/lib_Ntve_F0D884C8=Unit
ParamDef/Name/lib_Ntve_F0EA01E0=Group
ParamDef/Name/lib_Ntve_F101BDA8=Unit
ParamDef/Name/lib_Ntve_F107E86E=Item
ParamDef/Name/lib_Ntve_F139A1A9=Player
ParamDef/Name/lib_Ntve_F13E2CDE=Start
ParamDef/Name/lib_Ntve_F14CDD75=Target
ParamDef/Name/lib_Ntve_F1643774=Unit
ParamDef/Name/lib_Ntve_F18C4206=Players
ParamDef/Name/lib_Ntve_F1AD7928=Scope
ParamDef/Name/lib_Ntve_F1B0BFC7=Unit
ParamDef/Name/lib_Ntve_F1B318B0=Player
ParamDef/Name/lib_Ntve_F1BB6A36=Players
ParamDef/Name/lib_Ntve_F1D06CF9=Cost
ParamDef/Name/lib_Ntve_F1D90286=Town
ParamDef/Name/lib_Ntve_F1F308C4=Player
ParamDef/Name/lib_Ntve_F1F748CC=Visible
ParamDef/Name/lib_Ntve_F23989D5=Player
ParamDef/Name/lib_Ntve_F25E4DAD=Player
ParamDef/Name/lib_Ntve_F266C8F6=Unit
ParamDef/Name/lib_Ntve_F282A60A=Properties
ParamDef/Name/lib_Ntve_F2838EBC=Value
ParamDef/Name/lib_Ntve_F29166B3=Up X
ParamDef/Name/lib_Ntve_F293A2E2=Model
ParamDef/Name/lib_Ntve_F29E91D6=Param 2
ParamDef/Name/lib_Ntve_F2A2EEEC=Autocast On
ParamDef/Name/lib_Ntve_F2A5B282=Sound Link
ParamDef/Name/lib_Ntve_F2BAFF50=Tiled
ParamDef/Name/lib_Ntve_F2C0A1D9=Unit Type
ParamDef/Name/lib_Ntve_F2DA4F61=Charge
ParamDef/Name/lib_Ntve_F2E42796=Players
ParamDef/Name/lib_Ntve_F313B9AE=Portrait
ParamDef/Name/lib_Ntve_F3143ED9=Direction
ParamDef/Name/lib_Ntve_F3144A4A=Increment
ParamDef/Name/lib_Ntve_F32A331B=Subtitle
ParamDef/Name/lib_Ntve_F33FEB7A=Property
ParamDef/Name/lib_Ntve_F3413D92=Charge
ParamDef/Name/lib_Ntve_F3483B5C=Control Group
ParamDef/Name/lib_Ntve_F36D6615=Type
ParamDef/Name/lib_Ntve_F388F831=List
ParamDef/Name/lib_Ntve_F393C029=Anchor
ParamDef/Name/lib_Ntve_F3BF60DA=Offset X
ParamDef/Name/lib_Ntve_F3D874FB=Alliance Setting
ParamDef/Name/lib_Ntve_F403BBB4=Conversation
ParamDef/Name/lib_Ntve_F40B7C2C=HostName
ParamDef/Name/lib_Ntve_F42FAA2E=Behavior
ParamDef/Name/lib_Ntve_F43DFAD9=Blend In
ParamDef/Name/lib_Ntve_F449CE6B=Rotation
ParamDef/Name/lib_Ntve_F44C5C21=Unit
ParamDef/Name/lib_Ntve_F456C712=Text
ParamDef/Name/lib_Ntve_F4578ECB=Show
ParamDef/Name/lib_Ntve_F466D3F2=Action
ParamDef/Name/lib_Ntve_F468F973=Time Variant
ParamDef/Name/lib_Ntve_F476404A=Action
ParamDef/Name/lib_Ntve_F497783A=Enabled
ParamDef/Name/lib_Ntve_F4990ED8=Objective
ParamDef/Name/lib_Ntve_F4ADA1F3=Info
ParamDef/Name/lib_Ntve_F4B1485E=Player
ParamDef/Name/lib_Ntve_F4B2815D=Anchor
ParamDef/Name/lib_Ntve_F4B91B76=Group
ParamDef/Name/lib_Ntve_F4C9D62D=Player
ParamDef/Name/lib_Ntve_F4FF2237=Parameter 3
ParamDef/Name/lib_Ntve_F5087ACF=Value
ParamDef/Name/lib_Ntve_F523033F=Scope
ParamDef/Name/lib_Ntve_F544F4A4=Players
ParamDef/Name/lib_Ntve_F54F80C5=Player
ParamDef/Name/lib_Ntve_F56E14CB=Minerals
ParamDef/Name/lib_Ntve_F5729BEC=Name
ParamDef/Name/lib_Ntve_F5775119=Event
ParamDef/Name/lib_Ntve_F57E74C8=ReplaceType
ParamDef/Name/lib_Ntve_F5A743D8=On/Off
ParamDef/Name/lib_Ntve_F5A7CF3E=Name
ParamDef/Name/lib_Ntve_F5A95492=List
ParamDef/Name/lib_Ntve_F5B2E4AF=Text Tag
ParamDef/Name/lib_Ntve_F5CE1F51=Target
ParamDef/Name/lib_Ntve_F5EE70F5=Planet
ParamDef/Name/lib_Ntve_F5F92FC8=Down
ParamDef/Name/lib_Ntve_F5FA7E4F=Wave
ParamDef/Name/lib_Ntve_F603F646=Anchor
ParamDef/Name/lib_Ntve_F60A0ED0=Speed
ParamDef/Name/lib_Ntve_F6155F1D=Name
ParamDef/Name/lib_Ntve_F61616CD=Dialog
ParamDef/Name/lib_Ntve_F61CB355=Bonus Attribute
ParamDef/Name/lib_Ntve_F6360B3E=Planet
ParamDef/Name/lib_Ntve_F63C09E2=Color
ParamDef/Name/lib_Ntve_F64BE22C=Scope
ParamDef/Name/lib_Ntve_F6659221=Doodad Type
ParamDef/Name/lib_Ntve_F665A7B3=Function
ParamDef/Name/lib_Ntve_F66B62FB=Players
ParamDef/Name/lib_Ntve_F6AE21AD=Ability
ParamDef/Name/lib_Ntve_F6C1CD6B=Current Value
ParamDef/Name/lib_Ntve_F6D2835D=Bearings
ParamDef/Name/lib_Ntve_F6E30E88=Planet
ParamDef/Name/lib_Ntve_F70DE498=Unit
ParamDef/Name/lib_Ntve_F712F81A=Players
ParamDef/Name/lib_Ntve_F71A756A=Target
ParamDef/Name/lib_Ntve_F71B6EDE=Scope
ParamDef/Name/lib_Ntve_F7243C7A=Charge
ParamDef/Name/lib_Ntve_F7253B66=Scope
ParamDef/Name/lib_Ntve_F733239C=Index
ParamDef/Name/lib_Ntve_F73D202B=Behavior
ParamDef/Name/lib_Ntve_F769A648=TimeType
ParamDef/Name/lib_Ntve_F786A83C=Players
ParamDef/Name/lib_Ntve_F78FE929=Attribute Type
ParamDef/Name/lib_Ntve_F7904E41=Allow
ParamDef/Name/lib_Ntve_F7E20F9B=Players
ParamDef/Name/lib_Ntve_F7E4F00F=Cheat
ParamDef/Name/lib_Ntve_F7E6EE45=Region
ParamDef/Name/lib_Ntve_F7EA67B0=Param 3
ParamDef/Name/lib_Ntve_F7EB4EBD=Point 1
ParamDef/Name/lib_Ntve_F8018EA7=OffsetY
ParamDef/Name/lib_Ntve_F8060A4E=Offset Y
ParamDef/Name/lib_Ntve_F816E676=Sub Tip
ParamDef/Name/lib_Ntve_F8396CC7=Target
ParamDef/Name/lib_Ntve_F851B4C3=Scope
ParamDef/Name/lib_Ntve_F8560CB3=Dialog
ParamDef/Name/lib_Ntve_F86AC1E4=Time Type
ParamDef/Name/lib_Ntve_F8741775=State Index
ParamDef/Name/lib_Ntve_F893BFB3=Enabled
ParamDef/Name/lib_Ntve_F8BB8C02=Player
ParamDef/Name/lib_Ntve_F8E260BC=Unit Type
ParamDef/Name/lib_Ntve_F8F5245F=Ability
ParamDef/Name/lib_Ntve_F90094F2=Wave
ParamDef/Name/lib_Ntve_F9029984=Unit
ParamDef/Name/lib_Ntve_F918F20C=BossBarID
ParamDef/Name/lib_Ntve_F928A97C=Unit
ParamDef/Name/lib_Ntve_F92BD03E=Player
ParamDef/Name/lib_Ntve_F92C7A88=AttachMethods
ParamDef/Name/lib_Ntve_F944397A=Unit Group
ParamDef/Name/lib_Ntve_F949E793=Value
ParamDef/Name/lib_Ntve_F94CC241=Count
ParamDef/Name/lib_Ntve_F9531FB6=Text Tag
ParamDef/Name/lib_Ntve_F96B466D=Unit Group
ParamDef/Name/lib_Ntve_F98E3B9D=Max
ParamDef/Name/lib_Ntve_F9B5B8E9=Home
ParamDef/Name/lib_Ntve_F9C52708=Props
ParamDef/Name/lib_Ntve_F9F10CCC=Unit
ParamDef/Name/lib_Ntve_F9F71B3C=Unit
ParamDef/Name/lib_Ntve_FA0C8ED2=Players
ParamDef/Name/lib_Ntve_FA1CB5BA=Show/Hide
ParamDef/Name/lib_Ntve_FA2A4AA3=Item Type
ParamDef/Name/lib_Ntve_FA2D8417=Color2
ParamDef/Name/lib_Ntve_FA6B37A0=Wait For Load
ParamDef/Name/lib_Ntve_FA75C548=Unit
ParamDef/Name/lib_Ntve_FAA45F53=Column
ParamDef/Name/lib_Ntve_FABB44B8=Player
ParamDef/Name/lib_Ntve_FAEFCE82=Player
ParamDef/Name/lib_Ntve_FB02F35E=Enable
ParamDef/Name/lib_Ntve_FB104100=Name
ParamDef/Name/lib_Ntve_FB160A5C=Player
ParamDef/Name/lib_Ntve_FB23385A=Player
ParamDef/Name/lib_Ntve_FB2BA44F=Player
ParamDef/Name/lib_Ntve_FB428C46=Board
ParamDef/Name/lib_Ntve_FB521FB3=Queue
ParamDef/Name/lib_Ntve_FB68933B=Name
ParamDef/Name/lib_Ntve_FB68968C=Point
ParamDef/Name/lib_Ntve_FC04C22A=Planet
ParamDef/Name/lib_Ntve_FC11E017=Field Path
ParamDef/Name/lib_Ntve_FC1DA57E=Conversation
ParamDef/Name/lib_Ntve_FC66FBE7=Player
ParamDef/Name/lib_Ntve_FC6A1530=Player
ParamDef/Name/lib_Ntve_FCA1169C=Model
ParamDef/Name/lib_Ntve_FCB4448A=Target
ParamDef/Name/lib_Ntve_FCF9A185=Scope
ParamDef/Name/lib_Ntve_FD1A5ED8=Ref Name
ParamDef/Name/lib_Ntve_FD465887=Unit
ParamDef/Name/lib_Ntve_FD49E051=Slot Component
ParamDef/Name/lib_Ntve_FD4DACF1=Dialog
ParamDef/Name/lib_Ntve_FD525837=Blend Mode
ParamDef/Name/lib_Ntve_FD57E4A1=Count
ParamDef/Name/lib_Ntve_FD7B6C71=MercenaryId
ParamDef/Name/lib_Ntve_FD823041=Reply
ParamDef/Name/lib_Ntve_FD8D4EAF=Target
ParamDef/Name/lib_Ntve_FDBB6032=Anim Name
ParamDef/Name/lib_Ntve_FDDBA4C9=Type
ParamDef/Name/lib_Ntve_FDEFD358=Order
ParamDef/Name/lib_Ntve_FDF349EE=Player
ParamDef/Name/lib_Ntve_FE0CF931=Scope
ParamDef/Name/lib_Ntve_FE0D4462=Players
ParamDef/Name/lib_Ntve_FE1381D0=Planet
ParamDef/Name/lib_Ntve_FE4405C1=Source Player
ParamDef/Name/lib_Ntve_FE4DE702=Paused
ParamDef/Name/lib_Ntve_FE50FFBF=Text
ParamDef/Name/lib_Ntve_FE5C55B7=Value
ParamDef/Name/lib_Ntve_FE608B8E=Alt
ParamDef/Name/lib_Ntve_FE67DB78=Players
ParamDef/Name/lib_Ntve_FE6969B8=Name
ParamDef/Name/lib_Ntve_FE72E71F=Player
ParamDef/Name/lib_Ntve_FE7FB6EB=Mission Archive Id
ParamDef/Name/lib_Ntve_FEAB8BC9=Column
ParamDef/Name/lib_Ntve_FEB2F217=Players
ParamDef/Name/lib_Ntve_FEDA838B=Target
ParamDef/Name/lib_Ntve_FEF24F30=Min
ParamDef/Name/lib_Ntve_FF058739=Scaled
ParamDef/Name/lib_Ntve_FF091149=Players
ParamDef/Name/lib_Ntve_FF0C620E=Player
ParamDef/Name/lib_Ntve_FF122EB5=Mission Archive Id
ParamDef/Name/lib_Ntve_FF308E41=Dialog Item
ParamDef/Name/lib_Ntve_FF361D01=Research Item
ParamDef/Name/lib_Ntve_FF455AB4=Planet
ParamDef/Name/lib_Ntve_FF4677A1=Unit
ParamDef/Name/lib_Ntve_FF55CAEF=Duration
ParamDef/Name/lib_Ntve_FF6AF0FE=Effect
ParamDef/Name/lib_Ntve_FF6E35FC=Time Type
ParamDef/Name/lib_Ntve_FF7DE90D=Actor Ref Name
ParamDef/Name/lib_Ntve_FFB3D59E=Enable Option
ParamDef/Name/lib_Ntve_FFC26DDE=Time Type
ParamDef/Name/lib_Ntve_FFD99382=Player
Preset/Name/lib_Ntve_00000001=String Case Option
Preset/Name/lib_Ntve_00000002=String Case Sensitivity
Preset/Name/lib_Ntve_00000003=String Containment Location
Preset/Name/lib_Ntve_00000004=Region State
Preset/Name/lib_Ntve_00000005=Timer Repeating Option
Preset/Name/lib_Ntve_00000006=Time Type
Preset/Name/lib_Ntve_00000007=Timer Pause Resume
Preset/Name/lib_Ntve_00000008=Player Property (Get)
Preset/Name/lib_Ntve_00000009=Add/Remove Option
Preset/Name/lib_Ntve_00000011=Unit Create Style
Preset/Name/lib_Ntve_00000012=Unit Color Change Option
Preset/Name/lib_Ntve_00000013=Unit Property (Get)
Preset/Name/lib_Ntve_00000014=Unit Order Queue Option
Preset/Name/lib_Ntve_00000017=Unit Progress Stage
Preset/Name/lib_Ntve_00000018=Enable/Disable Option
Preset/Name/lib_Ntve_00000019=Trigger Check Conditions Option
Preset/Name/lib_Ntve_00000020=Wait Option
Preset/Name/lib_Ntve_00000021=Open/Close Option
Preset/Name/lib_Ntve_00000022=Do/Do Not Option
Preset/Name/lib_Ntve_00000023=Chat Match Option
Preset/Name/lib_Ntve_00000024=Chat Response Option
Preset/Name/lib_Ntve_00000025=Equality Operator
Preset/Name/lib_Ntve_00000026=Numerical Comparison Operator
Preset/Name/lib_Ntve_00000027=Arithmetic Operator
Preset/Name/lib_Ntve_00000028=Boolean Operator
Preset/Name/lib_Ntve_00000029=Unit Values
Preset/Name/lib_Ntve_00000030=Player Values
Preset/Name/lib_Ntve_00000031=Number Values
Preset/Name/lib_Ntve_00000033=Melee Option
Preset/Name/lib_Ntve_00000034=Visibility Type
Preset/Name/lib_Ntve_00000035=Explored/Unexplored Option
Preset/Name/lib_Ntve_00000036=Allow/Disallow Option
Preset/Name/lib_Ntve_00000037=Select/Deselect Option
Preset/Name/lib_Ntve_00000038=Any Sound Index
Preset/Name/lib_Ntve_00000039=Looping Option
Preset/Name/lib_Ntve_00000040=Sound Fade Option
Preset/Name/lib_Ntve_00000041=Pause/Unpause Option
Preset/Name/lib_Ntve_00000042=Game Over Type
Preset/Name/lib_Ntve_00000043=Show/Hide Option
Preset/Name/lib_Ntve_00000044=Camera Object Property Type
Preset/Name/lib_Ntve_00000045=Camera Use Target Option
Preset/Name/lib_Ntve_00000046=Cargo Load/Unload State
Preset/Name/lib_Ntve_00000047=Select/Deselect State
Preset/Name/lib_Ntve_00000048=Player Flag
Preset/Name/lib_Ntve_00000049=Color Component Type
Preset/Name/lib_Ntve_00000050=Region Enter/Leave State
Preset/Name/lib_Ntve_00000051=Unit Flag
Preset/Name/lib_Ntve_00000052=Unit State (Get)
Preset/Name/lib_Ntve_00000053=Damage Type
Preset/Name/lib_Ntve_00000054=Death Type
Preset/Name/lib_Ntve_00000055=Highlight Option
Preset/Name/lib_Ntve_00000056=Alliance Aspect
Preset/Name/lib_Ntve_00000058=Any Game Link
Preset/Name/lib_Ntve_00000064=Ability Stage
Preset/Name/lib_Ntve_00000066=Lock/Unlock Option
Preset/Name/lib_Ntve_00000067=Animation Flag
Preset/Name/lib_Ntve_00000068=Animation Property
Preset/Name/lib_Ntve_00000069=Marker Match Type
Preset/Name/lib_Ntve_00000070=Unit Plane
Preset/Name/lib_Ntve_00000072=Order Flag
Preset/Name/lib_Ntve_00000073=Unit Filter Type
Preset/Name/lib_Ntve_00000074=Unit Filter State
Preset/Name/lib_Ntve_00000075=No Unit Filter
Preset/Name/lib_Ntve_00000076=Animation Time Values
Preset/Name/lib_Ntve_00000077=Animation Scale Option
Preset/Name/lib_Ntve_00000080=Catalog Type
Preset/Name/lib_Ntve_00000081=Sound Offset
Preset/Name/lib_Ntve_00000082=No Trigger
Preset/Name/lib_Ntve_00000083=On/Off Option
Preset/Name/lib_Ntve_00000084=Fade Option
Preset/Name/lib_Ntve_00000085=Music Type
Preset/Name/lib_Ntve_00000086=Ally Color Setting
Preset/Name/lib_Ntve_00000087=Any Conversation
Preset/Name/lib_Ntve_00000088=Any Reply
Preset/Name/lib_Ntve_00000091=Objective State
Preset/Name/lib_Ntve_00000092=Alignment (Horizontal)
Preset/Name/lib_Ntve_00000093=Leaderboard State
Preset/Name/lib_Ntve_00000095=Leaderboard Widths
Preset/Name/lib_Ntve_00000096=Leaderboard
Preset/Name/lib_Ntve_00000097=Leaderboard Item Side
Preset/Name/lib_Ntve_00000098=Ascending/Descending
Preset/Name/lib_Ntve_00000099=Timer Window Component
Preset/Name/lib_Ntve_00000100=Timer Window
Preset/Name/lib_Ntve_00000101=Text Tag Color
Preset/Name/lib_Ntve_00000102=Text Tag Time
Preset/Name/lib_Ntve_00000103=Text Tag
Preset/Name/lib_Ntve_00000104=Text Tag Time Value
Preset/Name/lib_Ntve_0036EA49=Font Size
Preset/Name/lib_Ntve_00D79EEB=Anywhere
Preset/Name/lib_Ntve_02B64312=No Camera Object
Preset/Name/lib_Ntve_03D6C9E8=AI Native
Preset/Name/lib_Ntve_08050A84=Message Area
Preset/Name/lib_Ntve_08EA3333=Camera Follow Option
Preset/Name/lib_Ntve_0985C1E9=Explosion Size
Preset/Name/lib_Ntve_0A066BC2=Texture Slot Component
Preset/Name/lib_Ntve_0B224216=Player Property (Set)
Preset/Name/lib_Ntve_0D4253BD=All Count
Preset/Name/lib_Ntve_0DC50ABB=Player Alliance
Preset/Name/lib_Ntve_1094D6A3=Unit Type Property
Preset/Name/lib_Ntve_10F22ADD=Creep Speed Type
Preset/Name/lib_Ntve_112DE10A=Transition Duration
Preset/Name/lib_Ntve_11A95F45=Any Player
Preset/Name/lib_Ntve_128FD40E=(Obsolete) Difficulty Level
Preset/Name/lib_Ntve_13125113=No Portrait
Preset/Name/lib_Ntve_13E764A5=Unit Damage Take/Deal
Preset/Name/lib_Ntve_15037079=Player Status
Preset/Name/lib_Ntve_159C34B3=Unit Selection Store Option
Preset/Name/lib_Ntve_165F8474=AI Filter Plane
Preset/Name/lib_Ntve_16A21D92=Research Item
Preset/Name/lib_Ntve_172D1F00=Time Variant
Preset/Name/lib_Ntve_174D930E=Share/Unshare
Preset/Name/lib_Ntve_1859EEA8=AI Difficulty Index
Preset/Name/lib_Ntve_185D0DD8=Debug Message Type
Preset/Name/lib_Ntve_18A4498B=Mercenary
Preset/Name/lib_Ntve_19C64F33=No Region
Preset/Name/lib_Ntve_19F82610=Transition Type
Preset/Name/lib_Ntve_1ADDCBA1=Transmission Option
Preset/Name/lib_Ntve_1AE195EF=Leave Game Option
Preset/Name/lib_Ntve_1B12FC61=Camera Position
Preset/Name/lib_Ntve_1C0BD7D4=Clear Message Optioins
Preset/Name/lib_Ntve_1C908382=Zoom Camera Distance
Preset/Name/lib_Ntve_203034DA=Dialog Item Type
Preset/Name/lib_Ntve_2059B90E=Idle Worker Option
Preset/Name/lib_Ntve_20E5F53A=Actor Request Actor
Preset/Name/lib_Ntve_210B3028=Trigger Queue Active Option
Preset/Name/lib_Ntve_2172178F=Unit Cost Type
Preset/Name/lib_Ntve_2192AF13=No Actor Scope
Preset/Name/lib_Ntve_21FCF230=Any Conversation State Index
Preset/Name/lib_Ntve_249C292F=Minimize/Maximize Option
Preset/Name/lib_Ntve_24D556A7=No Water
Preset/Name/lib_Ntve_25370A67=ReplaceType
Preset/Name/lib_Ntve_259F1906=No Objective
Preset/Name/lib_Ntve_25B4E1EC=Flyer Helper Display
Preset/Name/lib_Ntve_25FDDB2A=Idle State
Preset/Name/lib_Ntve_2807A444=Help Page
Preset/Name/lib_Ntve_283F994A=Attach Points
Preset/Name/lib_Ntve_28B2C271=No Planet
Preset/Name/lib_Ntve_2AFDCE3D=Unit Property (Set)
Preset/Name/lib_Ntve_2B556C3F=Research Tier
Preset/Name/lib_Ntve_2B66EF98=No Dialog
Preset/Name/lib_Ntve_2CB38133=CinematicPortraitPosition
Preset/Name/lib_Ntve_2D9EC843=Player Relation
Preset/Name/lib_Ntve_2EE0EC92=Model Camera
Preset/Name/lib_Ntve_2F617F62=Bully Rebuild Always
Preset/Name/lib_Ntve_30000000=Vulnerable/Invulnerable Option
Preset/Name/lib_Ntve_31532A5B=Any Cue
Preset/Name/lib_Ntve_332664B7=Behavior Flag
Preset/Name/lib_Ntve_33A08D7D=Animation Identifier
Preset/Name/lib_Ntve_35A309AF=Default Portrait Model
Preset/Name/lib_Ntve_365BA998=Unit Progress State
Preset/Name/lib_Ntve_36736DEE=Default Model Camera
Preset/Name/lib_Ntve_36F3F88C=No Parameter (String)
Preset/Name/lib_Ntve_37841D63=Unit AI Option
Preset/Name/lib_Ntve_38B4BFC7=Dialog Blend Mode
Preset/Name/lib_Ntve_38D05840=Purchase Category
Preset/Name/lib_Ntve_398A1A13=AI Path Block Type
Preset/Name/lib_Ntve_3B04DEC5=Pathing Type
Preset/Name/lib_Ntve_3C278D87=Portrait Camera
Preset/Name/lib_Ntve_3C345A3B=No File
Preset/Name/lib_Ntve_3C9FDF4B=Mission Archive State
Preset/Name/lib_Ntve_4122C876=Elapsed/Remaining Option
Preset/Name/lib_Ntve_429CB234=Up Down Option
Preset/Name/lib_Ntve_43AFBA8B=Idle Count
Preset/Name/lib_Ntve_469F942B=Alignment (Vertical)
Preset/Name/lib_Ntve_4B42442F=No String
Preset/Name/lib_Ntve_4BE2885A=Unit State (Set)
Preset/Name/lib_Ntve_4C1FB869=No Model Camera
Preset/Name/lib_Ntve_4E2496F6=No Sound
Preset/Name/lib_Ntve_4E33CFC7=Player Color Option
Preset/Name/lib_Ntve_4E7A216E=No Conversation
Preset/Name/lib_Ntve_4EA5D282=Transmission Ping Option
Preset/Name/lib_Ntve_4F07320B=Checked Option
Preset/Name/lib_Ntve_4F482613=Transmission DurationTypes
Preset/Name/lib_Ntve_4FAE2F8A=Any Comparison Operator
Preset/Name/lib_Ntve_4FEFDB34=Height Type
Preset/Name/lib_Ntve_50859E74=AI Filter Alliance
Preset/Name/lib_Ntve_526670A2=Any Item
Preset/Name/lib_Ntve_533C3B4E=Mercenary State
Preset/Name/lib_Ntve_545C1AD3=Ref Flags
Preset/Name/lib_Ntve_552E9B4C=Host References
Preset/Name/lib_Ntve_55D142C1=No Doodad
Preset/Name/lib_Ntve_56F74419=Global Conversation State Index
Preset/Name/lib_Ntve_5702E4B5=Maximum Count
Preset/Name/lib_Ntve_57ECE999=Text Tag Image Type
Preset/Name/lib_Ntve_5A2765B6=No Conversation State Index
Preset/Name/lib_Ntve_5ADB8CAC=Camera Direction
Preset/Name/lib_Ntve_5C891407=Physics State
Preset/Name/lib_Ntve_5D39ADB1=Key Modifier State
Preset/Name/lib_Ntve_5D653D5A=Text Tag Edge
Preset/Name/lib_Ntve_5EA4A689=Actor Intersect Type
Preset/Name/lib_Ntve_5F8C9050=No Player
Preset/Name/lib_Ntve_6008F041=Explosion Type
Preset/Name/lib_Ntve_6174FB30=Inventory Item Count
Preset/Name/lib_Ntve_61B8D110=Visible/Hidden Option
Preset/Name/lib_Ntve_630F7777=Transmission Flash Option
Preset/Name/lib_Ntve_6387FB6F=Unit Damage Change Option
Preset/Name/lib_Ntve_6549B3B1=Unit Progress Control
Preset/Name/lib_Ntve_6807B0F0=No Attribute Value
Preset/Name/lib_Ntve_68A0BF2C=Purchase Group State
Preset/Name/lib_Ntve_6967FE77=Image Type
Preset/Name/lib_Ntve_69701B85=Bank Value Type
Preset/Name/lib_Ntve_6A62D5A1=Loading Screen Image Scale
Preset/Name/lib_Ntve_6B6323A7=No Unit
Preset/Name/lib_Ntve_6BB8A3A0=Mission Archive Type
Preset/Name/lib_Ntve_6DCBF4A1=No Ping
Preset/Name/lib_Ntve_7046C706=No Ability Command
Preset/Name/lib_Ntve_7117A255=Training Queue Property
Preset/Name/lib_Ntve_726106DF=Text Tag Fade
Preset/Name/lib_Ntve_7304340C=Unpicked Only Option
Preset/Name/lib_Ntve_756D8F72=Game Test Type
Preset/Name/lib_Ntve_77B6DCD3=Dialog Item Event Type
Preset/Name/lib_Ntve_7A78FA49=No Cinematic
Preset/Name/lib_Ntve_7B19FB98=Objective Type
Preset/Name/lib_Ntve_7BBDB326=Timer Duration
Preset/Name/lib_Ntve_7C1472EE=Ref Space
Preset/Name/lib_Ntve_7F2EEA0C=Camera Rotation
Preset/Name/lib_Ntve_80C4351F=No Wave Target
Preset/Name/lib_Ntve_80EE5E7A=Any Planet
Preset/Name/lib_Ntve_81778ADA=Timer Format
Preset/Name/lib_Ntve_81BDE7A1=No Timer
Preset/Name/lib_Ntve_838E3090=Continuously/Once Option
Preset/Name/lib_Ntve_84002443=Resource Type
Preset/Name/lib_Ntve_840D4912=Ability Command Action Type
Preset/Name/lib_Ntve_85757BEB=(Obsolete) Player Color
Preset/Name/lib_Ntve_88184541=Behavior Count
Preset/Name/lib_Ntve_89FDB16C=Explosion Type
Preset/Name/lib_Ntve_8A369A36=Transport Property
Preset/Name/lib_Ntve_8B755CD9=Anim Bracket Start Flags
Preset/Name/lib_Ntve_8BC3ABBA=Command State
Preset/Name/lib_Ntve_8CF3B0CC=Custom Dialog Type
Preset/Name/lib_Ntve_8DA98BE1=Modal/Non-modal Option
Preset/Name/lib_Ntve_8FB01AB5=Reply State
Preset/Name/lib_Ntve_8FEB9D42=Conversation Skip Option
Preset/Name/lib_Ntve_90CE714B=Training Queue Slot Type
Preset/Name/lib_Ntve_913DEF93=No Game Link
Preset/Name/lib_Ntve_92372B33=Tech Tree Count Type
Preset/Name/lib_Ntve_937C4162=Video Texture Play Flags
Preset/Name/lib_Ntve_93C621FB=Look At Type
Preset/Name/lib_Ntve_94CCB145=Planet State
Preset/Name/lib_Ntve_95344255=Activate/Deactivate
Preset/Name/lib_Ntve_95FBD097=AI Combat States
Preset/Name/lib_Ntve_9758B851=AI Mode
Preset/Name/lib_Ntve_97E13D12=No Text
Preset/Name/lib_Ntve_98A6601F=Any Ability Command
Preset/Name/lib_Ntve_98D7ED53=Enable/Disable Option (Reversed)
Preset/Name/lib_Ntve_99D7FC9D=Next Map Values
Preset/Name/lib_Ntve_9B3E30A6=Water Blend Type
Preset/Name/lib_Ntve_9CB82A8B=Explosion Type
Preset/Name/lib_Ntve_9EA1BFDB=No Bank
Preset/Name/lib_Ntve_9EDFA029=Default Speaker
Preset/Name/lib_Ntve_A246AC8C=Anchor
Preset/Name/lib_Ntve_A3CF97C2=Damage Fatal Option
Preset/Name/lib_Ntve_A4395004=Research Category
Preset/Name/lib_Ntve_A505B07F=Fade Style
Preset/Name/lib_Ntve_A5AAE82C=AI Best Target Flags
Preset/Name/lib_Ntve_A7775FEF=Include/Ignore Option
Preset/Name/lib_Ntve_A81B1F84=Ability Class
Preset/Name/lib_Ntve_A949A234=No Unit Group
Preset/Name/lib_Ntve_A94CF64E=Default Subtitle
Preset/Name/lib_Ntve_A971018F=Look At Group
Preset/Name/lib_Ntve_A9A44352=No Marker
Preset/Name/lib_Ntve_AA2346C8=Sound Channel
Preset/Name/lib_Ntve_AA6F59E6=Modify Operation
Preset/Name/lib_Ntve_AAC342EA=Cost Type
Preset/Name/lib_Ntve_B004069D=Any Region
Preset/Name/lib_Ntve_B016AD8F=No Attribute ID (Player)
Preset/Name/lib_Ntve_B06B8FB0=Environment Type
Preset/Name/lib_Ntve_B0C65033=Alliance Setting
Preset/Name/lib_Ntve_B17DF93E=Data Scope
Preset/Name/lib_Ntve_B350B395=Timer Window Style
Preset/Name/lib_Ntve_B4B7AA1A=Team Color Type
Preset/Name/lib_Ntve_B4E823A8=String Replace All
Preset/Name/lib_Ntve_B7CD8A73=Inventory Manipulation
Preset/Name/lib_Ntve_B87E2354=Any Unit
Preset/Name/lib_Ntve_B87F0D8A=Store/Restore
Preset/Name/lib_Ntve_B8F7F25D=Unit Progress Type
Preset/Name/lib_Ntve_B9699F32=UI Frame Type
Preset/Name/lib_Ntve_BA52C55F=Mission Archive
Preset/Name/lib_Ntve_BBC04671=Creep Permanent Option
Preset/Name/lib_Ntve_BC55C170=No Point
Preset/Name/lib_Ntve_BEE2E0EF=Background Type
Preset/Name/lib_Ntve_BF525EE3=Key
Preset/Name/lib_Ntve_BF655233=Mute/Unmute Option
Preset/Name/lib_Ntve_C188D0F6=Game Speed Rate
Preset/Name/lib_Ntve_C18E8C85=No Sound Link
Preset/Name/lib_Ntve_C1DB2536=No Conversation Reply
Preset/Name/lib_Ntve_C21A1BA9=Ability Enabled
Preset/Name/lib_Ntve_C24E6573=No Revealer
Preset/Name/lib_Ntve_C3191340=Unit Alliance
Preset/Name/lib_Ntve_C36F026E=Boss Bar Race
Preset/Name/lib_Ntve_C4084B87=No Transmission
Preset/Name/lib_Ntve_C4C82EEC=String Not Found
Preset/Name/lib_Ntve_C536A950=No Wave
Preset/Name/lib_Ntve_C5797A54=Color
Preset/Name/lib_Ntve_C700041F=Dialog Item Property
Preset/Name/lib_Ntve_C894BE06=Picked State
Preset/Name/lib_Ntve_CA128F2A=Attribute Type
Preset/Name/lib_Ntve_CB5C15BB=Game Menu Dialog Item
Preset/Name/lib_Ntve_CB851ACA=PortraitIndex
Preset/Name/lib_Ntve_CBC6615A=Camera Keep Target Option
Preset/Name/lib_Ntve_CC07E877=Volume Channel Mode
Preset/Name/lib_Ntve_CC781F47=Preload Queue
Preset/Name/lib_Ntve_CE0F4386=Current/Default Option
Preset/Name/lib_Ntve_CF2CD390=Portrait Render Type
Preset/Name/lib_Ntve_CFE3DD1C=Player Controller
Preset/Name/lib_Ntve_D009270B=Precision
Preset/Name/lib_Ntve_D099D68E=Smart Command (Action)
Preset/Name/lib_Ntve_D0C67DED=Order Target Type
Preset/Name/lib_Ntve_D407CED7=Change/Retain Option
Preset/Name/lib_Ntve_D4B5113D=Soundtrack Category
Preset/Name/lib_Ntve_D73D8EE1=Screen Mode
Preset/Name/lib_Ntve_D740A96F=No Alert
Preset/Name/lib_Ntve_D916A697=No Wave Info
Preset/Name/lib_Ntve_D9233F56=Replace Unit Options
Preset/Name/lib_Ntve_D94ED624=Explosion Size
Preset/Name/lib_Ntve_D951B178=SPEECH_VOLUMEPERCENT
Preset/Name/lib_Ntve_DBB501A7=Force Use Transport
Preset/Name/lib_Ntve_DBE17B99=Building Or Unit
Preset/Name/lib_Ntve_DCE06649=Anim Transition Flags
Preset/Name/lib_Ntve_DD606892=Any Behavior
Preset/Name/lib_Ntve_DDD18ADF=Game Cheat Type
Preset/Name/lib_Ntve_DFC6FA4A=Camera Move Reason
Preset/Name/lib_Ntve_E156420F=Spend Location
Preset/Name/lib_Ntve_E15CC314=No Order
Preset/Name/lib_Ntve_E1B136A6=Leaderboard Rows
Preset/Name/lib_Ntve_E1E9CBE7=Training Queue Time
Preset/Name/lib_Ntve_E25B0B59=Actor Intersect Type
Preset/Name/lib_Ntve_E25D6311=No Portrait Channel
Preset/Name/lib_Ntve_E31DFA06=Purchase Group
Preset/Name/lib_Ntve_E40827C5=No Attribute ID (Game)
Preset/Name/lib_Ntve_E559F6EF=No Actor
Preset/Name/lib_Ntve_E85564CA=Unit Create Flags
Preset/Name/lib_Ntve_E8CB2363=CINEMODE_VOLUMEPERCENT
Preset/Name/lib_Ntve_E8EDA8DA=No Parameter (Text)
Preset/Name/lib_Ntve_EA1A0CCC=Data Type
Preset/Name/lib_Ntve_EA2BA516=Tip Type
Preset/Name/lib_Ntve_EA421ACF=Any Dialog Item
Preset/Name/lib_Ntve_EBAA7A50=Transmission Transition Duration
Preset/Name/lib_Ntve_EBDA2189=Game Cheat Category
Preset/Name/lib_Ntve_EC258F63=Smart Command (Event)
Preset/Name/lib_Ntve_ED704141=No Dialog Item
Preset/Name/lib_Ntve_EE6985C0=Purchase Item
Preset/Name/lib_Ntve_EEF3F5C9=No Player Group
Preset/Name/lib_Ntve_F16B168C=Game Speed
Preset/Name/lib_Ntve_F19A7EFD=Purchase Category State
Preset/Name/lib_Ntve_F1D2FD2B=Any Soundtrack Index
Preset/Name/lib_Ntve_F28AF2C1=Ability Charge Type
Preset/Name/lib_Ntve_F2E3F918=Purchase Item State
Preset/Name/lib_Ntve_F4AB24FB=UI Command Option
Preset/Name/lib_Ntve_F7AE6C35=Planet Panel Contact Button State
Preset/Name/lib_Ntve_F844C98D=Mouse Button
Preset/Name/lib_Ntve_F90F5981=Explosion Size
Preset/Name/lib_Ntve_F93B38F2=Custom Dialog Result
Preset/Name/lib_Ntve_F9540192=Research Item State
Preset/Name/lib_Ntve_FB231C0C=Blend Options
Preset/Name/lib_Ntve_FC261761=Commandable Option
Preset/Name/lib_Ntve_FD207100=Camera Velocity
Preset/Name/lib_Ntve_FE0F02AD=Leaderboard Columns
Preset/Name/lib_Ntve_FF6B5E04=Unit Count Type
Preset/Name/lib_Ntve_FF778449=Actor Request Scope
Preset/Name/lib_Ntve_FFB2BF20=Unknown Data Type
PresetValue/Hint/lib_Ntve_589A183E=User can only skip all lines at once using the Escape key.
PresetValue/Hint/lib_Ntve_6E06049E=User can skip all lines at once using the Escape key, or skip individual lines using the space bar or left clicking.
PresetValue/Hint/lib_Ntve_A497FD6D=User cannot skip conversations at all.
PresetValue/Name/lib_Ntve_00000001=Lower Case
PresetValue/Name/lib_Ntve_00000002=Upper Case
PresetValue/Name/lib_Ntve_00000003=Sensitive
PresetValue/Name/lib_Ntve_00000004=Insensitive
PresetValue/Name/lib_Ntve_00000005=Beginning
PresetValue/Name/lib_Ntve_00000006=End
PresetValue/Name/lib_Ntve_00000007=Anywhere
PresetValue/Name/lib_Ntve_00000008=Positive
PresetValue/Name/lib_Ntve_00000009=Negative
PresetValue/Name/lib_Ntve_00000010=One Shot
PresetValue/Name/lib_Ntve_00000011=Repeating
PresetValue/Name/lib_Ntve_00000012=Real Time
PresetValue/Name/lib_Ntve_00000013=Game Time
PresetValue/Name/lib_Ntve_00000014=Pause
PresetValue/Name/lib_Ntve_00000015=Resume
PresetValue/Name/lib_Ntve_00000016=Minerals
PresetValue/Name/lib_Ntve_00000017=Vespene
PresetValue/Name/lib_Ntve_00000018=Supplies Used
PresetValue/Name/lib_Ntve_00000019=Supplies Made
PresetValue/Name/lib_Ntve_00000020=Supplies Limit
PresetValue/Name/lib_Ntve_00000021=Add
PresetValue/Name/lib_Ntve_00000022=Remove
PresetValue/Name/lib_Ntve_00000023=Living
PresetValue/Name/lib_Ntve_00000025=Corpse
PresetValue/Name/lib_Ntve_00000026=Permanent Corpse
PresetValue/Name/lib_Ntve_00000027=Change Color
PresetValue/Name/lib_Ntve_00000028=Retain Color
PresetValue/Name/lib_Ntve_00000029=Life
PresetValue/Name/lib_Ntve_00000030=Maximum Life
PresetValue/Name/lib_Ntve_00000031=Energy
PresetValue/Name/lib_Ntve_00000032=Maximum Energy
PresetValue/Name/lib_Ntve_00000033=Shields
PresetValue/Name/lib_Ntve_00000034=Maximum Shields
PresetValue/Name/lib_Ntve_00000035=Kills
PresetValue/Name/lib_Ntve_00000037=Supplies Used
PresetValue/Name/lib_Ntve_00000038=Supplies Made
PresetValue/Name/lib_Ntve_00000039=Replace Existing Orders
PresetValue/Name/lib_Ntve_00000040=After Existing Orders
PresetValue/Name/lib_Ntve_00000041=Before Existing Orders
PresetValue/Name/lib_Ntve_00000048=Doesn't contribute score
PresetValue/Name/lib_Ntve_00000058=Started
PresetValue/Name/lib_Ntve_00000059=Cancelled
PresetValue/Name/lib_Ntve_00000060=Completed
PresetValue/Name/lib_Ntve_00000061=Paused
PresetValue/Name/lib_Ntve_00000062=Resumed
PresetValue/Name/lib_Ntve_00000063=Enable
PresetValue/Name/lib_Ntve_00000064=Disable
PresetValue/Name/lib_Ntve_00000065=Check Conditions
PresetValue/Name/lib_Ntve_00000066=Ignore Conditions
PresetValue/Name/lib_Ntve_00000067=Wait
PresetValue/Name/lib_Ntve_00000068=Don't Wait
PresetValue/Name/lib_Ntve_00000069=Open
PresetValue/Name/lib_Ntve_00000070=Close
PresetValue/Name/lib_Ntve_00000071=Do
PresetValue/Name/lib_Ntve_00000072=Do Not
PresetValue/Name/lib_Ntve_00000073=Exactly
PresetValue/Name/lib_Ntve_00000074=Partially
PresetValue/Name/lib_Ntve_00000075=Matched
PresetValue/Name/lib_Ntve_00000076=Entered
PresetValue/Name/lib_Ntve_00000077===
PresetValue/Name/lib_Ntve_00000078=!=
PresetValue/Name/lib_Ntve_00000079===
PresetValue/Name/lib_Ntve_00000080=!=
PresetValue/Name/lib_Ntve_00000081=<
PresetValue/Name/lib_Ntve_00000082=<=
PresetValue/Name/lib_Ntve_00000083=>
PresetValue/Name/lib_Ntve_00000084=>=
PresetValue/Name/lib_Ntve_00000085=+
PresetValue/Name/lib_Ntve_00000086=-
PresetValue/Name/lib_Ntve_00000087=*
PresetValue/Name/lib_Ntve_00000088=/
PresetValue/Name/lib_Ntve_00000089=And
PresetValue/Name/lib_Ntve_00000090=Or
PresetValue/Name/lib_Ntve_00000091=[Obsolete] Any Unit
PresetValue/Name/lib_Ntve_00000092=[Obsolete] No Unit
PresetValue/Name/lib_Ntve_00000093=Any Player
PresetValue/Name/lib_Ntve_00000094=No Player
PresetValue/Name/lib_Ntve_00000095=Any Precision
PresetValue/Name/lib_Ntve_00000098=Any Amount
PresetValue/Name/lib_Ntve_00000099=Reveal
PresetValue/Name/lib_Ntve_00000100=Defeat
PresetValue/Name/lib_Ntve_00000101=Victory
PresetValue/Name/lib_Ntve_00000102=Black Mask
PresetValue/Name/lib_Ntve_00000103=Fog Of War
PresetValue/Name/lib_Ntve_00000104=Explored
PresetValue/Name/lib_Ntve_00000105=Unexplored
PresetValue/Name/lib_Ntve_00000106=Allow
PresetValue/Name/lib_Ntve_00000107=Disallow
PresetValue/Name/lib_Ntve_00000108=Select
PresetValue/Name/lib_Ntve_00000109=Deselect
PresetValue/Name/lib_Ntve_00000110=Any Sound Index
PresetValue/Name/lib_Ntve_00000111=Loop
PresetValue/Name/lib_Ntve_00000112=Don't Loop
PresetValue/Name/lib_Ntve_00000113=After Fading
PresetValue/Name/lib_Ntve_00000114=Immediately
PresetValue/Name/lib_Ntve_00000115=Pause
PresetValue/Name/lib_Ntve_00000116=Unpause
PresetValue/Name/lib_Ntve_00000117=Victory
PresetValue/Name/lib_Ntve_00000118=Defeat
PresetValue/Name/lib_Ntve_00000119=Tie
PresetValue/Name/lib_Ntve_00000120=Show
PresetValue/Name/lib_Ntve_00000121=Hide
PresetValue/Name/lib_Ntve_00000122=Field Of View
PresetValue/Name/lib_Ntve_00000123=Near Clip
PresetValue/Name/lib_Ntve_00000124=Far Clip
PresetValue/Name/lib_Ntve_00000125=Distance
PresetValue/Name/lib_Ntve_00000126=Angle Of Attack
PresetValue/Name/lib_Ntve_00000127=Rotation
PresetValue/Name/lib_Ntve_00000128=Roll
PresetValue/Name/lib_Ntve_00000129=Include Target
PresetValue/Name/lib_Ntve_00000130=Don't Include Target
PresetValue/Name/lib_Ntve_00000131=Loads
PresetValue/Name/lib_Ntve_00000132=Unloads
PresetValue/Name/lib_Ntve_00000136=Selected
PresetValue/Name/lib_Ntve_00000137=Deselected
PresetValue/Name/lib_Ntve_00000139=Click
PresetValue/Name/lib_Ntve_00000140=Highlight
PresetValue/Name/lib_Ntve_00000141=Red
PresetValue/Name/lib_Ntve_00000142=Green
PresetValue/Name/lib_Ntve_00000143=Blue
PresetValue/Name/lib_Ntve_00000144=Alpha
PresetValue/Name/lib_Ntve_00000145=Enters
PresetValue/Name/lib_Ntve_00000146=Leaves
PresetValue/Name/lib_Ntve_00000148=Bounce
PresetValue/Name/lib_Ntve_00000149=Turnable
PresetValue/Name/lib_Ntve_00000154=Worker
PresetValue/Name/lib_Ntve_00000157=Ground
PresetValue/Name/lib_Ntve_00000158=Air
PresetValue/Name/lib_Ntve_00000159=Uncommandable
PresetValue/Name/lib_Ntve_00000160=Unselectable
PresetValue/Name/lib_Ntve_00000161=Untargetable
PresetValue/Name/lib_Ntve_00000169=Hidden
PresetValue/Name/lib_Ntve_00000170=Prevents melee-disabled status
PresetValue/Name/lib_Ntve_00000171=Revealed when melee-disabled
PresetValue/Name/lib_Ntve_00000172=Uncloakable
PresetValue/Name/lib_Ntve_00000175=Missile
PresetValue/Name/lib_Ntve_00000176=Undetectable
PresetValue/Name/lib_Ntve_00000177=Unscannable
PresetValue/Name/lib_Ntve_00000179=Uses line of sight
PresetValue/Name/lib_Ntve_00000180=Gives kill credit
PresetValue/Name/lib_Ntve_00000182=Invulnerable
PresetValue/Name/lib_Ntve_00000183=Destructible
PresetValue/Name/lib_Ntve_00000185=Buried
PresetValue/Name/lib_Ntve_00000186=Cloaked
PresetValue/Name/lib_Ntve_00000187=Detector
PresetValue/Name/lib_Ntve_00000188=Radar
PresetValue/Name/lib_Ntve_00000191=Vision Suppressed
PresetValue/Name/lib_Ntve_00000192=Attack Suppressed
PresetValue/Name/lib_Ntve_00000193=Stasis
PresetValue/Name/lib_Ntve_00000194=Hallucination
PresetValue/Name/lib_Ntve_00000196=Spell
PresetValue/Name/lib_Ntve_00000197=Melee
PresetValue/Name/lib_Ntve_00000198=Ranged
PresetValue/Name/lib_Ntve_00000199=Splash
PresetValue/Name/lib_Ntve_00000200=Normal
PresetValue/Name/lib_Ntve_00000201=Remove
PresetValue/Name/lib_Ntve_00000202=Blast
PresetValue/Name/lib_Ntve_00000203=Disintegrate
PresetValue/Name/lib_Ntve_00000204=Electrocute
PresetValue/Name/lib_Ntve_00000205=Eviscerate
PresetValue/Name/lib_Ntve_00000206=Fire
PresetValue/Name/lib_Ntve_00000207=Freeze
PresetValue/Name/lib_Ntve_00000208=Silent Kill
PresetValue/Name/lib_Ntve_00000209=Squish
PresetValue/Name/lib_Ntve_00000214=Highlighted
PresetValue/Name/lib_Ntve_00000215=Unhighlighted
PresetValue/Name/lib_Ntve_00000217=Non-aggression
PresetValue/Name/lib_Ntve_00000218=Shared Vision
PresetValue/Name/lib_Ntve_00000219=Shared Control
PresetValue/Name/lib_Ntve_00000220=Resource Spending
PresetValue/Name/lib_Ntve_00000221=Resource Trading
PresetValue/Name/lib_Ntve_00000222=Help Requests
PresetValue/Name/lib_Ntve_00000223=Help Responses
PresetValue/Name/lib_Ntve_00000224=Allied Chat
PresetValue/Name/lib_Ntve_00000225=Shared Defeat
PresetValue/Name/lib_Ntve_00000231=Any
PresetValue/Name/lib_Ntve_00000257=Generic1 - Any
PresetValue/Name/lib_Ntve_00000258=Generic2 - Queue
PresetValue/Name/lib_Ntve_00000259=Generic3 - Execute
PresetValue/Name/lib_Ntve_00000260=Generic4 - Cancel
PresetValue/Name/lib_Ntve_00000261=Generic5 - Preempt
PresetValue/Name/lib_Ntve_00000262=Generic6 - Complete
PresetValue/Name/lib_Ntve_00000295=Height Offset
PresetValue/Name/lib_Ntve_00000296=Lock
PresetValue/Name/lib_Ntve_00000297=Unlock
PresetValue/Name/lib_Ntve_00000299=Non Looping
PresetValue/Name/lib_Ntve_00000300=Play Forever
PresetValue/Name/lib_Ntve_00000302=A
PresetValue/Name/lib_Ntve_00000303=Birth
PresetValue/Name/lib_Ntve_00000304=Angry
PresetValue/Name/lib_Ntve_00000305=Blast
PresetValue/Name/lib_Ntve_00000306=Attached
PresetValue/Name/lib_Ntve_00000307=Build
PresetValue/Name/lib_Ntve_00000308=Attack
PresetValue/Name/lib_Ntve_00000309=C
PresetValue/Name/lib_Ntve_00000310=B
PresetValue/Name/lib_Ntve_00000311=Back
PresetValue/Name/lib_Ntve_00000312=Cover
PresetValue/Name/lib_Ntve_00000313=D
PresetValue/Name/lib_Ntve_00000314=Death
PresetValue/Name/lib_Ntve_00000315=Default
PresetValue/Name/lib_Ntve_00000316=Disintegrate
PresetValue/Name/lib_Ntve_00000317=E
PresetValue/Name/lib_Ntve_00000318=Electrocute
PresetValue/Name/lib_Ntve_00000319=End
PresetValue/Name/lib_Ntve_00000320=Equal
PresetValue/Name/lib_Ntve_00000321=Eviscerate
PresetValue/Name/lib_Ntve_00000322=F
PresetValue/Name/lib_Ntve_00000323=Fidget
PresetValue/Name/lib_Ntve_00000324=Fire
PresetValue/Name/lib_Ntve_00000325=Flail
PresetValue/Name/lib_Ntve_00000326=Fly
PresetValue/Name/lib_Ntve_00000327=Forward
PresetValue/Name/lib_Ntve_00000328=Freeze
PresetValue/Name/lib_Ntve_00000329=G
PresetValue/Name/lib_Ntve_00000330=Gather
PresetValue/Name/lib_Ntve_00000331=H
PresetValue/Name/lib_Ntve_00000332=Happy
PresetValue/Name/lib_Ntve_00000333=Hover
PresetValue/Name/lib_Ntve_00000334=I
PresetValue/Name/lib_Ntve_00000335=Inferior
PresetValue/Name/lib_Ntve_00000336=J
PresetValue/Name/lib_Ntve_00000337=Jump
PresetValue/Name/lib_Ntve_00000338=K
PresetValue/Name/lib_Ntve_00000339=Kill
PresetValue/Name/lib_Ntve_00000340=L
PresetValue/Name/lib_Ntve_00000341=Land
PresetValue/Name/lib_Ntve_00000342=Large
PresetValue/Name/lib_Ntve_00000343=Left
PresetValue/Name/lib_Ntve_00000344=M
PresetValue/Name/lib_Ntve_00000345=Medium
PresetValue/Name/lib_Ntve_00000346=Morph
PresetValue/Name/lib_Ntve_00000347=N
PresetValue/Name/lib_Ntve_00000348=O
PresetValue/Name/lib_Ntve_00000349=P
PresetValue/Name/lib_Ntve_00000350=Pickup
PresetValue/Name/lib_Ntve_00000351=Q
PresetValue/Name/lib_Ntve_00000352=R
PresetValue/Name/lib_Ntve_00000353=Ready
PresetValue/Name/lib_Ntve_00000354=Reload
PresetValue/Name/lib_Ntve_00000355=Restart
PresetValue/Name/lib_Ntve_00000356=Right
PresetValue/Name/lib_Ntve_00000357=Run
PresetValue/Name/lib_Ntve_00000358=S
PresetValue/Name/lib_Ntve_00000359=Silent Kill
PresetValue/Name/lib_Ntve_00000360=Small
PresetValue/Name/lib_Ntve_00000361=Spell
PresetValue/Name/lib_Ntve_00000362=Squish
PresetValue/Name/lib_Ntve_00000363=Stand
PresetValue/Name/lib_Ntve_00000364=Stand Up
PresetValue/Name/lib_Ntve_00000365=Start
PresetValue/Name/lib_Ntve_00000366=Superior
PresetValue/Name/lib_Ntve_00000367=T
PresetValue/Name/lib_Ntve_00000368=Talk
PresetValue/Name/lib_Ntve_00000369=Thrown
PresetValue/Name/lib_Ntve_00000370=Turbo
PresetValue/Name/lib_Ntve_00000371=Turn
PresetValue/Name/lib_Ntve_00000372=U
PresetValue/Name/lib_Ntve_00000373=Unpowered
PresetValue/Name/lib_Ntve_00000374=V
PresetValue/Name/lib_Ntve_00000375=Variation 00
PresetValue/Name/lib_Ntve_00000376=Variation 01
PresetValue/Name/lib_Ntve_00000377=Variation 02
PresetValue/Name/lib_Ntve_00000378=Variation 03
PresetValue/Name/lib_Ntve_00000379=Variation 04
PresetValue/Name/lib_Ntve_00000380=Variation 05
PresetValue/Name/lib_Ntve_00000381=Variation 06
PresetValue/Name/lib_Ntve_00000382=Variation 07
PresetValue/Name/lib_Ntve_00000383=Variation 08
PresetValue/Name/lib_Ntve_00000384=Variation 09
PresetValue/Name/lib_Ntve_00000385=Variation 10
PresetValue/Name/lib_Ntve_00000386=Variation 11
PresetValue/Name/lib_Ntve_00000387=Variation 12
PresetValue/Name/lib_Ntve_00000388=Variation 13
PresetValue/Name/lib_Ntve_00000389=Variation 14
PresetValue/Name/lib_Ntve_00000390=Variation 15
PresetValue/Name/lib_Ntve_00000391=Variation 16
PresetValue/Name/lib_Ntve_00000392=Variation 17
PresetValue/Name/lib_Ntve_00000393=Variation 18
PresetValue/Name/lib_Ntve_00000394=Variation 19
PresetValue/Name/lib_Ntve_00000395=Variation 20
PresetValue/Name/lib_Ntve_00000396=Variation End
PresetValue/Name/lib_Ntve_00000397=Victory
PresetValue/Name/lib_Ntve_00000398=W
PresetValue/Name/lib_Ntve_00000399=Walk
PresetValue/Name/lib_Ntve_00000400=Work
PresetValue/Name/lib_Ntve_00000401=Wounded
PresetValue/Name/lib_Ntve_00000402=X
PresetValue/Name/lib_Ntve_00000403=Y
PresetValue/Name/lib_Ntve_00000404=Z
PresetValue/Name/lib_Ntve_00000412=Causes town alert
PresetValue/Name/lib_Ntve_00000413=Unclickable
PresetValue/Name/lib_Ntve_00000414=Unhighlightable
PresetValue/Name/lib_Ntve_00000415=Energy Regeneration Rate
PresetValue/Name/lib_Ntve_00000416=Life Regeneration Rate
PresetValue/Name/lib_Ntve_00000417=Shields Regeneration Rate
PresetValue/Name/lib_Ntve_00000420=Casting Player
PresetValue/Name/lib_Ntve_00000421=Casting Unit
PresetValue/Name/lib_Ntve_00000422=ID
PresetValue/Name/lib_Ntve_00000423=Link
PresetValue/Name/lib_Ntve_00000424=Block
PresetValue/Name/lib_Ntve_00000425=Penetrate
PresetValue/Name/lib_Ntve_00000426=Created with snapshot
PresetValue/Name/lib_Ntve_00000428=Preempt Existing Orders
PresetValue/Name/lib_Ntve_00000429=Queue After Existing Orders
PresetValue/Name/lib_Ntve_00000430=Set Auto Cast State
PresetValue/Name/lib_Ntve_00000431=Auto Cast State
PresetValue/Name/lib_Ntve_00000432=Smart Click
PresetValue/Name/lib_Ntve_00000433=Smart Rally
PresetValue/Name/lib_Ntve_00000434=Subgroup
PresetValue/Name/lib_Ntve_00000435=Near Impact
PresetValue/Name/lib_Ntve_00000436=Channel
PresetValue/Name/lib_Ntve_00000437=Burrow
PresetValue/Name/lib_Ntve_00000438=Unburrow
PresetValue/Name/lib_Ntve_00000439=Air
PresetValue/Name/lib_Ntve_00000440=Ally
PresetValue/Name/lib_Ntve_00000441=Buried
PresetValue/Name/lib_Ntve_00000442=Cloaked
PresetValue/Name/lib_Ntve_00000443=Dead
PresetValue/Name/lib_Ntve_00000444=Destructible
PresetValue/Name/lib_Ntve_00000445=No Unit Filter
PresetValue/Name/lib_Ntve_00000446=Enemy
PresetValue/Name/lib_Ntve_00000448=Ground
PresetValue/Name/lib_Ntve_00000449=Hallucination
PresetValue/Name/lib_Ntve_00000450=Harvestable Resource
PresetValue/Name/lib_Ntve_00000451=Hidden
PresetValue/Name/lib_Ntve_00000454=Invulnerable
PresetValue/Name/lib_Ntve_00000457=Missile
PresetValue/Name/lib_Ntve_00000458=Player
PresetValue/Name/lib_Ntve_00000459=Raw Resource
PresetValue/Name/lib_Ntve_00000461=Robotic
PresetValue/Name/lib_Ntve_00000462=Self
PresetValue/Name/lib_Ntve_00000463=Stasis
PresetValue/Name/lib_Ntve_00000464=Structure
PresetValue/Name/lib_Ntve_00000465=Under Construction
PresetValue/Name/lib_Ntve_00000466=Visible
PresetValue/Name/lib_Ntve_00000467=Worker
PresetValue/Name/lib_Ntve_00000468=Allowed
PresetValue/Name/lib_Ntve_00000469=Excluded
PresetValue/Name/lib_Ntve_00000470=Required
PresetValue/Name/lib_Ntve_00000474=Default Time
PresetValue/Name/lib_Ntve_00000475=Scaled
PresetValue/Name/lib_Ntve_00000476=Absolute
PresetValue/Name/lib_Ntve_00000477=Item
PresetValue/Name/lib_Ntve_00000478=Title
PresetValue/Name/lib_Ntve_00000480=Buried
PresetValue/Name/lib_Ntve_00000481=Cloaked
PresetValue/Name/lib_Ntve_00000510=Abilities
PresetValue/Name/lib_Ntve_00000511=Actors
PresetValue/Name/lib_Ntve_00000512=Alerts
PresetValue/Name/lib_Ntve_00000513=Attach Methods
PresetValue/Name/lib_Ntve_00000514=Beams
PresetValue/Name/lib_Ntve_00000515=Behaviors
PresetValue/Name/lib_Ntve_00000516=Buttons
PresetValue/Name/lib_Ntve_00000518=Cameras
PresetValue/Name/lib_Ntve_00000519=Effects
PresetValue/Name/lib_Ntve_00000520=Footprints
PresetValue/Name/lib_Ntve_00000521=Fog of War
PresetValue/Name/lib_Ntve_00000522=Game
PresetValue/Name/lib_Ntve_00000523=Game UI
PresetValue/Name/lib_Ntve_00000524=Lights
PresetValue/Name/lib_Ntve_00000525=Models
PresetValue/Name/lib_Ntve_00000526=Movers
PresetValue/Name/lib_Ntve_00000527=Races
PresetValue/Name/lib_Ntve_00000528=Sounds
PresetValue/Name/lib_Ntve_00000530=Terrain Textures
PresetValue/Name/lib_Ntve_00000531=Terrain
PresetValue/Name/lib_Ntve_00000532=Turrets
PresetValue/Name/lib_Ntve_00000533=Units
PresetValue/Name/lib_Ntve_00000534=Upgrades
PresetValue/Name/lib_Ntve_00000535=Validators
PresetValue/Name/lib_Ntve_00000536=Weapons
PresetValue/Name/lib_Ntve_00000538=On
PresetValue/Name/lib_Ntve_00000539=Start
PresetValue/Name/lib_Ntve_00000540=End
PresetValue/Name/lib_Ntve_00000541=All
PresetValue/Name/lib_Ntve_00000542=No Trigger
PresetValue/Name/lib_Ntve_00000545=Off
PresetValue/Name/lib_Ntve_00000546=Fade In
PresetValue/Name/lib_Ntve_00000547=Fade Out
PresetValue/Name/lib_Ntve_00000548=Scorescreen Visibility
PresetValue/Name/lib_Ntve_00000549=Normal
PresetValue/Name/lib_Ntve_00000550=Theme
PresetValue/Name/lib_Ntve_00000551=Highlightable
PresetValue/Name/lib_Ntve_00000552=Normal Colors
PresetValue/Name/lib_Ntve_00000553=Team Colors for Minimap Only
PresetValue/Name/lib_Ntve_00000554=Team Colors for Minimap and Game View
PresetValue/Name/lib_Ntve_00000555=Any Conversation
PresetValue/Name/lib_Ntve_00000556=Any Reply
PresetValue/Name/lib_Ntve_00000557=Items
PresetValue/Name/lib_Ntve_00000559=Completed
PresetValue/Name/lib_Ntve_00000560=Failed
PresetValue/Name/lib_Ntve_00000561=Hidden
PresetValue/Name/lib_Ntve_00000562=Left
PresetValue/Name/lib_Ntve_00000563=Right
PresetValue/Name/lib_Ntve_00000564=Center
PresetValue/Name/lib_Ntve_00000565=Showing
PresetValue/Name/lib_Ntve_00000566=Show Header
PresetValue/Name/lib_Ntve_00000567=Minimized
PresetValue/Name/lib_Ntve_00000571=Automatic
PresetValue/Name/lib_Ntve_00000572=Left
PresetValue/Name/lib_Ntve_00000573=Right
PresetValue/Name/lib_Ntve_00000574=Ascending
PresetValue/Name/lib_Ntve_00000575=Descending
PresetValue/Name/lib_Ntve_00000576=Time
PresetValue/Name/lib_Ntve_00000577=Background
PresetValue/Name/lib_Ntve_00000578=Text
PresetValue/Name/lib_Ntve_00000579=Text Start
PresetValue/Name/lib_Ntve_00000580=Text End
PresetValue/Name/lib_Ntve_00000581=Duration
PresetValue/Name/lib_Ntve_00000582=Fade Out
PresetValue/Name/lib_Ntve_00000583=Current
PresetValue/Name/lib_Ntve_00000584=Text Tag Infinite Time
PresetValue/Name/lib_Ntve_004A90DA=Scroll Lock
PresetValue/Name/lib_Ntve_00D265CC=Changed Value
PresetValue/Name/lib_Ntve_00DED951=Morph14 - Abilities End
PresetValue/Name/lib_Ntve_0137FF2B=Carried
PresetValue/Name/lib_Ntve_013A5EE3=(Player 15) Black
PresetValue/Name/lib_Ntve_0186C11A=Fullscreen Portrait
PresetValue/Name/lib_Ntve_01F41F3F=Ground
PresetValue/Name/lib_Ntve_02303B29=(Default)
PresetValue/Name/lib_Ntve_0234C879=Campaign
PresetValue/Name/lib_Ntve_0274B308=Secondary
PresetValue/Name/lib_Ntve_0295B98A=Autoloading Bunkers
PresetValue/Name/lib_Ntve_02AFA33B=Any
PresetValue/Name/lib_Ntve_02CCB668=Pos - Marcus Cade
PresetValue/Name/lib_Ntve_03337E71=AI - Threat (Ground)
PresetValue/Name/lib_Ntve_03660D5F=Current
PresetValue/Name/lib_Ntve_03671CB2=Detect
PresetValue/Name/lib_Ntve_037509DA=Hardpoint 06
PresetValue/Name/lib_Ntve_03977D39=Ignore
PresetValue/Name/lib_Ntve_04027DC4=Variation 67
PresetValue/Name/lib_Ntve_0445482A=Turn On
PresetValue/Name/lib_Ntve_04515C5F=Z 09
PresetValue/Name/lib_Ntve_04704566=Horizontal Title And Time
PresetValue/Name/lib_Ntve_04916632=Warning
PresetValue/Name/lib_Ntve_0517AEC2=Shields
PresetValue/Name/lib_Ntve_05784C54=Shields Starting Amount
PresetValue/Name/lib_Ntve_0583ED86=Max Regen Time
PresetValue/Name/lib_Ntve_05B5C54A=P
PresetValue/Name/lib_Ntve_05D0F63C=R
PresetValue/Name/lib_Ntve_05DDD3BE=New
PresetValue/Name/lib_Ntve_05EF205A=Origin
PresetValue/Name/lib_Ntve_05F14142=Disabled
PresetValue/Name/lib_Ntve_06067E90=Minerals
PresetValue/Name/lib_Ntve_06588939=Any Precision
PresetValue/Name/lib_Ntve_066FFB12=Normal
PresetValue/Name/lib_Ntve_0687DBEA=Remaining Count
PresetValue/Name/lib_Ntve_0693AEE6=Hit 04
PresetValue/Name/lib_Ntve_06B8EDFF=None
PresetValue/Name/lib_Ntve_06D2972A=Global
PresetValue/Name/lib_Ntve_06E49A6A=Disabled While Under Construction
PresetValue/Name/lib_Ntve_06F879EE=SPEECH_VOLUMEPERCENT_MISSION
PresetValue/Name/lib_Ntve_070309CF=Brown
PresetValue/Name/lib_Ntve_074C15FE=Variation 50
PresetValue/Name/lib_Ntve_0751B913=Air
PresetValue/Name/lib_Ntve_0772EE28=Weapon 09
PresetValue/Name/lib_Ntve_0794D450=Minerals
PresetValue/Name/lib_Ntve_07D57215=Keyframed
PresetValue/Name/lib_Ntve_07DEF94A=Hardpoint 15
PresetValue/Name/lib_Ntve_07F6CEA1=Hardpoint
PresetValue/Name/lib_Ntve_07FABD0D=Hit 02
PresetValue/Name/lib_Ntve_0801604A=Primary
PresetValue/Name/lib_Ntve_0841BA39=Variation 61
PresetValue/Name/lib_Ntve_084DA23B=Z 08
PresetValue/Name/lib_Ntve_085729C5=Local
PresetValue/Name/lib_Ntve_086939C9=Cursor
PresetValue/Name/lib_Ntve_0885C569=Revive
PresetValue/Name/lib_Ntve_089D31EE=CINEMODE_VOLUMEPERCENT_DIALOGUE
PresetValue/Name/lib_Ntve_089D8A74=Any Exclude Self
PresetValue/Name/lib_Ntve_08B825A3=Eight
PresetValue/Name/lib_Ntve_08C4FF65=Directive Messages
PresetValue/Name/lib_Ntve_08EA1CE3=Throttling APM
PresetValue/Name/lib_Ntve_08EF2122=Load
PresetValue/Name/lib_Ntve_09208A23=Eat
PresetValue/Name/lib_Ntve_0947D3EC=Allies
PresetValue/Name/lib_Ntve_0992CD3B=Variation 69
PresetValue/Name/lib_Ntve_09A700E9=Any
PresetValue/Name/lib_Ntve_09CCE78F=Variation 60
PresetValue/Name/lib_Ntve_0A1C3FA8=Train
PresetValue/Name/lib_Ntve_0A4B4535=Num Pad 6
PresetValue/Name/lib_Ntve_0A5147CC=Variation 25
PresetValue/Name/lib_Ntve_0A856CE3=Neutral With Shared Vision And Pushable
PresetValue/Name/lib_Ntve_0AA7FC86=Gimme
PresetValue/Name/lib_Ntve_0AF5F41E=Unit
PresetValue/Name/lib_Ntve_0B041E89=Falloff Start
PresetValue/Name/lib_Ntve_0B5083C9=Scaled
PresetValue/Name/lib_Ntve_0B996BE8=Tutorials
PresetValue/Name/lib_Ntve_0BE57840=Light Blue
PresetValue/Name/lib_Ntve_0BE80974=(Player 03) Light Blue
PresetValue/Name/lib_Ntve_0C126D0F=Shields Maximum
PresetValue/Name/lib_Ntve_0C2F3339=Exponential
PresetValue/Name/lib_Ntve_0C45CC74=Scene
PresetValue/Name/lib_Ntve_0C863056=Cinematic Portrait - Center Right
PresetValue/Name/lib_Ntve_0CA570E5=Minutes / Seconds (mm:ss)
PresetValue/Name/lib_Ntve_0CE995DD=Disabled
PresetValue/Name/lib_Ntve_0D20DEFF=Subtract
PresetValue/Name/lib_Ntve_0D30D1D1=Shields
PresetValue/Name/lib_Ntve_0D40E63B=X 04
PresetValue/Name/lib_Ntve_0D459F47=Effect
PresetValue/Name/lib_Ntve_0D55B621=Warp Train
PresetValue/Name/lib_Ntve_0D6A710E=Enabled
PresetValue/Name/lib_Ntve_0D6DB402=Right
PresetValue/Name/lib_Ntve_0D7E8DCD=None
PresetValue/Name/lib_Ntve_0D9483C1=Pause
PresetValue/Name/lib_Ntve_0D963C9F=Five
PresetValue/Name/lib_Ntve_0DB68CA1=Commandable
PresetValue/Name/lib_Ntve_0DC48887=Loot
PresetValue/Name/lib_Ntve_0E12AF70=Return to Game Button
PresetValue/Name/lib_Ntve_0E5524CF=Changed Selection
PresetValue/Name/lib_Ntve_0E62911C=Living
PresetValue/Name/lib_Ntve_0E723254=Invulnerable
PresetValue/Name/lib_Ntve_0E885AE3=Damage 05
PresetValue/Name/lib_Ntve_0EA75E11=No Blend
PresetValue/Name/lib_Ntve_0EE02CA8=Variation 57
PresetValue/Name/lib_Ntve_0F213CAB=Variation 22
PresetValue/Name/lib_Ntve_0F375516=PortraitRenderTypeHDR
PresetValue/Name/lib_Ntve_0F62EAFA=Hover
PresetValue/Name/lib_Ntve_0F65E360=Movable
PresetValue/Name/lib_Ntve_0F794435=Text
PresetValue/Name/lib_Ntve_0F919728=Selected
PresetValue/Name/lib_Ntve_0FCBBF04=Large
PresetValue/Name/lib_Ntve_0FE95F92=Quit Button
PresetValue/Name/lib_Ntve_10079D0B=Weapon 23
PresetValue/Name/lib_Ntve_102D3161=1 (Key)
PresetValue/Name/lib_Ntve_10506626=Sort By Least Recent
PresetValue/Name/lib_Ntve_1082F867=SPEECH_VOLUMEPERCENT_DEATH
PresetValue/Name/lib_Ntve_10E57C10=X 07
PresetValue/Name/lib_Ntve_1112E4A0=Center
PresetValue/Name/lib_Ntve_1169AEDD=No Victory
PresetValue/Name/lib_Ntve_1179C939=Options Button
PresetValue/Name/lib_Ntve_118EAD18=Flash
PresetValue/Name/lib_Ntve_11BEF8C0=Hidden
PresetValue/Name/lib_Ntve_11E626B6=Loses
PresetValue/Name/lib_Ntve_12078D45=Target Heavy
PresetValue/Name/lib_Ntve_120BC082=No Actor Scope
PresetValue/Name/lib_Ntve_12EA949B=Target Medium
PresetValue/Name/lib_Ntve_1341EA1F=AI - Flee Damage Disabled
PresetValue/Name/lib_Ntve_1369D49C=Any Item
PresetValue/Name/lib_Ntve_137A2BFD=Acceleration
PresetValue/Name/lib_Ntve_13A704F4=F8
PresetValue/Name/lib_Ntve_1409392F=F7
PresetValue/Name/lib_Ntve_14147CAD=Small
PresetValue/Name/lib_Ntve_1422A5ED=Fleeing from Attackers when Low Health
PresetValue/Name/lib_Ntve_142D1C5D=Variation 82
PresetValue/Name/lib_Ntve_14387D1F=SPEECH_VOLUMEPERCENT_COMBAT
PresetValue/Name/lib_Ntve_1459C960=Edge
PresetValue/Name/lib_Ntve_1468BD55=Any Amount
PresetValue/Name/lib_Ntve_14961EF2=Tactical AI
PresetValue/Name/lib_Ntve_14A097A2=String
PresetValue/Name/lib_Ntve_14A1830E=Massive
PresetValue/Name/lib_Ntve_151CADD9=No Revealer
PresetValue/Name/lib_Ntve_154BA226=Research Points
PresetValue/Name/lib_Ntve_156AA6C5=Enemy
PresetValue/Name/lib_Ntve_157AB125=Hit 01
PresetValue/Name/lib_Ntve_158C3E23=No Leaderboard
PresetValue/Name/lib_Ntve_15968A3B=Chest 01
PresetValue/Name/lib_Ntve_15AB2C92=Turret Z
PresetValue/Name/lib_Ntve_15CB1CF1=Empty
PresetValue/Name/lib_Ntve_15D259C5=Cinematic Portrait - Bottom Right
PresetValue/Name/lib_Ntve_165A90EA=Flash
PresetValue/Name/lib_Ntve_168DB47E=Bully Rebuild Always
PresetValue/Name/lib_Ntve_1695C97F=Custom Resource Collected
PresetValue/Name/lib_Ntve_169EC109=Radius
PresetValue/Name/lib_Ntve_16D7856D=No Parameter (String)
PresetValue/Name/lib_Ntve_1722F1B5=In Progress
PresetValue/Name/lib_Ntve_17251C2C=Content Play Once
PresetValue/Name/lib_Ntve_178F2DF6=Weapon Right
PresetValue/Name/lib_Ntve_17C6B1BF=Host Launch
PresetValue/Name/lib_Ntve_17D71B93=Zerg
PresetValue/Name/lib_Ntve_17DF8DE1=No Portrait Talk
PresetValue/Name/lib_Ntve_17E05BA1=Global
PresetValue/Name/lib_Ntve_17E70926=Upgrade
PresetValue/Name/lib_Ntve_184F9C0B=Set Pieces
PresetValue/Name/lib_Ntve_185F3553=Ground
PresetValue/Name/lib_Ntve_1863E709=Master Effects
PresetValue/Name/lib_Ntve_18743970=Generic Button 5
PresetValue/Name/lib_Ntve_18995805=Debug
PresetValue/Name/lib_Ntve_18B3B461=Default Subtitle
PresetValue/Name/lib_Ntve_18E7DAB2=Build5 - Resume
PresetValue/Name/lib_Ntve_18E86050=Unit
PresetValue/Name/lib_Ntve_18FDADEF=Alert
PresetValue/Name/lib_Ntve_191A444B=Stops Being
PresetValue/Name/lib_Ntve_1930E289=Morph05 - Stats Start
PresetValue/Name/lib_Ntve_199975FC=Picks Up
PresetValue/Name/lib_Ntve_199E6E8F=Fixed
PresetValue/Name/lib_Ntve_19A2583D=Dialogue
PresetValue/Name/lib_Ntve_1A3424FC=Maximum Energy
PresetValue/Name/lib_Ntve_1A354A49=Detector
PresetValue/Name/lib_Ntve_1A356160=Instant
PresetValue/Name/lib_Ntve_1A425DA4=Paused
PresetValue/Name/lib_Ntve_1A4AAF74=Eat
PresetValue/Name/lib_Ntve_1A56914A=Target Light
PresetValue/Name/lib_Ntve_1A999763=Unchecked
PresetValue/Name/lib_Ntve_1AA3C306=Variation 34
PresetValue/Name/lib_Ntve_1B1A9F1D=Psionic
PresetValue/Name/lib_Ntve_1B2B8CC0=Variation 65
PresetValue/Name/lib_Ntve_1B529798=Morph12 - Unit End
PresetValue/Name/lib_Ntve_1B5A00FD=Right
PresetValue/Name/lib_Ntve_1B75F2AD=Harvest2 - Wait at Resource
PresetValue/Name/lib_Ntve_1B915907=Red
PresetValue/Name/lib_Ntve_1B93301D=Executing
PresetValue/Name/lib_Ntve_1B93A625=Unit
PresetValue/Name/lib_Ntve_1BA86E8E=Blend
PresetValue/Name/lib_Ntve_1BD66812=Cancel
PresetValue/Name/lib_Ntve_1C3C9927=Missile
PresetValue/Name/lib_Ntve_1CE845D1=Num Pad 1
PresetValue/Name/lib_Ntve_1D197F3F=Protoss
PresetValue/Name/lib_Ntve_1D5735E9=For Next Map
PresetValue/Name/lib_Ntve_1D58E06F=Turret
PresetValue/Name/lib_Ntve_1D9D4CFC=Pos - Raynor To Horner
PresetValue/Name/lib_Ntve_1DC743F5=Variation 30
PresetValue/Name/lib_Ntve_1DD2722D=Achievement Terms
PresetValue/Name/lib_Ntve_1E6C206D=Protoss
PresetValue/Name/lib_Ntve_1E7A4625===
PresetValue/Name/lib_Ntve_1EF438A0=Weapon 18
PresetValue/Name/lib_Ntve_1F14277E=File
PresetValue/Name/lib_Ntve_1F30B0D4=General Usage of AI Danger Maps
PresetValue/Name/lib_Ntve_1F58AD15=Variation 87
PresetValue/Name/lib_Ntve_1F89EB3A=Variation 96
PresetValue/Name/lib_Ntve_1F9540FA=Upgrade Engine Left
PresetValue/Name/lib_Ntve_1FBD375D=Any
PresetValue/Name/lib_Ntve_200C4C16=Energy
PresetValue/Name/lib_Ntve_201DBA8E=Energy Maximum
PresetValue/Name/lib_Ntve_2065141F=Num Pad Plus
PresetValue/Name/lib_Ntve_2068998A=Hero Panel
PresetValue/Name/lib_Ntve_206C6E07=Host Return
PresetValue/Name/lib_Ntve_208B3D9B=SPEECH_VOLUMEPERCENT_SPELL
PresetValue/Name/lib_Ntve_20CEB53B=Hardpoint 10
PresetValue/Name/lib_Ntve_20D1AFE9=Terran
PresetValue/Name/lib_Ntve_20F25DA7=Variation 28
PresetValue/Name/lib_Ntve_210F518E=No Defeat
PresetValue/Name/lib_Ntve_21110AD8=Ambient
PresetValue/Name/lib_Ntve_2172553A=Morph03 - Actor Start
PresetValue/Name/lib_Ntve_2184DB1D=Weapon 17
PresetValue/Name/lib_Ntve_21ECAF71=No Marker
PresetValue/Name/lib_Ntve_22006C37=Default
PresetValue/Name/lib_Ntve_2211AF91=Prevents melee-defeat status
PresetValue/Name/lib_Ntve_2224A723=Non-modal
PresetValue/Name/lib_Ntve_2232A90B=Handicap
PresetValue/Name/lib_Ntve_2238D8A6=Pos - Raynor To Adjutant
PresetValue/Name/lib_Ntve_225999FD=Hostile
PresetValue/Name/lib_Ntve_225F11A5=Default Portrait Model
PresetValue/Name/lib_Ntve_22789FBA=Uncommandable
PresetValue/Name/lib_Ntve_22B8D6F6=Custom Resource
PresetValue/Name/lib_Ntve_22D0038B=Hit 03
PresetValue/Name/lib_Ntve_2311C03F=Transport
PresetValue/Name/lib_Ntve_23305666=Cooldown
PresetValue/Name/lib_Ntve_23469867=Uses
PresetValue/Name/lib_Ntve_2378B5A6=Food
PresetValue/Name/lib_Ntve_2379C569=Minerals
PresetValue/Name/lib_Ntve_238E1E2A=Variation 43
PresetValue/Name/lib_Ntve_23948239=Left The Game
PresetValue/Name/lib_Ntve_23BEFC5D=Light
PresetValue/Name/lib_Ntve_23DD459B=Target
PresetValue/Name/lib_Ntve_2414086B=Beacon
PresetValue/Name/lib_Ntve_242B454F=Implicit
PresetValue/Name/lib_Ntve_243C03D2=Unit
PresetValue/Name/lib_Ntve_24598B17=Biological
PresetValue/Name/lib_Ntve_24CA3E90=Hidden
PresetValue/Name/lib_Ntve_24CB8A14=(Default) 05
PresetValue/Name/lib_Ntve_24E7961A=Active
PresetValue/Name/lib_Ntve_24F885F0=List Box
PresetValue/Name/lib_Ntve_25145EBA=Build3 - Construct
PresetValue/Name/lib_Ntve_251EB47F=Eye and Target
PresetValue/Name/lib_Ntve_2533E455=Speech
PresetValue/Name/lib_Ntve_255103DB=Z 02
PresetValue/Name/lib_Ntve_25726337=Fast
PresetValue/Name/lib_Ntve_257D60DA=Specular
PresetValue/Name/lib_Ntve_25850C6E=Behavior
PresetValue/Name/lib_Ntve_259E20FC=Supply Frame
PresetValue/Name/lib_Ntve_25E7B2FE=Variation 81
PresetValue/Name/lib_Ntve_25E8FA9A=Character Sheet Button
PresetValue/Name/lib_Ntve_2603809E=Disabled
PresetValue/Name/lib_Ntve_260D00D9=No Conversation State
PresetValue/Name/lib_Ntve_260EC39F=Ignores terrain height
PresetValue/Name/lib_Ntve_26A9A86C=Enabled
PresetValue/Name/lib_Ntve_26E7EA63=Item Containers
PresetValue/Name/lib_Ntve_26F9E50A=Remaining
PresetValue/Name/lib_Ntve_2758E462=Byte
PresetValue/Name/lib_Ntve_2760CB10=Zerg
PresetValue/Name/lib_Ntve_2770D2C5=Source
PresetValue/Name/lib_Ntve_282FA92B=Variation 38
PresetValue/Name/lib_Ntve_286CA11A=Fidget
PresetValue/Name/lib_Ntve_28CA8F4C=Six
PresetValue/Name/lib_Ntve_28CB2AD6=SPEECH_VOLUMEPERCENT_BUILD
PresetValue/Name/lib_Ntve_28D26C6D=Ally
PresetValue/Name/lib_Ntve_28F56566=Weapon 01
PresetValue/Name/lib_Ntve_293C35D0=Pos - Horner To Raynor
PresetValue/Name/lib_Ntve_296C198C=Hit 06
PresetValue/Name/lib_Ntve_297085AC=Slow
PresetValue/Name/lib_Ntve_29812AE2=Any Behavior
PresetValue/Name/lib_Ntve_298A9920=Ally With Shared Vision And Pushable
PresetValue/Name/lib_Ntve_2999701E=Any Player
PresetValue/Name/lib_Ntve_299ADB7A=Variation 39
PresetValue/Name/lib_Ntve_2A480470=In
PresetValue/Name/lib_Ntve_2A5EDC26=Load Button
PresetValue/Name/lib_Ntve_2A7B6F9D=Damage 18
PresetValue/Name/lib_Ntve_2AD430CD=W
PresetValue/Name/lib_Ntve_2AEE3BDE=Play
PresetValue/Name/lib_Ntve_2B087344=Rally
PresetValue/Name/lib_Ntve_2B19A32B=Room Panel
PresetValue/Name/lib_Ntve_2B19AB91=Vespene
PresetValue/Name/lib_Ntve_2B224C6E=Damage
PresetValue/Name/lib_Ntve_2B34BE6A=Unshare
PresetValue/Name/lib_Ntve_2B621CBC=Restore
PresetValue/Name/lib_Ntve_2B6A813C=Hero
PresetValue/Name/lib_Ntve_2B746379=Hit 05
PresetValue/Name/lib_Ntve_2B816CCF=Generic Button 10
PresetValue/Name/lib_Ntve_2B96C896=Turnable
PresetValue/Name/lib_Ntve_2BAC8508=Specialization
PresetValue/Name/lib_Ntve_2C0E186D=AI - Lifetime
PresetValue/Name/lib_Ntve_2C1FF216=Variation 44
PresetValue/Name/lib_Ntve_2C291D6A=Hidden
PresetValue/Name/lib_Ntve_2C82FE38=Redirect (Target)
PresetValue/Name/lib_Ntve_2CB5CB34=Num Lock
PresetValue/Name/lib_Ntve_2CCEE701=Fixed
PresetValue/Name/lib_Ntve_2CEAE358=Variation 37
PresetValue/Name/lib_Ntve_2D40249A=Morph
PresetValue/Name/lib_Ntve_2D4517D5=Center Left
PresetValue/Name/lib_Ntve_2D78E83F=Host Up
PresetValue/Name/lib_Ntve_2D7D4A59=All Messages
PresetValue/Name/lib_Ntve_2DAA76C8=Edge Start
PresetValue/Name/lib_Ntve_2DBA8585=Continuable
PresetValue/Name/lib_Ntve_2DC034D1=Specialize
PresetValue/Name/lib_Ntve_2DCE5D64=Unit
PresetValue/Name/lib_Ntve_2DD5C2FE=None
PresetValue/Name/lib_Ntve_2DFEC075=Shift
PresetValue/Name/lib_Ntve_2E08EFD9=Instant
PresetValue/Name/lib_Ntve_2E26EDBC=(Player 02) Blue
PresetValue/Name/lib_Ntve_2E33B1FB=Z 03
PresetValue/Name/lib_Ntve_2E5BC4BC=Stretch
PresetValue/Name/lib_Ntve_2E62FF39=Max Count
PresetValue/Name/lib_Ntve_2EC2E395=Random Start Offset
PresetValue/Name/lib_Ntve_2EEE7984=No Terrazine
PresetValue/Name/lib_Ntve_2EF24F6A=Neutral
PresetValue/Name/lib_Ntve_2FBDE4FF=VerySlow Standing Subtle
PresetValue/Name/lib_Ntve_2FC307A5=Medium (24)
PresetValue/Name/lib_Ntve_300B2463=Four
PresetValue/Name/lib_Ntve_30110931=L
PresetValue/Name/lib_Ntve_306F771A=Variation 75
PresetValue/Name/lib_Ntve_30868EE6=Prevent Defeat
PresetValue/Name/lib_Ntve_308E8548=Background
PresetValue/Name/lib_Ntve_30B317E7=Status Bar
PresetValue/Name/lib_Ntve_30CCDDC0=Exhausts
PresetValue/Name/lib_Ntve_3111DC83=Selection
PresetValue/Name/lib_Ntve_311A010A=Damage 12
PresetValue/Name/lib_Ntve_315CBC88=Neutral (Mutual)
PresetValue/Name/lib_Ntve_318BE9FE=Any Purchase Group
PresetValue/Name/lib_Ntve_31BCBA71=Target 03
PresetValue/Name/lib_Ntve_31E688D6=F3
PresetValue/Name/lib_Ntve_31E9ACD7=Effect
PresetValue/Name/lib_Ntve_320A12A7=Pos - Raynor To Tosh
PresetValue/Name/lib_Ntve_322DD449=Disabled
PresetValue/Name/lib_Ntve_3238A1A6=Tips
PresetValue/Name/lib_Ntve_3242D549=J
PresetValue/Name/lib_Ntve_32A9AC3B=Simulated
PresetValue/Name/lib_Ntve_32CCAE66=All
PresetValue/Name/lib_Ntve_330A7038=Hit
PresetValue/Name/lib_Ntve_33339FBF=All
PresetValue/Name/lib_Ntve_3348DDA0=Upgrade Weapon Bottom
PresetValue/Name/lib_Ntve_33494435=D
PresetValue/Name/lib_Ntve_334F5908=Weapon 04
PresetValue/Name/lib_Ntve_339FA49B=CINEMODE_VOLUMEPERCENT_UNITMOVEMNT
PresetValue/Name/lib_Ntve_33B5B5C6=Out
PresetValue/Name/lib_Ntve_3472DB43=Visual Radius
PresetValue/Name/lib_Ntve_3478774A=XButton1
PresetValue/Name/lib_Ntve_349EFA46=Transport
PresetValue/Name/lib_Ntve_34CF167F=Portrait
PresetValue/Name/lib_Ntve_34D289C3=Full
PresetValue/Name/lib_Ntve_355E8D29=Has Energy
PresetValue/Name/lib_Ntve_35621180=Fast Head Only
PresetValue/Name/lib_Ntve_356BF5AF=X 08
PresetValue/Name/lib_Ntve_359384C9=Eye
PresetValue/Name/lib_Ntve_3597DB0C=Ally With Shared Vision, Control, And Spending
PresetValue/Name/lib_Ntve_35EA11B2=Resources
PresetValue/Name/lib_Ntve_3604289A=Spectator
PresetValue/Name/lib_Ntve_3609F36C=Point
PresetValue/Name/lib_Ntve_36198C00=Top
PresetValue/Name/lib_Ntve_361E44DA=Movie
PresetValue/Name/lib_Ntve_361F5E7F=Width
PresetValue/Name/lib_Ntve_362A0F1D=No Ping
PresetValue/Name/lib_Ntve_363EEA52=Slow Head Only Subtle
PresetValue/Name/lib_Ntve_3642692C=Doodad
PresetValue/Name/lib_Ntve_36468651=Life (Percent)
PresetValue/Name/lib_Ntve_36615773=Weapon 24
PresetValue/Name/lib_Ntve_3667B35B=Selectable
PresetValue/Name/lib_Ntve_3671A90E=Vespene Collected
PresetValue/Name/lib_Ntve_36743BDC=Defeat
PresetValue/Name/lib_Ntve_3685BB59=Two
PresetValue/Name/lib_Ntve_36876A7E=Fidget
PresetValue/Name/lib_Ntve_36922ED6=Selectable
PresetValue/Name/lib_Ntve_36927838=Maximum Shields
PresetValue/Name/lib_Ntve_36A6EA38=CINEMODE_VOLUMEPERCENT_ALERT
PresetValue/Name/lib_Ntve_36A78A57=(Player 09) Grey
PresetValue/Name/lib_Ntve_36CA56CB=Ping
PresetValue/Name/lib_Ntve_36D76417=Dead (Global)
PresetValue/Name/lib_Ntve_36F38A89=Damage 14
PresetValue/Name/lib_Ntve_36F4DF0E=Can Have Energy
PresetValue/Name/lib_Ntve_370D644B=Impact
PresetValue/Name/lib_Ntve_37841917=Pos - Hanson
PresetValue/Name/lib_Ntve_3786310A=Massive
PresetValue/Name/lib_Ntve_37B4B5E1=Variation 58
PresetValue/Name/lib_Ntve_385E1AC4=Image Type
PresetValue/Name/lib_Ntve_389C25C0=Hardpoint 12
PresetValue/Name/lib_Ntve_38D9F4C7=Generic Button 1
PresetValue/Name/lib_Ntve_38E9D19D=Damage 10
PresetValue/Name/lib_Ntve_3931D6AA=5 (Key)
PresetValue/Name/lib_Ntve_39831683=Edit Text
PresetValue/Name/lib_Ntve_399B3B49=Maximum Vitality
PresetValue/Name/lib_Ntve_39A685DA=Hit 08
PresetValue/Name/lib_Ntve_39F3792C=All
PresetValue/Name/lib_Ntve_3A0FE122=Expert
PresetValue/Name/lib_Ntve_3A2E1B46=Damage 04
PresetValue/Name/lib_Ntve_3A57447B=White
PresetValue/Name/lib_Ntve_3A642BB3=(Default) 04
PresetValue/Name/lib_Ntve_3A6805A4=All Columns
PresetValue/Name/lib_Ntve_3A8F1329=Hide Alert Panel
PresetValue/Name/lib_Ntve_3AC02024=Zerg
PresetValue/Name/lib_Ntve_3AE09FCF=Alert
PresetValue/Name/lib_Ntve_3AFD03C7=Maximize
PresetValue/Name/lib_Ntve_3B4F4EF4=Message
PresetValue/Name/lib_Ntve_3B5046A3=Replace Never
PresetValue/Name/lib_Ntve_3B682EE0=Research Points Spent
PresetValue/Name/lib_Ntve_3B6D2C3D=Blue
PresetValue/Name/lib_Ntve_3B7D0B7F=Cinematic Messages
PresetValue/Name/lib_Ntve_3B9203FC=Progress
PresetValue/Name/lib_Ntve_3B98E9A1=Right
PresetValue/Name/lib_Ntve_3BC83E24=Cancel
PresetValue/Name/lib_Ntve_3BDDCAB9=Top Left
PresetValue/Name/lib_Ntve_3BE1203C=Unread
PresetValue/Name/lib_Ntve_3BECF509=Add
PresetValue/Name/lib_Ntve_3C1C195F=Normal
PresetValue/Name/lib_Ntve_3C4F8C3F=G
PresetValue/Name/lib_Ntve_3C63EC7A=Anywhere
PresetValue/Name/lib_Ntve_3CC0EF21=Slots Total
PresetValue/Name/lib_Ntve_3CF3F6C6=Optimizing Gas Harvesters
PresetValue/Name/lib_Ntve_3D5D15FB=Pitch
PresetValue/Name/lib_Ntve_3D847430=Require
PresetValue/Name/lib_Ntve_3D8DA3A8=Purchased
PresetValue/Name/lib_Ntve_3DE097A9=Transmission Source
PresetValue/Name/lib_Ntve_3E463A63=VerySlow Head Only Subtle
PresetValue/Name/lib_Ntve_3E599954=Caster
PresetValue/Name/lib_Ntve_3E7B4491=Any
PresetValue/Name/lib_Ntve_3E9BD6AD=Slow Standing
PresetValue/Name/lib_Ntve_3EB79644=Orange
PresetValue/Name/lib_Ntve_3EE316B5=Depth of Field
PresetValue/Name/lib_Ntve_3F132F3E=Page Up
PresetValue/Name/lib_Ntve_3F259A78=Timeout
PresetValue/Name/lib_Ntve_3F27B998=Wave Info
PresetValue/Name/lib_Ntve_3F70326C=No
PresetValue/Name/lib_Ntve_3F707D77=None
PresetValue/Name/lib_Ntve_3F9EAECF=Height
PresetValue/Name/lib_Ntve_3FBF78B6=Weapon 22
PresetValue/Name/lib_Ntve_3FC1A7E4=Next Track
PresetValue/Name/lib_Ntve_400C10B4=(Default) 03
PresetValue/Name/lib_Ntve_40567BEE=>
PresetValue/Name/lib_Ntve_405B5790=Prev Track
PresetValue/Name/lib_Ntve_4074742B=Dance
PresetValue/Name/lib_Ntve_40DDAFA0=Number Of Units Carried
PresetValue/Name/lib_Ntve_41269519=Color
PresetValue/Name/lib_Ntve_41529FBD=Player Group
PresetValue/Name/lib_Ntve_41654682=Generic Button 7
PresetValue/Name/lib_Ntve_417A384C=Pos - Adjutant To Raynor
PresetValue/Name/lib_Ntve_41B90070=Weapon 02
PresetValue/Name/lib_Ntve_41FDA0C8=Host Creator
PresetValue/Name/lib_Ntve_42347EE2=Any
PresetValue/Name/lib_Ntve_42C211A2=Game Radius
PresetValue/Name/lib_Ntve_437F0D17=Actor
PresetValue/Name/lib_Ntve_43C454EE=Subtract
PresetValue/Name/lib_Ntve_44029E57=Revive
PresetValue/Name/lib_Ntve_440EEF91=Modal
PresetValue/Name/lib_Ntve_441ED2BA=No Minerals
PresetValue/Name/lib_Ntve_441F0938=Stop
PresetValue/Name/lib_Ntve_4499AA3F=Large (32)
PresetValue/Name/lib_Ntve_44BB1BCB=Enabled
PresetValue/Name/lib_Ntve_44C22550=Targetable
PresetValue/Name/lib_Ntve_44D045A5=Ally
PresetValue/Name/lib_Ntve_44EF046B=Target
PresetValue/Name/lib_Ntve_4550A7BA=No Conversation Reply
PresetValue/Name/lib_Ntve_4562B4CF=Damage 13
PresetValue/Name/lib_Ntve_458FE92D=Caps Lock
PresetValue/Name/lib_Ntve_459E72CE=Enter
PresetValue/Name/lib_Ntve_45CF0C71=Credits
PresetValue/Name/lib_Ntve_45F9BEFB=Damage 17
PresetValue/Name/lib_Ntve_462F5742=Minimap
PresetValue/Name/lib_Ntve_463190E8=Modifiers
PresetValue/Name/lib_Ntve_464CB734=(Player 12) Brown
PresetValue/Name/lib_Ntve_46549A06=Is Auto Cast
PresetValue/Name/lib_Ntve_4654C0DC=Happy Eyes
PresetValue/Name/lib_Ntve_46688A40=Hardpoint Right
PresetValue/Name/lib_Ntve_476F281F=Control
PresetValue/Name/lib_Ntve_4770ABFD=Variation 33
PresetValue/Name/lib_Ntve_477F1309=User
PresetValue/Name/lib_Ntve_4793D9F3=No Transmission
PresetValue/Name/lib_Ntve_47D83FAA=Mroph09 - Facing Start
PresetValue/Name/lib_Ntve_48091B6D=Y
PresetValue/Name/lib_Ntve_4849D113=EndCap
PresetValue/Name/lib_Ntve_485F0A4F=Birth (Global)
PresetValue/Name/lib_Ntve_48666027=As Time Scale
PresetValue/Name/lib_Ntve_489F87FC=Arming A Magazine
PresetValue/Name/lib_Ntve_48B6160D=TV
PresetValue/Name/lib_Ntve_48EAA997=Weapon 11
PresetValue/Name/lib_Ntve_496E0FFB=B
PresetValue/Name/lib_Ntve_496EFE29=Needs Path
PresetValue/Name/lib_Ntve_4987BBFF=Pink
PresetValue/Name/lib_Ntve_49957F13=Fast
PresetValue/Name/lib_Ntve_49A845FE=Variation 68
PresetValue/Name/lib_Ntve_49D0FC3B=No Player
PresetValue/Name/lib_Ntve_49F5FA8A=Z 01
PresetValue/Name/lib_Ntve_4A760179=Black
PresetValue/Name/lib_Ntve_4A7F0BAE=Ability
PresetValue/Name/lib_Ntve_4A9AA064=Surprise Eyes
PresetValue/Name/lib_Ntve_4AB149CD=Backslash
PresetValue/Name/lib_Ntve_4B7DF0D3=Weapon 21
PresetValue/Name/lib_Ntve_4BB8CC7B=Movement Speed
PresetValue/Name/lib_Ntve_4BC3BFF5=Height
PresetValue/Name/lib_Ntve_4C883F9C=Listen
PresetValue/Name/lib_Ntve_4CB5A5D8=Equals
PresetValue/Name/lib_Ntve_4CC1AA9E=NotNative
PresetValue/Name/lib_Ntve_4CCFE31E=Multiply
PresetValue/Name/lib_Ntve_4D314836=Bracket Open
PresetValue/Name/lib_Ntve_4D47A35C=Existing Velocity
PresetValue/Name/lib_Ntve_4D7BB0A7=Robotic
PresetValue/Name/lib_Ntve_4DC482B3=Exponential
PresetValue/Name/lib_Ntve_4DDD668C=Target
PresetValue/Name/lib_Ntve_4E8F3BB1=Remove When Damage Response Is Exhausted
PresetValue/Name/lib_Ntve_4EB983E1=YZ
PresetValue/Name/lib_Ntve_4EBD608F=EyeRight
PresetValue/Name/lib_Ntve_4EBF115F=Disable
PresetValue/Name/lib_Ntve_4EC57140=Any Region
PresetValue/Name/lib_Ntve_4EC5CEA0=N
PresetValue/Name/lib_Ntve_4EDE1756=No Timer Window
PresetValue/Name/lib_Ntve_4EE07383=Vertical Title And Time
PresetValue/Name/lib_Ntve_4EED99E0=Becomes
PresetValue/Name/lib_Ntve_4F52ED1F=Height
PresetValue/Name/lib_Ntve_4F535101=Battle UI
PresetValue/Name/lib_Ntve_4F6B62D4=Unload
PresetValue/Name/lib_Ntve_500677B2=!=
PresetValue/Name/lib_Ntve_5010E382=Pos - Raynor
PresetValue/Name/lib_Ntve_503A9D6E=Z 07
PresetValue/Name/lib_Ntve_50486258=Conversations
PresetValue/Name/lib_Ntve_504FC648=Custom Resource
PresetValue/Name/lib_Ntve_5053E59B=Elapsed
PresetValue/Name/lib_Ntve_508BE176=Research Points
PresetValue/Name/lib_Ntve_509577D5=Any Cue
PresetValue/Name/lib_Ntve_50BDC6EF=No Text
PresetValue/Name/lib_Ntve_5117D77A=Closing Full
PresetValue/Name/lib_Ntve_5164FF73=As Duration
PresetValue/Name/lib_Ntve_517A49A9=Pawn
PresetValue/Name/lib_Ntve_51C5132E=AI - High Priority Target
PresetValue/Name/lib_Ntve_5210B756=Dialogue
PresetValue/Name/lib_Ntve_522C889C=Num Pad 0
PresetValue/Name/lib_Ntve_5230213C=Heroic
PresetValue/Name/lib_Ntve_5233DD4D=Paused
PresetValue/Name/lib_Ntve_5276DAB0=Variation 29
PresetValue/Name/lib_Ntve_5293DCFF=Display In View Menu
PresetValue/Name/lib_Ntve_52D39FC2=No Wave Target
PresetValue/Name/lib_Ntve_52D5A28A=No Actor
PresetValue/Name/lib_Ntve_52D7B090=Upgrade
PresetValue/Name/lib_Ntve_531FAB4C=No Life
PresetValue/Name/lib_Ntve_53386695=Slow Standing Subtle
PresetValue/Name/lib_Ntve_53AED373=Build7 - Collide
PresetValue/Name/lib_Ntve_5420D4DA=Free
PresetValue/Name/lib_Ntve_547147FE=Key Scroll
PresetValue/Name/lib_Ntve_54A3A36B=Vespene
PresetValue/Name/lib_Ntve_54CC609F=Disabled
PresetValue/Name/lib_Ntve_54CDBB38=XButton2
PresetValue/Name/lib_Ntve_55129075=Upgrade Engine Right
PresetValue/Name/lib_Ntve_5526DEB0=Tooltips
PresetValue/Name/lib_Ntve_554B1099=Damage 03
PresetValue/Name/lib_Ntve_556EA043=Pos - Tosh To Raynor
PresetValue/Name/lib_Ntve_55EF0B55=Fast Heal
PresetValue/Name/lib_Ntve_55F12201=Hidden
PresetValue/Name/lib_Ntve_5624827B=Edge End
PresetValue/Name/lib_Ntve_568CBBF1=No Point
PresetValue/Name/lib_Ntve_56A89F82=Med Head Only Subtle
PresetValue/Name/lib_Ntve_56BD0E30=Unknown Data Type
PresetValue/Name/lib_Ntve_56CC305A=Time of Day
PresetValue/Name/lib_Ntve_56F01425=Harvest5 - Wait for Drop Off
PresetValue/Name/lib_Ntve_57516AA1=Victory
PresetValue/Name/lib_Ntve_5777234A=Learn
PresetValue/Name/lib_Ntve_577EA913=4 (Key)
PresetValue/Name/lib_Ntve_57F0678C=Up
PresetValue/Name/lib_Ntve_57F42208=Cinematic Portrait - Top Right
PresetValue/Name/lib_Ntve_57F615C6=Gains
PresetValue/Name/lib_Ntve_580DBE8D=Protoss
PresetValue/Name/lib_Ntve_58436483=Remaining
PresetValue/Name/lib_Ntve_586FCEA2=(Player 07) Green
PresetValue/Name/lib_Ntve_5877AEFA=Weapon Bottom
PresetValue/Name/lib_Ntve_589A183E=Simple Skipping
PresetValue/Name/lib_Ntve_58B88AB6=Victory
PresetValue/Name/lib_Ntve_58CE3DAD=Neutral
PresetValue/Name/lib_Ntve_594E04BA=Unit Fidgets
PresetValue/Name/lib_Ntve_59550AA2=Morph13 - Abilities Start
PresetValue/Name/lib_Ntve_59B8299E=Sine
PresetValue/Name/lib_Ntve_5A040EDD=Energy Regeneration Rate
PresetValue/Name/lib_Ntve_5A2195BB=Inventory
PresetValue/Name/lib_Ntve_5A302846=Sorted
PresetValue/Name/lib_Ntve_5A4F54AF=Biological
PresetValue/Name/lib_Ntve_5A57F6A6=Delete
PresetValue/Name/lib_Ntve_5A74242C=SPEECH_VOLUMEPERCENT_FLAMES
PresetValue/Name/lib_Ntve_5ADF0FFE=SkyBox
PresetValue/Name/lib_Ntve_5B08164B=Disabled
PresetValue/Name/lib_Ntve_5B469849=No Vespene
PresetValue/Name/lib_Ntve_5BABA18D=New Unit's Default
PresetValue/Name/lib_Ntve_5BDB8554=Weapon 03
PresetValue/Name/lib_Ntve_5BF9C6D8=Exclude
PresetValue/Name/lib_Ntve_5BFADC81=Page Down
PresetValue/Name/lib_Ntve_5C38436A=XY
PresetValue/Name/lib_Ntve_5C8B2EF6=AI - Threat (Air)
PresetValue/Name/lib_Ntve_5C8F6665=Large
PresetValue/Name/lib_Ntve_5CB0E779=Seven
PresetValue/Name/lib_Ntve_5CC1E9FF=No Purchase Group
PresetValue/Name/lib_Ntve_5CC464AF=Highlightable
PresetValue/Name/lib_Ntve_5D1C99EB=Total Seconds (s)
PresetValue/Name/lib_Ntve_5D7C274D=Cliff Meshes
PresetValue/Name/lib_Ntve_5DC6D261=Diffuse
PresetValue/Name/lib_Ntve_5E069CDA=Default Speaker
PresetValue/Name/lib_Ntve_5E13F68E=Host Impact
PresetValue/Name/lib_Ntve_5E4F571C=Gives
PresetValue/Name/lib_Ntve_5E572330=Region
PresetValue/Name/lib_Ntve_5E7988F8=(Default) 01
PresetValue/Name/lib_Ntve_5E85D316=Dead
PresetValue/Name/lib_Ntve_5E990B7B=Variation 94
PresetValue/Name/lib_Ntve_5ED1244B=Placement
PresetValue/Name/lib_Ntve_5EDA3D90=Minimap Panel
PresetValue/Name/lib_Ntve_5EE9FC12=Default
PresetValue/Name/lib_Ntve_5EFD0998=Terran
PresetValue/Name/lib_Ntve_5F02C336=Individual Subgroups
PresetValue/Name/lib_Ntve_5F5489E1=New Ability
PresetValue/Name/lib_Ntve_5F7ED0EE=X 09
PresetValue/Name/lib_Ntve_5F99DF1C=Cinematic Portrait - Bottom Left
PresetValue/Name/lib_Ntve_5FB5207A=Dead
PresetValue/Name/lib_Ntve_5FC279B7=Handicap
PresetValue/Name/lib_Ntve_5FC914A0=Variation 59
PresetValue/Name/lib_Ntve_5FCEEB0E=Objective
PresetValue/Name/lib_Ntve_60000000=Vulnerable
PresetValue/Name/lib_Ntve_601BFE05=Build1 - Approach
PresetValue/Name/lib_Ntve_603E825B=Alternate
PresetValue/Name/lib_Ntve_6051F43F=Combat
PresetValue/Name/lib_Ntve_60746C58=Any Purchase Category
PresetValue/Name/lib_Ntve_60A2B008=Fear Eyes
PresetValue/Name/lib_Ntve_60E3DB51=Variation 73
PresetValue/Name/lib_Ntve_60E8BE40=Victory
PresetValue/Name/lib_Ntve_6132FF2E=Text
PresetValue/Name/lib_Ntve_61364628=Left
PresetValue/Name/lib_Ntve_614BEE28=Chest
PresetValue/Name/lib_Ntve_6178757F=Instant Standing Subtle
PresetValue/Name/lib_Ntve_61C324E7=No Portrait Channel
PresetValue/Name/lib_Ntve_6239027F=Center Right
PresetValue/Name/lib_Ntve_624DC902=No File
PresetValue/Name/lib_Ntve_624DE7C7=Life Maximum
PresetValue/Name/lib_Ntve_625F0D66=TV
PresetValue/Name/lib_Ntve_62DCC5E0=Retain
PresetValue/Name/lib_Ntve_63263A22=Interrupt
PresetValue/Name/lib_Ntve_635B0C7D=Radar
PresetValue/Name/lib_Ntve_637556A1=Radius
PresetValue/Name/lib_Ntve_639A65B6=Subtitle Messages
PresetValue/Name/lib_Ntve_63CC9C5B=Harvest
PresetValue/Name/lib_Ntve_63E56763=Text
PresetValue/Name/lib_Ntve_643FC921=Num Pad 2
PresetValue/Name/lib_Ntve_6442A61C=Minimap
PresetValue/Name/lib_Ntve_644A77F9=Changed Text
PresetValue/Name/lib_Ntve_647EDDEC=Instant Head Only
PresetValue/Name/lib_Ntve_64D927D4=3 (Key)
PresetValue/Name/lib_Ntve_64E010B6=Print Screen
PresetValue/Name/lib_Ntve_64EB60E0=No Building
PresetValue/Name/lib_Ntve_64F5C4F9=Top
PresetValue/Name/lib_Ntve_64F81E47=Variation 55
PresetValue/Name/lib_Ntve_6524E9C6=Water
PresetValue/Name/lib_Ntve_6563BE20=Serious Eyes
PresetValue/Name/lib_Ntve_6563F955=No String
PresetValue/Name/lib_Ntve_65965279=8 (Key)
PresetValue/Name/lib_Ntve_65A95B58=No Death Event
PresetValue/Name/lib_Ntve_65CF55E9=Minimal
PresetValue/Name/lib_Ntve_65FF64C4=Text Writeout
PresetValue/Name/lib_Ntve_660C9310=Model Driven Looping
PresetValue/Name/lib_Ntve_661868D8=Mechanical
PresetValue/Name/lib_Ntve_661F8A5F=All
PresetValue/Name/lib_Ntve_6657B78C=F2
PresetValue/Name/lib_Ntve_670B13C6=Bottom
PresetValue/Name/lib_Ntve_673165A8=Purchased
PresetValue/Name/lib_Ntve_6742C521=Terrazine
PresetValue/Name/lib_Ntve_67CB29A5=Maximum Cargo Size
PresetValue/Name/lib_Ntve_67FD66B1=Weapon 27
PresetValue/Name/lib_Ntve_6813CED0=Group
PresetValue/Name/lib_Ntve_684CA9CE=<
PresetValue/Name/lib_Ntve_687CBC2B=Moving Suppressed
PresetValue/Name/lib_Ntve_688392E4=Hardpoint 13
PresetValue/Name/lib_Ntve_6890DEEB=Angry Eyes
PresetValue/Name/lib_Ntve_689B7C3F=Visible
PresetValue/Name/lib_Ntve_68AB6371=Variation 24
PresetValue/Name/lib_Ntve_68B5D0F2=Zerg
PresetValue/Name/lib_Ntve_68C78F6A=Defending with Peons
PresetValue/Name/lib_Ntve_68C9A04A=Turret Y
PresetValue/Name/lib_Ntve_68CD2CBD=Growth
PresetValue/Name/lib_Ntve_68D49C0A=CINEMODE_VOLUMEPERCENT_BUILD
PresetValue/Name/lib_Ntve_690D7A12=Any Purchase Item
PresetValue/Name/lib_Ntve_692A460B=Follow
PresetValue/Name/lib_Ntve_692F916A=No Model Camera
PresetValue/Name/lib_Ntve_69443A86=Replace Group
PresetValue/Name/lib_Ntve_6954E438=Reverb
PresetValue/Name/lib_Ntve_69602577=Energy Starting Amount
PresetValue/Name/lib_Ntve_69F5A8FE=Z
PresetValue/Name/lib_Ntve_69FB9A0D=CINEMODE_VOLUMEPERCENT_FLAMES
PresetValue/Name/lib_Ntve_6A7ACDA5=Variation 40
PresetValue/Name/lib_Ntve_6A9910C9=Falloff End
PresetValue/Name/lib_Ntve_6ADA31E4=Zerg
PresetValue/Name/lib_Ntve_6ADDD8B9=Pos - Hanson To Raynor
PresetValue/Name/lib_Ntve_6AFB463B=AI - Caster
PresetValue/Name/lib_Ntve_6B259A53=Immediately
PresetValue/Name/lib_Ntve_6B38F246=Upgrade Weapon
PresetValue/Name/lib_Ntve_6B49DC7A=Boolean
PresetValue/Name/lib_Ntve_6B8934EF=Errors
PresetValue/Name/lib_Ntve_6BADF8B7=Sound Link
PresetValue/Name/lib_Ntve_6BDF1573=F
PresetValue/Name/lib_Ntve_6BE2215C=Computer
PresetValue/Name/lib_Ntve_6BE2AD4E=Upgrade Engine Bottom
PresetValue/Name/lib_Ntve_6BF17A70=Full Match
PresetValue/Name/lib_Ntve_6C3C46B0=Conversation
PresetValue/Name/lib_Ntve_6C9358BE=Med Standing Subtle
PresetValue/Name/lib_Ntve_6C9E415F=Bank
PresetValue/Name/lib_Ntve_6D4F6D35=Variation 76
PresetValue/Name/lib_Ntve_6D6589E5=Highlighted
PresetValue/Name/lib_Ntve_6DECB78D=(Player 08) Pink
PresetValue/Name/lib_Ntve_6E06049E=Full Skipping
PresetValue/Name/lib_Ntve_6E152221=Salvage
PresetValue/Name/lib_Ntve_6E56B2BB=Unit Group
PresetValue/Name/lib_Ntve_6E5CBDCE=Variation 54
PresetValue/Name/lib_Ntve_6E847BD9=Invulnerable
PresetValue/Name/lib_Ntve_6FD54642=Contact Radius
PresetValue/Name/lib_Ntve_6FE3C173=Tiled
PresetValue/Name/lib_Ntve_70000000=Invulnerable
PresetValue/Name/lib_Ntve_70024957=Visible
PresetValue/Name/lib_Ntve_70282729=Home
PresetValue/Name/lib_Ntve_70408A83=Camera Info
PresetValue/Name/lib_Ntve_70496E3A=Any Ability Command
PresetValue/Name/lib_Ntve_704DD5CC=Harvest6 - Approach Drop Off
PresetValue/Name/lib_Ntve_7073800C=Host
PresetValue/Name/lib_Ntve_70F2105B=Hidden
PresetValue/Name/lib_Ntve_70F5381B=Variation 23
PresetValue/Name/lib_Ntve_717BF3A2=Any Mercenary
PresetValue/Name/lib_Ntve_7194D750=Effect1 - Approach
PresetValue/Name/lib_Ntve_719BBB2C=Soundtrack
PresetValue/Name/lib_Ntve_71D1CA78=Under Construction
PresetValue/Name/lib_Ntve_71F8D47D=Variation 86
PresetValue/Name/lib_Ntve_720B3007=Energy Regen Rate
PresetValue/Name/lib_Ntve_723E08EF=Minimap
PresetValue/Name/lib_Ntve_725501DB=F9
PresetValue/Name/lib_Ntve_72984508=EyeRight 01
PresetValue/Name/lib_Ntve_729F1DC4=Point
PresetValue/Name/lib_Ntve_72C077DA=Neutral With Shared Vision
PresetValue/Name/lib_Ntve_72DA5B02=F5
PresetValue/Name/lib_Ntve_730A38F0=Incomplete Only
PresetValue/Name/lib_Ntve_737C46E3=K
PresetValue/Name/lib_Ntve_737F8852=Enemy
PresetValue/Name/lib_Ntve_74364D67=EyeLeft
PresetValue/Name/lib_Ntve_74413CA5=Research
PresetValue/Name/lib_Ntve_7454A09C=Small (16)
PresetValue/Name/lib_Ntve_748BB300=Experience Gain
PresetValue/Name/lib_Ntve_7491C9A8=Ignore Placement
PresetValue/Name/lib_Ntve_74963269=Mission
PresetValue/Name/lib_Ntve_74ABD11F=Normal
PresetValue/Name/lib_Ntve_74C50A96=Button
PresetValue/Name/lib_Ntve_74DE5DFF=Supplies Limit
PresetValue/Name/lib_Ntve_74F9A601=None
PresetValue/Name/lib_Ntve_750F4AC7=AI - Defense
PresetValue/Name/lib_Ntve_75217DDA=XYZ
PresetValue/Name/lib_Ntve_752C24B2=Integer
PresetValue/Name/lib_Ntve_75B749DB=Force Transport Mode
PresetValue/Name/lib_Ntve_75DBBB59=Achievement
PresetValue/Name/lib_Ntve_75E0782A=X 05
PresetValue/Name/lib_Ntve_75EEB1B2=Generic Button 3
PresetValue/Name/lib_Ntve_75FCC543=Alt
PresetValue/Name/lib_Ntve_7610734A=Effect3 - Cast
PresetValue/Name/lib_Ntve_76643A45=Retain
PresetValue/Name/lib_Ntve_76924E52=X 01
PresetValue/Name/lib_Ntve_76938413=Green
PresetValue/Name/lib_Ntve_76F244FD=Hardpoint 16
PresetValue/Name/lib_Ntve_76FFD4F5=Sad Eyes
PresetValue/Name/lib_Ntve_770F8CAE=Insert
PresetValue/Name/lib_Ntve_77187A07=Terran
PresetValue/Name/lib_Ntve_77391446=Visual Radius
PresetValue/Name/lib_Ntve_773A2331=Shields (Percent)
PresetValue/Name/lib_Ntve_7791BEEA=Weapon 13
PresetValue/Name/lib_Ntve_77929369=Chat Messages
PresetValue/Name/lib_Ntve_77A5E95B=Any
PresetValue/Name/lib_Ntve_77A9A672=Tiny (10)
PresetValue/Name/lib_Ntve_77AC6C21=Hotkeys
PresetValue/Name/lib_Ntve_77CA65D3=God
PresetValue/Name/lib_Ntve_7806AEAA=Research
PresetValue/Name/lib_Ntve_788AA7DC=Neutral
PresetValue/Name/lib_Ntve_78AD9233=Game Radius
PresetValue/Name/lib_Ntve_78CA0A84=Abortable
PresetValue/Name/lib_Ntve_78D05709=Variation 72
PresetValue/Name/lib_Ntve_792442FD=Movement Speed
PresetValue/Name/lib_Ntve_79264E1B=Smart Command
PresetValue/Name/lib_Ntve_793636BD=Num Pad 7
PresetValue/Name/lib_Ntve_7968F70A=Weapon 15
PresetValue/Name/lib_Ntve_797D274D=Corrupted
PresetValue/Name/lib_Ntve_79826E0A=Under Construction
PresetValue/Name/lib_Ntve_79B4987E=Image
PresetValue/Name/lib_Ntve_79EFB8DB=Weapon 07
PresetValue/Name/lib_Ntve_79F935D1=Terrazine
PresetValue/Name/lib_Ntve_7A161948=Background End
PresetValue/Name/lib_Ntve_7A5D4F95=Hardpoint 01
PresetValue/Name/lib_Ntve_7A5F9BC4=Fatal
PresetValue/Name/lib_Ntve_7ADC9421=Top Left
PresetValue/Name/lib_Ntve_7B2BAC36=Offset X
PresetValue/Name/lib_Ntve_7B48529E=Queued
PresetValue/Name/lib_Ntve_7B90D057=No Sound
PresetValue/Name/lib_Ntve_7BFAB2B0=AI - Observatory
PresetValue/Name/lib_Ntve_7C2BF97A=Bottom
PresetValue/Name/lib_Ntve_7C354583=Damage 11
PresetValue/Name/lib_Ntve_7C57F569=(Default) 09
PresetValue/Name/lib_Ntve_7C665FBC=Height
PresetValue/Name/lib_Ntve_7C9AAF8F=Teal
PresetValue/Name/lib_Ntve_7CA0C771=Mute
PresetValue/Name/lib_Ntve_7CD5A92F=Keep Current Target
PresetValue/Name/lib_Ntve_7D096E45=Weapon 06
PresetValue/Name/lib_Ntve_7D10BD00=Cash Panel
PresetValue/Name/lib_Ntve_7D49CEF9=No Player Group
PresetValue/Name/lib_Ntve_7D69DAB5=CINEMODE_VOLUMEPERCENT_MISSION
PresetValue/Name/lib_Ntve_7D72FBA2=Disabled
PresetValue/Name/lib_Ntve_7D888439=Kills
PresetValue/Name/lib_Ntve_7D8EF4A5=CINEMODE_VOLUMEPERCENT_SPELL
PresetValue/Name/lib_Ntve_7DBE9E62=No Mission Archive
PresetValue/Name/lib_Ntve_7E7491BC=Don't Ping
PresetValue/Name/lib_Ntve_7E763AD1=Temporary
PresetValue/Name/lib_Ntve_7EDF376B=No Unit Group
PresetValue/Name/lib_Ntve_7F1106C1=Maximum Life
PresetValue/Name/lib_Ntve_7F154F1D=Unused
PresetValue/Name/lib_Ntve_7F32A964=Head 02
PresetValue/Name/lib_Ntve_7F466D4B=Unlink
PresetValue/Name/lib_Ntve_7F5F3A96=Achievement
PresetValue/Name/lib_Ntve_7FE15B9E=Revealer
PresetValue/Name/lib_Ntve_7FF47444=Head
PresetValue/Name/lib_Ntve_7FF490D3=Z
PresetValue/Name/lib_Ntve_8002E655=Sum - Minerals, Vespene
PresetValue/Name/lib_Ntve_802B63E0=(Player 01) Red
PresetValue/Name/lib_Ntve_8094C4C1=Center
PresetValue/Name/lib_Ntve_80AEE9D1=Normal
PresetValue/Name/lib_Ntve_80CD4700=CINEMODE_VOLUMEPERCENT_VOICE
PresetValue/Name/lib_Ntve_8134ECFE=Num Pad Divide
PresetValue/Name/lib_Ntve_818777CD=Objective
PresetValue/Name/lib_Ntve_81D92489=Variation 49
PresetValue/Name/lib_Ntve_8221ABCA=Enemy
PresetValue/Name/lib_Ntve_8232D45E=Morph10 - Facing End
PresetValue/Name/lib_Ntve_82372DF7=Native
PresetValue/Name/lib_Ntve_82BC2EE5=Darken
PresetValue/Name/lib_Ntve_82BDC381=Generic Ability
PresetValue/Name/lib_Ntve_831D507A=Move
PresetValue/Name/lib_Ntve_8334ED39=Variation 42
PresetValue/Name/lib_Ntve_8378D0D9=Down
PresetValue/Name/lib_Ntve_83AEC906=Turns before moving
PresetValue/Name/lib_Ntve_83BB3FA5=Voice
PresetValue/Name/lib_Ntve_83DE2FB4=9 (Key)
PresetValue/Name/lib_Ntve_83FEC5FA=Slash
PresetValue/Name/lib_Ntve_841048FE=Mouse Scroll
PresetValue/Name/lib_Ntve_8432831A=Light
PresetValue/Name/lib_Ntve_847A4075=SkyParallax
PresetValue/Name/lib_Ntve_84917AAB=Soundtrack
PresetValue/Name/lib_Ntve_84D04006=Movement
PresetValue/Name/lib_Ntve_84EB1D0C=Shields (Percent)
PresetValue/Name/lib_Ntve_85152A6B=Learn
PresetValue/Name/lib_Ntve_8586807B=Variation 97
PresetValue/Name/lib_Ntve_85BA3E86=F12
PresetValue/Name/lib_Ntve_86061C83=Pos - Hill
PresetValue/Name/lib_Ntve_8608A01E=Top Right
PresetValue/Name/lib_Ntve_860E7719=Pos - Raynor To Swann
PresetValue/Name/lib_Ntve_863D6E01=Showmap
PresetValue/Name/lib_Ntve_8661B10A=Custom Resource
PresetValue/Name/lib_Ntve_86E39E6A=Variation 84
PresetValue/Name/lib_Ntve_86F0B57F=Redirect (Instant)
PresetValue/Name/lib_Ntve_86F4FCF4=No Water
PresetValue/Name/lib_Ntve_8720868B=Tie
PresetValue/Name/lib_Ntve_87360010=SPEECH_VOLUMEPERCENT_AMBIENT
PresetValue/Name/lib_Ntve_875889C8=Subtitle
PresetValue/Name/lib_Ntve_875EEAEE=Diffuse
PresetValue/Name/lib_Ntve_876CA687=Cooldown
PresetValue/Name/lib_Ntve_87A85732=Background Start
PresetValue/Name/lib_Ntve_87B27059=X
PresetValue/Name/lib_Ntve_87DD683E=Mission Archive Panel
PresetValue/Name/lib_Ntve_8835F605=Minerals
PresetValue/Name/lib_Ntve_8859C6BC=S
PresetValue/Name/lib_Ntve_887A12FA=Morph
PresetValue/Name/lib_Ntve_8885B0A4=Scope
PresetValue/Name/lib_Ntve_888C9E3C=Weapon 26
PresetValue/Name/lib_Ntve_8898674D=Pos - Merc 03
PresetValue/Name/lib_Ntve_88EC313C=Rotation
PresetValue/Name/lib_Ntve_88EE7882=Small
PresetValue/Name/lib_Ntve_89C874B7=Morph (Placement)
PresetValue/Name/lib_Ntve_89CC0A21=Chat
PresetValue/Name/lib_Ntve_8A4A2B02=Create
PresetValue/Name/lib_Ntve_8A6F0B38=Protoss
PresetValue/Name/lib_Ntve_8A7FB834=Variation 74
PresetValue/Name/lib_Ntve_8A849DC9=(Player 00) White
PresetValue/Name/lib_Ntve_8AF2599A=(Default) 06
PresetValue/Name/lib_Ntve_8B030D1C=Revivable
PresetValue/Name/lib_Ntve_8B1A2277=Resource Custom
PresetValue/Name/lib_Ntve_8B695922=(Player 14) Dark Grey
PresetValue/Name/lib_Ntve_8BDF030E=Supplies Used
PresetValue/Name/lib_Ntve_8BEFC15F=Blinking
PresetValue/Name/lib_Ntve_8BF5FAF1=6 (Key)
PresetValue/Name/lib_Ntve_8C11B22D=Type 2
PresetValue/Name/lib_Ntve_8C1F2DF7=Generic Button 9
PresetValue/Name/lib_Ntve_8C20C426=Enable
PresetValue/Name/lib_Ntve_8C55C695=Channeling
PresetValue/Name/lib_Ntve_8C70BE67=Ignore Enemy Buildings
PresetValue/Name/lib_Ntve_8C9126F4=SPEECH_VOLUMEPERCENT_DIALOGUE
PresetValue/Name/lib_Ntve_8CBA2192=Uses Supply
PresetValue/Name/lib_Ntve_8CC504BB=Research Panel
PresetValue/Name/lib_Ntve_8CF7C9D1=Variation 21
PresetValue/Name/lib_Ntve_8D130A8B=Faster
PresetValue/Name/lib_Ntve_8D14795B=Pos - Raynor To Hanson
PresetValue/Name/lib_Ntve_8D1C3764=Game
PresetValue/Name/lib_Ntve_8D20D522=Old Unit's
PresetValue/Name/lib_Ntve_8D2376A6=Revivable
PresetValue/Name/lib_Ntve_8D2E3200=Normal Tip
PresetValue/Name/lib_Ntve_8D58312D=Engine
PresetValue/Name/lib_Ntve_8DA1FC37=Include
PresetValue/Name/lib_Ntve_8DB1A372=Build6 - Finish
PresetValue/Name/lib_Ntve_8DD4CA3D=Num Pad Minus
PresetValue/Name/lib_Ntve_8DE4C3AA=Researching An Upgrade
PresetValue/Name/lib_Ntve_8E2071FF=Harvest4 - Wait to Return
PresetValue/Name/lib_Ntve_8E590D2A=Construction
PresetValue/Name/lib_Ntve_8E9ED38F=Morph02 - Wait
PresetValue/Name/lib_Ntve_8EB40524=HorizontalBorder
PresetValue/Name/lib_Ntve_8EC84887=Generic Button 4
PresetValue/Name/lib_Ntve_8ECB6367=Enemy With Shared Vision
PresetValue/Name/lib_Ntve_8EDBFCEC=Slower
PresetValue/Name/lib_Ntve_8F2D5DEE=Usege of Melee Game Target Priorities
PresetValue/Name/lib_Ntve_8FAA02CB=Slower
PresetValue/Name/lib_Ntve_900599DE=Achievements
PresetValue/Name/lib_Ntve_901E1A4F=XZ
PresetValue/Name/lib_Ntve_90583839=No Sound Link
PresetValue/Name/lib_Ntve_90BA8D4D=Cinematic
PresetValue/Name/lib_Ntve_90D5F61F=Instant
PresetValue/Name/lib_Ntve_91651C80=No Objective
PresetValue/Name/lib_Ntve_9170581C=Cinematic Portrait - Center Left
PresetValue/Name/lib_Ntve_9191283D=Highlighted
PresetValue/Name/lib_Ntve_91A3556F=Default
PresetValue/Name/lib_Ntve_921AEEE5=No Attribute ID
PresetValue/Name/lib_Ntve_922B41E8=Uncommandable
PresetValue/Name/lib_Ntve_9278D090=Sort By Full Type
PresetValue/Name/lib_Ntve_92935CA7=Moves
PresetValue/Name/lib_Ntve_92CD5912=Set To
PresetValue/Name/lib_Ntve_92D3BC26=Water
PresetValue/Name/lib_Ntve_92D8EF77=Global
PresetValue/Name/lib_Ntve_930C4C8C=Hidden
PresetValue/Name/lib_Ntve_93142CC9=Total
PresetValue/Name/lib_Ntve_936DECAB=AI - Support
PresetValue/Name/lib_Ntve_9384CB66=Non-Fatal
PresetValue/Name/lib_Ntve_938524A7=Town Camera
PresetValue/Name/lib_Ntve_93A61C45=Hidden
PresetValue/Name/lib_Ntve_93BDE23B=Harvest7 - Drop Off
PresetValue/Name/lib_Ntve_93BFC4D9=Variation 35
PresetValue/Name/lib_Ntve_9456F9C0=SPEECH_VOLUMEPERCENT_GATHER
PresetValue/Name/lib_Ntve_94655427=Do Not Clear Unit Selection
PresetValue/Name/lib_Ntve_950419AF=Cinematic Portrait - Top Left
PresetValue/Name/lib_Ntve_9514FDB1=Ally
PresetValue/Name/lib_Ntve_955AB259=UI
PresetValue/Name/lib_Ntve_95807B00=Objective Messages
PresetValue/Name/lib_Ntve_95BC8BC8=Uses Supply
PresetValue/Name/lib_Ntve_95EB8444=Ignore Terrain Height
PresetValue/Name/lib_Ntve_96141D04=Damage 06
PresetValue/Name/lib_Ntve_965293F8=Minus
PresetValue/Name/lib_Ntve_969449B1=Air Units
PresetValue/Name/lib_Ntve_977DA08E=Num Pad 9
PresetValue/Name/lib_Ntve_97FAE9FA=Purchase Panel
PresetValue/Name/lib_Ntve_97FF45EC=Variation 91
PresetValue/Name/lib_Ntve_9867C334=VerySlow Standing
PresetValue/Name/lib_Ntve_98698611=Double Clicked Selection
PresetValue/Name/lib_Ntve_986FC225=Full Dialog
PresetValue/Name/lib_Ntve_988F6CF1=Header
PresetValue/Name/lib_Ntve_98D3D569=(Default) 02
PresetValue/Name/lib_Ntve_992D032F=Terrazine
PresetValue/Name/lib_Ntve_9942D340=Num Pad 8
PresetValue/Name/lib_Ntve_996ADD2E=Pos - Tychus To Raynor
PresetValue/Name/lib_Ntve_997844CC=7 (Key)
PresetValue/Name/lib_Ntve_997D03DE=Disabled
PresetValue/Name/lib_Ntve_999A0FA1=Point
PresetValue/Name/lib_Ntve_99AB77FB=No Order
PresetValue/Name/lib_Ntve_99C5B035=No Shields
PresetValue/Name/lib_Ntve_99F80293=Completed
PresetValue/Name/lib_Ntve_9A162C56=Turn Rate
PresetValue/Name/lib_Ntve_9A286C17=Foley
PresetValue/Name/lib_Ntve_9A8CB0C0=F10
PresetValue/Name/lib_Ntve_9A9B30F7=Hit 07
PresetValue/Name/lib_Ntve_9B0A462A=Custom
PresetValue/Name/lib_Ntve_9B31847A=No Purchase Item
PresetValue/Name/lib_Ntve_9B34A28F=Drops
PresetValue/Name/lib_Ntve_9B3ED8B9=Weapon 12
PresetValue/Name/lib_Ntve_9B858BA1=Terrazine
PresetValue/Name/lib_Ntve_9BB32114=Top
PresetValue/Name/lib_Ntve_9BC61B25=Effect4 - Channel
PresetValue/Name/lib_Ntve_9BC70445=Variation 46
PresetValue/Name/lib_Ntve_9BF82850=Hidden
PresetValue/Name/lib_Ntve_9C29E76A=Custom Resource
PresetValue/Name/lib_Ntve_9CB48B77=Benign
PresetValue/Name/lib_Ntve_9CDE2FB8=Morph15 - Mover Start
PresetValue/Name/lib_Ntve_9D1B577F=Psionic
PresetValue/Name/lib_Ntve_9D36418D=Show Title
PresetValue/Name/lib_Ntve_9D6C743C=Clicked
PresetValue/Name/lib_Ntve_9E07484E=Add
PresetValue/Name/lib_Ntve_9E36779A=Y
PresetValue/Name/lib_Ntve_9E3DC404=Purple
PresetValue/Name/lib_Ntve_9E6840A8=Target Shield
PresetValue/Name/lib_Ntve_9E847517=Count
PresetValue/Name/lib_Ntve_9EF375F9=Show Resources
PresetValue/Name/lib_Ntve_9EFD30B2=CINEMODE_VOLUMEPERCENT_AMBIENT
PresetValue/Name/lib_Ntve_9F14C3C7=Horizontal Time And Title
PresetValue/Name/lib_Ntve_9F34ED12=Activate
PresetValue/Name/lib_Ntve_9F471C5F=Checked
PresetValue/Name/lib_Ntve_9F7FDA24=Dark Green
PresetValue/Name/lib_Ntve_9F9C00A9=Any
PresetValue/Name/lib_Ntve_9FB0AD71=Value
PresetValue/Name/lib_Ntve_9FFEB7D2=No Timer
PresetValue/Name/lib_Ntve_A04EA06C=Restart Difficulty Pulldown
PresetValue/Name/lib_Ntve_A07C6D62=Left
PresetValue/Name/lib_Ntve_A08ED446=Behavior1 - Untoggled
PresetValue/Name/lib_Ntve_A09B0B61=Repairing Damaged Buildings Early in a Game
PresetValue/Name/lib_Ntve_A0D72446=Damage 16
PresetValue/Name/lib_Ntve_A0D8B12E=Tech Tree Requirement Nodes
PresetValue/Name/lib_Ntve_A0ED21B1=Q
PresetValue/Name/lib_Ntve_A0F03565=Building
PresetValue/Name/lib_Ntve_A18C7668=Med Standing
PresetValue/Name/lib_Ntve_A1D24908=Development
PresetValue/Name/lib_Ntve_A1F3F135=Directive
PresetValue/Name/lib_Ntve_A216FAB4=Top Right
PresetValue/Name/lib_Ntve_A250312E=Checked
PresetValue/Name/lib_Ntve_A2CA93A0=Advanced
PresetValue/Name/lib_Ntve_A2F9264B=Variation 62
PresetValue/Name/lib_Ntve_A30E75AC=Pushable
PresetValue/Name/lib_Ntve_A347261C=Behavior2 - Toggled
PresetValue/Name/lib_Ntve_A34C4B0A=Idle
PresetValue/Name/lib_Ntve_A365DC86=Selection Index
PresetValue/Name/lib_Ntve_A3C8ED9D=Weapon 20
PresetValue/Name/lib_Ntve_A497FD6D=No Skipping
PresetValue/Name/lib_Ntve_A49D122A=I
PresetValue/Name/lib_Ntve_A4B7C00E=Channel
PresetValue/Name/lib_Ntve_A4D28F3B=Left
PresetValue/Name/lib_Ntve_A4D71F0C=Marker
PresetValue/Name/lib_Ntve_A50F37EE=Has Shields
PresetValue/Name/lib_Ntve_A50FD161=Town
PresetValue/Name/lib_Ntve_A518F664=Effect5 - Finish
PresetValue/Name/lib_Ntve_A521E123=Learning A Specialization
PresetValue/Name/lib_Ntve_A528F711=Right
PresetValue/Name/lib_Ntve_A55D6230=Damage 07
PresetValue/Name/lib_Ntve_A57F6390=Total
PresetValue/Name/lib_Ntve_A594C44D=Ability Command
PresetValue/Name/lib_Ntve_A5A569DC=Enabled
PresetValue/Name/lib_Ntve_A5C161F9=Arm Magazine
PresetValue/Name/lib_Ntve_A5C74E7D=Fade Duration
PresetValue/Name/lib_Ntve_A5FB4E25=Mercenary Panel
PresetValue/Name/lib_Ntve_A634503F=Pawnable
PresetValue/Name/lib_Ntve_A660EFA6=Gather
PresetValue/Name/lib_Ntve_A683D2AF=Once
PresetValue/Name/lib_Ntve_A696DB3A=Damage 09
PresetValue/Name/lib_Ntve_A6A2B292=Hardpoint 09
PresetValue/Name/lib_Ntve_A6A2E5F9=Cliffs
PresetValue/Name/lib_Ntve_A6AEF7C9=Content Non Looping
PresetValue/Name/lib_Ntve_A6BE992D=Terran
PresetValue/Name/lib_Ntve_A6C2E316=Decay
PresetValue/Name/lib_Ntve_A6D45DD0=Any Research Tier
PresetValue/Name/lib_Ntve_A6E3DE81=Smart Command
PresetValue/Name/lib_Ntve_A71C7EE5=Terrazine
PresetValue/Name/lib_Ntve_A75AB597=Referee
PresetValue/Name/lib_Ntve_A7A8E3B2=Morph06 - Stats End
PresetValue/Name/lib_Ntve_A7B30529=Any Conversation State
PresetValue/Name/lib_Ntve_A8113A85=Nine
PresetValue/Name/lib_Ntve_A8766FFB=Variation 63
PresetValue/Name/lib_Ntve_A87770EA=Edge
PresetValue/Name/lib_Ntve_A87CE976=Inside Transport
PresetValue/Name/lib_Ntve_A89D09E2=F6
PresetValue/Name/lib_Ntve_A8B6E26E=As Automatic
PresetValue/Name/lib_Ntve_A8CA8950=Permanent
PresetValue/Name/lib_Ntve_A8D080B1=String
PresetValue/Name/lib_Ntve_A980288B=Upgrade Armor
PresetValue/Name/lib_Ntve_A9A13ADB=Add
PresetValue/Name/lib_Ntve_A9A83D26=Num Pad Decimal
PresetValue/Name/lib_Ntve_A9DE0B82=Instant Standing
PresetValue/Name/lib_Ntve_A9E2E3D1=Background
PresetValue/Name/lib_Ntve_A9FAA9DF=Current Map
PresetValue/Name/lib_Ntve_AA30FF28=Tech Tree Panel
PresetValue/Name/lib_Ntve_AA652C34=Credits
PresetValue/Name/lib_Ntve_AA71963E=Augment
PresetValue/Name/lib_Ntve_AA79D675=Variation 32
PresetValue/Name/lib_Ntve_AA81E84D=Item Count
PresetValue/Name/lib_Ntve_AAAE9514=Tip Alert Panel
PresetValue/Name/lib_Ntve_AAB7E6E9=None
PresetValue/Name/lib_Ntve_AABAA4C8=Implicit
PresetValue/Name/lib_Ntve_AB4A60A1=Weapon 05
PresetValue/Name/lib_Ntve_AB5AC624=Hardpoint 14
PresetValue/Name/lib_Ntve_AB695EA7=Normal
PresetValue/Name/lib_Ntve_AB818606=Num Pad Multiply
PresetValue/Name/lib_Ntve_ABB06371=Damage 01
PresetValue/Name/lib_Ntve_ABBD6145=Emissive
PresetValue/Name/lib_Ntve_ABDB4DE4=Hidden
PresetValue/Name/lib_Ntve_ABDB745D=Normal
PresetValue/Name/lib_Ntve_ABEC8F60=Pos - Warfield
PresetValue/Name/lib_Ntve_AC150AA4=Enabled
PresetValue/Name/lib_Ntve_AC20FF15=Upgrade Engine
PresetValue/Name/lib_Ntve_AC73F4AA=Hover Image
PresetValue/Name/lib_Ntve_AC8DD36D=Old Unit's Relative
PresetValue/Name/lib_Ntve_AC90F0B9=End
PresetValue/Name/lib_Ntve_ACC0079F=Shield
PresetValue/Name/lib_Ntve_AD0DE5C2=Any Item
PresetValue/Name/lib_Ntve_AD64EAEC=Pause
PresetValue/Name/lib_Ntve_AD71DE6A=Variation 36
PresetValue/Name/lib_Ntve_AD9659DE=Under Construction
PresetValue/Name/lib_Ntve_ADFC4B4A=Variation 56
PresetValue/Name/lib_Ntve_AE48A2E3=Enabled
PresetValue/Name/lib_Ntve_AE5FD271=Easy
PresetValue/Name/lib_Ntve_AE695F76=No Research Tier
PresetValue/Name/lib_Ntve_AE9EB721=Hidden
PresetValue/Name/lib_Ntve_AEB4446D=Type 1
PresetValue/Name/lib_Ntve_AF0C9DC6=Armored
PresetValue/Name/lib_Ntve_AF15CD06=Weapon 19
PresetValue/Name/lib_Ntve_AF28D36C=Slow
PresetValue/Name/lib_Ntve_AF43D089=Save Button
PresetValue/Name/lib_Ntve_AF69A90D=Abort Button
PresetValue/Name/lib_Ntve_AF6C2013=Actor
PresetValue/Name/lib_Ntve_AF8D75E2=Progress Bar
PresetValue/Name/lib_Ntve_AFA5B701=EyeRight 02
PresetValue/Name/lib_Ntve_AFBD0903=CINEMODE_VOLUMEPERCENT_MUSIC
PresetValue/Name/lib_Ntve_AFCF5C1E=Defeat
PresetValue/Name/lib_Ntve_AFDBD1E9=Pause
PresetValue/Name/lib_Ntve_B00405D8=Weapon 10
PresetValue/Name/lib_Ntve_B00C6C43=Pulldown
PresetValue/Name/lib_Ntve_B0104678=Variation 47
PresetValue/Name/lib_Ntve_B0131CD9=Progress
PresetValue/Name/lib_Ntve_B02395AB=Energy
PresetValue/Name/lib_Ntve_B05A5D00=Infinite
PresetValue/Name/lib_Ntve_B05A79C5=Not Found
PresetValue/Name/lib_Ntve_B10EB399=Fast
PresetValue/Name/lib_Ntve_B128CB9A=>=
PresetValue/Name/lib_Ntve_B164E9F1=Restart Button
PresetValue/Name/lib_Ntve_B16E0857=Movable
PresetValue/Name/lib_Ntve_B178BB01=Shadow Clip
PresetValue/Name/lib_Ntve_B1AD20CA=(Player 10) Teal
PresetValue/Name/lib_Ntve_B1C87263=Credits Spent
PresetValue/Name/lib_Ntve_B1FA3FE0=Center
PresetValue/Name/lib_Ntve_B2210705=New
PresetValue/Name/lib_Ntve_B24A7C00=Variation 99
PresetValue/Name/lib_Ntve_B250667C=Weapon 16
PresetValue/Name/lib_Ntve_B2744F27=Backspace
PresetValue/Name/lib_Ntve_B27FC467=Heroic
PresetValue/Name/lib_Ntve_B2D12F4E=Fullscreen
PresetValue/Name/lib_Ntve_B2D71D60=Structure
PresetValue/Name/lib_Ntve_B2DEDCD5=Tech Tree Requirements
PresetValue/Name/lib_Ntve_B2E8083F=Chest 02
PresetValue/Name/lib_Ntve_B2E978AC=Harvest3 - Harvest
PresetValue/Name/lib_Ntve_B31ABA61=Resume
PresetValue/Name/lib_Ntve_B3616A1A=Effect2 - Prep
PresetValue/Name/lib_Ntve_B3BDA862=Hit 09
PresetValue/Name/lib_Ntve_B3D17C1A=Any Research Item
PresetValue/Name/lib_Ntve_B3D5D8CB=Buttons
PresetValue/Name/lib_Ntve_B3DE911C=Item
PresetValue/Name/lib_Ntve_B3FF7406=Center
PresetValue/Name/lib_Ntve_B43BEA2E=Build
PresetValue/Name/lib_Ntve_B45CF843=Scared
PresetValue/Name/lib_Ntve_B477CA80=Terrazine Collected
PresetValue/Name/lib_Ntve_B4886976=Dominant
PresetValue/Name/lib_Ntve_B4A70677=Tooltip
PresetValue/Name/lib_Ntve_B4B343CA=Variation 70
PresetValue/Name/lib_Ntve_B4BCB96D=Can Auto Cast
PresetValue/Name/lib_Ntve_B4BCCEB4=No Cinematic
PresetValue/Name/lib_Ntve_B4C129FD=No Portrait
PresetValue/Name/lib_Ntve_B4E964CA=Paused
PresetValue/Name/lib_Ntve_B4FB2B30=VerySlow Head Only
PresetValue/Name/lib_Ntve_B517BA21=Conversation States
PresetValue/Name/lib_Ntve_B534BD7D=Outer
PresetValue/Name/lib_Ntve_B544F4F1=Read
PresetValue/Name/lib_Ntve_B54B6CF4=Weapon
PresetValue/Name/lib_Ntve_B5800370=Build
PresetValue/Name/lib_Ntve_B5948423=Variation 31
PresetValue/Name/lib_Ntve_B597FBD6=Buys
PresetValue/Name/lib_Ntve_B5B98036=Gray
PresetValue/Name/lib_Ntve_B5D1D997=Variation 78
PresetValue/Name/lib_Ntve_B5D2823C=Sine
PresetValue/Name/lib_Ntve_B5D899E6=X 03
PresetValue/Name/lib_Ntve_B5E4BC1D=Looping
PresetValue/Name/lib_Ntve_B6077817=Actor Scope
PresetValue/Name/lib_Ntve_B6B68B87=Unpicked
PresetValue/Name/lib_Ntve_B6C00019=Unit Filter
PresetValue/Name/lib_Ntve_B6D9A53B=Terrain Objects
PresetValue/Name/lib_Ntve_B6DA4280=Life Regen Rate
PresetValue/Name/lib_Ntve_B6E92EFA=Alpha
PresetValue/Name/lib_Ntve_B6E9415A=Small
PresetValue/Name/lib_Ntve_B703FAF6=Instant Head Only Subtle
PresetValue/Name/lib_Ntve_B7147074=Emissive
PresetValue/Name/lib_Ntve_B71E89FB=Ally Exclude Self
PresetValue/Name/lib_Ntve_B7285C93=Info Panel
PresetValue/Name/lib_Ntve_B737034A=Head
PresetValue/Name/lib_Ntve_B76A7F2A=No Dialog
PresetValue/Name/lib_Ntve_B76FF3CD=Text Writeout Duration
PresetValue/Name/lib_Ntve_B790956C=Units
PresetValue/Name/lib_Ntve_B7982CF0=Pos - Jessica Hall
PresetValue/Name/lib_Ntve_B7BC440F=Queueable
PresetValue/Name/lib_Ntve_B7ED133F=Timer
PresetValue/Name/lib_Ntve_B7F3795B=Default Camera
PresetValue/Name/lib_Ntve_B8048507=Enemies
PresetValue/Name/lib_Ntve_B82559ED=Large
PresetValue/Name/lib_Ntve_B83042A0=Credits Panel
PresetValue/Name/lib_Ntve_B8509877=Maximum Value
PresetValue/Name/lib_Ntve_B87F7C18=Planet
PresetValue/Name/lib_Ntve_B886C891=Weapon 30
PresetValue/Name/lib_Ntve_B8928ED9=Num Pad 4
PresetValue/Name/lib_Ntve_B8A43BF7=Elapsed
PresetValue/Name/lib_Ntve_B8B384FC=Slots Used
PresetValue/Name/lib_Ntve_B8B5FB43=Cargo Position
PresetValue/Name/lib_Ntve_B8C5FD7F=Extend
PresetValue/Name/lib_Ntve_B8D01080=Planet Panel
PresetValue/Name/lib_Ntve_B8EAD798=Hardpoint 11
PresetValue/Name/lib_Ntve_B91EDA10=Variation 71
PresetValue/Name/lib_Ntve_B94AE810=Semi Colon
PresetValue/Name/lib_Ntve_B9CC0357=Integer
PresetValue/Name/lib_Ntve_B9DC2551=Overhead
PresetValue/Name/lib_Ntve_B9E3904D=Morph08 - Collision End
PresetValue/Name/lib_Ntve_BA1D151F=Lighten
PresetValue/Name/lib_Ntve_BA28A1D2=Pos - Swann
PresetValue/Name/lib_Ntve_BA8207B3=No Camera Object
PresetValue/Name/lib_Ntve_BA9E4A94=Lighting
PresetValue/Name/lib_Ntve_BAF1B5DD=Empty
PresetValue/Name/lib_Ntve_BAF4682F=Hardpoint 19
PresetValue/Name/lib_Ntve_BB0DB1B6=Z 04
PresetValue/Name/lib_Ntve_BB513174=No Purchase Category
PresetValue/Name/lib_Ntve_BB58F2FE=Variation 52
PresetValue/Name/lib_Ntve_BBBD9A9F=Ally With Shared Vision
PresetValue/Name/lib_Ntve_BBCE83F0=Melee
PresetValue/Name/lib_Ntve_BBE617B6=CINEMODE_VOLUMEPERCENT_UI
PresetValue/Name/lib_Ntve_BC530208=Comma
PresetValue/Name/lib_Ntve_BC712042=No Pathing
PresetValue/Name/lib_Ntve_BC8307C7=Wave Usage of AI Danger Maps
PresetValue/Name/lib_Ntve_BCE1AED3=Supplies Made
PresetValue/Name/lib_Ntve_BCFC348F=Enemy
PresetValue/Name/lib_Ntve_BCFDDB53=Apostrophe
PresetValue/Name/lib_Ntve_BD1B8CA5=Weapon 25
PresetValue/Name/lib_Ntve_BD45931C=Under Construction
PresetValue/Name/lib_Ntve_BD46E577=Variation 27
PresetValue/Name/lib_Ntve_BD8980AE=Escape
PresetValue/Name/lib_Ntve_BDB1F2D2=Morph16 - Mover End
PresetValue/Name/lib_Ntve_BDB5734E=Playing
PresetValue/Name/lib_Ntve_BDF9EA5F=Enemy (Mutual)
PresetValue/Name/lib_Ntve_BE1385DA=Vitality
PresetValue/Name/lib_Ntve_BE13E79D=Manual
PresetValue/Name/lib_Ntve_BE64FD37=Merge
PresetValue/Name/lib_Ntve_BEAB35B8=Trigger
PresetValue/Name/lib_Ntve_BEE3DD86=V
PresetValue/Name/lib_Ntve_BEFD8E2B=Morph04 - Actor End
PresetValue/Name/lib_Ntve_BF0235F7=Armored
PresetValue/Name/lib_Ntve_BF2FF78C=Command Panel
PresetValue/Name/lib_Ntve_BF40F662=Display In Leader Panel
PresetValue/Name/lib_Ntve_BF7183C1=Generic Button 8
PresetValue/Name/lib_Ntve_BF740828=Tooltips
PresetValue/Name/lib_Ntve_BFDCED7D=O
PresetValue/Name/lib_Ntve_BFF08621=No Bank
PresetValue/Name/lib_Ntve_BFF918B1=F1
PresetValue/Name/lib_Ntve_C01C8168=Pos - Adjutant
PresetValue/Name/lib_Ntve_C060FBC4=Pause Button
PresetValue/Name/lib_Ntve_C0619D95=No Attribute ID
PresetValue/Name/lib_Ntve_C06E4C06=Tab
PresetValue/Name/lib_Ntve_C0B2586A=Default
PresetValue/Name/lib_Ntve_C0BBE15D=Effect (Target)
PresetValue/Name/lib_Ntve_C0D4329A=Effect (Instant)
PresetValue/Name/lib_Ntve_C136EE50=(Player 05) Yellow
PresetValue/Name/lib_Ntve_C1698611=AI - Splash
PresetValue/Name/lib_Ntve_C1A86048=Deal
PresetValue/Name/lib_Ntve_C1D753D3=Hardpoint 03
PresetValue/Name/lib_Ntve_C21B5D35=Alert Panel
PresetValue/Name/lib_Ntve_C2261BD6=Color
PresetValue/Name/lib_Ntve_C291AB66=Cloak
PresetValue/Name/lib_Ntve_C2A513DD=Pos - Raynor To Tychus
PresetValue/Name/lib_Ntve_C2B740CA=Tiled
PresetValue/Name/lib_Ntve_C2CC67F7=Death (Global)
PresetValue/Name/lib_Ntve_C2EA3773=Emphasized
PresetValue/Name/lib_Ntve_C2F6BBD0=Num Pad 3
PresetValue/Name/lib_Ntve_C313264D=Minimum Value
PresetValue/Name/lib_Ntve_C33B2168=Turn Rate
PresetValue/Name/lib_Ntve_C3CCFDE1=Stop Following
PresetValue/Name/lib_Ntve_C3D428C2=Bottom Left
PresetValue/Name/lib_Ntve_C3F4021B=No Energy
PresetValue/Name/lib_Ntve_C3F6A8AA=Doodad
PresetValue/Name/lib_Ntve_C40A10E3=Build2 - Wait
PresetValue/Name/lib_Ntve_C46D2A80=Vertical Time And Title
PresetValue/Name/lib_Ntve_C46DF253=Slots Available
PresetValue/Name/lib_Ntve_C46E6DE8=No Conversation
PresetValue/Name/lib_Ntve_C486A240=Pings
PresetValue/Name/lib_Ntve_C49AF36F=Glide
PresetValue/Name/lib_Ntve_C49F625A=Available For Attack Waves
PresetValue/Name/lib_Ntve_C4ACEC51=Linear
PresetValue/Name/lib_Ntve_C4B24E6C=Contact Radius
PresetValue/Name/lib_Ntve_C4E9FA8C=Synced
PresetValue/Name/lib_Ntve_C4F1C285=Label
PresetValue/Name/lib_Ntve_C51A916E=No Planet
PresetValue/Name/lib_Ntve_C51EF7D5=Vespene
PresetValue/Name/lib_Ntve_C59294E7=No Wave Info
PresetValue/Name/lib_Ntve_C5FC5052=Other
PresetValue/Name/lib_Ntve_C5FDA661=Opening Play Forever
PresetValue/Name/lib_Ntve_C60A35A8=Protoss
PresetValue/Name/lib_Ntve_C6209148=Minerals
PresetValue/Name/lib_Ntve_C62E9647=Can Have Shields
PresetValue/Name/lib_Ntve_C6300F86=Queue
PresetValue/Name/lib_Ntve_C6435927=No Flash
PresetValue/Name/lib_Ntve_C64DE8F3=Life Starting Amount
PresetValue/Name/lib_Ntve_C68A40C7=Credits
PresetValue/Name/lib_Ntve_C68C990A=Generic Button 2
PresetValue/Name/lib_Ntve_C6A0729B=Victory Panel
PresetValue/Name/lib_Ntve_C6A9902D=Hardpoint 05
PresetValue/Name/lib_Ntve_C6BC2F7F=Weapon 29
PresetValue/Name/lib_Ntve_C6C10981=Variation 85
PresetValue/Name/lib_Ntve_C6EC8E97=Picked
PresetValue/Name/lib_Ntve_C702329C=Weapon Left
PresetValue/Name/lib_Ntve_C708B9C5=Permanent
PresetValue/Name/lib_Ntve_C71DCD02=Score Value
PresetValue/Name/lib_Ntve_C745DA22=Music
PresetValue/Name/lib_Ntve_C7A387D0=Clear
PresetValue/Name/lib_Ntve_C7A69B92=X
PresetValue/Name/lib_Ntve_C7B6B77E=Tech Tree
PresetValue/Name/lib_Ntve_C7E46DC5=No Ability Command
PresetValue/Name/lib_Ntve_C7FA172C=Yaw
PresetValue/Name/lib_Ntve_C802DA29=Include All Buildings
PresetValue/Name/lib_Ntve_C828D68D=Transmission Transition Duration
PresetValue/Name/lib_Ntve_C8382BFE=Battery
PresetValue/Name/lib_Ntve_C846467F=Target 01
PresetValue/Name/lib_Ntve_C84C7A78=Any Unit
PresetValue/Name/lib_Ntve_C863A5E2=Variation 88
PresetValue/Name/lib_Ntve_C86BE21F=Morph01 - Approach
PresetValue/Name/lib_Ntve_C90E6384=Enemy Units
PresetValue/Name/lib_Ntve_C92B65FB=Doodads
PresetValue/Name/lib_Ntve_C93DCB20=SPEECH_VOLUMEPERCENT_UNITMOVEMNT
PresetValue/Name/lib_Ntve_C94A12D5=Training A Unit
PresetValue/Name/lib_Ntve_C976E702=Digital Sound Processing
PresetValue/Name/lib_Ntve_C991115C=Stand (Global)
PresetValue/Name/lib_Ntve_C9B8C640=Life (Percent)
PresetValue/Name/lib_Ntve_C9CE1C26=Edit Box
PresetValue/Name/lib_Ntve_C9DCA6C0=No Game Link
PresetValue/Name/lib_Ntve_CA35E976=Weapon 08
PresetValue/Name/lib_Ntve_CA97E0C1=Abbreviated (h or m or s)
PresetValue/Name/lib_Ntve_CAB0E16B=Ignore
PresetValue/Name/lib_Ntve_CACA01DE=Focal Depth
PresetValue/Name/lib_Ntve_CADA4013=Variation 53
PresetValue/Name/lib_Ntve_CADAC0CE=Slider
PresetValue/Name/lib_Ntve_CB0B648F=No
PresetValue/Name/lib_Ntve_CB383F95=H
PresetValue/Name/lib_Ntve_CB91773E=Enabled
PresetValue/Name/lib_Ntve_CBAEFB30=New Unit
PresetValue/Name/lib_Ntve_CBBAFB7E=Variation 80
PresetValue/Name/lib_Ntve_CBC10B8E=Pos - Swann To Raynor
PresetValue/Name/lib_Ntve_CBF968E7=Anchor
PresetValue/Name/lib_Ntve_CC27DD67=Normal
PresetValue/Name/lib_Ntve_CC2A3AD4=Default Portrait Camera
PresetValue/Name/lib_Ntve_CC445F71=Z 06
PresetValue/Name/lib_Ntve_CC459C9B=Bottom Left
PresetValue/Name/lib_Ntve_CCB908DD=Item Classes
PresetValue/Name/lib_Ntve_CCF24689=Cursors
PresetValue/Name/lib_Ntve_CD1BDC86=All Rows
PresetValue/Name/lib_Ntve_CD2E6841=No Parameter (Text)
PresetValue/Name/lib_Ntve_CD41A2F0=Style
PresetValue/Name/lib_Ntve_CDA45CE4=None
PresetValue/Name/lib_Ntve_CDB3ED53=Variation 90
PresetValue/Name/lib_Ntve_CDD1838E=No Attribute Value
PresetValue/Name/lib_Ntve_CDE1DEBE=Allow
PresetValue/Name/lib_Ntve_CE3345A2=Cheat
PresetValue/Name/lib_Ntve_CE7B072E=Workers
PresetValue/Name/lib_Ntve_CF2CD390=Cursor
PresetValue/Name/lib_Ntve_CF3A17DF=Fling
PresetValue/Name/lib_Ntve_CF6194E1=New Units's Max
PresetValue/Name/lib_Ntve_CFC2E74E=Public
PresetValue/Name/lib_Ntve_CFCAA864=Disabled
PresetValue/Name/lib_Ntve_D04B38B4=EyeLeft 01
PresetValue/Name/lib_Ntve_D05004CA=Arming
PresetValue/Name/lib_Ntve_D0561CDF=In Progress Or Better
PresetValue/Name/lib_Ntve_D0636FD4=Render Priority
PresetValue/Name/lib_Ntve_D0D55526=Host Forward
PresetValue/Name/lib_Ntve_D0DC8151=Variation 92
PresetValue/Name/lib_Ntve_D0DD8C54=Hover
PresetValue/Name/lib_Ntve_D0F941DB=Repairing Damaged Buildings Later in a Game
PresetValue/Name/lib_Ntve_D0FBC357=Damage 08
PresetValue/Name/lib_Ntve_D104A82E=Query
PresetValue/Name/lib_Ntve_D10C1C68=Hardpoint 18
PresetValue/Name/lib_Ntve_D11296EE=Mega
PresetValue/Name/lib_Ntve_D13DC62D=Hidden
PresetValue/Name/lib_Ntve_D15AA33B=Any
PresetValue/Name/lib_Ntve_D17FA3C7=No Research Item
PresetValue/Name/lib_Ntve_D1A33EA1=Variation 89
PresetValue/Name/lib_Ntve_D1B062FD=Restorable
PresetValue/Name/lib_Ntve_D1F64AA2=Generic Button 6
PresetValue/Name/lib_Ntve_D227360C=Purchased
PresetValue/Name/lib_Ntve_D22ECDB8=Default Flags
PresetValue/Name/lib_Ntve_D251E08B=Bracket Close
PresetValue/Name/lib_Ntve_D2525BFB=Order
PresetValue/Name/lib_Ntve_D28CC8A9=Groups
PresetValue/Name/lib_Ntve_D2B79F39=Variation 95
PresetValue/Name/lib_Ntve_D2D29767=Shields Regen Rate
PresetValue/Name/lib_Ntve_D311B85C=SPEECH_VOLUMEPERCENT_MUSIC
PresetValue/Name/lib_Ntve_D33DD35C=Fatal or Non-Fatal
PresetValue/Name/lib_Ntve_D36357B8=AI Filter
PresetValue/Name/lib_Ntve_D365B870=F11
PresetValue/Name/lib_Ntve_D39FD3A6=Sort By Distance
PresetValue/Name/lib_Ntve_D3B0AF73=Resource Panel
PresetValue/Name/lib_Ntve_D3B81DA9=New Structure
PresetValue/Name/lib_Ntve_D3C8B2DA=Three
PresetValue/Name/lib_Ntve_D3D72F35=CINEMODE_VOLUMEPERCENT_GATHER
PresetValue/Name/lib_Ntve_D41421BB=Energy (Percent)
PresetValue/Name/lib_Ntve_D41E85DA=Vespene
PresetValue/Name/lib_Ntve_D422FBAE=Flag
PresetValue/Name/lib_Ntve_D4384CDB=Tech Glossary Panel
PresetValue/Name/lib_Ntve_D49322A1=Reply
PresetValue/Name/lib_Ntve_D4BBA445=E
PresetValue/Name/lib_Ntve_D4E1AE28=Center
PresetValue/Name/lib_Ntve_D55F4004=Share
PresetValue/Name/lib_Ntve_D5D98CDE=Clear Unit Selection
PresetValue/Name/lib_Ntve_D5ECD379=(Player 04) Purple
PresetValue/Name/lib_Ntve_D61E0DFE=Damage 02
PresetValue/Name/lib_Ntve_D6715A64=Set To
PresetValue/Name/lib_Ntve_D6983E05=Always Threatens
PresetValue/Name/lib_Ntve_D6B745D4=Death
PresetValue/Name/lib_Ntve_D6CECCAF=Objective Panel
PresetValue/Name/lib_Ntve_D6DA356A=Middle
PresetValue/Name/lib_Ntve_D6EA4D09=No Unit
PresetValue/Name/lib_Ntve_D6F22993=Ready
PresetValue/Name/lib_Ntve_D71D63DE=Border
PresetValue/Name/lib_Ntve_D7378B17=Down
PresetValue/Name/lib_Ntve_D754A8A8=Read
PresetValue/Name/lib_Ntve_D75B5A65=Set Ambient
PresetValue/Name/lib_Ntve_D7640B0F=Up
PresetValue/Name/lib_Ntve_D78D6018=Complete
PresetValue/Name/lib_Ntve_D7984F51=Interact
PresetValue/Name/lib_Ntve_D79A2FF9=Text
PresetValue/Name/lib_Ntve_D7C1E43C=Variation 83
PresetValue/Name/lib_Ntve_D7CC059F=Dialog
PresetValue/Name/lib_Ntve_D7ED7F4B=CINEMODE_VOLUMEPERCENT_COMBAT
PresetValue/Name/lib_Ntve_D80556CA=Target
PresetValue/Name/lib_Ntve_D84CBAA8=Terrain Tiles
PresetValue/Name/lib_Ntve_D85EAE19=Faster
PresetValue/Name/lib_Ntve_D88ACDB5=Immediate
PresetValue/Name/lib_Ntve_D8F75A47=Hardpoint 04
PresetValue/Name/lib_Ntve_D914C53F=Spell
PresetValue/Name/lib_Ntve_D934602F=Variation 26
PresetValue/Name/lib_Ntve_D946C477=Upgrade Weapon Left
PresetValue/Name/lib_Ntve_D950406B=Damage 15
PresetValue/Name/lib_Ntve_D9BCB2E9=No Research Category
PresetValue/Name/lib_Ntve_DA0B238E=Life Regeneration Rate
PresetValue/Name/lib_Ntve_DA6E5D23=Only Unpicked
PresetValue/Name/lib_Ntve_DA6F0821=Queued Or Better
PresetValue/Name/lib_Ntve_DA804FDC=Variation 66
PresetValue/Name/lib_Ntve_DA91A34B=AI - Press Forward Disabled
PresetValue/Name/lib_Ntve_DAC9A2AE=Variation 79
PresetValue/Name/lib_Ntve_DADA16A1=No Text Tag
PresetValue/Name/lib_Ntve_DB181AC2=Sells
PresetValue/Name/lib_Ntve_DB8B6C19=Automated
PresetValue/Name/lib_Ntve_DBDB3FDE=Damage 19
PresetValue/Name/lib_Ntve_DBFEEE9D=Ground Units
PresetValue/Name/lib_Ntve_DC3566CE=Wave Target
PresetValue/Name/lib_Ntve_DC83D75D=Pos - Horner
PresetValue/Name/lib_Ntve_DC9E9113=Attack
PresetValue/Name/lib_Ntve_DCA2089B=Receives
PresetValue/Name/lib_Ntve_DCA52B1A=Z
PresetValue/Name/lib_Ntve_DD3649E2=No Wave
PresetValue/Name/lib_Ntve_DD8D1B8A=Score Results
PresetValue/Name/lib_Ntve_DD909784=Active
PresetValue/Name/lib_Ntve_DDCB86EF=Error
PresetValue/Name/lib_Ntve_DE0EE0F1=Type 3
PresetValue/Name/lib_Ntve_DE452683=Morph11 - Unit Start
PresetValue/Name/lib_Ntve_DE74B300=Period
PresetValue/Name/lib_Ntve_DE7EBFFF=Variation 45
PresetValue/Name/lib_Ntve_DEA830E8=Targetable
PresetValue/Name/lib_Ntve_DEDE37F9=Ignore Terrain Height
PresetValue/Name/lib_Ntve_DF4CA9C3=Hardpoint 07
PresetValue/Name/lib_Ntve_DFAC3626=(Player 11) Dark Green
PresetValue/Name/lib_Ntve_E0013046=Beginner
PresetValue/Name/lib_Ntve_E06A6646=Any Soundtrack Index
PresetValue/Name/lib_Ntve_E0716461=Remaining Regen Time
PresetValue/Name/lib_Ntve_E0A3AE37=Checked
PresetValue/Name/lib_Ntve_E0D74B97=Control
PresetValue/Name/lib_Ntve_E123C832=<=
PresetValue/Name/lib_Ntve_E15D20E5=Harvest1 - Approach Resource
PresetValue/Name/lib_Ntve_E1644D62=Build4 - Pause
PresetValue/Name/lib_Ntve_E18055C6=Sound
PresetValue/Name/lib_Ntve_E1CAE9A5=Aspect
PresetValue/Name/lib_Ntve_E2182C64=Relative
PresetValue/Name/lib_Ntve_E26F451E=Find
PresetValue/Name/lib_Ntve_E288E4A1=Menu Bar
PresetValue/Name/lib_Ntve_E2E8463D=Head 01
PresetValue/Name/lib_Ntve_E34007BE=F4
PresetValue/Name/lib_Ntve_E34D09E3=Neutral
PresetValue/Name/lib_Ntve_E365205B=PortraitRenderTypeLDR
PresetValue/Name/lib_Ntve_E36A4C77=Not Seeing Enemies without Scouting
PresetValue/Name/lib_Ntve_E3A8B58D=Variation 98
PresetValue/Name/lib_Ntve_E3CF04AD=Any Planet
PresetValue/Name/lib_Ntve_E3E9BC6C=Yellow
PresetValue/Name/lib_Ntve_E40769BF=Creep
PresetValue/Name/lib_Ntve_E41C40CD=Passive
PresetValue/Name/lib_Ntve_E453E989=Training
PresetValue/Name/lib_Ntve_E4565DD8=Untooltipable
PresetValue/Name/lib_Ntve_E4DAF69D=X 02
PresetValue/Name/lib_Ntve_E5049729=Normal
PresetValue/Name/lib_Ntve_E50D1523=U
PresetValue/Name/lib_Ntve_E5424C71=Change
PresetValue/Name/lib_Ntve_E565A78E=Variation 77
PresetValue/Name/lib_Ntve_E577B3A8=Always Check Collision
PresetValue/Name/lib_Ntve_E5B539B4=Type 4
PresetValue/Name/lib_Ntve_E5BD2323=Uncursorable
PresetValue/Name/lib_Ntve_E5DCF62E=(Player 13) Light Grey
PresetValue/Name/lib_Ntve_E5E82A6B=Normal
PresetValue/Name/lib_Ntve_E631B5DC=Movement Speed
PresetValue/Name/lib_Ntve_E66C6645=Current
PresetValue/Name/lib_Ntve_E67B9D6B=Clear Current Target
PresetValue/Name/lib_Ntve_E69A589A=2 (Key)
PresetValue/Name/lib_Ntve_E6BB7EE7=Research
PresetValue/Name/lib_Ntve_E6C89FA9=Blend Mode
PresetValue/Name/lib_Ntve_E7407F0F=Player
PresetValue/Name/lib_Ntve_E770FB7B=Redirect
PresetValue/Name/lib_Ntve_E7BF2FC1=One
PresetValue/Name/lib_Ntve_E7D2F65F=Hardpoint 17
PresetValue/Name/lib_Ntve_E7ED4CD8=Ambience
PresetValue/Name/lib_Ntve_E7F114F3=Variation 48
PresetValue/Name/lib_Ntve_E89C86FE=Image
PresetValue/Name/lib_Ntve_E90C9EEC=Error Display Panel
PresetValue/Name/lib_Ntve_E93DFC69=Energy (Percent)
PresetValue/Name/lib_Ntve_E96D06B5=Any
PresetValue/Name/lib_Ntve_E98A7B56=Music
PresetValue/Name/lib_Ntve_E9A11990=Minimize
PresetValue/Name/lib_Ntve_E9BDBB2F=Buildable
PresetValue/Name/lib_Ntve_E9FB1BB5=Weapon 28
PresetValue/Name/lib_Ntve_EA0746AB=Terran
PresetValue/Name/lib_Ntve_EAC0A4CF=(Player 06) Orange
PresetValue/Name/lib_Ntve_EAC5B561=0 (Key)
PresetValue/Name/lib_Ntve_EAF974E8=Default Camera Distance
PresetValue/Name/lib_Ntve_EB058BC4=Variation 64
PresetValue/Name/lib_Ntve_EB77AE59=Weapon 14
PresetValue/Name/lib_Ntve_EBA0FEEA=Any Research Category
PresetValue/Name/lib_Ntve_EBA1009E=Hardpoint 02
PresetValue/Name/lib_Ntve_EBD060FB=Store
PresetValue/Name/lib_Ntve_EBDBBAB9=Relative Anchor
PresetValue/Name/lib_Ntve_EBEBBAC6=Slow
PresetValue/Name/lib_Ntve_EBEF2E7A=Mechanical
PresetValue/Name/lib_Ntve_EC0FD569=Yes
PresetValue/Name/lib_Ntve_EC4E9494=No Food
PresetValue/Name/lib_Ntve_EC544EA4=AI Time
PresetValue/Name/lib_Ntve_ECAEB3D1=Total Minutes / Seconds (m:ss)
PresetValue/Name/lib_Ntve_ECC5F902=Background (Terrain)
PresetValue/Name/lib_Ntve_ECD161D1=Unmute
PresetValue/Name/lib_Ntve_ECD2D960=Ally With Shared Vision And Control
PresetValue/Name/lib_Ntve_ECE60958=Gas
PresetValue/Name/lib_Ntve_ED3F4CDA=Hardpoint Left
PresetValue/Name/lib_Ntve_ED5A42B6=All
PresetValue/Name/lib_Ntve_ED7B68EB=Variation 51
PresetValue/Name/lib_Ntve_ED90933A=Dead
PresetValue/Name/lib_Ntve_ED992F0F=CINEMODE_VOLUMEPERCENT_DEATH
PresetValue/Name/lib_Ntve_EDC1EC4E=Enabled
PresetValue/Name/lib_Ntve_EE11AB0B=Wave
PresetValue/Name/lib_Ntve_EE17247F=Fast Standing Subtle
PresetValue/Name/lib_Ntve_EE9CC190=Target Sort
PresetValue/Name/lib_Ntve_EEBA1591=SPEECH_VOLUMEPERCENT_UI
PresetValue/Name/lib_Ntve_EEBCF8C5=Target Find
PresetValue/Name/lib_Ntve_EEC8AB3E=Space Used
PresetValue/Name/lib_Ntve_EF1B3980=X
PresetValue/Name/lib_Ntve_EF4610EB=Life
PresetValue/Name/lib_Ntve_EF7C158A=Rally Point
PresetValue/Name/lib_Ntve_EF9379F9=Prevent Reveal
PresetValue/Name/lib_Ntve_EFBD0DB7=Textures
PresetValue/Name/lib_Ntve_EFBD99E4=Fast Build
PresetValue/Name/lib_Ntve_EFBDA3CB=Normal
PresetValue/Name/lib_Ntve_EFD04603=Unit Reference
PresetValue/Name/lib_Ntve_F04E5B76=Variation 93
PresetValue/Name/lib_Ntve_F07E8D18=Take
PresetValue/Name/lib_Ntve_F0BEAB1D=Transmission
PresetValue/Name/lib_Ntve_F10CB109=All
PresetValue/Name/lib_Ntve_F13E3BA1=Any Dialog Item
PresetValue/Name/lib_Ntve_F1613586=Letterboxed
PresetValue/Name/lib_Ntve_F194D352=Square Root
PresetValue/Name/lib_Ntve_F1F8BB69=Ping
PresetValue/Name/lib_Ntve_F1F98496=Smart Click
PresetValue/Name/lib_Ntve_F262D9FF=SquareRoot
PresetValue/Name/lib_Ntve_F2814F95=T
PresetValue/Name/lib_Ntve_F282A60A=Cinematic
PresetValue/Name/lib_Ntve_F294C5C1=Any
PresetValue/Name/lib_Ntve_F2BB679E=Bottom Right
PresetValue/Name/lib_Ntve_F2BE792C=Has Charges
PresetValue/Name/lib_Ntve_F2C08D68=Grave
PresetValue/Name/lib_Ntve_F2D17CBB=Slow Head Only
PresetValue/Name/lib_Ntve_F2EF2357=X 06
PresetValue/Name/lib_Ntve_F2F14498=Cargo Size
PresetValue/Name/lib_Ntve_F300E87E=Turn Off
PresetValue/Name/lib_Ntve_F30F7DE7=Mergeable
PresetValue/Name/lib_Ntve_F3305E3F=Scene
PresetValue/Name/lib_Ntve_F368726F=Target 02
PresetValue/Name/lib_Ntve_F3F83E28=Vitality (Percent)
PresetValue/Name/lib_Ntve_F4330888=Check Box
PresetValue/Name/lib_Ntve_F4355835=Default
PresetValue/Name/lib_Ntve_F43D484D=Continuously
PresetValue/Name/lib_Ntve_F4482D0D=(Default) 07
PresetValue/Name/lib_Ntve_F45E937E=Pos - Tychus
PresetValue/Name/lib_Ntve_F50120BD=Space Total
PresetValue/Name/lib_Ntve_F53ED701=EyeLeft 02
PresetValue/Name/lib_Ntve_F564078C=C
PresetValue/Name/lib_Ntve_F56A210D=Num Pad 5
PresetValue/Name/lib_Ntve_F5775C5B=Space Available
PresetValue/Name/lib_Ntve_F5A7A3D5=Offscreen
PresetValue/Name/lib_Ntve_F5E3F3AD=No Region
PresetValue/Name/lib_Ntve_F5EE3943=Replace Individually
PresetValue/Name/lib_Ntve_F62F1D04=(Default) 08
PresetValue/Name/lib_Ntve_F65D16B2=Life
PresetValue/Name/lib_Ntve_F68DECF7=Cinematic
PresetValue/Name/lib_Ntve_F6A98FEE=Normal Mode
PresetValue/Name/lib_Ntve_F6D2A277=Resources
PresetValue/Name/lib_Ntve_F6FAB138=Shields Regeneration Rate
PresetValue/Name/lib_Ntve_F72D265A=Warpable
PresetValue/Name/lib_Ntve_F74291CB=SPEECH_VOLUMEPERCENT_ALERT
PresetValue/Name/lib_Ntve_F75ED147=Channeled
PresetValue/Name/lib_Ntve_F76330E2=Default No Path Flags
PresetValue/Name/lib_Ntve_F7F0CC54=Set Emitters
PresetValue/Name/lib_Ntve_F7FDF14F=Global
PresetValue/Name/lib_Ntve_F808537F=Ally (Mutual)
PresetValue/Name/lib_Ntve_F8120B37=Acceleration
PresetValue/Name/lib_Ntve_F82DFA31=New
PresetValue/Name/lib_Ntve_F83CB9B2=Turning Suppressed
PresetValue/Name/lib_Ntve_F8404BBD=Use Count
PresetValue/Name/lib_Ntve_F84F9FC7=Bottom Right
PresetValue/Name/lib_Ntve_F854D914=Subtract
PresetValue/Name/lib_Ntve_F888E709=Allow Jumping
PresetValue/Name/lib_Ntve_F8B68441=No Doodad
PresetValue/Name/lib_Ntve_F8B82F33=Old
PresetValue/Name/lib_Ntve_F8D8F2D2=Hardpoint 08
PresetValue/Name/lib_Ntve_F904C0AC=All
PresetValue/Name/lib_Ntve_F91A8A72=Offset Y
PresetValue/Name/lib_Ntve_F9BBBE32=Status Bar
PresetValue/Name/lib_Ntve_F9D3799C=All Environment Types
PresetValue/Name/lib_Ntve_F9D784EC=Restartable
PresetValue/Name/lib_Ntve_F9D7B9AF=Armor Disabled While Constructing
PresetValue/Name/lib_Ntve_FA249DC0=Variation 41
PresetValue/Name/lib_Ntve_FA24EDCA=Zero
PresetValue/Name/lib_Ntve_FA6F89E9=Space
PresetValue/Name/lib_Ntve_FA8DB1B1=Prevent Destruction
PresetValue/Name/lib_Ntve_FA9E03A0=SPEECH_VOLUMEPERCENT_VOICE
PresetValue/Name/lib_Ntve_FAC49C47=No Dialog Item
PresetValue/Name/lib_Ntve_FB3A2283=Behavior
PresetValue/Name/lib_Ntve_FB65B637=Bottom
PresetValue/Name/lib_Ntve_FB9E41B2=Upgrade Weapon Right
PresetValue/Name/lib_Ntve_FBC23176=Minerals Collected
PresetValue/Name/lib_Ntve_FBCC2C4F=Terrain
PresetValue/Name/lib_Ntve_FC316150=Tooltip Visibility
PresetValue/Name/lib_Ntve_FC36DF58=Blend
PresetValue/Name/lib_Ntve_FC665F03=Default Model Camera
PresetValue/Name/lib_Ntve_FC964C91=Standard (hh:mm:ss)
PresetValue/Name/lib_Ntve_FCB76CBC=Advancing Front Line of Waves
PresetValue/Name/lib_Ntve_FCD26013=A
PresetValue/Name/lib_Ntve_FD093194=Normal
PresetValue/Name/lib_Ntve_FD763737=All
PresetValue/Name/lib_Ntve_FD960075=Flames
PresetValue/Name/lib_Ntve_FD98B2DB=M
PresetValue/Name/lib_Ntve_FDD21366=Fast Head Only Subtle
PresetValue/Name/lib_Ntve_FDF04671=Fast Standing
PresetValue/Name/lib_Ntve_FE00AD71=Deactivate
PresetValue/Name/lib_Ntve_FEFC1B19=Mission
PresetValue/Name/lib_Ntve_FF26B8DB=Morph07 - Collision Start
PresetValue/Name/lib_Ntve_FF332154=None
PresetValue/Name/lib_Ntve_FFAC8E30=Med Head Only
PresetValue/Name/lib_Ntve_FFB32A9A=Z 05
PresetValue/Name/lib_Ntve_FFDDAA4B=Allied Units
PresetValue/Name/lib_Ntve_FFF41E8D=Background (Fixed)
PresetValue/Name/lib_Ntve_FFF7735C=Left
PresetValue/Name/lib_Ntve_FFFCBA6A=No Custom Resources
SubFuncType/Name/lib_Ntve_00000001=Conditions
SubFuncType/Name/lib_Ntve_00000002=Conditions
SubFuncType/Name/lib_Ntve_00000003=If
SubFuncType/Name/lib_Ntve_00000004=Then
SubFuncType/Name/lib_Ntve_00000005=Else
SubFuncType/Name/lib_Ntve_00000007=Actions
SubFuncType/Name/lib_Ntve_00000008=Actions
SubFuncType/Name/lib_Ntve_20298AEC=Conditions
SubFuncType/Name/lib_Ntve_309D160A=Actions
SubFuncType/Name/lib_Ntve_363CE97C=Actions
SubFuncType/Name/lib_Ntve_3E7C4C40=Default
SubFuncType/Name/lib_Ntve_4945FAA8=Actions
SubFuncType/Name/lib_Ntve_7C4B9D16=Actions
SubFuncType/Name/lib_Ntve_9441B8B5=Actions
SubFuncType/Name/lib_Ntve_A1B37466=Actions
SubFuncType/Name/lib_Ntve_A7CC7F7D=Actions
SubFuncType/Name/lib_Ntve_AD43BC93=Cases
SubFuncType/Name/lib_Ntve_BF750C3C=Then
SubFuncType/Name/lib_Ntve_C1E1D597=Conditions
SubFuncType/Name/lib_Ntve_C60B9062=Else If
SubFuncType/Name/lib_Ntve_C7699CD9=If Then Else
SubFuncType/Name/lib_Ntve_C97A0027=Conditions
SubFuncType/Name/lib_Ntve_CDB3AEAE=Actions
SubFuncType/Name/lib_Ntve_DAF49931=Actions
SubFuncType/Name/lib_Ntve_DEA91B62=Actions
SubFuncType/Name/lib_Ntve_DF50D5F0=Actions
SubFuncType/Name/lib_Ntve_E239F153=Actions
Trigger/Name/lib_Ntve_06950E3A=Temporary Surrender Trigger
Trigger/Name/lib_Ntve_0C012903=Pulse Screen Image
Trigger/Name/lib_Ntve_2580A0B7=ScreenButton Clicked
Trigger/Name/lib_Ntve_81379F7A=_Map Initialization
Trigger/Name/lib_Ntve_9F61D9D2=_BB_BossHPChanged
Trigger/Name/lib_Ntve_A61C4766=Flash Screen Button
Variable/Name/lib_Ntve_00263727=Owner
Variable/Name/lib_Ntve_0045A63B=Default Time Of Day
Variable/Name/lib_Ntve_014D4CB0=TP_FlashScreenButtonFlashTime
Variable/Name/lib_Ntve_01EEE1C3=Default Byte
Variable/Name/lib_Ntve_029318FA=FlashTime
Variable/Name/lib_Ntve_02C26309=Default Revealer
Variable/Name/lib_Ntve_036EC948=Angle
Variable/Name/lib_Ntve_044E0D0F=Actor Message String
Variable/Name/lib_Ntve_06AE3324=scoreSwap
Variable/Name/lib_Ntve_07DC653D=Word Of Filter String
Variable/Name/lib_Ntve_07F4E505=Default Doodad
Variable/Name/lib_Ntve_0819331F=X
Variable/Name/lib_Ntve_0891F484=Default Real
Variable/Name/lib_Ntve_091A5088=_BB_HpCurrentImage
Variable/Name/lib_Ntve_0A8C70C9=NewCam
Variable/Name/lib_Ntve_0AC86195=indexInner
Variable/Name/lib_Ntve_0B83636D=Properties String
Variable/Name/lib_Ntve_0D679749=scope
Variable/Name/lib_Ntve_0D750C17=BossSet
Variable/Name/lib_Ntve_0DBF9AED=lowStack
Variable/Name/lib_Ntve_0EB778BF=OffsetX
Variable/Name/lib_Ntve_0F5A99C2=ScreenButtonCallbacks
Variable/Name/lib_Ntve_107109D5=_CineModeSavedSettingMask
Variable/Name/lib_Ntve_1168E13E=Player1
Variable/Name/lib_Ntve_13DBFCCF=swapTemp
Variable/Name/lib_Ntve_13E4EF79=_BB_HPOldWidth
Variable/Name/lib_Ntve_14D5AC29=Default Unit
Variable/Name/lib_Ntve_1509B824=indexInner
Variable/Name/lib_Ntve_1544CA79=LevelCurrent
Variable/Name/lib_Ntve_15AD4B82=Animation String
Variable/Name/lib_Ntve_16E90E22=_BB_TitleLabel
Variable/Name/lib_Ntve_17BC3C38=Distance
Variable/Name/lib_Ntve_18EE3211=Flag String
Variable/Name/lib_Ntve_19ADD480=PickedPlayer
Variable/Name/lib_Ntve_1BB45F35=indexInnerTrue
Variable/Name/lib_Ntve_1C39383C=_BB_HpFullImage
Variable/Name/lib_Ntve_1C7C784E=ScreenImageDialogs
Variable/Name/lib_Ntve_1D00C8D2=Height
Variable/Name/lib_Ntve_1D1258A5=_BBC_BossBarMaxCount
Variable/Name/lib_Ntve_1D418CD8=Default Point
Variable/Name/lib_Ntve_2012C1C0=Race
Variable/Name/lib_Ntve_21E23E10=_StoryModeSavedSettingUI_Supply
Variable/Name/lib_Ntve_22360FCE=Default Game Link
Variable/Name/lib_Ntve_226B9D2E=Size
Variable/Name/lib_Ntve_227B847E=scoreCurrent
Variable/Name/lib_Ntve_23D97CC1=PickedUnit
Variable/Name/lib_Ntve_253B2DCA=PickedPlayer
Variable/Name/lib_Ntve_25DEC894=Actor Region
Variable/Name/lib_Ntve_26D7ADCC=middle
Variable/Name/lib_Ntve_26E3D681=No Objective
Variable/Name/lib_Ntve_28561611=Actor Region
Variable/Name/lib_Ntve_2869F3CE=Default Attribute ID (Game)
Variable/Name/lib_Ntve_2883CFCB=Actor Region
Variable/Name/lib_Ntve_29574618=Default Region
Variable/Name/lib_Ntve_29901FAC=TempUnit
Variable/Name/lib_Ntve_2A8F6650=ShieldsPercent
Variable/Name/lib_Ntve_2AF7B975=Transparency1
Variable/Name/lib_Ntve_2B99E53B=lowMedian
Variable/Name/lib_Ntve_2C7A76DA=_BB_CurrentValue
Variable/Name/lib_Ntve_2CAE529B=PickedPlayer
Variable/Name/lib_Ntve_2D59D979=Default Difficulty Level
Variable/Name/lib_Ntve_2DF09B75=ScreenButtonsFlashingBorderImage
Variable/Name/lib_Ntve_2E931E9C=PickedPlayer
Variable/Name/lib_Ntve_2F997AE4=PointWithFacing
Variable/Name/lib_Ntve_2FCFDA1A=scoreSwap
Variable/Name/lib_Ntve_30838057=high
Variable/Name/lib_Ntve_319F5E65=Race
Variable/Name/lib_Ntve_325C23CA=Default Attribute Value
Variable/Name/lib_Ntve_331536A7=Non Looping Flag
Variable/Name/lib_Ntve_33B031CA=_GameUIVisible
Variable/Name/lib_Ntve_34684BF4=_BB_PortraitImage
Variable/Name/lib_Ntve_35C51401=low
Variable/Name/lib_Ntve_36AC233C=Default File
Variable/Name/lib_Ntve_36F07803=ScreenImagePulsing
Variable/Name/lib_Ntve_3731D215=Default Wave Info
Variable/Name/lib_Ntve_3857AEC1=TP_FlashScreenButtonID
Variable/Name/lib_Ntve_3884C56E=Play Forever Flag
Variable/Name/lib_Ntve_38A3E1F8=Current
Variable/Name/lib_Ntve_395879BB=YSum
Variable/Name/lib_Ntve_39D17D9D=Default Ping
Variable/Name/lib_Ntve_3A269DBA=Default Unit Group
Variable/Name/lib_Ntve_3AFAC57E=dialog item
Variable/Name/lib_Ntve_3C553185=Y
Variable/Name/lib_Ntve_3CD424EE=UnitSelectionStored
Variable/Name/lib_Ntve_3DF7FB45=Actor Message String
Variable/Name/lib_Ntve_3E2CC2A4=Default Trigger
Variable/Name/lib_Ntve_3E865C5E=Period
Variable/Name/lib_Ntve_3F858C6E=Weapon Filter
Variable/Name/lib_Ntve_404AA635=Portraits
Variable/Name/lib_Ntve_41013C7A=Player
Variable/Name/lib_Ntve_41677D7F=Actor Message String
Variable/Name/lib_Ntve_42936774=Actor Region
Variable/Name/lib_Ntve_454F0E4D=Default Transmission
Variable/Name/lib_Ntve_45CE0B17=stackPointer
Variable/Name/lib_Ntve_49ACDF9A=ScreenButtonsBorderImage
Variable/Name/lib_Ntve_4AF6BEE5=ScoreCount
Variable/Name/lib_Ntve_4B16F794=ClosestUnit
Variable/Name/lib_Ntve_4DA8520D=IndexFrame
Variable/Name/lib_Ntve_4F698E53=Status Terms String
Variable/Name/lib_Ntve_50BE9A18=index
Variable/Name/lib_Ntve_5166647B=Filter Type
Variable/Name/lib_Ntve_52467D3E=indexMin
Variable/Name/lib_Ntve_52A720D6=Width
Variable/Name/lib_Ntve_52DDA3C3=dialog item
Variable/Name/lib_Ntve_53275CD8=Default Conversation
Variable/Name/lib_Ntve_534DF580=index
Variable/Name/lib_Ntve_540FF725=ForUnit
Variable/Name/lib_Ntve_557E9DE7=Owner
Variable/Name/lib_Ntve_562FA6D4=Index
Variable/Name/lib_Ntve_565D8BF9=OffsetY
Variable/Name/lib_Ntve_58108484=_CineModeGlobalOn
Variable/Name/lib_Ntve_58B01393=Actor Region
Variable/Name/lib_Ntve_5923CD2E=IndexFrame
Variable/Name/lib_Ntve_593B856F=ScreenButtonsFlashingBorderType
Variable/Name/lib_Ntve_599D37AA=_BB_Race
Variable/Name/lib_Ntve_59EC0FAE=Animation String
Variable/Name/lib_Ntve_5A5A31C9=Full Match Flag
Variable/Name/lib_Ntve_5A8D32C7=_PlayersInStoryMode
Variable/Name/lib_Ntve_5C94AD81=Properties String
Variable/Name/lib_Ntve_5D4EF4D2=ScreenButtonsBorderType
Variable/Name/lib_Ntve_5E28509C=Default String
Variable/Name/lib_Ntve_5EA325CD=ColorCode1
Variable/Name/lib_Ntve_5F248D58=Actor Message String
Variable/Name/lib_Ntve_5F550B4B=Default Player Group
Variable/Name/lib_Ntve_5F9DF38D=UnitLocation
Variable/Name/lib_Ntve_60F5C0B6=Default Integer
Variable/Name/lib_Ntve_611741CE=PickedUnit
Variable/Name/lib_Ntve_619FCC41=ScreenButtonsHoverImage
Variable/Name/lib_Ntve_61D1FCCA=PLAYERMAX
Variable/Name/lib_Ntve_63DF3937=InvalidPlayer
Variable/Name/lib_Ntve_6401F7EE=size
Variable/Name/lib_Ntve_64BC728E=PickedPlayer
Variable/Name/lib_Ntve_64DEF8C4=Index
Variable/Name/lib_Ntve_65243466=ScreenButtonsFlashStopping
Variable/Name/lib_Ntve_6631EFFF=_BB_Dialog
Variable/Name/lib_Ntve_67A8DCD5=ScreenButtonsFlashing
Variable/Name/lib_Ntve_6A2A3718=ColorCode3
Variable/Name/lib_Ntve_6AB94129=_BB_Title
Variable/Name/lib_Ntve_6B275D98=_BB_BarWidth
Variable/Name/lib_Ntve_6B5CA1C2=DistanceShortest
Variable/Name/lib_Ntve_6BD03C43=EnergyPercent
Variable/Name/lib_Ntve_6DAC735A=Default Conversation Reply
Variable/Name/lib_Ntve_6E89D472=Color2
Variable/Name/lib_Ntve_6E8E9EAC=a
Variable/Name/lib_Ntve_71867466=UnitLocation
Variable/Name/lib_Ntve_71881F16=Default Color
Variable/Name/lib_Ntve_71975918=PickedPlayer
Variable/Name/lib_Ntve_71F7CA7B=ScreenButtonsFlashingHoverImage
Variable/Name/lib_Ntve_72C36ADE=ColorCode2
Variable/Name/lib_Ntve_73811593=Default AI Filter
Variable/Name/lib_Ntve_742A27A6=Label
Variable/Name/lib_Ntve_74401599=continue
Variable/Name/lib_Ntve_75116A02=PickedUnit
Variable/Name/lib_Ntve_75697F30=Non Looping Flag
Variable/Name/lib_Ntve_758596E9=Default Wave Target
Variable/Name/lib_Ntve_76052A77=Scaled Option
Variable/Name/lib_Ntve_770CA44E=Msg
Variable/Name/lib_Ntve_77836E4F=Position
Variable/Name/lib_Ntve_7904E1A1=Default Camera Object
Variable/Name/lib_Ntve_79F7D502=_GameTimer
Variable/Name/lib_Ntve_7AA795CB=Player2
Variable/Name/lib_Ntve_7B523F6C=Default Unit Type
Variable/Name/lib_Ntve_7BD48566=Default Unit Filter
Variable/Name/lib_Ntve_7D07B92C=Default Conversation State Index
Variable/Name/lib_Ntve_7E9A3F38=TP_PulseScreenImageTransparency1
Variable/Name/lib_Ntve_7F8826EC=indexOuter
Variable/Name/lib_Ntve_7F8F2EBF=Height
Variable/Name/lib_Ntve_8019A039=Anim Terms String
Variable/Name/lib_Ntve_8023E2D2=_BB_MaxValue
Variable/Name/lib_Ntve_8190BD2A=Default Actor Scope
Variable/Name/lib_Ntve_821EB229=ScreenImageDialogImages
Variable/Name/lib_Ntve_826942D7=Image
Variable/Name/lib_Ntve_84B5A827=_BB_BGImgBar
Variable/Name/lib_Ntve_84CD3F2F=Default Target Filter
Variable/Name/lib_Ntve_85FB4377=Play Forever Flag
Variable/Name/lib_Ntve_863B7F48=swapped
Variable/Name/lib_Ntve_866773A4=Default Transmission Source
Variable/Name/lib_Ntve_87050722=Default Player Color
Variable/Name/lib_Ntve_87CEA91A=PickedPlayer
Variable/Name/lib_Ntve_88607C01=dialog item
Variable/Name/lib_Ntve_89579CA3=LastReplacedUnit
Variable/Name/lib_Ntve_8A79AD3D=P1Weight
Variable/Name/lib_Ntve_8A97DFAE=Unit Filter
Variable/Name/lib_Ntve_8B7BFA74=Terms String
Variable/Name/lib_Ntve_8D3853F2=Size
Variable/Name/lib_Ntve_8D6AF8E3=_BB_BGImgPortrait
Variable/Name/lib_Ntve_8E4796C7=indexOuter
Variable/Name/lib_Ntve_8E58CED3=Actor Message String
Variable/Name/lib_Ntve_8EF52CA2=ValidPlayers
Variable/Name/lib_Ntve_8F63BD0A=Anchor
Variable/Name/lib_Ntve_8FCD78F2=C_ScreenImageMaxCount
Variable/Name/lib_Ntve_917312D2=Explosion
Variable/Name/lib_Ntve_9250E0E0=dialog item
Variable/Name/lib_Ntve_927DCAA3=TP_PulseScreenImageTransparency2
Variable/Name/lib_Ntve_935B8C12=ScreenButtonDialogs
Variable/Name/lib_Ntve_935C3C69=Default Wave
Variable/Name/lib_Ntve_938A7374=Default Portrait
Variable/Name/lib_Ntve_93EFF93F=Blend In String
Variable/Name/lib_Ntve_958B637A=Word Index
Variable/Name/lib_Ntve_962D1346=scoreSwap
Variable/Name/lib_Ntve_96E7E6A9=Player
Variable/Name/lib_Ntve_973BA62E=Width
Variable/Name/lib_Ntve_97E17CB2=indexRandom
Variable/Name/lib_Ntve_981E3981=Width
Variable/Name/lib_Ntve_99E6DA39=Default Actor Message
Variable/Name/lib_Ntve_99F03CBB=Default Animation Name
Variable/Name/lib_Ntve_9ABE463F=TP_FlashScreenButtonColor1
Variable/Name/lib_Ntve_9BE7856E=YDiff
Variable/Name/lib_Ntve_9D03B65A=Weapon
Variable/Name/lib_Ntve_9D538385=Filter State
Variable/Name/lib_Ntve_9EA11EF3=TP_PulseScreenImagePeriod
Variable/Name/lib_Ntve_A09807D4=Actor Message String
Variable/Name/lib_Ntve_A1046848=ScreenButtons
Variable/Name/lib_Ntve_A2EA3086=Actor Region
Variable/Name/lib_Ntve_A40C3649=Index
Variable/Name/lib_Ntve_A423802B=Actor Message String
Variable/Name/lib_Ntve_A4B8674F=Default Planet
Variable/Name/lib_Ntve_A6AFE505=ID
Variable/Name/lib_Ntve_A9AD723A=AIThinkTempStr
Variable/Name/lib_Ntve_AB6DD4C9=Default Text
Variable/Name/lib_Ntve_AC5B68EE=Width
Variable/Name/lib_Ntve_AC873C9B=Size
Variable/Name/lib_Ntve_ADD04659=ForUnit
Variable/Name/lib_Ntve_AE9DE2F6=Current
Variable/Name/lib_Ntve_AFC73A44=_CineModeSavedSettingFog
Variable/Name/lib_Ntve_B0FFD370=Current
Variable/Name/lib_Ntve_B24A6FFC=a
Variable/Name/lib_Ntve_B5215932=C_ScreenButtonMaxCount
Variable/Name/lib_Ntve_B5F71F34=ResultGroup
Variable/Name/lib_Ntve_B68D54D8=_BB_Players
Variable/Name/lib_Ntve_B734009A=Count
Variable/Name/lib_Ntve_B7F611A2=Player
Variable/Name/lib_Ntve_B84D38AE=Default Leaderboard
Variable/Name/lib_Ntve_B919C8E7=indexMax
Variable/Name/lib_Ntve_BBB96DED=Actor Message String
Variable/Name/lib_Ntve_BC7D11EB=Default Marker
Variable/Name/lib_Ntve_BDA67370=index
Variable/Name/lib_Ntve_BE997A30=ColorCode4
Variable/Name/lib_Ntve_C0C4BE2F=Anim Terms String
Variable/Name/lib_Ntve_C17884B3=Color1
Variable/Name/lib_Ntve_C2BEA34A=XDiff
Variable/Name/lib_Ntve_C50DE49A=Index
Variable/Name/lib_Ntve_C5F0B62A=_BB_HpBorderImage
Variable/Name/lib_Ntve_C6F11C69=Value
Variable/Name/lib_Ntve_C706C3E8=indexOuter
Variable/Name/lib_Ntve_C767BF30=Explosion
Variable/Name/lib_Ntve_C7830C9B=Default Bank
Variable/Name/lib_Ntve_C88D28B8=NewWidth
Variable/Name/lib_Ntve_C8B9A0A4=Properties String
Variable/Name/lib_Ntve_C924E7E2=a
Variable/Name/lib_Ntve_CA48ACF2=_StoryModeSavedSettingUI_Resource
Variable/Name/lib_Ntve_CC77CEC7=Default Water
Variable/Name/lib_Ntve_CCDE6EF4=Default Order
Variable/Name/lib_Ntve_CE74DE1C=LifePercent
Variable/Name/lib_Ntve_CE83E47A=dialog item
Variable/Name/lib_Ntve_CE935688=Race
Variable/Name/lib_Ntve_CF04C75D=scope
Variable/Name/lib_Ntve_CFF30073=a
Variable/Name/lib_Ntve_D0863557=indexInner
Variable/Name/lib_Ntve_D09D2605=_BB_BarHeight
Variable/Name/lib_Ntve_D0B30E0C=Max
Variable/Name/lib_Ntve_D12ED9F3=_PlayersInCineMode
Variable/Name/lib_Ntve_D184738C=_BB_Boss
Variable/Name/lib_Ntve_D25A8730=highMedian
Variable/Name/lib_Ntve_D2E449D5=Flag String
Variable/Name/lib_Ntve_D369E305=Full Match Flag
Variable/Name/lib_Ntve_D39432F7=Field
Variable/Name/lib_Ntve_D3B24CDB=UIFrame
Variable/Name/lib_Ntve_D3B4F493=PointWithAngle
Variable/Name/lib_Ntve_D44B01A4=PickedPlayer
Variable/Name/lib_Ntve_D5F0FE4F=NewUnit
Variable/Name/lib_Ntve_D6640069=Terms String
Variable/Name/lib_Ntve_D844A0CD=ValidPlayers
Variable/Name/lib_Ntve_D865D2CA=TP_FlashScreenButtonColor2
Variable/Name/lib_Ntve_D900A5BC=Default Model Camera
Variable/Name/lib_Ntve_D9500B39=Max
Variable/Name/lib_Ntve_DB1B4753=_CineModeSavedSpeed
Variable/Name/lib_Ntve_DBA2B128=Blend Out String
Variable/Name/lib_Ntve_DE9FC2E5=PointWithFacing
Variable/Name/lib_Ntve_DFF720A8=Max
Variable/Name/lib_Ntve_E031F0B0=Default Timer
Variable/Name/lib_Ntve_E0D5077F=HalfPeriod
Variable/Name/lib_Ntve_E18446F4=Default Boolean
Variable/Name/lib_Ntve_E1881B6A=Default Dialog Item
Variable/Name/lib_Ntve_E2192EE9=_BB_Portraits
Variable/Name/lib_Ntve_E2F69991=point
Variable/Name/lib_Ntve_E3182194=Scores
Variable/Name/lib_Ntve_E34B0DA0=Default Ability Command
Variable/Name/lib_Ntve_E8A438C2=Default Dialog
Variable/Name/lib_Ntve_EAED312F=Actor Message String
Variable/Name/lib_Ntve_EB51BE9F=Actor Region
Variable/Name/lib_Ntve_EE0DFC26=UIFrame
Variable/Name/lib_Ntve_EF251CD2=Transparency2
Variable/Name/lib_Ntve_EF2EA550=Default Actor
Variable/Name/lib_Ntve_EF3C8AAC=indexMin
Variable/Name/lib_Ntve_F0ABCBD7=Default Sound Link
Variable/Name/lib_Ntve_F0E88A7D=XSum
Variable/Name/lib_Ntve_F0F905C5=Default Attribute ID (Player)
Variable/Name/lib_Ntve_F141B135=Default Cinematic
Variable/Name/lib_Ntve_F16A579D=FlashTimeHalf
Variable/Name/lib_Ntve_F1982342=a
Variable/Name/lib_Ntve_F198E260=Facing
Variable/Name/lib_Ntve_F3BEA92A=Group
Variable/Name/lib_Ntve_F6AB2D14=Default Sound
Variable/Name/lib_Ntve_F6E0FFE8=_BB_HpLabel
Variable/Name/lib_Ntve_F786F650=Explosion
Variable/Name/lib_Ntve_F93355D2=New Target Filter String
Variable/Name/lib_Ntve_FA17F8B8=Label
Variable/Name/lib_Ntve_FBE92666=Default Timer Window
Variable/Name/lib_Ntve_FE1BA9F2=highStack
Variable/Name/lib_Ntve_FF07DFAF=TP_PulseScreenImageID
Variable/Name/lib_Ntve_FF64DD97=ScreenImageID