From: ttknock@SantaFe.edu (Boss Hogg) Subject: POV animating Organization: The Santa Fe Institute Lines: 20 NNTP-Posting-Host: sanjuan.santafe.ede X-Newsreader: TIN [version 1.1 PL8] In an attempt to do animation with POV I have created two little programs. One is a C program that will perform a "morph" between any two points given the amount of frames for the morph. And then it will write the points, and the function (translate, rotate, etc.) out to a file. Then I have a Perl script that will read the list of functions and insert them into a .pov file at a given line. I had hoped this would let me do simple animation. However, I have discovered that simply performing incremental rotations on an object will not spin a stationary object but will actually rotate the object about the axis. Now I know an easy way around this would be to first translate the object to the origin perform the rotation and then move it back but I know there must be another way around this. I had thought perhaps it was because I had created objects at the origin and then translated them to a new point and then done the rotation, which could cause this behavior. However this occurs on objects that are not translated at all. Any help is appreciated. ttknock@bbs.santafe.edu